ToastEnjoyer
11dd26e08e
Made forensic scanner classified as contraband. ( #35512 )
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Update forensic_scanner.yml
2025-02-25 18:22:20 -08:00
PJBot
6e269c65d8
Automatic changelog update
2025-02-26 02:19:49 +00:00
Momo
f65ff0bd37
Lizard Plushie Slippers ( #35381 )
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* added the lizard plushie slippers yippeegit status
* fixed attributions so that the links arent broken
* update meta.json links
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
* four spacing in meta.json
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
2025-02-25 18:18:42 -08:00
PJBot
d949feeacf
Automatic changelog update
2025-02-26 01:22:52 +00:00
Brassica Prime
9615bc64f8
Engineers can now choose to wear no head piece ( #35508 )
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fixes engi loadout
Co-authored-by: Pumkin69 <judeb@DESKTOP-M4B8G5D>
2025-02-25 20:21:45 -05:00
Sparlight
9f4a4b81ac
Add species-specific code for ToggleableLightVisuals ( #35482 )
2025-02-25 09:00:37 -08:00
PJBot
f165223a5e
Automatic changelog update
2025-02-25 16:41:46 +00:00
pathetic meowmeow
ab9c78b066
Make escape key work as expected with multiple open inventories ( #35040 )
2025-02-25 17:40:39 +01:00
PJBot
92006deede
Automatic changelog update
2025-02-25 16:01:28 +00:00
noirogen
263f915671
Adds new speech bubble opacity sliders to the accessibility menu. ( #35346 )
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* Adds new accessibility slider for speech bubble text opacity.
Adds new accessibility slider for speech bubble background opacity.
Adds new Cvars to track speech bubble text and background opacity settings.
* Adds a separate option slider for the opacity of the speaker's name on speech bubbles.
* Changes text and speaker default opacity to 100%, as it was before.
* Apply suggestions from code review
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-02-25 17:00:12 +01:00
PJBot
183ea1043b
Automatic changelog update
2025-02-25 14:44:09 +00:00
spderman3333
7ddad07118
Unbreakable bar sign fix. ( #35490 )
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* Fixed bar signs being indestructable
* Apply suggestions from code review
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-02-25 15:43:03 +01:00
PJBot
594811a686
Automatic changelog update
2025-02-25 14:26:56 +00:00
ScarKy0
afe83e1231
[ADMIN] Admin IDs now have Agent ID properties ( #35345 )
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init
2025-02-25 15:25:48 +01:00
PJBot
8265fb215b
Automatic changelog update
2025-02-25 13:46:27 +00:00
Theodore Lukin
7f67ff4b26
borgs don't scream ( #33038 )
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* borgs don't scream
* revert that
2025-02-25 14:45:19 +01:00
PJBot
e761ab5815
Automatic changelog update
2025-02-25 03:53:14 +00:00
slarticodefast
920df98f76
fix mousetraps ( #35486 )
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fix mousetrap
2025-02-24 19:52:05 -08:00
Winkarst
1e435822c7
Cleanup: Fix formatting in `CCVars.Game` ( #35483 )
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Cleanup
2025-02-25 00:42:15 +01:00
PJBot
309d21bb4c
Automatic changelog update
2025-02-24 23:22:39 +00:00
Errant
285decd734
Make the version watermark less annoying ( #35484 )
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* make version watermark less annoying
* skreee
2025-02-25 00:21:33 +01:00
Winkarst
5eeba30211
Cleanup: Make `EyeCursorOffsetSystem` sealed ( #35481 )
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Cleanup
2025-02-24 17:46:04 -05:00
lzk
237df1c9a1
fix ion storm code readability ( #35337 )
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fix ion storm readability
2025-02-25 08:36:56 +11:00
PJBot
02f5015830
Automatic changelog update
2025-02-24 21:36:48 +00:00
Vortebo
52df2dbe15
Custom arrivals shuttle for Relic ( #35194 )
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* Custom arrivals shuttle for Relic.
* Added shuttle APU
* Saved it as a grid the way I now see the mapping guide said I was supposed to do it
* Relic arrivals hallway more historically accurate.
