c4llv07e
df6dbd2ac7
Add reaction randomization. ( #308 )
...
* Add random products datafield to the reaciton prototype.
One of the items in the list will be used as additional products as a
result of the reaction and will be persistent per round.
Resolves #245
* Another try
Add getter and setter for the reaction products field and
add random products there.
* There is no such product as CP14BasicEffectHealHeat
* Try to visualize random products in the guidebook
* experimental recipes
* fix
* file restructurization
* Guidebook alchemy update
* Update Alchemy.xml
* fix
* Update mixing_simple.yml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-08-19 18:04:12 +03:00
Nim
bf256b25e9
Two new spells of light ( #404 )
...
* light spell
* fix
2024-08-10 13:08:14 +03:00
Ed
d4001598d4
workbench ui clean up ( #399 )
...
* workbench ui clean fix
* stack localization
2024-08-07 09:32:27 +03:00
Ed
1f4b7f68bf
Playtest polishing ( #383 )
...
* fix predicting sharpening
* finish shadow step
* tweak ice dagger
* shadow grab test
* fireball spell
* ice shards spell
* battle royale crates
* loot tables
* remove expedition ship
* dev update
* br map update
* spells tweak
* tips update
* some fixes
* biome forest spawner
* give keys to orgs
* mobs and aura spawners
* expedition update: goal, new ship, new map
* fix doors layers
* add new map proto
* translate keys
* Update crates.yml
* Update PostMapInitTest.cs
* fix spawning on expedition ship
* Fuck you, Randy. Remove nails
* fix lock systems
* localize tips
* some tweaks
* update ship, remove shrooms.
* fixes
* Update StationSystem.cs
* Revert "Update StationSystem.cs"
This reverts commit f632241324 .
* Update expedition_test.yml
2024-08-05 15:22:14 +03:00
Tornado Tech
0cd3a3c2d9
Added personal signature system ( #382 )
...
* Added personal signature system
* FUCKING RUSSIAN LANUAGE
A HATE LATTERS, HATEEEEEEEEEEEEEEEEEEEEEEE!
* Added locale and sound
2024-08-04 11:48:09 +03:00
GrandApothecary19
72cbed696f
More sprites for tavern ( #357 )
...
* - add sprites
* - fixo for .ftl
* - fix because no whiskey in Eberron((
* - fixo
2024-08-03 15:51:29 +03:00
Ed
599c599a4e
Some shit ( #380 )
...
* telegraphy effects
* shadow step spell backend
* add component spell
* predict sharpening
* Update ring.yml
* locale sync
* Update entities.ftl
* icon shadow step
2024-08-02 13:51:54 +03:00
Ed
31c9485e3b
Magic rings ( #378 )
...
* flame creation spell backend
* flame creation visuals
* flame creation spell visual
* tweak
* some tweaks
* ice dagger spell
* move spells to rings
* Update ring.yml
* fix server crash
2024-08-02 00:48:36 +03:00
Ed
56da23925f
Magic Items ( #370 )
...
* attuning to items start
* verbs attuning, forgot oldest attuning
* Update CP14SharedMagicAttuningSystem.cs
* some fixes
* add deattuning
* fix popups on owner
* file restructurization
* MORE FOLDER RENAMING GODD
* magic via holding yea!
* fix deattuning
* vfx bugfixs
* wearing magic items
* Cure wounds spell
* refactor spells
* more redo
* finish refactor
2024-08-01 11:52:27 +03:00
Nim
19365c0314
Statue of Gob ( #376 )
...
* statue of Gob
* fix
2024-08-01 09:15:44 +03:00
KommissarRed
7478e6b445
Remove "bruh" ( #367 )
2024-07-30 20:43:13 +03:00
Jaraten
5072800d4a
wood furniture resprite ( #360 )
...
* wood table + workbench
* cupboard + dresser
* wooden bucket
* wooden crates
* Update Resources/Prototypes/_CP14/Entities/Structures/Storage/Crates/crates.yml
* barrel
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-07-30 17:07:43 +03:00
Ed
22bb0ae283
Energy pilons WIP ( #326 )
...
* split partial magic system
* add debug sprited pilons
* some energy pilons interactions
* Update CP14MagicEnergySystem.Relay.cs
* spupers (#322 )
* spupers
* meta
* aura nodes + aura scanners
* scanner sprites
* maid dress
* reverse pilon logic
* relay delete, code clean up
* delete content
* Update basic.yml
* Update shirt.yml
* Update crystal.yml
---------
Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com >
2024-07-29 21:01:36 +03:00
Ed
9011aab26b
Add 3 roles (without gameplay, alas) ( #356 )
...
* add role icons
* add roles prototype
* Update job.yml
2024-07-28 18:22:50 +03:00
Ed
655b32b720
Magic spells backend ( #358 )
...
