increase beat hit labels a bit

This commit is contained in:
Kevin Ngo
2018-11-17 17:49:05 -08:00
parent 524d150795
commit fd08e2ab30
2 changed files with 2 additions and 2 deletions

View File

@@ -76,7 +76,7 @@
id="beatScore"
mixin="font"
score-beat
text="opacity: 0; wrapCount: 19; color: #AAA"
text="opacity: 0; wrapCount: 19; color: #AAA; width: 1.5"
animation__opacityin="property: components.text.material.uniforms.opacity.value; from: .5; to: 1; dur: 500; startEvents: beatscorestart"
animation__opacityout="property: components.text.material.uniforms.opacity.value; from: 1; to: 0; dur: 500; delay: 700; startEvents: beatscorestart"
animation__motionz="property: object3D.position.z; from: -2; to: -6; dur: 500; easing: easeOutQuart; startEvents: beatscorestart"

View File

@@ -40,8 +40,8 @@
pool__beat-dot-blue="mixin: dotBlueBeat; size: 10; container: #beatContainer"
pool__beat-dot-red="mixin: dotRedBeat; size: 10; container: #beatContainer"
pool__beat-mine="mixin: mine; size: 12; container: #beatContainer"
pool__wall="mixin: wall; size: 10; container: #beatContainer"
pool__beatscore="mixin: beatScore; size: 5; container: #beatContainer"
pool__wall="mixin: wall; size: 10; container: #beatContainer"
proxy-event__cleargame1="event: gamemenuexit; as: cleargame; to: a-scene"
proxy-event__cleargame2="event: gamemenurestart; as: cleargame; to: a-scene"
play-sound__victory="sound: #victorySong; event: victory"