* Removed invalid configurator
2025-02-24 14:35:41 -07:00
PJBot
1a76e4fd52
Automatic changelog update
2025-02-24 21:30:13 +00:00
Schrödinger
2958706e04
[ADMIN minor update] Add Autocompletion for Player Usernames in SetMind Command ( #35477 )
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* add(src): Add getCompletion player for setmind command
* tweak(src): Fulfilling review requirements. used CompletionHelper.SessionNames()
* tweak(loc): Add localization
* fix(srs): smail
2025-02-24 22:29:05 +01:00
Winkarst
004e54af51
Cleanup: Use `SoundCollectionSpecifier instead of string literals in BibleSystem` ( #35448 )
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* Cleanup
* Update
2025-02-25 08:23:50 +11:00
Winkarst
ebc1bff4cb
Cleanup: Use `SoundCollectionSpecifier instead of string literals in PowerGridCheckRule` ( #35449 )
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* Cleanup
* Update
* .
* Volume
2025-02-25 08:16:10 +11:00
Winkarst
c899ae7649
Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in SalvageSystem.Magnet` ( #35475 )
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Cleanup
2025-02-24 21:29:12 +01:00
Winkarst
08bc8436a5
Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in StartingGearPrototypeStorageTest` ( #35474 )
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* Cleanup
* Fix
2025-02-24 21:26:40 +01:00
Winkarst
4d72a2d5f3
Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in MindTests` ( #35473 )
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* Cleanup
* Fix
2025-02-24 21:26:04 +01:00
Winkarst
16787a0281
Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in MaterialPrototypeSpawnsStackMaterialTest` ( #35472 )
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* Cleanup
* Fix
2025-02-24 21:12:25 +01:00
Winkarst
e22c3b1eeb
Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in MaterialArbitrageTest` ( #35471 )
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Cleanup
2025-02-24 21:11:33 +01:00
Winkarst
5fbe217db3
Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in InteractionTest` ( #35470 )
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Cleanup
2025-02-24 21:10:59 +01:00
Winkarst
059c64a75f
Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in HumanInventoryUniformSlotsTest` ( #35469 )
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* Cleanup
* Fix
2025-02-24 21:10:09 +01:00
Winkarst
363eec1465
Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in HandTests` ( #35468 )
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* Cleanup
* Update
* Fix
2025-02-24 21:09:24 +01:00
Winkarst
d1415d9dcb
Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in CargoTest` ( #35467 )
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* Cleanup
* Update
* Fix
2025-02-24 21:04:54 +01:00
Winkarst
7fc8dcb811
Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside SharedChameleonProjectorSystem` ( #35465 )
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* Cleanup
* Yes
2025-02-24 20:45:17 +01:00
Winkarst
670791ac49
Cleanup: Remove redundant checks from `SharedWieldableSystem` ( #35466 )
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Cleanup
2025-02-24 20:22:19 +01:00
ScarKy0
51104a7316
TryGetRandomRecord in StationRecordsSystem ( #35452 )
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* init
* requested changes
* stuff
2025-02-24 19:05:32 +01:00
Winkarst
bb110b376e
Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside SharedStackSystem` ( #35464 )
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Cleanup
2025-02-24 18:59:06 +01:00
Winkarst
02f0190c35
Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside SharedMaterialStorageSystem` ( #35463 )
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Cleanup
2025-02-24 18:58:25 +01:00
Winkarst
45e7891706
Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside ImmovableRodRule` ( #35462 )
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Cleanup
2025-02-24 18:57:39 +01:00
Winkarst
22398ea342
Cleanup: Fix field naming rule violation in `GhostComponent` ( #35454 )
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* Fix
* Update Content.Shared/Ghost/GhostComponent.cs
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-02-24 18:48:32 +01:00
Winkarst
0148c441e6
Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside EventManagerSystem` ( #35460 )
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Cleanup
2025-02-24 18:45:00 +01:00
Winkarst
615d548021
Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside MaterialStorageSystem` ( #35458 )
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* Cleanup
* Update
2025-02-24 18:38:40 +01:00
Winkarst
969e7bdd39
Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside FlatpackSystem` ( #35457 )
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* Cleanup
* Update
2025-02-24 18:37:50 +01:00
Winkarst
c71e6e67aa
Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside ChemistryGuideDataSystem` ( #35456 )
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* Cleanup
* Update
2025-02-24 18:36:17 +01:00
ScarKy0
88308356db
Move FingerprintComponent and FingerprintMaskComponent to shared ( #35451 )
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* init
* review
* whoopsie
2025-02-24 17:23:11 +01:00