Commit Graph

  • 3ba2e5de80 Speech bubbles! zumorica 2020-04-09 03:31:40 +02:00
  • 5027367988 Add localization to deadchat zumorica 2020-04-09 03:08:06 +02:00
  • c0bdfdf123 Remove CanReturnToBody property from SharedGhostComponent zumorica 2020-04-09 03:01:56 +02:00
  • 612790840c Update Content.Client/GameObjects/Components/Observer/GhostComponent.cs Víctor Aguilera Puerto 2020-04-09 02:59:20 +02:00
  • febe9aa46c Removed unused. Use Loc instead. scuffedjays 2020-04-08 19:09:02 -05:00
  • 83e9688133 You can now cancel the timer (recall) zumorica 2020-04-09 01:43:28 +02:00
  • 64eafde0c3 Adds working communications console that ends the round zumorica 2020-04-09 00:28:56 +02:00
  • a507a06916 fix compile error PrPleGoo 2020-04-08 22:40:43 +02:00
  • 92e2552440 ree travis PrPleGoo 2020-04-08 22:40:29 +02:00
  • 282ee61e99 not so needed afterall PrPleGoo 2020-04-08 22:39:59 +02:00
  • 66c6a9e3a6 ah yes a much need whitespace PrPleGoo 2020-04-08 22:39:46 +02:00
  • 9194694085 Fix initialization change PrPleGoo 2020-04-08 19:43:16 +02:00
  • a484b6fd52 Implementation of ISelfSerialize PrPleGoo 2020-04-08 19:07:33 +02:00
  • 070ab51754 Merge branch 'master' into DecimalReagents PrPleGoo 2020-04-08 16:08:59 +02:00
  • 914d6f0780 Merge remote-tracking branch 'upstream/master' PrPleGoo 2020-04-08 16:08:44 +02:00
  • e7d121b6b0 Update InjectorComponent.cs PrPleGoo 2020-04-08 16:08:16 +02:00
  • 4174891c87 some fixes removes unused interface from DrinkComponent adds capability to fit inside dispensers for TransformableContainer removes stomach component from character setup dummy Injazz 2020-04-08 17:12:00 +05:00
  • 02f9c5259c Add foundation for Round End Summary Screen. Adjust GamePreset class, added title alongside description. scuffedjays 2020-04-08 06:07:54 -05:00
  • 1b8215ee49 commented out description setter Injazz 2020-04-08 16:06:24 +05:00
  • d400f77129 Chemistry revamp and bartending features -Ability to mix drinks to create cocktails with shiny icons -New Chemistry System which can relay chemistry events to corresponding components -moved some solution logic from Shared to Server -fixed some weird stuff with DrinkComponent Injazz 2020-04-08 15:53:15 +05:00
  • f8b73fdc3b Fix null-state handling for InjectorComponent PrPleGoo 2020-04-05 11:45:23 +02:00
  • db83789d05 Merge remote-tracking branch 'upstream/master' into DecimalReagents PrPleGoo 2020-04-05 11:37:03 +02:00
  • 4e0242d47c Replace decimal with ReagentUnit PrPleGoo 2020-04-05 11:36:12 +02:00
  • a0d114c672 Ghost sprites and a bunch of fixes zumorica 2020-04-05 02:29:04 +02:00
  • 0902844457 Merge branch 'master' into 2020-03-03-g-g-g-g-g-g-g-g-ghooooosts zumorica 2020-04-04 17:17:11 +02:00
  • 45e9be43ef Content now owns main menu and launcher connecting. Pieter-Jan Briers 2020-04-04 15:11:28 +02:00
  • 264891ff86 Update submodule. Pieter-Jan Briers 2020-04-04 15:11:03 +02:00
  • 5edfa2db34 Re-organize style sheets and add StyleSpace. Pieter-Jan Briers 2020-04-04 15:10:51 +02:00
  • ff36b2dcc7 Re-enable instruments with fallback when MIDI isn't available. Pieter-Jan Briers 2020-03-30 18:36:58 +02:00
  • ebe5ffe33e Soundfont is a word. Pieter-Jan Briers 2020-03-30 18:34:57 +02:00
  • c282f12edf Update submodule. Pieter-Jan Briers 2020-03-30 18:34:36 +02:00
  • 270ded77d8 Merge pull request #797 from JiimBob/enitity-testing Pieter-Jan Briers 2020-03-30 18:27:36 +02:00
