Ed
655cba7674
April 2025 fool ( #1109 )
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* Новый геймплей кузнеца и алхимика (#1084 )
* anvilvat
Vat is now anvil
* deleted layers
* я даун
* тесты скажите что не так
* fuck documentation
* finally ok
* Alloys
* test not give up
* fix tests mk2 and anvil rename
* anvilgril
* FUCK TABS
* cattle
* meow
* the чистка
* armor
* fuck
* Update tags.yml
* ДА КАК ЭТО Я ВООБЩЕ БЛЯТЬ МОГ СДЕЛАТЬ НАХУЙ
* garde
* yes
* сохранить забыл
* голова потекла
* упс
* b
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* Viator's april fools (#1091 )
* uno reverse
* comos!
* desery special
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* [April Fools] Mob Pumpkin King!!! (#1092 )
* MobPumpkinKing
* generation
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* asdsasdd (#1110 )
* wait what???
* some fixes
* Поправка локализации на завтра (#1108 )
* локаль
* упс
* Create TOPSECRET.xml
* Update entry.yml
* Update TOPSECRET.xml
* ч
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Co-authored-by: Deserty0 <86846189+Deserty0@users.noreply.github.com >
Co-authored-by: Viator-MV <egor44148@gmail.com >
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com >
2025-04-01 00:05:46 +03:00
Nim
afea64252b
Wrench sprite and fix mask ( #1075 )
...
* wrench
* stored
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-03-27 16:37:11 +02:00
Ed
1e36a61339
Skill progression system [Draft] ( #1056 )
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* fuck all
* clean up
* remove knowledge books
* Update base.yml
* cl
* fix #991
* fix
* Update subgamemodes.yml
* manual migration + recipes fix
* Update comoss.yml
* setup data
* setup skills systems
* more blacksmithing skills
* Update base.yml
* Create CP14SkillEffectAction.cs
* skill button returns
* base graph UI window
* skill tree drawing
* UI improve
* pyro setup
* skill trees selection, dragging control
* refactor skill system: rename Skills to LearnedSkills, add experience tracking and learning logic
* Create available.png
* skill description generation setup
* auto parsing skill names and descriptions
* Hydrosophistry
* water light fire and metamagic ported to skill tre
* ice dagger spell returns
* Update ice_dagger.yml
* delete old files
* Update modular_garde.yml
* ice arrow spell
* link graph with parallax
* show experience counter
* polish
* puf
* p
* pipap
* finally ready to merg?
* fix
* fix 2
2025-03-27 17:20:20 +03:00
creamybag
ee2846613a
guildmaster's rapier ( #1070 )
2025-03-25 17:47:44 +03:00
Nim
b2095a01cc
Trade orders ( #1037 )
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* orders
* sprite
* fix orders
* different
* layers
* scrolls
* flora
* loot
* groups
* entity-group
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-03-24 17:15:44 +03:00
Viator-MV
9c5662d7f5
Skeleton upgrade ( #1053 )
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* skeleton upgrade
* armor upgradde
* skelute
* true, not real
* fix
2025-03-23 14:27:14 +03:00
Nim
391cc8e7a5
Green salad ( #999 )
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* green salad
* maxvol
* duplicate
2025-03-10 15:18:36 +03:00
Nim
228258e575
Dice ( #989 )
...
* dice
* wallet
* crate
2025-03-07 15:36:58 +03:00
Ed
bef78c62c0
Alchemical bomb ( #965 )
...
* smoke bomb system
* collector fixes
* bomb integration
* fix
* tweak
2025-03-03 14:06:50 +03:00
creamybag
8bbb0dad84
lute ( #962 )
2025-03-02 17:03:40 +03:00
Ed
8652e71b39
Essence nodes ( #961 )
...
* essence nodes
* Update essence_nodes.yml
2025-03-02 15:13:21 +03:00
Ed
9a787bc7b8
Thaumaturgic alchemy refactor WIP ( #955 )
...
* essences thaumaturgy refactor
* migrate structure crystals
* shard migrate
* bruh
* fix migration
* fixes
* 1 combining
* Create essence_brewing.yml
* Update magic.yml
* stack essence support
* FUCK THIIA ALL, DELETE ALL
* redesign counter spell
* Update precurser.yml
* magic splitting solution
* precurser splitting
* Praecantatio
* Update cleaner.yml
* add potions recipe
* fuck alchemy guidebook
* guidebook update
* fixes
* energia fix
* Update migration.yml
* fixes
* Update Alchemy.xml
* fix
* medium vial
* fixes?
