Commit Graph

2971 Commits

Author SHA1 Message Date
Ed
655cba7674 April 2025 fool (#1109)
* Новый геймплей кузнеца и алхимика (#1084)

* anvilvat

Vat is now anvil

* deleted layers

* я даун

* тесты скажите что не так

* fuck documentation

* finally ok

* Alloys

* test not give up

* fix tests mk2 and anvil rename

* anvilgril

* FUCK TABS

* cattle

* meow

* the чистка

* armor

* fuck

* Update tags.yml

* ДА КАК ЭТО Я ВООБЩЕ БЛЯТЬ МОГ СДЕЛАТЬ НАХУЙ

* garde

* yes

* сохранить забыл

* голова потекла

* упс

* b

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Viator's april fools (#1091)

* uno reverse

* comos!

* desery special

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* [April Fools] Mob Pumpkin King!!! (#1092)

* MobPumpkinKing

* generation

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* asdsasdd (#1110)

* wait what???

* some fixes

* Поправка локализации на завтра (#1108)

* локаль

* упс

* Create TOPSECRET.xml

* Update entry.yml

* Update TOPSECRET.xml

* ч

---------

Co-authored-by: Deserty0 <86846189+Deserty0@users.noreply.github.com>
Co-authored-by: Viator-MV <egor44148@gmail.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
2025-04-01 00:05:46 +03:00
Ed
edc67dd280 Storm nerf (#1107)
* weather lightning nerf

* port storm weather to gamerule events

* fix
2025-03-31 23:46:21 +03:00
Ed
41433d1414 Merge pull request #1100 from crystallpunk-14/ed-311-03-2025-upstream-2
Stable upstream sync
2025-03-31 13:15:22 +03:00
creamybag
4d1094cd6b scars (#1094) 2025-03-31 13:05:03 +03:00
Nim
2e85ac0263 Magic damage (#1047)
* magic damage

* mana-healing potion

* slimes

* ManaDepletion

* Examinable

* color
2025-03-31 13:03:42 +03:00
Ed
9d6e023bd0 Merge remote-tracking branch 'upstream/stable' into ed-311-03-2025-upstream-2
# Conflicts:
#	Content.Client/Administration/AdminNameOverlay.cs
#	Content.Client/Administration/UI/Bwoink/BwoinkControl.xaml
#	Content.Client/Guidebook/Controls/GuideReagentReaction.xaml
#	Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs
#	Content.Client/SubFloor/SubFloorHideSystem.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Server/Antag/AntagSelectionSystem.cs
#	Content.Server/Cloning/CloningSystem.cs
#	Content.Server/GameTicking/Rules/Components/ParadoxCloneRuleComponent.cs
#	Content.Server/GameTicking/Rules/ParadoxCloneRuleSystem.cs
#	Content.Server/Roles/ParadoxCloneRoleComponent.cs
#	Content.Shared.Database/LogType.cs
#	Content.Shared/CCVar/CCVars.Interface.cs
#	Content.Shared/Cloning/CloningEvents.cs
#	Content.Shared/Cloning/CloningSettingsPrototype.cs
#	Content.Shared/Humanoid/NamingSystem.cs
#	Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
#	Content.Shared/Light/Components/SunShadowCycleComponent.cs
#	Content.Shared/Storage/StorageComponent.cs
#	Resources/Changelog/Admin.yml
#	Resources/Changelog/Changelog.yml
#	Resources/Credits/GitHub.txt
#	Resources/Locale/en-US/paradox-clone/role.ftl
#	Resources/Maps/bagel.yml
#	Resources/Maps/loop.yml
#	Resources/Prototypes/Chemistry/mixing_types.yml
#	Resources/Prototypes/Datasets/Names/last.yml
#	Resources/Prototypes/Entities/Effects/puddle.yml
#	Resources/Prototypes/Entities/Mobs/Player/clone.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Objects/Deliveries/deliveries_tables.yml
#	Resources/Prototypes/Entities/Objects/Devices/pda.yml
#	Resources/Prototypes/Entities/Objects/Tools/handheld_mass_scanner.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/Objectives/paradoxClone.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Textures/Clothing/Eyes/Glasses/jensen.rsi/equipped-EYES-arachnid.png
2025-03-31 12:41:37 +03:00
Ed
011e90a5d1 Weather gameplay effects (#1089)
* pipa

* Weather effects

* Weather in demiplanes!

