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1865 Commits

Author SHA1 Message Date
Ed
6aa11c4189 Create ProcessAtmosTreeSerializer.cs 2025-06-05 18:11:11 +03:00
CrystallEdge Server
354169afe8 Automatic changelog update 2025-06-05 12:47:44 +03:00
Red
a04720e2a0 fuck rings (#1389) 2025-06-05 12:46:38 +03:00
CrystallEdge Server
d08526fa39 Automatic changelog update 2025-06-05 11:47:14 +03:00
Jona-K
9e9b7f583f Removing The Scream Action From The Action Bar (#1348)
* Removed Initilization For The Scream Action

* Commetet out code instead of Deleting it outright

* Commetet Out The Code Inititzilazing The Scream Action

* Update Content.Server/Speech/EntitySystems/VocalSystem.cs

* Update Content.Server/Speech/EntitySystems/VocalSystem.cs

---------

Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
2025-06-05 11:46:08 +03:00
CrystallEdge Server
9632bc8bfc Automatic changelog update 2025-06-05 00:59:10 +03:00
Red
d16b9c8de7 Kill guards with sharpened blade (#1386)
* disable guard

* sharpening

* remove mithril from trading

* merchants remap

* Update guard_commander.yml
2025-06-05 00:58:04 +03:00
CrystallEdge Server
0b0d2a941f Automatic changelog update 2025-06-04 18:41:24 +03:00
Red
538585d9cb Beer bug (#1384)
* magic beer

* disable personal objectives
2025-06-04 18:40:18 +03:00
CrystallEdge Server
5eaaaf4d3e Automatic changelog update 2025-06-04 14:35:15 +03:00
Red
e6188a3fbf Golden balance touch (#1382)
* gold refactor

* Update ore_veins.yml

* remove gold and mithril from maps
2025-06-04 14:34:08 +03:00
CrystallEdge Server
8907d08718 Automatic changelog update 2025-06-04 12:24:00 +03:00
Red
17be798db4 Grass bags (#1381)
* grass bugs

* move to victoria

* Update tiles_grass_bag.yml
2025-06-04 12:22:54 +03:00
CrystallEdge Server
63b2e530c8 Automatic changelog update 2025-06-04 11:44:21 +03:00
Red
6c47cb8c77 f (#1380) 2025-06-04 11:43:15 +03:00
CrystallEdge Server
08c865bebc Automatic changelog update 2025-06-04 09:58:16 +03:00
Nim
dedd3a8b33 New carpets (#1375)
* new carpets

* Flammable
2025-06-04 09:57:09 +03:00
Ed
20755be5a7 Create changelog.ftl 2025-06-03 19:07:23 +03:00
CrystallEdge Server
7426f4cbf3 Automatic changelog update 2025-06-03 18:13:49 +03:00
Red
c41f20706e +rep (#1376) 2025-06-03 18:12:44 +03:00
CrystallEdge Server
f47c94fc08 Automatic changelog update 2025-06-03 17:11:40 +03:00
Kit
367c53986c change healing to use EvenHealthChange (#1340) 2025-06-03 17:10:33 +03:00
CrystallEdge Server
166eb60e83 Automatic changelog update 2025-06-03 15:38:31 +03:00
Nim
dd6f5a7e6f lockpick artifact (#1374) 2025-06-03 15:37:25 +03:00
Ed
225739a348 Update CP14_Changelog.yml 2025-06-03 14:59:27 +03:00
Mandranir
ca87391672 fix(objects): dropper size to tiny (#1373) 2025-06-03 14:48:24 +03:00
CrystallEdge Server
3b8b5f4def Automatic changelog update 2025-06-03 14:40:45 +03:00
TheKittehJesus
4c7b035c9c New belt controls (#1298)
* Work for a madman

* God, that's a lot of hardcoding

* Fixed belt2 smartequip and cleaned up

* Continued clean up

* No scope creep!

* Replaced belt1 for upstream default belt

* Moved CP14OpenSkillMenu to CP14ContentContexts

* Changed naming of belt1 textures to just belt

* Updated new belt1 refrences

* I forgot to edit the RSI meta

* fix all BELT1 Texture instance

---------

Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
2025-06-03 14:39:39 +03:00
CrystallEdge Server
0558da566a Automatic changelog update 2025-06-03 14:23:30 +03:00
DeLTaAlarm0
261441dd67 Open/closed table sign (#1275)
* Added open/closed sign

* Added open/closed sign

* Update openclosed_sign.yml

* Update openclosed_sign.yml

* Update workbench recipes

* Update openclosed_sign.yml

* Update openclosed_sign.yml

* Update misc.yml
2025-06-03 14:22:24 +03:00
CrystallEdge Server
1e6933be5b Automatic changelog update 2025-06-03 12:44:27 +03:00
Red
581ca2f5ef OP Ballades (#1372) 2025-06-03 12:43:21 +03:00
TheKittehJesus
d4e9049576 Added reset all (non-free) skills (#1343)
* Added reset all (non-free) skills

