Ed
9011aab26b
Add 3 roles (without gameplay, alas) ( #356 )
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* add role icons
* add roles prototype
* Update job.yml
2024-07-28 18:22:50 +03:00
Jaraten
cf6b42d20c
Stone-brick wall crushed ( #336 )
2024-07-28 17:27:24 +03:00
Ed
655b32b720
Magic spells backend ( #358 )
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* add EntityEffect aability support
* delayed actions
* renaming
* delayed projectile spells
* spawn on self + entityEffect on self spells
* spawn on point spell
* rename
* clean up base species components
* magic alert
* move magic energy to Shared, add manacost to spells
* magic recoil
* improve magic recoil
* verbal aspect
* somatic aspect
* add simple vfx proto and sprites
* add casting VFX
* add TODO
2024-07-28 17:26:47 +03:00
Ed
50e042011d
direct
2024-07-25 00:09:58 +03:00
Ed
08f1aa9fa1
Crew goals update ( #355 )
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* randomization goals support
* maps update
2024-07-24 20:52:05 +03:00
Nim
bb20f3a1bc
fix Mannequin ( #354 )
2024-07-24 19:14:18 +03:00
Ed
9c84ce9be0
Currency collect goal ( #352 )
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* simple currency comp
* stack support + weapon cost dnd port
* add collect currency objective conditions
* clean up
2024-07-24 13:28:27 +03:00
Ed
bf93349b73
Female bodies support ( #350 )
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* port female parts
* boobs support!
* tiefling boobs confirmed
* Update female_shirt.png
* Update female_shirt.png
2024-07-24 09:11:31 +03:00
Ed
8c477a67c1
Update centcomm.yml
2024-07-23 21:50:00 +03:00
Ed
3b5e0003c3
Create centcomm.yml
2024-07-23 21:45:41 +03:00
Ed
526238bac5
fix
2024-07-23 14:04:13 +03:00
Ed
f348213750
Update arenas.yml
2024-07-23 13:46:57 +03:00
Ed
ed3e896cb8
Update debug.yml
2024-07-23 13:40:19 +03:00
Ed
0190e366a3
maps fix
2024-07-23 13:27:58 +03:00
Ed
9826b9ff38
Update goblin.yml
2024-07-23 13:16:49 +03:00
Ed
f71dffb746
update displacements
2024-07-23 12:30:49 +03:00
Ed
2367085160
Merge remote-tracking branch 'upstream/master' into ed-23-07-2024-upstream
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# Conflicts:
# .github/PULL_REQUEST_TEMPLATE.md
# Content.Client/Clothing/ClientClothingSystem.cs
# Content.Client/Hands/Systems/HandsSystem.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Shared/Hands/Components/HandsComponent.cs
# Content.Shared/Inventory/InventoryComponent.cs
# Content.Shared/Storage/StorageComponent.cs
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Entities/Mobs/Player/human.yml
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/Prototypes/Maps/fland.yml
# Resources/Prototypes/Maps/oasis.yml
# Resources/Prototypes/Maps/packed.yml
# Resources/Prototypes/Maps/saltern.yml
2024-07-23 12:24:42 +03:00
Ed
918709cb47
Displacement maps big update ( #30093 )
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* split logic into own system
* add support for different size displacement maps
* some clothes may not use displacement maps
* displacement maps spport hand sprites
* Update DisplacementMapSystem.cs
* rename things
* fuck stencilmask
* fix bugs
* no masks
* Update jumpsuits.yml
* fix species specific sprites
* Update ClothingSystem.cs
* shoes + ears displacement, some bugfix
* Update DisplacementMapSystem.cs
2024-07-23 12:04:09 +03:00
Tornado Tech
e806655c9d
Wave shader WIP ( #288 )
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* Created wave shader
* more to _CP14 folders
* add to tree
* fix
* pipiipi
* Provided shader uniform to component fields
* Fixed wave shader shit
* goodies
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-07-23 11:27:09 +03:00
lzk
4ff34458cf
Lowercase some prototypes names ( #29990 )
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* Lowercase some prototypes names
* huh
* return altar
* apply
* meta map
2024-07-23 11:16:11 +03:00
TheKittehJesus
1f29a5ad36
Fix: Syndie borg can now wield DEsword ( #30229 )
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* Syndie borg can now wield DEsword
* Made child of EnergySwordDouble for borgs
* Made ESword borg module use this new borg DESword
* Removed name property of CyborgDESword so that it now inherits from DESword and added a suffix to differentiate the two in spawn menu