* demiplane enter roofs

* Demiplane ruins

* Update weather.yml

* Update paper.yml

* Update paper.yml
2025-03-30 17:27:05 +03:00
Ed
abdd46c7d5 Random bugfixes and balance (#1088)
* shared magic energy examine

* fix #1067

* fix #984

* nerf slimes

* fireSpread nerf

* slimes demiplane examine + remove whistler
2025-03-29 22:08:58 +03:00
Ed
fddbb010cf Skill requirements (#1085)
* prerequites refactor

* tiefling only spells

* metamagic update

* sort trying

* goblin speed port
2025-03-29 16:50:14 +03:00
slarticodefast
7c44038f63 Add paradox clone to admin antag control (#36105)
* make paradox clone receive the original's objectives

* antag control verb

* rename verb
2025-03-27 10:04:25 -07:00
Ed
1e36a61339 Skill progression system [Draft] (#1056)
* fuck all

* clean up

* remove knowledge books

* Update base.yml

* cl

* fix #991

* fix

* Update subgamemodes.yml

* manual migration + recipes fix

* Update comoss.yml

* setup data

* setup skills systems

* more blacksmithing skills

* Update base.yml

* Create CP14SkillEffectAction.cs

* skill button returns

* base graph UI window

* skill tree drawing

* UI improve

* pyro setup

* skill trees selection, dragging control

* refactor skill system: rename Skills to LearnedSkills, add experience tracking and learning logic

* Create available.png

* skill description generation setup

* auto parsing skill names and descriptions

* Hydrosophistry

* water light fire and metamagic ported to skill tre

* ice dagger spell returns

* Update ice_dagger.yml

* delete old files

* Update modular_garde.yml

* ice arrow spell

* link graph with parallax

* show experience counter

* polish

* puf

* p

* pipap

* finally ready to merg?

* fix

* fix 2
2025-03-27 17:20:20 +03:00
creamybag
6a6350a827 Blacksmith's gloves (#1045)
* gloves

* fix
2025-03-27 17:02:52 +03:00
slarticodefast
9ff43f344e Show paradox clones in deadchat (#35940)
show clones in deadchat
2025-03-26 16:30:14 +01:00
Velcroboy
b7b3167302 Add smuggler stashes (#19460)
* Add smuggler stashes

* Prevent anchor/collision test fail

* Enabled = false

* Oops, missed one

* NYAH!1984

* Split/Rebalance loot pools and fix test fail

* Errg, still with the canCollide thing

* Removed notes, additional balance tweaking, removed some blank lines

* Replace generator IDs

* Adjust briefcase fill

* Node moved

* Use noSpawn

* Goldschlonger

* Adjusts fills for grid-inv

* Replace removed items

* Replace removed items part 2

* Add empty satchel to clothesmate contraband inventory

* Merge master and switch spawning to roundstart event

* Cleaned up and converted to entity spawn tables + Added funny clown satchel

* Adds comp to prevent stacking bags

* Inital cleanup

* More changes

* ff

* Some fixes but yaml needs to be organized and a few bugs remain

* Final fixes

* Cleanup

* good

* One more

* minor tweaks

* Rename

* Combine dupe fields

* address review

* review

* make linter happy

* names, contraband status

* uplink

* small bugfix

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-03-26 16:20:15 +01:00
Errant
2f30fe3ceb adminnotes command cleanup (#36086)
localize adminnotes command, autocomplete
2025-03-25 22:42:17 -07:00
Errant
c82d531a8f Admin Overlay stacking and ghost hiding (#35622)
* ghostbuster mouse and overlay stacks

* variable adjustment

* use map coords for distance check

* vertical stack ordering, and cvars

* skreee

* fix stack merge 'sidedness' issue

* overlays no longer try to stack to overlays at the wrong coordinates

* options slider for stack merge distance

* admin option sliders for ghost fade/hide

* Update AdminOptionsTab.xaml.cs

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-03-25 21:15:22 +01:00
TheProNoob678
098e594161 A Bunch of New Figurine Voicelines (#36039)
* Add a bunch of figurine voicelines and reduces delay

* Added footsoldier figurine voicelines

* Fixed voiceline count.

* Fixed Queen Xeno figurine formatting issues

* Fixed my terrible fucking grammar
2025-03-25 21:14:34 +01:00
Pieter-Jan Briers
290bffceec Make pow3r validation logic available on release (#36075)
I want to run this on live servers. It's behind a power_validate command, it still doesn't automatically get ran outside debug otherwise.
2025-03-25 10:02:39 -07:00
Errant
72141abf8a Admin playerlist antag presentation rework (#35538)
* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player

* fix(src): Add configure classic admin owerlay

* fix

* antag status indication rework

* the cvars are free, you can just take them

* update playerlist on cvar change

* more overlay options

* tweak(src): Use _antagLabelClassic and tweak style

* tweak(src): Add config display overlay for startingJob and playTime

* tweak(src): Vector2 is replaced by var

* tweak(src): return to the end of the list

* add new option checkboxes

* passing ConfigurationManager through constructor, some format changes

* made sorting values more futureproof

* comments

* labels

* no point commenting this out when the overlay stack PR will uncomment it again anyway

* sorting prototype

* localize symbols because why not

* symmetry

* Revert "localize symbols because why not"

This reverts commit 922d4030300285a45777d62fcfd9c74b25fe7a60.