* Update essence_combining.yml
* Update target_effect_creation_water.yml
* alchemist Comoss update
* Update closets.yml
* mana opertion glove
* Update migration.yml
* Update vials.yml
* Update GuideReagentReaction.xaml
* try to fix
* manual migration
* Update comoss_d.yml
* fix
* manual migration 2
* precursor admixture
* Update heater.yml
2025-03-02 13:28:13 +03:00
Nim
2d4ace0b10
Tip sprite ( #954 )
...
* tip sprite
* fix
* heh
* solution
2025-03-01 01:26:36 +03:00
Nim
15d9657139
Invisible whistler ( #941 )
...
* invisible whistler
* Parts
* spike
* flavor
* flavor
* filter
* sprite
* demiplan
2025-02-27 14:02:30 +03:00
Ed
1542459864
Books and bookshelf ( #944 )
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* guidebooks
* guard spawns
* books restruct
* bookshelf
* Update crates.yml
2025-02-26 14:38:22 +03:00
Nim
88462e5a1b
Modular arrows ( #906 )
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* arrow
* sprite
* slots
* migration
* fix
* fix2
* del
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-02-19 22:36:21 +03:00
Nim
970dc7bb1f
Sack new ( #822 )
...
* new
* tag
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-02-17 10:46:09 +03:00
Ed
ffa565484c
Modular weapon inlay ( #903 )
...
* slots lists
* blade inlay
* tadam
2025-02-16 11:41:43 +03:00
Nim
19c29e126d
Onion and pepper ( #889 )
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* onion and pepper
* flavor
* crates
2025-02-13 15:21:41 +03:00
Nim
460f438bb2
Various meats ( #865 )
...
* meat
* color fix
* recipe
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-02-13 11:29:19 +03:00
Ed
73b4060c65
passport ( #886 )
2025-02-12 17:20:50 +03:00
Ed
88c1569266
Unique artifacts ( #859 )
...
* unique artifacts
* Update demiplane_keys.yml
* shadow staff
* fixes
* rename solution
* Update CP14UniqueLootSystem.cs
* try fix
* Update CP14UniqueLootSystem.cs
2025-02-08 17:29:29 +03:00
Ed
3fd780bc8e
Bank rename ( #855 )
...
* job renamings
* Job proto rename to merchant
* loadout renaming
* clothing rename
* Update migration.yml
* catalog
* more folders rename
* fix wood abuse
* add selling ores
* refolder
* fix icons
* herbals selling
2025-02-07 15:28:31 +03:00
Nim
fed38041e0
pie pumpkin ( #841 )
2025-02-05 22:39:30 +03:00
Nim
bf46e6b5e8
Smoking pipe new ( #823 )
...
* pipe
* fix delayed smoke ignition
* sage
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2025-02-05 17:44:34 +03:00
Nim
4becbd2c12
Frogs ( #831 )
...
* frogs
* uee
* yep
2025-02-05 10:51:50 +03:00
Ed
a6262a471d
Resprites + Satchels ( #834 )
...
* magic essence experiment
* demiplane key resprite
* some resprites
* guard commander cape
* vat and cauldron resprite
* flint resprite
* satchels!
2025-02-02 03:29:55 +03:00
Ed
8e1d310a8e
Guildmaster YML implementation + Clothing pack ( #832 )
...
* banker clothing resprite
* dinazewwr
* commandant cape resprite
* guildmaster cloak
* Guildmaster loadout
* guildmaster job icon
* key locks work
* map update
* guildmaster keys
* guildmaster stamp
* update guildmaster house
* track demiplanes
* player death track
* localization
* guildmaster objective
* Update empire_orders.yml
* fix
* fix map
2025-02-01 17:52:01 +03:00
Ed
3f70d8600c
Fixes ( #824 )
...
* delete round seed
* delete worldEdge locale
* Update CP14BiomeSpawnerSystem.cs
* nails to 50 max stack
* wood planks stack increase
* flora material stack edit
* Update EntityTest.cs
* Update EntityTest.cs
2025-01-31 18:24:54 +03:00
Ed
b3eed32588
Workbench Refactor ( #826 )
...
* Workbench refactor
* fixes
* update all recipes protos
* scrap resprite
* scrap melting
* scrap weapon drop
* demiplane loot update
* weapon parts melting
* fix
* boilerplate
* material localization
2025-01-31 14:47:51 +03:00
Ed
8c42cdbbdf
Stackable ore ( #820 )
...