2024-07-23 01:13:18 -07:00
Ed
9f1b4fc51c
Melting molds ( #347 )
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* temp tweak
* add metall bars
* melting molds
* add sawing molds table
* sawing sounds
* fix
2024-07-23 10:29:41 +03:00
Errant
eb861d173f
Wrong magazine popup ( #29046 )
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* wrong magazine
* a single typo
* removed GunSystem solution
* magazine misfit warnings
2024-07-22 23:36:05 -07:00
Cojoke
2d4aaa414f
telescreen and television require vision + Move eye to shared ( #30260 )
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* telescreen and television require vision
* Move Content.Server.Eye to Shared
* fix popups
* Filthy
2024-07-22 19:33:41 -07:00
Cojoke
88cc6753ea
Adds the Volume of a Gas Tank to its Examine Text ( #29771 )
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* Adds the Volume of a Gas Tank to its Examine Text
* Put Volume in description
* Put Volume in description
* work please?
* Hit space bar
2024-07-22 14:41:42 -07:00
MerrytheManokit
61fd8167e0
Istg, rq, and dw ( #30216 )
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* Update word_replacements.yml
* Update speech-chatsan.ftl
2024-07-22 19:53:34 +01:00
GrandApothecary19
fee5cc25ce
Deleting all CP14 guns proto ( #346 )
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* Deleting all CP14 guns proto
* sprites deleting to
2024-07-22 19:11:07 +03:00
Ed
a81465f0d9
Rock and stone mini update ( #344 )
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* ore resprite
* tools restruct, ore repath, add pickaxr
* fixes
* localizattion sync
* fixes
* Update migration.yml
2024-07-22 18:46:26 +03:00
3nderall
159a7413a7
Stops foam counting as a connection for walls ( #30236 )
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Stops walls from connecting to foam
Co-authored-by: 3nderall <3nderall@gmail.com >
2024-07-22 12:55:44 +03:00
Gagarinten-Noverdo
cb3c6b555a
Selfdamage for melee ( #85 ) ( #342 )
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* Selfdamage for melee.
* Update base.yml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-07-22 12:18:08 +03:00
Ed
f91a642428
Workbench ( #341 )
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* craft prototype
* comp + empty system
* simple crafting
* 2 crafts!
* craft dound + delay
* ingredient waste
* verb message
* stack support
* sprite + collision + real crafts
* workbench craft
* fuck
* Update CP14WorkbenchSystem.cs
* fuck ItemPlacer, _lookup lets go
2024-07-22 12:16:32 +03:00
LankLTE
395b296d68
Darts can now pop balloons. ( #30088 )
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Basic implementation.
2024-07-21 22:38:56 -07:00
justdie12
290542534a
Update water.yml ( #29596 )
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* Update water.yml
Water should put out the fire. That's why now the water tiles are extinguishing you.
* Update water.yml
2024-07-22 12:53:10 +10:00
slarticodefast
a0aafdfedd
vital clown bugfix PR ( #30243 )
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vital bugfix
2024-07-21 19:50:21 -07:00
Sphiral
1e89c07573
The Shelfs Update ( #27858 )
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* goofed up
* wip, mostly test sprites
* Nearly done, just need to fix storage locks
* everything done to my knowledge
* Alright, construction tested and working, and updated health spread
* remove a single comment I forgot. Pending sprite changes.
* Update sprites and add chemistry locked preset
* Forgot to remove a comment
2024-07-21 11:16:58 -06:00
Plykiya
aded74a88a
Syndicate Reinforcement Specializations: Medic, Spy, Thief ( #29853 )
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* Syndicate thief, spy, medic
* Fixes description for nukies
* update description for uplink
* Implement the radial menu
* forgot these were necessary to push lol
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-21 20:32:25 +10:00
Ed
c407f7c473
Train map fix ( #30145 )
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* train fix
* Update train.yml
* Update train.yml
* Add files via upload
* Revert "Add files via upload"
This reverts commit 9c6c2caae32899e7bef9c45db1ff4317a0dae529.
