Hairs init + move textures to _CP14 folder (#43)

* move textures to _CP14 folder

* hairs

* maps update
This commit is contained in:
Ed
2024-04-06 10:01:45 +03:00
committed by GitHub
parent 492176a8c3
commit 80958e4d71
205 changed files with 1868 additions and 1668 deletions

View File

@@ -0,0 +1,3 @@
marking-CPHumanFacialHair3Clock = Легкая щетина
marking-CPHumanFacialHairAbe = Серьезная щетина
marking-CPHumanFacialHairDwarf = Дворф

View File

@@ -0,0 +1,11 @@
marking-CPHumanHair80s = По плечи
marking-CPHumanHairA = Короткая стрижка
marking-CPHumanHairAntenna = Непослушные пряди
marking-CPHumanHairB = Скучный пробор
marking-CPHumanHairBedhead = С бодуна
marking-CPHumanHairBedheadV2 = С бодуна 2
marking-CPHumanHairBeeHive = Аристократия в крови
marking-CPHumanHairBigBraid = Хвост во весь рост
marking-CPHumanHairBigDoubleBun = Два пунпона
marking-CPHumanHairBigPompadour = Бард
marking-CPHumanHairBob = Неприметливая

View File

@@ -5172,7 +5172,7 @@ entities:
- type: Transform
pos: 3.5,8.5
parent: 179
- proto: SpawnPointAdventurer
- proto: CPSpawnPointAdventurer
entities:
- uid: 954
components:

View File

@@ -984,7 +984,7 @@ entities:
- type: Transform
pos: -0.5,-0.5
parent: 2
- proto: SpawnPointAdventurer
- proto: CPSpawnPointAdventurer
entities:
- uid: 99
components:

View File

@@ -1,245 +1,245 @@
- type: marking
id: HumanFacialHairAbe
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: abe
- type: marking
id: HumanFacialHairBrokenman
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: brokenman
- type: marking
id: HumanFacialHairChin
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: chin
- type: marking
id: HumanFacialHairDwarf
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: dwarf
- type: marking
id: HumanFacialHairFullbeard
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: fullbeard
- type: marking
id: HumanFacialHairCroppedfullbeard
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: croppedfullbeard
- type: marking
id: HumanFacialHairGt
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: gt
- type: marking
id: HumanFacialHairHip
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: hip
- type: marking
id: HumanFacialHairJensen
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: jensen
- type: marking
id: HumanFacialHairNeckbeard
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: neckbeard
- type: marking
id: HumanFacialHairWise
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: wise
- type: marking
id: HumanFacialHairMuttonmus
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: muttonmus
- type: marking
id: HumanFacialHairMartialartist
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: martialartist
- type: marking
id: HumanFacialHairChinlessbeard
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: chinlessbeard
- type: marking
id: HumanFacialHairMoonshiner
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: moonshiner
- type: marking
id: HumanFacialHairLongbeard
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: longbeard
- type: marking
id: HumanFacialHairVolaju
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: volaju
- type: marking
id: HumanFacialHair3oclock
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: 3oclock
- type: marking
id: HumanFacialHairFiveoclock
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: fiveoclock
- type: marking
id: HumanFacialHair5oclockmoustache
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: 5oclockmoustache
- type: marking
id: HumanFacialHair7oclock
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: 7oclock
- type: marking
id: HumanFacialHair7oclockmoustache
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: 7oclockmoustache
- type: marking
id: HumanFacialHairMoustache
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: moustache
- type: marking
id: HumanFacialHairPencilstache
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: pencilstache
- type: marking
id: HumanFacialHairSmallstache
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: smallstache
- type: marking
id: HumanFacialHairWalrus
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: walrus
- type: marking
id: HumanFacialHairFumanchu
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: fumanchu
- type: marking
id: HumanFacialHairHogan
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: hogan
- type: marking
id: HumanFacialHairSelleck
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: selleck
- type: marking
id: HumanFacialHairChaplin
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: chaplin
- type: marking
id: HumanFacialHairVandyke
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: vandyke
- type: marking
id: HumanFacialHairWatson
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: watson
- type: marking
id: HumanFacialHairElvis
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: elvis
- type: marking
id: HumanFacialHairMutton
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: mutton
- type: marking
id: HumanFacialHairSideburn
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: sideburn
#- type: marking
# id: HumanFacialHairAbe
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: abe
#- type: marking
# id: HumanFacialHairBrokenman
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: brokenman
#- type: marking
# id: HumanFacialHairChin
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: chin
#- type: marking
# id: HumanFacialHairDwarf
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: dwarf
#- type: marking
# id: HumanFacialHairFullbeard
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: fullbeard
#- type: marking
# id: HumanFacialHairCroppedfullbeard
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: croppedfullbeard
#- type: marking
# id: HumanFacialHairGt
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: gt
#- type: marking
# id: HumanFacialHairHip
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: hip
#- type: marking
# id: HumanFacialHairJensen
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: jensen
#- type: marking
# id: HumanFacialHairNeckbeard
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: neckbeard
#- type: marking
# id: HumanFacialHairWise
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: wise
#- type: marking
# id: HumanFacialHairMuttonmus
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: muttonmus
#- type: marking
# id: HumanFacialHairMartialartist
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: martialartist
#- type: marking
# id: HumanFacialHairChinlessbeard
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: chinlessbeard
#- type: marking
# id: HumanFacialHairMoonshiner
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: moonshiner
#- type: marking
# id: HumanFacialHairLongbeard
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: longbeard
#- type: marking
# id: HumanFacialHairVolaju
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: volaju
#- type: marking
# id: HumanFacialHair3oclock
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: 3oclock
#- type: marking
# id: HumanFacialHairFiveoclock
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: fiveoclock
#- type: marking
# id: HumanFacialHair5oclockmoustache
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: 5oclockmoustache
#- type: marking
# id: HumanFacialHair7oclock
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: 7oclock
#- type: marking
# id: HumanFacialHair7oclockmoustache
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: 7oclockmoustache
#- type: marking
# id: HumanFacialHairMoustache
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: moustache
#- type: marking
# id: HumanFacialHairPencilstache
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: pencilstache
#- type: marking
# id: HumanFacialHairSmallstache
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: smallstache
#- type: marking
# id: HumanFacialHairWalrus
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: walrus
#- type: marking
# id: HumanFacialHairFumanchu
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: fumanchu
#- type: marking
# id: HumanFacialHairHogan
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: hogan
#- type: marking
# id: HumanFacialHairSelleck
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: selleck
#- type: marking
# id: HumanFacialHairChaplin
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: chaplin
#- type: marking
# id: HumanFacialHairVandyke
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: vandyke
#- type: marking
# id: HumanFacialHairWatson
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: watson
#- type: marking
# id: HumanFacialHairElvis
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: elvis
#- type: marking
# id: HumanFacialHairMutton
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: mutton
#- type: marking
# id: HumanFacialHairSideburn
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: sideburn

