Commit Graph

31842 Commits

Author SHA1 Message Date
PJBot
02d89d9c5c Automatic changelog update 2025-01-07 00:20:04 +00:00
ArtisticRoomba
b6599d3844 Remove kessler and zombeteors gamemodes from the secret pool (#34051)
* Remove kessler, zombeteors gameodes

* Probably should keep the protos in case an admin wants to torture players secretly

* address slart review
2025-01-07 01:18:56 +01:00
Ed
676b85b22b Update Goblin.xml 2025-01-07 00:24:00 +03:00
Ed
5f2583fab0 Goblin gameplay (#704)
* silva fix

* goblinoids
2025-01-06 23:10:42 +03:00
Ed
8892d3913d Tiefling gameplay (#703)
* tiefling damage mana

* tiefling spell

* tweaks
2025-01-06 17:08:49 +03:00
PJBot
4882ba2274 Automatic changelog update 2025-01-06 12:33:49 +00:00
ArtisticRoomba
ea9954221c Make station anchor hitbox less insufferable (#34217) 2025-01-06 23:32:42 +11:00
Ed
71e6bd4f24 Elf (#702) 2025-01-06 14:05:46 +03:00
Southbridge
8083f88f4b Amber Station - Minor Fixes (#34246)
* Moved the stand clear decal in front of the janitor's shutters up two pixels

* added tech maints under most maints doors, fixed power issues in cargo, and fixed a couple minor issues
2025-01-06 00:41:26 -07:00
IProduceWidgets
87d1ed9258 Oasis Update (#34245)
santa is keel.
2025-01-06 00:24:12 -07:00
Ed
b647583b7b Silva species gameplay difference (#701)
* plant growth spell, silva photosyntesis

* playable species guidebook

* fixes
2025-01-06 03:31:59 +03:00
PJBot
eecdd82779 Automatic changelog update 2025-01-05 22:12:07 +00:00
SpaceRox1244
6b674e73d6 Adds bullet collision to station lights (#34070)
Adds collision with bullets to lights
2025-01-05 23:11:01 +01:00
PJBot
c536094c17 Automatic changelog update 2025-01-05 20:57:09 +00:00
Errant
a55dc4d3bb Lobby chat width and custom lobby titles (#33783)
* lobby name cvar

* panel width

* skrek

* server name localization fix

* comment format fix

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* remove redundant newline

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* string.empty

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* use SetWidth

* Update Resources/Locale/en-US/lobby/lobby-gui.ftl

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-05 21:56:01 +01:00
Ed
ed75beb0fb New species: Silva (#700)
* base silva species

* markings

* Update silva.yml
2025-01-05 23:23:18 +03:00
PJBot
6f16291557 Automatic changelog update 2025-01-05 19:07:19 +00:00
deltanedas
0aebc76feb wielding refactor/fixes (#32188)
* refactor wieldable events

* fix inconsitency with wielding and use updated events

* wieldable cosmetic refactoring

* Update Content.Shared/Wieldable/Events.cs

Co-authored-by: Centronias <charlie.t.santos@gmail.com>

* real

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-01-05 20:06:10 +01:00
Ed
fe43e51930 Elves are skinny now (#699)
* elf THICC

* Update elf.yml
2025-01-05 20:17:25 +03:00
Nim
9ea8111d9e angel statue (#696) 2025-01-05 19:10:33 +03:00
Ed
639db84a0b dayCycle prototipization (#694) 2025-01-05 19:08:35 +03:00
Ed
9f798b4f6c Sprint loadout action (#698)
* SpellStorage restruct

* Update CP14SpellStorageSystem.cs

* Sprint
2025-01-05 17:46:54 +03:00
ArtisticRoomba
0639a49390 Fix rainbow lizard plushie inhands (#34128)
* fix rainbow plushie inhands

* address requested changes

* attribute sprites
2025-01-05 02:34:51 +01:00
Ed
be3064b99c Modular sprites auto coloring (#697)
* axe and dagger update

* more blade processing

* shovel and sickle

* sword

* gardes

* grips

* modular presets

* blade material modifiers

* modular spear blade

* balance sharp garde, add sturdy garde

* Update sturdy.yml
2025-01-05 04:01:31 +03:00
github-actions[bot]
9532b613e0 Update Credits (#34220)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-01-05 01:32:19 +01:00
A.Ne.
9a8f66727f modular tool inspection (#683)
* modular tool inspection

* update
2025-01-04 23:43:51 +03:00
Nim
945e74b690 Holiday Gob (#691)
* gob

* festive system
2025-01-04 23:42:09 +03:00
Nim
fc1e9d2638 christmas hat (#695) 2025-01-04 23:34:59 +03:00
Ed
36d02fdf6e Magic spells code expansion (#692)
* split manacost in separate component

* stamina spells

* toggleable actions

* swap activeCasting on ActiveDoAfter

* remove dublication

* Update CP14SharedMagicSystem.ToggleableActions.cs

* EntityWoldTarget

* mana glove done

* fix spell scrolls interrupting

* fix cooldown problem

* clean up, edit stamina system
2025-01-04 21:35:59 +03:00
PJBot
41bcdd7c36 Automatic changelog update 2025-01-04 13:42:52 +00:00
themias
b2b3b22a04 Apply forensics when loading with an ammo box (#32280) 2025-01-04 14:41:45 +01:00
Spanky
357d365724 Packed Update (#34208)
Packed Update (decals mostly)
2025-01-04 01:05:20 -07:00
PJBot
983cfa8f48 Automatic changelog update 2025-01-04 00:42:03 +00:00
Deerstop
53a9e0997e Add Elkridge Depot into Map Rotation (#34206)
* named apcs, doors, air alarms, cameras, fire alarms, substations, SMESs

