remove desc name icon from recipes

This commit is contained in:
Ed
2025-05-14 13:09:42 +03:00
parent 34131cd70e
commit 5293f1a0d2
8 changed files with 0 additions and 260 deletions

View File

@@ -1,15 +1,10 @@
- type: construction
crystallPunkAllowed: true
id: CP14WoodenDoor
name: wooden door
description: Not the most solid construction, but it's better than nothing.
graph: CP14WoodenDoor
startNode: start
targetNode: CP14WoodenDoor
category: construction-category-structures
icon:
sprite: _CP14/Structures/Doors/wooden_door.rsi
state: closed
objectType: Structure
placementMode: SnapgridCenter
canRotate: true
@@ -20,15 +15,10 @@
- type: construction
crystallPunkAllowed: true
id: CP14WoodenDoorMirrored
name: wooden door (mirrored)
description: Not the most solid construction, but it's better than nothing.
graph: CP14WoodenDoor
startNode: start
targetNode: CP14WoodenDoorMirrored
category: construction-category-structures
icon:
sprite: _CP14/Structures/Doors/wooden_door.rsi
state: closed_mirrored
objectType: Structure
placementMode: SnapgridCenter
canRotate: true
@@ -39,15 +29,10 @@
- type: construction
crystallPunkAllowed: true
id: CP14WoodenDoorWindowed
name: wooden windowed door
description: Not the most solid construction, but it's better than nothing.
graph: CP14WoodenDoor
startNode: start
targetNode: CP14WoodenDoorWindowed
category: construction-category-structures
icon:
sprite: _CP14/Structures/Doors/wooden_windowed_door.rsi
state: closed
objectType: Structure
placementMode: SnapgridCenter
canRotate: true
@@ -58,15 +43,10 @@
- type: construction
crystallPunkAllowed: true
id: CP14WoodenDoorWindowedMirrored
name: wooden windowed door
description: Not the most solid construction, but it's better than nothing.
graph: CP14WoodenDoor
startNode: start
targetNode: CP14WoodenDoorWindowedMirrored
category: construction-category-structures
icon:
sprite: _CP14/Structures/Doors/wooden_windowed_door.rsi
state: closed_mirrored
objectType: Structure
placementMode: SnapgridCenter
canRotate: true
@@ -77,15 +57,10 @@
- type: construction
crystallPunkAllowed: true
id: CP14IronDoor
name: iron door
description: Solid iron door.
graph: CP14IronDoor
startNode: start
targetNode: CP14IronDoor
category: construction-category-structures
icon:
sprite: _CP14/Structures/Doors/iron_door.rsi
state: closed
objectType: Structure
placementMode: SnapgridCenter
canRotate: true
@@ -96,15 +71,10 @@
- type: construction
crystallPunkAllowed: true
id: CP14IronDoorMirrored
name: iron door (mirrored)
description: Solid iron door.
graph: CP14IronDoor
startNode: start
targetNode: CP14IronDoorMirrored
category: construction-category-structures
icon:
sprite: _CP14/Structures/Doors/iron_door.rsi
state: closed_mirrored
objectType: Structure
placementMode: SnapgridCenter
canRotate: true
@@ -115,15 +85,10 @@
- type: construction
crystallPunkAllowed: true
id: CP14IronDoorWindowed
name: iron windowed door
description: The same sturdy iron door, but with a small window.
graph: CP14IronDoor
startNode: start
targetNode: CP14IronDoorWindowed
category: construction-category-structures
icon:
sprite: _CP14/Structures/Doors/iron_windowed_door.rsi
state: closed
objectType: Structure
placementMode: SnapgridCenter
canRotate: true
@@ -134,15 +99,10 @@
- type: construction
crystallPunkAllowed: true
id: CP14IronDoorWindowedMirrored
name: iron windowed door
description: The same sturdy iron door, but with a small window.
graph: CP14IronDoor
startNode: start
targetNode: CP14IronDoorWindowedMirrored
category: construction-category-structures
icon:
sprite: _CP14/Structures/Doors/iron_windowed_door.rsi
state: closed_mirrored
objectType: Structure
placementMode: SnapgridCenter
canRotate: true