View File

@@ -1,7 +1,7 @@
- type: gameMap
id: MeteorArena
mapName: Meteor Arena
mapPath: /Maps/CrystallPunk/meteor-arena.yml
mapPath: /Maps/_CP14/meteor-arena.yml
minPlayers: 0
stations:
Arena:

View File

@@ -18,7 +18,7 @@
- type: gameMap
id: Dev
mapName: Dev
mapPath: /Maps/CrystallPunk/dev_map.yml #CrystallPunk Dev replacement
mapPath: /Maps/_CP14/dev_map.yml #CrystallPunk Dev replacement
minPlayers: 0
stations:
Dev:

View File

@@ -4,67 +4,67 @@
parent: TorsoHuman
components:
- type: Sprite
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
- type: entity
id: CPHeadHuman
parent: HeadHuman
components:
- type: Sprite
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
- type: entity
id: CPLeftArmHuman
parent: LeftArmHuman
components:
- type: Sprite
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
- type: entity
id: CPRightArmHuman
parent: RightArmHuman
components:
- type: Sprite
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
- type: entity
id: CPLeftHandHuman
parent: LeftHandHuman
components:
- type: Sprite
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
- type: entity
id: CPRightHandHuman
parent: RightHandHuman
components:
- type: Sprite
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
- type: entity
id: CPLeftLegHuman
parent: LeftLegHuman
components:
- type: Sprite
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
- type: entity
id: CPRightLegHuman
parent: RightLegHuman
components:
- type: Sprite
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
- type: entity
id: CPLeftFootHuman
parent: LeftFootHuman
components:
- type: Sprite
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
- type: entity
id: CPRightFootHuman
parent: RightFootHuman
components:
- type: Sprite
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi

View File

@@ -1,5 +1,5 @@
- type: entity
id: SpawnPointAdventurer
id: CPSpawnPointAdventurer
parent: SpawnPointJobBase
name: adventurer
components:

