Commit Graph

65 Commits

Author SHA1 Message Date
Ed
7a0fb9fc15 fix wallmounted (#585) 2024-11-15 23:54:58 +03:00
Ed
df4900e148 Demiplan examination (#578)
* demiplan examining

* cargo demiplanes update

* Update positions_buy.ftl

* Update crates.yml
2024-11-12 13:33:19 +03:00
Ed
6f0bb473d2 Simple resurrection spell (#575)
* resurrection spell

* Update spawners.yml
2024-11-10 19:17:04 +03:00
Ed
84e07c1ded Next spellStorage experiment (#572)
* scroll spells

* refactor magic system

* Update spawners.yml

* safe use

* Update magic-spells.ftl

* fix magic containers

* fix mole

* all scrolls

* remove shadow step ring

* fix scrolls
2024-11-10 16:15:08 +03:00
Ed
c8ab937cf0 Spell scrolls (#571)
* scroll spells

* refactor magic system

* Update spawners.yml

* safe use

* Update magic-spells.ftl
2024-11-09 17:55:16 +03:00
Ed
ebac4a2eec Spellcasting upgrade (#543)
* move to gurps magic types

* spell traits, categorize spells

* Update TraitSystem.cs

* magic spells item provider

* Update twoHandedStaffs.yml

* Update CP14MagicManacostModifySystem.cs

* Update CP14SpellStorageSystem.cs

* some funny shit

* fix problems 1

* FIX

* more funny broken shit

* predict slowdown, fixes funny

* EntityTarget action

* fixes

* Update T1_sphere_of_light.yml

* fix demiplan loot centering

* predict movement!
2024-11-07 16:04:49 +03:00
Ed
7e4fb90e02 Spell T0 traits, recategorize magic (#540)
* move to gurps magic types

* spell traits, categorize spells

* Update TraitSystem.cs

* magic spells item provider

* Update twoHandedStaffs.yml

* Update CP14MagicManacostModifySystem.cs

* Update CP14SpellStorageSystem.cs
2024-11-06 18:02:37 +03:00
Ed
a9bdab0705 Magic types, magic clothing (#539)
* magic types + auto magic spell description

* manacost calculation event

* manacost ffect clothing

* Update orbs.yml

* magic type not required
2024-11-06 08:44:03 +03:00
Ed
b5df675187 Spellcaster slowdown, mole nerf, new shoulder slot, healing staff (#538)
* healing staff sprite

* new back slot and move all big things to whis slot

* replace ring to staff

* caster sowdown! Mole rebalance

* loadouts fix

* fix weapon rotation

* Update spawners.yml
2024-11-05 19:05:40 +03:00
Ed
16a0b99daf Magic crystal lanterns + Aftertest balance (#532)
* lamp visual update

* deleete ice floor spell

* mana gift spell

* magic lantern

* wallmount crystal lamps

* QoL

* crafting

* Update StyleNano.cs

* examining simplify

* rings name

* remove snakes modifier

* trinkets update

* remove snakes, add boars and rabbits to demiplans

* Update flashlight.yml

* fix

* Update test.yml

* Update migration.yml

* ыы
2024-11-04 00:55:15 +03:00
Ed
3b520ac69c Demiplan modifiers (#526)
* simple modifiers

* modifier tag filtering

* Update CP14DemiplanSystem.Generation.cs

* Update rocks.yml

* move loot to modifier

* move enemies to modificators

* fix filtering

* modifier rariry

* reward and difficulty limits

* rebalance and optimize calculation

* Update test.yml

* wizden PR copy

* move all alchemy reagents to modifiers
2024-11-01 18:08:57 +03:00
Ed
f9fea9e6ed Demiplan polishing (#524)
* 10 -> 20 sharpening stone durability

* auto destroy demiplans try 2 (better)

* start demiplan protection time

* buying demiplan key

* increase island size
2024-11-01 09:23:22 +03:00
Ed
5c4b5d1572 Demiplans expeditions (#523)
* simple expedition generation

* add simple test key

* expedition map component

* some funny procedural testing

* refactor expeditions from planetbiome to islanddungeons

* some work

* fix: grid dungeon, not map planet dungeon

* unhardcode map components

* finish T1 expedition generation

* Update preset.yml

* indestructable stone

* mob water occlusion

* caves T1 expedition

* Update CP14SpawnExpeditionJob.cs

* Delete shared MissionParams

* rename to demiplans

* pass mapid into job

* demiplan connections

* demiplan exits

* random entry points

* Update config.yml

* some cleanup and renaming

* radius one-time teleport

* rename connections to exitPoint

* merge entry and exit point into rift component

* demipan closing - all rifts deletion

* demiplanEEEEEE

* fixes

* delete floating visuals

* Update CP14DemiplaneTravelingSystem.cs

* intro and outro demiplan music

* rift cores and flashing

* pulling support

* pulling fix + generatordata fix?