* layout and formatting stuff

* fix errant space

---------

Co-authored-by: Schrödinger <132720404+Schrodinger71@users.noreply.github.com>
2025-03-25 17:03:59 +01:00
creamybag
ee2846613a guildmaster's rapier (#1070) 2025-03-25 17:47:44 +03:00
Nim
b2095a01cc Trade orders (#1037)
* orders

* sprite

* fix orders

* different

* layers

* scrolls

* flora

* loot

* groups

* entity-group

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-03-24 17:15:44 +03:00
Nim
44b775b308 Request editing (#1063)
* request editing

* skeleton

* no bank

* job
2025-03-24 17:07:48 +03:00
Ed
2dbc3e7a4d Back to Ru CBT + Bugfixes (#1065)
* Update Dev.toml

* fix #1059

* fix #1061

* fix #1060

* fix #1058
2025-03-24 17:06:09 +03:00
ArZarLordOfMango
28d30571ca locale-fix (#1055) 2025-03-23 16:28:54 +03:00
Ed
29278ca98b localization (#1054) 2025-03-23 15:00:18 +03:00
Viator-MV
9c5662d7f5 Skeleton upgrade (#1053)
* skeleton upgrade

* armor upgradde

* skelute

* true, not real

* fix
2025-03-23 14:27:14 +03:00
Ed
eaf9c009c1 Slimes mob (#1049)
* import sprites

* pipia

* 3 slime types

* Delete generic_magic_effects.yml

* Update scrolls.yml

* demiplane integration

* Update fire.yml

* Update crystals.yml

* local

* Update fire.yml

* fix AI stuck

* Update base.yml

* loot

* Update mobs.yml
2025-03-23 14:14:08 +03:00
beck-thompson
97d0f14dae Predict pipe anchoring and unanchroing (#35977)
* yay prediction

* Added cool popups

* bruh

* this is better!
2025-03-21 12:43:35 +03:00
SlamBamActionman
85a6ac90ba Add stamina and mob damage playtest modifiers (#35599)
* Add stamina and mob damage playtest modifiers

* Fix typo

* Add FTL

* Review fixes

* Update Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-21 00:01:35 +01:00
SlamBamActionman
43d08100b9 "New player" admin logging improvements (#35961)
* Initial commit

* Adjust a whoooole bunch of logs

* Also spears

* Track going crit

* Review fix

* Review fixes
2025-03-20 20:56:51 +01:00
Errant
ba56fe8ebc fix uncuff popups (#35743)
* fix uncuff popups

* them too
2025-03-19 19:15:44 -07:00
Tayrtahn
e2097d473c Fix strip menu revealing true identity (#35862)
* Fix strip menu revealing true identity

* Ghosts don't see through identity
2025-03-20 02:44:01 +01:00
Nim
08bc5289cd Перевод на RU (#1034)
* translated 3

* fix

* fixxxx

* c

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-03-18 09:15:33 +03:00
Nim
eef078111d bone mask and armor (#1025)
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-03-18 09:13:52 +03:00
Ed
0a46df78ea Upstream sync (#1035)
* Add new implants to deimplant list (#35563)

Initial commit

* Doxarubixadone Description Fix (#35568)

Changed medicine.ftl for Doxa.

* Reptilians Can Eat Chicken Nuggets (#35569)

Added meat tag to misc.yml for chicken nuggets.

* Automatic changelog update

* Unheck Admin Smites (#35348)

* Fix admin verb names

Fixed admin verb names.

* Add antag verb names

* Adjust antag verb icons

* Amber Station - A Couple Changes (#35548)

* [ADMIN] Minor Refactor AdminNameOverlay (#35520)

* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player

* fix(src): Add configure classic admin owerlay

* fix

* tweak(src): Use _antagLabelClassic and tweak style

* tweak(src): Add config display overlay for startingJob and playTime

* tweak(src): Vector2 is replaced by var

* tweak(src): return to the end of the list

* Automatic changelog update

* Wizard PDA (#35572)

* wizard PDA

* colour change to brown

* Automatic changelog update

* Increase line spacing of the admin overlay (#35591)

line spacing

* make slime hair less transparent (#35158)

* blabl blump or something

* +0.3

* blimpuf

* Automatic changelog update

* Fix being able to write on/stamp/fax paper scrap (#35596)

* init

* item

* requested changes

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Changed Pride to Hubris in ion_storm.yml (#35602)

Update ion_storm.yml

* Sentry turrets - Part 3: Turret AI (#35058)

* Initial commit

* Updated Access/command.yml

* Fix for Access/AccessLevelPrototype.cs

* Added silicon access levels to admin items

* Included self-recharging battery changes

* Revert "Included self-recharging battery changes"

* Addressed reviewers comments

* Additional reviewer comments

* DetGadget Hat Revitalization (#35438)

* DetGadget Hat

* uh... half-assed item description

* Reduce hat range to one tile, you have to stand on someone to steal their hat items

* Fix Integration Errors

* Only the wearer can access voice commands

* init work - handscomp is unable to be pulled

* second bit of progress

* basic working implementation

* nuke storageslots and add adminlogging

* disallow trolling nukies or hiding objective items

* remove unnecessary tags additions

* finish nuking unused tags

* death to yamllinter

* int tests be damned

* milon is a furry

* address review

* upd desc

* address reviews part 2

* address more reviews

* remove unused refs

* fix order of dependencies

* add ShowVerb to SharedStorageSystem.cs

This will allow or disallow showing the "Open Storage" verb if defined on the component.

