Ed
4f2eaef6c1
Revert "vladimirs rocks"
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This reverts commit b2c6a193fc .
2024-10-08 22:37:26 +03:00
Ed
9d7e042ddf
Revert "furnace"
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This reverts commit f378e4fb85 .
2024-10-08 22:29:15 +03:00
Ed
f378e4fb85
furnace
2024-10-08 14:04:24 +03:00
Ed
b2c6a193fc
vladimirs rocks
2024-10-08 13:56:40 +03:00
Ed
dc6d70b10e
iron and copper ore walls + procedural cave update
2024-10-08 13:29:07 +03:00
Ed
3ab1649992
anvil
2024-10-08 13:16:12 +03:00
Ed
d2c5aa74b4
Ritualizm ( #474 )
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* ritual cucumber setup
* entities requirements
* try graph???
* Revert "try graph???"
This reverts commit c90c6353cb .
* pipyau
* fixes
* yay, it works
* spawn effect
* regex lower message restrictions
* unique speakers support
* apply entity effect ritual
* ritual chalk
* Update SpawnEntity.cs
* ritual stability
* stability event
* add guidebook description to all ritual actions
* Readability added
* Update RequiredResource.cs
* finish describer
* clean up describer
* Update triggers.ftl
* cave ambient loop
* parry sound update
* rituals end start
* magic ambience add
* global sharedization
* Update phases.yml
* daytime requirement
* Update phases.yml
* start ritual
* fixes
* more ambient work
* rritual visualizer
* end ritual
* magic orbs!
* required orbs
* orbs design
* consume orbs
* setup neutral cluster triggers and edges
* listener proxy
* restucture graph
* fix time triggers
* healing cluster
* fixes
* Create CP14RitualTest.cs
* test errors for check test
* YEEEE
* Fuck triggers, its broken now, YAY
* triggers redo
* fix
* fix test
* Update CP14RitualTest.cs
* Update neutral_cluster.yml
* Update CP14RitualSystem.Triggers.cs
* clean up, documentation
* redo triggers again
* and another one
* species sacrifice trigger
* whitelist trigger
* fix
* describer refactor
* fix memory leaking + hyperlinks
* dd
2024-10-06 18:04:18 +03:00
Nim
a6532a2801
fix ( #480 )
2024-10-06 17:12:31 +03:00
Nim
98c921aa94
Zombie and old lamp ( #467 )
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* zombie
* fix
* spawner fix
* license
* woman parts
* male parts
* 122
* 123
* 124
* HideSpawnMenu
* damn
* requested
* fixxxx
* gooo
2024-10-04 21:24:17 +03:00
Nim
21ea4290a5
Paintings ( #479 )
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* oppa
* fix
* Update Resources/Textures/_CP14/Structures/Wallmount/wallmount_painting.rsi/meta.json
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-10-04 21:18:01 +03:00
Ed
c55241355e
Update wild.yml
2024-10-04 19:48:18 +03:00
Ed
35baaacbce
Blue amanita flower, mana potions! ( #478 )
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* merge bloodgrass and red flowers
* delete sprites
* add blue amanita sprites
* restruct alchemy reactions folders
* mana heal and damage reagent
* add gatherable to worldgen
* fixes
* Update sewing_table.yml
* Update Alchemy.xml
* Update Alchemy.xml
* Update migration.yml
2024-10-04 19:19:13 +03:00
Ed
ab1e071fdf
Merge remote-tracking branch 'upstream/master' into ed-03-10-2024-upstream
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# Conflicts:
# Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
2024-10-03 17:34:08 +03:00
Vasilis
bc76cd876f
Remove sentience from clean and medi bot ( #32383 )
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There is no point in these silicon being sentient, they have basically zero role play potential and are not meant to be controlled by players. The janibot can be played somewhat but at that point we have janitor borgs which are way better at this. You can only clean floors and even then it does a terrible job at doing that and only that. A player playing as a janibot will get bored quickly. No amount of RP will save you.
A player taking over a mediborg just makes it useless as you cant inject anymore. And again, medical borg. There's no point in adding the feature. It's too much work then its worth when we have borgs.
They don't have ghost role info for a reason. They are not meant to be played.
2024-10-03 03:32:10 -07:00
ArtisticRoomba
c68e5a667c
Various item contraband fixes ( #32614 )
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* fixes current contraband issues: xray cannon, hos's trench coats, stinger grenades
* yet another contraband addition
2024-10-03 12:01:58 +02:00
SpaceCat
b603233480
change sound ( #476 )
2024-10-03 09:28:50 +03:00
Pieter-Jan Briers
2d644095e3
Fix borg hands showing up in stripping menu ( #32606 )
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* Fix borg hands showing up in stripping menu
Borgs can't drop their items anyways, and the amount of hands borgs have causes the UI to just bug out.