* Update train.yml
2024-07-21 01:44:18 -06:00
osjarw
644736b382
NPCs no longer consider anchored pipes as weapons ( #30061 )
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* Anchored pipes are no longer considered weapons
* Switch to overload utilizing a TransformQuery
2024-07-21 17:28:37 +10:00
IProduceWidgets
c7ff647cb3
Nukie Outpost is no longer a station map ( #30090 )
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* I dunno, break shit I guess.
* Actually fix some shit for once.
* test flakey or me flakey?
* Test were not flakey, they just didnt make any sense anymore.
* more stationy tests
* undo abuncha shit I can set in yml instead
* forgor an assert
* unneeded usings
* 1984
* I made github angy
* yoink
* the end is never the end is never the end is never the end is never the end is never the end is never the
* Im going to commit sudoku
2024-07-21 01:26:30 -06:00
IProduceWidgets
ac53e1d0a0
add an arabian lamp. ( #27270 )
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* add an arabian lamp
* yoink solutionitemstatus since it already displays fuel remaining.
* add comments
* fix containerception?
* Yeah sure, pray- I mean rubable.
* fix one flame frame
* Fixed emag behavior
* me when lexidysia.
* limit capacity of entitystorage and add some more comments about why it be the way it do.
* test fake?
* Holy fuck its a bug fix now? Based.
2024-07-21 01:24:28 -06:00
metalgearsloth
56de41e8a7
Hide escape pods on shuttle map ( #29758 )
2024-07-21 17:23:44 +10:00
Pissachu
0cb86d7aae
Fixing Botanist role numbers in various stations - V2 ( #29581 )
2024-07-21 01:23:27 -06:00
Winkarst
ee2e94a204
Fix servers ambience sound ( #30091 )
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* Fix servers ambience
* I'm silly
* Clean up
2024-07-21 17:22:02 +10:00
Alzore
c8725825be
Replace the machete and laser in the borg weapons module with an e-dagger and recharging viper ( #26947 )
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* no more lasers for you, borg.
* downgrade
* echis
* echis
* itemtoggleupdate
* daggerparenting
* fixtypo
* more bullet per bullet
2024-07-21 17:04:33 +10:00
Crude Oil
6c6ae35cf8
Add ability to show stack visuals on closed containers ( #29309 )
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* add ability to show stack visuals on closed containers
* remove container stack visuals logic from sharedstoragesystem
* improve comments a bit
* move logic for open/closed containers into itemcountersystem
* move behavior to storage component
* remove unused import
* remove old comment
* fix comments
* fix wrong property name
* Update Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
* Rename variable for clarity
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2024-07-20 22:49:48 -07:00
buntobaggins
6b57cf2020
Spationaut Hardsuit Light buff ( #30049 )
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Buffed the light on the Spationaut Hardsuit
Co-authored-by: buntobaggins <email.com>
2024-07-20 20:29:21 -07:00
JIPDawg
1208928564
Added missing builld components to RCD [empty] ( #30177 )
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* Added missing stuff to rcd[empty]
* do the smart thing
---------
Co-authored-by: JIP <jipdawg93@gmail.com >
2024-07-20 02:23:07 -04:00
SlamBamActionman
6972bc26a7
Directional Fans ( #27772 )
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* Initial commit
* Description update
* Updated texture
2024-07-20 13:18:34 +10:00
Plykiya
7683acab5e
Fix Chameleon Scarf menu being blank ( #30156 )
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fixa the scarfa
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-19 23:00:28 -04:00
Ghagliiarghii
e6b171645c
Give NukeOps Reinforcements an ID Card (in a PDA) ( #28088 )
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* Give NukeOps Reinforcements an ID Card (in a PDA)
* add warning comment
* create syndicateoperativegeatreinforcementnukeops in traitor.yml
* revert fun/misc_startinggear.yml
2024-07-20 12:59:31 +10:00