* orks is a nerd

* add proper locale, fix adminlogging

* orks is a nerd 2

---------

Co-authored-by: Coenx-flex <coengmurray@gmail.com>

* Automatic changelog update

* Fingerprint Reader System (#35600)

* init

* public api

* stuff

* weh

* Remove cellular resistance for slimes (#35583)

* Remove cellular resistance for slimes

* Update guidebook

* Automatic changelog update

* Give the station map inhand sprites (#35605)

map has inhands

* Reagent guidebook reactions UI dividers (#35608)

* Update GuideReagentReaction.xaml

* Update Content.Client/Guidebook/Controls/GuideReagentReaction.xaml

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Update Content.Client/Guidebook/Controls/GuideReagentReaction.xaml

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* fix cluwne pda pen slot (#35611)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Revert "Make radioactive material radioactive" (#35330)

* Automatic changelog update

* Predict vending machine UI (#33412)

* Automatic changelog update

* #32209 changelog (#35619)

Since it was merged into staging no changelog was made, but we should at least have it for next release. (And vulture)

* Automatic changelog update

* Cloning Refactor and bugfixes (#35555)

* cloning refactor

* cleanup and fixes

* don't pick from 0

* give dwarves the correct species

* fix dna and bloodstream reagent data cloning

* don't copy helmets

* be less redundant

* Automatic changelog update

* centcomm update (#35627)

* Better Insectoid Glasses (#31812)

Sprites and file changes

Adds the variants for arachnid and moth glasses, adds the code for those in the meta.json files, and adds the speciesID tag in both arachnid and moth prototype files.

* Automatic changelog update

* Add GetBaseName method to NameModifierSystem (#35633)

* Add GetBaseName method to NameModifierSystem

* Use Name

* Save Space Station 14 from the Toilet Gibber Forever (#35587)

* The evil is defeated

* Tag body bags

* uwu, cwush me cwusher-chan

* absolute 18+ sloggery

* botos binted? 👽

* Automatic changelog update

* Changed Damage Overlay to check Burn Damage (#34535)

* updated BruteLevel to be PainLevel with burn damage checks in DamageOverlayUiController.cs

* dehardcoded pain level by adding damage groups to paindamagegroups to affect

* re-added the name for painDamageGroups

* fixed overlay default and added minimum limit to component check first

* renamed to PainDamageGroups and removed obsolete tag

* Automatic changelog update

* Wizard's Magical Pen (#35623)

* wizard pen

* description change

* Automatic changelog update

* Added decelerator percentage drain (#35643)

* Added variable PercentageDrain to SinguloFoodComponent

* Set percentageDrain to 0.03 (3%) for anti particles

* Added percentageDrain logic in public OnConsumed

* Simplify SinguloFoodComponent and set percentageDrain to negative

* EnergyFactor now applies to positive values too

* Better commenting on EnergyFactor

* Update Content.Server/Singularity/Components/SinguloFoodComponent.cs

* Documentation of EnergyFactor

* Fixing spelling mistake

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Made butter require less milk (#35650)

made butter take less milk

* Automatic changelog update

* Delete SolutionContainerVisualsComponent.InitialName (#35654)

* Fix name of cotton dough rope (#35657)

changed in-game name of cotton dough rope to differentiate from normal dough rope

* CVar - Toggle display of round-end greentext (#35651)

* hide greentext if cvar false

* change IFs around a lil

* reviews

* Open State for cowtools (#35666)

Open State

* Make implants unshielded (#35667)

* Add undergarments & "Censor Nudity" toggle to options (#33185)

* Initial commit

* Attribution

* Review changes

* Added comment for upstream

* Automatic changelog update

* centcomm update (#35674)

* More scars! (#35644)

* :3

* whitespace, stomach scar

* Automatic changelog update

* Lathe menu UI displays a count of available recipes (#35570)

* commit

* jumped the gun

* changes

* Players with unknown playtimes now are tagged as new players, take 2 (#35648)

* your commit? our commit.

* skreee

* show joined players before lobby players; comments

* comments

* playerinfo retains playtime data after disconnect

* new connection status symbols

* Automatic changelog update

* Add firelocks and locked external airlocks to ATS (#35516)

* Add firelocks and locked airlocks to ATS

* Add fire alarms

* Elkridge Tesla and TEG Improvements + Other stuff (#35684)

* better tesla, better TEG, better sci maints, chef gets chef closet

* added storage room for tesla parts, added captain bathroom, changed vault so nuke can be armed

* ran fixgridatmos and added some vacuum markers

* unflatpacked containment shit

* Cargo Mail System (#35429)

* shitcode init

* biocoding, SpawnTableOnUse, Moving shit to shared

* server :(

* fixes

* ok works

* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs

* Discard changes to Content.Shared/Forensics/Components/FingerprintMaskComponent.cs

* Discard changes to Content.Shared/Forensics/Components/FingerprintComponent.cs

* Discard changes to Content.Server/Forensics/Systems/ForensicsSystem.cs

* Discard changes to Content.Server/StationRecords/Systems/StationRecordsSystem.cs

* Discard changes to Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs

* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs

* big stuff

* preperation

* temperory spawning thing for testing

* Update CargoDeliveryDataComponent.cs

* kinda proper spawning idk god save me

* cleanup (kinda)

