Ed
e3e142592a
add art ( #402 )
2024-08-09 11:03:39 +03:00
Ed
d4001598d4
workbench ui clean up ( #399 )
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* workbench ui clean fix
* stack localization
2024-08-07 09:32:27 +03:00
Ed
78e140b4ae
Revert "SpawnSpell tweak ( #393 )" ( #398 )
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This reverts commit dc853b6662 .
2024-08-06 20:25:29 +03:00
Tornado Tech
1b0bf2ad18
Added base workbench window ( #372 )
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* Added base workbench window
* Fixed serialization errors
* Created base UI layout
* Updated ui
* Updated UI after crafting
2024-08-06 14:25:59 +03:00
Ed
dc853b6662
SpawnSpell tweak ( #393 )
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* some refactor
* Update flame_creation.yml
2024-08-06 00:42:53 +03:00
Ed
37e0ffa173
Workshop update ( #392 )
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* kreks spell icons
* vladimirs walls update
* add flora material
2024-08-05 22:46:22 +03:00
Nim
934c1e44a6
second rebalance ( #390 )
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-08-05 21:00:40 +03:00
Nim
818eb30d2d
spells ( #389 )
2024-08-05 20:59:40 +03:00
Ed
1f4b7f68bf
Playtest polishing ( #383 )
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* fix predicting sharpening
* finish shadow step
* tweak ice dagger
* shadow grab test
* fireball spell
* ice shards spell
* battle royale crates
* loot tables
* remove expedition ship
* dev update
* br map update
* spells tweak
* tips update
* some fixes
* biome forest spawner
* give keys to orgs
* mobs and aura spawners
* expedition update: goal, new ship, new map
* fix doors layers
* add new map proto
* translate keys
* Update crates.yml
* Update PostMapInitTest.cs
* fix spawning on expedition ship
* Fuck you, Randy. Remove nails
* fix lock systems
* localize tips
* some tweaks
* update ship, remove shrooms.
* fixes
* Update StationSystem.cs
* Revert "Update StationSystem.cs"
This reverts commit f632241324 .
* Update expedition_test.yml
2024-08-05 15:22:14 +03:00
Jaraten
9a07a9a052
stone upd ( #384 )
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* stone upd
* fix ooopsiee
* fix tile
2024-08-04 12:28:31 +03:00
GrandApothecary19
72cbed696f
More sprites for tavern ( #357 )
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* - add sprites
* - fixo for .ftl
* - fix because no whiskey in Eberron((
* - fixo
2024-08-03 15:51:29 +03:00
Ed
599c599a4e
Some shit ( #380 )
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* telegraphy effects
* shadow step spell backend
* add component spell
* predict sharpening
* Update ring.yml
* locale sync
* Update entities.ftl
* icon shadow step
2024-08-02 13:51:54 +03:00
Ed
31c9485e3b
Magic rings ( #378 )
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* flame creation spell backend
* flame creation visuals
* flame creation spell visual
* tweak
* some tweaks
* ice dagger spell
* move spells to rings
* Update ring.yml
* fix server crash
2024-08-02 00:48:36 +03:00
Ed
56da23925f
Magic Items ( #370 )
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* attuning to items start
* verbs attuning, forgot oldest attuning
* Update CP14SharedMagicAttuningSystem.cs
* some fixes
* add deattuning
* fix popups on owner
* file restructurization
* MORE FOLDER RENAMING GODD
* magic via holding yea!
