Nim
fed38041e0
pie pumpkin ( #841 )
2025-02-05 22:39:30 +03:00
Nim
bf46e6b5e8
Smoking pipe new ( #823 )
...
* pipe
* fix delayed smoke ignition
* sage
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2025-02-05 17:44:34 +03:00
Nim
4becbd2c12
Frogs ( #831 )
...
* frogs
* uee
* yep
2025-02-05 10:51:50 +03:00
Ed
a6262a471d
Resprites + Satchels ( #834 )
...
* magic essence experiment
* demiplane key resprite
* some resprites
* guard commander cape
* vat and cauldron resprite
* flint resprite
* satchels!
2025-02-02 03:29:55 +03:00
Ed
8e1d310a8e
Guildmaster YML implementation + Clothing pack ( #832 )
...
* banker clothing resprite
* dinazewwr
* commandant cape resprite
* guildmaster cloak
* Guildmaster loadout
* guildmaster job icon
* key locks work
* map update
* guildmaster keys
* guildmaster stamp
* update guildmaster house
* track demiplanes
* player death track
* localization
* guildmaster objective
* Update empire_orders.yml
* fix
* fix map
2025-02-01 17:52:01 +03:00
Ed
3f70d8600c
Fixes ( #824 )
...
* delete round seed
* delete worldEdge locale
* Update CP14BiomeSpawnerSystem.cs
* nails to 50 max stack
* wood planks stack increase
* flora material stack edit
* Update EntityTest.cs
* Update EntityTest.cs
2025-01-31 18:24:54 +03:00
Ed
b3eed32588
Workbench Refactor ( #826 )
...
* Workbench refactor
* fixes
* update all recipes protos
* scrap resprite
* scrap melting
* scrap weapon drop
* demiplane loot update
* weapon parts melting
* fix
* boilerplate
* material localization
2025-01-31 14:47:51 +03:00
Ed
8c42cdbbdf
Stackable ore ( #820 )
...
* ore stacks
* Update ores.yml
2025-01-30 13:48:42 +03:00
Ed
42627a0c33
Random content ( #815 )
...
* demiplane crystal sprite update
* fix demiplane astral haze vanilla
* fix infinity money stacking
* rabbits outbreak!
* fix meta
* fix rga
* fix CLRF
* move subterranean leap action to actions folder
* Update audio.yml
* Update natural.yml
* restore lzk commit
* fix endscreen text
* fix goblin displacement, fix #809
* Update kudzu.yml
2025-01-28 13:04:10 +03:00
Ed
af182db79e
Another assets relicense ( #814 )
...
* TheShuEd assets relicensing
* Max Gab mass relicensing
* omsoyk mass relicensing
* Prazat mass relicense
* Jaraten mass relicensing
* Update meta.json
* jaraten part 2
* finalize
* validation
* unrelated fixes
* Revert "jaraten part 2"
This reverts commit b39ee0cdb9 .
* Revert "Jaraten mass relicensing"
This reverts commit 44febae380 .
* Revert "validation"
This reverts commit 3d2f388f47 .
* Revert "finalize"
This reverts commit 775f21a18d .
* final fix
2025-01-27 16:03:13 +03:00
Nim
918c7d1e3b
Pies ( #794 )
...
* pie
* qwe
* recipe
* Solution
* dough
* some tweaks
* fix crafting bugs
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2025-01-25 14:40:16 +03:00
Ed
fb604d1e08
fix CLA licensing
2025-01-24 22:02:46 +03:00
Ed
cc7fadf45f
fix
2025-01-23 00:05:21 +03:00
Ed
2962085b9a
Modular hammers ( #792 )
...
* modular hammer
* QoL modular assemble
* remove gattle big hammer
* crossbow crafting
2025-01-22 23:53:36 +03:00
Ed
1bffc4b6aa
Merge pull request #784 from Nimfar11/bow-and-quiver
...
Bow and sprite quiver
2025-01-22 14:31:42 +03:00
Nim
988ab82208
Apple ( #787 )
...
* bread
* apple
* sprite
* no bread
* eee
2025-01-22 00:06:31 +03:00
Ed
ca1281fcb3
Merge branch 'master' into bow-and-quiver
2025-01-22 00:01:44 +03:00
Ed
312f2ae14c
Великая жарка мяса ( #788 )
...
* temperature transform
* Update CP14TemperatureSystem.cs
* fix heating entities
* cooking!