* updated PostMapInitTest.cs to include Cell

* added psychologist spawn

* fixed scanner console link, fixed disposals conveyors, and more

* added janitor service lights, maints firelocks, and more

* added more fun maint rooms

* improved head offices, kitchen, psych. added maints between science and arrivals

* fixed spawners placed over solid objects

* added unique evac shuttle, the Cilium

* evac shuttle is now orientated correctly

* added unique cargo shuttle

* updated kitchen area

* renamed Cell Station to Elkridge Depot, removed most main hall airlocks for smoother travel

* general last-minute touch-ups around the bridge and sec

* changed station name in PostMapInitTest.cs

* added Elkridge to default map pool

* added myself to map_attribution.yml credits
2025-01-03 17:40:54 -07:00
Deerstop
03b34f06cc Elkridge Depot (The station formerly known as Cell) (#34085)
* named apcs, doors, air alarms, cameras, fire alarms, substations, SMESs

* updated PostMapInitTest.cs to include Cell

* added psychologist spawn

* fixed scanner console link, fixed disposals conveyors, and more

* added janitor service lights, maints firelocks, and more

* added more fun maint rooms

* improved head offices, kitchen, psych. added maints between science and arrivals

* fixed spawners placed over solid objects

* added unique evac shuttle, the Cilium

* evac shuttle is now orientated correctly

* added unique cargo shuttle

* updated kitchen area

* renamed Cell Station to Elkridge Depot, removed most main hall airlocks for smoother travel

* general last-minute touch-ups around the bridge and sec

* changed station name in PostMapInitTest.cs
2025-01-03 12:32:46 -07:00
Ubaser
55ad6a74ee Core update (#34201)
add
2025-01-03 12:30:25 -07:00
Ed
a6a4a8da3f Merge pull request #687 from crystallpunk-14/ed-22-12-2024-upstream
Swap to RU lang, + Upstream sync
2025-01-03 18:38:23 +03:00
Ed
be6c2754f9 Update bagel.yml 2025-01-03 18:37:44 +03:00
Southbridge
a033abbfbe Amber Station and Science Spawner Tweaks (#34187)
* Modified science spawners a bit since I realized including maints loot was undesireable

* Linked Medical doors to buttons, redesigned the floor of the dining area a bit, placed more science spawners

* Somehow I overlooked that I was importing the maints loot table instead of the sci loot table

* Gave sci an EOD closet

* named the evac shuttle
2025-01-03 02:31:58 -07:00
ElectroJr
e5468982f5 Fix mark verb 2025-01-03 18:45:02 +13:00
PJBot
a13076bdc3 Automatic changelog update 2025-01-02 18:57:04 +00:00
Hannah Giovanna Dawson
edaf0a3820 Add some ion storm actions to replace removed ones (#34180)
* Add some ion storm actions to replace removed ones

* Remove other country references, replace

* Some more tuning of the storm values, removing real-world countries

* boldy basics
2025-01-02 19:55:57 +01:00
PJBot
c98a4b9607 Automatic changelog update 2025-01-02 18:24:35 +00:00
SlamBamActionman
21351df03a Add Chameleon PDA (#30514)
* V1 commit

* Remove PDA name and unnecessary pda state

* Adds PDA to Chameleon backpack & thief toolbox

* Change to use AppearanceDataInit

* Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied

* Revert PDA name (this will be changed to another way later)

* Update PDA name updating to new system

* Fix yaml, and fix Agent ID chameleon

* Updated based on review
2025-01-02 19:23:28 +01:00
PJBot
34960c53cb Automatic changelog update 2025-01-02 16:50:36 +00:00
Ps3Moira
ecdcc9f6b3 Separate Tables n' Counters (#32673)
* Update tables.yml

* Remove Extra base: state_

* Update tables.yml
2025-01-02 17:49:30 +01:00
PJBot
65a463e666 Automatic changelog update 2025-01-02 16:47:21 +00:00
Dylan Hunter Whittingham
39ee853801 Added pricegun sound (#34119)
added pricegun sound

Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
2025-01-02 17:46:13 +01:00
Alpaccalypse
1a5be80d04 Sprites defined for all non-generic computer boards. Added new syndicate computer board sprite. (#34104)
* Defined sprites for non-generic computer boards. Added new syndicate computer board sprite.

* Added new sprite to meta.json and updated attribution.

* Reformatted module.rsi meta.json to match other meta file styles.

* Syndicate board sprite made less yellow/gold, changed outer chips to black. Using grey/silver for CPU centre, akin to syndie agent PDA theme, and to keep distinctive from security board.

* Corrected indentation spacing for currently edited entities.

* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml

* add pr link to attribution

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
2025-01-02 17:39:12 +01:00
PJBot
64a5473d53 Automatic changelog update 2025-01-02 16:17:51 +00:00