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4 Commits

Author SHA1 Message Date
Ed
007ad7ccce Merge branch 'master' into ed-god-hair 2025-03-18 12:22:44 +03:00
Ed
892fa4c623 Merge branch 'master' into ed-god-hair 2025-03-07 17:23:53 +03:00
Ed
3b43c478fa Merge branch 'master' into ed-god-hair 2025-03-04 13:46:18 +03:00
Ed
e90fd01e5b try 2025-02-21 20:28:03 +03:00
4 changed files with 65 additions and 3 deletions

View File

@@ -0,0 +1,16 @@
using Content.Shared.DisplacementMap;
namespace Content.Client._CP14.Displacement;
/// <summary>
/// Simply apply displacements to sprite layers
/// </summary>
[RegisterComponent]
public sealed partial class CP14SimpleDisplacementMapComponent : Component
{
[DataField]
public Dictionary<string, DisplacementData> Displacements = new();
public readonly HashSet<string> RevealedLayers = new();
}

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@@ -0,0 +1,36 @@
using Content.Client.DisplacementMap;
using Content.Shared.Item;
using Robust.Client.GameObjects;
namespace Content.Client._CP14.Displacement;
public sealed class CP14SimpleDisplacementMapSystem : EntitySystem
{
[Dependency] private readonly DisplacementMapSystem _displacement = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CP14SimpleDisplacementMapComponent, VisualsChangedEvent>(OnVisualChanged);
}
private void OnVisualChanged(Entity<CP14SimpleDisplacementMapComponent> ent, ref VisualsChangedEvent args)
{
if (!TryComp<SpriteComponent>(ent, out var sprite))
return;
foreach (var key in ent.Comp.RevealedLayers)
{
sprite.RemoveLayer(key);
}
ent.Comp.RevealedLayers.Clear();
foreach (var (key, dData) in ent.Comp.Displacements)
{
if (!sprite.LayerMapTryGet(key, out var index))
continue;
_displacement.TryAddDisplacement(dData, sprite, index, key, ent.Comp.RevealedLayers);
}
}
}

View File

@@ -4,8 +4,8 @@ namespace Content.Server.Entry
public static class IgnoredComponents
{
public static string[] List => new[] {
"CP14WaveShader", // CP14 Wave shader
"CP14WorldSprite", // CP14 World Sprite
"CP14WaveShader", // CP14
"CP14SimpleDisplacementMap", // CP14
"ConstructionGhost",
"IconSmooth",
"InteractionOutline",

View File

@@ -43,7 +43,7 @@
- map: [ "neck" ]
- map: [ "back" ]
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
- map: [ "enum.HumanoidVisualLayers.Hair" ]
- map: [ "enum.HumanoidVisualLayers.Hair", "HairDisplacement" ]
- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
- map: [ "enum.HumanoidVisualLayers.HeadTop" ]
- map: [ "enum.HumanoidVisualLayers.Tail" ]
@@ -125,6 +125,16 @@
32:
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
state: hands
- type: CP14SimpleDisplacementMap
displacements:
HairDisplacement:
sizeMaps:
32:
sprite: _CP14/Mobs/Species/Goblin/displacement.rsi
state: head
48:
sprite: _CP14/Mobs/Species/Goblin/displacement48.rsi
state: head
- type: Inventory
templateId: CP14Human
speciesId: goblin