* add EntityEffect aability support
* delayed actions
* renaming
* delayed projectile spells
* spawn on self + entityEffect on self spells
* spawn on point spell
* rename
* clean up base species components
* magic alert
* move magic energy to Shared, add manacost to spells
* magic recoil
* improve magic recoil
* verbal aspect
* somatic aspect
* add simple vfx proto and sprites
* add casting VFX
* add TODO
2024-07-28 17:26:47 +03:00
Ed
9c84ce9be0
Currency collect goal ( #352 )
...
* simple currency comp
* stack support + weapon cost dnd port
* add collect currency objective conditions
* clean up
2024-07-24 13:28:27 +03:00
Ed
a81465f0d9
Rock and stone mini update ( #344 )
...
* ore resprite
* tools restruct, ore repath, add pickaxr
* fixes
* localizattion sync
* fixes
* Update migration.yml
2024-07-22 18:46:26 +03:00
Ed
f91a642428
Workbench ( #341 )
...
* craft prototype
* comp + empty system
* simple crafting
* 2 crafts!
* craft dound + delay
* ingredient waste
* verb message
* stack support
* sprite + collision + real crafts
* workbench craft
* fuck
* Update CP14WorkbenchSystem.cs
* fuck ItemPlacer, _lookup lets go
2024-07-22 12:16:32 +03:00
Ed
2bf17fdc35
Content pack ( #337 )
...
* added rope
* black shirt replace
* Update migration.yml
* more berets
* loadout update
* captain role and jacket
* bruhh captain cap
* add one-handed sword
* shield!
* Update entities.ftl
2024-07-19 00:03:08 +03:00
Ed
dec6a1c2ca
Ru localization update ( #335 )
...
* Update entities.ftl
* Update ContentLocalizationManager.cs
* Update ContentLocalizationManager.cs
* Update entities.ftl
2024-07-18 23:40:06 +03:00
Ed
fb7ca28b9a
update locales
2024-07-17 23:35:22 +03:00
Ed
8cbd26ae2f
Farming WIP ( #269 )
...
* setup planting doafter
* spawn plants after use seed
* some work
* move comps to separate folder
* public check daylight
* daylight plant energy regeneration
* some fixes
* bruh, im thinking
* added ingame soil
* added hoe
* attaching plants
* hoe system
* block plant dublicating
* some planting refactor
* shovel as pant + soil remover
* plant growing visualizer
* soil resprite
* split farming system to second partial class
* update throught event refactor
* tring sync update plant with update visuals
* finish visual sync
* plants growing
* more partial splitting, naming work, clean up
* Update FARMINGTEST.yml
* Update FARMINGTEST.yml
* fix typo
* prototype value validating
* Оно бухает воду!
* solution visualizer in soil
* forgot some fix
* part of Tornado review fix
* destroy RemovePlantComponent
* more fixes
* simple harvesting
* refactor plant component values changing
* harvest redo
* gather on destroyByTool
* sickle resprite
* plant fading
* fading per minute!
* wheat sprites
* YML restruct
* fixes
* auto root plants
* add comments
* move sprites
* split structures from object textures
* wheat farming!
* Update CP14FarmingSystem.Interactions.cs
* seedbed (#297 )
seedbed :^)
* a
* Update soil.yml
---------
Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com >
2024-07-15 23:58:03 +03:00
Jaraten
82f1ed1493
upd cliffs ( #320 )
...
* upd cliffs
* localize
* Update marker_base.yml
* Update entities.ftl
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-07-09 21:31:36 +03:00
Ed
ba03872c57
Expedition goals ( #318 )
...
* forgot this one
* disable dinosaurus
* expedition collect objective condition
* Update CP14ExpeditionSystem.cs
* add expedition objectives
* auto-issue of objectives to all expedition participants
* delete cp14playtest gamemode
* Update CP14ExpeditionObjectivesRule.cs
2024-07-09 08:31:24 +03:00
ravage
451d04d759
Add beards ( #312 )
...
* :neckbeard:
borodi
* :neckbeard: v2
a
2024-07-08 14:21:56 +03:00
KittenColony
5ae2590667
removed Goblin lastname ( #314 )
2024-07-07 21:00:02 +03:00
Ed
20d6ccffdb
Scythe ( #311 )
...
* Scythe
* Update entities.ftl
2024-07-07 12:55:03 +03:00
Ed
cc9e5f68da
Update entities.ftl ( #307 )
2024-07-05 14:00:56 +03:00
Ed
e9aab2b722
World borders ( #296 )
...
* world edge mechanic
* visual fog
2024-07-03 14:06:32 +03:00
Ed
074ec3e17d
Goblin species ( #295 )
...
* Create CP14HandDisplacementMapComponent.cs
* idk if it works, we need goblin first
* some clean up
* add goblin species sprites
* basic goblic species prototype
* hairs, ears
* typo
* hand displacement maps
* shoes displacement
* shirt displacement
* head displacement. Add support different size maps
* +dummy
* eyes displacement
* pants displacement
* gloves displacements
* cloak and mask displacement (final)
* belt displacement!