* Add more checks
2024-10-03 02:11:56 +02:00
Pieter-Jan Briers
719f78956b
Disable bioluminescence plant mutations because it breaks the engine ( #32561 )
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No fun allowed
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-10-02 15:52:14 +02:00
deltanedas
8b14e2534d
fix instigator not existing ( #32597 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-10-02 13:44:11 +02:00
lzk
c55e311c7e
Cleanup pins.yml ( #32593 )
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* Cleanup pins.yml
* oh my
* forgor
2024-10-02 13:23:32 +02:00
lzk
edc83b2fab
cleanup and fix dinky star ( #32594 )
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* cleanup dinky star
* fix
* oh
2024-10-02 12:53:19 +02:00
Toly65
ea3b14faac
Bandaid fix to entityeffects on plant trays ( #32576 )
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prevented the bioluminescent and slippery effects from being applied to the plant (and thus the plant tray)
2024-10-02 11:37:49 +02:00
ArchRBX
dd12ac1f8a
MedTek Cartridge ( #32450 )
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* initial commit
* adds cartridge to cmo's locker
* tidies up yml, adds default scanner sound, makes it so the silent property silences the scanner sound too
* fixes ert medic pda not having it preinstalled
* adds attribution
* removes redundant dependencies
* fix agent pda
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Co-authored-by: archrbx <punk.gear5260@fastmail.com >
2024-10-01 23:17:57 -07:00
TakoDragon
542817807d
Red circuit floor ( #32557 )
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* red circuit added
* index colour begone
2024-10-01 23:35:48 -06:00
TakoDragon
936917cd05
Hydroponics doors ( #32575 )
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* spriting done
* yml hydro updates
* Named wrong thing and forgot it inherets
2024-10-01 23:33:35 -06:00
slarticodefast
360585276d
fix voice mask chameleon menu ( #32546 )
2024-10-01 21:22:09 -06:00
TakoDragon
23f4bc1d7a
Gay Boykissers ( #32584 )
2024-10-01 23:07:48 +02:00
BramvanZijp
f79de12509
Prevent borgs from being able to be briefly toggled off. ( #32485 )
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* Prevent borgs from being able to be briefly toggled off.
* Use the pre-existing component instead of making an unneccesary duplicate.
2024-10-02 01:13:59 +10:00
Jaraten
6c08ca60f3
frame & table ( #464 )
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* frame & table
* rem superfluous sprite
* merge conflict
* duplicate_ID
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-10-01 16:32:14 +03:00
ScarKy0
ba68fb2ddb
Update binary key to use AI icon ( #32327 )
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* Init
* uplink icon
2024-10-01 14:03:37 +10:00
Golinth
3b682d4d68
Added Firebots - Real ( #32482 )
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* Add Firebots
Had to add OnActivateInWorld to the spray system to get the bot to work. Checks for the flammable component and if the onFire boolean is true.
* Make SpraySystem actually use useDelay
got rid of that TODO
* Added firebot speech
Fire detected!
2024-09-30 20:13:16 -07:00
kosticia
5681db31a9
Changing the thief's objective to stealing ID cards. ( #32411 )
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* Changed thief ID objection
* Update Resources/Prototypes/Objectives/thief.yml
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-10-01 00:40:31 +02:00
pofitlo
bad7359aeb
Add camera bug ( #30250 )
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* Add camera bug
* Update camera_bug.png
* fix
* change
* Update Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/camera_bug.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Resources/Prototypes/Catalog/uplink_catalog.yml
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-10-01 00:24:36 +02:00
pofitlo
2f286afd95
Syndicate business card ( #32162 )
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* add card
* Update Resources/Locale/en-US/paper/syndicate-business-card.ftl
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
* fix
* Update Resources/Prototypes/Entities/Objects/Misc/business card.yml
Co-authored-by: Эдуард <36124833+Ertanic@users.noreply.github.com >
* add logo
* swap the "funny 'c'"
* improve logo (a little) and also fight with the funny 'c'
* fix
* oh... i think... mabe i done with this?...
