Commit Graph

4565 Commits

Author SHA1 Message Date
Ed
2d9f67c354 DoNotMap category 2025-02-16 23:54:55 +03:00
Ed
82d6fe07fe roof adapt 2025-02-16 22:56:10 +03:00
Ed
bc53ed4aa5 Merge remote-tracking branch 'upstream/master' into ed-16-02-2025-planet-light-upstream
# Conflicts:
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Resources/Prototypes/Maps/centcomm.yml
2025-02-16 16:39:26 +03:00
metalgearsloth
ead32b5770 Apply RoofOverlay per-grid not per-map + fix lighting quality (#35207)
* Apply RoofOverlay per-grid not per-map

* Fix light render scales
2025-02-16 16:29:03 +03:00
Ed
d6a0ce95a1 Update CP14RoofSystem.cs 2025-02-16 14:10:59 +03:00
Saphire Lattice
d4911309cd Add health analyzer unrevivability warning (#32636)
* Add health analyzer unrevivability warning

* Remove errornous comment
2025-02-16 13:10:39 +03:00
Ed
7328f3449c Merge remote-tracking branch 'upstream/master' into ed-16-02-2025-planet-light-upstream
# Conflicts:
#	Content.IntegrationTests/Tests/EntityTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Procedural/DungeonSystem.Rooms.cs
#	Content.Server/Procedural/RoomFillComponent.cs
#	Content.Server/Procedural/RoomFillSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Projectiles/SharedProjectileSystem.cs
#	Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/migration.yml
2025-02-16 11:58:47 +03:00
metalgearsloth
b6ee183dc6 Add planet lighting (#32522)
* Implements a Dynamic Lighting System on maps.

* Edit: the night should be a little bit brighter and blue now.

* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.

* Edit: The offset is now serverside, this makes the time accurate in all situations.

* Removing ununsed import

* Minor tweaks

* Tweak in time precision

* Minor tweak + Unused import removed

* Edit: apparently RealTime is better for what I'm looking for

* Fix: Now the time is calculated correctly.

* Minor tweaks

* Adds condition for when the light should be updated

* Add planet lighting

* she

* close-ish

* c

* bittersweat

* Fixes

* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"

This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.

* Europa and day-night

* weh

* rooves working

* Clean

* Remove Europa

* Fixes

* fix

* Update

* Fix caves

* Update for engine

* Add sun shadows (planet lighting v2)

For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.

* Documentation

* a

* Fixes

* Move blur to an overlay

* Slughands

* Fixes

* Remove v2 work

* Finalise

---------

Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
2025-02-16 19:35:32 +11:00
Kyle Tyo
831dbef591 move a colon to the localization string (#35192)
* move the colon to the localization string

* remove a redundancy

* beck suggested this per how its done elsewhere.

* comply with requested changes.
2025-02-16 03:01:58 +01:00
Ed
02379e37f7 Leaf maze demiplane + crayon update (#901)
* crayons update

* Update workbench.yml

* leaf maze demiplane

* Update t2_leaf_maze.yml
2025-02-15 17:49:05 +03:00
Plykiya
862a2a744e Predicted dice rolls (#34863)
* Predicted dice rolls

* Removed server-side dice system, make Shared no longer abstract, move visual code to client-side system

* cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-14 16:46:25 +01:00
Milon
f6a1fd5de8 add missing base calls to several BUIs (#35124) 2025-02-13 01:41:30 -05:00
Saphire Lattice
382cd710a7 Use screen local north for buckling/unbuckling layering, plus #31625 (#33447)
* Fix sprite layering upon strapping/unstrapping

* switch from strap to buckle events

* Use screen-local North for the checks instead

Build on top of PR #31625, but I'm not wanting to just push to someone's older PR without a warning.

---------

Co-authored-by: themias <themias5@gmail.com>
2025-02-12 21:51:28 -08:00
ActiveMammmoth
9fad86342f Wizard Staff of Animation (#34649) 2025-02-12 23:46:02 -05:00
Ed
811104ada8 JoinQueue (#883)
* JoinQueue stalker port

* fix queues

---------

Co-authored-by: JerryImMouse <toperkas@gmail.com>
2025-02-12 00:35:54 +03:00
metalgearsloth
15b28936df Add loadout names (#31303)
* Add loadout names

Did it for AI, breaking change for pgsql + migrations in general. Nothing atm uses it.

* the box

* Spawning cherry pick

* Fix nit

* revert

* Final cleanup

* Real

* Name UI fix

* Migrations

* a

* Review

* Re-run migrations

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2025-02-11 18:30:24 +01:00
TemporalOroboros
dc67a5a0ba Purges uses of TransformComponent.WorldMatrix and TransformComponent.InvWorldMatrix (#34944) 2025-02-11 21:06:43 +11:00
SpaceManiac
4122310735 Fix 38 non-obsolete warnings (#33794) 2025-02-11 20:59:50 +11:00
TemporalOroboros
a30fe603c3 Purge uses of TransformComponent.GetWorldPositionRotation... variants (#34942) 2025-02-11 14:22:41 +11:00
TemporalOroboros
08e5362f43 Purges uses of TransformComponent.WorldRotation (#34946) 2025-02-11 14:16:20 +11:00
ShadowCommander
976172b85e Replace DoorVisuals.Powered with PowerDeviceVisuals.Powered (#34646) 2025-02-11 13:54:35 +11:00
pathetic meowmeow
05608344d4 Don't force-show storage windows when their contents change (#35048) 2025-02-11 13:15:36 +11:00
SpaceManiac
d849a0434b Fix character menu button not untoggling when window closes (#33712) 2025-02-11 11:45:52 +11:00
Ed
4f4d24ac5b Balance bugtweak (#881)
* Update CP14UniqueLootSystem.cs

* some demiplane balance

* rings undepants

* fix #870

* fix #868

* Update CP14ClientWallpaperSystem.cs
2025-02-10 22:07:25 +03:00
metalgearsloth
96cb951555 Tweak viewport nullspace check (#35037)
* Tweak viewport nullspace check

WorldPos being 0,0 is sussy-a.

