Ed
07e0606ecf
Merge remote-tracking branch 'upstream/master' into ed-23-02-2025-upstream
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# Conflicts:
# Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs
# Content.Server/Nutrition/EntitySystems/CreamPieSystem.cs
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
2025-02-23 23:07:55 +03:00
Errant
cc74880061
version watermark ( #35284 )
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* version watermark
* force version watermarks on vulture
2025-02-23 20:01:17 +01:00
pathetic meowmeow
fdf19c6a90
Add a tertiary header parser to the guidebook document parser ( #35315 )
2025-02-23 19:48:38 +01:00
pathetic meowmeow
cbecc4cc4b
Use new engine APIs for setting the scroll target of views ( #35401 )
2025-02-23 18:47:13 +01:00
pathetic meowmeow
b7414d85b4
Add microwave recipes to the guidebook ( #34105 )
2025-02-23 16:24:44 +01:00
metalgearsloth
1d004f4945
Sentry review ( #35424 )
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Co-authored-by: chromiumboy <chromium.boy@gmail.com >
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com >
2025-02-24 00:57:27 +11:00
metalgearsloth
634c4a7780
Fix window positions not saving ( #35055 )
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Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2025-02-23 23:57:57 +11:00
pathetic meowmeow
fabfdd0673
Refactor audio system to send collection IDs over the network ( #33610 )
2025-02-23 23:14:56 +11:00
metalgearsloth
a457551108
Roof data rework ( #35388 )
2025-02-23 18:23:00 +11:00
GrownSamoyedDog
91678f75da
Fixed Guidebook Sorting / Ordering ( #34960 )
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* fixed all yml and cs
* Subjective Rearranging
* fixed my accidentally removed xml endline
* Accidentally included for a different PR
* Added .ThenBy and cleaned up newplayer.yml
2025-02-23 02:00:10 +01:00
Winkarst
b912dedbfc
New Feature: Admin Only messages in AHelp ( #35283 )
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* Feature
* Update
* Update
* Update
* Update Resources/Locale/en-US/administration/bwoink.ftl
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
* Yes
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2025-02-22 09:45:50 -08:00
Pieter-Jan Briers
1ef28203ea
Comment out broken guidebook test speech code ( #35398 )
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This code blatantly doesn't work and causes compile failures with https://github.com/space-wizards/RobustToolbox/pull/5540 . It's only used for testing purposes, so we're just removing it.
Basically taken from https://github.com/space-wizards/space-station-14/pull/33610 in another PR, so I can merge this first separately.
2025-02-22 17:17:14 +01:00
metalgearsloth
f32ca4efef
Minor SpriteFade stuff ( #35385 )
2025-02-23 00:37:00 +11:00
Errant
cb822fdb1a
Merge branch 'stable' into master-merge
2025-02-20 20:29:44 +01:00
metalgearsloth
abb20c0256
Remove storage hotbar GUI bandaid ( #35054 )
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* Remove storage hotbar GUI bandaid
With BUI deferred opens it also happened to fix this issue which is nice.
* Update Content.Client/Storage/StorageBoundUserInterface.cs
2025-02-20 17:51:01 +01:00
Kyle Tyo
c8dce26dbb
Replace obsolete FromMap calls with ToCoordinates ( #35304 )
2025-02-20 23:03:42 +11:00
metalgearsloth
7e6e237277
General storage fixes ( #34845 )
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* Fix storage stars
* Fix some more storage bugs
- Fix positions not saving.
- Fix the 1-tick delay between parent and child storage UIs opening / closing.
- Fix BackButton being visible sometimes when it shouldn't be.
