paige404
|
881a504334
|
Reorganize slime ymls, adjust damage resistances and vulnerabilities for slimes (#1300)
|
2025-06-03 00:59:07 +03:00 |
|
Red
|
43913d9d11
|
cozy (#1367)
|
2025-06-03 00:38:19 +03:00 |
|
Red
|
5c5a473ec0
|
More merchant content (#1349)
* energy crystals
* thaumaturgy trading
|
2025-06-01 19:21:41 +03:00 |
|
Red
|
a3ae67a762
|
Trade reputation rework + Merchants back + Mining contract (#1347)
* refactor unlocking
* fix contract debug crashing
* Update dev_map.yml
* bugfixes and content rebalance
* ore buy contract
|
2025-06-01 15:10:36 +03:00 |
|
Red
|
71527bb4eb
|
Merge pull request #1341 from crystallpunk-14/ed-31-05-2025-web
Spider content update
|
2025-05-31 14:31:44 +03:00 |
|
Red
|
cde388f5dd
|
Another Merchant gameplay attempt (#1308)
* setup UI
* setup debug data
* graph control setup
* reputation trade component
* unlocking logic
* smoe real reputation costing
* remove sponsors part, add trading specific UI nodes
* port to default pricing system
* buy cooldown
* fuck off trading cabinets
* real good cooldown UI
* Cool unlock sound
* reputation earning
* cool purchare sound
* coin & sprite work
* delete old guidebooks
* cool purcharing VFX
* better ui
* victoria gardens
* Update migration.yml
* Update migration.yml
* cooldown removed
* contracts
* Update migration.yml
* remove CP14Material
* materials appraise
* food appraise
* auto economy pricing system
* alchemy reagents appraise
* coins resprite
* alchemy appraise 2
* modular weapon appraise
* selling platform
* Update PricingSystem.cs
* Update CP14TradingPlatformSystem.cs
* merchants returns + map update
* Update CP14StationEconomySystem.Price.cs
|
2025-05-29 00:22:47 +03:00 |
|
Nim
|
a1323c7b29
|
Tavernkeeper's Sandwich (#1280)
* burger
* Sandwich
* Separator
* CP14Sandwich
|
2025-05-26 12:53:07 +03:00 |
|
Nim
|
91cebc07c4
|
Merge pull request #1278 from Nimfar11/books
Books sprite
|
2025-05-26 12:52:58 +03:00 |
|
Deserty0
|
8e796053d4
|
fix (#1309)
|
2025-05-25 12:40:56 +03:00 |
|
Nim
|
51277446ef
|
Правка перевода RU (#1302)
* traslet fix
* fix
|
2025-05-23 11:03:59 +03:00 |
|
Alexsey Bezyuk
|
a73f8e3113
|
Seed sack and craft (#1287)
* seed_sack
* full seed sack
* seed sack sprite
* name and description
|
2025-05-21 12:41:22 +03:00 |
|
Nim
|
afa522cc7c
|
Перевод на RU (#1285)
* translate
* fix
* rev
* slime
* fix local
|
2025-05-21 11:50:42 +03:00 |
|
Ed
|
58edb8783b
|
test with joinqueue
|
2025-05-21 00:31:04 +03:00 |
|
Red
|
7b7a837cf8
|
City Gate fix + Comoss update (#1289)
* city gate fix
* Update comoss.yml
* fix
* Update migration.yml
|
2025-05-20 22:36:43 +03:00 |
|
Red
|
f4caea3c6c
|
Garbage delete (#1284)
* fuck this
* and this
* aaand this
* content fix
* Update base.yml
* Update physical.yml
* kill bob
|
2025-05-19 14:53:00 +03:00 |
|
Ed
|
0274826e32
|
Species free innate skill (#1277)
* innate free job skills
* returns species magic buff + unlock all skill
* Update tiefling.yml
* fix
|
2025-05-18 00:37:04 +03:00 |
|
Ed
|
23c9e11019
|
Blood moon part 2 (#1272)
* som tweaks
* fixing all
* bloodlust spell
* atatat
|
2025-05-17 14:12:49 +03:00 |
|
Ed
|
e0a4f5592f
|
Blood moon (#1270)
* some setup
* fix dayccle events, add basic gamerules
* carcat guidebook update
* pfpf
* wawa
* fnish
|
2025-05-15 17:32:26 +03:00 |
|
Ed
|
8c47af421f
|
balance pass
|
2025-05-14 18:22:05 +03:00 |
|
Ed
|
c2c66e77c1
|
Shrimp progression (#1268)
* Ore modifier category
* roundstart adventurer weapon equip
* forgot about guard
* Update adventure.yml
|
2025-05-14 14:22:33 +03:00 |
|
Ed
|
be495f274c
|
Skill progression system (#1263)
* delete skill trees
* Revert "delete skill trees"
This reverts commit 9d7fae73c4.
