Ed
93966e37d4
actions refactor apply
2025-06-15 23:20:52 +03:00
Ed
ab8a5c3afd
Sharedization of entityEffects and crystals slots system
2025-06-15 21:58:33 +03:00
Ed
ed1d9aca25
Update CP14SharedMagicSystem.InstantActions.cs
2025-06-15 21:48:20 +03:00
Ed
62cd6bfe9b
Merge branch 'master' into ed-10-06-2025-upstream-sync
2025-06-15 21:44:16 +03:00
Ed
5046ad1aeb
longer weather
2025-06-15 21:34:33 +03:00
Red
b24ec5bc80
Bugfixes ( #1432 )
...
* fix #1428
* CodTenAlt review
* fix map tests
* real this time
* fix #1429
* add wheat and cotton into victorian gardens trade faction
* Update PostMapInitTest.cs
2025-06-15 21:25:58 +03:00
Red
04f6627e16
Lumera patron ( #1427 )
...
* mind upgrade works only on followers
* wrath of lumera, removing memory points
* enable lumera for players
* add lumera to maps
* job desc update
* guidebook
2025-06-15 15:00:18 +03:00
Red
4be22326ce
Gods part 6 ( #1425 )
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* Skill scanning + bugfixes
* memory point examining
* Update base.yml
* predict skill examining
* moon beam lumera action
* balance
2025-06-15 01:50:16 +03:00
Red
71abce8db8
Skill scanning + bugfixes ( #1424 )
2025-06-14 19:04:33 +03:00
Red
7760e8f628
God part 4 ( #1422 )
...
* projectile spell improve
* mind improve
2025-06-14 14:21:25 +03:00
Red
fc0beb5ccf
Gods part 3 ( #1421 )
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* apprice action, dead notice
* fix refollowing
* mist lumera action
2025-06-14 02:11:36 +03:00
Red
b932d56f15
Gods part 2 ( #1420 )
...
* spooky scary patreons
* Update CP14ReligionSystem.cs
* goodbye radio channel
* gods? no! Mana parasites! Muahahaha
* Update gods.yml
* Update primordial.yml
2025-06-13 19:21:09 +03:00
Red
422a0c5e10
Gods and religions ( #1405 )
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* basic religion vision
* block god interactions
* skill tree mob specify
* silvania setup??
* clustering shader optimization
* gods department & job
* random gods jobs
* Luxian god
* Update Nature.png
* Update sphere_of_light.yml
* god chat
* Update ChatSystem.cs
* OBSERVATION
* public observation and basic follower api
* shader tweaks
* improve shaders
* spawning and praying on altars
* altars ppvs override
* move pvs overridiation from altars to observers
* shader coloration
* spectral z mover
* god magic radius restricted
* guide how to believe in god
* sends messages to god when smoeone wanna become follower
* follower doAfter
* goodbye luxian, welcome lumera
* goodbye silvania, welcome merkas
* som polish and renamings
* gods fast travel
* Update altar.ftl
* some lumera sfx
* renouncing patrons!
* renounce followers
* followewr percentage calculation
* remove from player-facing
* fix
* Update sphere_of_light.yml
* Update base.yml
2025-06-13 14:15:48 +03:00
SenorJaba
8ab0939698
Merchant's monocle and ability ( #1413 )
...
* New trading stuff
* Crafts skill tree
* More trading fixes, baby!
* Last trading fix I hope
* Merchants' supremacy
* Gimme money
* Readonly
2025-06-13 12:24:36 +03:00
Ed
299d28f056
fff
2025-06-10 11:55:14 +03:00
Ed
c0f4098ca9
spell fixes
2025-06-10 11:49:35 +03:00
Ed
42d39a7c67
Merge remote-tracking branch 'upstream/stable' into ed-10-06-2025-upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Content.IntegrationTests/Tests/Atmos/ConstantsTest.cs
# Content.Server/Chat/Managers/ChatManager.cs
# Content.Server/Connection/ConnectionManager.cs
# Content.Shared/Actions/SharedActionsSystem.cs
# Content.Shared/Lock/LockSystem.cs
2025-06-10 11:33:34 +03:00
Funce
148fb5ca23
Blood-Red Magboots now correctly show if magboots are active ( #38013 )
...
* Change JetPack Item Visuals to use GenericVisualizer instead of AppearanceChangeEvents
* Fix YAML indentation for jetpacks.yml
2025-06-04 13:10:06 +02:00
SlamBamActionman
d81e82cef7
Add Diona rooting ( #32782 )
...
* Initial commit
* Add sound
* Review commets
* addressing review
* I think this is what Slart meant?
* Review fixes
* More fixes
* tiny formatting
* Review fixes
* Review fixes
* Fix small timing error
* Follow new action system
* review
---------
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com >
Co-authored-by: ScarKy0 <scarky0@onet.eu >
2025-06-04 12:52:59 +02:00
vitopigno
f8d0b0cba3
Add text highlighting ( #31442 )
...
