Commit Graph

170 Commits

Author SHA1 Message Date
Viator-MV
7b78f3e9b7 Map update (#1821)
* comeback

* fixes

* fix
2025-10-03 13:47:24 -04:00
Viator-MV
692da1e830 Venicicalis weather fix (#1793) 2025-09-20 15:53:58 +03:00
Viator-MV
def6b4a372 Venicialis guard-guild upate (#1754)
* guard-guild

* fix1

* guild weaponry and bioms
2025-09-10 01:32:48 +03:00
Red
ab7e3204f1 Adventure guild returns (#1745)
* adventure guild

* fix order board

* fixes

* loadout + fix

* commit
2025-09-07 19:15:29 +03:00
Red
0a3bd9baba Adjust day/night cycle logic and lighting parameters (#1705)
Increased minimum light level and updated sun shadow directions for smoother transitions. Changed light curve calculation to use cosine, adjusted day detection threshold, and added a console command to check current light level. Renamed and fixed logic in CP14IsNight rule. Updated map and prototype files to use new ambient light colors and ensure consistency.
2025-08-25 02:03:24 +03:00
Viator-MV
25df43cea4 fixes (#1658) 2025-08-11 22:18:59 +03:00
Red
fa22152b42 Demiplane redesign again (again) (#1640)
* rooms generation fix??

* demiplane map returns

* wawa

* fix
2025-08-08 17:37:16 +03:00
Red
ad75c2b22a City Generation bugfixes (#1639)
* fix biome

* mapping upadte

* and this

* Update comoss.yml
2025-08-07 23:36:42 +03:00
Red
b60ceb38ca Demiplanes redesign again (#1616)
* global demi refactor

* rebalance, smaller demiplanes

* remove outdated connections

* audio design + room coords fix

* Update CP14Rooms.cs

* Update wastelands.yml

* hotfixes

* Update CP14SpellThrowFromUser.cs

* Update sky_lightning.yml
2025-08-05 12:15:24 +03:00
Red
6b5c27125b Gathering resourses redesign (#1594)
* Add Crash to Windlands survival gamemode and map

Introduces the CP14CrashToWindlandsRule and its component for a new survival gamemode where a ship crashes into wildlands. Adds the 'nautilus_ship' map, updates English and Russian locale files with new gamemode titles and descriptions, and modifies relevant prototype and map pool files to support the new mode.

* fix FTL map

* firebombing is real

* fix biome dungen all grid overriding

* Update PostMapInitTest.cs

* Update DungeonJob.CP14Biome.cs

* Refactor demiplane generation and crash rules

Replaces the old demiplane job system with a new procedural location generation system (CP14LocationGenerationSystem and CP14SpawnProceduralLocationJob). Splits the crash-to-windlands rule into CP14CrashingShipRule (handles explosions) and CP14ExpeditionToWindlandsRule (handles map generation and FTL), with corresponding new components. Updates roundstart game rule prototype and moves/renames several files for clarity and modularity.

* Refactor location generation to support optional seed and position

Updated the GenerateLocation method to accept an optional seed and position, defaulting to a random seed if none is provided. Adjusted all call sites and the procedural job to support these changes, improving flexibility and consistency in procedural location generation.

* procedural integration into game map

* Demiplanes deletion

* clear demiplane content

* remapping procedural + frigid coast deletion

* clear demiplane guidebook

* dungeons generations

* Refactor procedural location configs and add ComossIsland

Consolidated and renamed procedural location and dungeonConfig prototypes for demiplane locations, replacing T1-prefixed and legacy IDs with new, consistent names. Updated map YAMLs to reference new location IDs and configs. Added a new ComossIsland location and dungeonConfig. Refactored code to support passing custom dungeon layers and removed unused ExamineProb field from CP14ProceduralLocationPrototype.

* Enhance procedural world gen and location configs

Improved procedural world generation by adding location generation probability, adjusting level ranges, and refining modifier uniqueness. Updated CP14ProceduralLocationPrototype and CP14ProceduralModifierPrototype, refactored node data generation logic, and made related test and map changes. Added new venicialis_fort station map and updated several procedural location and modifier YAMLs for consistency.

* fix

* connections room spawners

* track finishing global world generation

* real connection

* Update PostMapInitTest.cs

* Update venicialis.yml

* Update venicialis.yml

* fix raids, decrease city island sizes

* Update migration.yml

* Update migration.yml

* fix shutdowning

* Update CP14SpawnProceduralLocationJob.cs
2025-08-04 13:35:55 +03:00
AnyTap
de9019c408 Removed the recipe for the copper armour (#1571)
* Removed the recipe for the copper armour

* remove armor

* Removed the recipe for the copper armour

* Update Frigid_Coast.yml

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
2025-08-01 11:59:05 +03:00
Red
fc30c36576 Candles & Candelabras (#1585)
* Refactor food holder visual update logic

Simplified UpdateVisuals method in CP14ClientCookingSystem by consolidating parameters and using component fields directly. Also ensured FoodData field is dirtied after updating visuals in CP14SharedCookingSystem to trigger proper synchronization.

