Commit Graph

24068 Commits

Author SHA1 Message Date
Ed
0646bf1c72 Merge pull request #4 from crystallpunk-14/flora-pack
Немного визуала
2024-03-29 23:38:37 +03:00
Ed
57b82a2d9d remove test wall, add stone ruin wall 2024-03-29 22:55:25 +03:00
Ed
93e39f8e89 Merge branch 'space-wizards:master' into master 2024-03-29 21:50:13 +03:00
metalgearsloth
28d05feea7 Fix disposals test (#26535)
The rounding at 0,0 got memed.
2024-03-30 03:03:01 +11:00
Ed
ba5206e304 replace all lobby art 2024-03-29 17:26:06 +03:00
Ed
569f2a58a9 add testing long wall 2024-03-29 16:54:11 +03:00
Tayrtahn
4cd2fbd076 Add prediction to Spill Container verb, add dummy TrySpill methods to shared (#25813)
* Moved abstract spill methods to shared; added prediction to spill container verb.

* Rerun tests

* Requested changes

* Note Client behavior in Spill method docs
2024-03-29 02:00:09 -07:00
Ed
071f455195 Merge pull request #3 from crystallpunk-14/role-nuke
Работа с ролями
2024-03-29 10:48:47 +03:00
Ed
1dcc94c276 fix meteor arena 2 2024-03-29 10:35:11 +03:00
Ed
549feee017 fix integration tests 2024-03-29 10:23:18 +03:00
Adrian16199
19caf1d9d3 Increases minimum player requirement for nuclear operatives. (#26474)
As the title says.
2024-03-29 17:48:42 +11:00
keronshb
06b14f30cd Change Polymorph Actions to use Polymorph Proto Id (#26419)
* polymorph changes

Adds poly proto ids to polymorph action event and checks for proto id when performing

* nullable proto id

* Replaces instances of Polymorph prototype with a proto id and tryindex

* birdup

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-29 17:41:09 +11:00
PJBot
12a384ff25 Automatic changelog update 2024-03-29 06:31:56 +00:00
Crotalus
a606909d30 Add auto modes to reagent grinder (#26290)
* Add auto-mode to reagent grinder

* Remove redundant stuff with DataField

* Use margin instead of dummy control

* Resolve grinder component
2024-03-29 17:30:50 +11:00
metalgearsloth
cdfee5aa0c Transform cleanups (#25963)
* Transform cleanups

* Fix build

* ascension
2024-03-29 17:26:30 +11:00
PJBot
d830922603 Automatic changelog update 2024-03-29 06:14:58 +00:00
wafehling
b041637263 Chemically-created Crystal Shards (#26269)
Added chemical reaction for making crystal shards
2024-03-29 17:13:52 +11:00
metalgearsloth
f008732a18 Update submodule to 217.0.0 (#26524) 2024-03-29 17:06:50 +11:00
metalgearsloth
a25801b35b Update audioparams (#26387)
Drops busname + attenuation.
2024-03-29 16:55:05 +11:00
PJBot
52ca0c2ec2 Automatic changelog update 2024-03-29 05:29:22 +00:00
Jake Huxell
59e46aab93 Reduced Warning Count By 130 For Full Rebuilds (#26518)
* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50

* final toCoords Removed

* Remove all unused variables and dead code paths

* remove always true variable, should be a cvar or something instead

* remove superfluous variables from tests
2024-03-29 16:28:16 +11:00
PJBot
cdfa7c3c70 Automatic changelog update 2024-03-29 05:04:40 +00:00
lzk
69a15ada7f Send what seleted for secret to admin chat (#26500)
* Send what seleted for secret to admin chat

* add line

* Add localization support
2024-03-29 16:03:34 +11:00
PJBot
653d53db13 Automatic changelog update 2024-03-29 02:31:29 +00:00
Jake Huxell
cfc0ecbf80 [BugFix] Persist Job Restrictions When New User Late Joins (#26498)
* make sure to keep late join button disabled if requirements not met

* more succinct representation of condition
2024-03-29 13:30:23 +11:00
Valent
8537e279e1 Foldable ushanka (#26519)
* UpdateUshankaPrototype