View File

@@ -1,15 +1,10 @@
- type: construction
crystallPunkAllowed: true
name: wooden chair
description: Made of the most common planks. Simple and effective!
id: CP14ChairWooden
graph: CP14Seat
startNode: start
targetNode: CP14ChairWooden
category: construction-category-furniture
icon:
sprite: _CP14/Structures/Furniture/chairs.rsi
state: wooden
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -18,16 +13,11 @@
- type: construction
crystallPunkAllowed: true
name: wooden table
description: A simple table made of boards.
id: CP14TableWooden
graph: CP14TableWooden
startNode: start
targetNode: CP14TableWooden
category: construction-category-furniture
icon:
sprite: _CP14/Structures/Furniture/Tables/wood.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -36,16 +26,11 @@
- type: construction
crystallPunkAllowed: true
name: wooden table (round)
description: A simple table made of boards.
id: CP14TableWoodenRound
graph: CP14TableWoodenRound
startNode: start
targetNode: CP14TableWoodenRound
category: construction-category-furniture
icon:
sprite: _CP14/Structures/Furniture/Tables/wood.rsi
state: round
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -54,16 +39,11 @@
- type: construction
crystallPunkAllowed: true
name: wooden counter
description: A simple table made of boards.
id: CP14TableWoodenCounter
graph: CP14TableWooden
startNode: start
targetNode: CP14TableWoodenCounter
category: construction-category-furniture
icon:
sprite: _CP14/Structures/Furniture/Tables/wood_counter.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -72,16 +52,11 @@
- type: construction
crystallPunkAllowed: true
name: wallmount orders board
description: Is there a job for a witcher?
id: CP14WallmountOrdersBorder
graph: CP14WallmountOrdersBorder
startNode: start
targetNode: CP14WallmountOrdersBorder
category: construction-category-furniture
icon:
sprite: _CP14/Structures/Furniture/wallmount_order_board.rsi
state: base
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -93,15 +68,10 @@
- type: construction
crystallPunkAllowed: true
id: CP14Mannequin
name: mannequin
description: Wooden mannequin designed for clothing displaying.
graph: CP14Mannequin
startNode: start
targetNode: CP14mannequin
category: construction-category-furniture
icon:
sprite: _CP14/Structures/Furniture/mannequin.rsi
state: mannequin
objectType: Structure
placementMode: SnapgridCenter
canRotate: true
@@ -112,15 +82,10 @@
- type: construction
crystallPunkAllowed: true
id: CP14TargetStake
name: target stake
description: A wooden stand on which to fix a target for firing.
graph: CP14TargetStake
startNode: start
targetNode: CP14targetStake
category: construction-category-furniture
icon:
sprite: _CP14/Structures/Furniture/target.rsi
state: target_stake
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -130,15 +95,10 @@
- type: construction
crystallPunkAllowed: true
id: CP14Target
name: target
description: A target for marksmanship practice.
graph: CP14TargetStake
startNode: start
targetNode: CP14target
category: construction-category-furniture
icon:
sprite: _CP14/Structures/Furniture/target.rsi
state: target
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -148,15 +108,10 @@
- type: construction
crystallPunkAllowed: true
id: CP14TargetEffigy
name: target
description: A target for marksmanship practice.
graph: CP14TargetEffigy
startNode: start
targetNode: CP14targetEffigy
category: construction-category-furniture
icon:
sprite: _CP14/Structures/Furniture/target.rsi
state: target_effigy
objectType: Structure
placementMode: SnapgridCenter
canRotate: true
@@ -167,15 +122,10 @@
- type: construction
crystallPunkAllowed: true
id: CP14WoodenBed
name: wooden bed
description: Comfortable bed for sleeping.
graph: CP14WoodenBed
startNode: start
targetNode: CP14WoodenBed
category: construction-category-furniture
icon:
sprite: _CP14/Structures/Furniture/wooden_bed.rsi
state: icon
objectType: Structure
placementMode: SnapgridCenter
canRotate: false
@@ -185,16 +135,11 @@
- type: construction
crystallPunkAllowed: true
name: wood bench
description: A bench carved from wood, a comfortable part of the interior designed for sitting and relaxing.
id: CP14BenchWood
graph: CP14BenchWood
startNode: start
targetNode: CP14BenchWood
category: construction-category-furniture
icon:
sprite: _CP14/Structures/Furniture/bench.rsi
state: wooden
objectType: Structure
placementMode: SnapgridCenter
canRotate: true
@@ -204,16 +149,11 @@
- type: construction
crystallPunkAllowed: true
name: curtains white
description: Two hanging sheets made of white fabric.
id: CP14CurtainsWhite
graph: CP14Curtains
startNode: start
targetNode: CP14CurtainsWhite
category: construction-category-furniture
icon:
sprite: _CP14/Structures/Furniture/curtains.rsi
state: white_closed
objectType: Structure
placementMode: SnapgridCenter
canRotate: true
@@ -223,16 +163,11 @@
- type: construction
crystallPunkAllowed: true
name: curtains blue
description: Two hanging sheets made of blue fabric.
id: CP14CurtainsBlue
graph: CP14Curtains
startNode: start
targetNode: CP14CurtainsBlue
category: construction-category-furniture
icon:
sprite: _CP14/Structures/Furniture/curtains.rsi
state: blue_closed
objectType: Structure
placementMode: SnapgridCenter
canRotate: true
@@ -242,16 +177,11 @@
- type: construction
crystallPunkAllowed: true
name: curtains red
description: Two hanging sheets made of red fabric.
id: CP14CurtainsRed
graph: CP14Curtains
startNode: start
targetNode: CP14CurtainsRed
category: construction-category-furniture
icon:
sprite: _CP14/Structures/Furniture/curtains.rsi
state: red_closed
objectType: Structure
placementMode: SnapgridCenter
canRotate: true
@@ -261,16 +191,11 @@
- type: construction
crystallPunkAllowed: true
name: wooden closet
description: A simple wooden wardrobe for storing clothes and other things.
id: CP14WoodenCloset
graph: CP14WoodenCloset
startNode: start
targetNode: CP14WoodenCloset
category: construction-category-furniture
icon:
sprite: _CP14/Structures/Storage/Dressers/wood_cupboard.rsi
state: icon
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -279,16 +204,11 @@
- type: construction
crystallPunkAllowed: true
name: wooden cabinet
description: An ordinary wooden cabinet for simple knickknacks.
id: CP14WoodenCabinet
graph: CP14WoodenCabinet
startNode: start
targetNode: CP14WoodenCabinet
category: construction-category-furniture
icon:
sprite: _CP14/Structures/Storage/Dressers/wood_cabinet.rsi
state: icon
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -297,16 +217,11 @@
- type: construction
crystallPunkAllowed: true
name: iron cabinet
description: An ordinary iron cabinet for simple knickknacks.
id: CP14IronCabinet
graph: CP14IronCabinet
startNode: start
targetNode: CP14IronCabinet
category: construction-category-furniture
icon:
sprite: _CP14/Structures/Storage/Dressers/iron_cabinet.rsi
state: icon
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false