* add sprites

* candles redo

* candles and candelabras

* mapping
2025-07-27 18:54:22 +03:00
Red
fcbe2cce6b Rooms demiplane generation improvement (#1583)
* Add CP14RoomsDunGen for procedural room placement

Introduces the CP14RoomsDunGen layer for generating rooms across the grid based on tags and tile masks. Updates DungeonJob and DungeonSystem to support the new layer, and modifies relevant YAML prototypes to use CP14RoomsDunGen instead of OreDunGen for room spawning in demiplane modifiers.

* some fixes

* its done done done

* exit room

* additional entry points

* fix

* Update migration.yml
2025-07-27 16:45:16 +03:00
Red
759778782c Cooking simulator 2: Soups (#1535)
* Update shield.yml

* Add soup bowls

Introduced new bowl entities (wooden, iron, gold, copper) for soups, including their sprites and prototype definitions. Added 'Soup' to the CP14FoodType enum and updated the food holder logic. Removed the unused CP14Plate tag from plate.yml and misc.yml.

* Add misc soup ingredient sprites and metadata

Introduced new 32x32 sprites for various soup ingredients, including flyagaric, flylumish, lumish, meat, meat2, meat_salad, mole, mud, pumpkin, sawdust, trash, and veg_stew. Added corresponding meta.json with state definitions and licensing information.

* veg soup recipe for testing

* soup displacement maps

* meal displacement eating

* fix double cookin plates

* soup cooking

* Update cooking_pot.yml

* Refactor solution handling for cooking and containers

Updated solution component names and types for cooking pots, bowls, buckets, barrels, and wells to improve consistency and functionality. Added and removed solution-related components, adjusted transfer logic, and cleaned up unused solution states and visual metadata. Also added food type checks in cooking system to prevent incorrect transfers.

* new soup recipes

* Unit test

* fix

* trading requests

* Update CP14Cooking.cs

* Update CP14Cooking.cs

* audio improve, egg and bread fix

* fix bugs

* integration
2025-07-17 17:35:13 +03:00
Red
7bb7ea2183 Cooking Simulator (#1529)
* frying pan start

* fix data saving

* Refactor cooking system and add localization support

Refactored food data handling in the cooking system to use Visuals instead of FoodData on holders, improved food transfer logic, and added popups and examine messages for user feedback. Added English and Russian localization files for cooking examine and meal descriptions, and updated prototype files to increase plate solution volume and add a whitelist for the cooking furnace.

* Refactor cooking system solution handling

Removed Solution field from CP14FoodData and updated CP14SharedCookingSystem to use solution containers directly. Improved solution transfer, mixing, and overflow handling during cooking. Increased pan max volume from 30 to 100 in cooking_furnace.yml.

* Improve cooking system trash handling and update food sprites

Enhanced trash distribution in CP14SharedCookingSystem to randomly assign trash to plates, only adding all trash to the last plate. Updated meat_dish and salad prototypes to use new wooden plate sprites. Added wideAnimationRotation and DrainableSolution to cooking_furnace for improved functionality.

* Remove unused usings and redundant comments in cooking components

Cleaned up CP14 cooking-related components by removing unused using directives and empty XML comments. This improves code readability and maintainability.

* Add tag-based cooking requirements and new meal recipes

Introduces tag-based cooking requirement classes (TagRequired, TagBlocked, SolutionRequired) and updates the cooking system to support tag checks. Adds new tags for food items, updates food and meal prototypes to include relevant tags, and implements new meal recipes (Zellasian Breakfast, Monster Egg) with corresponding sprites and localization. Also refactors and renames some tag and structure prototype files for better organization.

* Refactor and expand CP14 cooking recipes and tags

Reworked meal recipes to use tag-based requirements, added new tags for food categorization (meat, cheese, vegetables, etc.), and removed hardcoded entity recipes for ham in cheese and stuffed potato. Updated and added new meal recipes (bread plate, ham in cheese, stuffed potato), localized their names and descriptions, and migrated/added corresponding sprites. Deprecated SolutionRequired requirement, cleaned up unused tags, and improved TagRequired/TagBlocked logic. Updated prototype files to use new tags and added missing tags to food entities.

