Don't allocate objects for particle event detail
This commit is contained in:
@@ -48,27 +48,27 @@ AFRAME.registerComponent('beat', {
|
||||
orientations: [180, 0, 270, 90, 225, 135, 315, 45, 0],
|
||||
|
||||
rotations: {
|
||||
'up': 180,
|
||||
'down': 0,
|
||||
'left': 270,
|
||||
'right': 90,
|
||||
'upleft': 225,
|
||||
'upright': 135,
|
||||
'downleft': 315,
|
||||
'downright': 45
|
||||
up: 180,
|
||||
down: 0,
|
||||
left: 270,
|
||||
right: 90,
|
||||
upleft: 225,
|
||||
upright: 135,
|
||||
downleft: 315,
|
||||
downright: 45
|
||||
},
|
||||
|
||||
horizontalPositions: {
|
||||
'left': -0.75,
|
||||
'middleleft': -0.25,
|
||||
'middleright': 0.25,
|
||||
'right': 0.75
|
||||
left: -0.75,
|
||||
middleleft: -0.25,
|
||||
middleright: 0.25,
|
||||
right: 0.75
|
||||
},
|
||||
|
||||
verticalPositions: {
|
||||
'bottom': 1.00,
|
||||
'middle': 1.35,
|
||||
'top': 1.70
|
||||
bottom: 1.00,
|
||||
middle: 1.35,
|
||||
top: 1.70
|
||||
},
|
||||
|
||||
init: function () {
|
||||
@@ -97,7 +97,6 @@ AFRAME.registerComponent('beat', {
|
||||
new THREE.Vector3()
|
||||
];
|
||||
|
||||
|
||||
this.blockEl = document.createElement('a-entity');
|
||||
this.mineParticles = document.getElementById('mineParticles');
|
||||
this.missElLeft = document.getElementById('missLeft');
|
||||
@@ -107,6 +106,7 @@ AFRAME.registerComponent('beat', {
|
||||
this.wrongElLeft = document.getElementById('wrongLeft');
|
||||
this.wrongElRight = document.getElementById('wrongRight');
|
||||
|
||||
this.explodeEventDetail = {position: null, rotation: null};
|
||||
this.saberColors = {right: 'blue', left: 'red'};
|
||||
|
||||
this.onEndStroke = this.onEndStroke.bind(this);
|
||||
@@ -522,10 +522,9 @@ AFRAME.registerComponent('beat', {
|
||||
|
||||
auxObj3D.up.copy(rightCutPlane.normal);
|
||||
auxObj3D.lookAt(direction);
|
||||
this.particles.emit('explode', {
|
||||
position: this.el.object3D.position,
|
||||
rotation: auxObj3D.rotation
|
||||
});
|
||||
this.explodeEventDetail.position = this.el.object3D.position;
|
||||
this.explodeEventDetail.rotation = auxObj3D.rotation;
|
||||
this.particles.emit('explode', this.explodeEventDetail, false);
|
||||
};
|
||||
})(),
|
||||
|
||||
@@ -539,10 +538,9 @@ AFRAME.registerComponent('beat', {
|
||||
this.gravityVelocity = 0.1;
|
||||
this.returnToPoolTimer = 800;
|
||||
|
||||
this.mineParticles.emit('explode', {
|
||||
position: this.el.object3D.position,
|
||||
rotation: this.randVec
|
||||
});
|
||||
this.explodeEventDetail.position = this.el.object3D.position;
|
||||
this.explodeEventDetail.rotation = this.randVec;
|
||||
this.mineParticles.emit('explode', this.explodeEventDetail, false);
|
||||
},
|
||||
|
||||
initCuttingClippingPlanes: function () {
|
||||
|
||||
Reference in New Issue
Block a user