* a
2025-02-10 12:58:05 +01:00
TemporalOroboros
3b3c286669 Purges the one remaining use of TransformComponent.WorldPosition in content. (#34943) 2025-02-10 22:40:25 +11:00
Ed
72c9cb9014 Unstable demiplane update (#866)
* replace heat trigger to unsafe damage trigger

* end demiplane music

* timed demiplane modifier

* unhardcode some values

* demiplane crystal destruction waves

* time limit

* fixes

* Update CP14UniqueLootSystem.cs

* Update unstable_rift.yml

* tweks

* Update unstable_rift.yml
2025-02-09 17:18:24 +03:00
ScarKy0
bf6fd4d581 Wizard Item Recall Spell (#34411) 2025-02-08 16:56:08 -05:00
metalgearsloth
e971d6e077 Revert engine reverties (#34968) 2025-02-08 17:17:55 +11:00
deltanedas
1f5fab5761 move lathe recipes into packs (easier for forks and maintaining) (#33095)
* add LatheRecipePackPrototype

* change Lathe and EmagLathe to use packs

* add AddRecipesFromPacks helper to SharedLatheSystem

* update lathe logic to work with packs and clean up some stuff

* migrate individual recipes to recipe packs

* update client

* remove node/artifact scanner from techs

* :trollface:

* fix test and make it include emag recipes

* add test that every dynamic recipe must be researched

* pro

* fix

* fix

* fix all tests, genuinely good test i wonder who made it

* add unused uranium and incendiary drozd mags to tech and lathe

* add recipes

* add incendiary prototype

* undo some changes

* troll

* :trollface:

* true

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* shitmed real

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* update funny test

* :trollface:

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
2025-02-07 19:22:49 +01:00
slarticodefast
3940d22076 Merge stable into master (#34924) 2025-02-06 16:35:48 +01:00
ShadowCommander
cd91effefb HOTFIX: Fix lineedit focus (#34621)
* Test entered tree fix

* Use Opened override

* Fix keyboard focus on window open for DialogWindow

This affects Phone, Pray, Rename, and multiple other admin verbs.

* Clean up
2025-02-06 16:14:55 +01:00
deltanedas
e675ea4273 hide icons for invisible entities (#34825)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-06 14:45:13 +01:00
Ed
a0a827ea5a Upstream sync (#846)
* Additional Ionstorm Law Updates (#34197)

* Added a couple entires, removed the references to IRL countries, and fixed a grammar mistake on "Telecomunications Equipment"

* Fixed another awkward grammar situation

* Commented out a bunch of law elements I felt weren't good for discussion, added some new ones to help fill in the missing areas

* Reverted pylons, and added more entries to help fill out the lists more

* reverted all deletions

* implemented feedback, also realized the IonStormActions section was rather short, so I added a bunch there

* realized I didn't remove the extra resources line, also added more things, and fixed one grammatical error

* Removed Portugal again, added more Musts since that list was the new shortest one.

* Automatic changelog update

* Add option to disable bwoink sound. (#33782)

* Add option to disable bwoink sound.

* Now it's working only with active admin status.

* No bwoink, only "notification sound"

* Moar changes

* Another one

* Automatic changelog update

* Pride Scarves  (#34448)

* More scarfs (#216)

* Sprites + Colored Scarf Implimentation

Doesn't include into quickthreads or other clothing vendors

* File Paths are important

* Metas, items exist, winterdrobe

I'm iffy on them being in the winterdrobe but the other option is quickthreads so idk

* File Path Fix

* Typo fix

* Resolved merge conflict

* Moved scarves around

* Moved scarf textures out of the _CD directory

* Removed final CD folder

* Removed extra scarfs

* Removed extra scarfs, again

* Replaced ClothingNeckBase with ClothingScarfBase

---------

Co-authored-by: PursuitInAshes <91865152+PursuitInAshes@users.noreply.github.com>
Co-authored-by: TakoDragon <69509841+BackeTako@users.noreply.github.com>

* Automatic changelog update

* Replace the djstation intercoms with freelance intercoms (#34478)

* Add Freelance intercom prototype, and replace the djstation ruin with them instead of three master keys

* removed a new line

* Update nix flake for .NET 9 (#34480)

* Automatic changelog update

* Holopad networking rework (#34112)

* Initial commit

* Finalizing main changes

* Addressed reviews

* Fixed a few issues

* Switched to using global overrides

* Removed unnecessary references

* Make GasMixture enumerable

I noticed that enumerating gases is frequently done in an annoying way with Enum.GetValues. So I made it better. Now GasMixture is IEnumerable<(Gas gas, float moles)> and it just works.