* milon is a furry
2025-02-20 11:10:54 +01:00
Sigil
3ce81d35be
Added a component that lets ranged weapons make melee attacks. ( #29484 )
2025-02-20 18:52:28 +11:00
Absotively
2beac0254c
Make CharacterPickerButton the same height for dwarves as for non-dwarves ( #35297 )
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Character picker button height equality for dwarves
2025-02-19 11:44:17 +01:00
Cooper Wallace
e0d911bc47
Wizard Recall shows Disappearing text at Coordinate ( #35272 )
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* Add prediction for coordinate based popups
* Remove use of deprecated EntityCoordinates.ToMap
* RecallItem displays disppearing text at entity coordinates
* Update Content.Shared/ItemRecall/SharedItemRecallSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Shared/Popups/SharedPopupSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Add ItemRecall message for witnesses
* Update Content.Shared/ItemRecall/SharedItemRecallSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Resources/Locale/en-US/item-recall/item-recall.ftl
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Fix namespace issues
* Fix Loc string
* Dont fixstuff tired..
* Prefix THE
* Filter around the entity, and remove recipient if needed
* Alphabetical imports
* Update Content.Client/Popups/PopupSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* fixup
* Better handling.
---------
Co-authored-by: Cooper Wallace <CooperWallace@users.noreply.github.com >
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-02-18 20:47:10 -05:00
lzk
f39587c390
Small loadout window improvement ( #35171 )
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Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
2025-02-18 23:36:49 +11:00
Kyle Tyo
aca846c6ad
Fix build ghosts not being placeable on a new round. ( #35097 )
2025-02-18 23:34:15 +11:00
SlamBamActionman
3200ba88a5
Add ability for +VVEDIT users to scale damage/healing in the game ( #35255 )
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* Initial commit
* Add universal modifier for all damage/heals, make guidebooks work.
* help text
2025-02-18 08:28:42 +01:00
metalgearsloth
cf38814515
General storage fixes ( #34845 )
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* Fix storage stars
* Fix some more storage bugs
- Fix positions not saving.
- Fix the 1-tick delay between parent and child storage UIs opening / closing.
- Fix BackButton being visible sometimes when it shouldn't be.
* milon is a furry
2025-02-17 19:24:34 +11:00
Ed
2d9f67c354
DoNotMap category
2025-02-16 23:54:55 +03:00
Ed
82d6fe07fe
roof adapt
2025-02-16 22:56:10 +03:00
Leon Friedrich
ca9479fe69
Fix hitscan visuals ( #34515 )
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* Fix hitscan visuals
* remove unnecessary changes
* rename `mapDirection`
2025-02-16 17:14:04 +01:00
metalgearsloth
bc3517f848
Uncomment blur ( #35213 )
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Was used for debug but stable now.
2025-02-17 02:35:24 +11:00
Ed
bc53ed4aa5
Merge remote-tracking branch 'upstream/master' into ed-16-02-2025-planet-light-upstream
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# Conflicts:
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Resources/Prototypes/Maps/centcomm.yml
2025-02-16 16:39:26 +03:00
metalgearsloth
ead32b5770
Apply RoofOverlay per-grid not per-map + fix lighting quality ( #35207 )
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* Apply RoofOverlay per-grid not per-map
* Fix light render scales
2025-02-16 16:29:03 +03:00
Ed
d6a0ce95a1
Update CP14RoofSystem.cs
2025-02-16 14:10:59 +03:00
Saphire Lattice
d4911309cd
Add health analyzer unrevivability warning ( #32636 )
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* Add health analyzer unrevivability warning
* Remove errornous comment
2025-02-16 13:10:39 +03:00
Ed
7328f3449c
Merge remote-tracking branch 'upstream/master' into ed-16-02-2025-planet-light-upstream
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# Conflicts:
# Content.IntegrationTests/Tests/EntityTest.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Procedural/DungeonSystem.Rooms.cs
# Content.Server/Procedural/RoomFillComponent.cs
# Content.Server/Procedural/RoomFillSystem.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Projectiles/SharedProjectileSystem.cs
# Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/migration.yml
2025-02-16 11:58:47 +03:00
metalgearsloth
b6ee183dc6
Add planet lighting ( #32522 )
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* Implements a Dynamic Lighting System on maps.
* Edit: the night should be a little bit brighter and blue now.
* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.
* Edit: The offset is now serverside, this makes the time accurate in all situations.
* Removing ununsed import
* Minor tweaks
* Tweak in time precision
* Minor tweak + Unused import removed
* Edit: apparently RealTime is better for what I'm looking for
* Fix: Now the time is calculated correctly.
