Commit Graph

  • 8501cefdac Update Travis to Bionic and Python 3.6 (#585) Tad Hardesty 2020-02-03 10:05:20 -08:00
  • cf5c20dee4 Use correct caliber name for .45mm boxes (#584) Reno DuBois 2020-02-03 11:47:47 -06:00
  • 7438ef96ad Remove unused variable in VerbSystem (#581) Tad Hardesty 2020-02-02 13:39:40 -08:00
  • 33cf29978a Sandbox window improvements (#578) moneyl 2020-02-02 16:38:51 -05:00
  • e72a78fc87 Add mask and layer to powercell items (#577) Reno DuBois 2020-02-02 15:37:48 -06:00
  • 619a54169b Fix builds Pieter-Jan Briers 2020-01-30 13:47:13 +01:00
  • 485da5aa43 Occluder is now a word. Pieter-Jan Briers 2020-01-28 20:50:14 +01:00
  • c9073abc03 Make hiding GUI require shift F4 instead of regular F4. Pieter-Jan Briers 2020-01-28 16:06:26 +01:00
  • 06cd85e407 Remove package dir override. Pieter-Jan Briers 2020-01-28 16:06:12 +01:00
  • 9af2c8a5d0 Update submodule Pieter-Jan Briers 2020-01-30 13:36:00 +01:00
  • 493b80095d Chem dispenser attempts to eject into hands (#576) moneyl 2020-01-29 13:15:35 -05:00
  • 73a9b2af89 Basic equipment for all jobs (#573) ike709 2020-01-29 12:14:35 -06:00
  • b167107c8b /TG/ ID sprites (#570) AJCM-git 2020-01-29 14:13:53 -04:00
  • 972d601664 Add solution pouring / click-transfer (#574) moneyl 2020-01-28 20:07:02 -05:00
  • 7bc40ab13d Add test asserting reconnect works. Pieter-Jan Briers 2020-01-26 23:53:48 +01:00
  • 5243530d81 Fix crash on reconnect. Pieter-Jan Briers 2020-01-26 23:53:33 +01:00
  • e3108261ab Update submodule. Pieter-Jan Briers 2020-01-26 23:53:10 +01:00
  • 883c465a14 Fix crash on human deletion. Pieter-Jan Briers 2020-01-26 19:52:09 +01:00
  • 1d98152953 Fix grabbing things out of storage items doing an attack sometimes. Pieter-Jan Briers 2020-01-26 16:17:07 +01:00
  • a6f8ee317f Fix parallax on resolutions greater than 1920x1080 (#564) Tad Hardesty 2020-01-26 05:02:12 -08:00
  • 4315618782 Adds some existing equipment to Janitors and Sec Officers (#566) ike709 2020-01-26 07:01:48 -06:00
  • b71f39cfb4 Fix PickUp verb showing up for entities in containers (#567) ShadowCommander 2020-01-26 05:00:59 -08:00
  • 2ec493e2af Combat mode improvements. Pieter-Jan Briers 2020-01-26 03:38:51 +01:00
  • 7e43d574d8 Fix opening context menus for world entities. Pieter-Jan Briers 2020-01-25 23:35:03 +01:00
  • 01a0a376e3 Update submodule Pieter-Jan Briers 2020-01-25 23:17:19 +01:00
  • 59500e5278 Raycast API changes. Acruid 2020-01-25 12:15:04 -08:00
  • 5390a9f375 Update submodule Pieter-Jan Briers 2020-01-25 22:41:35 +01:00
  • 1412cd5277 Combat mode is now on R. Pieter-Jan Briers 2020-01-25 21:33:59 +01:00
  • ca57749a3b Remove bad use of GetAssemblyByName. Pieter-Jan Briers 2020-01-25 20:39:39 +01:00
  • 6706ff23ce Update submodule. Pieter-Jan Briers 2020-01-25 20:39:24 +01:00
  • daf3c28929 Use PopupContainer for verbs & examine popups. Pieter-Jan Briers 2020-01-25 17:28:39 +01:00
  • 821058740f Update submodule. Pieter-Jan Briers 2020-01-25 17:27:38 +01:00
  • fbe7533d4b Run database migrations in parallel with the rest of game startup to improve load times. Pieter-Jan Briers 2020-01-25 16:16:34 +01:00
  • 4a833e82cd Update character list when one of them is selected (#561) DamianX 2020-01-25 14:37:04 +01:00
  • a692899f5b GridCoordinates API changes. Acruid 2020-01-25 01:39:14 -08:00
