Ed
e216eeae20
Merge remote-tracking branch 'space-station-14/master' into ed-25-05-2024-upstream
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# Conflicts:
# Content.Server/Atmos/Components/FlammableComponent.cs
# Content.Shared/Lock/LockSystem.cs
# Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
2024-05-25 18:49:49 +03:00
Ed
af114a93f6
Chromium slime ( #174 )
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* added chromium slime
* inverse poison damage
2024-05-25 17:41:29 +03:00
Ed
f8564b3661
Agaric shroom! ( #172 )
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* agaric shrooms!
* add agaric reagents
* add agaric into worldgen
2024-05-25 13:30:33 +03:00
Leon Friedrich
a58323cca1
Update engine to v223.1.2 ( #28273 )
2024-05-25 19:49:46 +10:00
Leon Friedrich
d0cf620a85
Fix weapon error logs ( #28264 )
2024-05-25 13:13:24 +10:00
Tayrtahn
98503fc793
Hotfix for crashes from bad item names ( #28256 )
2024-05-24 12:57:02 -07:00
Ed
505a12606a
add wallet ( #169 )
2024-05-24 18:59:10 +03:00
PJBot
aa09741a41
Automatic changelog update
2024-05-24 14:45:49 +00:00
nikthechampiongr
b2ca9b6a9c
Fix firelock prediction issues with periodic pulses of closing lights ( #28227 )
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* Fix firelock prediction issues with periodic pulses of closing lights
For some reason this function was setting a time for the next state
which was triggering the door system to try to close the firelock.
This does not happen serverside because the function only fires from an
event called clientside apparently.
It appears to be an attempt to stop firelocks from closing instantly
that did not function properly, and I cannot discern any other purpose.
As such I have removed it.
* Remove redundant serverside check
This became redundant with commit 439a87f2
2024-05-24 16:44:42 +02:00
Leon Friedrich
926f72ee13
Update engine to v223.1.1 ( #28245 )
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* Update engine to v223.1.0
* Update engine to v223.1.1
2024-05-24 17:02:04 +10:00
PJBot
933a679c1a
Automatic changelog update
2024-05-24 05:04:10 +00:00
Leon Friedrich
76e13eed35
Improve InteractionSystem range & BUI checks ( #27999 )
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* Improve InteractionSystem range & BUI checks
* Ghost fixes
* AAA
* Fix test
* fix nullable
* revert to broadcast event
* Fixes for eengine PR
* Ah buckle code
* )
2024-05-24 15:03:03 +10:00
Leon Friedrich
01e7c9c37e
Update engine to v223.0.0 ( #28239 )
2024-05-24 14:11:45 +10:00
Leon Friedrich
5d50467466
Content changes for engine delta-state PR ( #28134 )
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* Update GasTileOverlayState
* Update DecalGridState
* Update NavMapState
* poke
* poke2
* poke3
* Poke dem tests
2024-05-24 14:08:23 +10:00
Nemanja
8a95cb186c
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
DrSmugleaf
594a898260
Fix whatever the fuck is going on in storage system slightly ( #28236 )
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* Fix whatever the fuck is going on in storage system slightly
* Fix inverted check
* h
* Add silent bool
* Silent
2024-05-23 18:23:55 -07:00
PJBot
5cb914e4a6
Automatic changelog update
2024-05-23 20:28:53 +00:00
blueDev2
2ccd8e234d
Add Fruit Tag to watermelon slice ( #28226 )
2024-05-23 16:27:45 -04:00
Ed
907b41a4d1
Water floor antity ( #168 )
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* add rivers and lake test generation
* add water animation
2024-05-23 18:35:38 +03:00
DrSmugleaf
0e0f50f3d1
Prioritize empty item slots when inserting ( #28203 )
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* Prioritize empty item slots when inserting
* Revert "Prioritize empty item slots when inserting"
This reverts commit 4272a65cba5fc18df801812b0af20123aec08409.
* Prioritize empty item slots when inserting
* Try drop
* Check for any can insert before dropping
2024-05-23 14:16:14 +10:00
Ed
2e91620630
Wall lantern + floor water (PLaceholders) ( #167 )
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* fix lamp sprite
* Update wallmount_torch.yml
* add water test sprite
* add simple water entity
* add reversed crystall sprites
* add sand tile
2024-05-22 23:18:18 +03:00
Ed
8da9910814
Merge pull request #164 from Jaraten/NewChests
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New Chests
2024-05-22 22:14:21 +03:00
Ed
327ee24b19
Update meta.json
2024-05-22 22:13:46 +03:00
Ed
5b653eea4f
Update meta.json
2024-05-22 22:13:12 +03:00
lzk
c082773b5f
Remove dupe closet janitor bombsuit ( #28177 )
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* Remove dupe closet janitor bombsuit
* Update Resources/migration.yml
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-05-22 10:59:49 -06:00
Doctor-Cpu
79d4c0eee0
misc atlas fixes ( #28191 )
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misc fixes
2024-05-22 10:59:33 -06:00
Julian Giebel
1fa493e1af
Implement permissive version of AddMarkup and use it for tips ( #28204 )
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* Implement permissive version of ddMarkup
Use permissive ddMarkup for news article input
Use permissive ddMarkup for tips
* Fix doc comment format
2024-05-22 10:23:55 -04:00
ShadowCommander
687bf8caaa
Revert "Make hotplate and grill anchorable on table" ( #28202 )
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Revert "Make hotplate and grill anchorable on table (#28026 )"
This reverts commit 26747be232 .
