Kevin Ngo
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61459fae1a
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Revert "Revert "beat warmup rotation / twist""
This reverts commit f62817b5dd.
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2018-10-23 16:53:31 -07:00 |
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Kevin Ngo
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c73bbbbfe5
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Revert "Revert "beat warp in""
This reverts commit b683ece322.
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2018-10-23 16:53:16 -07:00 |
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Diego Marcos
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b683ece322
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Revert "beat warp in"
This reverts commit 3f63300e4a.
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2018-10-23 11:52:34 -07:00 |
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Diego Marcos
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f62817b5dd
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Revert "beat warmup rotation / twist"
This reverts commit 620f0a2846.
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2018-10-23 11:43:48 -07:00 |
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Diego F. Goberna
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ac7580d64f
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break mines apart when hit (fixes #117)
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2018-10-23 20:02:40 +02:00 |
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Kevin Ngo
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620f0a2846
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beat warmup rotation / twist
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2018-10-23 04:28:39 -07:00 |
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Kevin Ngo
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f94a0d88da
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differentiate play/pause vs. resume for beat generate
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2018-10-23 03:29:01 -07:00 |
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Kevin Ngo
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3f63300e4a
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beat warp in
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2018-10-23 03:20:30 -07:00 |
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Kevin Ngo
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0e0313bf9f
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beat preallocate cut/rotation axis in init
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2018-10-23 02:53:17 -07:00 |
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Kevin Ngo
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2743579f8d
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reset timeouts and scheduled audio param changes after game over
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2018-10-22 01:41:16 -07:00 |
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Kevin Ngo
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6797660c66
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direct haptics to right hand
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2018-10-20 18:50:00 -07:00 |
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Kevin Ngo
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85947f1808
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work on beat hit sound
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2018-10-19 03:57:42 -07:00 |
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Diego Marcos
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797a24c022
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Take damage when hitting mines
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2018-10-16 13:50:03 -07:00 |
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Diego Marcos
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77e767db4f
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Fix saber / dot beat color check condition
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2018-10-16 13:33:25 -07:00 |
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Diego Marcos
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e241db6dac
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Remove debugger
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2018-10-16 11:29:14 -07:00 |
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Diego Marcos
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42ff361e92
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Check that saber and hit beat match color (fix #116)
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2018-10-16 11:28:17 -07:00 |
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Kevin Ngo
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936e0240f4
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get rid of more vector cloning. save six vectors per beat cut
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2018-10-15 23:53:43 -07:00 |
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Diego Marcos
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39f214541b
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Fix arrow colliders
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2018-10-15 17:24:18 -07:00 |
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Diego Marcos
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e94ca0d8c6
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Detect strokes for more precise beat detection
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2018-10-15 16:04:31 -07:00 |
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Kevin Ngo
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672474587b
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more linting, lots of undefined vars or unused vars
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2018-10-13 17:26:03 -07:00 |
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Kevin Ngo
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e94ab73212
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lint
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2018-10-13 17:19:36 -07:00 |
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Kevin Ngo
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d8701975ca
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only check collisions at close distance
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2018-10-13 17:16:31 -07:00 |
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Kevin Ngo
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7c1f7e46ab
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fix miss hit
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2018-10-13 11:04:30 -07:00 |
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Kevin Ngo
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8f52240e58
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fix miss hit getting emitted when restarting / clearing
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2018-10-13 09:53:16 -07:00 |
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Kevin Ngo
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40d99e5df9
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fix scoring/damage hook up on beat hit/misses
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2018-10-13 08:53:58 -07:00 |
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Diego Marcos
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4195929098
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Add miss visual feedback
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2018-10-12 12:15:54 -10:00 |
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Diego Marcos
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e0e99e99a5
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Dot beats can be cut from any direction
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2018-10-12 11:44:47 -10:00 |
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Kevin Ngo
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c7feccf133
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reduce delay between hit and hearing sound (trimmed audio file more, got rid of event
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2018-10-12 00:40:22 -07:00 |
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Kevin Ngo
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7e09031c3e
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hook up beat hit sound
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2018-10-11 21:17:51 -07:00 |
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Diego Marcos
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94e26c6bcd
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Add mines
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2018-10-10 23:06:35 -10:00 |
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Kevin Ngo
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f46f4e04b5
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refactor gameover animations
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2018-10-10 02:53:00 -07:00 |
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Diego F. Goberna
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b7e36bf760
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game over slow down fx (fixes #39)
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2018-10-10 02:03:59 +02:00 |
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Kevin Ngo
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8338f9e16f
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improve beam resume out of pause menu
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2018-10-08 17:30:13 -07:00 |
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Kevin Ngo
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bcbc4bce51
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clear beams/beats on exit/restart
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2018-10-08 17:15:30 -07:00 |
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Diego F. Goberna
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9892f993e6
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added particles on beat slicing (fixes #54)
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2018-10-06 01:38:17 +02:00 |
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Kevin Ngo
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11cabdbc5a
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no bubble beatwrong
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2018-10-04 01:25:49 -07:00 |
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Kevin Ngo
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06b699847b
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source obj models from template, reduce duplicate OBJ loading
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2018-10-03 17:59:52 -07:00 |
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Diego F. Goberna
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7fe0c06d57
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fixed pause state bug, minor tweaks
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2018-10-04 02:21:16 +02:00 |
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Diego F. Goberna
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dc97bdb1aa
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improved animations in miss&wrong beats
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2018-10-04 00:04:50 +02:00 |
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Diego F. Goberna
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8509555a9c
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miss & wrong beat assets and animations
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2018-10-03 23:28:38 +02:00 |
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Diego Marcos
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d2f216a1ea
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Add hit/miss logic and hit / combo score counting. Also rough visual indication of missed beat
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2018-10-02 17:52:31 -07:00 |
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Kevin Ngo
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e11b1de291
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beat slice gravity
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2018-10-02 06:15:04 -07:00 |
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Kevin Ngo
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df87763e6f
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some memory savings in beat.js
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2018-10-02 04:52:50 -07:00 |
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Diego Marcos
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9855dbca7d
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Add song beats. Need pace adjustment
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2018-10-01 17:38:53 -07:00 |
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