Commit Graph

25237 Commits

Author SHA1 Message Date
Nemanja
d747fa98f8 actually fix magic mirrors (#28282) 2024-05-25 21:46:41 -07:00
Leon Friedrich
b177fb8179 Make NetworkConfigurator use BoundUserInterfaceCheckRangeEvent (#28293) 2024-05-26 13:20:29 +10:00
Leon Friedrich
a38e6475cb Fix stripping not marking interactions as handled (#28292) 2024-05-26 13:18:27 +10:00
PJBot
b8020776cc Automatic changelog update 2024-05-26 02:12:43 +00:00
Leon Friedrich
12841da9a1 Fix storage UI interactions (#28291)
* Fix storage UI interactions

* Add VV support
2024-05-26 12:11:37 +10:00
PJBot
d5aae7a48b Automatic changelog update 2024-05-26 01:18:07 +00:00
Errant
6574c9b7c3 Changing hands unwields item (#28161)
Unhand me, fiend
2024-05-25 21:17:01 -04:00
github-actions[bot]
d99e73ed92 Update Credits (#28288)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-05-25 20:32:32 -04:00
DrSmugleaf
436344c36d Make it possible to hide full health bars below a total damage threshold (#28127)
* Make it possible to hide full health bars below a total damage threshold

* Fix not setting state
2024-05-25 17:07:27 -04:00
Ady4ik
f84e87a010 Move PendingZombieComponent to Shared (#28143)
* Move PendingZombieComponent to Shared

* network me boy

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-05-25 17:07:18 -04:00
eoineoineoin
229f6d697c Objects ordered through cargo system shouldn't start anchored (#28115)
* Order normal space heater instead of anchored variant

* Make sure ordered objects don't spawn anchored

* Order space heater flatpack instead of a regular space heater

* Remove obsolete TODO

* Remove unnecessary name

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-05-25 16:26:48 -04:00
PJBot
ac08f0068f Automatic changelog update 2024-05-25 20:24:40 +00:00
metalgearsloth
93f289c7dc Fix water postshader (#28130) 2024-05-25 16:23:34 -04:00
Ed
afb1acab10 Fix candles (firestack fading) (#28139)
Update FlammableSystem.cs
2024-05-25 16:22:34 -04:00
MilenVolf
de8b663124 Add direction relative to station for emergency shuttle's docking & nearby announcement (#28164)
* Use nav beacon location for emergency shuttle's docking announcement

Location of the shuttle relative to the nearest nav beacon in docking announcement message of the emergency shuttle

* Add directions relative to station
2024-05-25 16:20:43 -04:00
PJBot
bc5b92b815 Automatic changelog update 2024-05-25 20:19:46 +00:00
Ed
7c9e5a0779 Tomato killers don't kill the server anymore. (#28173)
* tomato killer auto death

* fix

* Update miscellaneous.yml
2024-05-25 16:18:40 -04:00
Repo
90d3699c1d Fix gamerule display issues (#28178)
* A comprehensive rule list for joining admins and mid round command to get rule list added

* Fix up for when a rule is added vs started and some logging

* fix command help localization, fix admin flags and spam anouncement.

* Send admin message only to the joining player not all admins.

* Bit better formatting in chat box
2024-05-25 16:18:05 -04:00
deltanedas
739c81c230 move nukie profile loading into its own rule (#28208)
* move profile loading out of nukeops rule

* make BaseNukeopsRule and use AntagLoadProfileRule

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-25 16:15:56 -04:00
deltanedas
a06ea58249 antag objective issuing refactor (#28216)
* add AntagObjectives from GenericAntag

* add AntagRandomObjectives that traitor and thief can use

* make ObjectivesSystem use initial character name which AntagSelection passes

* make thief and traitor use AntagRandomObjectives

* remove now unused locale

* make sleeper agents rule use baseTraitorRule

* restore dragon rule oop

* bandaid for genericantag

* real

* typo

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-25 16:14:48 -04:00
Vasilis
f1c70d69f2 Remove the network tab (#28231)
It is useless and bloat, if a user needs to change these settings they are free to modify their cvars manually via the clientconfig.toml file or via the cvar command.
2024-05-25 16:09:52 -04:00
PJBot
cb17fe2845 Automatic changelog update 2024-05-25 20:09:22 +00:00
deltanedas
37ad81c59c fix id card console not updating records (#28237)
* fix id card console not updating records

* test

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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-25 16:08:15 -04:00
DrSmugleaf
8619f241d4 Fix not networking whitelist and blacklist in storage component (#28238) 2024-05-25 16:07:37 -04:00
PJBot
87d073b81a Automatic changelog update 2024-05-25 20:04:12 +00:00
Leon Friedrich
4735cb7d2d Fix dud modular grenade visuals (#28265) 2024-05-25 16:03:05 -04:00
Leon Friedrich
a58323cca1 Update engine to v223.1.2 (#28273) 2024-05-25 19:49:46 +10:00
Leon Friedrich
d0cf620a85 Fix weapon error logs (#28264) 2024-05-25 13:13:24 +10:00
Tayrtahn
98503fc793 Hotfix for crashes from bad item names (#28256) 2024-05-24 12:57:02 -07:00
PJBot
aa09741a41 Automatic changelog update 2024-05-24 14:45:49 +00:00
nikthechampiongr
b2ca9b6a9c Fix firelock prediction issues with periodic pulses of closing lights (#28227)
* Fix firelock prediction issues with periodic pulses of closing lights

For some reason this function was setting a time for the next state
which was triggering the door system to try to close the firelock.
This does not happen serverside because the function only fires from an
event called clientside apparently.
It appears to be an attempt to stop firelocks from closing instantly
that did not function properly, and I cannot discern any other purpose.
As such I have removed it.