View File

@@ -0,0 +1,23 @@
- type: marking
id: CPHumanFacialHair3Clock
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: _CP14/Mobs/Customization/human_facial_hair.rsi
state: 3oclock
- type: marking
id: CPHumanFacialHairAbe
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: _CP14/Mobs/Customization/human_facial_hair.rsi
state: abe
- type: marking
id: CPHumanFacialHairDwarf
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: _CP14/Mobs/Customization/human_facial_hair.rsi
state: dwarf

View File

@@ -0,0 +1,87 @@
- type: marking
id: CPHumanHair80s
bodyPart: Hair
markingCategory: Hair
sprites:
- sprite: _CP14/Mobs/Customization/human_hair.rsi
state: 80s
- type: marking
id: CPHumanHairA
bodyPart: Hair
markingCategory: Hair
sprites:
- sprite: _CP14/Mobs/Customization/human_hair.rsi
state: a
- type: marking
id: CPHumanHairAntenna
bodyPart: Hair
markingCategory: Hair
sprites:
- sprite: _CP14/Mobs/Customization/human_hair.rsi
state: antenna
- type: marking
id: CPHumanHairB
bodyPart: Hair
markingCategory: Hair
sprites:
- sprite: _CP14/Mobs/Customization/human_hair.rsi
state: b
- type: marking
id: CPHumanHairBedhead
bodyPart: Hair
markingCategory: Hair
sprites:
- sprite: _CP14/Mobs/Customization/human_hair.rsi
state: bedhead
- type: marking
id: CPHumanHairBedheadV2
bodyPart: Hair
markingCategory: Hair
sprites:
- sprite: _CP14/Mobs/Customization/human_hair.rsi
state: bedheadv2
- type: marking
id: CPHumanHairBeeHive
bodyPart: Hair
markingCategory: Hair
sprites:
- sprite: _CP14/Mobs/Customization/human_hair.rsi
state: beehive
- type: marking
id: CPHumanHairBigPompadour
bodyPart: Hair
markingCategory: Hair
sprites:
- sprite: _CP14/Mobs/Customization/human_hair.rsi
state: bigpompadour
- type: marking
id: CPHumanHairBob
bodyPart: Hair
markingCategory: Hair
sprites:
- sprite: _CP14/Mobs/Customization/human_hair.rsi
state: bob
- type: marking
id: CPHumanHairBigBraid
bodyPart: Hair
markingCategory: Hair
sprites:
- sprite: _CP14/Mobs/Customization/human_hair.rsi
state: braid
- type: marking
id: CPHumanHairBigDoubleBun
bodyPart: Hair
markingCategory: Hair
sprites:
- sprite: _CP14/Mobs/Customization/human_hair.rsi
state: doublebun

View File

@@ -9,7 +9,7 @@
species: CPHuman
- type: Hunger
- type: Icon # It will not have an icon in the adminspawn menu without this. Body parts seem fine for whatever reason.
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
state: full
- type: Thirst
- type: Butcherable

View File

@@ -1,18 +1,18 @@
- type: entity
name: кинжал
id: CPBaseDagger
parent:
- BaseItem
- CPBaseWeaponChemical
- CPBaseWeaponThrowable
- CPBaseWeaponLight
- CPBaseWeaponShort
id: CPBaseDagger
name: кинжал
description: Небольшое острое лезвие, сгодится и для ближнего боя, и как метательное оружие.
components:
- type: Item
storedRotation: -45
- type: Sprite
sprite: CrystallPunk/Objects/Weapons/Melee/Dagger/dagger.rsi
sprite: _CP14/Objects/Weapons/Melee/Dagger/dagger.rsi
layers:
- state: icon
- type: Sharp

View File

@@ -1,17 +1,17 @@
- type: entity
name: ручной топор
id: CPBaseHandheldAxe
parent:
- BaseItem
- CPBaseWeaponChemical
- CPBaseWeaponThrowable
- CPBaseWeaponLight
id: CPBaseHandheldAxe
name: ручной топор
description: Небольшой, надежный топорик.
components:
- type: Item
size: Normal
- type: Sprite
sprite: CrystallPunk/Objects/Weapons/Melee/HandheldAxe/handheldAxe.rsi
sprite: _CP14/Objects/Weapons/Melee/HandheldAxe/handheldAxe.rsi
layers:
- state: icon
- type: Sharp

