Ed
d4001598d4
workbench ui clean up ( #399 )
...
* workbench ui clean fix
* stack localization
2024-08-07 09:32:27 +03:00
Tornado Tech
1b0bf2ad18
Added base workbench window ( #372 )
...
* Added base workbench window
* Fixed serialization errors
* Created base UI layout
* Updated ui
* Updated UI after crafting
2024-08-06 14:25:59 +03:00
Ed
fb40f8cd25
Merge remote-tracking branch 'upstream/master' into ed-28-07-2024-upstream
...
# Conflicts:
# Resources/Prototypes/Maps/core.yml
# Resources/Prototypes/Maps/train.yml
# Resources/Prototypes/Traits/categories.yml
# Resources/Prototypes/Traits/disabilities.yml
2024-07-28 20:58:48 +03:00
themias
e72393df71
Fix arcade machines ( #30376 )
2024-07-26 10:30:49 -07:00
Errant
a7fa66e956
Replayspawn logic fix (yes, again) ( #30273 )
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* Fix replayghost spawn
* missed a spot
2024-07-26 13:59:42 +01:00
themias
b0cc97fb04
Fix Ripley control panel ( #30325 )
2024-07-24 23:23:52 -06:00
Ed
9c84ce9be0
Currency collect goal ( #352 )
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* simple currency comp
* stack support + weapon cost dnd port
* add collect currency objective conditions
* clean up
2024-07-24 13:28:27 +03:00
Ed
bf93349b73
Female bodies support ( #350 )
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* port female parts
* boobs support!
* tiefling boobs confirmed
* Update female_shirt.png
* Update female_shirt.png
2024-07-24 09:11:31 +03:00
Ed
2367085160
Merge remote-tracking branch 'upstream/master' into ed-23-07-2024-upstream
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# Conflicts:
# .github/PULL_REQUEST_TEMPLATE.md
# Content.Client/Clothing/ClientClothingSystem.cs
# Content.Client/Hands/Systems/HandsSystem.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Shared/Hands/Components/HandsComponent.cs
# Content.Shared/Inventory/InventoryComponent.cs
# Content.Shared/Storage/StorageComponent.cs
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Entities/Mobs/Player/human.yml
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/Prototypes/Maps/fland.yml
# Resources/Prototypes/Maps/oasis.yml
# Resources/Prototypes/Maps/packed.yml
# Resources/Prototypes/Maps/saltern.yml
2024-07-23 12:24:42 +03:00
Ed
918709cb47
Displacement maps big update ( #30093 )
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* split logic into own system
* add support for different size displacement maps
* some clothes may not use displacement maps
* displacement maps spport hand sprites
* Update DisplacementMapSystem.cs
* rename things
* fuck stencilmask
* fix bugs
* no masks
* Update jumpsuits.yml
* fix species specific sprites
* Update ClothingSystem.cs
* shoes + ears displacement, some bugfix
* Update DisplacementMapSystem.cs
2024-07-23 12:04:09 +03:00
Tornado Tech
e806655c9d
Wave shader WIP ( #288 )
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* Created wave shader
* more to _CP14 folders
* add to tree
* fix
* pipiipi
* Provided shader uniform to component fields
* Fixed wave shader shit
* goodies
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-07-23 11:27:09 +03:00
Plykiya
851a0e15a7
fix crayon ( #30263 )
...
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-23 12:22:59 +10:00
Errant
bf1450fdc8
Fix replayghost spawning location ( #30252 )
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Fix replayghost spawn
2024-07-22 20:32:30 +01:00
Plykiya
aded74a88a
Syndicate Reinforcement Specializations: Medic, Spy, Thief ( #29853 )
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* Syndicate thief, spy, medic
* Fixes description for nukies
* update description for uplink
* Implement the radial menu
* forgot these were necessary to push lol
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-21 20:32:25 +10:00
metalgearsloth
e77ebaf325
Fix war declarator ( #30221 )
2024-07-21 17:17:59 +10:00
metalgearsloth
b41c6a28fe
Reset ghost role menu scroll upon search ( #30159 )
...
Quality of life so it doesn't sit on your old spot anymore.
2024-07-21 02:38:45 -04:00
metalgearsloth
aca878c9f7
Set input coords to invalid if mouse off-screen ( #30164 )
...
This may be a breaking change for some stuff, I only tested basic combat stuff + throwing.
This fixes the coordinates setting an off-screen position to the top-left pixel and blocks throw attempts as a result.
2024-07-21 02:13:28 -04:00
metalgearsloth
b4ec629b9f
Fix muzzle flash tracking ( #30163 )
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* Fix muzzle flash tracking
User was never set on the networked event but we don't really need it anyway.
