The Canned One
d863e3c5ca
Derelict Cyborg no longer appears on the endround 'Game Information' screen. It still appears in the Player Manifest.
2024-10-03 14:03:14 +02:00
The Canned One
00aaffbc00
removed whitespace
2024-10-03 13:51:38 +02:00
The Canned One
3aff20173c
Removed 1 line of whitespace.
2024-10-03 13:26:29 +02:00
The Canned One
9dc90a258e
Changed DerelictCyborgSpawn event's frequency from 6 to 5, even though i didn't want to.
2024-10-03 12:43:51 +02:00
The Canned One
4b633fde9c
Fixed IonStorms sometimes affecting the laws of the current AI and future Cyborgs and AI's, including those in subsequent rounds.
2024-10-03 12:32:50 +02:00
The Canned One
963009a440
Changes IonStorm related code with no gameplay changes.
2024-10-03 11:34:24 +02:00
The Canned One
08de5aeae1
Derelict cyborg minor yaml changes.
2024-10-01 18:07:41 +02:00
The Canned One
d0114d9738
added a code summary
2024-10-01 14:04:33 +02:00
The Canned One
7169788e16
changed very minor stuff with no gameplay alterations.
2024-10-01 11:23:19 +02:00
The Canned One
36390b23d1
Small changes - hopefully good ones.
2024-10-01 11:11:58 +02:00
The Canned One
c6fe5682c2
changed almost nothing
2024-10-01 10:57:51 +02:00
The Canned One
1abc60b995
moved a bit of IonStorm code elsewhere
2024-10-01 10:42:52 +02:00
The Canned One
834b6ebaaa
Cleaned up a bit of the Derelict Cyborg code.
2024-10-01 10:02:25 +02:00
Golden Can
eaa6017ada
Update Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-09-30 18:32:47 +02:00
Golden Can
e75a71d7d3
Update Content.Server/Silicons/Laws/StartIonStormedSystem.cs
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-09-30 18:31:36 +02:00
Golden Can
0cc1f32b3b
Update Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-09-30 18:28:39 +02:00
Golden Can
a4e7ad008c
Update Resources/Prototypes/Entities/Mobs/Player/silicon.yml
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-09-30 18:24:38 +02:00
Golden Can
eb1168a831
Update Resources/Prototypes/Entities/Mobs/Player/silicon.yml
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-09-30 18:24:28 +02:00
The Canned One
4c8a235e61
Minor alterations to the Derelict Cyborg and its ghostrole description
2024-09-30 12:12:10 +02:00
The Canned One
f226f28e52
Derelict Cyborgs are now very likely to be affected by ion storms.
2024-09-30 10:03:21 +02:00
The Canned One
bad25e3397
Split part of IonStormRule into IonStormSystem. Added StartIonStormed which also uses IonStormSystem. Added StartIonStormedComponent. Changed stuff related to the Derelict Cyborg. Derelict Cyborg now spawns with a randomized lawset.
2024-09-29 19:01:59 +02:00
The Canned One
964ef33fc7
Fixed accidental removal of something from a meta.json file.
2024-09-28 10:50:33 +02:00
The Canned One
c3fa1b45d0
Added Derelict Cyborg midround event.
2024-09-28 10:18:40 +02:00
The Canned One
602541b548
minor changes to the Derelict Cyborg
2024-09-27 20:11:04 +02:00
The Canned One
30018a3ab1
added Derelict Cyborgs with basic functionality.
2024-09-27 18:10:51 +02:00
PJBot
4e860952d7
Automatic changelog update
2024-09-27 10:05:01 +00:00
LittleNorthStar
bbf84d0346
Feature/grey trenchcoat for detective loadout ( #32380 )
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* Detective grey coat available in loadout
* Revert "Detective grey coat available in loadout"
This reverts commit 3697e15518b300cbc110872dc92d7905b7ef2605.
* Reapply "Detective grey coat available in loadout"
This reverts commit 8e5f43a035d70a7076ba26d43ed683b135af1d99.
* Hoping I got this right?
* Fixing a oversight
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-09-27 12:03:54 +02:00
PJBot
88ccc191b9
Automatic changelog update
2024-09-27 07:23:24 +00:00
Fildrance
4bcf3c3c0e
Station AI ability to electricute doors ( #32012 )
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* Boom! Emergency access!