* add
* smaller cards
* fix
* Update synicate_card.png
* fix typo
* fix
* fix
* Update Resources/Prototypes/Entities/Objects/Misc/business_card.yml
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Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
Co-authored-by: Эдуард <36124833+Ertanic@users.noreply.github.com >
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-09-30 22:44:44 +02:00
BramvanZijp
38f59d2038
Swap the advanced tool borg modules omnitool for jaws and a power drill ( #32487 )
2024-09-30 19:38:22 +02:00
qwerltaz
bc059f0b6d
AI can use fire alarm ( #32467 )
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* ai can use fire alarm
* ai wire
2024-09-30 11:56:05 +02:00
Ilya246
4aed728207
make conveyor belt assemblies cheaper ( #32444 )
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cheapening
2024-09-29 17:18:09 +02:00
Ed
3f94c73bdb
Magic update ( #473 )
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* magic system update
* fix
2024-09-29 16:44:17 +03:00
ArtisticRoomba
1dc9541aed
Fixes HoS's energy shotgun not being marked as restricted contraband ( #32521 )
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* the 12^21th contraband marking fix
one step closer to release
* sometimes you just make mistakes
2024-09-29 14:22:57 +02:00
Ed
4cd9e41469
Mist + Lampposts ( #472 )
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* lamppost
* mist weather
* maps update
* Update weather.yml
* Update meta.json
2024-09-29 13:07:30 +03:00
Ed
4d9e657f6f
Split decal cleaner into Broom + Max Gab papers and hair ( #470 )
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* add broom
* water fix
* new hair
* paper added
* feather pen
* some unfinished inkwell
* inkstorage
* Update meta.json
* fixes
2024-09-29 11:02:39 +03:00
Ed
0dc7982109
Footprints + Mop + Force undersky liquid evaporation ( #469 )
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* all evaporation under sky
* footprints system
* puddle footprints
* split to holder and trailer
* mop added
* mop finish
2024-09-28 18:09:30 +03:00
Futuristic-OK
a371de16d3
Some new hairstyles! ( #31010 )
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* Add files via upload
png of hairs
* Update meta.json
hairs meta
* Update human_hair.yml
hairs yml
* Update human-hair.ftl
hairs named
* second try
* fix meta
* Add files via upload
* Add files via upload
fix again
* Add files via upload
again again
* Add files via upload
again again fix again
* Add files via upload
i hate yourself
* Add files via upload
fixxxxx!
* Add files via upload
aaagaaaaiiin
* dd
dddddd
* Add files via upload
fix again
* Add files via upload
ddsdssddssddsdsds
* Update human-hair.ftl
* Update human-hair.ftl
screw this im just going to update it myself
webops time
* Update human_hair.yml
* Update meta.json
* Rename capsdaughter.png to longbow.png
* Rename artist.png to shaped.png
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Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com >
2024-09-28 16:07:51 +10:00
Ed
dca61c009d
2 new Lobby image, some bugfix ( #468 )
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* +2 lobby screens
* Update goblin.yml
* workbench recipes remove nesting
* tips update
* Update sewing_table.yml
2024-09-28 01:29:02 +03:00
deltanedas
7d4ea967e0
remove thief figurine objective ( #32413 )
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* make figurine objective just 1
* remove the objective entirely
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-27 21:04:22 +02:00
LittleNorthStar
bbf84d0346
Feature/grey trenchcoat for detective loadout ( #32380 )
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* Detective grey coat available in loadout
* Revert "Detective grey coat available in loadout"
This reverts commit 3697e15518b300cbc110872dc92d7905b7ef2605.
* Reapply "Detective grey coat available in loadout"
This reverts commit 8e5f43a035d70a7076ba26d43ed683b135af1d99.
* Hoping I got this right?
* Fixing a oversight
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-09-27 12:03:54 +02:00
Ed
b9e90f50ca
nospawn
2024-09-27 10:35:21 +03:00
Ed
1df3ed177b
Merge remote-tracking branch 'upstream/master' into ed-27-09-2024-upstream
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# Conflicts:
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
2024-09-27 10:22:05 +03:00
august-sun
b9b0c10361
Fixed collision for gas and volumetric pumps ( #32471 )
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Removed BaseMachinePowered from Gas and Volumetric pumps
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com >
2024-09-27 15:49:20 +10:00
Ed
c2704165d3
Loadout update ( #461 )
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* some full species sprite
* floral wreath
* alchemist cloak, loadout restruct
* giant head clothing refactor
* Update entities.ftl
* backpacks loadout! yay
* trinkets
* Update general.yml
* oopsie
* Update general.yml
* fixes
* Delete test-ship.yml
2024-09-27 00:36:09 +03:00