Red
04f6627e16
Lumera patron ( #1427 )
...
* mind upgrade works only on followers
* wrath of lumera, removing memory points
* enable lumera for players
* add lumera to maps
* job desc update
* guidebook
2025-06-15 15:00:18 +03:00
Red
4be22326ce
Gods part 6 ( #1425 )
...
* Skill scanning + bugfixes
* memory point examining
* Update base.yml
* predict skill examining
* moon beam lumera action
* balance
2025-06-15 01:50:16 +03:00
Red
71abce8db8
Skill scanning + bugfixes ( #1424 )
2025-06-14 19:04:33 +03:00
Red
7760e8f628
God part 4 ( #1422 )
...
* projectile spell improve
* mind improve
2025-06-14 14:21:25 +03:00
Red
fc0beb5ccf
Gods part 3 ( #1421 )
...
* apprice action, dead notice
* fix refollowing
* mist lumera action
2025-06-14 02:11:36 +03:00
Red
b932d56f15
Gods part 2 ( #1420 )
...
* spooky scary patreons
* Update CP14ReligionSystem.cs
* goodbye radio channel
* gods? no! Mana parasites! Muahahaha
* Update gods.yml
* Update primordial.yml
2025-06-13 19:21:09 +03:00
Red
422a0c5e10
Gods and religions ( #1405 )
...
* basic religion vision
* block god interactions
* skill tree mob specify
* silvania setup??
* clustering shader optimization
* gods department & job
* random gods jobs
* Luxian god
* Update Nature.png
* Update sphere_of_light.yml
* god chat
* Update ChatSystem.cs
* OBSERVATION
* public observation and basic follower api
* shader tweaks
* improve shaders
* spawning and praying on altars
* altars ppvs override
* move pvs overridiation from altars to observers
* shader coloration
* spectral z mover
* god magic radius restricted
* guide how to believe in god
* sends messages to god when smoeone wanna become follower
* follower doAfter
* goodbye luxian, welcome lumera
* goodbye silvania, welcome merkas
* som polish and renamings
* gods fast travel
* Update altar.ftl
* some lumera sfx
* renouncing patrons!
* renounce followers
* followewr percentage calculation
* remove from player-facing
* fix
* Update sphere_of_light.yml
* Update base.yml
2025-06-13 14:15:48 +03:00
SenorJaba
8ab0939698
Merchant's monocle and ability ( #1413 )
...
* New trading stuff
* Crafts skill tree
* More trading fixes, baby!
* Last trading fix I hope
* Merchants' supremacy
* Gimme money
* Readonly
2025-06-13 12:24:36 +03:00
Red
e6188a3fbf
Golden balance touch ( #1382 )
...
* gold refactor
* Update ore_veins.yml
* remove gold and mithril from maps
2025-06-04 14:34:08 +03:00
paige404
881a504334
Reorganize slime ymls, adjust damage resistances and vulnerabilities for slimes ( #1300 )
2025-06-03 00:59:07 +03:00
Red
43913d9d11
cozy ( #1367 )
2025-06-03 00:38:19 +03:00
Red
5c5a473ec0
More merchant content ( #1349 )
...
* energy crystals
* thaumaturgy trading
2025-06-01 19:21:41 +03:00
Red
a3ae67a762
Trade reputation rework + Merchants back + Mining contract ( #1347 )
...
* refactor unlocking
* fix contract debug crashing
* Update dev_map.yml
* bugfixes and content rebalance
* ore buy contract
2025-06-01 15:10:36 +03:00
Red
71527bb4eb
Merge pull request #1341 from crystallpunk-14/ed-31-05-2025-web
...
Spider content update
2025-05-31 14:31:44 +03:00
Red
cde388f5dd
Another Merchant gameplay attempt ( #1308 )
...
* setup UI
* setup debug data
* graph control setup
* reputation trade component
* unlocking logic
* smoe real reputation costing
* remove sponsors part, add trading specific UI nodes
* port to default pricing system
* buy cooldown
* fuck off trading cabinets
* real good cooldown UI
* Cool unlock sound
* reputation earning
* cool purchare sound
* coin & sprite work
* delete old guidebooks
* cool purcharing VFX
* better ui
* victoria gardens
* Update migration.yml
* Update migration.yml
* cooldown removed
* contracts
* Update migration.yml
* remove CP14Material
* materials appraise
* food appraise
* auto economy pricing system
* alchemy reagents appraise
* coins resprite
* alchemy appraise 2
* modular weapon appraise
* selling platform
* Update PricingSystem.cs
* Update CP14TradingPlatformSystem.cs
* merchants returns + map update
* Update CP14StationEconomySystem.Price.cs
2025-05-29 00:22:47 +03:00
Nim
a1323c7b29
Tavernkeeper's Sandwich ( #1280 )
...
* burger
* Sandwich
* Separator
* CP14Sandwich
2025-05-26 12:53:07 +03:00
Nim
91cebc07c4
Merge pull request #1278 from Nimfar11/books
...
