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4 Commits
revert-115
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ed-15-11-2
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066526807f | ||
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6e7714d86a | ||
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cb4b92a5f7 | ||
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0ca9ac59f9 |
@@ -0,0 +1,93 @@
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using Content.Shared._CP14.MagicSpell;
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using Content.Shared._CP14.MagicSpell.Components;
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using Robust.Client.GameObjects;
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using Robust.Client.Timing;
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using Robust.Shared.Console;
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namespace Content.Client._CP14.MagicSpell;
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public sealed class CP14ClientMagicVisionSystem : CP14SharedMagicVisionSystem
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{
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[Dependency] private readonly IClientGameTiming _timing = default!;
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private bool _markersVisible;
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public bool MarkersVisible
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{
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get => _markersVisible;
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set
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{
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_markersVisible = value;
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UpdateVisibilityAll();
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}
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}
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private TimeSpan _nextUpdate = TimeSpan.Zero;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CP14MagicVisionMarkerComponent, ComponentStartup>(OnStartupMarker);
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}
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private void OnStartupMarker(Entity<CP14MagicVisionMarkerComponent> ent, ref ComponentStartup args)
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{
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if (!TryComp<SpriteComponent>(ent, out var sprite))
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return;
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UpdateVisibility(ent, sprite);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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if (_timing.CurTime < _nextUpdate)
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return;
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_nextUpdate = _timing.CurTime + TimeSpan.FromSeconds(0.5f);
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var queryFade = EntityQueryEnumerator<CP14MagicVisionFadeComponent, SpriteComponent>();
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while (queryFade.MoveNext(out var uid, out var fade, out var sprite))
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{
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UpdateOpaque((uid, fade), sprite);
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}
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}
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private void UpdateVisibility(Entity<CP14MagicVisionMarkerComponent> ent, SpriteComponent sprite)
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{
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sprite.Visible = _markersVisible;
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}
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private void UpdateVisibilityAll()
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{
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var query = EntityQueryEnumerator<CP14MagicVisionMarkerComponent, SpriteComponent>();
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while (query.MoveNext(out var uid, out var marker, out var sprite))
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{
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UpdateVisibility((uid, marker), sprite);
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}
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}
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private void UpdateOpaque(Entity<CP14MagicVisionFadeComponent> ent, SpriteComponent sprite)
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{
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var progress = Math.Clamp((_timing.CurTime.TotalSeconds - ent.Comp.SpawnTime.TotalSeconds) / (ent.Comp.EndTime.TotalSeconds - ent.Comp.SpawnTime.TotalSeconds), 0, 1);
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var alpha = 1 - progress;
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sprite.Color = Color.White.WithAlpha((float)alpha);
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}
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}
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internal sealed class ShowMagicCommand : LocalizedCommands
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{
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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public override string Command => "cp14_showmagic";
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public override string Help => "Toggle visibility of magic traces";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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_entitySystemManager.GetEntitySystem<CP14ClientMagicVisionSystem>().MarkersVisible ^= true;
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}
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}
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24
Content.Server/_CP14/MagicSpell/CP14MagicVisionSystem.cs
Normal file
24
Content.Server/_CP14/MagicSpell/CP14MagicVisionSystem.cs
Normal file
@@ -0,0 +1,24 @@
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using Content.Shared._CP14.MagicSpell;
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using Content.Shared._CP14.MagicSpell.Components;
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using Robust.Shared.Timing;
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namespace Content.Server._CP14.MagicSpell;
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public sealed class CP14MagicVisionSystem : CP14SharedMagicVisionSystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<CP14MagicVisionFadeComponent>();
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while (query.MoveNext(out var uid, out var marker))
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{
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if (_timing.CurTime < marker.EndTime)
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continue;
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QueueDel(uid);
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}
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}
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}
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@@ -4,7 +4,6 @@ using Content.Shared._CP14.MagicEnergy.Components;
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using Content.Shared._CP14.MagicSpell.Components;
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using Content.Shared._CP14.MagicSpell.Events;
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using Content.Shared._CP14.MagicSpell.Spells;
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using Content.Shared._CP14.MagicSpellStorage;
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using Content.Shared.Actions;
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using Content.Shared.DoAfter;
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using Content.Shared.FixedPoint;
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@@ -0,0 +1,21 @@
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using Content.Shared._CP14.MagicSpell.Components;
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using Robust.Shared.Timing;
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namespace Content.Shared._CP14.MagicSpell;
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public abstract class CP14SharedMagicVisionSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CP14MagicVisionFadeComponent, ComponentStartup>(OnStartupFade);
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}
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private void OnStartupFade(Entity<CP14MagicVisionFadeComponent> ent, ref ComponentStartup args)
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{
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ent.Comp.SpawnTime = _timing.CurTime;
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ent.Comp.EndTime = _timing.CurTime + ent.Comp.VisibilityTime;
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}
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}
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@@ -0,0 +1,17 @@
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namespace Content.Shared._CP14.MagicSpell.Components;
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/// <summary>
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/// Controls the visibility of this entity to the client, based on the length of time it has existed and the client's ability to see the magic
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/// </summary>
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[RegisterComponent, AutoGenerateComponentPause]
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public sealed partial class CP14MagicVisionFadeComponent : Component
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{
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[DataField, AutoPausedField]
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public TimeSpan SpawnTime = TimeSpan.Zero;
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[DataField, AutoPausedField]
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public TimeSpan EndTime = TimeSpan.Zero;
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[DataField]
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public TimeSpan VisibilityTime = TimeSpan.FromMinutes(2f);
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}
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@@ -0,0 +1,9 @@
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namespace Content.Shared._CP14.MagicSpell.Components;
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/// <summary>
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/// Controls the visibility of this entity to the client, based on the length of time it has existed and the client's ability to see the magic
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/// </summary>
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[RegisterComponent, AutoGenerateComponentPause]
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public sealed partial class CP14MagicVisionMarkerComponent : Component
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{
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}
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@@ -16,6 +16,7 @@
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- !type:CP14SpellSpawnEntityOnTarget
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spawns:
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- CP14ImpactEffectCureWounds
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- CP14MagicTraceCureWounds
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- !type:CP14SpellApplyEntityEffect
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effects:
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- !type:HealthChange
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@@ -48,13 +49,26 @@
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sound: !type:SoundPathSpecifier
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path: /Audio/Magic/rumble.ogg
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icon:
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sprite: _CP14/Effects/Magic/spells_icons.rsi
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sprite: _CP14/Effects/Magic/spells_icons.rsi
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state: cure_wounds
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event: !type:CP14DelayedEntityTargetActionEvent
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cooldown: 10
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castDelay: 3
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breakOnMove: false
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- type: entity
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id: CP14MagicTraceCureWounds
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parent: CP14BaseMagicTrace
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categories: [ HideSpawnMenu ]
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components:
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- type: Sprite
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layers:
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- state: cure_wounds
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shader: unshaded
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- type: CP14MagicVisionMarker
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- type: CP14MagicVisionFade
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visibilityTime: 20
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- type: entity
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id: CP14RuneCureWounds
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parent: CP14BaseMagicRune
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@@ -34,4 +34,15 @@
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- type: Sprite
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drawdepth: Effects
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sprite: _CP14/Effects/Magic/cast_impact.rsi
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noRot: true
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noRot: true
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- type: entity
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id: CP14BaseMagicTrace
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abstract: true
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components:
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- type: Sprite
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sprite: _CP14/Effects/Magic/spells_icons.rsi
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drawdepth: Effects
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- type: Clickable
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- type: CP14MagicVisionMarker
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visibilityTime: 30
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