Commit Graph

59 Commits

Author SHA1 Message Date
Ed
79515d9303 Convenient Z-Levels (#421)
* clear ores and herbals frmo generation

* remake simple zlevels system

* GetMapOffset

* woohoo

* autolink between zlevels

* 5am

* somwthing sommetinh work

* Update CP14StationZLevelsSystem.cs

* fix biomespawner portal deletion

* some docs

* Revert "clear ores and herbals frmo generation"

This reverts commit 658d15a602.
2024-08-25 17:53:15 +03:00
Ed
ea9c6ee7bf PlantFix (#419)
* fix

* Update wheat.yml

* Update CP14FarmingSystem.Interactions.cs
2024-08-23 00:42:27 +03:00
Ed
d3189b83cf Pumpkin + Cabbage (#417)
* seeds

* import Omsoyk plant sprites

* cabbage slicing

* sliceable pumpkin

* some tweaks

* seedbed clean fix, remove shitcode systems

* seed crafting, knife fix

* utencil

* Update base.yml

* cabbage rebalance

* abstract seed
2024-08-22 17:35:00 +03:00
Ed
4cb93fc965 Food update (#412)
* meat refactor

* document and remove verb

* cooking table

* cutlets

* dough and cheese update

* flat dough

* size edit, egg added

* Update test-ship.yml

* meat and cheese randomsprite
2024-08-19 18:39:47 +03:00
c4llv07e
df6dbd2ac7 Add reaction randomization. (#308)
* Add random products datafield to the reaciton prototype.

One of the items in the list will be used as additional products as a
result of the reaction and will be persistent per round.

Resolves #245

* Another try

Add getter and setter for the reaction products field and
add random products there.

* There is no such product as CP14BasicEffectHealHeat

* Try to visualize random products in the guidebook

* experimental recipes

* fix

* file restructurization

* Guidebook alchemy update

* Update Alchemy.xml

* fix

* Update mixing_simple.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-08-19 18:04:12 +03:00
Tornado Tech
9f4932a8af Remove day cycle shit (#400) 2024-08-10 01:12:13 +03:00
Tornado Tech
1b0bf2ad18 Added base workbench window (#372)
* Added base workbench window

* Fixed serialization errors

* Created base UI layout

* Updated ui

* Updated UI after crafting
2024-08-06 14:25:59 +03:00
Ed
6ab9ca6bd0 yupiiii (#391) 2024-08-05 21:08:10 +03:00
Ed
1f4b7f68bf Playtest polishing (#383)
* fix predicting sharpening

* finish shadow step

* tweak ice dagger

* shadow grab test

* fireball spell

* ice shards spell

* battle royale crates

* loot tables

* remove expedition ship

* dev update

* br map update

* spells tweak

* tips update

* some fixes

* biome forest spawner

* give keys to orgs

* mobs and aura spawners

* expedition update: goal, new ship, new map

* fix doors layers

* add new map proto

* translate keys

* Update crates.yml

* Update PostMapInitTest.cs

* fix spawning on expedition ship

* Fuck you, Randy. Remove nails

* fix lock systems

* localize tips

* some tweaks

* update ship, remove shrooms.

* fixes

* Update StationSystem.cs

* Revert "Update StationSystem.cs"

This reverts commit f632241324.

* Update expedition_test.yml
2024-08-05 15:22:14 +03:00
Tornado Tech
0cd3a3c2d9 Added personal signature system (#382)
* Added personal signature system

* FUCKING RUSSIAN LANUAGE

A HATE LATTERS, HATEEEEEEEEEEEEEEEEEEEEEEE!