Books sprite
2025-05-26 12:52:58 +03:00
Deserty0
8e796053d4
fix ( #1309 )
2025-05-25 12:40:56 +03:00
Nim
51277446ef
Правка перевода RU ( #1302 )
...
* traslet fix
* fix
2025-05-23 11:03:59 +03:00
Alexsey Bezyuk
a73f8e3113
Seed sack and craft ( #1287 )
...
* seed_sack
* full seed sack
* seed sack sprite
* name and description
2025-05-21 12:41:22 +03:00
Nim
afa522cc7c
Перевод на RU ( #1285 )
...
* translate
* fix
* rev
* slime
* fix local
2025-05-21 11:50:42 +03:00
Ed
58edb8783b
test with joinqueue
2025-05-21 00:31:04 +03:00
Red
7b7a837cf8
City Gate fix + Comoss update ( #1289 )
...
* city gate fix
* Update comoss.yml
* fix
* Update migration.yml
2025-05-20 22:36:43 +03:00
Red
f4caea3c6c
Garbage delete ( #1284 )
...
* fuck this
* and this
* aaand this
* content fix
* Update base.yml
* Update physical.yml
* kill bob
2025-05-19 14:53:00 +03:00
Ed
0274826e32
Species free innate skill ( #1277 )
...
* innate free job skills
* returns species magic buff + unlock all skill
* Update tiefling.yml
* fix
2025-05-18 00:37:04 +03:00
Ed
23c9e11019
Blood moon part 2 ( #1272 )
...
* som tweaks
* fixing all
* bloodlust spell
* atatat
2025-05-17 14:12:49 +03:00
Ed
e0a4f5592f
Blood moon ( #1270 )
...
* some setup
* fix dayccle events, add basic gamerules
* carcat guidebook update
* pfpf
* wawa
* fnish
2025-05-15 17:32:26 +03:00
Ed
8c47af421f
balance pass
2025-05-14 18:22:05 +03:00
Ed
c2c66e77c1
Shrimp progression ( #1268 )
...
* Ore modifier category
* roundstart adventurer weapon equip
* forgot about guard
* Update adventure.yml
2025-05-14 14:22:33 +03:00
Ed
be495f274c
Skill progression system ( #1263 )
...
* delete skill trees
* Revert "delete skill trees"
This reverts commit 9d7fae73c4 .
* learning refactor
* UI tweaks
* sword mastery skill
* telegraphy
* rapier mastery
* research table ui
* finish studing
* polish UI researching
* pyrokinetic
* more skill tree working
* heat adapt
* alchemist and metamagic update
* skill multiple effects support + metamagic bugg manapool
* impossible 😢
* skimitar gaming
* skimidi
* blacksmithing branch
* remove research restrictions
* remove species magic buff
* fix loc
* Update thaumaturgy.yml
* pip
* Delete skill_tree.yml
2025-05-14 12:43:43 +03:00
Militore
aa2e080e31
Guard bell ( #1242 )
...
* add Guard Bell
* revert vanila changes, add same functionality
* revert more vanila changes, replace .ogg, fix locale and locale usage
* Update GuardBell.yml
* Update base.yml
* add attributions.yml for alerts
* try changing to proper license
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-05-09 15:07:05 +03:00
Nim
d8e360367e
Well and new bed, aristocratic cloak ( #1228 )
...
* well and bed
* aristocratic cloak
* fix
* GuardCommander
* fix2
* nop merchant
* bed resp
* fix well visual
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2025-05-06 09:47:46 +03:00
Nim
89c737f37d
Перевод на RU ( #1231 )
...
* translated
* end
* review desert
* review 2
* fix
2025-05-06 09:46:46 +03:00
Ed
aeedff5caa
Demiplane exploration map ( #1251 )
...
* dehardcode nodeTreeControl part 1
* finish
* demiplane map system setup
* link map entity with station data!
* random demiplane map generation
* redesign demiplane map node tree
* center
* map generate v2
* location generation
* modifier generation
* missing location icons
* ui polish
* data refactor
* fix line color
* ejectabling
* split demiplane component into two
* blocker attempt
* revoking
* fix frontier calculation
* dimensit
* demiplane core room spawning
* demiplane cool destruction
* Update round_end.yml
* progression works now!
* Update CP14NodeTree.cs
* Update CP14NodeTree.cs
* documentation pass
* fix abusing, some balance pass
* demiplane naming fix
* см
* location names
* delete old keys
* Update buy.yml
* Update migration.yml
* fix guidebook
* Update misc.yml
* Update misc.yml
2025-05-05 15:19:44 +03:00
Viator-MV
3bbf692da5
Ultraskeletom Revmech Update ( #1145 )
...
* help me
* reinforced swords
* skill tree
* fix
* T2 fix
* components
* fix 2
* fix
* halberd fix
* other variant
* recheck it please
* fix
* deskill
* deslikk++
* skel physical buffs
* bad fix
* fix
* extended life time
* fix
* fix
* fix
* heal from death
* sword fix
* fix
* try to fix
* valid crashout?
idk
* It's not my fault.
