Ed
b9df2a495a
some blacksmith bandage ( #483 )
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* anvil
* iron and copper ore walls + procedural cave update
* vladimirs rocks
* furnace
* Revert "furnace"
This reverts commit f378e4fb85 .
* Revert "vladimirs rocks"
This reverts commit b2c6a193fc .
* Revert "iron and copper ore walls + procedural cave update"
This reverts commit dc6d70b10e .
* Revert "anvil"
This reverts commit 3ab1649992 .
* Reapply "anvil"
This reverts commit 91c226d18d .
* huh
* fuck anvil
* Revert "fuck anvil"
This reverts commit 3c3a87c25e .
* Revert "huh"
This reverts commit 7fb44b4908 .
* fix comment
* Reapply "iron and copper ore walls + procedural cave update"
This reverts commit 891c3ba0aa .
* Reapply "vladimirs rocks"
This reverts commit 4f2eaef6c1 .
* Reapply "furnace"
This reverts commit 9d7e042ddf .
* Update anvil.yml
* Update workbenchs.yml
* Update workbenchs.yml
* Update workbenchs.yml
* Update workbenchs.yml
* Update workbenchs.yml
* Update workbenchs.yml
* Update workbenchs.yml
* Update workbenchs.yml
* Update workbenchs.yml
* EVIL anvil
* Update workbenchs.yml
2024-10-09 13:40:06 +03:00
Nim
1ca7456363
AI Factions ( #481 )
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* factions
* CP14
* Update ai_factions.yml
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-10-08 22:52:46 +03:00
Ed
d2c5aa74b4
Ritualizm ( #474 )
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* ritual cucumber setup
* entities requirements
* try graph???
* Revert "try graph???"
This reverts commit c90c6353cb .
* pipyau
* fixes
* yay, it works
* spawn effect
* regex lower message restrictions
* unique speakers support
* apply entity effect ritual
* ritual chalk
* Update SpawnEntity.cs
* ritual stability
* stability event
* add guidebook description to all ritual actions
* Readability added
* Update RequiredResource.cs
* finish describer
* clean up describer
* Update triggers.ftl
* cave ambient loop
* parry sound update
* rituals end start
* magic ambience add
* global sharedization
* Update phases.yml
* daytime requirement
* Update phases.yml
* start ritual
* fixes
* more ambient work
* rritual visualizer
* end ritual
* magic orbs!
* required orbs
* orbs design
* consume orbs
* setup neutral cluster triggers and edges
* listener proxy
* restucture graph
* fix time triggers
* healing cluster
* fixes
* Create CP14RitualTest.cs
* test errors for check test
* YEEEE
* Fuck triggers, its broken now, YAY
* triggers redo
* fix
* fix test
* Update CP14RitualTest.cs
* Update neutral_cluster.yml
* Update CP14RitualSystem.Triggers.cs
* clean up, documentation
* redo triggers again
* and another one
* species sacrifice trigger
* whitelist trigger
* fix
* describer refactor
* fix memory leaking + hyperlinks
* dd
2024-10-06 18:04:18 +03:00
Nim
a6532a2801
fix ( #480 )
2024-10-06 17:12:31 +03:00
Nim
98c921aa94
Zombie and old lamp ( #467 )
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* zombie
* fix
* spawner fix
* license
* woman parts
* male parts
* 122
* 123
* 124
* HideSpawnMenu
* damn
* requested
* fixxxx
* gooo
2024-10-04 21:24:17 +03:00
Nim
21ea4290a5
Paintings ( #479 )
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* oppa
* fix
* Update Resources/Textures/_CP14/Structures/Wallmount/wallmount_painting.rsi/meta.json
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-10-04 21:18:01 +03:00
Ed
c55241355e
Update wild.yml
2024-10-04 19:48:18 +03:00
Ed
35baaacbce
Blue amanita flower, mana potions! ( #478 )
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* merge bloodgrass and red flowers
* delete sprites
* add blue amanita sprites
* restruct alchemy reactions folders
* mana heal and damage reagent
* add gatherable to worldgen
* fixes
* Update sewing_table.yml
* Update Alchemy.xml
* Update Alchemy.xml
* Update migration.yml
2024-10-04 19:19:13 +03:00
Ed
41cf2b22ff
Merge pull request #477 from crystallpunk-14/ed-03-10-2024-upstream
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Ed 03 10 2024 upstream
2024-10-03 17:47:23 +03:00
Ed
ab1e071fdf
Merge remote-tracking branch 'upstream/master' into ed-03-10-2024-upstream
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# Conflicts:
# Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
2024-10-03 17:34:08 +03:00
PJBot
1c41d3381f
Automatic changelog update
2024-10-03 14:02:07 +00:00
eoineoineoin
a8982b88af
Allow users to drag-reorder action bar ( #32552 )
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* Avoid rebuilding all buttons on action state change
Allows for drag events to continue when actions change
* Remove excess action buttons
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Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es >
2024-10-03 16:01:01 +02:00
PJBot
568fb235fa
Automatic changelog update
2024-10-03 10:33:16 +00:00
Vasilis
bc76cd876f
Remove sentience from clean and medi bot ( #32383 )
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There is no point in these silicon being sentient, they have basically zero role play potential and are not meant to be controlled by players. The janibot can be played somewhat but at that point we have janitor borgs which are way better at this. You can only clean floors and even then it does a terrible job at doing that and only that. A player playing as a janibot will get bored quickly. No amount of RP will save you.
A player taking over a mediborg just makes it useless as you cant inject anymore. And again, medical borg. There's no point in adding the feature. It's too much work then its worth when we have borgs.
They don't have ghost role info for a reason. They are not meant to be played.
