Hairs init + move textures to _CP14 folder (#43)
* move textures to _CP14 folder * hairs * maps update
This commit is contained in:
@@ -1,245 +1,245 @@
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||||
- type: marking
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id: HumanFacialHairAbe
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bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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||||
- sprite: Mobs/Customization/human_facial_hair.rsi
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||||
state: abe
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||||
- type: marking
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id: HumanFacialHairBrokenman
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||||
bodyPart: FacialHair
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||||
markingCategory: FacialHair
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sprites:
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||||
- sprite: Mobs/Customization/human_facial_hair.rsi
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state: brokenman
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||||
- type: marking
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id: HumanFacialHairChin
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bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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state: chin
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||||
- type: marking
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||||
id: HumanFacialHairDwarf
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bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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state: dwarf
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- type: marking
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id: HumanFacialHairFullbeard
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||||
bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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state: fullbeard
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- type: marking
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id: HumanFacialHairCroppedfullbeard
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bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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state: croppedfullbeard
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||||
- type: marking
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id: HumanFacialHairGt
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||||
bodyPart: FacialHair
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||||
markingCategory: FacialHair
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||||
sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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state: gt
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||||
- type: marking
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id: HumanFacialHairHip
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||||
bodyPart: FacialHair
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||||
markingCategory: FacialHair
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||||
sprites:
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||||
- sprite: Mobs/Customization/human_facial_hair.rsi
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||||
state: hip
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||||
- type: marking
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id: HumanFacialHairJensen
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||||
bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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||||
state: jensen
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- type: marking
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id: HumanFacialHairNeckbeard
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||||
bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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state: neckbeard
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- type: marking
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id: HumanFacialHairWise
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bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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||||
- sprite: Mobs/Customization/human_facial_hair.rsi
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||||
state: wise
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||||
- type: marking
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id: HumanFacialHairMuttonmus
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bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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state: muttonmus
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- type: marking
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id: HumanFacialHairMartialartist
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||||
bodyPart: FacialHair
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markingCategory: FacialHair
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||||
sprites:
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||||
- sprite: Mobs/Customization/human_facial_hair.rsi
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state: martialartist
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||||
- type: marking
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id: HumanFacialHairChinlessbeard
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bodyPart: FacialHair
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||||
markingCategory: FacialHair
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sprites:
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||||
- sprite: Mobs/Customization/human_facial_hair.rsi
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state: chinlessbeard
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||||
- type: marking
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id: HumanFacialHairMoonshiner
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||||
bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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state: moonshiner
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- type: marking
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id: HumanFacialHairLongbeard
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||||
bodyPart: FacialHair
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||||
markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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state: longbeard
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- type: marking
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id: HumanFacialHairVolaju
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bodyPart: FacialHair
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||||
markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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state: volaju
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- type: marking
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id: HumanFacialHair3oclock
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||||
bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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state: 3oclock
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- type: marking
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id: HumanFacialHairFiveoclock
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||||
bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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state: fiveoclock
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- type: marking
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id: HumanFacialHair5oclockmoustache
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bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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||||
- sprite: Mobs/Customization/human_facial_hair.rsi
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state: 5oclockmoustache
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- type: marking
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id: HumanFacialHair7oclock
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bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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state: 7oclock
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- type: marking
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id: HumanFacialHair7oclockmoustache