* learning refactor
* UI tweaks
* sword mastery skill
* telegraphy
* rapier mastery
* research table ui
* finish studing
* polish UI researching
* pyrokinetic
* more skill tree working
* heat adapt
* alchemist and metamagic update
* skill multiple effects support + metamagic bugg manapool
* impossible 😢
* skimitar gaming
* skimidi
* blacksmithing branch
* remove research restrictions
* remove species magic buff
* fix loc
* Update thaumaturgy.yml
* pip
* Delete skill_tree.yml
|
2025-05-14 12:43:43 +03:00 |
|
Militore
|
aa2e080e31
|
Guard bell (#1242)
* add Guard Bell
* revert vanila changes, add same functionality
* revert more vanila changes, replace .ogg, fix locale and locale usage
* Update GuardBell.yml
* Update base.yml
* add attributions.yml for alerts
* try changing to proper license
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
|
2025-05-09 15:07:05 +03:00 |
|
Nim
|
d8e360367e
|
Well and new bed, aristocratic cloak (#1228)
* well and bed
* aristocratic cloak
* fix
* GuardCommander
* fix2
* nop merchant
* bed resp
* fix well visual
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
|
2025-05-06 09:47:46 +03:00 |
|
Nim
|
89c737f37d
|
Перевод на RU (#1231)
* translated
* end
* review desert
* review 2
* fix
|
2025-05-06 09:46:46 +03:00 |
|
Ed
|
aeedff5caa
|
Demiplane exploration map (#1251)
* dehardcode nodeTreeControl part 1
* finish
* demiplane map system setup
* link map entity with station data!
* random demiplane map generation
* redesign demiplane map node tree
* center
* map generate v2
* location generation
* modifier generation
* missing location icons
* ui polish
* data refactor
* fix line color
* ejectabling
* split demiplane component into two
* blocker attempt
* revoking
* fix frontier calculation
* dimensit
* demiplane core room spawning
* demiplane cool destruction
* Update round_end.yml
* progression works now!
* Update CP14NodeTree.cs
* Update CP14NodeTree.cs
* documentation pass
* fix abusing, some balance pass
* demiplane naming fix
* см
* location names
* delete old keys
* Update buy.yml
* Update migration.yml
* fix guidebook
* Update misc.yml
* Update misc.yml
|
2025-05-05 15:19:44 +03:00 |
|
Viator-MV
|
3bbf692da5
|
Ultraskeletom Revmech Update (#1145)
* help me
* reinforced swords
* skill tree
* fix
* T2 fix
* components
* fix 2
* fix
* halberd fix
* other variant
* recheck it please
* fix
* deskill
* deslikk++
* skel physical buffs
* bad fix
* fix
* extended life time
* fix
* fix
* fix
* heal from death
* sword fix
* fix
* try to fix
* valid crashout?
idk
* It's not my fault.
* fix
* fix
* fix
* review fix
* forgot
* fix
* ашч
* meh
* reequipment
* wrong agony
* fix
* gripfix
* fix
* looking for result
* coment remove
* some fixes
* ok
* aaaaaaaaaaaaaaaaa
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
|
2025-05-03 16:51:25 +03:00 |
|
Ed
|
e792440c19
|
Gob hairs (#1250)
* renorma
* gobhairs
|
2025-04-30 22:14:13 +03:00 |
|
Tornado Tech
|
ad2fc18356
|
Dimensional (#1140)
* add: Temporamancy tree with new shadow swap spell
* feat: Increased tempo loadout to 2
* feat: Remove most popups from swap spell
* fix: Swap with no mob entities
* feat: Add CanCast to spell effect
* fix: Handeling cancaled event & swap state
* feat: Add UseCustomCastConditions
* feat: Add swap to magic shadow staff
* feat: Add tempo essence & magic type
* feat: Add Tempo type to all dimension spells
* fix: Magic shadow staff tempo manacost modify
* fix: Spell type local
* feat: Add touhou lore
* fix: Review
* feat: Add target dead block component
* feat: Remove checking access
* feat: Add RequireCanInteract
* feat: Remove essence
* fix: Review
* fuck
* fuck part 2
* Update Content.Shared/_CP14/MagicSpell/CP14SharedMagicSystem.DelayedActions.cs
* Update dimension.png
* minor nitpick
* fix
---------
Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
|
2025-04-30 17:25:10 +03:00 |
|
Ed
|
c3b6938388
|
unicorns
|
2025-04-29 17:14:05 +03:00 |
|
Deserty0
|
8089be4596
|
Loc fix (#1229)
* fun
* Revert "fun"
This reverts commit 419b4e9e8f.
* fix
|
2025-04-27 13:11:23 +03:00 |
|
Ed
|
a1153843a2
|
Storage durability rebalance + Fuck nails (#1225)
* fix storage
* bye nails
* Update target.yml
* f
* Update migration.yml
* Update migration.yml
|
2025-04-26 17:20:52 +03:00 |
|
Ed
|
cff9dc6fcf
|
Wendigo renamed to Lurker (#1213)
* Добавлены изменения для создания пулл реквеста
* Update Step.yml
* rename!
* fix
* interrupting toggleable spells
|
2025-04-26 16:38:54 +03:00 |
|
ArZarLordOfMango
|
07132cdbd8
|
[Fix]Roof (#1147)
* roof
* why you dont work...
