* unique artifacts * Update demiplane_keys.yml * shadow staff * fixes * rename solution * Update CP14UniqueLootSystem.cs * try fix * Update CP14UniqueLootSystem.cs
15 lines
399 B
C#
15 lines
399 B
C#
using Content.Shared.Tag;
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using Robust.Shared.Prototypes;
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namespace Content.Server._CP14.UniqueLoot;
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[RegisterComponent]
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public sealed partial class CP14UniqueLootSpawnerComponent : Component
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{
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/// <summary>
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/// Used to filter which types of unique loot can be generated. You can leave null to disable filtering.
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/// </summary>
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[DataField]
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public ProtoId<TagPrototype>? Tag;
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}
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