  • a86363a6d2 API changes, renamed SpawnEntityAt to SpawnEntity. Acruid 2020-01-24 16:10:48 -08:00
  • 4ab7f1dcb3 Removed the StateType property from every component. This field was completely unused except for a debug assertion. Acruid 2020-01-24 14:10:36 -08:00
  • 0f1cee44a3 Fixed sqlite migrations (#558) DamianX 2020-01-24 22:03:42 +01:00
  • d16fe5376d Fix postgres on the public server. Pieter-Jan Briers 2020-01-24 20:48:24 +01:00
  • 514d05b237 Added postgres support (#556) DamianX 2020-01-24 17:25:01 +01:00
  • f95c5b7921 Adds job icons to the job list. Pieter-Jan Briers 2020-01-24 16:31:18 +01:00
  • 1dd4a5b48b Update submodule Pieter-Jan Briers 2020-01-24 13:46:46 +01:00
  • 7bf06a59d4 Expend cables when placing them (#547) Tad Hardesty 2020-01-23 17:52:44 -08:00
  • fd759e4a9d Jackboots and clown shoes produce different footsteps again. Pieter-Jan Briers 2020-01-24 02:35:01 +01:00
  • 11d47cc67a Remove an unused field. Pieter-Jan Briers 2020-01-24 00:57:08 +01:00
  • 46ce6bf45e Implemented random character creation (#548) DamianX 2020-01-24 00:56:26 +01:00
  • 5af5a02e31 Fixes ICharacterUI scene controls getting disposed when CharacterInterface is removed. Pieter-Jan Briers 2020-01-24 00:54:10 +01:00
  • 664acb140e Normalize wander AI's direction vector (#549) DamianX 2020-01-23 22:53:07 +01:00
  • 09a27df6db Makes players spawn on job spawn markers on roundstart (#543) Víctor Aguilera Puerto 2020-01-23 17:31:47 +01:00
  • 1996893a26 Fix UseDelayComponent (#546) moneyl 2020-01-22 19:37:07 -05:00
  • 86d1f808af Fix more unknown component errors (#545) moneyl 2020-01-22 19:09:56 -05:00
  • aaa4329d8c Update submodule for windows build fixes. Pieter-Jan Briers 2020-01-23 00:45:49 +01:00
  • 5a5e8f0e31 Fixes notify messages causing an exception in UI update. Pieter-Jan Briers 2020-01-22 23:59:30 +01:00
  • 83b2e59910 Fix bug where placing items in PlaceableSurfaces didn't cause a… (#544) Víctor Aguilera Puerto 2020-01-22 23:09:36 +01:00
  • 8f04ce894f Use Delay Component (#540) L.E.D 2020-01-22 17:08:14 -05:00
  • 2260d19364 Update submodule. Pieter-Jan Briers 2020-01-22 20:24:59 +01:00
  • 90409b0b3d Update submodule. Pieter-Jan Briers 2020-01-22 20:23:39 +01:00
  • 559367ee55 Content.{Client,Server} are now Exes that can be ran. Pieter-Jan Briers 2020-01-22 20:17:32 +01:00
  • cab3688890 Update submodule. Pieter-Jan Briers 2020-01-22 20:16:56 +01:00
  • 3294634d24 Add MSBuild files to solution. Pieter-Jan Briers 2020-01-22 20:15:04 +01:00
  • 36cf1c3179 Use shutil.copy2 instead of shutil.copyfile for git_helper.py Pieter-Jan Briers 2020-01-22 17:05:32 +01:00
  • 930fb331db Fix crash / debug assertion failure from explosions (#535) moneyl 2020-01-21 12:13:57 -05:00
  • eb7f592154 Add more client/server only components to registerIgnore lists (#534) moneyl 2020-01-21 12:12:50 -05:00
  • aa77b017e8 Add keybind for line edit delete key usage (#533) moneyl 2020-01-21 12:12:36 -05:00
  • 09900a08e4 Wait uhhh don't punch a hole in that toolbox. Pieter-Jan Briers 2020-01-21 18:12:04 +01:00
  • 9beb7e48d4 Implement female uniform masking. Pieter-Jan Briers 2020-01-21 18:11:15 +01:00
  • 5481959018 Update submodule. Pieter-Jan Briers 2020-01-21 18:10:52 +01:00