* Refactor and expand green salad recipes and assets

Replaces the old green salad entity and workbench recipe with new cooking recipes for green salad and green salad with meat. Updates English and Russian localization, moves and adds new salad textures, and removes obsolete salad assets and trading request.

* mashed potatoes

* Add mashed potatoes with herbs meal

Introduced a new 'mashed potatoes with herbs' meal, including English and Russian localization, recipe definition, and associated sprite. Updated the texture metadata and added the new image asset.

* Update dye.yml

* Fix frying pan item size and update plate recipe

Moved the 'size: Ginormous' property to the correct component in frying_pen.yml. Renamed the plate recipe and result from 'CP14Plate' to 'CP14PlateWooden' in misc.yml for clarity.

* Update meals.yml

* Update migration.yml

* fixes

* fix heating food sounds

* Nyranu temperature transmission

* Update plate.yml

* Cooking DoAfter works

* burning logic

* cooking more work

* auto transform transformable

* Update CP14SharedCookingSystem.DoAfter.cs

* cool burning visuals!

* Add MIT license headers to cooking system files

Added sublicensing notice and MIT license header to all files in the CP14 cooking system. Also made minor code cleanups, such as removing unnecessary default initializations and improving XML documentation for clarity.

* constant heating required

* cooking visuals improve!

* sandwiches with processed cheese + reagent burnt fuckuping

* inhand pan sprites + FIRE fuckup

* crafting & buying pan

* fix predicting

* random food spawner + chef closet

* mapping update

* Update frying_pen.yml

* move WIP to blacksmith lol
2025-07-16 08:15:08 +03:00
Red
37ece7228f Refactor workbench resource handling with provider component (#1522)
* Refactor workbench resource handling with provider component

Introduces CP14WorkbenchPlaceableProviderComponent and related event to abstract resource provision for workbenches. Updates system logic to use the new provider event instead of directly accessing ItemPlacerComponent, improving modularity and extensibility. Adjusts entity prototype to include the new provider component.

* map resave

* resave Frigid
2025-07-11 15:55:41 +03:00
Red
6b6d6ae3f9 return guards to Comoss (#1504)
* return guards to Comoss

* salary system

* Update Frigid_Coast.yml

* Update migration.yml
2025-07-06 14:28:57 +03:00
Red
6570b1b4b6 Public market + Solutions requests (#1503)
* Add platform markup to trading platform prices

Introduces a PlatformMarkupProcent field to CP14TradingPlatformComponent and applies it to price calculations in both client and server logic. Adds a new public trading platform entity with a higher markup and updates related sprites and metadata.

* Add platform markup percent to selling platforms

Introduces a PlatformMarkupProcent field to CP14SellingPlatformComponent, allowing selling platforms to apply a markup or markdown to item prices. Updates server logic to use this value when calculating payouts and UI state. Adds a new public selling platform entity with a lower markup in the trade_platform.yml prototype.

* Add Brad Potions trading requests prototype

Introduces a new YAML prototype defining multiple cp14TradingRequest entries for the BradPotions faction, each specifying requirements for various potion effects with minimum purity and amount.

* Apply platform markup to selling prices and payouts

Updated the selling request control and platform window to factor in the platform's markup percentage when displaying prices. Adjusted the server-side payout logic to multiply the payout by the platform markup percentage, ensuring consistency between client display and server rewards.

* replace mapping to public platforms

* bug + remove eepy potions request

* Clarify purity requirement in workbench reagent text

Updated the reagent requirement string in both English and Russian locale files to indicate that the required purity is '{$purity}%+' instead of just '{$purity}%'. This clarifies that the purity must be at least the specified percentage.
2025-07-06 00:09:03 +03:00
Viator-MV
b808990720 fort (#1494) 2025-07-02 17:16:50 +03:00
Ed
874cb2e310 comoss update 2025-06-29 18:21:49 +03:00
Red
b1a9fca5ee Trading request system (#1460)
* mapping public stores update

* base selling platform update

* basic UI setup

* Update coin icon textures

Refreshed the c, g, p, and s coin images in the interface textures. This likely improves their appearance or corrects previous visual issues.

* parse requests data into UI

* selling platform UI state now include price

Updated the selling platform UI to display the calculated price of placed items. Moved the UpdateSellingUIState logic from the shared system to the server system, and modified the CP14SellingPlatformUiState to include a price field. The client window now uses the state-provided price instead of a hardcoded value.

* Update selling UI state on item placed or removed

Added event subscriptions for ItemPlacedEvent and ItemRemovedEvent to update the selling UI state when items are placed or removed from the selling platform. Refactored UpdateSellingUIState to remove the user parameter, as it is no longer needed.