* fix cooking
* aaa
* foodsequence remove
* fix
* fix
2025-01-21 23:03:50 +03:00
Nimfar11
b19b5c9bb6
bow and quiver
2025-01-20 03:45:37 +02:00
Nim
ca23fddd8a
Lyre and flute ( #759 )
...
* music
* fix desc
* Update T1_fire_rune.yml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2025-01-17 01:26:39 +03:00
Ed
cf41cabcea
Remove OP ( #757 )
...
* remove outdated content
* Update migration.yml
* Update twoHandedStaffs.yml
2025-01-14 14:36:10 +03:00
Nim
2644fe26ea
Ashes and Russian translation edits with a couple of minor fixes ( #735 )
...
* ash++++
* fix
* по запросу
2025-01-13 23:01:34 +03:00
Ed
0af7a7ec64
Alchemist content ( #718 )
...
* reinforced vials
* glass recipes
* roundstart alchemist potions
2025-01-10 16:17:32 +03:00
Ed
c41927cdf2
Bugfixes ( #716 )
...
* job localization fix
* Update job.ftl
* metall scraps
* tomato seeds craft
* fix #105
* health alerts fixed
* bucket size fix
* hat fix
2025-01-09 22:28:39 +03:00
Ed
be3064b99c
Modular sprites auto coloring ( #697 )
...
* axe and dagger update
* more blade processing
* shovel and sickle
* sword
* gardes
* grips
* modular presets
* blade material modifiers
* modular spear blade
* balance sharp garde, add sturdy garde
* Update sturdy.yml
2025-01-05 04:01:31 +03:00
A.Ne.
57a795261f
mithril and lucens modular parts ( #682 )
...
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-12-15 22:40:05 +03:00
A.Ne.
f655f74b03
mithril and lucens ( #660 )
...
* mithril and manarium
* Rename manarium to Lucens
* pointlight to tree
* lucens tile
* Update trees.yml
* logs sprite
* Update trees.yml
* delete acacia tiles, recolor lucen example
* tiles new palette
* Update ores.yml
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* tiles update
* Update tiles.ftl
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-12-15 12:53:31 +03:00
Ed
58269bb65e
Snowballs ( #677 )
...
* snowballs
* biome update
* fixes
2024-12-14 14:57:15 +03:00
Ed
d7d0977eb6
New year preparation ( #674 )
...
* garland
* presents filter
* vladimirs weather
* snowed tilebrick
2024-12-14 01:01:36 +03:00
Ed
5384adb2b3
Blacksmith again ( #652 )
...
* golden and copper sword
* copper sickle
* maces
* shovels
* modular axes
* fixes
2024-12-09 00:40:27 +03:00
Ed
61454e351c
Another blacksmith minor update ( #648 )
...
* modular golden sickle
* anvil and furnace resprite
* Update comoss.yml
2024-12-08 14:17:48 +03:00
Nim
417668b88b
Crayon ( #634 )
...
* crayon
* add crayon into loots
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-12-07 00:50:54 +03:00
Ed
64df860b50
Salary for the guards ( #631 )
...
* public API
* salary init
* salary finish
* Update entities.ftl
* Update salary.yml
2024-12-06 00:59:37 +03:00
Ed
304e1a268a
Balance pack ( #628 )
...
* map fixes, move crystalls from houses into startgear
* fix lock types
* fix item throwing, reduce lock powers, add lockpick into anvil
* new store positions
* restruct swords
* nerf skeleton, bone halberd
2024-12-05 00:29:14 +03:00
A.Ne.
e6a6900719
Prototypes for Guard ( #616 )
...
* Prototypes for Guard
* imperial laws
* merge
* yml clean up
* flags + change in imperial laws
* map update
* guard clothing resprite
* cool guard helmet
* guards grip and halberd
* fill cabinets, add guard commander stamp
* key and keyring fix
* Update arenas.yml
* Update migration.yml
* tapestry fix
* guidebook spacing
* Update meta.json
* add bold tags
* Update flags_wallmount.yml
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-12-04 18:11:33 +03:00
Ed
f6630e1ec9
Key distribution system ( #625 )
...
* data restruct
* yay
* Update arenas.yml
* fixes
* auto labeling
* shuffle
2024-12-03 12:34:07 +03:00
Ed
7e6e4709c4
Ed 01 12 2024 rapier ( #623 )
...
* Rapier blade
* file restruct
* golden garde
* iron sharp garde
* copper garde
2024-12-02 00:08:23 +03:00
Ed
c6ac192dfb
Gold & Copper modular parts 1 ( #621 )
...
