Vortebo
38faab470b
removed some stuff
2025-03-09 16:52:35 -05:00
Vortebo
008e51a5f2
more accurate emergency shuttle
2025-03-09 16:40:48 -05:00
Vortebo
47c3dc65fa
big bang little bang
2025-03-09 09:12:05 -05:00
Vortebo
3fb80927cf
clown gone
2025-03-07 17:02:46 -06:00
Vortebo
e82bf065dc
lightz
2025-03-05 20:06:10 -06:00
Vortebo
821baa0900
one hundred per cent historically authentic
2025-03-05 12:38:14 -06:00
Vortebo
d3e1718da5
evacuate the dance floor
2025-03-04 17:04:12 -06:00
Vortebo
346bd8dd8b
lights out
2025-03-04 09:24:51 -06:00
Vortebo
e67c7a7409
engineering walls more accurate
2025-03-04 09:24:16 -06:00
Vortebo
14c94968fc
is this better? i cannot tell if it is better
2025-03-03 19:31:29 -06:00
Vortebo
f41c98b053
i dont have anything clever to say for this one
2025-03-03 15:08:23 -06:00
Vortebo
4a937edd27
goodbye salvage, you dont exist at all. no more salvage. my map cant account for having to deal with you so you arent real now
2025-03-01 16:53:33 -06:00
Vortebo
e60318e59f
this was annoying me
2025-02-28 13:30:37 -06:00
Vortebo
2a7c9ed267
its the tiny details that make a map feel finished
2025-02-28 12:21:30 -06:00
Vortebo
7462f9a376
lil flower shop
2025-02-28 09:01:02 -06:00
Vortebo
63a6ffaa52
the walls, they move
2025-02-27 21:22:43 -06:00
Vortebo
98c7010b16
Recklessly deleted power cables and atmos, excited to see what I accidentally broke in two weeks
2025-02-27 09:50:23 -06:00
Vortebo
ac7f99d46e
atmos themed nightclub
2025-02-26 14:41:16 -06:00
Vortebo
213e88820a
it hurts
2025-02-25 18:23:03 -06:00
Vortebo
30bdcd58fb
Bridge window wall adjusted.
2025-02-25 16:33:35 -06:00
Vortebo
d364efb886
Bridge is now separated from the greytide only by a thin sheet of glass.
2025-02-25 15:57:37 -06:00
Vortebo
c781fde830
Addressed several playtest issues.
2025-02-25 11:04:05 -06:00
Vortebo
daccf98cca
hotplate
2025-02-24 17:23:09 -06:00
lzk
237df1c9a1
fix ion storm code readability ( #35337 )
...
fix ion storm readability
2025-02-25 08:36:56 +11:00
PJBot
02f5015830
Automatic changelog update
2025-02-24 21:36:48 +00:00
Vortebo
52df2dbe15
Custom arrivals shuttle for Relic ( #35194 )
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* Custom arrivals shuttle for Relic.
* Added shuttle APU
* Saved it as a grid the way I now see the mapping guide said I was supposed to do it
* Relic arrivals hallway more historically accurate.
* Removed invalid configurator
2025-02-24 14:35:41 -07:00
PJBot
1a76e4fd52
Automatic changelog update
2025-02-24 21:30:13 +00:00
Schrödinger
2958706e04
[ADMIN minor update] Add Autocompletion for Player Usernames in SetMind Command ( #35477 )
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* add(src): Add getCompletion player for setmind command
* tweak(src): Fulfilling review requirements. used CompletionHelper.SessionNames()
* tweak(loc): Add localization
* fix(srs): smail
2025-02-24 22:29:05 +01:00
Winkarst
004e54af51
Cleanup: Use `SoundCollectionSpecifier instead of string literals in BibleSystem` ( #35448 )
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* Cleanup
* Update
2025-02-25 08:23:50 +11:00
Winkarst
ebc1bff4cb
Cleanup: Use `SoundCollectionSpecifier instead of string literals in PowerGridCheckRule` ( #35449 )
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* Cleanup
* Update
* .
* Volume
2025-02-25 08:16:10 +11:00
Winkarst
c899ae7649
Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in SalvageSystem.Magnet` ( #35475 )
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Cleanup
2025-02-24 21:29:12 +01:00
Winkarst
08bc8436a5
Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in StartingGearPrototypeStorageTest` ( #35474 )
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* Cleanup
* Fix
2025-02-24 21:26:40 +01:00
Winkarst
4d72a2d5f3
Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in MindTests` ( #35473 )
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* Cleanup
* Fix
2025-02-24 21:26:04 +01:00
Winkarst
16787a0281
Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in MaterialPrototypeSpawnsStackMaterialTest` ( #35472 )
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* Cleanup
* Fix
2025-02-24 21:12:25 +01:00
Winkarst
e22c3b1eeb
Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in MaterialArbitrageTest` ( #35471 )
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Cleanup
2025-02-24 21:11:33 +01:00
Winkarst
5fbe217db3
Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in InteractionTest` ( #35470 )
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Cleanup
2025-02-24 21:10:59 +01:00
Winkarst
059c64a75f
Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in HumanInventoryUniformSlotsTest` ( #35469 )
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* Cleanup
* Fix
2025-02-24 21:10:09 +01:00
Winkarst
363eec1465
Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in HandTests` ( #35468 )
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* Cleanup
* Update
* Fix
2025-02-24 21:09:24 +01:00
Winkarst
d1415d9dcb
Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in CargoTest` ( #35467 )
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* Cleanup
* Update
* Fix
2025-02-24 21:04:54 +01:00
Winkarst
7fc8dcb811
Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside SharedChameleonProjectorSystem` ( #35465 )
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* Cleanup
* Yes
2025-02-24 20:45:17 +01:00
Winkarst
670791ac49
Cleanup: Remove redundant checks from `SharedWieldableSystem` ( #35466 )
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Cleanup
2025-02-24 20:22:19 +01:00
ScarKy0
51104a7316
TryGetRandomRecord in StationRecordsSystem ( #35452 )
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* init
* requested changes
* stuff
2025-02-24 19:05:32 +01:00
Winkarst
bb110b376e
Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside SharedStackSystem` ( #35464 )
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Cleanup
2025-02-24 18:59:06 +01:00
Winkarst
02f0190c35
Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside SharedMaterialStorageSystem` ( #35463 )
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Cleanup
2025-02-24 18:58:25 +01:00
Winkarst
45e7891706
Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside ImmovableRodRule` ( #35462 )
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Cleanup
2025-02-24 18:57:39 +01:00
Winkarst
22398ea342
Cleanup: Fix field naming rule violation in `GhostComponent` ( #35454 )
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* Fix
* Update Content.Shared/Ghost/GhostComponent.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-02-24 18:48:32 +01:00
Winkarst
0148c441e6
Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside EventManagerSystem` ( #35460 )
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Cleanup
2025-02-24 18:45:00 +01:00
Winkarst
615d548021
Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside MaterialStorageSystem` ( #35458 )
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* Cleanup
* Update
2025-02-24 18:38:40 +01:00
Winkarst
969e7bdd39
Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside FlatpackSystem` ( #35457 )
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* Cleanup
* Update
2025-02-24 18:37:50 +01:00
Winkarst
c71e6e67aa
Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside ChemistryGuideDataSystem` ( #35456 )
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* Cleanup
* Update
2025-02-24 18:36:17 +01:00