Ed
22bb0ae283
Energy pilons WIP ( #326 )
...
* split partial magic system
* add debug sprited pilons
* some energy pilons interactions
* Update CP14MagicEnergySystem.Relay.cs
* spupers (#322 )
* spupers
* meta
* aura nodes + aura scanners
* scanner sprites
* maid dress
* reverse pilon logic
* relay delete, code clean up
* delete content
* Update basic.yml
* Update shirt.yml
* Update crystal.yml
---------
Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com >
2024-07-29 21:01:36 +03:00
Ed
fb40f8cd25
Merge remote-tracking branch 'upstream/master' into ed-28-07-2024-upstream
...
# Conflicts:
# Resources/Prototypes/Maps/core.yml
# Resources/Prototypes/Maps/train.yml
# Resources/Prototypes/Traits/categories.yml
# Resources/Prototypes/Traits/disabilities.yml
2024-07-28 20:58:48 +03:00
Ed
9011aab26b
Add 3 roles (without gameplay, alas) ( #356 )
...
* add role icons
* add roles prototype
* Update job.yml
2024-07-28 18:22:50 +03:00
Jaraten
cf6b42d20c
Stone-brick wall crushed ( #336 )
2024-07-28 17:27:24 +03:00
Ed
655b32b720
Magic spells backend ( #358 )
...
* add EntityEffect aability support
* delayed actions
* renaming
* delayed projectile spells
* spawn on self + entityEffect on self spells
* spawn on point spell
* rename
* clean up base species components
* magic alert
* move magic energy to Shared, add manacost to spells
* magic recoil
* improve magic recoil
* verbal aspect
* somatic aspect
* add simple vfx proto and sprites
* add casting VFX
* add TODO
2024-07-28 17:26:47 +03:00
Flareguy
9bd623a927
Makes security a bit brighter ( #30369 )
...
makes sec more red
2024-07-27 13:51:10 -06:00
BombasterDS
de7df2a760
Some plant mutations ( #28993 )
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* Some new plants mutations
* glasstle inhand
* gapple trico increase ↑
1-10 to 3-16
* replace trico with doc delight
2024-07-27 18:08:49 +03:00
Golden Can
1149290825
Security Clown Mask ( #30249 )
...
Added Security Clown Mask available from hacked SecDrobes.
2024-07-27 00:09:23 -04:00
Ilya246
d5236d8236
give nukie reinforcements full operative gear ( #30173 )
...
* rebase master
* free fish
* introduce recommended changes
* fix prototypes
* fix protos yet again
* fkhsdjbhehbo;ehb
* rafle
2024-07-25 16:37:54 -07:00
Ed
bf93349b73
Female bodies support ( #350 )
...
* port female parts
* boobs support!
* tiefling boobs confirmed
* Update female_shirt.png
* Update female_shirt.png
2024-07-24 09:11:31 +03:00
mkanke-real
e1f3bdc748
Add spicy rock pizza ( #30116 )
...
* Added all the parts to implement spicy rock pizza
* Added sprites for pizza
* Fixed coma formatting in meta.json for pizzas
* Fix formatting and rebalance reagent quantities in pizza.yml
* Flipped Uranium and Radium values to be the correct ratio
* Updated meta.json file to have credit for sprite
2024-07-23 16:22:11 -07:00
Ed
2367085160
Merge remote-tracking branch 'upstream/master' into ed-23-07-2024-upstream
...
# Conflicts:
# .github/PULL_REQUEST_TEMPLATE.md
# Content.Client/Clothing/ClientClothingSystem.cs
# Content.Client/Hands/Systems/HandsSystem.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Shared/Hands/Components/HandsComponent.cs
# Content.Shared/Inventory/InventoryComponent.cs
# Content.Shared/Storage/StorageComponent.cs
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Entities/Mobs/Player/human.yml
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/Prototypes/Maps/fland.yml
# Resources/Prototypes/Maps/oasis.yml
# Resources/Prototypes/Maps/packed.yml
# Resources/Prototypes/Maps/saltern.yml
2024-07-23 12:24:42 +03:00
Ed
918709cb47
Displacement maps big update ( #30093 )
...
* split logic into own system
* add support for different size displacement maps
* some clothes may not use displacement maps
* displacement maps spport hand sprites
* Update DisplacementMapSystem.cs
* rename things
* fuck stencilmask
* fix bugs
* no masks
* Update jumpsuits.yml
* fix species specific sprites
* Update ClothingSystem.cs
* shoes + ears displacement, some bugfix
* Update DisplacementMapSystem.cs
2024-07-23 12:04:09 +03:00
Tornado Tech
e806655c9d
Wave shader WIP ( #288 )
...
