Ed
cff9dc6fcf
Wendigo renamed to Lurker ( #1213 )
...
* Добавлены изменения для создания пулл реквеста
* Update Step.yml
* rename!
* fix
* interrupting toggleable spells
2025-04-26 16:38:54 +03:00
ArZarLordOfMango
07132cdbd8
[Fix]Roof ( #1147 )
...
* roof
* why you dont work...
* fix and locale
* weh check
* Update no-roof-in-tile.ftl
* Update no-roof-in-tile.ftl
* Update roofs.yml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2025-04-26 15:23:11 +03:00
Ed
62cdf9e1c5
Bugfixes + QoL ( #1218 )
...
* fix keyring
* fix #1209
* fix #1116
* fix water, test reenable ambient loop
* recipe categories in workbecnhes
* Update CP14StoreWindow.xaml
* refactor: review
* Update CP14WorkbenchWindow.xaml.cs
* Update SharedCP14MagicEnergySystem.cs
* categorizize all recipes + some UI fix
* Update round_end.yml
---------
Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com >
2025-04-25 13:39:20 +03:00
Ed
4bb614981f
Keys & Locks crafting ( #1207 )
...
* keeye
* random locks for demiplanes
* blank keys, material keys
* craft blank keys
* key file
* fix skill tree UIScaling
* fix audio and sounds and prediction
* delete crowbar, merge its into pickaxe
* QoL key shaping
* lock introdusing
* QoL progress lockpicking
* examinable lock
* lock insert
* mithril lockkpick
* Update wall_dirt.yml
2025-04-24 17:10:52 +03:00
Nim
b70af8848c
Modular helmet ( #1206 )
...
* modular helmet
* fix
* del Bascinet
2025-04-22 14:12:41 +03:00
Ed
026a17be57
Raids ( #1198 )
...
* simpliest undead raid
* map fix
* Comoss big update
* fix raids
* Update demiplane_rifts.yml
* fix
* Update mobs.yml
2025-04-19 15:47:06 +03:00
Ed
b437be5cf8
Random bullfix go! ( #1197 )
...
* some fixes for AI pathfinding
* cobblestone tile
* stonebrick update
* fix #1194
* fix #1193
* Update stonebricks_square_carved.png
2025-04-18 22:47:17 +03:00
Ed
39ca6175e6
Simple sponsorship system ( #1189 )
...
* simple sponsorship system
* priority Join
* OOC Sponsor Color
* Update CP14SponsorRolePrototype.cs
* loadout sponsorship
* bruh
* refactor to interfaces
* Update CP14ClientSponsorManager.cs
* finish loadout option
* role pass
2025-04-17 19:55:25 +03:00
Nim
1a0136c21f
a variety of fixes ( #1191 )
2025-04-17 16:12:04 +03:00
Ed
b40cbfb5d7
Automatic Open tests ( #1142 )
...
* auto eng obt
* Update CP14RoundEndSystem.CBT.cs
* Update CP14EdSystem.cs
* cbt cbt!
* Update CP14RoundEndSystem.CBT.cs
2025-04-15 23:09:49 +03:00
Ed
5df9a526f0
new horns
2025-04-13 23:27:24 +03:00
Ed
4a98d86330
wastelands ( #1181 )
2025-04-13 22:43:47 +03:00
Ed
ac541b63ef
new round leave system ( #1178 )
...
* round leave
* maps update
2025-04-13 15:36:41 +03:00
Ed
517bc5418b
Wendigo demiplane antag ( #1174 )
...
* wendigo
* ritual3
* Update sky_lightning.yml
2025-04-12 17:32:53 +03:00
Ed
3c27e0ed99
Revert "Another Try" ( #1170 )
...
* Revert "Another Try (#1167 )"
This reverts commit 355fc410a3 .
* Update EntityTest.cs
* Revert "Update EntityTest.cs"
This reverts commit 1f75981e59 .
2025-04-12 12:03:18 +03:00
Ed
355fc410a3
Another Try ( #1167 )
...
* tick
* Update simple.yml
* revert deep
* revert straw
* revert surko
* revert fix
* revert beards
* Revert "revert surko"
This reverts commit 9ea597414a .
* Revert "revert fix"
This reverts commit 910da9d6e6 .
* Revert "revert beards"
This reverts commit a941a41788 .
* Revert "revert deep"
This reverts commit 8dd25a4b96 .
* Reapply "revert deep"
This reverts commit cbde613021 .
2025-04-11 19:53:00 +03:00
Ed
0decd375e4
Birch tree ( #1154 )
...