* Also this one
2024-07-21 02:09:16 -04:00
Crude Oil
6c6ae35cf8
Add ability to show stack visuals on closed containers ( #29309 )
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* add ability to show stack visuals on closed containers
* remove container stack visuals logic from sharedstoragesystem
* improve comments a bit
* move logic for open/closed containers into itemcountersystem
* move behavior to storage component
* remove unused import
* remove old comment
* fix comments
* fix wrong property name
* Update Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
* Rename variable for clarity
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2024-07-20 22:49:48 -07:00
Nemanja
0b5fe2a9ac
PA ui cleanup + bugfixes ( #28750 )
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* ui and visual aspect + radio
* finish jank ui shit and finish radio
* remove radio
* send it
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-07-21 15:27:18 +10:00
metalgearsloth
edb05e36bb
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
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* Reapply "Remove some BUI boilerplate" (#30214 )
This reverts commit cb0ba66be3 .
* Fix gas tank
* Fix PA
* Fix microwave
* Comms console underwrap
* Fix rcd
* log wehs
2024-07-21 14:48:13 +10:00
Nemanja
cb0ba66be3
Revert "Remove some BUI boilerplate" ( #30214 )
...
Revert "Remove some BUI boilerplate (#28399 )"
This reverts commit cbf329a82d .
2024-07-20 20:42:27 -04:00
metalgearsloth
cbf329a82d
Remove some BUI boilerplate ( #28399 )
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* Remove some BUI boilerplate
- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.
* More
* moar
* weh
* done
* More BUIs
* More updates
* weh
* moar
* look who it is
* weh
* merge
* weh
* fixes
2024-07-20 15:40:16 +10:00
eoineoineoin
1783e0e4c2
Add a background for OptionsButton popup ( #29792 )
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Add a reasonable background for OptionsButton popup
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es >
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2024-07-20 13:54:36 +10:00
CaasGit
b04f98513c
fix(FaxVisualsSystem): Fax can Play() when a anim key has been added. ( #30013 )
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Adds a check to see if a faxecute animation is being played before
playing another animation. The old code can thrown an exception which
I've seen on live while ghosting.
2024-07-20 13:36:22 +10:00
DrSmugleaf
78f3ffc2a4
Make ActionsSystem.UpdateAction public ( #30056 )
2024-07-19 23:03:43 -04:00
themias
5dfca4c2dc
Fix mailing unit UI ( #30174 )
2024-07-20 12:31:26 +10:00
DakotaGay
f2b9cd7a25
Fix Markup Tags in Station News ( #30169 )
...
* Fix (hopefully)
* Fixed Spelling Mistake and minor Code Cleanup
* Revert "Fixed Spelling Mistake and minor Code Cleanup" due to Pull Request Guidelines
This reverts commit cee3e0226b349187bd8fd8b639e161fb877e8bdb.
2024-07-19 10:18:39 -04:00
Ed
ca843bd84a
Merge remote-tracking branch 'upstream/master' into ed-19-07-2024-upstream-walls
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# Conflicts:
# Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs
2024-07-19 11:23:38 +03:00
Ed
d6e0114126
randomize iconSmoothing ( #28158 )
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* randomize iconSmoothing
* Revert "randomize iconSmoothing"
This reverts commit 094356f975737c0af24ce39d849aec7852b9af6e.
* try 2
* trying work with client-server communication
* still dont work
* Tayrtahn good suggestion
* remove outdated code
* Fix!
* move data to Appearance
* Update RandomIconSmoothComponent.cs
2024-07-19 18:13:35 +10:00
Cojoke
b57174007c
Remove all Assigned Values that are Never Used ( #30110 )
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Remove all Assigned Values that are never used
2024-07-18 20:22:23 -04:00
Ed
02275a0237
Merge remote-tracking branch 'upstream/master' into ed-17-07-2024-upstream
2024-07-17 23:25:31 +03:00
Ed
d8ab4982ad
Character menu issuer localization ( #29840 )
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* Update CharacterUIController.cs
* TODO Burn this shit
* huh?
* huh!
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
2024-07-17 08:47:50 +03:00
Ed
8cbd26ae2f
Farming WIP ( #269 )
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* setup planting doafter
* spawn plants after use seed
* some work
* move comps to separate folder
* public check daylight
* daylight plant energy regeneration
* some fixes
* bruh, im thinking
* added ingame soil
* added hoe
* attaching plants
* hoe system
* block plant dublicating
* some planting refactor
* shovel as pant + soil remover
* plant growing visualizer
* soil resprite
* split farming system to second partial class
* update throught event refactor
* tring sync update plant with update visuals
* finish visual sync
* plants growing
* more partial splitting, naming work, clean up
* Update FARMINGTEST.yml
* Update FARMINGTEST.yml
* fix typo
* prototype value validating
* Оно бухает воду!