* preparation 2.0

* stuff i think

* entity table work

* renames

* spawn ratio based on players

* comment

* letter tables

* more spam

* package tables

* comment

* biocodedn't

* builds correctly

* cleaning

* Update deliveries_tables.yml

* labels

* package sprites

* mail teleporter

* revert testing value

* fix test

* fix other test

* i love tests

* mail teleporter enabled by default

* random cooldowns

* fixtures

* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderComponent.cs

* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderSystem.cs

* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs

* Discard changes to Resources/Locale/en-US/fingerprint-reader/fingerprint-reader.ftl

* clean

* fuck paper scrap

* oops

* fuck SpawnTableOnUse

* mail teleporter board in QM locker + addressed review

* oops

* clean

* sound on delivery spawn

* address review

* partial review address

* partial review addressing

* addressing partial review

* pratarial revivew address

* misprediction hell

* stuff

* more stuff

* unrelated

* TODO

* link

* partial review

* DirtyField

---------

Co-authored-by: Milon <milonpl.git@proton.me>

* Automatic changelog update

* Add AssertMultiple to ContrabandTest (#35662)

* add AssertMultiple to ContrabandTest

* do the same for magazine visuals test

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* add forceghost admin command (#35518)

* add forceghost admin command

* sweep linq under the rug

* braces

* ûse LocalizedEntityCommands

* Automatic changelog update

* Text related keybinds can now be changed in Controls (#35630)

* Add ability to rebind text related keybinds

* fix placement of locales

* Automatic changelog update

* Update b2dynamictree (#30630)

* Update submodule to 248.0.0 (#35720)

* Add sun shadows (planet lighting stage 2) (#35145)

* Implements a Dynamic Lighting System on maps.

* Edit: the night should be a little bit brighter and blue now.

* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.

* Edit: The offset is now serverside, this makes the time accurate in all situations.

* Removing ununsed import

* Minor tweaks

* Tweak in time precision

* Minor tweak + Unused import removed

* Edit: apparently RealTime is better for what I'm looking for

* Fix: Now the time is calculated correctly.

* Minor tweaks

* Adds condition for when the light should be updated

* Add planet lighting

* she

* close-ish

* c

* bittersweat

* Fixes

* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"

This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.

* Europa and day-night

* weh

* rooves working

* Clean

* Remove Europa

* Fixes

* fix

* Update

* Fix caves

* Update for engine

* Add sun shadows (planet lighting v2)

For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.

* Documentation

* a

* Fixes

* Move blur to an overlay

* Slughands

* Fixes

* Apply RoofOverlay per-grid not per-map

* Fix light render scales

* sangas

* Juice it a bit

* Better angle

* Fixes

* Add color support

* Rounding bandaid

* Wehs

* Better

* Remember I forgot to do this when writing docs

---------

Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>

* Automatic changelog update

* Omega Mail Teleporter (#35705)

Mail!

* Packed Mail Teleporter (#35706)

Mail!

* Box Mail Teleporter (#35707)

Mail!

* Oasis Mail Teleporter (#35708)

Mail!

* Meta Mail Teleporter (#35709)

Mail!

* Marathon Mail Teleporter (#35710)

Mail!

* Fland Mail Teleporter (#35711)

Mail!

* Plasma fixes 4 (#35716)

Fixes 15

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>

* Aroace pride pin, scarf, and cloak (#35718)

cloak, pin, and scarf added yayyyy

* Automatic changelog update

* [Part of #32893] Localize silicon dataset names (#33352)

* Localize ai names

* Apply requested changes

* Localize autoborg

* Localize borg names

* Localize atv names

* Correct prototypes ids to follow naming conventions

* Remove AI localization (Moved to another PR)

* Weh

* [Part of #32893] Localize arachnid dataset names (#33353)

* Localize arachnid dataset names

* Correct prototype ids to follow naming conventions

* Combine arachnid_first.yml and arachnid_last.yml

* Upstream names

* [Part of #32893] Localize summonable creatures dataset names (#33392)

* Localize clown names

* Localize golem names

* Localize hologram names

* Correct prototype ids to follow naming conventions

* Update Resources/Locale/en-US/datasets/names/golem.ftl

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* [Part of #32893] Localize antagonists dataset names (#33393)

* Localize fake human names

* Localize ninja names

* Localize operation names

* Localize regalrat names

* Localize revenant names

* Localize syndicate names

* Localize wizard names

* Correct prototype ids to follow naming conventions

* Combine fake_human_first.yml and fake_human_last.yml

* Move contents of ninja_title.yml into ninja.yml

* Combine Operation_prefix.yml and Operation_suffix.yml

* Combine wizard_first.yml and wizard_last.yml

* Upstream names

* fix wizard

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* [Part of #32893] Localize humanoid species dataset names (#33395)