* sell button works now

Replaces the previous sell request mechanism with a new CP14TradingSellAttempt message for selling items on the platform. Updates client and server logic to use this new message, adds a CanSell helper for item validation, and refactors related UI and event handling code for improved clarity and maintainability.

* auto pricing requirements

* Refactor reputation reward to use cashback rate

Reputation rewards for selling requests are now calculated as a percentage (cashback) of the sale price, rather than a fixed value. Updated the relevant UI, server logic, and prototype fields to reflect this change. Also cleaned up the brad_potions.yml prototype file by removing a duplicate entry and correcting an ID.

* request rerolling
2025-06-23 01:21:25 +03:00
Ed
8c13d854ee movedgrid and physicsMap purge 2025-06-16 01:10:17 +03:00
Red
04f6627e16 Lumera patron (#1427)
* mind upgrade works only on followers

* wrath of lumera, removing memory points

* enable lumera for players

* add lumera to maps

* job desc update

* guidebook
2025-06-15 15:00:18 +03:00
Viator-MV
bcbbd6e31b cooldown (#1401)
Your personal Viator has overheated, and the cooldown will last until active PR's are approved.
2025-06-08 10:03:53 +03:00
Red
3e78962d91 Venicialis new map (#1397)
* venec map

* venec udate

* venicialis fort

* Update PostMapInitTest.cs
2025-06-07 14:04:41 +03:00
Red
d16b9c8de7 Kill guards with sharpened blade (#1386)
* disable guard

* sharpening

* remove mithril from trading

* merchants remap

* Update guard_commander.yml
2025-06-05 00:58:04 +03:00
Red
e6188a3fbf Golden balance touch (#1382)
* gold refactor

* Update ore_veins.yml

* remove gold and mithril from maps
2025-06-04 14:34:08 +03:00
TheKittehJesus
4c7b035c9c New belt controls (#1298)
* Work for a madman

* God, that's a lot of hardcoding

* Fixed belt2 smartequip and cleaned up

* Continued clean up

* No scope creep!

* Replaced belt1 for upstream default belt

* Moved CP14OpenSkillMenu to CP14ContentContexts

* Changed naming of belt1 textures to just belt

* Updated new belt1 refrences

* I forgot to edit the RSI meta

* fix all BELT1 Texture instance

---------

Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
2025-06-03 14:39:39 +03:00
Red
a3ae67a762 Trade reputation rework + Merchants back + Mining contract (#1347)
* refactor unlocking

* fix contract debug crashing

* Update dev_map.yml

* bugfixes and content rebalance

* ore buy contract
2025-06-01 15:10:36 +03:00
Red
cde388f5dd Another Merchant gameplay attempt (#1308)
* setup UI

* setup debug data

* graph control setup

* reputation trade component

* unlocking logic

* smoe real reputation costing

* remove sponsors part, add trading specific UI nodes

* port to default pricing system

* buy cooldown

* fuck off trading cabinets

* real good cooldown UI

* Cool unlock sound

* reputation earning

* cool purchare sound

* coin & sprite work

* delete old guidebooks

* cool purcharing VFX

* better ui

* victoria gardens

* Update migration.yml

* Update migration.yml

* cooldown removed

* contracts

* Update migration.yml

* remove CP14Material

* materials appraise

* food appraise

* auto economy pricing system

* alchemy reagents appraise

* coins resprite

* alchemy appraise 2

* modular weapon appraise

* selling platform

* Update PricingSystem.cs

* Update CP14TradingPlatformSystem.cs

* merchants returns + map update

* Update CP14StationEconomySystem.Price.cs
2025-05-29 00:22:47 +03:00
Red
7b7a837cf8 City Gate fix + Comoss update (#1289)
* city gate fix

* Update comoss.yml

* fix

* Update migration.yml
2025-05-20 22:36:43 +03:00
Ed
be495f274c Skill progression system (#1263)
* delete skill trees

* Revert "delete skill trees"

This reverts commit 9d7fae73c4.

* learning refactor

* UI tweaks

* sword mastery skill

* telegraphy

* rapier mastery

* research table ui

* finish studing

* polish UI researching

* pyrokinetic

* more skill tree working

* heat adapt

* alchemist and metamagic update

* skill multiple effects support + metamagic bugg manapool

* impossible 😢

* skimitar gaming

* skimidi

* blacksmithing branch

* remove research restrictions

* remove species magic buff

* fix loc

* Update thaumaturgy.yml

* pip

* Delete skill_tree.yml
2025-05-14 12:43:43 +03:00
Ed
0fc9e28637 Demiplane maps aftertest tweaks (#1256)
* admin info panel in demiplane map

* fix core chasm destruction

* dimensit resource, more resources in demiplanes

* more fixes
2025-05-06 08:29:09 +03:00
Ed
aeedff5caa Demiplane exploration map (#1251)
* dehardcode nodeTreeControl part 1

* finish

* demiplane map system setup

* link map entity with station data!