* Improve canister admin logs.

1. Now clearly says "opened"/"closed" when changing the release valve.
2. Clearly says whether the valve was opened while a canister was inserted or not.
3. When a tank is ejected, logs if the valve is open and the ejection started spilling into the environment.

Fixes #34488

* Optimize & clean up RadiationSystem (#34459)

* Optimize & clean up RadiationSystem

* comments

* Update Content.Server/Radiation/Systems/RadiationSystem.GridCast.cs

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Update engine to v240.0.1 (#34497)

* Various Locale Typo Fixes (and spaces) (#34483)

Random spelling error and FTL linting (+PowersinkSystem because there was an misspelt locale for that)

* Space lizard plushie can now be worn on your head (#33809)

* space weh can now be work on top of head

* space weh can now be worn on top of head

* trim out unnecessary comps

* Automatic changelog update

* Adds bullet collision to wall mounted cameras (#34500)

* Automatic changelog update

* Change MaskComponent to accommodate sprites namings (#33451)

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>

* Automatic changelog update

* Add a 10u vial of plasma to the chemical locker (#33871)

Add 10u plasma to the chemistry locker so the chemists stop stealing tables.

* Automatic changelog update

* Rarer Highcaps (#34469)

* Removed highcap from seclite

* Changed cyborg starting battery to highcap, reduced seclite wattage to make it last as long as it used to.

* Gave cyborgs back their medcap

* Rounded seclite wattage down to 0.5

* Automatic changelog update

* New dry fire sound (#34447)

* new empty.ogg

* source to tg commit

* Automatic changelog update

* CentComm Map Updates (#34475)

* Bandage fix denied animations playing on devices without them

* CentComm blast door prototype

* CentComm button

* CentComm window shutters

* CC Updates

* Save as grid

* Remove an extra detective figurine

I like them better in the interrogation room

* Remove paramed locker, let pumps shut off

* Fix wrong HOP locker prototype

* Automatic changelog update

* Cog power setup fix (#34188)

* many changes

* contentingregrationtests

* serialized invalid removed

* blank

* "Changes and fixes as suggested"

* blank

* blank

* added desk bells

* engi rework rework rework

* added gate to content integration

* tweaks

* aaa

* bbb

* added holopads

* ccc

* Update default.yml

* hotfix

* aaa

* bbb

* many many tweaks and fixes

* aaa

* decals and maints

* aaa

* bbb

* ccc

* cog power setup was bad

* made it artsy

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>

* Add Airlocks with Bar and Kitchen access (#33821)

* Add kitchen access to Bar-Cafeteria airlocks on Cog

* Fix merge conflict

* Remove mapping changes

* Add Glass and Maints versions

* Fixed minor spelling mistake in Noir Trenchcoat description. (#34519)

Update coats.yml

* Update Credits (#34507)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Make storage implant drop items on gibbing (#33493)

* Make storage implant drop items on gib/removal

* Better way

* Fix error

* Forgotten trash

* Cleanup

* Unused var

* Update Content.Server/Implants/ImplantedSystem.cs

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: 0x6273 <0x40@keemail.me>

* Automatic changelog update

* Fix `emergency_elkridge` being saved as a map (#34496)

Save `emergency_elkridge` as a grid

* Update engine to v240.1.0 (#34524)

* Fixes some mobs not being able to honk/weh (#33777)

* fixes some mobs not being able to honk/weh

* addresss review

* Automatic changelog update

* Welding gas mask toggleable with action (#32691)

welding mask removable

* Automatic changelog update

* Update engine to v240.1.1 (#34527)

* Automatic changelog update

* Plasma Dirt Fix (#34534)

did the dirt thing

* Plasma station population tweak (#34549)

* Plasma Station initial commit

* Map fixes 1

Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge

* Add cargo and emergency shuttle

* Updated maps

* Add plasma to map testing list

* Map fixes 2

Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items

* Fixes a 6 pack destroying the universe

Ok maybe cracking a cold one with the boys wasn't a great idea.

* Map fixes 3

* Quick research assistant fix

* Map fixes 4

* Map fixes 5

* webedit go brrrt

* Map fixes 6

* Map fixes 7

* Map fixes 8

* Fixes non-existent object

It's amazing this game runs at all

* Map fixes 9

* update pools

* Map fixes 10

* forgot to clear my multitool

I love mapping I love mapping I love mapping I love mapping I love mapping

* Tweaked player counts

* Update population caps

Removed population cap of 60 players to make plasma into a highpop map - it's that easy!

---------

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>

* Automatic changelog update

* Job contraband rework (#33385)

* contraband system rework to allow restriction by job, not just department

* Fixing detective trenchcoat inheritance

* removing unnecessary using declarations

* trying to fix testing error by re-adding diagnostics using declaration

* removing unecessary dependency, making allowedJobs nullable

* Adding all of slarti's requested changes except for the hacky job icon method fix

* removing accidental whitespace

* choosing to use the non-localized version because we're comparing the string against the AllowedJobs field, and the contraband classes that fill that field are written in english

* removing unneeded using dec, fixing nesting logic problem

* didn't remove the old nesting, doing that now

* using localized job title and localizing the allowed jobs string, removing usages of JobTitle field. Also networked the _jobTitle field instead.