* add nose customization
* +2 ears customization
2024-07-03 01:09:57 +03:00
Ed
1dbe308527
Entity ru localization sync ( #285 )
...
* first use
* LOCALIZAAATION
* and again
* Update fire.yml
* Update entities.ftl
* Update main.py
* Update main.py
* delete wrong locales
* battle staff locale
* Update main.py
* more remove
* Update wielded-inhand-right.png
2024-06-28 12:25:20 +03:00
Jaraten
dcfd3f6aa5
New tiles ( #274 )
...
* New tiles
* fix yaml & resprite
* migration fix
* ftl fix
* fix typo
* fix typo +1
* fix C# typo
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-06-27 22:16:05 +03:00
comasqw
b592842a66
fix localization helper & protos descriptions in ftl ( #282 )
...
* fix localization helper & protos descriptions in ftl
* Update main.py
* Update objects.ftl
* добавил ярлык напрямую к файлу локализации
* megasuperduperpuperTWEAK
* Update yml_parser.py
* Update yml_parser.py
* Update yml_parser.py
* Update yml_parser.py
* Update main.py
* tweak
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-06-27 22:07:25 +03:00
Nim
3492a7892a
Mannequin ( #253 )
...
* mannequin
* fix
* fix2
* Update mannequin.yml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-06-21 23:17:49 +03:00
Ed
e2f97ece50
Wallmount update ( #262 )
...
* add wallmount systems
* add construction condition
2024-06-21 18:27:18 +03:00
Ed
ec3efce19c
Ed 20 06 2024 grass update ( #259 )
...
* grass update
* +2 grass tile
* Update biomes_template_grasslands.yml
* Update biomes_template_grasslands.yml
2024-06-20 18:18:29 +03:00
Ed
02b7fe5933
marking update ( #254 )
...
* new horny horns
* fuck this horns
* horns and hairs
* glasses resprite
* наращивание волос
* больше наращивания
* Update braid.png
2024-06-17 22:11:22 +03:00
Ed
4ecdb6f296
Update lube.ftl
2024-06-17 16:32:55 +03:00
Ed
917f2de69e
Update glue.ftl
2024-06-17 16:16:09 +03:00
Ed
ac3a7a5c1b
Update cluwne.ftl
2024-06-17 15:06:46 +03:00
Ed
f1c4e9e382
Update transformable-container-component.ftl
2024-06-17 14:48:40 +03:00
Ed
e4678dc66e
Nails, Hammer tool and construction recipe update ( #249 )
...
* foundation resprite
* stone material, stack
* nails!
* mini hammer resprite
* hammer tool
* wall building update
* table crafting update
* bonfire craft update
* add wooden wall craft
* chest craft update
* Update attributions.yml
* Update tables.yml
* Update simple.yml
2024-06-16 18:31:47 +03:00
Ed
c5a8e96dca
Skills system ( #247 )
...
* init basic skill system
* add skill requirement to advanced melee weapon
* working hard
* more hard work
* shot skill issue
* Now the skills give you the components
* add job special autolearning skills
* traits recreating
* some tweaks
* remove bg and components for now
* sharpening now require skills
* add alchemist role on maps
* pestle skill issue
2024-06-15 16:55:04 +03:00
Ed
39bb249eb3
Alchemy fun mechanics ( #246 )
...
* heating solution refactor
* chromium slime effect refactor
* guidebook hint
* hint chance fix
* убираем ненужное
2024-06-14 19:10:16 +03:00
Ed
186f91f1d2
Merge pull request #241 from crystallpunk-14/ed-13-06-2024-upstream2
...
Ed 13 06 2024 upstream 3
2024-06-13 23:20:26 +03:00
Ed
0211a50581
Energy crystal ( #243 )
...
* init magic container system
* charging and discharging
* add energy regenerator
* thaumaturgy glasses, scanning energy
* add energy quartz prorotypes and sprites
* light power controller
* commit special for _des
* simple normalizer crystal slot
* YEEEEEEE BOIII, examined crystalls inside things
* кристал теперь видно, когда он вставлен в стабилизатор
* TryUseCharge приборами
* hello deserty, how are you doing?
* rename regenerator to EnergyDraw, allow draw from slot
* normalizer жрет magic energy файналли
* Update normalizer.yml
* visual polishing
* Update crystal.yml
2024-06-13 22:55:20 +03:00
Ed
43d8839f51
Update options-menu.ftl
2024-06-13 12:52:32 +03:00
Ed
d92d75affa
Update ame-controller-component.ftl
2024-06-13 12:46:50 +03:00
Ed
151db2c9cc
fix locale
2024-06-13 12:42:52 +03:00
Ed
5e78ac2c22
Revert "Ed 09 06 2024 upstream ( #230 )"
...
This reverts commit 50470c3aaa .
2024-06-11 15:20:47 +03:00