2024-10-03 03:32:10 -07:00
PJBot
3e85d28e9d
Automatic changelog update
2024-10-03 10:03:05 +00:00
ArtisticRoomba
c68e5a667c
Various item contraband fixes ( #32614 )
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* fixes current contraband issues: xray cannon, hos's trench coats, stinger grenades
* yet another contraband addition
2024-10-03 12:01:58 +02:00
SpaceCat
b603233480
change sound ( #476 )
2024-10-03 09:28:50 +03:00
PJBot
052d7c4d2e
Automatic changelog update
2024-10-03 00:13:04 +00:00
Pieter-Jan Briers
2d644095e3
Fix borg hands showing up in stripping menu ( #32606 )
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* Fix borg hands showing up in stripping menu
Borgs can't drop their items anyways, and the amount of hands borgs have causes the UI to just bug out.
* Add more checks
2024-10-03 02:11:56 +02:00
PJBot
440742f8f7
Automatic changelog update
2024-10-02 13:53:20 +00:00
Pieter-Jan Briers
719f78956b
Disable bioluminescence plant mutations because it breaks the engine ( #32561 )
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No fun allowed
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-10-02 15:52:14 +02:00
Flareguy
4ad4fd42b1
Steel tile variantization fix ( #32596 )
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steel tile variantization fix
2024-10-02 14:14:44 +02:00
PJBot
58c8a07d2c
Automatic changelog update
2024-10-02 12:01:37 +00:00
FluffMe
8961dd35a5
Fix accidental erase of paper contents by spamming save action ( #32598 )
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Fix spammable paper save issue
2024-10-02 14:00:31 +02:00
PJBot
9b4df5b452
Automatic changelog update
2024-10-02 11:45:17 +00:00
deltanedas
8b14e2534d
fix instigator not existing ( #32597 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-10-02 13:44:11 +02:00
lzk
c55e311c7e
Cleanup pins.yml ( #32593 )
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* Cleanup pins.yml
* oh my
* forgor
2024-10-02 13:23:32 +02:00
PJBot
612732fb84
Automatic changelog update
2024-10-02 10:54:25 +00:00
lzk
edc83b2fab
cleanup and fix dinky star ( #32594 )
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* cleanup dinky star
* fix
* oh
2024-10-02 12:53:19 +02:00
PJBot
7b39d146d3
Automatic changelog update
2024-10-02 09:38:55 +00:00
Toly65
ea3b14faac
Bandaid fix to entityeffects on plant trays ( #32576 )
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prevented the bioluminescent and slippery effects from being applied to the plant (and thus the plant tray)
2024-10-02 11:37:49 +02:00
PJBot
5a229e7a2b
Automatic changelog update
2024-10-02 06:19:03 +00:00
ArchRBX
dd12ac1f8a
MedTek Cartridge ( #32450 )
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* initial commit
* adds cartridge to cmo's locker
* tidies up yml, adds default scanner sound, makes it so the silent property silences the scanner sound too
* fixes ert medic pda not having it preinstalled
* adds attribution
* removes redundant dependencies
* fix agent pda
---------
Co-authored-by: archrbx <punk.gear5260@fastmail.com >
2024-10-01 23:17:57 -07:00
PJBot
c4c786f08d
Automatic changelog update
2024-10-02 05:36:54 +00:00
TakoDragon
542817807d
Red circuit floor ( #32557 )
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* red circuit added
* index colour begone
2024-10-01 23:35:48 -06:00
PJBot
b364894228
Automatic changelog update
2024-10-02 05:34:42 +00:00
TakoDragon
936917cd05
Hydroponics doors ( #32575 )
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* spriting done
* yml hydro updates
* Named wrong thing and forgot it inherets
2024-10-01 23:33:35 -06:00
Preston Smith
2df61e4e71
Added LV cables to Marathon SMES room ( #32574 )
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Added LV cables to SMES room, powering light and computers.
2024-10-01 23:30:58 -06:00
PJBot
95f20f13dc
Automatic changelog update
2024-10-02 05:28:07 +00:00
Plykiya
2a07e4666a
Fix quick-swap stacks of items ( #32560 )
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* remove picking up stack on quick swap
* better
2024-10-02 15:27:01 +10:00
PJBot
cfc723e3f8
Automatic changelog update
2024-10-02 05:01:54 +00:00
metalgearsloth
4ca2a2bb8f
Fix sensors blocking doors ( #32591 )
2024-10-01 23:00:48 -06:00
PJBot
b050e8332e
Automatic changelog update
2024-10-02 03:23:15 +00:00
slarticodefast
360585276d
fix voice mask chameleon menu ( #32546 )
2024-10-01 21:22:09 -06:00
PJBot
c0d8d58629
Automatic changelog update
2024-10-02 02:57:55 +00:00
Zylofan
42a1e02261
Seismic charge now craftable ( #32459 )
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* when tryInsertBlueprint is called it now also calls UpdateMaterialWhitelist on the ent so that it can accept new materials if needed.
* Changed the previous commit to now just have sharedMaterialStorageSystem subscribe to TechnologyDatabaseModifiedEvent which will call UpdateMaterialWhitelist.
* Empty-Commit
2024-10-01 20:56:49 -06:00
Scribbles0
20aa14e4f7
Cog update ( #32585 )
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* ai core upgrades
* fix distro color
2024-10-01 19:45:54 -06:00
github-actions[bot]
8833cf624a
Update Credits ( #32516 )
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Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
2024-10-02 01:29:00 +02:00
Zylofan
ec8b7b238a
fixed it so blue bandana head and mask sprite is not reversed on vox ( #32569 )
2024-10-01 23:55:56 +02:00
PJBot
24f2d4c317
Automatic changelog update
2024-10-01 21:45:55 +00:00