* Added locale and sound
2024-08-04 11:48:09 +03:00
Gagarinten-Noverdo
c620d66dab Biome spawner fix. Again (#381)
* Biome spawner update. Round seed system

* Format fix

* Round seed M I T

* Error to Warning

* Test fix #2

* Test fix #3

* VV

* Del out of body

* Fix of flood
2024-08-02 18:46:00 +03:00
Ed
599c599a4e Some shit (#380)
* telegraphy effects

* shadow step spell backend

* add component spell

* predict sharpening

* Update ring.yml

* locale sync

* Update entities.ftl

* icon shadow step
2024-08-02 13:51:54 +03:00
Ed
31c9485e3b Magic rings (#378)
* flame creation spell backend

* flame creation visuals

* flame creation spell visual

* tweak

* some tweaks

* ice dagger spell

* move spells to rings

* Update ring.yml

* fix server crash
2024-08-02 00:48:36 +03:00
Ed
56da23925f Magic Items (#370)
* attuning to items start

* verbs attuning, forgot oldest attuning

* Update CP14SharedMagicAttuningSystem.cs

* some fixes

* add deattuning

* fix popups on owner

* file restructurization

* MORE FOLDER RENAMING GODD

* magic via holding yea!

* fix deattuning

* vfx bugfixs

* wearing magic items

* Cure wounds spell

* refactor spells

* more redo

* finish refactor
2024-08-01 11:52:27 +03:00
Ed
22bb0ae283 Energy pilons WIP (#326)
* split partial magic system

* add debug sprited pilons

* some energy pilons interactions

* Update CP14MagicEnergySystem.Relay.cs

* spupers (#322)

* spupers

* meta

* aura nodes + aura scanners

* scanner sprites

* maid dress

* reverse pilon logic

* relay delete, code clean up

* delete content

* Update basic.yml

* Update shirt.yml

* Update crystal.yml

---------

Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com>
2024-07-29 21:01:36 +03:00
Gagarinten-Noverdo
c69cb0320e Biome spawner update. Round seed system (#359)
* Biome spawner update. Round seed system

* Format fix

* Round seed M I T

* Error to Warning

* Test fix #2

* Test fix #3

* VV

* Del out of body
2024-07-29 19:16:55 +03:00
Ed
655b32b720 Magic spells backend (#358)
* add EntityEffect aability support

* delayed actions

* renaming

* delayed projectile spells

* spawn on self + entityEffect on self spells

* spawn on point spell

* rename

* clean up base species components

* magic alert

* move magic energy to Shared, add manacost to spells

* magic recoil

* improve magic recoil

* verbal aspect

* somatic aspect

* add simple vfx proto and sprites

* add casting VFX

* add TODO
2024-07-28 17:26:47 +03:00
Ed
6f2e1d6d9f Update CP14StationAdditionalMapComponent.cs 2024-07-25 15:07:12 +03:00
Ed
99854edc93 MIT BiomeSpawner 2024-07-25 10:59:36 +03:00
Ed
08f1aa9fa1 Crew goals update (#355)
* randomization goals support

* maps update
2024-07-24 20:52:05 +03:00
Ed
9c84ce9be0 Currency collect goal (#352)
* simple currency comp

* stack support + weapon cost dnd port

* add collect currency objective conditions

* clean up
2024-07-24 13:28:27 +03:00
Ed
9f1b4fc51c Melting molds (#347)
* temp tweak

* add metall bars

* melting molds

* add sawing molds table

* sawing sounds

* fix
2024-07-23 10:29:41 +03:00
Gagarinten-Noverdo
cb3c6b555a Selfdamage for melee (#85) (#342)
* Selfdamage for melee.

* Update base.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-07-22 12:18:08 +03:00
Ed
f91a642428 Workbench (#341)
* craft prototype

* comp + empty system

* simple crafting

* 2 crafts!

