* Filter Set Outfit menu to exclude loadout sets
* Apply loadouts to job outfits
* Use appropriate species for Urists
* squishy
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Back in the saddle again! <(8o)
* if you like my STYLE you should see my SHEETS ;-)
* stylesheet change works for ItemStatusNotHeld but broken for ItemStatus. Just using xaml for now.
* teehee
* beeg
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Move placeable check to PlaceableSurfaceSystem
This check stops entities from being inserted into a storage entity
when it has a PlaceableSurfaceComponent.
The entity is instead placed on top of the entity like a table.
* Move SetPlaceable to PlaceableSurfaceSystem
* Update to transform system and consolidate code
* Fix interaction with storage that has a placeable component
* deadlock
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* clean up solution regen and drain comps
* Tape applied.
* Update Content.Server/Chemistry/Components/SolutionRegenerationComponent.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* remain entity
* That has to be a rogue test fail.
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Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* adds coord label beneath iff label
* fixed wrong coordinate system being used
* changes the clamping on the label UI to instead normalise the UI's distance vector from the centre of the screen, fixes corner-hugging
* cleaned up if-statement by moving the calc ahead of it
* fixed clamping, fixed parenting issue, added draw cull on coord label
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Co-authored-by: archrbx <punk.gear5260@fastmail.com>
* move component to shared
* add fake systems
* update server explosion system and remove duplicate transform query
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* let FlashArea be called from shared
* untroll
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Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Add failing unbuckle InteractHand test
* Skip trybuckle if strap doesn't have space
* Unbuckle others not just user
* Fix test failing due to delay
* Change to raise event instead of calling OnInteractHand
* Add test for buckle and unbuckle on InteractHand
* Add tick delay
* Remove unneeded tick delay and clean up
* Comment code
* Cleanup
* Swap to fastest checks first
* Fix reading empty sequence when there are no buckled entities
This uses multiple API requests to directly send the publish to the CDN server, no more GitHub artifacts.
Faster, less moving parts.
Needs Robust.Cdn 2.2.0
Lists are a reference type, so each component should get a new one, not point at the previous one.
Co-authored-by: PraxisMapper <praxismapper@gmail.com>