  • 43ec392415 Merge pull request #796 from SweptWasTaken/smesfix Pieter-Jan Briers 2020-03-30 17:44:46 +02:00
  • eb99b3c0fd Merge pull request #792 from JiimBob/power-checks Pieter-Jan Briers 2020-03-30 17:43:33 +02:00
  • d28af07fce Ghost component implements IActionBlocker zumorica 2020-03-30 01:18:28 +02:00
  • 24c5909c43 Ghosts retain their prior name, before defaulting to username. zumorica 2020-03-30 01:16:44 +02:00
  • a07c407f2e Deadchat zumorica 2020-03-30 01:15:43 +02:00
  • aba3b0217e Moving when dead ghosts you zumorica 2020-03-30 01:15:23 +02:00
  • 16353a89e6 Default interface implementation for IActionBlocker (defaults to true) zumorica 2020-03-30 01:15:03 +02:00
  • 91f039d2af Merge branch 'master' into 2020-03-03-g-g-g-g-g-g-g-g-ghooooosts zumorica 2020-03-28 23:48:00 +01:00
  • bdc76ad494 Added entity integration testing JiimBob 2020-03-27 00:32:24 -04:00
  • 3b06ec8126 Fixed pixel aspect ratio on SMES Swept 2020-03-25 23:16:38 -07:00
  • 006d0685ac LatheComponent indentation fix JiimBob 2020-03-25 19:58:59 -04:00
  • 65d1681cb3 Fix error about game.diagonalmovement being registered multiple times. Pieter-Jan Briers 2020-03-25 22:21:29 +01:00
  • f790eeb34d RaisePredictiveEvent works. Needs sequence numbers fixed. Pieter-Jan Briers 2020-03-25 17:53:50 +01:00
  • 705aeceba6 Need to merge this Pieter-Jan Briers 2020-03-25 11:16:57 +01:00
  • 42814fcfe7 Update submodule Pieter-Jan Briers 2020-03-25 08:36:06 +01:00
  • d7f138ef44 Refactor Controls to default to MouseFilterMode.Ignore (#753) Pieter-Jan Briers 2020-03-25 02:32:53 +01:00
  • fa27e44fd4 Sets drawdepth "Mobs" on the Human prototype (#788) PrPleGoo 2020-03-25 02:28:37 +01:00
  • 957370a832 Merge branch 'master' into RefactorMouseFilterMode Pieter-Jan Briers 2020-03-25 02:27:28 +01:00
  • 8d1a019b86 Update submodule. Pieter-Jan Briers 2020-03-25 02:24:40 +01:00
  • 5536ef2d2b Update CargoConsoleComponent.cs JiimBob 2020-03-22 19:34:38 -04:00
  • d645b1470e Added power checks JiimBob 2020-03-21 15:37:22 -04:00
  • 539214b1ad Some more int -> decimal conversions. Changed the use of the Solution constructor. PrPleGoo 2020-03-21 16:22:35 +01:00
  • a1357a1ff3 #391 Done Lathe animations (#774) Decappi 2020-03-15 17:55:20 +01:00
  • 020c74a9cb Changed Item_Base CollisionMask to 0 (#785) PrPleGoo 2020-03-15 10:46:09 +01:00
  • dc66621804 Replaced static Rounders with an impleneted interface PrPleGoo 2020-03-14 14:04:08 +01:00
  • f05fdfb5fc Changed all int and some float things in Reagent code to Decimals PrPleGoo 2020-03-14 12:55:07 +01:00
  • 8174fdd54b Update submodule ShadowCommander 2020-03-10 19:42:55 -07:00
  • 825ec7278c Merge branch 'master' into RefactorMouseFilterMode ShadowCommander 2020-03-10 19:42:21 -07:00
  • b9f9eb6651 Revert "Update .gitignore" PrPleGoo 2020-03-07 18:33:03 +01:00
  • a77cc7a7ad Merge remote-tracking branch 'upstream/master' PrPleGoo 2020-03-07 18:31:28 +01:00
  • bea34f7f34 Update .gitignore PrPleGoo 2020-03-07 18:30:10 +01:00
  • aecff31262 Construction recipes can specify if they should be build-able in… (#781) py01 2020-03-06 13:15:44 -06:00
  • e17ffbd76f Adds verb categories (#766) Víctor Aguilera Puerto 2020-03-06 20:11:24 +01:00
  • 5747eb5fac Leather gloves now have HeatResistance at the default heat of bu… (#784) PrPleGoo 2020-03-06 20:10:52 +01:00
  • ae5924072f I can see clearly now (#778) Swept 2020-03-06 19:08:02 +00:00
