Ed
3fd47443ae
Essence collector ( #952 )
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* collector attract essence
* collector
* Update magic-essence.yml
* Update essence_collelctor.yml
2025-02-28 15:55:47 +03:00
Ed
5524e029f4
Essence splitter ( #948 )
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* disable rotting
* pipipi
* essence storage
* energy splitter
* Update essence_splitter.yml
* Update impact.png
* visual fixes
* sound fix
* Update twoHandedStaffs.yml
* unhardcode
* Update meta.json
* fix
2025-02-27 13:48:38 +03:00
Ed
ba901d5e0e
Crystals Update ( #925 )
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* portal frame
* resprited sharpening stone
* portal frame entity
* darkness -> dimension magic type
* thaumaturgy platforms, some refactor
* magic energy refactor
* Update AirlockPryingTest.cs
* transfering tweaks
* fixed magic manipulation
2025-02-25 23:37:05 +03:00
Ed
3e26334c53
healing bard spell ( #938 )
2025-02-25 15:44:22 +03:00
Ed
37ff029956
return black roofs
2025-02-24 01:07:03 +03:00
Ed
c60f65c901
Update CP14DemiplaneSystem.Echoes.cs
2025-02-24 00:09:19 +03:00
Ed
07e0606ecf
Merge remote-tracking branch 'upstream/master' into ed-23-02-2025-upstream
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# Conflicts:
# Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs
# Content.Server/Nutrition/EntitySystems/CreamPieSystem.cs
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
2025-02-23 23:07:55 +03:00
keronshb
3192914fc5
Fix/Addition - Wizard Survivor Antag Status ( #35226 )
2025-02-23 12:24:36 -05:00
metalgearsloth
1d004f4945
Sentry review ( #35424 )
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Co-authored-by: chromiumboy <chromium.boy@gmail.com >
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com >
2025-02-24 00:57:27 +11:00
chromiumboy
066c773965
Sentry turrets - Part 2: Basic prototype ( #35031 )
2025-02-24 00:39:44 +11:00
pathetic meowmeow
fabfdd0673
Refactor audio system to send collection IDs over the network ( #33610 )
2025-02-23 23:14:56 +11:00
Pieter-Jan Briers
f5c7809890
Stable merge for hotfix backport ( #35412 )
2025-02-23 02:15:34 +01:00
ScarKy0
a6861b0461
[HOTFIX] Borg emag notification and sound fix ( #35394 )
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epic stuff
2025-02-23 01:49:58 +01:00
Winkarst
b912dedbfc
New Feature: Admin Only messages in AHelp ( #35283 )
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* Feature
* Update
* Update
* Update
* Update Resources/Locale/en-US/administration/bwoink.ftl
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
* Yes
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2025-02-22 09:45:50 -08:00
themias
30f673793b
Fix sink draining sound ( #34173 )
2025-02-22 20:20:44 +11:00
Milon
f5eafc7ed3
make the detailed examine verb predicted ( #35362 )
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can we stop predicting things
2025-02-21 11:30:06 -08:00
Ed
1c433ed581
Eng OBT ( #930 )
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* fuck sociopath and grass seel position
* Update PostMapInitTest.cs
* fix
* en obt
2025-02-21 20:29:37 +03:00
nikthechampiongr
09f75394be
Require hwid ( #35331 )
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* Make cvar to require that the client has a modern hwid
* Ignore guests and don't disable cvar on dev
* Rename and add docs
2025-02-20 19:04:45 +01:00
metalgearsloth
fa35c9623d
Revert "Purge uses of TransformComponent.Anchored.set. Also adds parentheses." ( #35332 )
2025-02-21 00:12:12 +11:00
TemporalOroboros
a4001fba1b
Purge uses of TransformComponent.Anchored.set. Also adds parentheses. ( #34938 )
2025-02-20 23:06:39 +11:00
Kyle Tyo
c8dce26dbb
Replace obsolete FromMap calls with ToCoordinates ( #35304 )
2025-02-20 23:03:42 +11:00
Ed
224d96bd34
Sociopath delete ( #917 )
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* fuck sociopath and grass seel position
* Update PostMapInitTest.cs
* fix
2025-02-19 21:56:29 +03:00
Cooper Wallace
e0d911bc47
Wizard Recall shows Disappearing text at Coordinate ( #35272 )
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* Add prediction for coordinate based popups
* Remove use of deprecated EntityCoordinates.ToMap
* RecallItem displays disppearing text at entity coordinates
* Update Content.Shared/ItemRecall/SharedItemRecallSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Shared/Popups/SharedPopupSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Add ItemRecall message for witnesses
* Update Content.Shared/ItemRecall/SharedItemRecallSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Resources/Locale/en-US/item-recall/item-recall.ftl
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Fix namespace issues
* Fix Loc string
* Dont fixstuff tired..