* Emergency access sound
* locale
* Updated sounds
* bleh
* Door electrify base
* feat: popups on attempt to activate AI action when wires cut
* refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door
* refactor: added icon and sound for door overcharge
* meta.json should use tabs not spaces
* refactor: extracted sounds for airlock overcharge to static field in system
* refactor: cleanup, ScarKy0 mentions for resources
* refactor: removed unused textures
* feat: now notification is displayed when AI attempting to interact with door which have wire cut
* StationAiWhitelistComponent is properly gating BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered
* refactor: use PlayLocal to play electrify sound only for AI player
* refactor: SetBoltsDown now uses TrySetBoltDown, checks for power.
* bolts now check for power using SharedPowerReceiverSystem
* electrify localization and louder electrify sounds
* extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut
* refactor: cleanup
* New sprites and fixes
* Copyright
* even more sprite changes
* refactore: cleanup, rename overcharge => electrify
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Co-authored-by: ScarKy0 <scarky0@onet.eu >
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-09-27 17:22:17 +10:00
PJBot
0d26bb0320
Automatic changelog update
2024-09-27 07:13:17 +00:00
metalgearsloth
bc461b91a5
Predict stripping ( #32478 )
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* Predict stripping
Stops mob verbs from getting moved around again.
* Bola
* Fix ftl
2024-09-27 17:12:10 +10:00
PJBot
2e03787b6c
Automatic changelog update
2024-09-27 07:10:24 +00:00
metalgearsloth
f46f5e2835
Fix storage area pickup sound playing multiple times ( #32397 )
2024-09-27 17:09:17 +10:00
PJBot
bee66eddef
Automatic changelog update
2024-09-27 06:11:33 +00:00
metalgearsloth
b1e69ee84d
Fix airlock autoclose mispredict ( #32477 )
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* Fix airlock autoclose mispredict
It was hard to see this ingame due to animations masking it. The only way you'd notice currently is the light mispredicting.
* cudin
2024-09-27 16:10:27 +10:00
PJBot
b8d7733640
Automatic changelog update
2024-09-27 05:50:28 +00:00
august-sun
b9b0c10361
Fixed collision for gas and volumetric pumps ( #32471 )
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Removed BaseMachinePowered from Gas and Volumetric pumps
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com >
2024-09-27 15:49:20 +10:00
Spessmann
af3ea5253a
Cog update (power fix/grav) ( #32475 )
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* became real
* fixed 32456
2024-09-26 23:20:47 -06:00
PJBot
bf80f3abb8
Automatic changelog update
2024-09-26 16:57:07 +00:00
beck-thompson
fe2145d3b9
Voice Mask refactor ( #30798 )
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* First commit
* Added base.Initialize()
* Voice wire fix (Electricty name)
* Various minor cleanups
* Localized default voice mask name
* Added VoiceOverride stuff
* Removed unused stuff
* Typo
* Better localized stuff
* Typo / spelling stuff / comments
* Blessed
2024-09-26 18:55:59 +02:00
PJBot
c2bc821e55
Automatic changelog update
2024-09-26 16:33:21 +00:00
SlamBamActionman
eeadc75b0a
Add Votekick functionality ( #32005 )
2024-09-26 18:32:13 +02:00
PJBot
4491550a5e
Automatic changelog update
2024-09-26 12:47:24 +00:00
Ilya246
fd1f4a3929
lower frezon/n2o sale prices, make frezon take more trit ( #32407 )
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* lower gas prices
* set trit ratio from 1:50 to 1:8
2024-09-26 14:46:17 +02:00
Velcroboy
0f729bca0d
Makes BaseAdvancedPen abstract ( #32454 )
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Co-authored-by: Velcroboy <velcroboy333@hotmail.com >
2024-09-26 12:58:18 +02:00
PJBot
9c2fe85d47
Automatic changelog update
2024-09-25 17:40:55 +00:00
BramvanZijp
548973bc1f
Fix Doctors Delight metabolism Rate ( #32297 )
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* Fix Doctors Delight metabolism Rate
* Combine Drink and Medicine instead of halving their motabolism rate.
* Removed unintentional newline.
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Remove metabolismRate since it is setting it to the default.
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-09-25 19:39:49 +02:00
PJBot
5a585f70e5
Automatic changelog update
2024-09-25 17:28:36 +00:00
august-sun
b2dad9ff90
Makes the rolling pin craftable ( #32285 )
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* Makes the rolling pin craftable
* Update Resources/Prototypes/Recipes/Crafting/Graphs/improvised/rolling_pin.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
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Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com >
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-09-25 19:27:30 +02:00
PJBot
92c5c873d4
Automatic changelog update
2024-09-25 16:50:51 +00:00