increase beat hit labels a bit
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@@ -76,7 +76,7 @@
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id="beatScore"
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mixin="font"
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score-beat
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text="opacity: 0; wrapCount: 19; color: #AAA"
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text="opacity: 0; wrapCount: 19; color: #AAA; width: 1.5"
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animation__opacityin="property: components.text.material.uniforms.opacity.value; from: .5; to: 1; dur: 500; startEvents: beatscorestart"
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animation__opacityout="property: components.text.material.uniforms.opacity.value; from: 1; to: 0; dur: 500; delay: 700; startEvents: beatscorestart"
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animation__motionz="property: object3D.position.z; from: -2; to: -6; dur: 500; easing: easeOutQuart; startEvents: beatscorestart"
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@@ -40,8 +40,8 @@
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pool__beat-dot-blue="mixin: dotBlueBeat; size: 10; container: #beatContainer"
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pool__beat-dot-red="mixin: dotRedBeat; size: 10; container: #beatContainer"
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pool__beat-mine="mixin: mine; size: 12; container: #beatContainer"
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pool__wall="mixin: wall; size: 10; container: #beatContainer"
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pool__beatscore="mixin: beatScore; size: 5; container: #beatContainer"
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pool__wall="mixin: wall; size: 10; container: #beatContainer"
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proxy-event__cleargame1="event: gamemenuexit; as: cleargame; to: a-scene"
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proxy-event__cleargame2="event: gamemenurestart; as: cleargame; to: a-scene"
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play-sound__victory="sound: #victorySong; event: victory"
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