View File

@@ -1,15 +1,10 @@
- type: construction
crystallPunkAllowed: true
name: Bonfire
description: A pile of logs stacked together, ready to burst into flames at the slightest spark.
id: CP14Bonfire
graph: CP14Bonfire
startNode: start
targetNode: CP14Bonfire
category: construction-category-misc
icon:
sprite: _CP14/Structures/Furniture/bonfire.rsi
state: base
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -18,16 +13,11 @@
- type: construction
crystallPunkAllowed: true
name: Tombstone
description: A piece of stone used to honor the dead.
id: CP14BaseTombstone
graph: CP14BaseTombstone
startNode: start
targetNode: CP14BaseTombstone
category: construction-category-misc
icon:
sprite: _CP14/Structures/Decoration/tombstone.rsi
state: cross
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -36,16 +26,11 @@
- type: construction
crystallPunkAllowed: true
name: Wooden pallet
description: Wooden crates stand.
id: CP14WoodenPallet
graph: CP14WoodenPallet
startNode: start
targetNode: CP14WoodenPallet
category: construction-category-misc
icon:
sprite: _CP14/Structures/Furniture/pallets.rsi
state: wooden
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false

View File

@@ -1,15 +1,10 @@
- type: construction
crystallPunkAllowed: true
name: Wooden roof
description: A roof over your head to protect you from the heat of the sun or the weather.
id: CP14RoofWooden
graph: CP14RoofWooden
startNode: start
targetNode: CP14RoofWooden
category: construction-category-structures
icon:
sprite: _CP14/Structures/Roof/wooden.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: true
@@ -18,16 +13,11 @@
- type: construction
crystallPunkAllowed: true
name: Stone roof
description: A roof over your head to protect you from the heat of the sun or the weather.
id: CP14RoofStone
graph: CP14RoofStone
startNode: start
targetNode: CP14RoofStone
category: construction-category-structures
icon:
sprite: _CP14/Structures/Roof/stone.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: true

