comasqw
544a260f4b
Update SpellStorage
2024-11-26 22:21:30 +04:00
Ed
8057fad4d3
Skeleton demiplane antag ( #609 )
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* skeletons! ack
* nerf skeletons
2024-11-24 22:08:05 +03:00
Ed
191112a8a8
Tampestry ( #607 )
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* Update T0_cure_heat.yml
* tampestry
* palisade wip
2024-11-24 18:27:18 +03:00
A.Ne.
406f22de3f
closed door interact popup, resolve #564 ( #600 )
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* closed door interact popup, resolve #564
* tweak
* uh
* removed old comment
* Update attributions.yml
* fix
* Update CP14SharedDoorInteractionPopupSystem.cs
* fixes
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-24 15:54:42 +03:00
Nim
b72c2bfb7b
Mosquitoes ( #593 )
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* mos
* more fix
* spawner
* balance review
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-24 15:22:35 +03:00
A.Ne.
dbc2fd689a
follow on use inhand ( #606 )
2024-11-24 14:36:35 +03:00
Ed
897a9cf683
localization sync ( #597 )
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* localization sync
* init
* Update entities.ftl
* внезапный респрайт лома
2024-11-24 14:33:02 +03:00
Ed
42127c4682
Guards roles and clothings ( #608 )
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* white-blue chainmails for guard
* steal cloaks from mercenaryes to guards
* loadouts
* guard cloak resprite
* job spawners
* skills
* Update migration.yml
* Update crates.yml
* remove recipes
* Update jobs.yml
* Update migration.yml
2024-11-24 13:39:53 +03:00
Ed
ae01ebda0e
Merge pull request #595 from crystallpunk-14/ed-20-11-2024-upstream-sync
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Upstream sync
2024-11-23 13:44:10 +03:00
Ed
fff97fa819
adapt
2024-11-23 03:12:45 +03:00
Ed
677e5194d6
Merge remote-tracking branch 'upstream/master' into ed-20-11-2024-upstream-sync
...
# Conflicts:
# Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
# Content.Server/Traits/TraitSystem.cs
# Content.Shared/CCVar/CCVars.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Resources/Maps/box.yml
# Resources/Maps/core.yml
2024-11-23 01:48:24 +03:00
c4llv07e
646d41d3a7
Add telegram to the server info-links ( #33459 )
2024-11-22 16:38:41 +01:00
Ed
a6c7bc5993
haha
2024-11-22 14:49:48 +03:00
Ed
66fe15f8c7
Balance tweaks ( #604 )
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* x2 damage
* Update CP14MagicWeaknessSystem.cs
* split cure burn
* split blood purification
* extinguish torch by interact
* Update torch.yml
* Update T0_cure_heat.yml
* fix fireSpread
2024-11-22 14:14:22 +03:00
PJBot
a3edf04dd3
Automatic changelog update
2024-11-22 03:47:17 +00:00
chromiumboy
403528cbf3
Gas pipe sensors ( #33128 )
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* Initial commit
* Monitored pipe node is now referenced by name
* Review changes
* Simplified construction
* Tweaked deconstruction to match other binary atmos devices
* Helper function removal
* Updated attribution
2024-11-21 21:46:10 -06:00
PJBot
38c70d6c9b
Automatic changelog update
2024-11-22 02:57:12 +00:00
Ed
8ad951183c
Merge branch 'master' into ed-20-11-2024-upstream-sync
2024-11-21 22:50:28 +03:00
Ed
548433baca
Torch craft ( #603 )
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* fix
* Update crates.yml
* loadout torch, flint craft workbench
2024-11-21 22:48:14 +03:00
Ed
96fc06a443
Fire update ( #602 )
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* fire spread fixes and optimization
* fix liquid drops nefty and suffix
* some sharedization
* melee fire extinguish
* clean up fireSpread system
* caution popup
* cuffable zombies
* fix zombie AI
* lighter
* torch integration attempt
* fix torch igniting
* yml tweaks
* bonus flammable damage
2024-11-21 22:01:14 +03:00
PJBot
11ee2f9a37
Automatic changelog update
2024-11-21 14:21:21 +00:00
IProduceWidgets
f5930bb566
Coal presents and chrimmas tree options. Presents no longer itemify ( #33147 )
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* Dont ensure ItemComp because it could lead to weirds, and also PickupOrDrop handles non-items already.
* presents and tree
* woops
* reviews a
2024-11-21 15:20:11 +01:00
ThatGuyUSA
0f0b141f21
Syndicate item fix ups ( #33435 )
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tweaks and fixes
2024-11-21 14:22:57 +01:00
A.Ne.