* rewrite some stuff

* fixes

* fix energy pen

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Electrified doors/windoors now spark, new tips to deal with doors without access or when electrified (#34502)

* new tips to open doors (throwing PDA/ID, dragging body)

* electrified door sprite for players

* tooltip to reset AI electrified doors

* windoor electrified sprite

* highsec electrified visual

* increase tip dataset to 138

* corrected square bracket convention in this commit

* removed door corpse tip from prior commit

* Automatic changelog update

* Blueprint double emergency tank (#34232)

* blueprint

* NitrogenTank

* description

* Automatic changelog update

* Add system to kick people if they connect to multiple servers at once. (#34563)

* Automatic changelog update

* bagel update (#34572)

* bagel update

* Decal fault tolerance

* Also fix writes

* fix mv cable, decal issues, yar

* fix a floor tile and some other shit

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* remove tropico from devmap (#34585)

* Update wizden config to disallow multiple connections to multiple wizden servers (#34584)

* Give the chef access to cloth boxes (#34403)

* Give the chef access to fiber bags

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Containers/box.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* lecter visual update (#34589)

* Automatic changelog update

* Box Station - Update (#34605)

* Various changes

* Implemented a bunch of changes Emisse wanted, finished up all my atmos changes I wanted to make as well

* Added reporter to prototype, and fixed dirt

* Resolved outstanding issues

* Fixed a floating camera

* pluralize the job name in the contra description (#34559)

* pluralize the job name in the contra description

* pluralization specific to contraband descriptions

* Automatic changelog update

* Feature/make radial menu great again (#32653)

* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Automatic changelog update

* Return Drozd full-auto and semi-auto firing modes (#34604)

return drozd full auto and firerate, arrange available modes in alphabetical order

* Automatic changelog update

* added missing allowed department to the restricted severity (#34558)

* added missing allow job to the base restricted severity

* no need to make a list

* no more linq in ContrabandTest

* less nesting in ContrabandTest

* Automatic changelog update

* C4 Helmet (#34076)

* worn bomb

* Update meta.json

* Update meta.json

* Automatic changelog update

* Make radioactive material radioactive (#34436)

* Make radioactive material radioactive

* Increase the slopes of item uranium

No free power for engineering

* Glowing uranium

* Revert "Increase the slopes of item uranium"

This reverts commit 2acbda26

* Nerf Wall Rocks

* Automatic changelog update

* Small fixes for Meta station (#34613)

* Fixed a few minor things, removed salvage's shuttle parts (sorry), added more equipment to armory.

* Added back salvage shuttle equipment, now in a crate

* Fix

* replace all instances of "department-{id}" with department.name (#34607)

replace all instances of "department-{id}" with department.name"

* Renaming sexy mime and clown mask (#34258)

* Renamed sexy clown and mime mask and removed lusty xenomorph poster.

* removing odd file changes. not sure why these were edited at all.

* gaaaahhh

* removed some of the old templates

* Renaming sexy mime and clown instances.

* removed unwanted gitignore edit

* Renaming sexy clown and sexy mime mask and
Removing lusty exomorph poster.

* Remove lusty xenomorph poster.

* reverted changes to maps files, actually. Other contrib is learning, appologies for excessive commits

* requested changes

* lusty migration removal

* dirty hanging whitespace

* correct date format comment

---------

Co-authored-by: NathanielJ14 <nathanielalbert1202@gmail.com>

* Automatic changelog update

* Moved Cyborg Recharging Circuit Board from Lathe to Circuit Imprinter (#34612)

Moved Cyborg Recharging Cirbuit Board from Lathe to Circuit Imprinter

* Automatic changelog update

* Replace starter borg brain with Positronic (#34614)

THE FLESH IS WEAK

* Automatic changelog update

* Elkridge Depot fixes and changes (#34539)

* fixed grav gen room, gave atmos room to branch off, replaced AME controller crate with AME controller

* added rust to maints, expanded atmos, expanded bar, expanded cap bedroom, fixed some tiles under doors, removed some gamer loot

* removed interrogator lamp and some more gamer loot

* fixed some more tiles under doors, replaced intercomall with intercomcommand in bridge and vault

* added clothing drobes to arrivals, added bin to HoP, more stuff i forgot

* i forgot to move the file from /bin to /resources...

* delete radstorm locale (#34630)

* display the current version in the changelog window (#34556)

* just works first try

* introduce more magic numbers into the codebase

* idiot doesnt know the difference between AND/OR

* Update Credits (#34644)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* New solar sprites, new solar panel upgrades, and some solar panel fixes. (#29224)

* New solar sprites, new solar panel upgrades, and some solar panel fixes.

This adds and changes a few things for solar panels!

* New sprites for all solar panels and all related states.
* Move from xform.WorldRotation to _xformSystem.SetWorldRotation within
  the solar code.
* Few random fixes that Rider suggested as warnings.
* Solar Tracker Electronics was using what looks like to be the airlock
  controller electronics, so that's now updated to something a bit more
  realistic. It also uses the engineering circuit sprite instead of the
  generic
* New Solar Panels! Adds Plasma and Uranium Glass solar panels. These
  can be constructed by adding the respective glass to the panel. Plasma
  is a slight increase of power and health, and uranium is double the
  power and health of glass. Thus giving engineers something to update
  if they want to use solar panels and possibly giving small outposts
  a way to make a bit more power without a large and complex power
  setup.