* fix
* fix
* fix
* review fix
* forgot
* fix
* ашч
* meh
* reequipment
* wrong agony
* fix
* gripfix
* fix
* looking for result
* coment remove
* some fixes
* ok
* aaaaaaaaaaaaaaaaa
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-05-03 16:51:25 +03:00
Ed
e792440c19
Gob hairs ( #1250 )
...
* renorma
* gobhairs
2025-04-30 22:14:13 +03:00
Tornado Tech
ad2fc18356
Dimensional ( #1140 )
...
* add: Temporamancy tree with new shadow swap spell
* feat: Increased tempo loadout to 2
* feat: Remove most popups from swap spell
* fix: Swap with no mob entities
* feat: Add CanCast to spell effect
* fix: Handeling cancaled event & swap state
* feat: Add UseCustomCastConditions
* feat: Add swap to magic shadow staff
* feat: Add tempo essence & magic type
* feat: Add Tempo type to all dimension spells
* fix: Magic shadow staff tempo manacost modify
* fix: Spell type local
* feat: Add touhou lore
* fix: Review
* feat: Add target dead block component
* feat: Remove checking access
* feat: Add RequireCanInteract
* feat: Remove essence
* fix: Review
* fuck
* fuck part 2
* Update Content.Shared/_CP14/MagicSpell/CP14SharedMagicSystem.DelayedActions.cs
* Update dimension.png
* minor nitpick
* fix
---------
Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com >
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2025-04-30 17:25:10 +03:00
Ed
c3b6938388
unicorns
2025-04-29 17:14:05 +03:00
Deserty0
8089be4596
Loc fix ( #1229 )
...
* fun
* Revert "fun"
This reverts commit 419b4e9e8f .
* fix
2025-04-27 13:11:23 +03:00
Ed
a1153843a2
Storage durability rebalance + Fuck nails ( #1225 )
...
* fix storage
* bye nails
* Update target.yml
* f
* Update migration.yml
* Update migration.yml
2025-04-26 17:20:52 +03:00
Ed
cff9dc6fcf
Wendigo renamed to Lurker ( #1213 )
...
* Добавлены изменения для создания пулл реквеста
* Update Step.yml
* rename!
* fix
* interrupting toggleable spells
2025-04-26 16:38:54 +03:00
ArZarLordOfMango
07132cdbd8
[Fix]Roof ( #1147 )
...
* roof
* why you dont work...
* fix and locale
* weh check
* Update no-roof-in-tile.ftl
* Update no-roof-in-tile.ftl
* Update roofs.yml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2025-04-26 15:23:11 +03:00
Ed
62cdf9e1c5
Bugfixes + QoL ( #1218 )
...
* fix keyring
* fix #1209
* fix #1116
* fix water, test reenable ambient loop
* recipe categories in workbecnhes
* Update CP14StoreWindow.xaml
* refactor: review
* Update CP14WorkbenchWindow.xaml.cs
* Update SharedCP14MagicEnergySystem.cs
* categorizize all recipes + some UI fix
* Update round_end.yml
---------
Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com >
2025-04-25 13:39:20 +03:00
Ed
4bb614981f
Keys & Locks crafting ( #1207 )
...
* keeye
* random locks for demiplanes
* blank keys, material keys
* craft blank keys
* key file
* fix skill tree UIScaling
* fix audio and sounds and prediction
* delete crowbar, merge its into pickaxe
* QoL key shaping
* lock introdusing
* QoL progress lockpicking
* examinable lock
* lock insert
* mithril lockkpick
* Update wall_dirt.yml
2025-04-24 17:10:52 +03:00
Nim
b70af8848c
Modular helmet ( #1206 )
...
* modular helmet
* fix
* del Bascinet
2025-04-22 14:12:41 +03:00
Ed
026a17be57
Raids ( #1198 )
...
* simpliest undead raid
* map fix
* Comoss big update
* fix raids
* Update demiplane_rifts.yml
* fix
* Update mobs.yml
2025-04-19 15:47:06 +03:00
Ed
b437be5cf8
Random bullfix go! ( #1197 )
...
* some fixes for AI pathfinding
* cobblestone tile
* stonebrick update
* fix #1194
* fix #1193
* Update stonebricks_square_carved.png
2025-04-18 22:47:17 +03:00
Ed
39ca6175e6
Simple sponsorship system ( #1189 )
...
* simple sponsorship system
* priority Join
* OOC Sponsor Color
* Update CP14SponsorRolePrototype.cs
* loadout sponsorship
* bruh
* refactor to interfaces
* Update CP14ClientSponsorManager.cs
* finish loadout option
* role pass
2025-04-17 19:55:25 +03:00
Nim
1a0136c21f
a variety of fixes ( #1191 )
2025-04-17 16:12:04 +03:00
Ed
b40cbfb5d7
Automatic Open tests ( #1142 )
...
* auto eng obt
* Update CP14RoundEndSystem.CBT.cs
* Update CP14EdSystem.cs
* cbt cbt!
* Update CP14RoundEndSystem.CBT.cs
2025-04-15 23:09:49 +03:00