View File

@@ -1,18 +1,18 @@
- type: entity
name: легкий молот
id: CPBaseLightHammer
parent:
- BaseItem
- CPBaseWeaponChemical
- CPBaseWeaponThrowable
- CPBaseWeaponLight
- CPBaseWeaponShort
id: CPBaseLightHammer
name: легкий молот
description: Небольшое молоток. Хорош как для плотнических работ, так и для проламывания черепов.
components:
- type: Item
storedRotation: -45
- type: Sprite
sprite: CrystallPunk/Objects/Weapons/Melee/LightHammer/lightHammer.rsi
sprite: _CP14/Objects/Weapons/Melee/LightHammer/lightHammer.rsi
layers:
- state: icon
- type: MeleeWeapon

View File

@@ -1,17 +1,17 @@
- type: entity
name: серп
id: CPBaseSickle
parent:
- BaseItem
- CPBaseWeaponChemical
- CPBaseWeaponLight
- CPBaseWeaponShort
id: CPBaseSickle
name: серп
description: Изначально разработанное как оружие против травы, серп внезапно показал себя хорош и в более кровавой жатве.
components:
- type: Item
storedRotation: -45
- type: Sprite
sprite: CrystallPunk/Objects/Weapons/Melee/Sickle/sickle.rsi
sprite: _CP14/Objects/Weapons/Melee/Sickle/sickle.rsi
layers:
- state: icon
- type: MeleeWeapon

View File

@@ -1,21 +1,21 @@
- type: entity
name: двуручный меч #ToDo - сделать базовый двуручник
id: CPBaseTwoHandedSword
parent:
- BaseItem
- CPBaseWeaponChemical
id: CPBaseTwoHandedSword
name: двуручный меч
description: Мощное оружие, требующее огромной силы и умения для эффективного использования.
components:
- type: Sprite
sprite: CrystallPunk/Objects/Weapons/Melee/TwoHandedSword/twoHandedSword.rsi
sprite: _CP14/Objects/Weapons/Melee/TwoHandedSword/twoHandedSword.rsi
state: icon
- type: Clothing
sprite: CrystallPunk/Objects/Weapons/Melee/TwoHandedSword/twoHandedSword.rsi
sprite: _CP14/Objects/Weapons/Melee/TwoHandedSword/twoHandedSword.rsi
quickEquip: false
slots:
- back
- type: Icon
sprite: CrystallPunk/Objects/Weapons/Melee/TwoHandedSword/twoHandedSword32.rsi
sprite: _CP14/Objects/Weapons/Melee/TwoHandedSword/twoHandedSword32.rsi
state: icon
- type: Sharp
- type: MeleeWeapon

View File

@@ -6,7 +6,7 @@
components:
- type: Sprite
noRot: true
sprite: CrystallPunk/Structures/Decoration/bonfire.rsi
sprite: _CP14/Structures/Decoration/bonfire.rsi
layers:
- state: bonfire
- type: Construction
@@ -68,7 +68,7 @@
types:
Heat: 0.01
- type: FireVisuals
sprite: CrystallPunk/Structures/Decoration/bonfire.rsi
sprite: _CP14/Structures/Decoration/bonfire.rsi
normalState: burning
- type: ItemPlacer
maxEntities: 4

View File

@@ -5,7 +5,7 @@
parent: UnanchoredChairBase
components:
- type: Sprite
sprite: CrystallPunk/Structures/Furniture/chairs.rsi
sprite: _CP14/Structures/Furniture/chairs.rsi
state: wooden
- type: Construction
graph: CPSeat

View File

@@ -5,9 +5,9 @@
description: Простой стол, сколоченный из досок.
components:
- type: Sprite
sprite: CrystallPunk/Structures/Furniture/Tables/wood.rsi
sprite: _CP14/Structures/Furniture/Tables/wood.rsi
- type: Icon
sprite: CrystallPunk/Structures/Furniture/Tables/wood.rsi
sprite: _CP14/Structures/Furniture/Tables/wood.rsi
- type: Construction
graph: CPTable
node: CPTableWooden