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com >
Co-authored-by: Hans Larsson <hanandlia@gmail.com >
Co-authored-by: Tobias Berger <toby@tobot.dev >
2025-06-04 12:12:37 +02:00
Red
6c47cb8c77
f ( #1380 )
2025-06-04 11:43:15 +03:00
āda
b6af2dbaf8
Loc fix for emote guidebook ( #38020 )
...
Loc fix
2025-06-03 17:55:15 +02:00
Red
c41f20706e
+rep ( #1376 )
2025-06-03 18:12:44 +03:00
ScarKy0
9dd0855dd0
Predict AME Fuel Examine ( #38018 )
...
* init
* :)
2025-06-03 13:51:50 +02:00
TheKittehJesus
4c7b035c9c
New belt controls ( #1298 )
...
* Work for a madman
* God, that's a lot of hardcoding
* Fixed belt2 smartequip and cleaned up
* Continued clean up
* No scope creep!
* Replaced belt1 for upstream default belt
* Moved CP14OpenSkillMenu to CP14ContentContexts
* Changed naming of belt1 textures to just belt
* Updated new belt1 refrences
* I forgot to edit the RSI meta
* fix all BELT1 Texture instance
---------
Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com >
2025-06-03 14:39:39 +03:00
Red
581ca2f5ef
OP Ballades ( #1372 )
2025-06-03 12:43:21 +03:00
TheKittehJesus
d4e9049576
Added reset all (non-free) skills ( #1343 )
...
* Added reset all (non-free) skills
* I don't know why I didn't do this the first time
* Formatting fixes
* Removed old code and made removal function iterate in reverse order
2025-06-03 10:58:21 +03:00
Krunklehorn
c2b1b81ec8
Add checks for various complex interactions ( #37246 )
...
* Prevent toggling radiation collectors
* Prevent resisting locks
* Prevent unbuckling others, early exit before doafter
* Prevent camera and camera router setup
* Prevent rotating and flipping
* Also prevent adding the unbuckle verb.
* Revert ResistLocker changes
* Prevent emitter tampering
* Also prevent lock verb
* Prevent toggling welders
* Prevent gun open/close bolt, rack and switch mode
* Prevent toggling stun batons
2025-06-02 10:06:45 -07:00
slarticodefast
1441effed2
improve noir glasses shader ( #37996 )
...
* improve noir glasses shader
* tweak values
2025-06-02 09:16:10 -07:00
BarryNorfolk
b2d0f7ed28
Add multipart machines system ( #35969 )
2025-06-02 17:02:41 +03:00
Ciarán Walsh
d83f393fa4
Use distinct action labels for toggling internals on and off. ( #36073 )
...
* Use distinct action labels for toggling internals on and off.
* Implement specific actions for enabling/disabling internals
Avoids potential confusing race conditions where two people might perform the "Toggle Internals On" action an the same person,
which would have jsut toggled twice.
* If no gas tank, will give popup
---------
Co-authored-by: beck-thompson <beck314159@hotmail.com >
2025-06-02 13:09:45 +02:00
chromiumboy
45012cbe1d
Layering for atmospheric pipes ( #36124 )
...
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2025-06-01 22:01:43 -07:00
Red
a3ae67a762
Trade reputation rework + Merchants back + Mining contract ( #1347 )
...
* refactor unlocking
* fix contract debug crashing
* Update dev_map.yml
* bugfixes and content rebalance
* ore buy contract
2025-06-01 15:10:36 +03:00
Red
a99f2fcd50
Remove random reaction system ( #1345 )
...
* wow
* d
2025-06-01 15:01:32 +03:00
slarticodefast
e0ce82e1c7
Fix center of mass mispredict when placing tiles ( #37969 )
...
fix COM mispredict
2025-06-01 00:39:45 -04:00
ScarKy0
28aed7b22f
Further Mail Balancing ( #37986 )
2025-05-31 21:28:13 -07:00
deltanedas
7aa1986209
fix dragon devour action ( #37968 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-05-31 22:29:51 +02:00
Nemanja
e92b6b6a7e
Add support for contextual information in EntityTables ( #37737 )
...
* Add context support for entityTables
* fix build fail
* comments
* Update Content.Shared/EntityTable/EntityTableSystem.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-05-31 15:40:25 +02:00
Red
71527bb4eb
Merge pull request #1341 from crystallpunk-14/ed-31-05-2025-web
...
Spider content update
2025-05-31 14:31:44 +03:00
Centronias
9053c9692f
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
...
* - Combine enum keys `ToggleableLightVisuals` and `ToggleVisuals` into `ToggleableVisuals`
- Rename `ToggleableLightVisualsComponent` to `ToggleableVisualsComponent` and `ToggleableLightVisualsSystem` to `ToggleableVisualsSystem`
- (The `SpriteLayer` field on the component is now required because the old default of `light` doesn't make sense anymore)
- Make it so that `ToggleableVisualsComponent` works even when there's not a light attached to the entity
- (Amazingly this seems to have only applied to Headphones, but I can only imagine there are many other things people would like to do with simple toggleable visuals)
- Explicitly make `ItemTogglePointLightComponent`'s purpose to make `ToggleVisualsComponent` apply to `PointLightComponent`s on the same entity.