* fix deattuning
* vfx bugfixs
* wearing magic items
* Cure wounds spell
* refactor spells
* more redo
* finish refactor
2024-08-01 11:52:27 +03:00
Nim
19365c0314
Statue of Gob ( #376 )
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* statue of Gob
* fix
2024-08-01 09:15:44 +03:00
Nim
909fa27450
Rebalance melee weapons ( #363 )
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* weapons rebalance
* Update shield.yml
* Update shield.yml
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-07-30 22:43:09 +03:00
KommissarRed
7478e6b445
Remove "bruh" ( #367 )
2024-07-30 20:43:13 +03:00
Jaraten
5072800d4a
wood furniture resprite ( #360 )
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* wood table + workbench
* cupboard + dresser
* wooden bucket
* wooden crates
* Update Resources/Prototypes/_CP14/Entities/Structures/Storage/Crates/crates.yml
* barrel
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-07-30 17:07:43 +03:00
Ed
22bb0ae283
Energy pilons WIP ( #326 )
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* split partial magic system
* add debug sprited pilons
* some energy pilons interactions
* Update CP14MagicEnergySystem.Relay.cs
* spupers (#322 )
* spupers
* meta
* aura nodes + aura scanners
* scanner sprites
* maid dress
* reverse pilon logic
* relay delete, code clean up
* delete content
* Update basic.yml
* Update shirt.yml
* Update crystal.yml
---------
Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com >
2024-07-29 21:01:36 +03:00
Gagarinten-Noverdo
c69cb0320e
Biome spawner update. Round seed system ( #359 )
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* Biome spawner update. Round seed system
* Format fix
* Round seed M I T
* Error to Warning
* Test fix #2
* Test fix #3
* VV
* Del out of body
2024-07-29 19:16:55 +03:00
Ed
cc5f27c057
ignore traits
2024-07-28 21:04:45 +03:00
Ed
fb40f8cd25
Merge remote-tracking branch 'upstream/master' into ed-28-07-2024-upstream
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# Conflicts:
# Resources/Prototypes/Maps/core.yml
# Resources/Prototypes/Maps/train.yml
# Resources/Prototypes/Traits/categories.yml
# Resources/Prototypes/Traits/disabilities.yml
2024-07-28 20:58:48 +03:00
Ed
9011aab26b
Add 3 roles (without gameplay, alas) ( #356 )
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* add role icons
* add roles prototype
* Update job.yml
2024-07-28 18:22:50 +03:00
Jaraten
cf6b42d20c
Stone-brick wall crushed ( #336 )
2024-07-28 17:27:24 +03:00
Ed
655b32b720
Magic spells backend ( #358 )
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* add EntityEffect aability support
* delayed actions
* renaming
* delayed projectile spells
* spawn on self + entityEffect on self spells
* spawn on point spell
* rename
* clean up base species components
* magic alert
* move magic energy to Shared, add manacost to spells
* magic recoil
* improve magic recoil
* verbal aspect
* somatic aspect
* add simple vfx proto and sprites
* add casting VFX
* add TODO
2024-07-28 17:26:47 +03:00
Jona-K
2951ea2bee
Adjustet MobBaseAncestor class ( #30424 )
2024-07-28 01:32:26 -07:00
Brandon Hu
4a9bd17a86
tweak(geras): Add a confirmation popup for gera transformation ( #29215 )
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* tweak(geras): Add a confirmation popup for gera transformation
* remove abstract parent
2024-07-28 14:13:15 +10:00
lzk
e1e2d26969
Fix pancakes stacks ( #30270 )
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Fix pancakes
2024-07-28 13:49:06 +10:00
metalgearsloth
093054f7e3
Move vgroid much closer ( #29943 )
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* Move vgroid much closer
General feedback is map spam + it takes too long to get to. This is somewhat "close" (considering 1/4 of the distance is the vgroid itself) but without a jetpack / shuttle it's going to be an endeavour.