* fix and locale
* weh check
* Update no-roof-in-tile.ftl
* Update no-roof-in-tile.ftl
* Update roofs.yml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
|
2025-04-26 15:23:11 +03:00 |
|
Ed
|
62cdf9e1c5
|
Bugfixes + QoL (#1218)
* fix keyring
* fix #1209
* fix #1116
* fix water, test reenable ambient loop
* recipe categories in workbecnhes
* Update CP14StoreWindow.xaml
* refactor: review
* Update CP14WorkbenchWindow.xaml.cs
* Update SharedCP14MagicEnergySystem.cs
* categorizize all recipes + some UI fix
* Update round_end.yml
---------
Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com>
|
2025-04-25 13:39:20 +03:00 |
|
Ed
|
4bb614981f
|
Keys & Locks crafting (#1207)
* keeye
* random locks for demiplanes
* blank keys, material keys
* craft blank keys
* key file
* fix skill tree UIScaling
* fix audio and sounds and prediction
* delete crowbar, merge its into pickaxe
* QoL key shaping
* lock introdusing
* QoL progress lockpicking
* examinable lock
* lock insert
* mithril lockkpick
* Update wall_dirt.yml
|
2025-04-24 17:10:52 +03:00 |
|
Nim
|
b70af8848c
|
Modular helmet (#1206)
* modular helmet
* fix
* del Bascinet
|
2025-04-22 14:12:41 +03:00 |
|
Ed
|
026a17be57
|
Raids (#1198)
* simpliest undead raid
* map fix
* Comoss big update
* fix raids
* Update demiplane_rifts.yml
* fix
* Update mobs.yml
|
2025-04-19 15:47:06 +03:00 |
|
Ed
|
b437be5cf8
|
Random bullfix go! (#1197)
* some fixes for AI pathfinding
* cobblestone tile
* stonebrick update
* fix #1194
* fix #1193
* Update stonebricks_square_carved.png
|
2025-04-18 22:47:17 +03:00 |
|
Ed
|
39ca6175e6
|
Simple sponsorship system (#1189)
* simple sponsorship system
* priority Join
* OOC Sponsor Color
* Update CP14SponsorRolePrototype.cs
* loadout sponsorship
* bruh
* refactor to interfaces
* Update CP14ClientSponsorManager.cs
* finish loadout option
* role pass
|
2025-04-17 19:55:25 +03:00 |
|
Nim
|
1a0136c21f
|
a variety of fixes (#1191)
|
2025-04-17 16:12:04 +03:00 |
|
Ed
|
b40cbfb5d7
|
Automatic Open tests (#1142)
* auto eng obt
* Update CP14RoundEndSystem.CBT.cs
* Update CP14EdSystem.cs
* cbt cbt!
* Update CP14RoundEndSystem.CBT.cs
|
2025-04-15 23:09:49 +03:00 |
|
Ed
|
5df9a526f0
|
new horns
|
2025-04-13 23:27:24 +03:00 |
|
Ed
|
4a98d86330
|
wastelands (#1181)
|
2025-04-13 22:43:47 +03:00 |
|
Ed
|
ac541b63ef
|
new round leave system (#1178)
* round leave
* maps update
|
2025-04-13 15:36:41 +03:00 |
|
Ed
|
517bc5418b
|
Wendigo demiplane antag (#1174)
* wendigo
* ritual3
* Update sky_lightning.yml
|
2025-04-12 17:32:53 +03:00 |
|
Ed
|
3c27e0ed99
|
Revert "Another Try" (#1170)
* Revert "Another Try (#1167)"
This reverts commit 355fc410a3.
* Update EntityTest.cs
* Revert "Update EntityTest.cs"
This reverts commit 1f75981e59.
|
2025-04-12 12:03:18 +03:00 |
|
Ed
|
355fc410a3
|
Another Try (#1167)
* tick
* Update simple.yml
* revert deep
* revert straw
* revert surko
* revert fix
* revert beards
* Revert "revert surko"
This reverts commit 9ea597414a.
* Revert "revert fix"
This reverts commit 910da9d6e6.
* Revert "revert beards"
This reverts commit a941a41788.
* Revert "revert deep"
This reverts commit 8dd25a4b96.
* Reapply "revert deep"
This reverts commit cbde613021.
|
2025-04-11 19:53:00 +03:00 |
|
Ed
|
0decd375e4
|
Birch tree (#1154)
* birch
* wooden birch log and planks
* birch tile crafting
* add birch to worldgen
* Update grasslands.yml
* wooden planks (any)
* universal wood crafting
* birch wall
|
2025-04-09 15:54:38 +03:00 |
|
Ed
|
f7f7feb837
|
Marble update (#1146)
* all marble resprite
* Update meta.json
* marble table
* marble natural wall
* marble cave floor
* marble material
* marble small floor bricks
* marble in demiplanes
|
2025-04-07 21:27:20 +03:00 |
|
Nim
|
d3be599ccb
|
carcat tail (#1141)
|
2025-04-06 17:26:36 +03:00 |
|