* Prefix THE
* Filter around the entity, and remove recipient if needed
* Alphabetical imports
* Update Content.Client/Popups/PopupSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* fixup
* Better handling.
---------
Co-authored-by: Cooper Wallace <CooperWallace@users.noreply.github.com >
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-02-18 20:47:10 -05:00
Ed
72c0a51f60
Master fix ( #913 )
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* loadmap fixes
* Update PostMapInitTest and CP14StationZLevelsSystem to enhance map whitelisting and initialization
* fix #907
* Update PostMapInitTest.cs
2025-02-18 16:49:57 +03:00
Errant
834e11a482
fix observer ghost spawn error ( #35253 )
2025-02-18 23:28:54 +11:00
slarticodefast
d171057680
UseInHandEvent cleanup ( #35231 )
2025-02-18 23:27:30 +11:00
Leon Friedrich
e09ef5aa6f
Fix MappingCommand grid loading ( #35233 )
2025-02-18 23:25:14 +11:00
Simon
eff25810c5
[ChangeCVarCommand] Mapping Command ( #35239 )
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[ChangeCVarCommand] MappingCommand
2025-02-18 11:26:08 +01:00
SlamBamActionman
3200ba88a5
Add ability for +VVEDIT users to scale damage/healing in the game ( #35255 )
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* Initial commit
* Add universal modifier for all damage/heals, make guidebooks work.
* help text
2025-02-18 08:28:42 +01:00
chromiumboy
2764638763
Minor station AI code cleanup ( #34476 )
2025-02-18 16:26:02 +11:00
lzk
3d7e7e8320
Make AllowedEmotes bypass whitelists and fix syndiborg ability to laugh ( #31510 )
2025-02-17 22:59:33 +01:00
Zachary Higgs
241d0e12e2
Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called ( #34525 )
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* Fix superSlippery and stepTrigger values persist
- made values in SpillTileReaction's public so we can query the
prototype
- made the default values for slippery component and
StepTriggerComponent based on default constants
for easier resetting
- added a calculation and check in UpdateSlips to check
if a super slip is present as well as Update
relevant steptrigger and slip values based on the contents of the
solution
* The worlds biggest change
---------
Co-authored-by: Myra <vascreeper@yahoo.com >
2025-02-17 21:53:23 +01:00
Winkarst
03c56efa00
New Feature: Votekick bans distinguish themselves as votekicks ( #35258 )
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* Feature
* Localization
2025-02-17 21:39:12 +01:00
Errant
890ad4508a
Don't count lobby players for latejoin antag ratio ( #35209 )
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pass playercount to midround antag calculation
2025-02-17 11:27:39 +03:00
keronshb
7bf33ffaa9
Wizard Fix - Summon Ghost Event no longer shows Admin Ghosts or Revenants ( #34994 )
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* Prevents admin ghosts from being shown with ghost event
* Changes summon ghost tooltip to permanently visible
* Adds AllowGhostShownByEvent tag, adds it to regular observers, removes ghost hands check & revenant check and replaces it with a tag check.
2025-02-16 21:29:10 +01:00
Ed
82d6fe07fe
roof adapt
2025-02-16 22:56:10 +03:00
Simon
489876af8b
Change visualize command perms to VarEdit instead of Admin ( #35221 )
...
People with VarEdit can use VV but can't use visualize, makes no sense.