* craft dound + delay

* ingredient waste

* verb message

* stack support

* sprite + collision + real crafts

* workbench craft

* fuck

* Update CP14WorkbenchSystem.cs

* fuck ItemPlacer, _lookup lets go
2024-07-22 12:16:32 +03:00
Ed
8cbd26ae2f Farming WIP (#269)
* setup planting doafter

* spawn plants after use seed

* some work

* move comps to separate folder

* public check daylight

* daylight plant energy regeneration

* some fixes

* bruh, im thinking

* added ingame soil

* added hoe

* attaching plants

* hoe system

* block plant dublicating

* some planting refactor

* shovel as pant + soil remover

* plant growing visualizer

* soil resprite

* split farming system to second partial class

* update throught event refactor

* tring sync update plant with update visuals

* finish visual sync

* plants growing

* more partial splitting, naming work, clean up

* Update FARMINGTEST.yml

* Update FARMINGTEST.yml

* fix typo

* prototype value validating

* Оно бухает воду!

* solution visualizer in soil

* forgot some fix

* part of Tornado review fix

* destroy RemovePlantComponent

* more fixes

* simple harvesting

* refactor plant component values changing

* harvest redo

* gather on destroyByTool

* sickle resprite

* plant fading

* fading per minute!

* wheat sprites

* YML restruct

* fixes

* auto root plants

* add comments

* move sprites

* split structures from object textures

* wheat farming!

* Update CP14FarmingSystem.Interactions.cs

* seedbed (#297)

seedbed :^)

* a

* Update soil.yml

---------

Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com>
2024-07-15 23:58:03 +03:00
Ed
1ac9ec85c5 Some mobs pvs-based systems (#321)
* outPVS despawn component

* Update CP14HelperPvsSystem.cs

* experimental constrained spawners
2024-07-09 23:05:19 +03:00
Ed
ba03872c57 Expedition goals (#318)
* forgot this one

* disable dinosaurus

* expedition collect objective condition

* Update CP14ExpeditionSystem.cs

* add expedition objectives

* auto-issue of objectives to all expedition participants

* delete cp14playtest gamemode

* Update CP14ExpeditionObjectivesRule.cs
2024-07-09 08:31:24 +03:00
Ed
f42546e0c6 Some round beginning preparation (#317)
* gamepresets filter

* addgamerule cp14 filter

* shuttle dropping

* long time FTL

* FTL map tweaks

* Update ShuttleSystem.FasterThanLight.cs

* handle player ship spawning (not tested yet)

* typo

* test elemental shit (ship)

* player spawn handling (real this time)

* FTL map gravity

* clean up 1

* clean up 2

* instant FTL

* Update CP14ExpeditionSystem.cs
2024-07-08 17:39:04 +03:00
Ed
b6d6e2de8c haha! 2024-07-06 12:19:32 +03:00
Ed
b4b63ed898 revert sublicense, its not working 2024-07-06 12:08:50 +03:00
Ed
d9ed4a63df sublicense 2024-07-06 11:56:18 +03:00
Ed
7477b7c869 Cloud shadows (#298)
* not worked

* fix

* Update CP14CloudShadowsComponent.cs

* more params in component
2024-07-03 17:33:38 +03:00
Ed
e9aab2b722 World borders (#296)
* world edge mechanic

* visual fog
2024-07-03 14:06:32 +03:00
c4llv07e
73ea9197c5 Do not ignite zero coordinates because of items inside containers. (#292)
Items inside containers have zero coordinates so we shouldn't use them
in the fire spread system.

Fixes #277
2024-07-01 20:17:40 +03:00
Ed
7abf678bbe fix inverse effect 2024-06-30 12:02:40 +03:00
Ed
7e6be7feac fix lava + affectTemp reagent effect 2024-06-30 11:49:51 +03:00
Jaraten
dcfd3f6aa5 New tiles (#274)
* New tiles

* fix yaml & resprite

* migration fix

* ftl fix

* fix typo

* fix typo +1

* fix C# typo

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-06-27 22:16:05 +03:00
Ed
c5a8e96dca Skills system (#247)
* init basic skill system