* Created wave shader
* more to _CP14 folders
* add to tree
* fix
* pipiipi
* Provided shader uniform to component fields
* Fixed wave shader shit
* goodies
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-07-23 11:27:09 +03:00
Ed
9f1b4fc51c
Melting molds ( #347 )
...
* temp tweak
* add metall bars
* melting molds
* add sawing molds table
* sawing sounds
* fix
2024-07-23 10:29:41 +03:00
Flareguy
8376881cdf
Minor vox headwear update ( #30150 )
...
* vox sprites minor updates
* the tax
* kid named paper sack
2024-07-23 12:18:32 +10:00
GrandApothecary19
fee5cc25ce
Deleting all CP14 guns proto ( #346 )
...
* Deleting all CP14 guns proto
* sprites deleting to
2024-07-22 19:11:07 +03:00
Ed
a81465f0d9
Rock and stone mini update ( #344 )
...
* ore resprite
* tools restruct, ore repath, add pickaxr
* fixes
* localizattion sync
* fixes
* Update migration.yml
2024-07-22 18:46:26 +03:00
Ed
f91a642428
Workbench ( #341 )
...
* craft prototype
* comp + empty system
* simple crafting
* 2 crafts!
* craft dound + delay
* ingredient waste
* verb message
* stack support
* sprite + collision + real crafts
* workbench craft
* fuck
* Update CP14WorkbenchSystem.cs
* fuck ItemPlacer, _lookup lets go
2024-07-22 12:16:32 +03:00
Pelemonk
f8428d636d
irondog
2024-07-21 20:59:34 +03:00
Pelemonk
177112b216
Заменен Walter на Doggi
2024-07-21 20:43:14 +03:00
Sphiral
1e89c07573
The Shelfs Update ( #27858 )
...
* goofed up
* wip, mostly test sprites
* Nearly done, just need to fix storage locks
* everything done to my knowledge
* Alright, construction tested and working, and updated health spread
* remove a single comment I forgot. Pending sprite changes.
* Update sprites and add chemistry locked preset
* Forgot to remove a comment
2024-07-21 11:16:58 -06:00
IProduceWidgets
ac53e1d0a0
add an arabian lamp. ( #27270 )
...
* add an arabian lamp
* yoink solutionitemstatus since it already displays fuel remaining.
* add comments
* fix containerception?
* Yeah sure, pray- I mean rubable.
* fix one flame frame
* Fixed emag behavior
* me when lexidysia.
* limit capacity of entitystorage and add some more comments about why it be the way it do.
* test fake?
* Holy fuck its a bug fix now? Based.
2024-07-21 01:24:28 -06:00
Alzore
c8725825be
Replace the machete and laser in the borg weapons module with an e-dagger and recharging viper ( #26947 )
...
* no more lasers for you, borg.
* downgrade
* echis
* echis
* itemtoggleupdate
* daggerparenting
* fixtypo
* more bullet per bullet
2024-07-21 17:04:33 +10:00
Nemanja
0b5fe2a9ac
PA ui cleanup + bugfixes ( #28750 )
...
* ui and visual aspect + radio
* finish jank ui shit and finish radio
* remove radio
* send it
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-07-21 15:27:18 +10:00
SlamBamActionman
6972bc26a7
Directional Fans ( #27772 )
...
* Initial commit
* Description update
* Updated texture
2024-07-20 13:18:34 +10:00
Alzore
93dc22b67d
Add the Syndicate Raid Suit ( #29845 )
...
* Syndicate Raid Suit
* Raid suit speed and whitelist
* Fix copyright for the syndicate raid helmet
2024-07-19 12:38:26 +03:00
Ed
ca843bd84a
Merge remote-tracking branch 'upstream/master' into ed-19-07-2024-upstream-walls
...
# Conflicts:
# Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs
2024-07-19 11:23:38 +03:00
Ed
d6e0114126
randomize iconSmoothing ( #28158 )
...
* randomize iconSmoothing
* Revert "randomize iconSmoothing"
This reverts commit 094356f975737c0af24ce39d849aec7852b9af6e.
* try 2
* trying work with client-server communication
* still dont work
* Tayrtahn good suggestion
* remove outdated code
* Fix!
* move data to Appearance
* Update RandomIconSmoothComponent.cs
2024-07-19 18:13:35 +10:00
Ed
2bf17fdc35
Content pack ( #337 )
...
* added rope
* black shirt replace
* Update migration.yml
* more berets
* loadout update
* captain role and jacket
* bruhh captain cap
* add one-handed sword
* shield!
* Update entities.ftl
2024-07-19 00:03:08 +03:00
Jaraten
77b1113d5d
Walls upd ( #333 )
...