Has headmin approval here: https://canary.discord.com/channels/310555209753690112/1193403928096821358/1340756276371787827
2025-02-16 20:06:53 +01:00
slarticodefast
a82b234d0e
fix use in hand for uplink items ( #35218 )
2025-02-16 19:47:41 +01:00
Leon Friedrich
ca9479fe69
Fix hitscan visuals ( #34515 )
...
* Fix hitscan visuals
* remove unnecessary changes
* rename `mapDirection`
2025-02-16 17:14:04 +01:00
Ed
bc53ed4aa5
Merge remote-tracking branch 'upstream/master' into ed-16-02-2025-planet-light-upstream
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# Conflicts:
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Resources/Prototypes/Maps/centcomm.yml
2025-02-16 16:39:26 +03:00
ElectroJr
a556f03808
Merge branch 'master' of https://github.com/space-wizards/space-station-14 into toolshed-eng-pr
2025-02-16 23:43:27 +13:00
Leon Friedrich
2bd7bb17f2
Refactor map loading & saving ( #34020 )
2025-02-16 21:36:35 +11:00
Saphire Lattice
d4911309cd
Add health analyzer unrevivability warning ( #32636 )
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* Add health analyzer unrevivability warning
* Remove errornous comment
2025-02-16 13:10:39 +03:00
Ed
d75b30b2a6
Merge remote-tracking branch 'upstream/master' into ed-16-02-2025-planet-light-upstream
2025-02-16 12:55:34 +03:00
Simon
29029d2586
Add ability for admins to change certain cvars via command. ( #35105 )
...
* Add ability for admins to change certain cvars via command.
* Cleanup
* More cleanup.
* Even more cleanup.
* WAITER! WAITER! ONE MORE COMMIT PLEASE!
* Remove requirement for Admin AdminFlag
Not needed as the command checks for the perms.
* Add search function to CVars and help text
* Move to controller instead.
* Add another cvar for testing
* Remove unused comment
* Move to Post Server Initialize
LoC does not work at the earlier stages of server initalization
* Remove unneeded comment
We clear out list so its no longer needed
2025-02-16 10:06:13 +01:00
Ed
7328f3449c
Merge remote-tracking branch 'upstream/master' into ed-16-02-2025-planet-light-upstream
...
# Conflicts:
# Content.IntegrationTests/Tests/EntityTest.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Procedural/DungeonSystem.Rooms.cs
# Content.Server/Procedural/RoomFillComponent.cs
# Content.Server/Procedural/RoomFillSystem.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Projectiles/SharedProjectileSystem.cs
# Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/migration.yml
2025-02-16 11:58:47 +03:00
Ed
ffa565484c
Modular weapon inlay ( #903 )
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* slots lists
* blade inlay
* tadam
2025-02-16 11:41:43 +03:00
metalgearsloth
b6ee183dc6
Add planet lighting ( #32522 )
...
* Implements a Dynamic Lighting System on maps.
* Edit: the night should be a little bit brighter and blue now.
* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.
* Edit: The offset is now serverside, this makes the time accurate in all situations.
* Removing ununsed import
* Minor tweaks
* Tweak in time precision
* Minor tweak + Unused import removed
* Edit: apparently RealTime is better for what I'm looking for
* Fix: Now the time is calculated correctly.
* Minor tweaks
* Adds condition for when the light should be updated
* Add planet lighting
* she
* close-ish
* c
* bittersweat
* Fixes
* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"
This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.
* Europa and day-night
* weh
* rooves working
* Clean
* Remove Europa
* Fixes
* fix
* Update
* Fix caves
* Update for engine
* Add sun shadows (planet lighting v2)
For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.
* Documentation
* a
* Fixes
* Move blur to an overlay
* Slughands
* Fixes
* Remove v2 work
* Finalise
---------
Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com >
2025-02-16 19:35:32 +11:00
ElectroJr
eedc992d57
Merge branch 'master' of https://github.com/space-wizards/space-station-14 into map-load-refactor
2025-02-16 16:52:51 +13:00
metalgearsloth
fb1d180c7d
Docking allocs reduc ( #34965 )
...
Stuff I had unstaged.
2025-02-16 03:10:39 +01:00