View File

@@ -16,9 +16,9 @@
description: Эти стены повидали многое, и осталось им недолго.
components:
- type: Sprite
sprite: CrystallPunk/Structures/Walls/ruin_stone.rsi
sprite: _CP14/Structures/Walls/ruin_stone.rsi
- type: Icon
sprite: CrystallPunk/Structures/Walls/ruin_stone.rsi
sprite: _CP14/Structures/Walls/ruin_stone.rsi
- type: IconSmooth
key: CPwallsbrick
base: brick
@@ -30,9 +30,9 @@
description: Доска к доске, и вместе образуют они защиту и уют.
components:
- type: Sprite
sprite: CrystallPunk/Structures/Walls/wood_full.rsi
sprite: _CP14/Structures/Walls/wood_full.rsi
- type: Icon
sprite: CrystallPunk/Structures/Walls/wood_full.rsi
sprite: _CP14/Structures/Walls/wood_full.rsi
- type: IconSmooth
key: CPwallswood
base: wood
@@ -44,9 +44,9 @@
description: Прочная каменная природная стена. От нее веет пещерным холодом.
components:
- type: Sprite
sprite: CrystallPunk/Structures/Walls/cave_stone.rsi
sprite: _CP14/Structures/Walls/cave_stone.rsi
- type: Icon
sprite: CrystallPunk/Structures/Walls/cave_stone.rsi
sprite: _CP14/Structures/Walls/cave_stone.rsi
- type: IconSmooth
key: CPwallsbrick
base: stone
@@ -64,7 +64,7 @@
- type: PlacementReplacement
key: walls
- type: Sprite
sprite: CrystallPunk/Structures/Walls/ruin_stone.rsi
sprite: _CP14/Structures/Walls/ruin_stone.rsi
snapCardinals: true
layers:
- state: fragment1

View File

@@ -7,7 +7,7 @@
components:
- type: CPKeyRing
- type: Sprite
sprite: CrystallPunk/Objects/keys.rsi
sprite: _CP14/Objects/keys.rsi
layers:
- state: keyring
- state: ring-0

View File

@@ -11,7 +11,7 @@
- type: Item
size: Tiny
- type: Sprite
sprite: CrystallPunk/Objects/keys.rsi
sprite: _CP14/Objects/keys.rsi
- type: CPKey
autoGenerateShape: Debug
- type: EmitSoundOnLand
@@ -27,7 +27,7 @@
description: Воровской инструмент, при должном умении и сноровке позволяющий взламывать любые замки.
components:
- type: Sprite
sprite: CrystallPunk/Objects/keys.rsi
sprite: _CP14/Objects/keys.rsi
state: lockpick
- type: CPLockpick

View File

@@ -9,7 +9,7 @@
lockPickDamageChance: 0.2
autoGenerateShape: Debug
- type: Sprite
sprite: CrystallPunk/Objects/keys.rsi
sprite: _CP14/Objects/keys.rsi
layers:
- state: lock

View File

@@ -8,7 +8,7 @@
targetNode: CPChairWooden
category: construction-category-furniture
icon:
sprite: CrystallPunk/Structures/Furniture/chairs.rsi
sprite: _CP14/Structures/Furniture/chairs.rsi
state: wooden
objectType: Structure
placementMode: SnapgridCenter
@@ -26,7 +26,7 @@
targetNode: CPTableWooden
category: construction-category-furniture
icon:
sprite: CrystallPunk/Structures/Furniture/Tables/wood.rsi
sprite: _CP14/Structures/Furniture/Tables/wood.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
@@ -44,7 +44,7 @@
targetNode: CPBonfire
category: construction-category-furniture
icon:
sprite: CrystallPunk/Structures/Decoration/bonfire.rsi
sprite: _CP14/Structures/Decoration/bonfire.rsi
state: bonfire
objectType: Structure
placementMode: SnapgridCenter

View File

@@ -26,12 +26,10 @@
LFoot: CPMobHumanLFoot
RFoot: CPMobHumanRFoot
- type: humanoidBaseSprite
id: CPMobHumanoidEyes
baseSprite:
sprite: CrystallPunk/Mobs/Customization/eyes.rsi
sprite: _CP14/Mobs/Customization/eyes.rsi
state: eyes
- type: humanoidBaseSprite
@@ -44,83 +42,83 @@
- type: humanoidBaseSprite
id: CPMobHumanHead
baseSprite:
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
state: head_m
- type: humanoidBaseSprite
id: CPMobHumanHeadMale
baseSprite:
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
state: head_m
- type: humanoidBaseSprite
id: CPMobHumanHeadFemale
baseSprite:
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
state: head_f
- type: humanoidBaseSprite
id: CPMobHumanTorso
baseSprite:
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
state: torso_m
- type: humanoidBaseSprite
id: CPMobHumanTorsoMale
baseSprite:
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
state: torso_m
- type: humanoidBaseSprite
id: CPMobHumanTorsoFemale
baseSprite:
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
state: torso_f
- type: humanoidBaseSprite
id: CPMobHumanLLeg
baseSprite:
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
state: l_leg
- type: humanoidBaseSprite
id: CPMobHumanLArm
baseSprite:
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
state: l_arm
- type: humanoidBaseSprite
id: CPMobHumanLHand
baseSprite:
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
state: l_hand
- type: humanoidBaseSprite
id: CPMobHumanLFoot
baseSprite:
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
state: l_foot
- type: humanoidBaseSprite
id: CPMobHumanRLeg
baseSprite:
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
state: r_leg
- type: humanoidBaseSprite
id: CPMobHumanRArm
baseSprite:
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
state: r_arm
- type: humanoidBaseSprite
id: CPMobHumanRHand
baseSprite:
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
state: r_hand
- type: humanoidBaseSprite
id: CPMobHumanRFoot
baseSprite:
sprite: CrystallPunk/Mobs/Species/Human/parts.rsi
sprite: _CP14/Mobs/Species/Human/parts.rsi
state: r_foot