* solution visualizer in soil
* forgot some fix
* part of Tornado review fix
* destroy RemovePlantComponent
* more fixes
* simple harvesting
* refactor plant component values changing
* harvest redo
* gather on destroyByTool
* sickle resprite
* plant fading
* fading per minute!
* wheat sprites
* YML restruct
* fixes
* auto root plants
* add comments
* move sprites
* split structures from object textures
* wheat farming!
* Update CP14FarmingSystem.Interactions.cs
* seedbed (#297 )
seedbed :^)
* a
* Update soil.yml
---------
Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com >
2024-07-15 23:58:03 +03:00
Ed
2de26baebd
Ambient loops ( #323 )
...
* ambient loop systems
* audio content
* Update ContentAudioSystem.CP14AmbientLoop.cs
* Update attributions.yml
* limit frequency
* Update CP14AmbientLoopPrototype.cs
* Create IsDaylight.cs
* fix problem
2024-07-15 23:18:14 +03:00
Simon
b35539db4a
Fix some markup related obsolete warnings in research and anomaly related systems ( #30072 )
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Fix some Markup related obsolete warnings in Research and Anomaly related systems
2024-07-15 22:14:37 +03:00
Pieter-Jan Briers
c0593fb328
Fix invalid UI hover/click sounds breaking client ( #30067 )
...
fixes #29561
2024-07-15 16:55:05 +02:00
Ed
028c1ee478
Merge remote-tracking branch 'upstream/master' into ed-15-07-2024-upstream
2024-07-15 12:58:23 +03:00
Pieter-Jan Briers
b7d3964c56
Fix AccessLevelControl breaking ( #30045 )
...
#29987 did an oopsie
This broke the ID computer, station records, and maybe some others too.
2024-07-15 00:07:48 +02:00
Ed
1c74ffb8e4
Ambient music rules refactor ( #29921 )
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* refactor
* dutypo
2024-07-14 23:58:48 +10:00
Winkarst
960cc806cc
Update AccessLevelControl.xaml.cs to use ISawmill ( #29987 )
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* Update AccessLevelControl.xaml.cs to use ISawmill
* Update
* Silly me
* Update
2024-07-14 20:24:26 +10:00
Winkarst
5d1702d280
Update MainMenu.cs to use ISawmill ( #29988 )
...
* Update MainMenu.cs to use ISawmill
* Update
* Error
2024-07-14 13:05:39 +10:00
Plykiya
b7aa97e203
Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() ( #29993 )
...
* Replace EntityCoordiates.InRange() with TransformSystem.InRange()
* nullspace
* I figured it out
* man I have no clue how client side sutff works
* please have mercy
* remove RadiationPulseOverlay changes
* nullspace
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-13 23:25:51 +02:00
Plykiya
a03b88979e
Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() ( #30010 )
...
* Get rid of a bunch of obsolete usages
* position
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-13 23:05:22 +02:00
Winkarst
bf4ef62ab3
Update RadiationPulseOverlay.cs to have 0 warnings ( #30004 )
2024-07-13 18:45:34 +02:00
Plykiya
6c1d1057d5
Replace DetachParentToNull() with DetachEntity() ( #29992 )
...
DETACH PARENT TO ENTITY
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-13 20:59:33 +10:00
CaasGit
ac768fe9f1
fix(SharedGunSystem): Return and debug log on CreateEffect. ( #29656 )
...
Sometimes CreateEffect is called on a Invalid Entity. This now causes
that to check, thus returning out and printing some hopefully helpful
logs to try to track down the real source of this issue.
2024-07-13 16:12:57 +10:00
slarticodefast
eb4ce85354
Remove imagesharp and StatusEffectAddedEvent from FlashOverlay ( #28930 )
...
remove imagesharp and StatusEffectAddedEvent from FlashOverlay
2024-07-13 16:10:04 +10:00
Nemanja
49096cf14f
Watches ( #29550 )
...
* watches
* rename
* add it into loot pools
2024-07-13 16:09:19 +10:00
deltanedas
7b590122b6
fire extinguisher using item toggle ( #29906 )
...
* move SprayAttemptEvent to shared
* add SolutionTransferredEvent
* replace FireExtinguisher with SpraySafety
* update fire extinguisher yml
* invert visuals
* always handle event in solution transfer, it makes popups
* instantly fill it
* untroll
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-13 14:17:10 +10:00