* UpdateUshankaPrototype
2024-03-29 12:07:38 +11:00
Mr. 27
66e8e05c46 more melee weapon sound fixes (#26520)
g
2024-03-29 12:06:23 +11:00
Ed
a206db342c meteor arena return 2024-03-29 00:37:26 +03:00
Ed
cdca0d722b bruh 2024-03-29 00:25:01 +03:00
Ed
a01bb3dfe4 nuke all Maps 2024-03-29 00:15:11 +03:00
Ed
f02f4ab55c add first tile! 2024-03-28 23:48:17 +03:00
Ed
d158e6f7fc spawner! 2024-03-28 23:47:08 +03:00
PJBot
daff65582d Automatic changelog update 2024-03-28 20:45:52 +00:00
Nemanja
aba16198f6 Go back to constant electrocution damage based on voltage (#26455)
Makes electrocution damage based on the voltage of the wire and bring down the damage to a sane level. It's no longer primarily based on the power being received.

LV Cable -> 10 damage
MV Cable -> 20 damage
HV Cable -> 30 damage

Having a primarily power-based damage system causes there to be massive fluctuations in damage based on things outside of a regular player's control, like the station power output. This removes a lot of player agency and turns grilles into a risky gamble where they can either do no damage or instantly fry the player due to simply being hooked up to the engine.

While this may be a more accurate simulation in some regards, the reality of the gameplay is that it's often just frustrating, resulting in constant death traps as players brushing against electrified grilles and punching wires take absurd amounts of damage. By making them flat rates, it's possible to actually balance the damage output.
2024-03-28 12:44:44 -08:00
Ed
e2f212355e add spawn marker 2024-03-28 23:32:32 +03:00
Ed
380d73cb45 no novice 2024-03-28 23:13:51 +03:00
Ed
49463a158f pip 2024-03-28 23:08:24 +03:00
Ed
4cd8fd6a07 hide all roles, add Adventure role, localization 2024-03-28 23:02:54 +03:00
nikthechampiongr
df631ff8a0 Fix Incorrect stealth messages appearing on readmin. (#26511)
Fix major skill issue/Incorrect stealth messages appearing on readmin.
2024-03-28 20:19:53 +01:00
Ed
44e7d63d9d Merge pull request #1 from crystallpunk-14/transit
Day cycle
2024-03-28 21:06:55 +03:00
Ed
bcd3cd8b7b Day cycle 2024-03-28 21:04:12 +03:00
Tayrtahn
7759d404c6 Fix arcade goodbye message implementation (#26514) 2024-03-28 12:56:49 -04:00
lapatison
192f092f35 Sentien artifact ghost role locale (#26509)
localize
2024-03-28 18:13:14 +03:00
metalgearsloth
bbe08c0bfb Fix master (#26501)
* Fix master

* this

* messages

* Fix missing verb name parrot

* Fix messagePack for blockgame and spacevillain

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-03-28 04:12:36 -07:00
Tayrtahn
794a447bb7 Separate "thank you" messages from general ads (#25867)
* Separated "thank you" messages from general ads

* Moved MessagePackPrototype to shared, cleaned up AdvertiseComponent, and actually killed AdvertisementsPackPrototype.
+More suggests changes.

* Rename PackPrototypeID to Pack in both components.
2024-03-28 17:46:26 +11:00
PJBot
29f34d8423 Automatic changelog update 2024-03-28 06:37:49 +00:00
deltanedas
d13da2837d voicemask can select speech verb (#25768)
* add Name field to SpeechVerbPrototype

* extra locale for voice mask ui

* SpeechVerb ui and handling

* raaaaaaaaa

* reeeeeeeeal

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* fix sort

* did you hear john syndicate died of ligma

* Update Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-28 17:36:43 +11:00
PJBot
df7f2a1276 Automatic changelog update 2024-03-28 06:34:02 +00:00
Nemanja
d576f5cbbb dynamic alert sprites (#25452)
* dynamic alert sprite

* fix fat cooldowns
2024-03-28 17:32:56 +11:00
deltanedas
6863a7cc26 biggest gridinv update OF ALL TIME (#25834)
* add SaveItemLocation keybind

* make item direction public to avoid having to change between Angle for no reason

* add item location saving

* show

* Added a better save keybind, made it draw saved positions, and trying to save in a position it has already been saved in removes that position.

* w

* code style

* Make taken spots appear blue

* style

* !

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: notquitehadouken <tripwiregamer@gmail.com>
Co-authored-by: I.K <45953835+notquitehadouken@users.noreply.github.com>
2024-03-28 17:31:47 +11:00