* Fix disposal unit flush animation
* Revert "Fix disposal unit flush animation"
This reverts commit a596ecfd5f5368f87ef52cfb27884a8e000185c6.
* control by setting layer visibility rather than overwriting
* restore changes
* Add new fields to DeliveryComponent for #36636
* Setting the baseSpesoPenalty for currently available deliveries
* Small fixes
* Basic delivery penalization
* Penalty and reward multiplier calculation in place
Also fixes an issue in SharedCargoSystem when opening a delivery in dev server due to trying to allocate cargo twice.
* Calling penalty no longer happens on opening
* Extract multiplier getting
* Removing unused include
* Changing method description. \n\n Not actually sure what I meant by the first one
* Localising default delivery messages
* Unused include removal
* init or smth
* minor tweaks
* I KEEP MERGE CONFLICTING MYSELF
* comments
* no icon
* slight increase
* slarti changes
* forgot
* stuffs
* yippee
* Locn't
* doc
* partial review
* message
* review
* pain
* stuff
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Co-authored-by: Lmorgan89 <billsmith116@gmail.com>
* Add new fields to DeliveryComponent for #36636
* Setting the baseSpesoPenalty for currently available deliveries
* Small fixes
* Basic delivery penalization
* Penalty and reward multiplier calculation in place
Also fixes an issue in SharedCargoSystem when opening a delivery in dev server due to trying to allocate cargo twice.
* Calling penalty no longer happens on opening
* Extract multiplier getting
* Removing unused include
* Changing method description. \n\n Not actually sure what I meant by the first one
* Localising default delivery messages
* Unused include removal
* minor tweaks
* slarti changes
* forgot
* stuffs
* yippee
* Locn't
* doc
* Apply suggestions from code review
---------
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* initial commit
* add the shop and make it work
* add existing pai actions to the software shop
* added power monitor app
* killed the power and crew monitor software, too powercreepy
* fix test failures
* fix more test failures
* fix merge conflicts
* code changes to conform with review
* fix unintentional submodule update
* submodule update
* remove unused currency prototype ref
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Co-authored-by: archrbx <punk.gear5260@fastmail.com>
* Remove steel sheet hull fixing
It's unintuitive that it's wasteful, there's not really any systems to NOT make it wasteful, and it's a UX trap. No this is not "noob trap", no. It's an UX issue because if hundreds of people do it over and over again without noticing anything wrong, well, something fails to properly note that there's an issue with what they are doing. Aka user experience issue. Aka not a problem with the user but the design.
Also could be a shitty doafter action that makes you wonder if something's wrong
* Why was this testing using steel of all things
* Nerf Firelock electronic prices
- make firelock electronics price half of the input cost to make one
(27) rounded up
* Why does firelock make glass?
- remove the Physical composition of glass from
FirelockElectronics as the input does not contain glass
and the output cannot contain half a steel and plastic
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Co-authored-by: Milon <milonpl.git@proton.me>
* Roundstart Variation for Solar Panels (#86)
* Added roundstart variation for solar panels
* Removed HV cable spawner since i don't want to bother with mapping them
* Solar Panel Variation Pass Fix (#96)
Added a second variation pass for regular solar assemblies, since otherwise they would spawn both it and the broken variety
* Reorganized everything to no longer be in the _Moffstation subdirectory
* Removed a forgotten tag for Moffstation
* Removed the moffstation namespace settings
* Update Content.Server/GameTicking/Rules/VariationPass/Components/SolarPanelReplaceVariationPassComponent.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Update Content.Server/GameTicking/Rules/VariationPass/Components/ReplacementMarkers/SolarPanelReplacementMarkerComponent.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
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Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Tweak Hardsuits
* HoS/Ward Coats change
* Whoopsie wrong number
god why am i doing this its 1:33 AM and i made a silly mistake...
* Adress Review
Revert Warden hardsuit slowdown to 30% again
Decreased Security hardsuit heat protection down to 20%
* Add id binding system
* Change so it activates when added too
* Add to eventhumanoid
* Add PDA binding, try to fix some things
* Still not fixed, PDA is working right
* Move to server, add on mind instead
* Implement suggestions
* Fix things
* Finish review stuff
* Messed up cluwne
* Remove after only changing id too
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Refactor rehydratable items
* Finish main refactor
* Add mop bucket cube
* Move cube sprite and item size to RehydratableAnimalCube
* Fix sprite attribution
* Make it follow the conventions
* Refactor wrapped cube, leave MonkeyCube tag only on the cube and the Syndie Sponge
* Fix DehydratedSpaceCarp inheritance overwriting needed components
* no need for this comment
* remove whitespace
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* indentation
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Restore lost description
* reorder stuff
* line
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* wizardcomms
* wizheadset
* Addressed requested changes and axed wizard channel due to redundancy.
* oops overlooked this, dont tell anyone
* another mistake fixed
* removed wiz encryption key due to redundancy
* accidentally left some punctuation in a now unrelated meta.json
* Preliminary eggnog changes (egg in shaker crashes?)
* Fixed eggnog reagent name and description
* added - to flavor
* deleted a space
* Added eggnog glass sprite
* changed fill levels to match rsi
* Added two more fill levels to eggnog
* Removed fizziness, changed physical description, and fixed rsi
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Co-authored-by: uhbg <29674581+uhbg@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Init Commit
* windows yelling at me to update commit
* working commit, need prediciton and more dehardcoding
* Project 0 warnings
* Working Commit (Near Final)
* ryder got confused commit
* I love Merge Conflicts :)
* Working commit, no prediction
* Forgot the yaml changes
* Comments and typos
* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default
* Fixed an incorrect divisor
* bit of cleanup
* Prediciton fixed, and puddles now affect all entities
* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS
* Really big I forgor moment
* Even bigger I forgor moment
* four more merge conflicts to fix four more oopsies
* fixed actual divide by zero moment and also im very dumb
* Even bigger I forgor moment
* four more merge conflicts to fix four more oopsies
* fixed actual divide by zero moment and also im very dumb
* Fix all test fails
* code cleanup
* Webedit whitespace
* Code cleaup
* whitespace webedit
* whitespace webedit
* whitespace webedit
* whitespace removal
* Comments and cleanup
* Re-Added 20 warnings as per Ork's request
* Cleanups
* Spacing fix
* bugfixes and cleanup
* Small bugfix
* Actually dirty the slipComp for real
* Added Friction field to Reagent Prototype per design discussion
* Sliding system is kill
* Added foldable component to santa hat
* Modified sprites, modified YAML. YAML is cursed
* Changed santa hat description to mention the beard fold
* Removed HideLayerClothing since it doesnt work
* Changed the prefix from "beard" to "nobeard" to match with the fold/unfold verb
* Credits for sprite changes
---------
Co-authored-by: Lanedon <matth.galvez@gmail>
* sprites
* messing with the ymls
* new sprites
* that's a lotta yaml
* make the sprites gooder
* color adjustment
* to the winterdrobe with you
* layering fix