* gold & copper daggers
* copper and gold short grip
* gold & copper grips
* golden pickaxe
* copper pickaxe
* Update anvil.yml
2024-12-01 20:11:59 +03:00
Ed
109edeb4b5
Modular weapon crafting WIP ( #611 )
...
* data initalizing
* modular assembling
* grips and blades sprites
* first prototypes
* jewerly decoration
* disassemble modular weapon
* grip start stats
* blade modifiers
* inhand sprites generation
* resprites inhand, add sickle, add attempt modify size
* auto inhand sprite parsing
* icon default parsing
* spear blade
* mace ball
* sword blade
* sharedization + autonetwork hotswipe
* wielding sprite support!
* iron long grip
* wielded sickle, fix ERROR sprite if state not added
* Update grips.yml
* wielded spear + ruby rework
* wielding damage bonus modifier
* modular size fix
* fix storedOffset rotation
* parts offset
* fix inheriting modifiers
* some bugfix and balance tweaks
* DPS Meter
* fix dividing by zero
* rebalance
* replace baseknife to modular knife. Delete ice knife spell
* sickle and mace modular replace
* modular spear & sword replacement. add wielded icons
* Update CP14DPSMeterSystem.cs
* back to serverization
* grip disassemble drop again
* clothing sprite generation code
* back slot long grips and mace
* remove jewerly slot, add more clothing states
* finish clothing states
* shovel modular
* YEEEEE
* anvil modular craft
* bugfixes
* more integration check fixes
2024-11-29 01:31:42 +03:00
Ed
897a9cf683
localization sync ( #597 )
...
* localization sync
* init
* Update entities.ftl
* внезапный респрайт лома
2024-11-24 14:33:02 +03:00
Ed
548433baca
Torch craft ( #603 )
...
* fix
* Update crates.yml
* loadout torch, flint craft workbench
2024-11-21 22:48:14 +03:00
Ed
96fc06a443
Fire update ( #602 )
...
* fire spread fixes and optimization
* fix liquid drops nefty and suffix
* some sharedization
* melee fire extinguish
* clean up fireSpread system
* caution popup
* cuffable zombies
* fix zombie AI
* lighter
* torch integration attempt
* fix torch igniting
* yml tweaks
* bonus flammable damage
2024-11-21 22:01:14 +03:00
Ed
e79b046c4a
Magic redesign ( #594 )
...
* water spell textures
* water creation spell
* mana consume, and mana glove
* remove mana transfer ring
* Update migration.yml
* copy Wizden loadout PR
* add sprite component to all spells
* spell dummy loadouts
* delete spell traits
* really give spells from loadouts
* update crates fill and demiplane spawners
* beer creation spell, fix passivedamage
* Update PassiveDamageSystem.cs
2024-11-20 00:23:44 +03:00
Ed
d67f7619c4
Edgefication ( #590 )
...
* bloat
* bloat 2
* bloat 3
* final bloat
* Update icon.ico
* Create integration_test_run.bat
* Arggh
* Disable some tests
* revert roomfill clearexisting changes
2024-11-18 14:40:52 +03:00
Ed
5bcc378bbe
Clean up, increase build stability ( #583 )
...
* Update base.yml
* bandit -> sociopath
* some fixes
* syringe
* vaults
* Update ContentAudioSystem.CP14AmbientLoop.cs
2024-11-13 17:56:07 +03:00
Ed
84e07c1ded
Next spellStorage experiment ( #572 )
...
* scroll spells
* refactor magic system
* Update spawners.yml
* safe use
* Update magic-spells.ftl
* fix magic containers
* fix mole
* all scrolls
* remove shadow step ring
* fix scrolls
2024-11-10 16:15:08 +03:00
Ed
c8ab937cf0
Spell scrolls ( #571 )
...
* scroll spells
* refactor magic system
* Update spawners.yml
* safe use
* Update magic-spells.ftl
2024-11-09 17:55:16 +03:00
Nim
e062d386fc
Herbal bandages and gauze ( #545 )
...
* gauze and bandage
* fix
* spawn
* dele
* doAfter buff
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-08 09:26:31 +03:00
Ed
87dc3f9fa5
Order board ( #546 )
...
* orders board! work for the Witcher
* stamps
* wtf
* Update closets.yml
2024-11-08 00:10:59 +03:00
Ed
b5df675187
Spellcaster slowdown, mole nerf, new shoulder slot, healing staff ( #538 )
...
* healing staff sprite
* new back slot and move all big things to whis slot
* replace ring to staff
* caster sowdown! Mole rebalance
* loadouts fix
* fix weapon rotation
* Update spawners.yml
2024-11-05 19:05:40 +03:00