* Add in solar sprites that were not in the meta file.

* Updated sprites based on feedback.

* Fix the rotation of the solar panel sprites.

* Automatic changelog update

* Added Unused HoS's Flask to HoS locker (#34658)

added hos flask to locker spawn

* Automatic changelog update

* Fland Fix (#34670)

Update fland.yml

* Reroute Meta station power, engineering cosmetic changes, minor fixes  (#34669)

* reroute meta power plus cosmetic fixes

* fix a lot of other things

* make changes from conflict

* Amber Station Changes (#34656)

* various changes

* Increased player limit

* slight modification

* Followed proper yaml formatting, increased lawyers

* Box Station Changes (#34655)

* Various changes

* Implemented a bunch of changes Emisse wanted, finished up all my atmos changes I wanted to make as well

* Added reporter to prototype, and fixed dirt

* Resolved outstanding issues

* Fixed a floating camera

* Added cameras to TEG, and some minor changes

* Fix mv cable crate typo (#34673)

fix mv cable crate typo

* Plasma station patch 1 (#34602)

* Plasma Station initial commit

* Map fixes 1

Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge

* Add cargo and emergency shuttle

* Updated maps

* Add plasma to map testing list

* Map fixes 2

Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items

* Fixes a 6 pack destroying the universe

Ok maybe cracking a cold one with the boys wasn't a great idea.

* Map fixes 3

* Quick research assistant fix

* Map fixes 4

* Map fixes 5

* webedit go brrrt

* Map fixes 6

* Map fixes 7

* Map fixes 8

* Fixes non-existent object

It's amazing this game runs at all

* Map fixes 9

* update pools

* Map fixes 10

* forgot to clear my multitool

I love mapping I love mapping I love mapping I love mapping I love mapping

* Tweaked player counts

* Update population caps

Removed population cap of 60 players to make plasma into a highpop map - it's that easy!

* Map fixes 11

* Map fixes 12

* Map fixes 13

* Map fixes 14

Now it's personal

* Map fixes 15

---------

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>

* Automatic changelog update

* add a chem dispenser to the nukie planet (#34674)

* add a chem dispenser to the nukie planet

* begone test fail

* Adds better description to pneumatic valve and build menu description (#32655)

* adds description to pneumatic valve and build menu description

* Change one atmosphere to kPa

* Automatic changelog update

* fixrotations - Modified Targetted Entities (#34638)

* Fix match box (#34632)

FixMatchBox

Now you can't put anything but matches in a box of matches.

Co-authored-by: Helm4142 <Helm4142@users.noreply.github.com>

* Automatic changelog update

* Hi-viz vest now actually hi-viz (#34087)

* 27-12-2024-light-hi-viz

* 28-12-2024-meta-fix

* Storage UI V2 (#33045)

* Automatic changelog update

* Added Pain Numbness Trait (#34538)

* added pain-numbness component and system

* added numb as a trait that pulls the pain numbness component

* removed new event as mob threshold event as already being fired

* checked for MobThresholdsComponent first before running VerifyThresholds

* refacted force say to using LocalizedDatasetPrototype and added numb messages

* added severity check alert

* added comment for BeforeForceSayEvent

* removed space formatting

* changed Cancelled to CancelUpdate, fixed spacing and added two more damage-force-say-numb

* changed prefix damage-force-say-numb to 5 (whoops)

* Automatic changelog update

* Update submodule to 241.0.0 (#34678)

* Add puddle drawdepth (#32369)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Revert "Fix match box" (#34681)

Revert "Fix match box (#34632)"

This reverts commit 88456a4a8c.

* update .editorconfig (#34677)

* Make crew monitor update blips at consistent rates (#32555)

* Added the ability for pAIs and station maps to be stored in engineering belts (#33048)

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>

* Automatic changelog update

* Engineering guidebook megaupdate v2 (#33062)

Significantly updates the Engineering guidebook (more explicitly the Atmos section) to have a lot more relevant and useful information.

Right now engineering has been getting update after update with no real change to the relevant guidebook entry. This has lead to a lot of out of date information and bad practices being prevalent in the guidebook, something that pains me to read.

* Automatic changelog update

* Omega: fix cryo pipe (#34663)

fixed the freezer pipe in cryo room

* Add more escape pods on Packed (#34628)

* add escape pods north and south of station

* move south escape pod a bit to the east

* Storage sidebar fix (#34680)

* Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626)

* Automatic changelog update

* Amber Station Stuff (#34686)

* Removed salv upper docking airlock, gave south west solars some uranium glass.

* Routed HV wire through maints more, gave disposal blast doors a lever, added beacons and signs to escape pods

* Fake mindshield componentry and Implanter (#34079)

* Fake Mindshield (With some bad sprites)

- Add FakeMindshield System and Component

- Add FakeMindsheildImplantSystem and Component

- modify ShowMindShieldIconsSystem to check for FakeMindshields

- add all supporting yaml for the Implants, action and uplink

- add loc file stuff

- add unfinished sprites

* Cleanup, add to thief toolbox, remove metagame

- Move Implant sameness check to AFTER the implant DoAfter
to prevent instant identification of Deception Implants

- cleanup the systems and components

- add the fake mindshield to the Thief toolbox

* part 1 of fixing the folder problem

* Make the fakemindshield sprite folder lowercase

* CR - Move ImplantCheck into shared, cleanup

- Moved ImplantCheck and eventsubscription into Shared

- Remove Client/Server extensions of FakeMindshieldImplantSystem and
FakeMindShieldSystem and make shared Sealed

- make OnToggleMindshield Private, use the event!