* ore stacks
* Update ores.yml
2025-01-30 13:48:42 +03:00
Ed
42627a0c33
Random content ( #815 )
...
* demiplane crystal sprite update
* fix demiplane astral haze vanilla
* fix infinity money stacking
* rabbits outbreak!
* fix meta
* fix rga
* fix CLRF
* move subterranean leap action to actions folder
* Update audio.yml
* Update natural.yml
* restore lzk commit
* fix endscreen text
* fix goblin displacement, fix #809
* Update kudzu.yml
2025-01-28 13:04:10 +03:00
Ed
af182db79e
Another assets relicense ( #814 )
...
* TheShuEd assets relicensing
* Max Gab mass relicensing
* omsoyk mass relicensing
* Prazat mass relicense
* Jaraten mass relicensing
* Update meta.json
* jaraten part 2
* finalize
* validation
* unrelated fixes
* Revert "jaraten part 2"
This reverts commit b39ee0cdb9 .
* Revert "Jaraten mass relicensing"
This reverts commit 44febae380 .
* Revert "validation"
This reverts commit 3d2f388f47 .
* Revert "finalize"
This reverts commit 775f21a18d .
* final fix
2025-01-27 16:03:13 +03:00
Nim
918c7d1e3b
Pies ( #794 )
...
* pie
* qwe
* recipe
* Solution
* dough
* some tweaks
* fix crafting bugs
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2025-01-25 14:40:16 +03:00
Ed
fb604d1e08
fix CLA licensing
2025-01-24 22:02:46 +03:00
Ed
cc7fadf45f
fix
2025-01-23 00:05:21 +03:00
Ed
2962085b9a
Modular hammers ( #792 )
...
* modular hammer
* QoL modular assemble
* remove gattle big hammer
* crossbow crafting
2025-01-22 23:53:36 +03:00
Ed
1bffc4b6aa
Merge pull request #784 from Nimfar11/bow-and-quiver
...
Bow and sprite quiver
2025-01-22 14:31:42 +03:00
Nim
988ab82208
Apple ( #787 )
...
* bread
* apple
* sprite
* no bread
* eee
2025-01-22 00:06:31 +03:00
Ed
ca1281fcb3
Merge branch 'master' into bow-and-quiver
2025-01-22 00:01:44 +03:00
Ed
312f2ae14c
Великая жарка мяса ( #788 )
...
* temperature transform
* Update CP14TemperatureSystem.cs
* fix heating entities
* cooking!
* fix cooking
* aaa
* foodsequence remove
* fix
* fix
2025-01-21 23:03:50 +03:00
Nimfar11
b19b5c9bb6
bow and quiver
2025-01-20 03:45:37 +02:00
Nim
ca23fddd8a
Lyre and flute ( #759 )
...
* music
* fix desc
* Update T1_fire_rune.yml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2025-01-17 01:26:39 +03:00
Ed
cf41cabcea
Remove OP ( #757 )
...
* remove outdated content
* Update migration.yml
* Update twoHandedStaffs.yml
2025-01-14 14:36:10 +03:00
Nim
2644fe26ea
Ashes and Russian translation edits with a couple of minor fixes ( #735 )
...
* ash++++
* fix
* по запросу
2025-01-13 23:01:34 +03:00
Ed
0af7a7ec64
Alchemist content ( #718 )
...
* reinforced vials
* glass recipes
* roundstart alchemist potions
2025-01-10 16:17:32 +03:00
Ed
c41927cdf2
Bugfixes ( #716 )
...
* job localization fix
* Update job.ftl
* metall scraps
* tomato seeds craft
* fix #105
* health alerts fixed
* bucket size fix
* hat fix
2025-01-09 22:28:39 +03:00
Ed
be3064b99c
Modular sprites auto coloring ( #697 )
...
* axe and dagger update
* more blade processing
* shovel and sickle
* sword
* gardes
* grips
* modular presets
* blade material modifiers
* modular spear blade
* balance sharp garde, add sturdy garde
* Update sturdy.yml
2025-01-05 04:01:31 +03:00
A.Ne.
57a795261f
mithril and lucens modular parts ( #682 )
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Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-12-15 22:40:05 +03:00
A.Ne.
f655f74b03
mithril and lucens ( #660 )
...
* mithril and manarium
* Rename manarium to Lucens
* pointlight to tree
* lucens tile
* Update trees.yml
* logs sprite
* Update trees.yml
* delete acacia tiles, recolor lucen example
* tiles new palette
* Update ores.yml
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* tiles update
* Update tiles.ftl
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-12-15 12:53:31 +03:00