* Localize diona names

* Localize moth names

* Localize mushman names

* Localize reptilian names

* Localize skeleton names

* Upstream diona names

* names-moth-male/female-first-dataset -> names-moth-first-male/female-dataset

* Correct prototype ids to follow naming conventions

* NamesSkeletonFirst -> NamesSkeleton

* Combine moth_first_female.yml, moth_first_male.yml and moth_last.yml

* Forgot about skeleton prototype

* Upstream names

* Update Resources/Locale/en-US/datasets/names/diona_last.ftl

* Update Resources/Locale/en-US/datasets/names/diona_last.ftl

* keep first name for skeleton

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* [Part of #32893] Localize vox dataset names (#33396)

* Localize vox names

* Correct prototype id to follow naming conventions

* Upstream names

* [Part of #32893] Localize first & last dataset names (#33401)

* Localize first names

* Localize last names

* Correct prototype ids to follow naming conventions

* Combine first.yml and last.yml into base.yml

* Forgot about = in last

* [Part of #32893] Localize first male & female dataset names (#33402)

* Localize first_name

* Localize first_female

* names-male/female-first-dataset -> names-first-male/female-dataset

* Correct prototype ids to follow naming conventions

* Combine first_male.yml and first_female.yml into base_gendered.yml

* [Part of #32893] Localize misc dataset names (#33404)

* Localize cargo_shuttle names

* Localize death_commando names

* Localize fortunes

* Localize military names

* Localize rollie names

* fortunes.ftl -> cookie_fortune.ftl

* Correct prototype ids to follow naming conventions

* Localize all dataset names (#32893)

* Use `LocalizedDatasetPrototype` instead of `DatasetPrototype` in `RoleLoadoutPrototype`

* Localize ai names

* Replace to `LocalizedDatasetPrototype` in `NamingSystem`

* Localize arachnid first and last names

* Localize atv names

* Localize autoborg names

* Forgot to change type to localizedDataset

* Localize borer names

* Localize borg names

* Localize cargo shuttle names

* Localize clown names

* Localize death_commando names

* Localize diona names

* Localize fake_human names

* Localize first and last names

* Localize first male and female names

* Localize fortunes descriptions

* Forgot about equal sign

* Localize golem names

* Localize hologram names

* Localize military names

* Localize moth first male and female names

* Localize moth last names

* Fix autoborg name error

* Localize mushman first and last names

* Localize ninja names

* Localize operation names

* Localize regalrat names

* Fix mushman_first

* Forgot about `Loc.GetString`

* Move comments into comment section & fix names

* Localize reptilian male and female names

* Localize revenant names

* Fix locale word order in operation

* Localize rollie (btw it was never used and was added as "for the futuгe" long time ago)

* Localize skeleton_first names

* Localize syndicate names

* Localize vox names

* Localize wizard first and last names

* `{owner}-name-dataset` -> `names-{owner}-dataset`

* Change `DatasetPrototype` to `LocalizedDatasetPrototype` and make sure it works properly

GetFTLName is no more the static method, we need it to be able to use `Loc.GetString`

* I hate those mothname comments

* Combine name datasets prototypes

* Move every ftl from` /en-US/names` to ` /en-US/datasets/names`

* Remove ftl files

* Get every dataset yml back

* Remove changes for planets. Move it in another PR

* Revert these changes (Moved to another PR)

* How

* Apply suggested changes

* Fix integration tests (#35727)

* test

* fix names

* fix more

* Initial delivery balance changes (#35728)

* init

* small balance

* guess not

* Update Content.Server/Delivery/CargoDeliveryDataComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fixed delivery popups (#35724)

* :)

* cool stuff

* Remove a bonus Loc.GetString (#35731)

oops

* Bagel Engineering Improvements (#35717)

* woe, better engineering be upon ye

* im going to lose it

* radical plan

* oopsie

* Revert "oopsie"

This reverts commit 45ab057f55b46acd795e58257c3cc5967e5cb946.

* Revert "radical plan"

This reverts commit 57b1ae081725a47aef3ae03111cecbc91b4f47a8.

* Revert "im going to lose it"

This reverts commit e7b4afaf5d9a10a42e89831ffc9294d3b9bd96d4.

* Revert "woe, better engineering be upon ye"

This reverts commit 471dc3716b58a39631aa8bee00de79e981391d63.

* complete revamp

* revision

* oops 2 electric boogaloo

* another one

* every time i push to fix a minor mistake i found in walking around i get closer to my limit

* Update Credits (#35733)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Loop mail teleporter (#35729)

* latejoin

* youve got mail

* Core mail update (#35719)

* core mail update

* empty

* derotate core (#35740)

Update default.yml

* Elkridge Mail Update (#35738)

add mail teleporter and mailing unit system

* Automatic changelog update

* Plasma Mail Teleporter (#35741)

Mail!

* Convex Mail Teleporter (#35742)

Mail!

* Remove unneeded Loc.GetString (#35739)

* Steal the mail thieving objective (#35746)

* mail theft

* networked

* Automatic changelog update

* fix UpdateBankAccount (#35749)

* trolled

* fun

* fuck me

* Slightly better letter loot table (#35748)

* init

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>

* Python Suit Storage Visual  (#35593)

* Python-SUITSTORAGE-Visuals

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* REVised Sprite

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Copyright

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Update Resources/Textures/Objects/Weapons/Guns/Revolvers/python.rsi/meta.json

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* fix nukeops commander name (#35753)

* bagel update (#35754)

* Predict some power PowerReceiver stuff (#33834)

* Predict some power PowerReceiver stuff

Need it for some atmos device prediction.