* birch
* wooden birch log and planks
* birch tile crafting
* add birch to worldgen
* Update grasslands.yml
* wooden planks (any)
* universal wood crafting
* birch wall
2025-04-09 15:54:38 +03:00
Ed
f7f7feb837
Marble update ( #1146 )
...
* all marble resprite
* Update meta.json
* marble table
* marble natural wall
* marble cave floor
* marble material
* marble small floor bricks
* marble in demiplanes
2025-04-07 21:27:20 +03:00
Nim
d3be599ccb
carcat tail ( #1141 )
2025-04-06 17:26:36 +03:00
Ed
52c06249ea
f ( #1136 )
2025-04-05 13:46:23 +03:00
Ed
e308eec703
Hoe dirt preparing ( #1135 )
...
* seedbed returns
* modular hoe!
* hoe gameplay
* remove onion seeds
2025-04-05 01:00:39 +03:00
Nim
c91a6c3f59
Adapted watchers ( #1129 )
...
* watcher
* co
* sadly
2025-04-04 17:30:26 +03:00
creamybag
dd9aea718c
The guildmaster's rapier was not given out in the round. ( #1123 )
...
* fix
* fix2
2025-04-03 15:34:35 +03:00
Ed
48831380b4
Give some love to farming ( #1124 )
...
* give some love to farming
* Queryptimization
* Fuck soil!!!
* fuck soil in prototypes!
* seeds improve
* partial merge wild and farm
* some strange fix
* plant kills refactor, add compost
* fix compost
* Update migration.yml
* rain can watering plants
* sage update
* Update seeds.yml
* sage smoking update
* Update seeds.yml
2025-04-03 15:29:08 +03:00
Ed
504adb6738
Fools day end ( #1115 )
...
* Revert "April fools fix (#1113 )"
This reverts commit e2dec03cbb .
* Revert "April fools fix (#1113 )"
This reverts commit e2dec03cbb .
* Revert "Update secret_weights.yml"
This reverts commit 256476b576 .
* Update Dev.toml
2025-04-01 21:40:43 +03:00
Ed
655cba7674
April 2025 fool ( #1109 )
...
* Новый геймплей кузнеца и алхимика (#1084 )
* anvilvat
Vat is now anvil
* deleted layers
* я даун
* тесты скажите что не так
* fuck documentation
* finally ok
* Alloys
* test not give up
* fix tests mk2 and anvil rename
* anvilgril
* FUCK TABS
* cattle
* meow
* the чистка
* armor
* fuck
* Update tags.yml
* ДА КАК ЭТО Я ВООБЩЕ БЛЯТЬ МОГ СДЕЛАТЬ НАХУЙ
* garde
* yes
* сохранить забыл
* голова потекла
* упс
* b
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* Viator's april fools (#1091 )
* uno reverse
* comos!
* desery special
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* [April Fools] Mob Pumpkin King!!! (#1092 )
* MobPumpkinKing
* generation
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* asdsasdd (#1110 )
* wait what???
* some fixes
* Поправка локализации на завтра (#1108 )
* локаль
* упс
* Create TOPSECRET.xml
* Update entry.yml
* Update TOPSECRET.xml
* ч
---------
Co-authored-by: Deserty0 <86846189+Deserty0@users.noreply.github.com >
Co-authored-by: Viator-MV <egor44148@gmail.com >
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com >
2025-04-01 00:05:46 +03:00
Ed
edc67dd280
Storm nerf ( #1107 )
...
* weather lightning nerf
* port storm weather to gamerule events
* fix
2025-03-31 23:46:21 +03:00
Nim
2e85ac0263
Magic damage ( #1047 )
...
* magic damage
* mana-healing potion
* slimes
* ManaDepletion
* Examinable
* color
2025-03-31 13:03:42 +03:00
Ed
011e90a5d1
Weather gameplay effects ( #1089 )
...
* pipa
* Weather effects
* Weather in demiplanes!
* demiplane enter roofs
* Demiplane ruins
* Update weather.yml
* Update paper.yml
* Update paper.yml
2025-03-30 17:27:05 +03:00
Ed
abdd46c7d5
Random bugfixes and balance ( #1088 )
...
* shared magic energy examine
* fix #1067
* fix #984
* nerf slimes
* fireSpread nerf
* slimes demiplane examine + remove whistler
2025-03-29 22:08:58 +03:00
Ed
fddbb010cf
Skill requirements ( #1085 )
...
* prerequites refactor
* tiefling only spells
* metamagic update
* sort trying
* goblin speed port
2025-03-29 16:50:14 +03:00
Ed
1e36a61339
Skill progression system [Draft] ( #1056 )
...
