* chemmaster buffer has colors now
* I have saved chemists everywhere
* implimented panelcontainers instead of labels, slight visual rework
* added UI changes to input buffer
* fixed some unsightly indentation on brackets and removed redundant minheight specification from verticalstretch elements
* Formatting and code cleanup
* pills still not rendering correctly
* more tinkering, entities finally display correctly
* entities display correctly, pill fields default to max now
* fixed stripes
* fixed excess pillCount bug
* removed cache, fixed tab swapping
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Co-authored-by: Saphire <lattice@saphi.re>
* Initial commit
* hoili moili
* now to add sherlock and doctor who
* funny stick
* Oops it was meant to be called metaphysical
* Attribution
* Even BETTER attribution
* Makes admins not count towards the playercount cap
* Update Content.Shared/CCVar/CCVars.Admin.cs (thx Aeshus
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* Actually fixes whitespace on the comments
Thanks VScode very good IDE
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Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* add hold sprites for lizard plushie
* make the lizard plushie sprites slightly chonkier for those who are not wearing winter clothes.
* me when i hit the noise button and pretend it's shading.
* lizard plushie is not legally-distinct green dinosaur with a long tongue™ (front sprite tongue has been shortened)
* update meta.json
* Changed comments to be more clear and uniform.
EggLayer uses NextGrowth instead of frame accumulation.
Egglayer uses much less energy to make eggs, and lay time is randomized for player and AI chicken.
* UdderComponent ReagentId can be changed now
UdderSystem and WoolySystem use SharedSolutionContainerSystem now
* Entities with udders can be examined to see a rough hunger level
udders and wooly stop reagent generation/extra nutrient usage once the solution container is full
* Moved stuff to Shared
AutoPausedField now
* Cleanup moving stuff to Shared
* Oops. Make UdderSystem sealed instead of abstract.
* Switch PopupEntity for PopupClient
* Didn't mean to delete Access
* new() instead of default! prototype
revert egglayer balance change
NextGrowth += timespan in egglayer
* forgot [Datafield] for NextGrowth
* forgot NetworkedComponent again...
* Renaming Shared Animal to Shared Animals to match Server
Hopefully also resolve merge conflicts.
* Fix incorrect filename
* Update with requested changes
Put UdderSystem dependencies in alphabetical order.
Initialise NextGrowth for Udder and Wooly components on MapInitEvent.
Clean-up EggLayerSystem a little.
Re-write OnExamine function for UdderSystem, improving clarity.
Add full stops to end of udder examine locales.
And more :)
* Add some additional descriptions for cow hunger levels.
* Add Udder and Wooly quantity to AutoNetworkedField
* Account for less than starving threshold.
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Co-authored-by: sirionaut <sirionaut@gmail.com>
Co-authored-by: Sirionaut <148076704+Sirionaut@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Add a test to check that all lathes accept the materials for all their recipesy
* Add check for storage limit
* Track total recipe material volume
* Check dynamic and emag recipes too
* Move AllLatheRecipesValidTest from ResearchTest to LatheTest
* Extremely minor modernization
* working mind swap spell
* Removing unncessary spacing
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* Changing mind swap speech
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
* All requested changes in review
* Stores owned by mind instead of body
* Requested changes, traitor uplink fixed
* Revert "Requested changes, traitor uplink fixed"
This reverts commit 2ceac6733d6a28890f60d2ccef3dafa160a702fd.
* Revert "Stores owned by mind instead of body"
This reverts commit dfb72ab70ed66db50312617f2dce02d0a4e4dfce.
* Separate target and performer stun duration
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Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
* Rename Dungeon Master Laws to not run into copyright problems
* Revert direct map changes
* Added renaming of DungeonMasterCircuitBoard to migration.yml
* Remove whitespace changes to oasis.yml
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Co-authored-by: Litrax <email@emal.com>
* Fixed various issued identified during playtests.
* Fixed a firelock stuck closed
* Added more cameras and moved others
* Fixed an issue with disposals
* Modified the map a bit after watching some matches and listening to feedback
* Reworked sec some more. Moved perma out into its own separate ship (another design from Frontier) Also performed various improvements to the station.
* Added final touches, ready to PR
* Add meat tag to Five Alarm Burger
* Revert "Add meat tag to Five Alarm Burger"
This reverts commit e483b5effe63a8cbdcce81eeddc622f5555ae240.
* Re-add tag, but in notepad
* Move tag down to follow hierarchy
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Co-authored-by: LevitatingTree <None>