* add skill requirement to advanced melee weapon

* working hard

* more hard work

* shot skill issue

* Now the skills give you the components

* add job special autolearning skills

* traits recreating

* some tweaks

* remove bg and components for now

* sharpening now require skills

* add alchemist role on maps

* pestle skill issue
2024-06-15 16:55:04 +03:00
Ed
39bb249eb3 Alchemy fun mechanics (#246)
* heating solution refactor

* chromium slime effect refactor

* guidebook hint

* hint chance fix

* убираем ненужное
2024-06-14 19:10:16 +03:00
Ed
0211a50581 Energy crystal (#243)
* init magic container system

* charging and discharging

* add energy regenerator

* thaumaturgy glasses, scanning energy

* add energy quartz prorotypes and sprites

* light power controller

* commit special for _des

* simple normalizer crystal slot

* YEEEEEEE BOIII, examined crystalls inside things

* кристал теперь видно, когда он вставлен в стабилизатор

* TryUseCharge приборами

* hello deserty, how are you doing?

* rename regenerator to EnergyDraw, allow draw from slot

* normalizer жрет magic energy файналли

* Update normalizer.yml

* visual polishing

* Update crystal.yml
2024-06-13 22:55:20 +03:00
Ed
d7c0a4ec1e Tile burning (#228)
* tile burning

* add big planks burning, some fix

* FIRE!!! more structures can burn

* wallmount burn

* fuck Jetbrains!

* Update CP14FireSpreadSystem.cs
2024-06-09 15:45:27 +03:00
Ed
2cfdc4a52f Solution normalizer (#227)
* dropper

* add stabilizer

* fuck, now

* Update CP14SolutionNormalizerComponent.cs
2024-06-08 18:46:09 +03:00
Ed
b803496694 Procedural + z-levels refactor (#216)
* create biome tile spawner

* spawner now spawn decals and entities

* fancy spawners

* remove old decals

* randomize seed

* fix bugs

* update alchemy test map to new system

* update z-level system

* autolink tweak

* add documentation

* Update GravityComponent.cs

* Update GravityComponent.cs
2024-06-05 19:59:39 +03:00
Deserty0
6f3805fdb8 update commands (#211)
* update commands

* Update CP14InitDayCycleCommand.cs

* Update CP14AddTimeEntryCommand.cs

* Update CP14InitDayCycleCommand.cs

* Update CP14SetTimeEntryCommand.cs

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-06-04 18:27:17 +03:00
Tornado Tech
95b726c0ff Updated day cycle (#171)
* Updated day cycle

* Fixed DayCycleComponent attributes

* Added new commands, as well as synchronization

* Update cave-arena.yml

* Update alchemy_test.yml

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-06-04 17:54:49 +03:00
Ed
fdf9413088 sharpened fix (#209) 2024-06-04 16:59:53 +03:00
Ed
70a1856736 Ru Alchemy playtest bugfixes (#188)
* Update chromium_inverse.yml

* bufixes

* mortar fix

* fuel fix
2024-05-30 13:22:25 +03:00
Ed
af114a93f6 Chromium slime (#174)
* added chromium slime

* inverse poison damage
2024-05-25 17:41:29 +03:00
Ed
1ce32bd1c7 Logs + fireplace fix + Trees (#158)
* add wooden log stacks

* setup wood material

* update trees

* fix fireplaces

* stack now properly works in fireplace system

* bonfire fix

* Update materials.yml

* Update base.yml
2024-05-19 15:40:28 +03:00
Ed
811cc8a41d Underworld + Overworld (#151)
* Setup new dungeon system (v2)

* add custom basic generation

* add maps linking

shitcode, boo

* add auto linking sub-world portal

* fix deleted component

* clearing otherside of the tiles manually (im stuck in wall, brother!)

* Upgrade cave biome generation

* add TODO

* add ladder and hole sprites

* add dungeon entrance prototypes

* clean up, add docs

* add many ambient sounds

* Update CP14StationDungeonMapSystem.cs

* remove bugs
2024-05-17 17:07:29 +03:00