Red
b1a9fca5ee
Trading request system ( #1460 )
...
* mapping public stores update
* base selling platform update
* basic UI setup
* Update coin icon textures
Refreshed the c, g, p, and s coin images in the interface textures. This likely improves their appearance or corrects previous visual issues.
* parse requests data into UI
* selling platform UI state now include price
Updated the selling platform UI to display the calculated price of placed items. Moved the UpdateSellingUIState logic from the shared system to the server system, and modified the CP14SellingPlatformUiState to include a price field. The client window now uses the state-provided price instead of a hardcoded value.
* Update selling UI state on item placed or removed
Added event subscriptions for ItemPlacedEvent and ItemRemovedEvent to update the selling UI state when items are placed or removed from the selling platform. Refactored UpdateSellingUIState to remove the user parameter, as it is no longer needed.
* sell button works now
Replaces the previous sell request mechanism with a new CP14TradingSellAttempt message for selling items on the platform. Updates client and server logic to use this new message, adds a CanSell helper for item validation, and refactors related UI and event handling code for improved clarity and maintainability.
* auto pricing requirements
* Refactor reputation reward to use cashback rate
Reputation rewards for selling requests are now calculated as a percentage (cashback) of the sale price, rather than a fixed value. Updated the relevant UI, server logic, and prototype fields to reflect this change. Also cleaned up the brad_potions.yml prototype file by removing a duplicate entry and correcting an ID.
* request rerolling
2025-06-23 01:21:25 +03:00
Red
e847feff58
tiefling gambit ( #1452 )
2025-06-20 12:59:41 +03:00
Red
aeda7c6f38
Silver needle berries ( #1451 )
...
* move flowers rsi
* silver needle
* Update silver_needle.yml
2025-06-20 12:31:37 +03:00
Ed
54307574c3
Create execution.ftl
2025-06-18 13:27:39 +03:00
paige404
7cdfaafb6b
Innkeeper tweaks: modular mops, wearable buckets, and more ( #1387 )
...
* Clarify the naming of the farming sacks. Make mops breakable. Add modular mophead craftable at a workbench. Add lucens mophead. Make all mops and other tools not meant for swinging at things break faster. Tweaked damage numbers on certain tools. Add lucens bucket. Make all buckets wearable as shitty helmets. Add recipes to (slowly) craft ropes from the inventory.
* Revert all changes to the CP14BaseMop, as it doesn't need to be touched. Use migration to replace it instead.
* Remove the old mop
* Correct sprites based on feedback from omsoyk. Dewhimsy the lucens mop and bucket--mop head looks more logical, bucket's rope color is plain rope. Correct certain mop sprites facing the wrong way.
* Bring mops up to speed with the belt changes
* Make lucens bucket just a norma bucket, in blue
* Fix the errors by removing unnecessary fields from the craft recipes, updating the crate loot to use the new preset mop
* One more attempt to fix linting errors
* Final(?) bugsquash. Remove unnecessary name field
* Add clumsy tranlated localization
* Revise bucket helmet sprite to sit higher on the head at a jaunty angle
* Update old guidebook mop references
* Minor shading mistake: 💀
* Move rope craft recipes to the workbench
* Remove construction component from rope
---------
Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com >
2025-06-16 11:30:21 +03:00
Nim
06de3a0eca
Minor meat revisions ( #1426 )
...
* minor meat revisions
* name id
---------
Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com >
2025-06-16 10:39:33 +03:00
Red
04f6627e16
Lumera patron ( #1427 )
...
* mind upgrade works only on followers
* wrath of lumera, removing memory points
* enable lumera for players
* add lumera to maps
* job desc update
* guidebook
2025-06-15 15:00:18 +03:00
Red
4be22326ce
Gods part 6 ( #1425 )
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* Skill scanning + bugfixes
* memory point examining
* Update base.yml
* predict skill examining
* moon beam lumera action
* balance
2025-06-15 01:50:16 +03:00
Red
71abce8db8
Skill scanning + bugfixes ( #1424 )
2025-06-14 19:04:33 +03:00
Red
7760e8f628
God part 4 ( #1422 )
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* projectile spell improve
* mind improve
2025-06-14 14:21:25 +03:00
Red
fc0beb5ccf
Gods part 3 ( #1421 )
...