* auto destrot demiplans??
2024-10-31 19:13:44 +03:00
Ed
2f57f11771 Cargo namespace 2024-10-29 12:18:35 +03:00
Ed
cc80518d2f World minor changes (#519)
* x2 weather time

* remove alchemy test and battle royale maps, add simple island map

* island map + ocean parallax

* map floor occluder sys

* undercliff test

* update sand and ocean sprite

* Revert "undercliff test"

This reverts commit c484fe630a.

* more experiments

* Revert "more experiments"

This reverts commit a7f30fd608.

* Update default.yml

* Update debug.yml
2024-10-29 11:48:52 +03:00
Ed
2850665e33 Tavern map update (#516)
* recursive currency calculation

* map update

* fix
2024-10-27 17:09:06 +03:00
Ed
08a4c4340d Bank implementation (#512)
* get currency refactor

* bank work

* finish vault markers

* add bank doors

* map update

* loadouts

* Update CP14StationTravelingStoreShipTargetComponent.cs

* oopsie
2024-10-26 18:18:30 +03:00
Ed
c31f1ad130 Banker and commandant outfit + fix purchase bugs (#509)
* reaname QM to commandant, and merchant to banker

* Update game_presets.yml

* add bureaucracy crate

* fix buying

* bowler hats

* reorganize shirt folders

* cloak refactor, add commandant cloak

* Update battle_royale_temp.yml

* Update migration.yml
2024-10-25 00:23:35 +03:00
FN
1ebe48978e Fix (#503) 2024-10-23 19:44:07 +03:00
Ed
41d3ccab8b Locks update (#501)
* massive code refactor

* fix

* ftl fix

* rider pet pet

* hacking doAfter

* Update SharedCP14LockKeySystem.cs

* optimization

* Update migration.yml

* Update migration.yml
2024-10-21 14:20:05 +03:00
Ed
85463d380f Bank preparation (#499)
* TownSend condition

* personal objectives update

* add common objectives

* add common objectives

* tweaks

* quartermaster and merchant

* job spawner icons

* add merchants to tavern map
2024-10-20 21:20:16 +03:00
Ed
78e94b1623 Airship + Unittest (#496)
* wings

* update cargo shuttle

* update goblin sound

* add new unit test

* Update CP14EntityTest.cs

* Update CP14RitualTest.cs

* add buy and sell hints

* paper reading

* hardwork

* clean task

* body forkfiltered

* Update crystal.yml

* more fork flitered

* Update basic.yml

* Update wild.yml

* Update CP14EntityTest.cs

* realise pusharing

* pusharing alchemical vials

* coin disappear works

* Fix
2024-10-19 01:09:15 +03:00
Ed
ebca84d28f Minor fixes (#494)
* minor loadout tweaks

* wooden counter

* fix parry predicting

* tables crafting simplify
2024-10-16 17:32:41 +03:00
Ed
d259191d3d Cargo system (#487)
* simple storeship arriving

* pupu

* ship cycling

* buy positions prototypes

* i hate UI

* PriceControl

* second tab ui

* baloon! pallets!

* update shop in town

* setup billboard timer

* split to sell and buy categories

* renaming gaming

* actually selling

* fix infinity selling

* improve timer

* move description too rigt part UI

* bar selling

* iron cabinet

* purge currency categories

* remove town balance, add money box

* special proposal, FTLImmune anchor

* fix UI

* remove tests buying

* Update CP14StoreWindow.xaml.cs

* currency converter

* currency clean up

* Update CP14CargoSystem.cs

* clean up part 2

* rider petpet

* coins audio

* coin improvment

* Update coins.yml

* translate

* more coins roundstart

* Update wallet.yml

* Update wallet.yml

* generate coin problem fix

* refactor proto reading

* fixes

* huh

* shuttle logshit fix, add to tavern map

* Update CP14StationTravelingStoreShipTargetComponent.cs
2024-10-15 15:22:06 +03:00
Ed
d2c5aa74b4 Ritualizm (#474)
* ritual cucumber setup

* entities requirements

* try graph???

