Jaraten
f70e3051ed
update update ( #403 )
2024-08-09 14:08:50 +03:00
Ed
e3e142592a
add art ( #402 )
2024-08-09 11:03:39 +03:00
Ed
d4001598d4
workbench ui clean up ( #399 )
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* workbench ui clean fix
* stack localization
2024-08-07 09:32:27 +03:00
Ed
78e140b4ae
Revert "SpawnSpell tweak ( #393 )" ( #398 )
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This reverts commit dc853b6662 .
2024-08-06 20:25:29 +03:00
Tornado Tech
1b0bf2ad18
Added base workbench window ( #372 )
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* Added base workbench window
* Fixed serialization errors
* Created base UI layout
* Updated ui
* Updated UI after crafting
2024-08-06 14:25:59 +03:00
Ed
dc853b6662
SpawnSpell tweak ( #393 )
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* some refactor
* Update flame_creation.yml
2024-08-06 00:42:53 +03:00
Ed
37e0ffa173
Workshop update ( #392 )
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* kreks spell icons
* vladimirs walls update
* add flora material
2024-08-05 22:46:22 +03:00
Ed
6ab9ca6bd0
yupiiii ( #391 )
2024-08-05 21:08:10 +03:00
Nim
934c1e44a6
second rebalance ( #390 )
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-08-05 21:00:40 +03:00
Nim
818eb30d2d
spells ( #389 )
2024-08-05 20:59:40 +03:00
Tornado Tech
12d2af692f
Update wave.swsl ( #388 )
2024-08-05 16:48:22 +03:00
Ed
1f4b7f68bf
Playtest polishing ( #383 )
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* fix predicting sharpening
* finish shadow step
* tweak ice dagger
* shadow grab test
* fireball spell
* ice shards spell
* battle royale crates
* loot tables
* remove expedition ship
* dev update
* br map update
* spells tweak
* tips update
* some fixes
* biome forest spawner
* give keys to orgs
* mobs and aura spawners
* expedition update: goal, new ship, new map
* fix doors layers
* add new map proto
* translate keys
* Update crates.yml
* Update PostMapInitTest.cs
* fix spawning on expedition ship
* Fuck you, Randy. Remove nails
* fix lock systems
* localize tips
* some tweaks
* update ship, remove shrooms.
* fixes
* Update StationSystem.cs
* Revert "Update StationSystem.cs"
This reverts commit f632241324 .
* Update expedition_test.yml
2024-08-05 15:22:14 +03:00
Jaraten
9a07a9a052
stone upd ( #384 )
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* stone upd
* fix ooopsiee
* fix tile
2024-08-04 12:28:31 +03:00
Skilets
1633895321
Fix Hud ( #385 )
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Co-authored-by: SkiletsKir <113713080+Skilets@users.noreply.github.com >
2024-08-04 11:49:17 +03:00
Tornado Tech
0cd3a3c2d9
Added personal signature system ( #382 )
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* Added personal signature system
* FUCKING RUSSIAN LANUAGE
A HATE LATTERS, HATEEEEEEEEEEEEEEEEEEEEEEE!
* Added locale and sound
2024-08-04 11:48:09 +03:00
GrandApothecary19
72cbed696f
More sprites for tavern ( #357 )
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* - add sprites
* - fixo for .ftl
* - fix because no whiskey in Eberron((
* - fixo
2024-08-03 15:51:29 +03:00
Gagarinten-Noverdo
c620d66dab
Biome spawner fix. Again ( #381 )
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* Biome spawner update. Round seed system
* Format fix
* Round seed M I T
* Error to Warning
* Test fix #2
* Test fix #3
* VV
* Del out of body
* Fix of flood
2024-08-02 18:46:00 +03:00
Ed
599c599a4e
Some shit ( #380 )
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* telegraphy effects
* shadow step spell backend
* add component spell
* predict sharpening
* Update ring.yml
* locale sync
* Update entities.ftl
* icon shadow step
2024-08-02 13:51:54 +03:00
Ed
31c9485e3b
Magic rings ( #378 )
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* flame creation spell backend
* flame creation visuals
* flame creation spell visual
* tweak
* some tweaks
* ice dagger spell
* move spells to rings
* Update ring.yml
* fix server crash
2024-08-02 00:48:36 +03:00
Ed
56da23925f
Magic Items ( #370 )
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* attuning to items start
* verbs attuning, forgot oldest attuning
* Update CP14SharedMagicAttuningSystem.cs
* some fixes
* add deattuning
* fix popups on owner
* file restructurization
* MORE FOLDER RENAMING GODD
* magic via holding yea!