* wewe
* oops
* oooopsss 2
2024-07-18 16:11:59 +03:00
Ed
02275a0237
Merge remote-tracking branch 'upstream/master' into ed-17-07-2024-upstream
2024-07-17 23:25:31 +03:00
Flareguy
b20fd4fbd0
Vox displacement updates ( #29824 )
...
* more vox displacement maps
* A
* remove vox insuls sprites
* sci magboots
* Update vox.yml
* Update meta.json
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-07-17 10:43:11 +03:00
Nemanja
13bec7a0e9
Sign Resprite ( #29806 )
...
* Redone signage
* Signs
* ok this thing now
* alright ig?
* big data
* cryo sign
* new sign
2024-07-17 14:35:18 +10:00
Ed
8cbd26ae2f
Farming WIP ( #269 )
...
* setup planting doafter
* spawn plants after use seed
* some work
* move comps to separate folder
* public check daylight
* daylight plant energy regeneration
* some fixes
* bruh, im thinking
* added ingame soil
* added hoe
* attaching plants
* hoe system
* block plant dublicating
* some planting refactor
* shovel as pant + soil remover
* plant growing visualizer
* soil resprite
* split farming system to second partial class
* update throught event refactor
* tring sync update plant with update visuals
* finish visual sync
* plants growing
* more partial splitting, naming work, clean up
* Update FARMINGTEST.yml
* Update FARMINGTEST.yml
* fix typo
* prototype value validating
* Оно бухает воду!
* solution visualizer in soil
* forgot some fix
* part of Tornado review fix
* destroy RemovePlantComponent
* more fixes
* simple harvesting
* refactor plant component values changing
* harvest redo
* gather on destroyByTool
* sickle resprite
* plant fading
* fading per minute!
* wheat sprites
* YML restruct
* fixes
* auto root plants
* add comments
* move sprites
* split structures from object textures
* wheat farming!
* Update CP14FarmingSystem.Interactions.cs
* seedbed (#297 )
seedbed :^)
* a
* Update soil.yml
---------
Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com >
2024-07-15 23:58:03 +03:00
Ed
028c1ee478
Merge remote-tracking branch 'upstream/master' into ed-15-07-2024-upstream
2024-07-15 12:58:23 +03:00
SlamBamActionman
4f479b6c85
Fix RGB toys color when worn/in-hand ( #30023 )
...
rgbeeeeeeee
2024-07-14 20:26:34 +10:00
Ed
1b0c434a9f
Shiny Diamonds ( #25750 )
...
* shiny
* add
* reresprite
* rereresprite
* Add files via upload
* Update ore.yml
2024-07-13 15:15:57 +03:00
Nemanja
49096cf14f
Watches ( #29550 )
...
* watches
* rename
* add it into loot pools
2024-07-13 16:09:19 +10:00
Jonathan Argo
2e694f109d
Centered hard hat sprites ( #29953 )
2024-07-12 18:00:40 +03:00
Ed
0931c9e7d1
Merge remote-tracking branch 'upstream/master' into ed-12-07-2024-upstream
...
# Conflicts:
# Resources/Prototypes/Maps/cluster.yml
# Resources/Prototypes/Maps/europa.yml
2024-07-12 12:53:42 +03:00
Jonathan Argo
00a2c6a234
Made musket wieldable. ( #29910 )
...
* Made musket wieldable.
* Updated musket rsi meta.json copyright.
* Copyright adjustment again.
2024-07-12 12:16:21 +03:00
Boaz1111
d3495fc51c
made the guitars be able to be worn on suitstorage ( #29048 )
...
* made the guitars be able to be worn on suitstorage
* minor fix
2024-07-10 09:28:10 +10:00
Jaraten
82f1ed1493
upd cliffs ( #320 )
...
* upd cliffs
* localize
* Update marker_base.yml
* Update entities.ftl
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-07-09 21:31:36 +03:00
ravage
451d04d759
Add beards ( #312 )
...
* :neckbeard:
borodi
* :neckbeard: v2
a
2024-07-08 14:21:56 +03:00
Nemanja
21d0f85cc2
metal foam grenades ( #29428 )
...
* metal foam grenades
* wow okay
* meh
* bruh
* test
* push
2024-07-08 00:26:58 +10:00
Nemanja
0e9ed36b85
Intercom buffs and fixes ( #29580 )
...
* Intercom buffs and fixes
* remove unused bui state
* mild sec intercom buff
* reinforce sec intercoms
2024-07-08 00:19:10 +10:00
lzk
c9c721be16
Add supplybot moving states ( #29795 )
...
* Add supplybot moving states
* forgor
2024-07-07 23:05:09 +10:00
Ed
8e1547e616
Update attributions.yml
2024-07-07 14:06:48 +03:00
Ed
20d6ccffdb
Scythe ( #311 )
...
* Scythe
* Update entities.ftl
2024-07-07 12:55:03 +03:00