Hairs init + move textures to _CP14 folder (#43)

* move textures to _CP14 folder

* hairs

* maps update
This commit is contained in:
Ed
2024-04-06 10:01:45 +03:00
committed by GitHub
parent 492176a8c3
commit 80958e4d71
205 changed files with 1868 additions and 1668 deletions

View File

@@ -1,245 +1,245 @@
- type: marking
id: HumanFacialHairAbe
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: abe
- type: marking
id: HumanFacialHairBrokenman
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: brokenman
- type: marking
id: HumanFacialHairChin
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: chin
- type: marking
id: HumanFacialHairDwarf
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: dwarf
- type: marking
id: HumanFacialHairFullbeard
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: fullbeard
- type: marking
id: HumanFacialHairCroppedfullbeard
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: croppedfullbeard
- type: marking
id: HumanFacialHairGt
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: gt
- type: marking
id: HumanFacialHairHip
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: hip
- type: marking
id: HumanFacialHairJensen
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: jensen
- type: marking
id: HumanFacialHairNeckbeard
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: neckbeard
- type: marking
id: HumanFacialHairWise
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: wise
- type: marking
id: HumanFacialHairMuttonmus
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: muttonmus
- type: marking
id: HumanFacialHairMartialartist
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: martialartist
- type: marking
id: HumanFacialHairChinlessbeard
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: chinlessbeard
- type: marking
id: HumanFacialHairMoonshiner
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: moonshiner
- type: marking
id: HumanFacialHairLongbeard
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: longbeard
- type: marking
id: HumanFacialHairVolaju
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: volaju
- type: marking
id: HumanFacialHair3oclock
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: 3oclock
- type: marking
id: HumanFacialHairFiveoclock
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: fiveoclock
- type: marking
id: HumanFacialHair5oclockmoustache
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: 5oclockmoustache
- type: marking
id: HumanFacialHair7oclock
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: 7oclock
- type: marking
id: HumanFacialHair7oclockmoustache
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: 7oclockmoustache
- type: marking
id: HumanFacialHairMoustache
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: moustache
- type: marking
id: HumanFacialHairPencilstache
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: pencilstache
- type: marking
id: HumanFacialHairSmallstache
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: smallstache
- type: marking
id: HumanFacialHairWalrus
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: walrus
- type: marking
id: HumanFacialHairFumanchu
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: fumanchu
- type: marking
id: HumanFacialHairHogan
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: hogan
- type: marking
id: HumanFacialHairSelleck
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: selleck
- type: marking
id: HumanFacialHairChaplin
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: chaplin
- type: marking
id: HumanFacialHairVandyke
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: vandyke
- type: marking
id: HumanFacialHairWatson
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: watson
- type: marking
id: HumanFacialHairElvis
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: elvis
- type: marking
id: HumanFacialHairMutton
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: mutton
- type: marking
id: HumanFacialHairSideburn
bodyPart: FacialHair
markingCategory: FacialHair
sprites:
- sprite: Mobs/Customization/human_facial_hair.rsi
state: sideburn
#- type: marking
# id: HumanFacialHairAbe
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: abe
#- type: marking
# id: HumanFacialHairBrokenman
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: brokenman
#- type: marking
# id: HumanFacialHairChin
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: chin
#- type: marking
# id: HumanFacialHairDwarf
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: dwarf
#- type: marking
# id: HumanFacialHairFullbeard
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: fullbeard
#- type: marking
# id: HumanFacialHairCroppedfullbeard
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: croppedfullbeard
#- type: marking
# id: HumanFacialHairGt
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: gt
#- type: marking
# id: HumanFacialHairHip
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: hip
#- type: marking
# id: HumanFacialHairJensen
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: jensen
#- type: marking
# id: HumanFacialHairNeckbeard
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: neckbeard
#- type: marking
# id: HumanFacialHairWise
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: wise
#- type: marking
# id: HumanFacialHairMuttonmus
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: muttonmus
#- type: marking
# id: HumanFacialHairMartialartist
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: martialartist
#- type: marking
# id: HumanFacialHairChinlessbeard
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: chinlessbeard
#- type: marking
# id: HumanFacialHairMoonshiner
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: moonshiner
#- type: marking
# id: HumanFacialHairLongbeard
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: longbeard
#- type: marking
# id: HumanFacialHairVolaju
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: volaju
#- type: marking
# id: HumanFacialHair3oclock
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: 3oclock
#- type: marking
# id: HumanFacialHairFiveoclock
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: fiveoclock
#- type: marking
# id: HumanFacialHair5oclockmoustache
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: 5oclockmoustache
#- type: marking
# id: HumanFacialHair7oclock
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: 7oclock
#- type: marking
# id: HumanFacialHair7oclockmoustache
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: 7oclockmoustache
#- type: marking
# id: HumanFacialHairMoustache
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: moustache
#- type: marking
# id: HumanFacialHairPencilstache
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: pencilstache
#- type: marking
# id: HumanFacialHairSmallstache
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: smallstache
#- type: marking
# id: HumanFacialHairWalrus
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: walrus
#- type: marking
# id: HumanFacialHairFumanchu
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: fumanchu
#- type: marking
# id: HumanFacialHairHogan
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: hogan
#- type: marking
# id: HumanFacialHairSelleck
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: selleck
#- type: marking
# id: HumanFacialHairChaplin
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: chaplin
#- type: marking
# id: HumanFacialHairVandyke
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: vandyke
#- type: marking
# id: HumanFacialHairWatson
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: watson
#- type: marking
# id: HumanFacialHairElvis
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: elvis
#- type: marking
# id: HumanFacialHairMutton
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: mutton
#- type: marking
# id: HumanFacialHairSideburn
# bodyPart: FacialHair
# markingCategory: FacialHair
# sprites:
# - sprite: Mobs/Customization/human_facial_hair.rsi
# state: sideburn