* Added Waterjug, a low-mid pop map with a tropical theme and custom evac shuttle
* Fixed postmapinittest issues (Hopefully)
* Actually fixed the afformentioned issue.
* Added Warden Spawnpoint which I forgot
* Named APCs, Substations, & Cameras, added some more decals
* Decorated some more, notably the bar.
* Minor adjustments, added cans, slightly reworked salv and maints bar
* Fixed some small issues, notably weird closed doors, added a few small things (shutters mostly)
* Added 2 new astrotiles, dark grass and desert sand.
* Removed map. Fixing issue. Please hold.
* Forgot to remove a comma, please god forgive me maptainers. I blame Rider IDE for it's autoaddition of all changes made even on seperate branches.
* Added localization for stacks.
* Actually fixed the loc. issue. Maybe. Please.
* Hopefully fixed the last localization issue.
* Added Light Astro-tiles, and edited the names of the inhand png's for the dark grass astrotiles to be more internally consistant
* Fixed some issues caused by another PR I made, added more maints stuff
* Made some small decorative and practical changes
* Fixed, changed, and added a ton of stuff. I don't think I can list it all, honestly.
* Removed shields to try to fix an issue with the test
* Hopefully fixed issues relating to a failed test.
* Replaced grass/flora decals with randomized ones, readded shields to armory
* Fixed some YML issues, whitelisted files for flora decal spawners
* Added a bridge-beach, added some misc. items and objects.
* Small changes to buttons, fixed wires and flooring
* Fixed AME-Holopad issue.
* Added a Custom Waterjug Parallax, made it so the parallaxes actually work, and made some minor adjustments to the map
* Fixed an accidental adjustment to CoreStation's parallax prototype YML
* Changed some Salvage and Cargo stuff
* Fixed some merge issues, updated Adriatic with a locker and added some little details to Waterjug
* Fixed some stuff, added docking arm near evac
* meta json fix tiles
* fixed again
* fixed once more
* Removed all the waterjug stuff.
* fix spacing
* fix unnecessary formatting
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Co-authored-by: SharkSnake98 <sharksnake87@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
This reverts commit 01a7fc66f0.
@Princess-Cheeseballs
This is being reverted per maintainer vote for the release cycle, check out the meeting video here https://youtu.be/N5-UYCLha2I?t=872
* Add More Holy Books
* Revert "Add More Holy Books"
This reverts commit 665eb0de10fe0784d634f9eaf672e60f18a62995.
* Fix eyes
* Add the undergarments and ftl designations.
* Missed something.
* second edited line didnt save for some reason
* Im tired dont judge me
* Fix eyes
* Reverting stuff
* fix markings
* Its joever
* Update meta.json
* small tweak
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Co-authored-by: ScarKy0 <scarky0@onet.eu>
* Make yaml gas serialization cleaner
* fix exception
* fix validation code
* rudimentary test & permissive loading
* change it a bit
* Test fixes and adjustments
This PR adds delta-pressure damage. In short, airtight structures can now take damage proportional to the difference in pressures between the sides of the structure.
* Added docked and spiked tails, added talisman for vox
* Tail Talisman ftl
* adjusts talisman to be its own tail to avoid having to deal with other tails at all
* vox tail stuff
* Added amputated tail (courtesy of flareguy) and split tail
* adds TODO regarding marking conditionals
* rsi run check pls stop screaming at me
* Shelving the talisman for later, keeping the sprites around
* Add RSI credits
* Remove unnecessary files
* renamed amputated to vestigial
* Reptilian helmets and tail sprites for hard/softsuits (and a few others)!
* Removed the new fins from helmets.
* don't know how the caustic resistances got doubled? oops
* Update pirate helm sprites for lizards
* fixin errors
* ugh
* softsuit updates
* okay maybe this works now
* Corgi fixes. Boy it sure would be nice to not have to do this again.
* please work
* Helmets removed, will be done in another PR.
* missed a few.
* evil punctuation killed
* scream
* Re-parented clothingvisuals.
* Suits modified with tails
* oops chaplain tail was misnamed
* a
* one more time
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/bio.yml
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml
* oops chaplain lost their suit
* Small fix
* roll back unrelated fix
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Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>