4fcfab972d
demiplane crates fix #589 ( #599 )
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* demiplane crates fix #589
* change component to MapGridComponent
* simplification
* Update CP14DemiplanSystem.Generation.cs
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-20 23:37:44 +03:00
metalgearsloth
cb246f5d7d
Set airlock unlit layers as invisible ( #32484 )
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Doesn't really affect anything due to appearance bulldozing this but this aligns with their actual normal states so.
2024-11-20 11:10:05 +03:00
PJBot
f9533a637a
Automatic changelog update
2024-11-20 07:56:20 +00:00
metalgearsloth
a9be561ea7
Merge branch 'master' into ion-storm-refactor
2024-11-20 18:22:08 +11:00
PJBot
4f3ac3ea68
Automatic changelog update
2024-11-20 07:19:45 +00:00
metalgearsloth
59b09383ca
Capacitor Crafting Change ( #31966 )
2024-11-20 18:18:37 +11:00
PJBot
a7003acd77
Automatic changelog update
2024-11-20 05:57:05 +00:00
metalgearsloth
a818c2a134
Temporarily make singularity a bit harder to loose as non-antag ( #33358 )
2024-11-20 16:55:58 +11:00
PJBot
1b3672e095
Automatic changelog update
2024-11-20 02:06:21 +00:00
metalgearsloth
75acce0d62
Fix: Examine Damage now specifies no damage ( #33064 )
2024-11-20 13:05:15 +11:00
PJBot
a13a4f7a99
Automatic changelog update
2024-11-20 02:00:37 +00:00
metalgearsloth
b177a1d019
Coloured Light Cost Reduction ( #33376 )
2024-11-20 12:59:31 +11:00
metalgearsloth
0ec23362fe
Merge into master: Increase softcap back to 80 ( #33400 ) ( #33419 )
2024-11-20 12:56:29 +11:00
PJBot
7e8e2c7212
Automatic changelog update
2024-11-20 01:55:55 +00:00
qwerltaz
e98383d572
Construction menu grid view ( #32577 )
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* button
* implement populate grid view
* tweak min width
* Make grid button toggle visible
* tweak min window size
* fix missing recipe button when mirroring item
* make grid buttons toggleable
* align button texture vertically
* selected grid item has plain color background
* tweak window width so all buttons look good
* rename select method, defer colouring
* get icon better
* whoops
* simpler button toggle
* spritesys frame0, move spritesys
* delete old sprite system refs
2024-11-20 12:54:49 +11:00
beck-thompson
1fa1975e60
Fix toggle verbs ( #32138 )
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First commit
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-11-20 12:53:52 +11:00
PJBot
35e2c641c1
Automatic changelog update
2024-11-20 01:06:27 +00:00
Plykiya
fdf3df9fbd
Crew monitoring crate updated to contain flatpacks, science access instead of engi ( #33417 )
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* Make a crew monitoring crate with flatpacks
* fix image
* migration
2024-11-20 12:05:20 +11:00
PJBot
ed1ae96fa2
Automatic changelog update
2024-11-20 01:01:45 +00:00
PJBot
efa28fc650
Automatic changelog update
2024-11-20 00:58:08 +00:00
MilenVolf
2002de9bb0
Localize planet dataset names ( #33398 )
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* Localize planet names (borer)
* DatasetPrototype -> LocalizedDatasetPrototype
* Apply requested changes
2024-11-20 11:57:43 +11:00
Plykiya
7f5bae99bb
Fix security riot crate ( #33415 )
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* move riot crate from security to armory category
* Move riot crate to armory, actually make it require armory access to unlock
2024-11-20 11:57:01 +11:00
Ed
ed638c94a8
Merge remote-tracking branch 'upstream/stable' into ed-20-11-2024-upstream-sync
...
# Conflicts:
# Resources/Maps/cog.yml
2024-11-20 00:34:51 +03:00
Ed
e79b046c4a
Magic redesign ( #594 )
...
* water spell textures
* water creation spell
* mana consume, and mana glove
* remove mana transfer ring
* Update migration.yml
* copy Wizden loadout PR
* add sprite component to all spells
* spell dummy loadouts
* delete spell traits
* really give spells from loadouts
* update crates fill and demiplane spawners
* beer creation spell, fix passivedamage
* Update PassiveDamageSystem.cs
2024-11-20 00:23:44 +03:00
PJBot
42ee90e53e
Automatic changelog update
2024-11-19 20:32:47 +00:00
ArZarLordOfMango
a949cf33e9
Toggle clothing fix ( #32826 )
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* toggle clothing fix
* some adding
2024-11-19 21:31:37 +01:00
nikthechampiongr
895648aa2c
Increase softcap back to 80 ( #33400 )
2024-11-19 13:13:02 +01:00