* Also this

* Localize traitor codeverbs datasets (#35737)

* Localize verbs dataset

* Localize adjectives dataset

* Localize corporations dataset

* Update TraitorRuleSystem to use LocalizedDatasetPrototype instead of DatasetPrototype

* Fix sun shadows in ANGLE (#35757)

I think I fat-fingered a ctrl-Z on this at some point but the intermediate blur is necessary.

* Automatic changelog update

* Tweak sun shadow rotations (#35758)

Won't use the entity's rotation for the matrix, I just forgot to do this. Means shadows will always point in the same direction and the points will correctly adjust as the entity rotates.

* Automatic changelog update

* Fix Ahelp window playerlist resize (#35747)

reorganize bwoink window layout

* Automatic changelog update

* Ensure speech bubble cap is always respected (#32223)

Ensure speech bubble cap is respected, even when messages are sent very fast

* Cleanup: Fix ``PaperWriteEvent`` in ``PaperSystem`` (#35763)

* Cleanup + fix

* Revert

* Cleanup: Add missing locale ``cmd-planet-map-prototype`` (#35766)

Cleanup

* Added New Cocktails and new fill level sprites to existing drinks. (#33570)

* Added New Cocktails and new fill level sprites to existing drinks

* Updated copyright info and fixed recipies for Caipirinha/Mojito.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>

* Automatic changelog update

* Performer's Wig (#35764)

* miku wig

* fix to correct json convention

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>

* Automatic changelog update

* Merge showsubfloorforever into showsubfloor (#33682)

* convex fix

* Removable mindshields and revolutionary tweaks. (#35769)

* I fucking hate revs

* Update preset-revolutionary.ftl

* fixy fix

* Automatic changelog update

* Mail Resprite (#35776)

* init commit

* init commit

* delete those

* added github to copyright info

* Fix Chameleon PDAs renaming the user in station records (#35782)

* Automatic changelog update

* Restore the order of admin overlay elements (#35783)

admin overlay order fix

* Automatic changelog update

* Fixes and refactoring to discord changelog script (#33859)

* Fixes and refactoring to discord changelog script

Upstreamed from https://github.com/impstation/imp-station-14/pull/1023

* Add some prints back in

* Update to borg ion storms (#35751)

* Updates ion storms for borgs.

* Remove additional ion laws into future PR

* Automatic changelog update

* TriggerSystem improvements (#35762)

* desynchronizer real

* yaml stuff from slarti branch

* C# stuff

* oops

* fix triggers

* atomize PR

---------

Co-authored-by: Flareguy <woaj9999@outlook.com>

* Roleban command error handling (#35784)

roleban command jobid fail handling

* Localize news dataset (#35774)

* Localize news dataset

* Remove the `"`

* Localize rat king commands datasets (#35780)

* Added mail room

* Update submodule to 248.0.2 (#35787)

* Update Space Law to reflect Implant changes (#35701)

* Change implanter Space Law

* Add clarification regarding unidentified implanter vs. unidentified implant sentensing

* Add support for antag-before-job selection (#35789)

* Add support for antag-before-job selection

* Include logging

* forensics cleanup (#35795)

* polymorph popup fixes (#35796)

polymorph fixes

* fix more syndicate names (#35788)

* New Feature: Warden job rolls before security officer/cadet/detective (#35313)

Commit

* Automatic changelog update

* Fix anomaly doublelogging (#34297)

cull doublelogging

* Add wallmount N2 closets, Revived (#34042)

* Add standard, wallmount and improvised N2 closets, Revived

* remove improvised locker

* Parent>ID

* Undo sprite replacement

* Update meta.json

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>

* Cryo and grinder cleanup (#34842)

* cryopod and grinder cleanup

* lower case name

* 4 spaces

* prototype clean

* looks like there is some kind of test that prevents removing this

* grinder too

* both should be empty

* cleanup

* Add Gold and Coal Rock Anomalies (#34809)

* This commit adds 2 new Rock Anomaly types, Coal and Gold. It also adds Resource Crabs, colored crystals, and lights for both.

* Added crafting recipes for yellow and black light tubes. Somehow I forgot that the first time.

* Sorted tags.yml alphabetically this time instead of not doing that.

* Updated Texture Copyright information

* Attempted to fix Merge Conflict

* Added bulb light variants for both yellow and black crystals.

* Automatic changelog update

* Tools/Devices: In-hand Sprites (#33689)

* Adds in-hand sprites to the barber scissors.

* adds in-hand sprites to the floodlight.

* adds in-hand sprites to the gas analyzer.

* adds in-hand sprites to the gps.

* Update copyright wording, linting

* resprite gps inhand sprites.

* adds in-hand sprites to the mass scanner.

* adds in-hand sprites to the spray_painter.

* resprite in-hand sprites to the mass_scanner.

* fix in-hand sprites to the mass_scanner.

* Resprite mass_scanner in-hand sprites.

