Commit Graph

30140 Commits

Author SHA1 Message Date
Vortebo
38faab470b removed some stuff 2025-03-09 16:52:35 -05:00
Vortebo
008e51a5f2 more accurate emergency shuttle 2025-03-09 16:40:48 -05:00
Vortebo
47c3dc65fa big bang little bang 2025-03-09 09:12:05 -05:00
Vortebo
3fb80927cf clown gone 2025-03-07 17:02:46 -06:00
Vortebo
e82bf065dc lightz 2025-03-05 20:06:10 -06:00
Vortebo
821baa0900 one hundred per cent historically authentic 2025-03-05 12:38:14 -06:00
Vortebo
d3e1718da5 evacuate the dance floor 2025-03-04 17:04:12 -06:00
Vortebo
346bd8dd8b lights out 2025-03-04 09:24:51 -06:00
Vortebo
e67c7a7409 engineering walls more accurate 2025-03-04 09:24:16 -06:00
Vortebo
14c94968fc is this better? i cannot tell if it is better 2025-03-03 19:31:29 -06:00
Vortebo
f41c98b053 i dont have anything clever to say for this one 2025-03-03 15:08:23 -06:00
Vortebo
4a937edd27 goodbye salvage, you dont exist at all. no more salvage. my map cant account for having to deal with you so you arent real now 2025-03-01 16:53:33 -06:00
Vortebo
e60318e59f this was annoying me 2025-02-28 13:30:37 -06:00
Vortebo
2a7c9ed267 its the tiny details that make a map feel finished 2025-02-28 12:21:30 -06:00
Vortebo
7462f9a376 lil flower shop 2025-02-28 09:01:02 -06:00
Vortebo
63a6ffaa52 the walls, they move 2025-02-27 21:22:43 -06:00
Vortebo
98c7010b16 Recklessly deleted power cables and atmos, excited to see what I accidentally broke in two weeks 2025-02-27 09:50:23 -06:00
Vortebo
ac7f99d46e atmos themed nightclub 2025-02-26 14:41:16 -06:00
Vortebo
213e88820a it hurts 2025-02-25 18:23:03 -06:00
Vortebo
30bdcd58fb Bridge window wall adjusted. 2025-02-25 16:33:35 -06:00
Vortebo
d364efb886 Bridge is now separated from the greytide only by a thin sheet of glass. 2025-02-25 15:57:37 -06:00
Vortebo
c781fde830 Addressed several playtest issues. 2025-02-25 11:04:05 -06:00
Vortebo
daccf98cca hotplate 2025-02-24 17:23:09 -06:00
lzk
237df1c9a1 fix ion storm code readability (#35337)
fix ion storm readability
2025-02-25 08:36:56 +11:00
PJBot
02f5015830 Automatic changelog update 2025-02-24 21:36:48 +00:00
Vortebo
52df2dbe15 Custom arrivals shuttle for Relic (#35194)
* Custom arrivals shuttle for Relic.

* Added shuttle APU

* Saved it as a grid the way I now see the mapping guide said I was supposed to do it

* Relic arrivals hallway more historically accurate.

* Removed invalid configurator
2025-02-24 14:35:41 -07:00
PJBot
1a76e4fd52 Automatic changelog update 2025-02-24 21:30:13 +00:00
Schrödinger
2958706e04 [ADMIN minor update] Add Autocompletion for Player Usernames in SetMind Command (#35477)
* add(src): Add getCompletion player for setmind command

* tweak(src): Fulfilling review requirements. used CompletionHelper.SessionNames()

* tweak(loc): Add localization

* fix(srs): smail
2025-02-24 22:29:05 +01:00
Winkarst
004e54af51 Cleanup: Use `SoundCollectionSpecifier instead of string literals in BibleSystem` (#35448)
* Cleanup

* Update
2025-02-25 08:23:50 +11:00
Winkarst
ebc1bff4cb Cleanup: Use `SoundCollectionSpecifier instead of string literals in PowerGridCheckRule` (#35449)
* Cleanup

* Update

* .

* Volume
2025-02-25 08:16:10 +11:00
Winkarst
c899ae7649 Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in SalvageSystem.Magnet` (#35475)
Cleanup
2025-02-24 21:29:12 +01:00
Winkarst
08bc8436a5 Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in StartingGearPrototypeStorageTest` (#35474)
* Cleanup

* Fix
2025-02-24 21:26:40 +01:00
Winkarst
4d72a2d5f3 Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in MindTests` (#35473)
* Cleanup

* Fix
2025-02-24 21:26:04 +01:00
Winkarst
16787a0281 Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in MaterialPrototypeSpawnsStackMaterialTest` (#35472)
* Cleanup

* Fix
2025-02-24 21:12:25 +01:00
Winkarst
e22c3b1eeb Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in MaterialArbitrageTest` (#35471)
Cleanup
2025-02-24 21:11:33 +01:00
Winkarst
5fbe217db3 Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in InteractionTest` (#35470)
Cleanup
2025-02-24 21:10:59 +01:00
Winkarst
059c64a75f Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in HumanInventoryUniformSlotsTest` (#35469)
* Cleanup

* Fix
2025-02-24 21:10:09 +01:00
Winkarst
363eec1465 Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in HandTests` (#35468)
* Cleanup

* Update

* Fix
2025-02-24 21:09:24 +01:00
Winkarst
d1415d9dcb Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in CargoTest` (#35467)
* Cleanup

* Update

* Fix
2025-02-24 21:04:54 +01:00
Winkarst
7fc8dcb811 Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside SharedChameleonProjectorSystem` (#35465)
* Cleanup

* Yes
2025-02-24 20:45:17 +01:00
Winkarst
670791ac49 Cleanup: Remove redundant checks from `SharedWieldableSystem` (#35466)
Cleanup
2025-02-24 20:22:19 +01:00
ScarKy0
51104a7316 TryGetRandomRecord in StationRecordsSystem (#35452)
* init

* requested changes

* stuff
2025-02-24 19:05:32 +01:00
Winkarst
bb110b376e Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside SharedStackSystem` (#35464)
Cleanup
2025-02-24 18:59:06 +01:00
Winkarst
02f0190c35 Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside SharedMaterialStorageSystem` (#35463)
Cleanup
2025-02-24 18:58:25 +01:00
Winkarst
45e7891706 Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside ImmovableRodRule` (#35462)
Cleanup
2025-02-24 18:57:39 +01:00
Winkarst
22398ea342 Cleanup: Fix field naming rule violation in `GhostComponent` (#35454)
* Fix

* Update Content.Shared/Ghost/GhostComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-24 18:48:32 +01:00
Winkarst
0148c441e6 Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside EventManagerSystem` (#35460)
Cleanup
2025-02-24 18:45:00 +01:00
Winkarst
615d548021 Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside MaterialStorageSystem` (#35458)
* Cleanup

* Update
2025-02-24 18:38:40 +01:00
Winkarst
969e7bdd39 Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside FlatpackSystem` (#35457)
* Cleanup

* Update
2025-02-24 18:37:50 +01:00
Winkarst
c71e6e67aa Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside ChemistryGuideDataSystem` (#35456)
* Cleanup

* Update
2025-02-24 18:36:17 +01:00