* Decrease max
* Tweaks
* godzilla
* Update Content.Server/Shuttles/Components/GridSpawnComponent.cs
2024-07-28 13:14:18 +10:00
Spessmann
34a7aa70ce
Thief objectives for figurines and stamps ask for less items ( #30390 )
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Makes thief objective for stealing figures and stamps easier
2024-07-28 02:11:26 +03:00
Brandon Hu
3283424ba8
tweak(Radiation Suits): Increase damage taken by 1000% ( #30392 )
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wtf is 0.9% anyways
2024-07-28 02:10:07 +03:00
Brandon Hu
54e42cc4e5
tweak(NuclearBomb Keg): Give the nuclear bomb keg a hit box ( #30415 )
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* bleh
* Bugs spread disease :(
* they are reproducing
* no lore
2024-07-27 21:45:53 +01:00
Brandon Hu
d846a621e5
tweak(Core_map_Jobslots): Increase round start chemist slots from 1 to 2 ( #30408 )
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that is odd
2024-07-27 13:49:05 -06:00
Brandon Hu
dc1be42b8f
tweak(Chemical Dispenser): Give the chemical dispenser a hitbox ( #30412 )
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weh
2024-07-27 21:47:38 +03:00
BombasterDS
de7df2a760
Some plant mutations ( #28993 )
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* Some new plants mutations
* glasstle inhand
* gapple trico increase ↑
1-10 to 3-16
* replace trico with doc delight
2024-07-27 18:08:49 +03:00
deltanedas
f67f7034b9
fix ninja not showing in round end ( #30405 )
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fix ninja not showing in round ned
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-27 05:08:12 -07:00
Plykiya
1146f2fefe
Fix thieves rule not selecting more than one thief ( #30393 )
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More thieves
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-27 00:27:21 -07:00
Golden Can
1149290825
Security Clown Mask ( #30249 )
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Added Security Clown Mask available from hacked SecDrobes.
2024-07-27 00:09:23 -04:00
Brandon Hu
b1d5436bcd
fix(ExtinguisherCabinet): Fix cabinet whitelist to allow fire extinguishers again ( #30371 )
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ugh
Co-authored-by: Avery Dobbins <avery.dobbins@gmail.com >
2024-07-26 14:46:40 -04:00
Moomoobeef
5905767ce7
changed some radio colors to be more distinguishable ( #30133 )
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* changed some radio colors to be more distinguishable
* changed sec, supply, and engineering in order to provide more accessability to deuteranomaly
* the previous commit made engi and supply hard to distinguish again. so I fixed it
2024-07-25 23:47:20 -07:00
Cojoke
333bb386d9
Add Identity Blocker to a Couple Things ( #30305 )
2024-07-25 23:26:04 -06:00
Brandon Hu
4e1fe975ec
tweak(StatusIcons): Hide revolutionary icons in the dark. ( #30367 )
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Wilma? eye harley no er
2024-07-25 23:25:33 -06:00
Ilya246
d5236d8236
give nukie reinforcements full operative gear ( #30173 )
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* rebase master
* free fish
* introduce recommended changes
* fix prototypes
* fix protos yet again
* fkhsdjbhehbo;ehb
* rafle
2024-07-25 16:37:54 -07:00
Plykiya
0a07203121
Lets atmos build gas pipes in walls ( #28707 )
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Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-25 16:26:06 -07:00
Plykiya
7388b91ef5
Replace noSpawn: true with categories: [ HideSpawnMenu ] ( #30100 )
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* NOW THAT'S A LOT OF FILES
* categorization
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-25 05:24:00 -07:00
timur2011
bcd7a7ad00
Space adder now butcherable, snake drops snake meat ( #29629 )
2024-07-25 03:52:18 -07:00
lzk
f56e4f6624
Replace some to do with TODO ( #30346 )
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Replace to do with TODO
2024-07-25 11:04:03 +03:00
Brandon Hu
50ba20c766
fix(bounties): Make winter counts count as a single warm item. ( #30306 )
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https://news.stanford.edu/stories/2020/05/veil-darkness-reduces-racial-bias-traffic-stops
2024-07-24 23:33:22 -06:00
deltanedas
8de6b74e08
fix borg light being on by default ( #30342 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-24 23:30:17 -06:00
deltanedas
8f6326c3e0
prevent borgs unlocking eachother and robotics console ( #27888 )
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* prevent borgs from using locks
* e
* bru
* a
* blacklist borgs and robotics console
* frogro
* add IsAllowed to EntityWhitelistSystem
* use IsAllowed
* move thing to new LockingWhitelistSystem
* :trollface:
* review
* use renamed CheckBoth in locking whitelist
* remove unused stuff and add more to doc
* Use target entity instead to remove self check
* Rename to _whitelistSystem
* Add deny lock toggle popup
* Prevent duplicate checks and popups
* Fix wrong entity in popup when toggling another borg
* Make new event
* Update comment to user for new event
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2024-07-25 13:54:51 +10:00