* Automatic changelog update

* IconSmooth additional smoothing keys (#35790)

* additionalKeys

* Update lava.yml

* Update Content.Client/IconSmoothing/IconSmoothComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Locks nitrous oxide canisters (#35785)

lock nitrous oxide canisters

* Automatic changelog update

* Cleanup Objective files, add PickSpecificPersonComponent (#35802)

* cleanup objectives

* remove unrelated access restriction

* review

* Adds popup when firing gun while gun has no ammo (#34816)

* Adds popup when firing gun while gun has no ammo

* simplify

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Add the ability to pet the mail teleporter (#35819)

good mailbox

* Automatic changelog update

* Whitehole/Singularity grenade price adjustments + whitehole grenade fix (#35821)

* prices + adjustments

* teehee

* Automatic changelog update

* Update Lobby Music Attribtions (#35817)

Biggest change is updating the attributions and links for Sunbeamstress' to reflect the changes in their online profile as the previous link is now a dead link.
Updated Comet Haley's link to go directly to Stellardrone's Bandcamp instead of diverting to Free Music Archive
Fixed a double the in the comment for Space Asshole

* Paradox Clone (#35794)

* polymorph fixes

* paradox clone

* forensics cleanup

* bump doors

* 4

* attribution

* polymorphn't

* clean up objectives

* Update Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml

* review

* add virtual items to blacklist

* allow them to roll sleeper agent

* Automatic changelog update

* Improvements to antag-before-job selection system (#35822)

* Fix the latejoin-antag-deficit bug, add datafield, add logging

* Fix multiple roles being made for single-role defs,

* HOTFIX: Fix paradox clone event (#35858)

fix paradox clone event

* Update CP14TownSendConditionSystem.cs

---------

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2025-03-17 11:54:43 +03:00
MilenVolf
f8ccff1363 Localize criminal records reason placeholder dataset (#35810)
* Localize criminal records reason placeholder dataset

* Forgor
2025-03-16 19:43:37 -04:00
Errant
29cbc4a190 Mark all hostile mind roles as antag (#35832)
* dummy antag prototypes

* I'll deal with YOU later!

* remove redundant soloantag definitions

* doctor, we left the scalpel in the patient

* minor cleanup
2025-03-16 23:11:31 +01:00
slarticodefast
d8ed9fe152 Paradox clones get all storage items the original has. (#35838)
* recursive storage copying

* include slime storage

* future proofing

* remove survival box
2025-03-16 15:02:19 -07:00
pathetic meowmeow
4576555e5b NanoTask (#34095) 2025-03-15 09:24:23 -07:00
Nim
41f33bf005 Potions pouch (#1026)
* pouch

* loadout

* fix

* fix name

* fix name duo

* loadouts2
2025-03-15 16:30:40 +02:00
Ed
f989980df3 Carcats species [Draft] (#1023)
* body parts

* proto setup

* inhand displacements

* carcat cloak

* eyes

* gloves

* pants carcat

* pants

* shirt

* markings nose + ears

* Update 5.png

* shoes + naming

* helmet adapt

* carcat sounds

* Update sewing_table.yml

* s

* Update comoss.yml

* Update factoria.yml

* s
2025-03-14 14:11:41 +03:00
Coolsurf6
5d296d2dbb Added Bacchus' Blessing Drink (#35306)
* added start to bacchus blessing with few more things left to do

* added sprites and trying to get the empty sprite to work

* fixed empty sprite will fill layer

* added missing fill image

* made flavor, physical description, recipe reaction and tweaked reagent threshold

* fixed fill levels

* removed name from drinks.yml, updated suffix instead

* delay is weird and broken, removing the difference

* updated copyright
2025-03-13 23:49:26 -07:00
slarticodefast
bce9b4b05b Paradox Clone (#35794)
* polymorph fixes

* paradox clone

* forensics cleanup

* bump doors

* 4

* attribution

* polymorphn't

* clean up objectives

* Update Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml

* review

* add virtual items to blacklist

* allow them to roll sleeper agent
2025-03-13 10:09:07 -07:00
Crude Oil
90dc674c96 Add the ability to pet the mail teleporter (#35819)
good mailbox
2025-03-13 13:49:24 +01:00
Plykiya
96501f4966 Adds popup when firing gun while gun has no ammo (#34816)
* Adds popup when firing gun while gun has no ammo

* simplify

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-13 10:21:24 +03:00
slarticodefast
d8ac1524ef polymorph popup fixes (#35796)
polymorph fixes
2025-03-12 19:48:45 +01:00
MilenVolf
5db89ab7e9 Localize rat king commands datasets (#35780) 2025-03-11 22:49:32 -07:00
MilenVolf
b5728c228d Localize news dataset (#35774)
* Localize news dataset

* Remove the `"`
2025-03-11 22:44:19 -07:00
valquaint
4baaff2a23 Update to borg ion storms (#35751)
* Updates ion storms for borgs.

* Remove additional ion laws into future PR
2025-03-12 02:21:59 +01:00
Ed
93ed28d34c Trading content (#1010)
* reroll positions

* more trading content

* bugfixes

* more content

* guidebook uodate

* Update buy.yml
2025-03-12 00:51:58 +03:00