* add textures
* add SealingCabinet system
* add StoreUnlocker/ObjectiveUnlock system
* add plutonium core and nuke core container
* make nuke deconstructable
* add steal core objective
* add core extraction toolbox to new category
* typo ops wrench fuel
* use queries and resolve, have it resolve instead of using Comp
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Co-authored-by: deltanedas <@deltanedas:kde.org>
Bagels are made by using a rolling pin on a dough slice to make a dough rope, then cooking the dough rope in a microwave for 5 seconds. There are two types: a normal bagel and a poppyseed bagel. The poppyseed bagel requires a poppy and a dough rope and has a small (5u) quantity of Bicaridine inside of it in addition to its nutriment.
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
* Mannequin
* rsi license fix
* damage container fix
* container fix
hope this works
* layers fix + appearance comp (mb it help?)
* maybe fixed?
* one day it will work...
* can't even understand why test failing... (maybe fix?)
* last try?
* Reimplement supplybots as non-vehicles
* what the hell is a container container?
* Dumpable
* let them hear supply comms
* unmigrate
* no more QM access
* Skill issue
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Co-authored-by: plykiya <plykiya@protonmail.com>
* rainbow weed
* Lipolicide
* psicodine + mannitol
* happiness
* ground + dried + smokables
* damn you notepad++
* fix
WHY NOT TELL ME ALL THE PROBLEMS AT THE SAME TIME!!!
* work
* work i beg you
* recipe good
* possibly fix merge conflict
* remove reagents
* moved from 9 sheets of glass to 5 sheets of glass for all circuit recipes
* Revert "moved from 9 sheets of glass to 5 sheets of glass for all circuit recipes"
This reverts commit 45bb8d40150cddbbe005f5d66d34532b79143f98.
* adresses merge conflict
* fixed error
* parents base computer board to base machine board
* Revert "parents base computer board to base machine board"
This reverts commit dec3a799a90b4a0cb121b6694ecf65d9a0abd6a3.
* other thing was causing errors, guess it's this now
* Change emag recipes to print mags instead of single ammo
* Get rid of useless single ammo printing recipes
* Add in submachine gun mags
* missing magazine shotgun beanbag in nonlethal research
* Sort lathes that use ammo crafting recipes alphabetically
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Co-authored-by: Plykiya <plykiya@protonmail.com>
* Printable Empty Magazines
* Adjust values of ammo boxes, adjust material costs, add empty lethal/non-lethal mags, swap secfab shotgun shells with shotgun ammo boxes, add recipe for shotgun ammo boxes
* Adds fully loaded pistol mags at secfab, removes printing respective cartridges at secfab
* Adds fully loaded rifle mags at secfab, removes respective cartridges
* Adds fully loaded light rifle mags at secfab, removes respective cartridges from secfab
* Adds fully loaded speedloader to secfab, removes respective cartridges from secfab
* small id mismatch fix
* another wrong ID fix
* capitalize Ls in speedloader
* Add missing SpeedLoader recipe
* Adds fully loaded shotgun drums to secfab, removes respective shells from secfab
* add rifle ammo unlocks back in, forgot ammo unlocks affect other fabs as well
* Moves tranquilizer shells to the non-lethal ammunition research
* Account for the removal of rubbers, adds in craftable disablers
* rubber rounds don't exist, remove empty non-lethal mags to just have empty mags
* Add in WT550 mags
* Convert latheRecipes to use LayeredTextureRect instead of TextureRect
* Fix for issue, texture layering now works
* Add in missing shell uranium box art
* add shelluranium to meta.json
* Fix yml issue
* Get rid of unused single ammo printing unlocks
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Co-authored-by: Plykiya <plykiya@protonmail.com>