  • 7f19381bec Ghost command, some other stuff zumorica 2020-03-03 20:37:26 +01:00
  • 055f09d501 Button to return to body zumorica 2020-03-03 19:10:07 +01:00
  • 6905394e8a Add placeholder ghost UI, ghost component zumorica 2020-03-03 18:04:16 +01:00
  • 6c6ef3911d InRangeUnobstructed check for construction start and step progre… (#773) py01 2020-03-03 10:03:58 -06:00
  • 0ec4cd4bea Fix crash when picking up black ak due case-sensitivity (#776) Víctor Aguilera Puerto 2020-03-03 16:56:38 +01:00
  • d1ff84e95d Add CanAttack to IActionBlocker, prevent using guns when dead (#769) Víctor Aguilera Puerto 2020-03-03 15:10:09 +01:00
  • 5e2cac78ac Fixes melee/hitscan raycast through airlocks (#777) py01 2020-03-03 08:09:07 -06:00
  • 6e4b72f6cb Medical scanner eject collision fix (#767) py01 2020-03-03 07:40:57 -06:00
  • 9580003a45 Fixing map collisions (#765) AJCM-git 2020-03-03 09:40:35 -04:00
  • 81ab31659b Little projectile enhancements (#764) AJCM-git 2020-03-01 04:09:30 -04:00
  • 196950fb7e Gun Code Modularization + Magazine Fed Shotgun (#751) py01 2020-02-29 11:09:41 -06:00
  • 4b1fd4cfd1 Don't unvisit before transferring mind (#760) Víctor Aguilera Puerto 2020-02-29 16:09:03 +01:00
  • 60d6b4af7d You can now pickup items inside obstructions (#759) Víctor Aguilera Puerto 2020-02-28 17:52:18 +01:00
  • 2df0f884ba Fix bug where InRangeUnobstructed wouldn't check for hard collid… (#748) Víctor Aguilera Puerto 2020-02-28 16:29:45 +01:00
  • bdfdc2d63f Update submodule Pieter-Jan Briers 2020-02-28 16:28:32 +01:00
  • bd773aef3b Fix CargoProducts (#750) ShadowCommander 2020-02-28 05:58:43 -08:00
  • 3e9b93faee Adds Skub (#740) Swept 2020-02-28 05:58:25 -08:00
  • 37c13099ad Fixes a problem with gloves (#754) Swept 2020-02-28 05:57:25 -08:00
  • 3edfdb8763 Refactor CharacterSetupButton into a ContainerButton ShadowCommander 2020-02-25 17:03:46 -08:00
  • 14f6cbb845 Refactor ContainerButtons to use a StyleClass for formatting instead of typeof ShadowCommander 2020-02-25 16:52:18 -08:00
  • 4bdb45731a Clean up MouseFilterMode.Ignore from Controls ShadowCommander 2020-02-20 01:21:23 -08:00
  • 526111923c Refactor Controls to default to MouseFilterMode.Ignore ShadowCommander 2020-02-20 01:19:59 -08:00
  • 3011c06460 You can now pick up items that are not on a grid. API changes for IMapManager.TryGetGridAt(). Acruid 2020-02-27 02:12:57 -08:00
  • a99919538c Fix vending machine eject animation being played twice (#749) Leo 2020-02-27 00:30:58 -03:00
  • 37df6e6a11 Update submodule and fix race condition in wire component init Pieter-Jan Briers 2020-02-27 00:16:39 +01:00
  • 8cbb6841fc Fix compiler warning Pieter-Jan Briers 2020-02-26 16:46:56 +01:00
  • 0e6b55de66 Clean up client game ticker status code. Pieter-Jan Briers 2020-02-26 16:42:12 +01:00
  • 0adc134cd4 Update submodule Pieter-Jan Briers 2020-02-26 16:41:39 +01:00
  • 289ab4818f #621 - Added sandbox spawner documentation to tutorial (#737) Decappi 2020-02-26 06:31:08 +01:00
  • abc02fa504 Fixes 1 runtime error message (#742) GlassEclipse 2020-02-25 23:30:56 -06:00
  • a76f133a3c Add more components to client registerIgnore list (#746) moneyl 2020-02-25 18:47:58 -05:00
  • f569c4eee5 Update submodule for stability improvements Pieter-Jan Briers 2020-02-25 22:37:44 +01:00
  • cbf3357c13 Added "mm" to boxes.yml into .45mm ammo containers (#739) CC-4477 2020-02-25 13:36:49 -08:00