* Revert "try graph???"

This reverts commit c90c6353cb.

* pipyau

* fixes

* yay, it works

* spawn effect

* regex lower message restrictions

* unique speakers support

* apply entity effect ritual

* ritual chalk

* Update SpawnEntity.cs

* ritual stability

* stability event

* add guidebook description to all ritual actions

* Readability added

* Update RequiredResource.cs

* finish describer

* clean up describer

* Update triggers.ftl

* cave ambient loop

* parry sound update

* rituals end start

* magic ambience add

* global sharedization

* Update phases.yml

* daytime requirement

* Update phases.yml

* start ritual

* fixes

* more ambient work

* rritual visualizer

* end ritual

* magic orbs!

* required orbs

* orbs design

* consume orbs

* setup neutral cluster triggers and edges

* listener proxy

* restucture graph

* fix time triggers

* healing cluster

* fixes

* Create CP14RitualTest.cs

* test errors for check test

* YEEEE

* Fuck triggers, its broken now, YAY

* triggers redo

* fix

* fix test

* Update CP14RitualTest.cs

* Update neutral_cluster.yml

* Update CP14RitualSystem.Triggers.cs

* clean up, documentation

* redo triggers again

* and another one

* species sacrifice trigger

* whitelist trigger

* fix

* describer refactor

* fix memory leaking  + hyperlinks

* dd
2024-10-06 18:04:18 +03:00
Ed
35baaacbce Blue amanita flower, mana potions! (#478)
* merge bloodgrass and red flowers

* delete sprites

* add blue amanita sprites

* restruct alchemy reactions folders

* mana heal and damage reagent

* add gatherable to worldgen

* fixes

* Update sewing_table.yml

* Update Alchemy.xml

* Update Alchemy.xml

* Update migration.yml
2024-10-04 19:19:13 +03:00
Ed
3f94c73bdb Magic update (#473)
* magic system update

* fix
2024-09-29 16:44:17 +03:00
Ed
4d9e657f6f Split decal cleaner into Broom + Max Gab papers and hair (#470)
* add broom

* water fix

* new hair

* paper added

* feather pen

* some unfinished inkwell

* inkstorage

* Update meta.json

* fixes
2024-09-29 11:02:39 +03:00
Ed
dca61c009d 2 new Lobby image, some bugfix (#468)
* +2 lobby screens

* Update goblin.yml

* workbench recipes remove nesting

* tips update

* Update sewing_table.yml
2024-09-28 01:29:02 +03:00
Ed
d8263f0298 Shield Parry (#456)
* simple parry disarm

* idk, need testing

* parry fix
2024-09-26 16:59:22 +03:00
Tornado Tech
f3e9209af5 Added CP14 options menu (#454) 2024-09-24 13:30:19 +03:00
Tornado Tech
8609efdd4a Added configuration for wave shader (#439) 2024-09-17 12:24:12 +03:00
Ed
ca318a1849 Cucumber! Potato! (#430)
* some ambient loops tweak

* cucumber! potato!

* seed craft

* fix CLA

* Update CP14DayCycleSystem.cs

* Update CP14DayCycleSystem.cs

* weather
2024-09-01 16:14:56 +03:00
Ed
3b0af98a2e Weather backend start (#407)
* DayCycke StartWithRandomEntry

* add weather rule

* fix

* yep, its work

* finalize weather

* fix again

* weather resprite
2024-09-01 15:22:16 +03:00
Ed
37a4068334 CLA license update (#429)
* pupu

* Update LICENSE.TXT

* CLA

* CLA!

* Revert "CLA!"

This reverts commit f999e341a1.

* CLA2

* Update rsi.json

* CLA3

* Workbench sublicense
2024-08-29 18:23:33 +03:00
Ed
aa5f9104df Wallpaper (#424)
* wallpaper system

* fix startup ordering

* cool doAfters

* green test wallpapers

* wallpaper finite stacks

* dev update

* Update CP14ClientWallpaperSystem.cs

* fix wall rotations

* yippee

* Update battle_royale.yml

* Update test-ship.yml
2024-08-28 15:11:32 +03:00
Ed
d3189b83cf Pumpkin + Cabbage (#417)
* seeds