View File

@@ -1,15 +1,10 @@
- type: construction
crystallPunkAllowed: true
name: dirt pit
description: You're wasting dirt to create a hole. Makes sense, doesn't it? Can only be built on dirt tiles.
id: CP14CrateDirtPitGrave
graph: CP14CrateDirtPitGrave
startNode: start
targetNode: CP14CrateDirtPitGrave
category: construction-category-storage
icon:
sprite: _CP14/Structures/Storage/dirt_pit.rsi
state: open
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -21,16 +16,11 @@
- type: construction
crystallPunkAllowed: true
name: wooden chest
description: A simple wooden chest for easy storage of junk.
id: CP14WoodenChest
graph: CP14WoodenChest
startNode: start
targetNode: CP14WoodenChest
category: construction-category-storage
icon:
sprite: _CP14/Structures/Storage/Crates/chest.rsi
state: icon
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -39,16 +29,11 @@
- type: construction
crystallPunkAllowed: true
name: small wooden crate
description: A small wooden crate for storing everything.
id: CP14SmallWoodenCrate
graph: CP14SmallWoodenCrate
startNode: start
targetNode: CP14SmallWoodenCrate
category: construction-category-storage
icon:
sprite: _CP14/Structures/Storage/Crates/small_wooden_crate.rsi
state: icon
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -57,16 +42,11 @@
- type: construction
crystallPunkAllowed: true
name: large wooden crate
description: A large wooden crate for storing a lot of things.
id: CP14LargeWoodenCrate
graph: CP14LargeWoodenCrate
startNode: start
targetNode: CP14LargeWoodenCrate
category: construction-category-storage
icon:
sprite: _CP14/Structures/Storage/Crates/large_wooden_crate.rsi
state: icon
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -75,16 +55,11 @@
- type: construction
crystallPunkAllowed: true
name: coffin
description: A comfortable and nice looking coffin to comfortably await your resurrection.
id: CP14CrateCoffin
graph: CP14CrateCoffin
startNode: start
targetNode: CP14CrateCoffin
category: construction-category-storage
icon:
sprite: _CP14/Structures/Storage/Crates/coffin.rsi
state: base
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -93,16 +68,11 @@
- type: construction
crystallPunkAllowed: true
name: wooden barrel
description: The simplest design for storing liquids.
id: CP14BaseBarrel
graph: CP14BaseBarrel
startNode: start
targetNode: CP14BaseBarrel
category: construction-category-storage
icon:
sprite: _CP14/Structures/Furniture/Barrels/barrel.rsi
state: icon
objectType: Structure
placementMode: PlaceFree
canBuildInImpassable: false
@@ -111,16 +81,11 @@
- type: construction
crystallPunkAllowed: true
name: wooden crane barrel
description: Large lying barrel with tap, for storing valuable liquids.
id: CP14CraneBarrel
graph: CP14CraneBarrel
startNode: start
targetNode: CP14CraneBarrel
category: construction-category-storage
icon:
sprite: _CP14/Structures/Furniture/Barrels/crane_barrel.rsi
state: barrel
objectType: Structure
placementMode: SnapgridCenter
canRotate: true
@@ -130,16 +95,11 @@
- type: construction
crystallPunkAllowed: true
name: wooden small crane barrel
description: A small lying barrel with a tap to quickly pour liquid into mugs.
id: CP14CraneBarrelSmall
graph: CP14CraneBarrelSmall
startNode: start
targetNode: CP14CraneBarrelSmall
category: construction-category-storage
icon:
sprite: _CP14/Structures/Furniture/Barrels/crane_barrel_small.rsi
state: barrel
objectType: Structure
placementMode: SnapgridCenter
canRotate: true

View File

@@ -1,15 +1,10 @@
- type: construction
crystallPunkAllowed: true
name: wallmount torch
description: A torch attached to the wall
id: CP14WallmountTorch
graph: CP14WallmountTorch
startNode: start
targetNode: CP14WallmountTorch
category: construction-category-structures
icon:
sprite: _CP14/Structures/Furniture/wallmount_torch.rsi
state: base
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -20,16 +15,11 @@
- type: construction
crystallPunkAllowed: true
name: floor torch
description: A good, reliable light source. Too bad it doesn't last.
id: CP14FloorTorch
graph: CP14FloorTorch
startNode: start
targetNode: CP14FloorTorch
category: construction-category-structures
icon:
sprite: _CP14/Structures/Furniture/torch_floor.rsi
state: base
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -38,16 +28,11 @@
- type: construction
crystallPunkAllowed: true
name: crystal wall lamp
description: A simple wallmount magical device that converts crystal energy into bright light.
id: CP14WallmountLampEmpty
graph: CP14WallmountLampEmpty
startNode: start
targetNode: CP14WallmountLampEmpty
category: construction-category-structures
icon:
sprite: _CP14/Structures/Wallmount/wallmount_lamp.rsi
state: base
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: true
@@ -58,16 +43,11 @@
- type: construction
crystallPunkAllowed: true
name: bar shelf
description: Wall shelves to store your wine collection.
id: CP14WallmountBarShelfA
graph: CP14WallmountBarShelfA
startNode: start
targetNode: CP14WallmountBarShelfA
category: construction-category-structures
icon:
sprite: _CP14/Structures/Wallmount/wallmount_bar_shelf.rsi
state: shelf
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false