2024-05-22 05:29:19 -07:00
PJBot
456e6f07ec
Automatic changelog update
2024-05-22 11:17:27 +00:00
nikthechampiongr
df8b9a659e
Firelock improvements part 1 ( #26582 )
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* Change prying system and pryunpoweredcomp to allow for custom time modifiers
This will be useful if I go the route of making firelocks pryable when
unpowered instead of just being able to open and close instantly when
unpowered.
* Make firelocks properly predicted
Shared system made. Since atmos checks can only be done on the server we
just have it set relevant bools on the component and then dirty it.
Ditched atmos checks on trying to open, they now only happen whenever
firelocks are updated.
* Make firelocks pryable without a crowbar
While this usually would only allow you to do this when a door is
unpowered, firelocks do not have the airlock component which actually
does that check. As such firelocks will always allow you to pry them
open/closed by hand.
* Clean up System. Change update interval to be based on ticks. Move as much as possible to shared
* Make firelocks unable to emergency close for 2 seconds after being pried open
* Clean up
* More cleanup
* Reorganize SharedFirelockSystem methods to match Initialize order
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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2024-05-22 04:16:20 -07:00
Ed
8fde83c821
Merge pull request #165 from crystallpunk-14/ed-22-05-2024-upstream
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Ed 22 05 2024 upstream
2024-05-22 13:40:07 +03:00
Ed
6d51ea95a1
Merge remote-tracking branch 'upstream/master' into ed-22-05-2024-upstream
2024-05-22 13:29:42 +03:00
PJBot
6a9139b4e1
Automatic changelog update
2024-05-22 07:54:04 +00:00
Ed
ede1406128
Artifact portal effect changes ( #28200 )
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Update portal.yml
2024-05-22 00:52:57 -07:00
Jaraten
41c505afa0
New Chests
2024-05-21 18:06:41 +05:00
Jaraten
26f91c3a5a
resprite tiles ( #163 )
2024-05-21 15:50:37 +03:00
DrSmugleaf
dbb7dcd16d
Add defib event, add fields to be able to disable crit defib and do after movement ( #28174 )
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* Add defib event, add fields to be able to disable crit defib and do after movement
* Fix check
2024-05-21 14:11:49 +02:00
PJBot
68a0e568e4
Automatic changelog update
2024-05-21 10:17:43 +00:00
Killerqu00
79c77635fa
sleeper agent appear later into the round and only once ( #28160 )
2024-05-21 12:16:35 +02:00
Ed
c0f158bd19
Ed anomalies ( #28175 )
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Update CODEOWNERS
2024-05-21 12:23:55 +03:00
Jaraten
82013c2be1
Wooden Window Fix ( #162 )
2024-05-21 11:54:45 +03:00
Ed
f9394f4da2
Update PULL_REQUEST_TEMPLATE.md
2024-05-21 11:48:56 +03:00
Leon Friedrich
0f6e1196d8
Use non-generic TryComp() for metadata & transform ( #28133 )
2024-05-20 22:40:35 -07:00
Ed
18e4e86b21
Ed 19 05 2024 building2 ( #161 )
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* added wooden planks from wooden logs
* update construction crafts from new wood planks
* Update simple.yml
* add wall frame and wall construction graph
* noSpawn old planks, fix wooden frame layering
* update Jaraten sprites
* add wooden window and restruct files
* fix
* Update wall.yml
* add new walls!
* restruct wallmounts, fix bugs
* door fix
* Update walls.yml
* Update simple.yml
2024-05-21 00:07:51 +03:00
Killerqu00
3b61368946
rotate forensic scanner stored sprite ( #28162 )
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rotate forensic scanner
2024-05-20 15:59:07 -04:00
PJBot
c22329b86c
Automatic changelog update
2024-05-20 14:13:11 +00:00
Tayrtahn
8995810ade
Fix non-ghosts and admins counting toward most followed ( #28120 )
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* Fixed non-ghosts and admins counting toward most followed
* Redone to better leverage EntityQueryEnumerator
* Remember to test your code before you commit it, kids
* Review revisions
* Update Content.Shared/Follower/FollowerSystem.cs
Co-authored-by: ShadowCommander <shadowjjt@gmail.com >
* Update Content.Shared/Follower/FollowerSystem.cs
Co-authored-by: ShadowCommander <shadowjjt@gmail.com >
* Update Content.Shared/Follower/FollowerSystem.cs
* Clean up
---------
Co-authored-by: ShadowCommander <shadowjjt@gmail.com >
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2024-05-20 07:12:05 -07:00
Tayrtahn
fa06783986
Prevent ghosts from spawning on terminating maps/grids ( #28099 )
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* Extra checks to prevent ghosts spawning on terminating maps/grids
* Add test for grid deletion
2024-05-20 06:52:49 -07:00
PJBot
4ed12b60d3
Automatic changelog update
2024-05-20 13:33:31 +00:00
Tayrtahn
68ec204a67
Slightly emphasize popup when someone points at you ( #28152 )
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Slightly emphasize when someone points at you
2024-05-20 15:32:25 +02:00