* random demiplane map generation

* redesign demiplane map node tree

* center

* map generate v2

* location generation

* modifier generation

* missing location icons

* ui polish

* data refactor

* fix line color

* ejectabling

* split demiplane component into two

* blocker attempt

* revoking

* fix frontier calculation

* dimensit

* demiplane core room spawning

* demiplane cool destruction

* Update round_end.yml

* progression works now!

* Update CP14NodeTree.cs

* Update CP14NodeTree.cs

* documentation pass

* fix abusing, some balance pass

* demiplane naming fix

* см

* location names

* delete old keys

* Update buy.yml

* Update migration.yml

* fix guidebook

* Update misc.yml

* Update misc.yml
2025-05-05 15:19:44 +03:00
Ed
e7e55cdb5e fix viator 2025-04-26 18:09:44 +03:00
Viator-MV
834fad0533 fixes (#1223) 2025-04-26 12:21:01 +03:00
Ed
0996413d72 Structure Durability rebalance - Part 1 (#1205)
* walls rebalance pass

* windows and fence fix

* doors rebalance

* doors tweaks

* door construction rebalance

* Update WallWood.yml

* Update WallDirt.yml

* stone wall sfx

* ore rebalance

* Я не удержался и снес половину репы

* fix rsi

* Update windows.yml

* stonebrick constructions

* Update stonebrick.yml

* Update migration.yml

* Delete cargo_shuttle.yml

* Delete wall_marble.yml

* fix

* Update wooden.yml
2025-04-22 13:22:28 +03:00
Ed
026a17be57 Raids (#1198)
* simpliest undead raid

* map fix

* Comoss big update

* fix raids

* Update demiplane_rifts.yml

* fix

* Update mobs.yml
2025-04-19 15:47:06 +03:00
Viator-MV
a57f613d91 all in 1 (#1192) 2025-04-18 18:00:21 +03:00
Ed
ac541b63ef new round leave system (#1178)
* round leave

* maps update
2025-04-13 15:36:41 +03:00
Viator-MV
0f37c24df0 fix (#1177) 2025-04-13 14:48:33 +03:00
Viator-MV
ee30ae1341 frigid coast (#1173)
* frigid coast

* fix

* Update snow.yml

* Update default.yml

* Update Frigid_Coast.yml

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-04-12 16:35:41 +03:00
Ed
3c27e0ed99 Revert "Another Try" (#1170)
* Revert "Another Try (#1167)"

This reverts commit 355fc410a3.

* Update EntityTest.cs

* Revert "Update EntityTest.cs"

This reverts commit 1f75981e59.
2025-04-12 12:03:18 +03:00
Ed
355fc410a3 Another Try (#1167)
* tick

* Update simple.yml

* revert deep

* revert straw

* revert surko

* revert fix

* revert beards

* Revert "revert surko"

This reverts commit 9ea597414a.

* Revert "revert fix"

This reverts commit 910da9d6e6.

* Revert "revert beards"

This reverts commit a941a41788.

* Revert "revert deep"

This reverts commit 8dd25a4b96.

* Reapply "revert deep"

This reverts commit cbde613021.
2025-04-11 19:53:00 +03:00
Ed
41b84f43eb Delete Factoria (#1156)
* bue

* Update PostMapInitTest.cs
2025-04-10 11:10:04 +03:00
Ed
5b3688fc89 deep Comoss ocean (#1150)
* deep Comoss ocean

* Update migration.yml
2025-04-08 17:39:23 +03:00
Viator-MV
d0a185cca0 Empties (#1151)
добавлены пустые пресеты карт 2 биомов со всеми нужными компонентами
2025-04-08 16:04:45 +03:00
Ed
f7f7feb837 Marble update (#1146)
* all marble resprite

* Update meta.json

* marble table

* marble natural wall

* marble cave floor

* marble material

* marble small floor bricks

* marble in demiplanes
2025-04-07 21:27:20 +03:00
Viator-MV
32b077af63 update (#1137) 2025-04-05 14:42:51 +03:00
Ed
b66ee390a6 Dynamic demiplane weather + farming hotfix (#1131)
* dynamic demiplane weather

* add skeleton sprite

* hotfix farming

* Update wheat.yml
2025-04-04 10:35:48 +03:00