* fix deattuning
* vfx bugfixs
* wearing magic items
* Cure wounds spell
* refactor spells
* more redo
* finish refactor
2024-08-01 11:52:27 +03:00
Nim
19365c0314
Statue of Gob ( #376 )
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* statue of Gob
* fix
2024-08-01 09:15:44 +03:00
Ed
82d89a97f1
Create FUNDING.yml
2024-07-31 13:28:03 +03:00
Tornado Tech
2bb43245c8
Renamed .sln file ( #371 )
2024-07-31 11:17:02 +03:00
Nim
909fa27450
Rebalance melee weapons ( #363 )
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* weapons rebalance
* Update shield.yml
* Update shield.yml
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-07-30 22:43:09 +03:00
KommissarRed
7478e6b445
Remove "bruh" ( #367 )
2024-07-30 20:43:13 +03:00
Jaraten
5072800d4a
wood furniture resprite ( #360 )
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* wood table + workbench
* cupboard + dresser
* wooden bucket
* wooden crates
* Update Resources/Prototypes/_CP14/Entities/Structures/Storage/Crates/crates.yml
* barrel
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-07-30 17:07:43 +03:00
Ed
1f587c10b8
Update LICENSE.TXT
2024-07-30 11:48:50 +03:00
Ed
22bb0ae283
Energy pilons WIP ( #326 )
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* split partial magic system
* add debug sprited pilons
* some energy pilons interactions
* Update CP14MagicEnergySystem.Relay.cs
* spupers (#322 )
* spupers
* meta
* aura nodes + aura scanners
* scanner sprites
* maid dress
* reverse pilon logic
* relay delete, code clean up
* delete content
* Update basic.yml
* Update shirt.yml
* Update crystal.yml
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Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com >
2024-07-29 21:01:36 +03:00
Gagarinten-Noverdo
c69cb0320e
Biome spawner update. Round seed system ( #359 )
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* Biome spawner update. Round seed system
* Format fix
* Round seed M I T
* Error to Warning
* Test fix #2
* Test fix #3
* VV
* Del out of body
2024-07-29 19:16:55 +03:00
Ed
02c5e03ae7
Merge pull request #362 from crystallpunk-14/ed-28-07-2024-upstream
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Upstream sync
2024-07-28 22:22:55 +03:00
Ed
cc5f27c057
ignore traits
2024-07-28 21:04:45 +03:00
Ed
fb40f8cd25
Merge remote-tracking branch 'upstream/master' into ed-28-07-2024-upstream
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# Conflicts:
# Resources/Prototypes/Maps/core.yml
# Resources/Prototypes/Maps/train.yml
# Resources/Prototypes/Traits/categories.yml
# Resources/Prototypes/Traits/disabilities.yml
2024-07-28 20:58:48 +03:00
Ed
0d345c33b9
Update dev_map.yml ( #361 )
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* Update dev_map.yml
* Disable FTL test
* DisableEvacTest
2024-07-28 20:56:05 +03:00
Ed
9011aab26b
Add 3 roles (without gameplay, alas) ( #356 )
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* add role icons
* add roles prototype
* Update job.yml
2024-07-28 18:22:50 +03:00
Jaraten
cf6b42d20c
Stone-brick wall crushed ( #336 )
2024-07-28 17:27:24 +03:00
Ed
655b32b720
Magic spells backend ( #358 )
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* add EntityEffect aability support
* delayed actions
* renaming
* delayed projectile spells
* spawn on self + entityEffect on self spells
* spawn on point spell
* rename
* clean up base species components
* magic alert
* move magic energy to Shared, add manacost to spells
* magic recoil
* improve magic recoil
* verbal aspect
* somatic aspect
* add simple vfx proto and sprites
* add casting VFX
* add TODO
2024-07-28 17:26:47 +03:00
PJBot
fce5269fc0
Automatic changelog update
2024-07-28 08:33:32 +00:00
Jona-K
2951ea2bee
Adjustet MobBaseAncestor class ( #30424 )
2024-07-28 01:32:26 -07:00
Plykiya
79fa810b9c
Update stomach removal and lung removal smite to not use Component.Owner ( #29927 )
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* Update stomach removal and lung removal smite
* New function makes things simple
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-28 01:25:40 -07:00
PJBot
ab84eee083
Automatic changelog update
2024-07-28 06:18:12 +00:00
Plykiya
1d55a439ff
Make NoSlip component networked ( #30425 )
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Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-27 23:17:06 -07:00
Brandon Hu
4a9bd17a86
tweak(geras): Add a confirmation popup for gera transformation ( #29215 )
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* tweak(geras): Add a confirmation popup for gera transformation
* remove abstract parent
2024-07-28 14:13:15 +10:00
PJBot
d9286dd6d9
Automatic changelog update
2024-07-28 03:50:12 +00:00
lzk
e1e2d26969
Fix pancakes stacks ( #30270 )
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Fix pancakes
2024-07-28 13:49:06 +10:00
deathride58
3a10ffa030
Makes the labeller automatically label PRs with shader changes ( #30316 )
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adds shader label to git labeller
2024-07-28 13:46:22 +10:00
metalgearsloth
404743f073
Fix examine threading issues ( #30160 )
2024-07-28 13:43:59 +10:00
IProduceWidgets
925d1e3ac8
Prevent gridfill from leaking ( #30395 )
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dont forget to set the airtights when the tights are aired
2024-07-28 13:20:29 +10:00
Plykiya
7f9e06501f
Update SharedDoorSystem.cs to not use Component.Owner ( #29963 )
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* Update SharedDoorSystem.cs
* comment
* empty space
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-28 13:18:12 +10:00
PJBot
255b7f3b7a
Automatic changelog update
2024-07-28 03:15:24 +00:00
metalgearsloth
093054f7e3
Move vgroid much closer ( #29943 )
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* Move vgroid much closer
General feedback is map spam + it takes too long to get to. This is somewhat "close" (considering 1/4 of the distance is the vgroid itself) but without a jetpack / shuttle it's going to be an endeavour.
* Decrease max
* Tweaks
* godzilla
* Update Content.Server/Shuttles/Components/GridSpawnComponent.cs
2024-07-28 13:14:18 +10:00