* fuck all
* clean up
* remove knowledge books
* Update base.yml
* cl
* fix #991
* fix
* Update subgamemodes.yml
* manual migration + recipes fix
* Update comoss.yml
* setup data
* setup skills systems
* more blacksmithing skills
* Update base.yml
* Create CP14SkillEffectAction.cs
* skill button returns
* base graph UI window
* skill tree drawing
* UI improve
* pyro setup
* skill trees selection, dragging control
* refactor skill system: rename Skills to LearnedSkills, add experience tracking and learning logic
* Create available.png
* skill description generation setup
* auto parsing skill names and descriptions
* Hydrosophistry
* water light fire and metamagic ported to skill tre
* ice dagger spell returns
* Update ice_dagger.yml
* delete old files
* Update modular_garde.yml
* ice arrow spell
* link graph with parallax
* show experience counter
* polish
* puf
* p
* pipap
* finally ready to merg?
* fix
* fix 2
2025-03-27 17:20:20 +03:00
creamybag
6a6350a827
Blacksmith's gloves ( #1045 )
...
* gloves
* fix
2025-03-27 17:02:52 +03:00
creamybag
ee2846613a
guildmaster's rapier ( #1070 )
2025-03-25 17:47:44 +03:00
Nim
b2095a01cc
Trade orders ( #1037 )
...
* orders
* sprite
* fix orders
* different
* layers
* scrolls
* flora
* loot
* groups
* entity-group
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-03-24 17:15:44 +03:00
Nim
44b775b308
Request editing ( #1063 )
...
* request editing
* skeleton
* no bank
* job
2025-03-24 17:07:48 +03:00
Ed
2dbc3e7a4d
Back to Ru CBT + Bugfixes ( #1065 )
...
* Update Dev.toml
* fix #1059
* fix #1061
* fix #1060
* fix #1058
2025-03-24 17:06:09 +03:00
ArZarLordOfMango
28d30571ca
locale-fix ( #1055 )
2025-03-23 16:28:54 +03:00
Ed
29278ca98b
localization ( #1054 )
2025-03-23 15:00:18 +03:00
Viator-MV
9c5662d7f5
Skeleton upgrade ( #1053 )
...
* skeleton upgrade
* armor upgradde
* skelute
* true, not real
* fix
2025-03-23 14:27:14 +03:00
Ed
eaf9c009c1
Slimes mob ( #1049 )
...
* import sprites
* pipia
* 3 slime types
* Delete generic_magic_effects.yml
* Update scrolls.yml
* demiplane integration
* Update fire.yml
* Update crystals.yml
* local
* Update fire.yml
* fix AI stuck
* Update base.yml
* loot
* Update mobs.yml
2025-03-23 14:14:08 +03:00
Nim
08bc5289cd
Перевод на RU ( #1034 )
...
* translated 3
* fix
* fixxxx
* c
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-03-18 09:15:33 +03:00
Nim
eef078111d
bone mask and armor ( #1025 )
...
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-03-18 09:13:52 +03:00
Nim
41f33bf005
Potions pouch ( #1026 )
...
* pouch
* loadout
* fix
* fix name
* fix name duo
* loadouts2
2025-03-15 16:30:40 +02:00
Ed
f989980df3
Carcats species [Draft] ( #1023 )
...
* body parts
* proto setup
* inhand displacements
* carcat cloak
* eyes
* gloves
* pants carcat
* pants
* shirt
* markings nose + ears
* Update 5.png
* shoes + naming
* helmet adapt
* carcat sounds
* Update sewing_table.yml
* s
* Update comoss.yml
* Update factoria.yml
* s
2025-03-14 14:11:41 +03:00
Ed
93ed28d34c
Trading content ( #1010 )
...
* reroll positions
* more trading content
* bugfixes
* more content
* guidebook uodate
* Update buy.yml
2025-03-12 00:51:58 +03:00
Link
0168dbabbb
Separated mana modifiers ( #1001 )
...
* brainrot
* Update test_armor.yml
2025-03-11 10:23:09 +03:00
Nim
74fa1251c7
Modular armour 1 ( #936 )
...
* armor
* fix
* fix color
* migra
* + *
* balance
* caustic
* presets
* migr2
* plate
* chainmail
* fix speed
* ehh
* ehh2
* ehh3
* fix layers
* mask craft
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-03-10 16:24:10 +03:00
Nim
391cc8e7a5
Green salad ( #999 )
...
* green salad
* maxvol
* duplicate
2025-03-10 15:18:36 +03:00
Ed
10b38f04ce
129 Dinazewwr hairstyles ( #717 )
...
* first pass
* Sync new sprites
* ru loc
* chatgpt moment
* clean up
* Update human-hair.ftl
2025-03-10 13:06:18 +03:00