* apprice action, dead notice
* fix refollowing
* mist lumera action
2025-06-14 02:11:36 +03:00
Red
b932d56f15
Gods part 2 ( #1420 )
...
* spooky scary patreons
* Update CP14ReligionSystem.cs
* goodbye radio channel
* gods? no! Mana parasites! Muahahaha
* Update gods.yml
* Update primordial.yml
2025-06-13 19:21:09 +03:00
Red
422a0c5e10
Gods and religions ( #1405 )
...
* basic religion vision
* block god interactions
* skill tree mob specify
* silvania setup??
* clustering shader optimization
* gods department & job
* random gods jobs
* Luxian god
* Update Nature.png
* Update sphere_of_light.yml
* god chat
* Update ChatSystem.cs
* OBSERVATION
* public observation and basic follower api
* shader tweaks
* improve shaders
* spawning and praying on altars
* altars ppvs override
* move pvs overridiation from altars to observers
* shader coloration
* spectral z mover
* god magic radius restricted
* guide how to believe in god
* sends messages to god when smoeone wanna become follower
* follower doAfter
* goodbye luxian, welcome lumera
* goodbye silvania, welcome merkas
* som polish and renamings
* gods fast travel
* Update altar.ftl
* some lumera sfx
* renouncing patrons!
* renounce followers
* followewr percentage calculation
* remove from player-facing
* fix
* Update sphere_of_light.yml
* Update base.yml
2025-06-13 14:15:48 +03:00
SenorJaba
8ab0939698
Merchant's monocle and ability ( #1413 )
...
* New trading stuff
* Crafts skill tree
* More trading fixes, baby!
* Last trading fix I hope
* Merchants' supremacy
* Gimme money
* Readonly
2025-06-13 12:24:36 +03:00
Red
e6188a3fbf
Golden balance touch ( #1382 )
...
* gold refactor
* Update ore_veins.yml
* remove gold and mithril from maps
2025-06-04 14:34:08 +03:00
paige404
881a504334
Reorganize slime ymls, adjust damage resistances and vulnerabilities for slimes ( #1300 )
2025-06-03 00:59:07 +03:00
Red
43913d9d11
cozy ( #1367 )
2025-06-03 00:38:19 +03:00
Red
5c5a473ec0
More merchant content ( #1349 )
...
* energy crystals
* thaumaturgy trading
2025-06-01 19:21:41 +03:00
Red
a3ae67a762
Trade reputation rework + Merchants back + Mining contract ( #1347 )
...
* refactor unlocking
* fix contract debug crashing
* Update dev_map.yml
* bugfixes and content rebalance
* ore buy contract
2025-06-01 15:10:36 +03:00
Red
71527bb4eb
Merge pull request #1341 from crystallpunk-14/ed-31-05-2025-web
...
Spider content update
2025-05-31 14:31:44 +03:00
Red
cde388f5dd
Another Merchant gameplay attempt ( #1308 )
...
* setup UI
* setup debug data
* graph control setup
* reputation trade component
* unlocking logic
* smoe real reputation costing
* remove sponsors part, add trading specific UI nodes
* port to default pricing system
* buy cooldown
* fuck off trading cabinets
* real good cooldown UI
* Cool unlock sound
* reputation earning
* cool purchare sound
* coin & sprite work
* delete old guidebooks
* cool purcharing VFX
* better ui
* victoria gardens
* Update migration.yml
* Update migration.yml
* cooldown removed
* contracts
* Update migration.yml
* remove CP14Material
* materials appraise
* food appraise
* auto economy pricing system
* alchemy reagents appraise
* coins resprite
* alchemy appraise 2
* modular weapon appraise
* selling platform
* Update PricingSystem.cs
* Update CP14TradingPlatformSystem.cs
* merchants returns + map update
* Update CP14StationEconomySystem.Price.cs
2025-05-29 00:22:47 +03:00
Nim
a1323c7b29
Tavernkeeper's Sandwich ( #1280 )
...
* burger
* Sandwich
* Separator
* CP14Sandwich
2025-05-26 12:53:07 +03:00
Nim
91cebc07c4
Merge pull request #1278 from Nimfar11/books
...
Books sprite
2025-05-26 12:52:58 +03:00
Deserty0
8e796053d4
fix ( #1309 )
2025-05-25 12:40:56 +03:00
Nim
51277446ef
Правка перевода RU ( #1302 )
...