* CR - Cleanup extra lines, fix some Prototype

- cleaned up extra liens in ImplanterSystem and
SharedFakeMindshieldSystem from when i was developing

- Uplink catalog no longer lists the implant in 2 spots,
only implants now, also uses the On state action icon

- added a comment about why it's reraising the action event
rather than directly interacting with the FakeMindshield Component

* Fake Mindshield CR:

- Added a comment about IsEnabled

- moved OnFakeMindShieldToggle to Entity<> from Uid, Comp

- fixed some formatting in uplink_catalog

* CR - Add a bit more comment

* Automatic changelog update

* reworking the chunked telecomms salv ruin (#34529)

* aaa

* bbb

* ccc

* ddd

* switched to grid

* pain

---------

Co-authored-by: TytosB <duanlaintytos@yahoo.com>

* loop update (#34688)

loop loot gone

* bagel update (#34690)

* bagel update

* fixe

* move tesla gen

* Fix airsensors not having a nitrogen threshold (#34689)

* Buff frezon to acceptable values, pending a frezon rework (#34049)

buff frezon

* Automatic changelog update

* Stun baton precise attack thrust animation (#34693)

use weaponarcthrust instead of wide swing on single attack

* Automatic changelog update

* Add disposal units to marathon chapelroid (#34709)

add disposal units to marathon chapelroid

* Oasis: add some emergency O2/N2 lockers (#34715)

Added O2, N2, and Fire lockers to Oasis station as per discussions in the issue thread

Co-authored-by: Orange-Winds <sebastian.pelka@hotmail.com>

* Removes radioactive suppermatter from Plasma Station (#34726)

Removes radioactive suppermatter

Literally 1984 can't have shit on SS14 e.t.c. e.t.c.

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>

* New salvage ruin: the ruined prison ship (#34651)

* aaa

* little tweaks

* changed to grid and added to protos

* ccc

* we dont talk about it

* ddd

---------

Co-authored-by: TytosB <dunalintytos@yahoo.com>

* Buff savlage vault-medium-1's loot (#34732)

* aaa

* little tweaks

* changed to grid and added to protos

* ccc

* we dont talk about it

* ddd

* aaa

---------

Co-authored-by: TytosB <dunalintytos@yahoo.com>

* drozd visual update (#34574)

* drozd visual update

* fix wielded sprotes

* update sprotes

* Automatic changelog update

* Nuke Timer MinimumTime (#34734)

* Implemented the thing

* Made requested changes

* Automatic changelog update

* Fix thrust animation rotation (#34713)

* Fix thrust animation rotation

* directly update sprite instead

* Automatic changelog update

* Fix vulture spawning additional salvage debris (#34593)

fix vulture spawning additional salvage debris

* Nukie briefing fix (#34737)

payloadpayloadpayloadpayloadpayloadpayload

* Sentient medibot now can inject (#32110)

medibot player injection

Co-authored-by: YourUsername <you@example.com>

* Criminal Records Computer Better UX + Filtering (#32352)

* First pass at new Criminal Records Computer

need buttons to highlight.

* Filter status tabs/buttons now activate correctly via UpdateState

* Removed unneeded Directives

* Fix typo + undo VSCode changes

* Implement Emo Feedback

Loc NA and use inject deps
Cannot use inject deps on sprite system.

* try to undo vscode launch.json change

* Added requests + Filter dropdown list + jobs

Fixed maintainer fix requests,
Added Job to announcement channel output
Removed toggle buttons in-place of a dropdown list

* Fixed missed merge conflict

+ fixed an bug with filterstatus not showing on re-open ui

* Update criminal-records.ftl

Fixed lint error. whoops.

* Update Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs

typo

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* impliment chromiumboy feedback

hopefully this will do it....

---------

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Added some more borg names (#32502)

added a handful of new names

* Automatic changelog update

* Update ScalingViewport for Engine PR (#28786)

* Update submodule to 242.0.0 (#34739)

* fix stop bleeding popup (#34729)

* fix stop bleeding popup

* add identity

* Fix RoleTimeRequirement localization (#34735)

* fix job restriction localization

* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs

* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* reworking chem and adding psychology to loop (#34749)

* aaa

* little tweaks

* changed to grid and added to protos

* ccc

* we dont talk about it

* ddd

* aaa

* psychology real

---------

Co-authored-by: TytosB <dunalintytos@yahoo.com>

* Fix shuttle console angular velocity (#34748)

* Syndicate and CentComm Radio Implanters (#33533)

* Add Syndicate Radio Implant

* Fix description grammar

* remove unused var

* Update - Small fixes

* Un mess with imports

* Remove unused tag

* Correction

* Clear lists instead of remove

* Update 0 check

* Add Centcomm implant

* Correct centcom channel

* Correct params

* No more crying

* Update Content.Shared/Implants/Components/RadioImplantComponent.cs

* Update Content.Server/Implants/RadioImplantSystem.cs

* Update Content.Server/Implants/RadioImplantSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* New Highpop map: Convex recreational complex (#33346)

* start ig

* command work +AI

* finished bridge, added signs to departments

* engi partly done

* finish engi + atmos except for cams

* added med yippie

* carGODO

* nerd department finished

* se(x)c finish

* courtroom + service power

* man im tweaking out

* service propa done

* hallways

* added cams everywhere and named all the doors :pain:

* arrivals maints + exterior catwalk

* more maints

* voxob

* draft done

* holopadpilled + gaspipesensor based

* added convex name everywhere it needed to be

* nvm i guess we dont do oxford comma

* redid ALL THE HGOLOPADS FAAAAAAAAAAAAAAAAAAAAA

* Fix conflicts?