- Add field `ToggleableVisualsColorModulatesLights`, which makes the `Color` appearance value of `ToggleableVisuals` modulate the color of lights on the same entity
- Lots of prototype updates to uptake the above
* fix bad merge
* unbork robust
* blindly letting rider reformat stuff
* I guess I never cleaned up these imports at all
2025-05-30 19:53:56 -04:00
DrSmugleaf
b86c1ea01d
Allow actions to specify if they want to rotate the user when targeting ( #37958 )
2025-05-30 08:56:16 -04:00
Ed
44149a6db8
global whitelist fix
2025-05-30 14:04:04 +03:00
beck-thompson
05fac53de6
Chameleon controller implant (Clothing fast switch) ( #33887 )
...
* Add the chameleon controller implant
* address the issues (Git please dont kill me)
* Address the review and fix some merge conflicts!
* Cleanup
* Add use delay
* Silly mistakes
* Making a PR at 2 am: Gone wrong
* Predict use delay and disable the buttons until you can choose another
* First phase custom clothing
* Better system, now relays to agent id and mindshield. Chameleon loadouts are a lot better to work with as well
* Address the review! No more evil goto
* Slams way is better I should have read more closely xD
* Some of the jobs
* Add to Cargo, CentComm, Service, Passenger, Ninja, Cluwne, Wizard + Minor changes to existing; Add chameleon to bandanas, medals, jugsuits and HUDs
* Add everything else
* Fix test
* Job name
* This looks better
* Add department organization
* Minor cleanup
* Added some mindshields
* Remove redudent comment and change funcion name to be clearer
* Fix cluwne outfit
* fix merge conflicts
---------
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com >
2025-05-30 12:07:25 +02:00
Princess Cheeseballs
f6c9ef344e
[Action Refactor Fix] Action blockers now work on Actions ( #37948 )
2025-05-30 00:30:26 -04:00
mhamster
caf18f4bc6
Chameleon clothes + EMP behaviour ( #30924 )
...
* resolving conflicts??
* Controlled clothes changing
+ time stuff
+ EmpChangeIntensity
* Single clothes change
+ EmpContinious
+ moved random pick logic into GetRandomValidPrototype
* Changes from reviews
Co-Authored-By: Nemanja <98561806+emogarbage404@users.noreply.github.com >
* Update ChameleonClothingComponent.cs
* repairing irreparable damage
i failed, did i?
* damaging repaired irreparable
uh???
* 2025 FUN ALLOWED!!!!
* Minor changes from reviews
Co-Authored-By: beck-thompson <107373427+beck-thompson@users.noreply.github.com >
* Fix merge conflicts
* Fix that last bug
* cleanup
* Remove VV attr.
* AutoPausedField on emp time change
---------
Co-authored-by: Nemanja <98561806+emogarbage404@users.noreply.github.com >
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com >
Co-authored-by: beck-thompson <beck314159@hotmail.com >
Co-authored-by: EmoGarbage404 <retron404@gmail.com >
2025-05-29 20:06:03 -04:00
Ed
5e6d1d0b3a
dungenore wawa
2025-05-29 22:14:14 +03:00
Red
7642f49b00
Merge branch 'master' into ed-27-05-2025-upstream-sync
2025-05-29 00:50:36 +03:00
Red
cde388f5dd
Another Merchant gameplay attempt ( #1308 )
...
* setup UI
* setup debug data
* graph control setup
* reputation trade component
* unlocking logic
* smoe real reputation costing
* remove sponsors part, add trading specific UI nodes
* port to default pricing system
* buy cooldown
* fuck off trading cabinets
* real good cooldown UI
* Cool unlock sound
* reputation earning
* cool purchare sound
* coin & sprite work
* delete old guidebooks
* cool purcharing VFX
* better ui
* victoria gardens
* Update migration.yml
* Update migration.yml
* cooldown removed
* contracts
* Update migration.yml
* remove CP14Material
* materials appraise
* food appraise
* auto economy pricing system
* alchemy reagents appraise
* coins resprite
* alchemy appraise 2
* modular weapon appraise
* selling platform
* Update PricingSystem.cs
* Update CP14TradingPlatformSystem.cs
* merchants returns + map update
* Update CP14StationEconomySystem.Price.cs
2025-05-29 00:22:47 +03:00
deltanedas
b3825dce97
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
Tayrtahn
721d224fd7
Cleanup some misc warnings ( #37904 )
...
* Fix warning CS8524 for TurretControllerWindow
* Fix warning CS0660 for AtmosAlarmThreshold
2025-05-28 12:45:38 -04:00