* traslet fix
* fix
2025-05-23 11:03:59 +03:00
Alexsey Bezyuk
a73f8e3113
Seed sack and craft ( #1287 )
...
* seed_sack
* full seed sack
* seed sack sprite
* name and description
2025-05-21 12:41:22 +03:00
Nim
afa522cc7c
Перевод на RU ( #1285 )
...
* translate
* fix
* rev
* slime
* fix local
2025-05-21 11:50:42 +03:00
Ed
58edb8783b
test with joinqueue
2025-05-21 00:31:04 +03:00
Red
7b7a837cf8
City Gate fix + Comoss update ( #1289 )
...
* city gate fix
* Update comoss.yml
* fix
* Update migration.yml
2025-05-20 22:36:43 +03:00
Red
f4caea3c6c
Garbage delete ( #1284 )
...
* fuck this
* and this
* aaand this
* content fix
* Update base.yml
* Update physical.yml
* kill bob
2025-05-19 14:53:00 +03:00
Ed
0274826e32
Species free innate skill ( #1277 )
...
* innate free job skills
* returns species magic buff + unlock all skill
* Update tiefling.yml
* fix
2025-05-18 00:37:04 +03:00
Ed
23c9e11019
Blood moon part 2 ( #1272 )
...
* som tweaks
* fixing all
* bloodlust spell
* atatat
2025-05-17 14:12:49 +03:00
Ed
e0a4f5592f
Blood moon ( #1270 )
...
* some setup
* fix dayccle events, add basic gamerules
* carcat guidebook update
* pfpf
* wawa
* fnish
2025-05-15 17:32:26 +03:00
Ed
8c47af421f
balance pass
2025-05-14 18:22:05 +03:00
Ed
c2c66e77c1
Shrimp progression ( #1268 )
...
* Ore modifier category
* roundstart adventurer weapon equip
* forgot about guard
* Update adventure.yml
2025-05-14 14:22:33 +03:00
Ed
be495f274c
Skill progression system ( #1263 )
...
* delete skill trees
* Revert "delete skill trees"
This reverts commit 9d7fae73c4 .
* learning refactor
* UI tweaks
* sword mastery skill
* telegraphy
* rapier mastery
* research table ui
* finish studing
* polish UI researching
* pyrokinetic
* more skill tree working
* heat adapt
* alchemist and metamagic update
* skill multiple effects support + metamagic bugg manapool
* impossible 😢
* skimitar gaming
* skimidi
* blacksmithing branch
* remove research restrictions
* remove species magic buff
* fix loc
* Update thaumaturgy.yml
* pip
* Delete skill_tree.yml
2025-05-14 12:43:43 +03:00
Militore
aa2e080e31
Guard bell ( #1242 )
...
* add Guard Bell
* revert vanila changes, add same functionality
* revert more vanila changes, replace .ogg, fix locale and locale usage
* Update GuardBell.yml
* Update base.yml
* add attributions.yml for alerts
* try changing to proper license
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-05-09 15:07:05 +03:00
Nim
d8e360367e
Well and new bed, aristocratic cloak ( #1228 )
...
* well and bed
* aristocratic cloak
* fix
* GuardCommander
* fix2
* nop merchant
* bed resp
* fix well visual
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2025-05-06 09:47:46 +03:00
Nim
89c737f37d
Перевод на RU ( #1231 )
...
* translated
* end
* review desert
* review 2
* fix
2025-05-06 09:46:46 +03:00
Ed
aeedff5caa
Demiplane exploration map ( #1251 )
...
* dehardcode nodeTreeControl part 1
* finish
* demiplane map system setup
* link map entity with station data!
* random demiplane map generation
* redesign demiplane map node tree
* center
* map generate v2
* location generation
* modifier generation
* missing location icons
* ui polish
* data refactor
* fix line color
* ejectabling
* split demiplane component into two
* blocker attempt
* revoking
* fix frontier calculation
* dimensit
* demiplane core room spawning
* demiplane cool destruction
* Update round_end.yml
* progression works now!
