Commit Graph

44 Commits

Author SHA1 Message Date
Kevin Ngo
61459fae1a Revert "Revert "beat warmup rotation / twist""
This reverts commit f62817b5dd.
2018-10-23 16:53:31 -07:00
Kevin Ngo
c73bbbbfe5 Revert "Revert "beat warp in""
This reverts commit b683ece322.
2018-10-23 16:53:16 -07:00
Diego Marcos
b683ece322 Revert "beat warp in"
This reverts commit 3f63300e4a.
2018-10-23 11:52:34 -07:00
Diego Marcos
f62817b5dd Revert "beat warmup rotation / twist"
This reverts commit 620f0a2846.
2018-10-23 11:43:48 -07:00
Diego F. Goberna
ac7580d64f break mines apart when hit (fixes #117) 2018-10-23 20:02:40 +02:00
Kevin Ngo
620f0a2846 beat warmup rotation / twist 2018-10-23 04:28:39 -07:00
Kevin Ngo
f94a0d88da differentiate play/pause vs. resume for beat generate 2018-10-23 03:29:01 -07:00
Kevin Ngo
3f63300e4a beat warp in 2018-10-23 03:20:30 -07:00
Kevin Ngo
0e0313bf9f beat preallocate cut/rotation axis in init 2018-10-23 02:53:17 -07:00
Kevin Ngo
2743579f8d reset timeouts and scheduled audio param changes after game over 2018-10-22 01:41:16 -07:00
Kevin Ngo
6797660c66 direct haptics to right hand 2018-10-20 18:50:00 -07:00
Kevin Ngo
85947f1808 work on beat hit sound 2018-10-19 03:57:42 -07:00
Diego Marcos
797a24c022 Take damage when hitting mines 2018-10-16 13:50:03 -07:00
Diego Marcos
77e767db4f Fix saber / dot beat color check condition 2018-10-16 13:33:25 -07:00
Diego Marcos
e241db6dac Remove debugger 2018-10-16 11:29:14 -07:00
Diego Marcos
42ff361e92 Check that saber and hit beat match color (fix #116) 2018-10-16 11:28:17 -07:00
Kevin Ngo
936e0240f4 get rid of more vector cloning. save six vectors per beat cut 2018-10-15 23:53:43 -07:00
Diego Marcos
39f214541b Fix arrow colliders 2018-10-15 17:24:18 -07:00
Diego Marcos
e94ca0d8c6 Detect strokes for more precise beat detection 2018-10-15 16:04:31 -07:00
Kevin Ngo
672474587b more linting, lots of undefined vars or unused vars 2018-10-13 17:26:03 -07:00
Kevin Ngo
e94ab73212 lint 2018-10-13 17:19:36 -07:00
Kevin Ngo
d8701975ca only check collisions at close distance 2018-10-13 17:16:31 -07:00
Kevin Ngo
7c1f7e46ab fix miss hit 2018-10-13 11:04:30 -07:00
Kevin Ngo
8f52240e58 fix miss hit getting emitted when restarting / clearing 2018-10-13 09:53:16 -07:00
Kevin Ngo
40d99e5df9 fix scoring/damage hook up on beat hit/misses 2018-10-13 08:53:58 -07:00
Diego Marcos
4195929098 Add miss visual feedback 2018-10-12 12:15:54 -10:00
Diego Marcos
e0e99e99a5 Dot beats can be cut from any direction 2018-10-12 11:44:47 -10:00
Kevin Ngo
c7feccf133 reduce delay between hit and hearing sound (trimmed audio file more, got rid of event 2018-10-12 00:40:22 -07:00
Kevin Ngo
7e09031c3e hook up beat hit sound 2018-10-11 21:17:51 -07:00
Diego Marcos
94e26c6bcd Add mines 2018-10-10 23:06:35 -10:00
Kevin Ngo
f46f4e04b5 refactor gameover animations 2018-10-10 02:53:00 -07:00
Diego F. Goberna
b7e36bf760 game over slow down fx (fixes #39) 2018-10-10 02:03:59 +02:00
Kevin Ngo
8338f9e16f improve beam resume out of pause menu 2018-10-08 17:30:13 -07:00
Kevin Ngo
bcbc4bce51 clear beams/beats on exit/restart 2018-10-08 17:15:30 -07:00
Diego F. Goberna
9892f993e6 added particles on beat slicing (fixes #54) 2018-10-06 01:38:17 +02:00
Kevin Ngo
11cabdbc5a no bubble beatwrong 2018-10-04 01:25:49 -07:00
Kevin Ngo
06b699847b source obj models from template, reduce duplicate OBJ loading 2018-10-03 17:59:52 -07:00
Diego F. Goberna
7fe0c06d57 fixed pause state bug, minor tweaks 2018-10-04 02:21:16 +02:00
Diego F. Goberna
dc97bdb1aa improved animations in miss&wrong beats 2018-10-04 00:04:50 +02:00
Diego F. Goberna
8509555a9c miss & wrong beat assets and animations 2018-10-03 23:28:38 +02:00
Diego Marcos
d2f216a1ea Add hit/miss logic and hit / combo score counting. Also rough visual indication of missed beat 2018-10-02 17:52:31 -07:00
Kevin Ngo
e11b1de291 beat slice gravity 2018-10-02 06:15:04 -07:00
Kevin Ngo
df87763e6f some memory savings in beat.js 2018-10-02 04:52:50 -07:00
Diego Marcos
9855dbca7d Add song beats. Need pace adjustment 2018-10-01 17:38:53 -07:00