* ok let me try something

* this works right?

* atmos updated + jani lights

* uniform hallway tiles +roundstart TEG

* fixed some hidden atmos stuff

* Update map_attributions.txt

* :finnadie: no map review ...

* the fog is coming

* maints theater redone

* light dirt and the murder of most trims

* 💔

* decal based and tileoverlay pilled

* updated arrivals/library

* bungus

* yvgh

* 6 hours later...

* finished for real?

* Automatic changelog update

* Update cigarette.yml (#34756)

simple change to one of Dan's Smokes that fixes a typo.

* Seperate EMAG into EMAG and Authentication Disruptor (#34337)

* Automatic changelog update

* Astro Asteroid Sand (#34463)

* Added astro asteroid sand

* fixed the stack name

* adjusted tile sprites for asteroid and ice

* Adjusted meta.json

* Realized the other tile sprites all have solid lines on their perimeters

* Update Resources/Prototypes/Stacks/floor_tile_stacks.yml

that works

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Update tiles.yml

* Update Resources/Locale/en-US/tiles/tiles.ftl

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* adjusted the snow sprite

* Update meta.json

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Automatic changelog update

* The Goliath Hardsuit (#34721)

* Entities for hardsuit and helmet, graph and crafting recipe; modifies goliath hide drop rate

* Added hardsuit sprites, corrected some crafting YAML

* fixed crafting recipe, adjusted resource requirements

* Added durathread material req

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>

* Automatic changelog update

* make RefreshOverlay default to the player session (#32354)

* Loop station minor tweaks (#34758)

* small fixes

* eee

* Juice that makes you go boom (#34730)

* Juice that makes you go boom

* moved explosive juice to fun yml - fixed ExplosionReactionEffect.cs not having TileBreakScale parameter - made Drazil plushie major contraband (they are evil!!!!!)

* removed JASON!!!! JASOOON!!! JASON!!!

* don't do commits at 1am

* Update fun.yml

fix ident

* no more bullying the server (only 1 explosion)

* Automatic changelog update

* Adjust inventory size of ginormous scrap (#33454)

Adjusts the size of ginormous scrap to fit in bags of holding

* Automatic changelog update

* After getting banned, you now have to re-read the rules! (#33270)

* first commit

* opps

* Reset cooldown instead

* Added ccvar

* Not replicated!

* More robust Particle Accelerator menu (retry) (#34037)

Particle Acceleratir fixed

Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>

* Serializable emag flags (#34766)

* serializable idk

* guh

* Fix Double Muzzle Flash (#33981)

* Pass user to effects to properly fix double muzzle flash.

* Use gun when user is null.

* Update MuzzleFlashEvent.cs

* Update MuzzleFlashEvent.cs

* Update GunSystem.cs

* Update SharedGunSystem.cs

* Update MuzzleFlashEvent.cs

* Update SharedGunSystem.cs

* Update SharedGunSystem.cs

* Update Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

---------

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* Automatic changelog update

* fix BankClientComponent never updating (#33123)

* fix

* oh right

* Add history tab to bounty console (#33932)

* Add struct for holding historical data on cargo bounties

* Add localisation strings for bounty history

* Add new XAML entry for display bounty history

* Expand cargo bounty menu to include tabs

* Ensure station databases hold historical bounty data

* Add to the bounty history when removing one from active

* Feed bounty history into cargo's bounty system

* Move tab title setting to constructor

* Remove redundant access specifications

* Remove un-needed override

* Fixup BountyHistoryEntry backing code

* Fix formatting in CargoBountyMenu

* Reformat BountyHistoryData

* Rework TryRemoveBounty to use new Entity type

* Add Enum for showing bounty results

* Rework look and feel of History tab

* Add visible text when no bounties have been completed yet

* Remove control

* Swap default to null

* Reverse ordering of bounties so last entry comes first

* Remove redundant Visible

* Move enum docs into the enum

* Automatic changelog update

* Minor shotgun changes and comments for future changes (#33512)

* kammerer ammo, firerate and comment

* bulldog description

* enforcer description and comment

* DB and sawn-off firerate parity, sawn-off comment

* description changes

* reduce kammerer firerate again

* Automatic changelog update

* Fixed: Ore now correctly drops the right amount of ore (#34557)

Fixed bug

* Automatic changelog update

* Implement mrp rule changes pursuant to community votes (#34772)

* #34771 Fix door system assuming all door layer states are in single RSIs (#34775)

* #34771 Fix door system assuming all door layer states are in single RSIs

* Delta confirmed monarch of sloggery

* Do a dirty, rotten web edit

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* HOTFIX update staging submodule to 242.0.1 (#34833)

* HOTFIX revert lecter visual update #34589 (#34826)

* Allowed windows to be properly clicked on (#34751)

* Fix hitting through directional windows (and more!) (#34793)

* Revert "Add taped logo back for 10th anniversary" (#34831)

* Hristov & .60 changes - Hristov Rework, Part 2 (#31662)

* Initial commit

* Updated values to reflect new resistances

* Review fixes

* Review fixes

* LINQ BEGONETH

* revert engine

* Revert "Storage sidebar fix (#34680)"

This reverts commit 3e091c4dfa.