View File

@@ -1,7 +1,7 @@
- type: tile
id: FloorPlanetGrassCP
name: травяной покров
sprite: /Textures/CrystallPunk/Tiles/Grass/grass.png
sprite: /Textures/_CP14/Tiles/Grass/grass.png
variants: 8
placementVariants:
- 1.0
@@ -14,14 +14,14 @@
- 1.0
edgeSpritePriority: 1
edgeSprites:
SouthEast: /Textures/CrystallPunk/Tiles/Grass/single_edge.png
NorthEast: /Textures/CrystallPunk/Tiles/Grass/single_edge.png
NorthWest: /Textures/CrystallPunk/Tiles/Grass/single_edge.png
SouthWest: /Textures/CrystallPunk/Tiles/Grass/single_edge.png
South: /Textures/CrystallPunk/Tiles/Grass/double_edge.png
East: /Textures/CrystallPunk/Tiles/Grass/double_edge.png
North: /Textures/CrystallPunk/Tiles/Grass/double_edge.png
West: /Textures/CrystallPunk/Tiles/Grass/double_edge.png
SouthEast: /Textures/_CP14/Tiles/Grass/single_edge.png
NorthEast: /Textures/_CP14/Tiles/Grass/single_edge.png
NorthWest: /Textures/_CP14/Tiles/Grass/single_edge.png
SouthWest: /Textures/_CP14/Tiles/Grass/single_edge.png
South: /Textures/_CP14/Tiles/Grass/double_edge.png
East: /Textures/_CP14/Tiles/Grass/double_edge.png
North: /Textures/_CP14/Tiles/Grass/double_edge.png
West: /Textures/_CP14/Tiles/Grass/double_edge.png
baseTurf: FloorPlanetGrass
isSubfloor: true
footstepSounds:

View File

@@ -1,6 +1,6 @@
- type: lobbyBackground
id: CPBeginning
background: /Textures/CrystallPunk/LobbyScreens/beginning.webp
background: /Textures/_CP14/LobbyScreens/beginning.webp
#- type: lobbyBackground
# id: Robotics

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@@ -0,0 +1,23 @@
{
"version": 1,
"size": {
"x": 48,
"y": 48
},
"copyright": "Taken from https://github.com/tgstation/tgstation/blob/05ec94e46349c35e29ca91e5e97d0c88ae26ad44/icons/mob/species/human/human_face.dmi",
"license": "CC-BY-SA-3.0",
"states": [
{
"name": "3oclock",
"directions": 4
},
{
"name": "abe",
"directions": 4
},
{
"name": "dwarf",
"directions": 4
}
]
}

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@@ -0,0 +1,55 @@
{
"version": 1,
"size": {
"x": 48,
"y": 48
},
"copyright": "Taken from https://github.com/tgstation/tgstation/blob/05ec94e46349c35e29ca91e5e97d0c88ae26ad44/icons/mob/species/human/human_face.dmi ,resprited by Alekshhh, a modified by potato1234x, uneven and tailed is drawn by Ubaser, adapted to CrystallPunk by TheShuEd",
"license": "CC-BY-SA-3.0",
"states": [
{
"name": "80s",
"directions": 4
},
{
"name": "a",
"directions": 4
},
{
"name": "antenna",
"directions": 4
},
{
"name": "b",
"directions": 4
},
{
"name": "bedhead",
"directions": 4
},
{
"name": "bedheadv2",
"directions": 4
},
{
"name": "beehive",
"directions": 4
},
{
"name": "bigpompadour",
"directions": 4
},
{
"name": "bob",
"directions": 4
},
{
"name": "braid",
"directions": 4
},
{
"name": "doublebun",
"directions": 4
}
]
}

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