* Remove redundant serverside check

This became redundant with commit 439a87f2
2024-05-24 16:44:42 +02:00
Leon Friedrich
926f72ee13 Update engine to v223.1.1 (#28245)
* Update engine to v223.1.0

* Update engine to v223.1.1
2024-05-24 17:02:04 +10:00
PJBot
933a679c1a Automatic changelog update 2024-05-24 05:04:10 +00:00
Leon Friedrich
76e13eed35 Improve InteractionSystem range & BUI checks (#27999)
* Improve InteractionSystem range & BUI checks

* Ghost fixes

* AAA

* Fix test

* fix nullable

* revert to broadcast event

* Fixes for eengine PR

* Ah buckle code

* )
2024-05-24 15:03:03 +10:00
Leon Friedrich
01e7c9c37e Update engine to v223.0.0 (#28239) 2024-05-24 14:11:45 +10:00
Leon Friedrich
5d50467466 Content changes for engine delta-state PR (#28134)
* Update GasTileOverlayState

* Update DecalGridState

* Update NavMapState

* poke

* poke2

* poke3

* Poke dem tests
2024-05-24 14:08:23 +10:00
Nemanja
8a95cb186c Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
DrSmugleaf
594a898260 Fix whatever the fuck is going on in storage system slightly (#28236)
* Fix whatever the fuck is going on in storage system slightly

* Fix inverted check

* h

* Add silent bool

* Silent
2024-05-23 18:23:55 -07:00
PJBot
5cb914e4a6 Automatic changelog update 2024-05-23 20:28:53 +00:00
blueDev2
2ccd8e234d Add Fruit Tag to watermelon slice (#28226) 2024-05-23 16:27:45 -04:00
DrSmugleaf
0e0f50f3d1 Prioritize empty item slots when inserting (#28203)
* Prioritize empty item slots when inserting

* Revert "Prioritize empty item slots when inserting"

This reverts commit 4272a65cba5fc18df801812b0af20123aec08409.

* Prioritize empty item slots when inserting

* Try drop

* Check for any can insert before dropping
2024-05-23 14:16:14 +10:00
lzk
c082773b5f Remove dupe closet janitor bombsuit (#28177)
* Remove dupe closet janitor bombsuit

* Update Resources/migration.yml

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-05-22 10:59:49 -06:00
Doctor-Cpu
79d4c0eee0 misc atlas fixes (#28191)
misc fixes
2024-05-22 10:59:33 -06:00
Julian Giebel
1fa493e1af Implement permissive version of AddMarkup and use it for tips (#28204)
* Implement permissive version of ddMarkup
Use permissive ddMarkup for news article input
Use permissive ddMarkup for tips

* Fix doc comment format
2024-05-22 10:23:55 -04:00
ShadowCommander
687bf8caaa Revert "Make hotplate and grill anchorable on table" (#28202)
Revert "Make hotplate and grill anchorable on table (#28026)"

This reverts commit 26747be232.
2024-05-22 05:29:19 -07:00
PJBot
456e6f07ec Automatic changelog update 2024-05-22 11:17:27 +00:00
nikthechampiongr
df8b9a659e Firelock improvements part 1 (#26582)
* Change prying system and pryunpoweredcomp to allow for custom time modifiers

This will be useful if I go the route of making firelocks pryable when
unpowered instead of just being able to open and close instantly when
unpowered.

* Make firelocks properly predicted

Shared system made. Since atmos checks can only be done on the server we
just have it set relevant bools on the component and then dirty it.
Ditched atmos checks on trying to open, they now only happen whenever
firelocks are updated.

* Make firelocks pryable without a crowbar

While this usually would only allow you to do this when a door is
unpowered, firelocks do not have the airlock component which actually
does that check. As such firelocks will always allow you to pry them
open/closed by hand.

* Clean up System. Change update interval to be based on ticks. Move as much as possible to shared

* Make firelocks unable to emergency close for 2 seconds after being pried open

* Clean up

* More cleanup

* Reorganize SharedFirelockSystem methods to match Initialize order

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-05-22 04:16:20 -07:00
PJBot
6a9139b4e1 Automatic changelog update 2024-05-22 07:54:04 +00:00
Ed
ede1406128 Artifact portal effect changes (#28200)
Update portal.yml
2024-05-22 00:52:57 -07:00
DrSmugleaf
dbb7dcd16d Add defib event, add fields to be able to disable crit defib and do after movement (#28174)
* Add defib event, add fields to be able to disable crit defib and do after movement

* Fix check
2024-05-21 14:11:49 +02:00