* Revert "Storage UI V2 (#33045)"

This reverts commit fd25dac720.

* Revert "Update ScalingViewport for Engine PR (#28786)"

This reverts commit 3ad83378bb.

* Update physical.yml

* Update CP14SharpeningSystem.cs

---------

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2025-02-06 13:57:14 +03:00
Vasilis The Pikachu
36e42fb4b2 Merge branch 'master' of ssh://github.com/space-wizards/space-station-14 into staging 2025-02-06 01:11:50 +01:00
Errant
f2c74ef9d4 Revert "Update ScalingViewport for Engine PR (#28786)"
This reverts commit 3ad83378bb.
2025-02-05 14:15:22 +01:00
Errant
fc80a18c35 Revert "Storage UI V2 (#33045)"
This reverts commit fd25dac720.
2025-02-05 14:13:06 +01:00
Errant
d6a9ddd9e0 Revert "Storage sidebar fix (#34680)"
This reverts commit 3e091c4dfa.
2025-02-05 14:12:52 +01:00
Winkarst
265de76c9a Add clientside personal pointlight for observers (#33607)
* Observer personal pointlight

* Bigger light

* combine actions

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Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-05 00:26:06 +01:00
Menshin
5af55bbf2b Dehardcoded Space Heaters UI window title (#34884) 2025-02-04 23:56:42 +01:00
Ed
b2234b7c4a Discord authentification (#819)
* Auth setup

* fixes

* messages

* adapt to new auth

* cvar fix

* generating link setup

* new version adapt

* fix

* Update DiscordAuthManager.cs
2025-02-04 22:44:22 +03:00
SlamBamActionman
f25720124a Fix hitting through directional windows (and more!) (#34793) 2025-02-02 23:03:31 +01:00
pubbi
82bd0a291d Allowed windows to be properly clicked on (#34751) 2025-02-02 23:02:24 +01:00
Tayrtahn
a238f71540 Ghost orbit jitter fix (#34797)
* Only randomize orbit parameters once

* Revert "Only randomize orbit parameters once"

This reverts commit e828c51e66600bf11b66308169da1d1daf7501e3.

* Derive orbit properties from current time

* Derive orbit progress from current time

* Remove now-unused orbit animation

* Remove OrbitVisualsComponent.Orbit as it is no longer used

* Update AnimationPlayerSystem method calls to Entity<T> versions
2025-02-02 02:38:02 +01:00
slarticodefast
d45b713258 Merge staging into master (#34788) 2025-01-31 14:29:41 +01:00
Hannah Giovanna Dawson
60f531b637 #34771 Fix door system assuming all door layer states are in single RSIs (#34775)
* #34771 Fix door system assuming all door layer states are in single RSIs

* Delta confirmed monarch of sloggery

* Do a dirty, rotten web edit

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-31 13:46:35 +01:00
Ed
b3eed32588 Workbench Refactor (#826)
* Workbench refactor

* fixes

* update all recipes protos

* scrap resprite

* scrap melting

* scrap weapon drop

* demiplane loot update

* weapon parts melting

* fix

* boilerplate

* material localization
2025-01-31 14:47:51 +03:00
keronshb
6565ba52b2 Void's Applause (#34591)
* Adds single clap emote

* Adds missing single clap loc

* Adds void blink effects, sound, and sprite

* Adds VoidApplauseEvent and implements it into the Magic System and Grimoire

* Removes commented Spawn code in Shared Magic System. Adds comments to replace pointlight with a negative light in the future.

* Makes spells Mono

* Changes to swap positions.

* Makes Void Applause target body only

* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Magic/MagicSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Audio/Effects/Emotes/attributions.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/SoundCollections/emotes.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Removes duplicate effect spawning from server

* Puts Void Applause effect on server, lets lizards hear clap

* Adds single clap to diona

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-31 01:10:35 +01:00
BarryNorfolk
18592148f7 Add history tab to bounty console (#33932)
* Add struct for holding historical data on cargo bounties

* Add localisation strings for bounty history

* Add new XAML entry for display bounty history

* Expand cargo bounty menu to include tabs

* Ensure station databases hold historical bounty data

* Add to the bounty history when removing one from active

* Feed bounty history into cargo's bounty system

* Move tab title setting to constructor

* Remove redundant access specifications

* Remove un-needed override

* Fixup BountyHistoryEntry backing code

* Fix formatting in CargoBountyMenu

* Reformat BountyHistoryData

* Rework TryRemoveBounty to use new Entity type

* Add Enum for showing bounty results

* Rework look and feel of History tab

* Add visible text when no bounties have been completed yet

* Remove control

* Swap default to null

* Reverse ordering of bounties so last entry comes first

* Remove redundant Visible

* Move enum docs into the enum
2025-01-30 09:27:36 -08:00
c4llv07e
dbbfab14dc More robust Particle Accelerator menu (retry) (#34037)
Particle Acceleratir fixed

Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>
2025-01-30 13:24:55 +01:00