* import Omsoyk plant sprites

* cabbage slicing

* sliceable pumpkin

* some tweaks

* seedbed clean fix, remove shitcode systems

* seed crafting, knife fix

* utencil

* Update base.yml

* cabbage rebalance

* abstract seed
2024-08-22 17:35:00 +03:00
Tornado Tech
f6d81c04c0 Added world sprite system (#397)
* Added world sprite system

* Added important comment
2024-08-19 18:41:56 +03:00
Ed
4cb93fc965 Food update (#412)
* meat refactor

* document and remove verb

* cooking table

* cutlets

* dough and cheese update

* flat dough

* size edit, egg added

* Update test-ship.yml

* meat and cheese randomsprite
2024-08-19 18:39:47 +03:00
Tornado Tech
9f4932a8af Remove day cycle shit (#400) 2024-08-10 01:12:13 +03:00
Ed
78e140b4ae Revert "SpawnSpell tweak (#393)" (#398)
This reverts commit dc853b6662.
2024-08-06 20:25:29 +03:00
Tornado Tech
1b0bf2ad18 Added base workbench window (#372)
* Added base workbench window

* Fixed serialization errors

* Created base UI layout

* Updated ui

* Updated UI after crafting
2024-08-06 14:25:59 +03:00
Ed
dc853b6662 SpawnSpell tweak (#393)
* some refactor

* Update flame_creation.yml
2024-08-06 00:42:53 +03:00
Ed
1f4b7f68bf Playtest polishing (#383)
* fix predicting sharpening

* finish shadow step

* tweak ice dagger

* shadow grab test

* fireball spell

* ice shards spell

* battle royale crates

* loot tables

* remove expedition ship

* dev update

* br map update

* spells tweak

* tips update

* some fixes

* biome forest spawner

* give keys to orgs

* mobs and aura spawners

* expedition update: goal, new ship, new map

* fix doors layers

* add new map proto

* translate keys

* Update crates.yml

* Update PostMapInitTest.cs

* fix spawning on expedition ship

* Fuck you, Randy. Remove nails

* fix lock systems

* localize tips

* some tweaks

* update ship, remove shrooms.

* fixes

* Update StationSystem.cs

* Revert "Update StationSystem.cs"

This reverts commit f632241324.

* Update expedition_test.yml
2024-08-05 15:22:14 +03:00
Ed
599c599a4e Some shit (#380)
* telegraphy effects

* shadow step spell backend

* add component spell

* predict sharpening

* Update ring.yml

* locale sync

* Update entities.ftl

* icon shadow step
2024-08-02 13:51:54 +03:00
Ed
31c9485e3b Magic rings (#378)
* flame creation spell backend

* flame creation visuals

* flame creation spell visual

* tweak

* some tweaks

* ice dagger spell

* move spells to rings

* Update ring.yml

* fix server crash
2024-08-02 00:48:36 +03:00
Ed
56da23925f Magic Items (#370)
* attuning to items start

* verbs attuning, forgot oldest attuning

* Update CP14SharedMagicAttuningSystem.cs

* some fixes

* add deattuning

* fix popups on owner

* file restructurization

* MORE FOLDER RENAMING GODD

* magic via holding yea!

* fix deattuning

* vfx bugfixs

* wearing magic items

* Cure wounds spell

* refactor spells

* more redo

* finish refactor
2024-08-01 11:52:27 +03:00
Ed
22bb0ae283 Energy pilons WIP (#326)
* split partial magic system

* add debug sprited pilons

* some energy pilons interactions

* Update CP14MagicEnergySystem.Relay.cs

* spupers (#322)

* spupers

* meta

* aura nodes + aura scanners

* scanner sprites

* maid dress

* reverse pilon logic

* relay delete, code clean up

* delete content

* Update basic.yml

* Update shirt.yml

* Update crystal.yml

---------

Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com>
2024-07-29 21:01:36 +03:00
Ed
655b32b720 Magic spells backend (#358)
* add EntityEffect aability support

* delayed actions

* renaming

* delayed projectile spells

* spawn on self + entityEffect on self spells

* spawn on point spell

* rename

* clean up base species components

* magic alert

* move magic energy to Shared, add manacost to spells

* magic recoil

* improve magic recoil

* verbal aspect

* somatic aspect

* add simple vfx proto and sprites

* add casting VFX

* add TODO
2024-07-28 17:26:47 +03:00
Ed
9c84ce9be0 Currency collect goal (#352)
* simple currency comp

* stack support + weapon cost dnd port

* add collect currency objective conditions

* clean up
2024-07-24 13:28:27 +03:00