  • 32fae60930 Make slot buttons in character setup less wide. Pieter-Jan Briers 2020-01-21 03:37:27 +01:00
  • d564d3bc39 Fix a compiler warning. Pieter-Jan Briers 2020-01-21 02:07:25 +01:00
  • 6537aead64 Use MapCoordinates.Nullspace Pieter-Jan Briers 2020-01-20 22:26:28 +01:00
  • 2848da0b8e Update submodule. Pieter-Jan Briers 2020-01-20 22:26:10 +01:00
  • 923c5698b5 Use dummy game ticker for LoadSaveTicksSaveStationStation. Pieter-Jan Briers 2020-01-20 22:17:51 +01:00
  • 8d3bccbd56 Adds HumanInventoryUniformSlotsTest integration tests. Pieter-Jan Briers 2020-01-20 22:16:34 +01:00
  • 44b2b1b958 Update submodule. Pieter-Jan Briers 2020-01-20 22:18:35 +01:00
  • eadb661515 Integration tests improvements: Pieter-Jan Briers 2020-01-20 22:14:44 +01:00
  • 42066fc8a1 Actually use InventoryComponent.CanEquip from Equip. Pieter-Jan Briers 2020-01-20 22:13:47 +01:00
  • ba88b2b1da Update NuGet dependencies. Pieter-Jan Briers 2020-01-20 20:44:36 +01:00
  • f550ba67aa Update submodule. Pieter-Jan Briers 2020-01-20 20:41:07 +01:00
  • bdc637d3af Remove unused field to fix compiler warning. Pieter-Jan Briers 2020-01-20 20:33:24 +01:00
  • 73693b88f6 Don't accidentally commit your testing cvar change. Pieter-Jan Briers 2020-01-20 18:48:54 +01:00
  • 77fcc4a673 Use TG human sprites. Pieter-Jan Briers 2020-01-20 15:13:03 +01:00
  • 54f5f0ac08 Fill out captain & clown equipment. Pieter-Jan Briers 2020-01-20 10:29:39 +01:00
  • 425b85d5a7 Fix spawning of non-clothing items via starting gear. Pieter-Jan Briers 2020-01-20 10:29:30 +01:00
  • f6fe9ce85c Show job title in character setup. Pieter-Jan Briers 2020-01-20 10:21:59 +01:00
  • 75aa9541e0 Equip clothing to preview dummies in the lobby. Pieter-Jan Briers 2020-01-20 09:20:36 +01:00
  • 03bfb22559 Fix profile editor not correctly enforcing single high-priority job. Pieter-Jan Briers 2020-01-20 09:20:15 +01:00
  • 05ff4e0956 Implement human pockets and ID card slot correctly. Pieter-Jan Briers 2020-01-20 00:26:11 +01:00
  • 959bf7c477 Clean up EquipmentSlotDefinitions.cs a bit. Pieter-Jan Briers 2020-01-20 00:25:03 +01:00
  • 7c562af0aa Nullspace map entity is created every time the client joins the server. This fixes #520. Acruid 2020-01-20 00:36:34 -08:00
  • 57c3f63a26 Fix HandsGui StatusPanel capturing input (#525) ShadowCommander 2020-01-19 16:31:46 -08:00
  • f08455073a Unset ready status when opening character setup (#522) DamianX 2020-01-20 00:15:39 +01:00
  • 812654fe32 Add VSCode extension recommendations Pieter-Jan Briers 2020-01-19 19:13:34 +01:00
  • aaf0b7a645 Game ticker now has a job assignment system. Pieter-Jan Briers 2020-01-19 19:08:35 +01:00
  • e64d80d02e Update submodule. Pieter-Jan Briers 2020-01-19 19:07:20 +01:00
  • ac9d236955 Acc Pieter-Jan Briers 2020-01-19 18:33:30 +01:00
  • fc2d53eb4f Adds preference unavailable setting to profiles. Pieter-Jan Briers 2020-01-19 18:33:22 +01:00
  • 77367345b6 Declare overflow job (assistant) with constants. Pieter-Jan Briers 2020-01-19 18:32:24 +01:00
  • 02fbc5938b Adds more metadata to job prototypes: Pieter-Jan Briers 2020-01-19 18:31:14 +01:00
  • ce794c4dac Move access levels to prototypes. Pieter-Jan Briers 2020-01-19 18:29:49 +01:00
  • edf280e2df Improve ID card names to be better. Pieter-Jan Briers 2020-01-19 18:27:16 +01:00