* Update CP14NodeTree.cs
* Update CP14NodeTree.cs
* documentation pass
* fix abusing, some balance pass
* demiplane naming fix
* см
* location names
* delete old keys
* Update buy.yml
* Update migration.yml
* fix guidebook
* Update misc.yml
* Update misc.yml
2025-05-05 15:19:44 +03:00
Viator-MV
3bbf692da5
Ultraskeletom Revmech Update ( #1145 )
...
* help me
* reinforced swords
* skill tree
* fix
* T2 fix
* components
* fix 2
* fix
* halberd fix
* other variant
* recheck it please
* fix
* deskill
* deslikk++
* skel physical buffs
* bad fix
* fix
* extended life time
* fix
* fix
* fix
* heal from death
* sword fix
* fix
* try to fix
* valid crashout?
idk
* It's not my fault.
* fix
* fix
* fix
* review fix
* forgot
* fix
* ашч
* meh
* reequipment
* wrong agony
* fix
* gripfix
* fix
* looking for result
* coment remove
* some fixes
* ok
* aaaaaaaaaaaaaaaaa
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-05-03 16:51:25 +03:00
Ed
e792440c19
Gob hairs ( #1250 )
...
* renorma
* gobhairs
2025-04-30 22:14:13 +03:00
Tornado Tech
ad2fc18356
Dimensional ( #1140 )
...
* add: Temporamancy tree with new shadow swap spell
* feat: Increased tempo loadout to 2
* feat: Remove most popups from swap spell
* fix: Swap with no mob entities
* feat: Add CanCast to spell effect
* fix: Handeling cancaled event & swap state
* feat: Add UseCustomCastConditions
* feat: Add swap to magic shadow staff
* feat: Add tempo essence & magic type
* feat: Add Tempo type to all dimension spells
* fix: Magic shadow staff tempo manacost modify
* fix: Spell type local
* feat: Add touhou lore
* fix: Review
* feat: Add target dead block component
* feat: Remove checking access
* feat: Add RequireCanInteract
* feat: Remove essence
* fix: Review
* fuck
* fuck part 2
* Update Content.Shared/_CP14/MagicSpell/CP14SharedMagicSystem.DelayedActions.cs
* Update dimension.png
* minor nitpick
* fix
---------
Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com >
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2025-04-30 17:25:10 +03:00
Ed
c3b6938388
unicorns
2025-04-29 17:14:05 +03:00
Deserty0
8089be4596
Loc fix ( #1229 )
...
* fun
* Revert "fun"
This reverts commit 419b4e9e8f .
* fix
2025-04-27 13:11:23 +03:00
Ed
a1153843a2
Storage durability rebalance + Fuck nails ( #1225 )
...
* fix storage
* bye nails
* Update target.yml
* f
* Update migration.yml
* Update migration.yml
2025-04-26 17:20:52 +03:00
Ed
cff9dc6fcf
Wendigo renamed to Lurker ( #1213 )
...
* Добавлены изменения для создания пулл реквеста
* Update Step.yml
* rename!
* fix
* interrupting toggleable spells
2025-04-26 16:38:54 +03:00
ArZarLordOfMango
07132cdbd8
[Fix]Roof ( #1147 )
...
* roof
* why you dont work...
* fix and locale
* weh check
* Update no-roof-in-tile.ftl
* Update no-roof-in-tile.ftl
* Update roofs.yml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2025-04-26 15:23:11 +03:00
Ed
62cdf9e1c5
Bugfixes + QoL ( #1218 )
...
* fix keyring
* fix #1209
* fix #1116
* fix water, test reenable ambient loop
* recipe categories in workbecnhes
* Update CP14StoreWindow.xaml
* refactor: review
* Update CP14WorkbenchWindow.xaml.cs
* Update SharedCP14MagicEnergySystem.cs
* categorizize all recipes + some UI fix
* Update round_end.yml
---------
Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com >
2025-04-25 13:39:20 +03:00
Ed
4bb614981f
Keys & Locks crafting ( #1207 )
...
* keeye
* random locks for demiplanes
* blank keys, material keys
* craft blank keys
* key file
* fix skill tree UIScaling
* fix audio and sounds and prediction
* delete crowbar, merge its into pickaxe
* QoL key shaping
* lock introdusing
* QoL progress lockpicking
* examinable lock
* lock insert
* mithril lockkpick
* Update wall_dirt.yml
2025-04-24 17:10:52 +03:00