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bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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||||
- sprite: Mobs/Customization/human_facial_hair.rsi
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state: 7oclockmoustache
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- type: marking
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id: HumanFacialHairMoustache
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bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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state: moustache
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- type: marking
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id: HumanFacialHairPencilstache
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bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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state: pencilstache
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- type: marking
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id: HumanFacialHairSmallstache
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bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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state: smallstache
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- type: marking
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id: HumanFacialHairWalrus
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bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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state: walrus
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- type: marking
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id: HumanFacialHairFumanchu
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bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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state: fumanchu
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- type: marking
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id: HumanFacialHairHogan
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bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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state: hogan
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- type: marking
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id: HumanFacialHairSelleck
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||||
bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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state: selleck
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- type: marking
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id: HumanFacialHairChaplin
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||||
bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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state: chaplin
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- type: marking
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id: HumanFacialHairVandyke
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||||
bodyPart: FacialHair
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||||
markingCategory: FacialHair
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sprites:
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||||
- sprite: Mobs/Customization/human_facial_hair.rsi
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||||
state: vandyke
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||||
- type: marking
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||||
id: HumanFacialHairWatson
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||||
bodyPart: FacialHair
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||||
markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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||||
state: watson
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||||
- type: marking
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||||
id: HumanFacialHairElvis
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||||
bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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state: elvis
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- type: marking
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id: HumanFacialHairMutton
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bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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||||
state: mutton
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||||
- type: marking
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id: HumanFacialHairSideburn
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||||
bodyPart: FacialHair
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markingCategory: FacialHair
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sprites:
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- sprite: Mobs/Customization/human_facial_hair.rsi
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state: sideburn
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#- type: marking
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# id: HumanFacialHairAbe
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# bodyPart: FacialHair
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# markingCategory: FacialHair
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# sprites:
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# - sprite: Mobs/Customization/human_facial_hair.rsi
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# state: abe
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#- type: marking
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# id: HumanFacialHairBrokenman
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# bodyPart: FacialHair
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# markingCategory: FacialHair
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# sprites:
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# - sprite: Mobs/Customization/human_facial_hair.rsi
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# state: brokenman
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#- type: marking
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# id: HumanFacialHairChin
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# bodyPart: FacialHair
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# markingCategory: FacialHair
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# sprites:
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# - sprite: Mobs/Customization/human_facial_hair.rsi
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# state: chin
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#- type: marking
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# id: HumanFacialHairDwarf
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# bodyPart: FacialHair
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# markingCategory: FacialHair
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# sprites:
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# - sprite: Mobs/Customization/human_facial_hair.rsi
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# state: dwarf
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#- type: marking
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# id: HumanFacialHairFullbeard
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# bodyPart: FacialHair
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# markingCategory: FacialHair
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# sprites:
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# - sprite: Mobs/Customization/human_facial_hair.rsi
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# state: fullbeard
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#- type: marking
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# id: HumanFacialHairCroppedfullbeard
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||||
# bodyPart: FacialHair
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# markingCategory: FacialHair
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# sprites:
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# - sprite: Mobs/Customization/human_facial_hair.rsi
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# state: croppedfullbeard
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#- type: marking
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# id: HumanFacialHairGt
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# bodyPart: FacialHair
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# markingCategory: FacialHair
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# sprites:
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||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