* Minor tweaks
* Adds condition for when the light should be updated
* Add planet lighting
* she
* close-ish
* c
* bittersweat
* Fixes
* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"
This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.
* Europa and day-night
* weh
* rooves working
* Clean
* Remove Europa
* Fixes
* fix
* Update
* Fix caves
* Update for engine
* Add sun shadows (planet lighting v2)
For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.
* Documentation
* a
* Fixes
* Move blur to an overlay
* Slughands
* Fixes
* Remove v2 work
* Finalise
---------
Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com >
2025-02-16 19:35:32 +11:00
Kyle Tyo
831dbef591
move a colon to the localization string ( #35192 )
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* move the colon to the localization string
* remove a redundancy
* beck suggested this per how its done elsewhere.
* comply with requested changes.
2025-02-16 03:01:58 +01:00
Ed
02379e37f7
Leaf maze demiplane + crayon update ( #901 )
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* crayons update
* Update workbench.yml
* leaf maze demiplane
* Update t2_leaf_maze.yml
2025-02-15 17:49:05 +03:00
Plykiya
862a2a744e
Predicted dice rolls ( #34863 )
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* Predicted dice rolls
* Removed server-side dice system, make Shared no longer abstract, move visual code to client-side system
* cleanup
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-02-14 16:46:25 +01:00
Milon
f6a1fd5de8
add missing base calls to several BUIs ( #35124 )
2025-02-13 01:41:30 -05:00
Saphire Lattice
382cd710a7
Use screen local north for buckling/unbuckling layering, plus #31625 ( #33447 )
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* Fix sprite layering upon strapping/unstrapping
* switch from strap to buckle events
* Use screen-local North for the checks instead
Build on top of PR #31625 , but I'm not wanting to just push to someone's older PR without a warning.
---------
Co-authored-by: themias <themias5@gmail.com >
2025-02-12 21:51:28 -08:00
ActiveMammmoth
9fad86342f
Wizard Staff of Animation ( #34649 )
2025-02-12 23:46:02 -05:00
Ed
811104ada8
JoinQueue ( #883 )
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* JoinQueue stalker port
* fix queues
---------
Co-authored-by: JerryImMouse <toperkas@gmail.com >
2025-02-12 00:35:54 +03:00
metalgearsloth
15b28936df
Add loadout names ( #31303 )
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* Add loadout names
Did it for AI, breaking change for pgsql + migrations in general. Nothing atm uses it.
* the box
* Spawning cherry pick
* Fix nit
* revert
* Final cleanup
* Real
* Name UI fix
* Migrations
* a
* Review
* Re-run migrations
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2025-02-11 18:30:24 +01:00
TemporalOroboros
dc67a5a0ba
Purges uses of TransformComponent.WorldMatrix and TransformComponent.InvWorldMatrix ( #34944 )
2025-02-11 21:06:43 +11:00
SpaceManiac
4122310735
Fix 38 non-obsolete warnings ( #33794 )
2025-02-11 20:59:50 +11:00
TemporalOroboros
a30fe603c3
Purge uses of TransformComponent.GetWorldPositionRotation... variants ( #34942 )
2025-02-11 14:22:41 +11:00
TemporalOroboros
08e5362f43
Purges uses of TransformComponent.WorldRotation ( #34946 )
2025-02-11 14:16:20 +11:00
ShadowCommander
976172b85e
Replace DoorVisuals.Powered with PowerDeviceVisuals.Powered ( #34646 )
2025-02-11 13:54:35 +11:00
pathetic meowmeow
05608344d4
Don't force-show storage windows when their contents change ( #35048 )
2025-02-11 13:15:36 +11:00
SpaceManiac
d849a0434b
Fix character menu button not untoggling when window closes ( #33712 )
2025-02-11 11:45:52 +11:00
Ed
4f4d24ac5b
Balance bugtweak ( #881 )
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* Update CP14UniqueLootSystem.cs
* some demiplane balance
* rings undepants
* fix #870
* fix #868
* Update CP14ClientWallpaperSystem.cs
2025-02-10 22:07:25 +03:00