* Clarify the naming of the farming sacks. Make mops breakable. Add modular mophead craftable at a workbench. Add lucens mophead. Make all mops and other tools not meant for swinging at things break faster. Tweaked damage numbers on certain tools. Add lucens bucket. Make all buckets wearable as shitty helmets. Add recipes to (slowly) craft ropes from the inventory.
* Revert all changes to the CP14BaseMop, as it doesn't need to be touched. Use migration to replace it instead.
* Remove the old mop
* Correct sprites based on feedback from omsoyk. Dewhimsy the lucens mop and bucket--mop head looks more logical, bucket's rope color is plain rope. Correct certain mop sprites facing the wrong way.
* Bring mops up to speed with the belt changes
* Make lucens bucket just a norma bucket, in blue
* Fix the errors by removing unnecessary fields from the craft recipes, updating the crate loot to use the new preset mop
* One more attempt to fix linting errors
* Final(?) bugsquash. Remove unnecessary name field
* Add clumsy tranlated localization
* Revise bucket helmet sprite to sit higher on the head at a jaunty angle
* Update old guidebook mop references
* Minor shading mistake: 💀
* Move rope craft recipes to the workbench
* Remove construction component from rope
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Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
* mind upgrade works only on followers
* wrath of lumera, removing memory points
* enable lumera for players
* add lumera to maps
* job desc update
* guidebook
* added Flem Creature
a weird looking fish creature that will spawn in the demiplanes with open skies and herbals. that will attack you if you get too close
* fixed placement of lines
should be in the right places now
* changed location of fish outfit, ajusted the sprite, and made it not foldable
* added flem modifier and fixed some thingy
* Update attributions.yml
* Update mobs.yml
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Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
* added firebolt spell yml, added to spellbook tree
* Added new sprites for Firebolt action/spellbook, in-game bolt sprite.
* Missing comma from fire .json file.
* Updated firebolt IDs to use own ID instead of Fireball's ID.
* Spell doesn't break on move now.
* Updated on soundHit effect
* Corrected Fireball IDs to Firebolt
* Updated copyright entries
* Update firebolt.yml
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Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
* Start of New PR
* still figuring it out
* This is confusing...
* AHA! Progress!
* Big Fences complete
* smaller fence test
* fixed smaller gates
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Co-authored-by: Alchebun <jimmy.12.or#gmail.com>