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# state: gt
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#- type: marking
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# id: HumanFacialHairHip
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# bodyPart: FacialHair
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# markingCategory: FacialHair
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# sprites:
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# - sprite: Mobs/Customization/human_facial_hair.rsi
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# state: hip
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||||
#- type: marking
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# id: HumanFacialHairJensen
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# bodyPart: FacialHair
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# markingCategory: FacialHair
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# sprites:
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# - sprite: Mobs/Customization/human_facial_hair.rsi
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# state: jensen
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||||
#- type: marking
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# id: HumanFacialHairNeckbeard
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# bodyPart: FacialHair
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# markingCategory: FacialHair
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# sprites:
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# - sprite: Mobs/Customization/human_facial_hair.rsi
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# state: neckbeard
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||||
#- type: marking
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# id: HumanFacialHairWise
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||||
# bodyPart: FacialHair
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# markingCategory: FacialHair
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# sprites:
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# - sprite: Mobs/Customization/human_facial_hair.rsi
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||||
# state: wise
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||||
#- type: marking
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# id: HumanFacialHairMuttonmus
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||||
# bodyPart: FacialHair
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# markingCategory: FacialHair
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||||
# sprites:
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# - sprite: Mobs/Customization/human_facial_hair.rsi
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# state: muttonmus
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||||
#- type: marking
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# id: HumanFacialHairMartialartist
|
||||
# bodyPart: FacialHair
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||||
# markingCategory: FacialHair
|
||||
# sprites:
|
||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
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||||
# state: martialartist
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||||
#- type: marking
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||||
# id: HumanFacialHairChinlessbeard
|
||||
# bodyPart: FacialHair
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||||
# markingCategory: FacialHair
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# sprites:
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||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
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# state: chinlessbeard
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||||
#- type: marking
|
||||
# id: HumanFacialHairMoonshiner
|
||||
# bodyPart: FacialHair
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||||
# markingCategory: FacialHair
|
||||
# sprites:
|
||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
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||||
# state: moonshiner
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||||
#- type: marking
|
||||
# id: HumanFacialHairLongbeard
|
||||
# bodyPart: FacialHair
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||||
# markingCategory: FacialHair
|
||||
# sprites:
|
||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
# state: longbeard
|
||||
#- type: marking
|
||||
# id: HumanFacialHairVolaju
|
||||
# bodyPart: FacialHair
|
||||
# markingCategory: FacialHair
|
||||
# sprites:
|
||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
# state: volaju
|
||||
#- type: marking
|
||||
# id: HumanFacialHair3oclock
|
||||
# bodyPart: FacialHair
|
||||
# markingCategory: FacialHair
|
||||
# sprites:
|
||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
# state: 3oclock
|
||||
#- type: marking
|
||||
# id: HumanFacialHairFiveoclock
|
||||
# bodyPart: FacialHair
|
||||
# markingCategory: FacialHair
|
||||
# sprites:
|
||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
# state: fiveoclock
|
||||
#- type: marking
|
||||
# id: HumanFacialHair5oclockmoustache
|
||||
# bodyPart: FacialHair
|
||||
# markingCategory: FacialHair
|
||||
# sprites:
|
||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
# state: 5oclockmoustache
|
||||
#- type: marking
|
||||
# id: HumanFacialHair7oclock
|
||||
# bodyPart: FacialHair
|
||||
# markingCategory: FacialHair
|
||||
# sprites:
|
||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
# state: 7oclock
|
||||
#- type: marking
|
||||
# id: HumanFacialHair7oclockmoustache
|
||||
# bodyPart: FacialHair
|
||||
# markingCategory: FacialHair
|
||||
# sprites:
|
||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
# state: 7oclockmoustache
|
||||
#- type: marking
|
||||
# id: HumanFacialHairMoustache
|
||||
# bodyPart: FacialHair
|
||||
# markingCategory: FacialHair
|
||||
# sprites:
|
||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
# state: moustache
|
||||
#- type: marking
|
||||
# id: HumanFacialHairPencilstache
|
||||
# bodyPart: FacialHair
|
||||
# markingCategory: FacialHair
|
||||
# sprites:
|
||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
# state: pencilstache
|
||||
#- type: marking
|
||||
# id: HumanFacialHairSmallstache
|
||||
# bodyPart: FacialHair
|
||||
# markingCategory: FacialHair
|
||||
# sprites:
|
||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
# state: smallstache
|
||||
#- type: marking
|
||||
# id: HumanFacialHairWalrus
|
||||
# bodyPart: FacialHair
|
||||
# markingCategory: FacialHair
|
||||
# sprites:
|
||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
# state: walrus
|
||||
#- type: marking
|
||||
# id: HumanFacialHairFumanchu
|
||||
# bodyPart: FacialHair
|
||||
# markingCategory: FacialHair
|
||||
# sprites:
|
||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
# state: fumanchu
|
||||
#- type: marking
|
||||
# id: HumanFacialHairHogan
|
||||
# bodyPart: FacialHair
|
||||
# markingCategory: FacialHair
|
||||
# sprites:
|
||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
# state: hogan
|
||||
#- type: marking
|
||||
# id: HumanFacialHairSelleck
|
||||
# bodyPart: FacialHair
|
||||
# markingCategory: FacialHair
|
||||
# sprites:
|
||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
# state: selleck
|
||||
#- type: marking
|
||||
# id: HumanFacialHairChaplin
|
||||
# bodyPart: FacialHair
|
||||
# markingCategory: FacialHair
|
||||
# sprites:
|
||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
# state: chaplin
|
||||
#- type: marking
|
||||
# id: HumanFacialHairVandyke
|
||||
# bodyPart: FacialHair
|
||||
# markingCategory: FacialHair
|
||||
# sprites:
|
||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
# state: vandyke
|
||||
#- type: marking
|
||||
# id: HumanFacialHairWatson
|
||||
# bodyPart: FacialHair
|
||||
# markingCategory: FacialHair
|
||||
# sprites:
|
||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
# state: watson
|
||||
#- type: marking
|
||||
# id: HumanFacialHairElvis
|
||||
# bodyPart: FacialHair
|
||||
# markingCategory: FacialHair
|
||||
# sprites:
|
||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
# state: elvis
|
||||
#- type: marking
|
||||
# id: HumanFacialHairMutton
|
||||
# bodyPart: FacialHair
|
||||
# markingCategory: FacialHair
|
||||
# sprites:
|
||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
# state: mutton
|
||||
#- type: marking
|
||||
# id: HumanFacialHairSideburn
|
||||
# bodyPart: FacialHair
|
||||
# markingCategory: FacialHair
|
||||
# sprites:
|
||||
# - sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
# state: sideburn
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user