View File

@@ -1,15 +1,10 @@
- type: construction
crystallPunkAllowed: true
name: wooden wall
description: Sturdy enough to cover you from threats or cold winds.
id: CP14WoodenWall
graph: CP14WallWooden
startNode: start
targetNode: CP14WallWooden
category: construction-category-structures
icon:
sprite: _CP14/Structures/Walls/wooden_wall.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -18,16 +13,11 @@
- type: construction
crystallPunkAllowed: true
name: wooden birch wall
description: Sturdy enough to cover you from threats or cold winds.
id: CP14WoodenWallBirch
graph: CP14WallWoodenBirch
startNode: start
targetNode: CP14WallWoodenBirch
category: construction-category-structures
icon:
sprite: _CP14/Structures/Walls/wooden_wall_birch.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -36,16 +26,11 @@
- type: construction
crystallPunkAllowed: true
name: palisade
description: A wall of sharp logs. Not that it's a safe haven.
id: CP14WallWoodenPalisade
graph: CP14WallWoodenPalisade
startNode: start
targetNode: CP14WallWoodenPalisade
category: construction-category-structures
icon:
sprite: _CP14/Structures/Walls/wooden_palisad.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -54,16 +39,11 @@
- type: construction
crystallPunkAllowed: true
name: wooden window
description: A wooden wall with a glass window in it.
id: CP14WindowWooden
graph: CP14WallWooden
startNode: start
targetNode: CP14WindowWooden
category: construction-category-structures
icon:
sprite: _CP14/Structures/Windows/wooden_window.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -72,16 +52,11 @@
- type: construction
crystallPunkAllowed: true
name: earth wall
description: A tall pile of dirt. Can a house be built from it?
id: CP14WallDirt
graph: CP14WallDirt
startNode: start
targetNode: WallDirt
category: construction-category-structures
icon:
sprite: _CP14/Structures/Walls/Natural/dirt_wall.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -90,16 +65,11 @@
- type: construction
crystallPunkAllowed: true
name: stonebrick wall
description: Sturdy enough to cover you from threats or cold winds.
id: CP14WallStonebrick
graph: CP14WallStonebrick
startNode: start
targetNode: CP14WallStonebrick
category: construction-category-structures
icon:
sprite: _CP14/Structures/Walls/bricks_stone_wall.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -108,16 +78,11 @@
- type: construction
crystallPunkAllowed: true
name: marble brick wall
description: Sturdy enough to cover you from threats or cold winds.
id: CP14WallMarbleBrick
graph: CP14WallMarbleBrick
startNode: start
targetNode: CP14WallMarbleBrick
category: construction-category-structures
icon:
sprite: _CP14/Structures/Walls/marblebricks_stone_wall.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false

View File

@@ -1,15 +1,10 @@
- type: construction
crystallPunkAllowed: true
name: Workbench
description: Table for the production of various basic tools.
id: CP14Workbench
graph: CP14Workbench
startNode: start
targetNode: CP14Workbench
category: construction-category-machines
icon:
sprite: _CP14/Structures/Furniture/workbench.rsi
state: workbench
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -18,16 +13,11 @@
- type: construction
crystallPunkAllowed: true
name: Cooking table
description: A table to work with food. Time to cook!
id: CP14WorkbenchCooking
graph: CP14WorkbenchCooking
startNode: start
targetNode: CP14WorkbenchCooking
category: construction-category-machines
icon:
sprite: _CP14/Structures/Furniture/workbench.rsi
state: cooking_table
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -36,16 +26,11 @@
- type: construction
crystallPunkAllowed: true
name: Sewing table
description: A table with embroidery tools to create different clothing and materials.
id: CP14WorkbenchSewing
graph: CP14WorkbenchSewing
startNode: start
targetNode: CP14WorkbenchSewing
category: construction-category-machines
icon:
sprite: _CP14/Structures/Furniture/workbench.rsi
state: sewing_table
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false