* I don't know why I didn't do this the first time

* Formatting fixes

* Removed old code and made removal function iterate in reverse order
2025-06-03 10:58:21 +03:00
CrystallEdge Server
766f17e559 Automatic changelog update 2025-06-03 09:42:23 +03:00
TheKittehJesus
a070db91be Changed cashconverter to be anchorable on tables (#1371) 2025-06-03 09:41:17 +03:00
CrystallEdge Server
66df1d83c3 Automatic changelog update 2025-06-03 01:05:38 +03:00
ArZarLordOfMango
72735a627d fix moral (#1368) 2025-06-03 01:04:33 +03:00
CrystallEdge Server
5a78f44ed9 Automatic changelog update 2025-06-03 01:00:14 +03:00
paige404
881a504334 Reorganize slime ymls, adjust damage resistances and vulnerabilities for slimes (#1300) 2025-06-03 00:59:07 +03:00
CrystallEdge Server
186afe7ed8 Automatic changelog update 2025-06-03 00:39:24 +03:00
Red
43913d9d11 cozy (#1367) 2025-06-03 00:38:19 +03:00
Ed
8d8ad5130b Update actions_changelogs_since_last_run.py 2025-06-02 23:34:20 +03:00
CrystallEdge Server
7df16c306d Automatic changelog update 2025-06-02 23:01:22 +03:00
Red
d80ab67391 Update fire.yml (#1365) 2025-06-02 23:00:16 +03:00
Ed
2a5552f44c Update CP14Publish.yml 2025-06-02 22:40:23 +03:00
CrystallEdge Server
d239e33094 Automatic changelog update 2025-06-02 22:34:22 +03:00
Red
9da211a4e0 Ed 02 06 2025 changelog test 8 (#1364)
* Update fire.yml

* Update fire.yml

* Update fire.yml

* Create CP14_Changelog.yml

* Update PULL_REQUEST_TEMPLATE.md

* Update fire.yml

* some edge
2025-06-02 22:33:16 +03:00
CrystallEdge Server
50e629fa07 Automatic changelog update 2025-06-02 22:01:43 +03:00
Red
1a67ee82d6 Ed 02 06 2025 changelog test 7 (#1363)
* Update fire.yml

* Update fire.yml

* Update fire.yml

* Create CP14_Changelog.yml

* Update PULL_REQUEST_TEMPLATE.md

* Update fire.yml
2025-06-02 22:00:37 +03:00
Red
35d6c8041f Ed 02 06 2025 changelog test 6 (#1362)
* Update fire.yml

* Update fire.yml

* Update fire.yml

* Create CP14_Changelog.yml

* Update PULL_REQUEST_TEMPLATE.md

* Update fire.yml
2025-06-02 21:54:33 +03:00
CrystallEdge Server
f4c5a9c71a Автогенерация чейнджлога 2025-06-02 21:51:59 +03:00
Red
c0cda3fb8e Ed 02 06 2025 changelog test 5 (#1361)
* Update fire.yml

* Update fire.yml

* Update fire.yml

* Create CP14_Changelog.yml

* Update PULL_REQUEST_TEMPLATE.md
2025-06-02 21:49:08 +03:00
Red
c037af2f77 Ed 02 06 2025 changelog test 4 (#1360)
* Update fire.yml

* Update fire.yml

* Update fire.yml

* Create CP14_Changelog.yml
2025-06-02 21:44:46 +03:00
Red
96dc23c9ff Ed 02 06 2025 changelog test 3 (#1359)
* Update fire.yml

* Update fire.yml

* Update fire.yml
2025-06-02 21:40:15 +03:00
Red
3bdb9c646d Ed 02 06 2025 changelog test 2 (#1358)
* Update fire.yml

* Update fire.yml
2025-06-02 21:18:58 +03:00
Red
2b1cef9d72 Update fire.yml (#1357) 2025-06-02 21:16:07 +03:00
Red
08c1560a11 Update PULL_REQUEST_TEMPLATE.md 2025-06-02 21:11:11 +03:00
Red
acc8093f9a More economy fixes (#1356)
* fic

* Update base_instruments.yml

* fix

* Update chests.yml
2025-06-02 18:06:56 +03:00
Viator-MV
c939761737 skelemake (#1276)
* skelemake

* sharded

* mastery

* Not so slow cast

* ok no demi deipletion

* skillstorage and Species

* ressurection dead

* fixed

---------

Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
2025-06-02 14:20:45 +03:00
Nim
5a2ccc3e08 Resprite (#1328)
* well resprite

* broken well

* Campfire

* meta

* Quantity
2025-06-02 14:16:42 +03:00
Ed
483a82fdd4 Update grasshighbush.yml 2025-06-02 11:34:01 +03:00
Ed
e953410205 Update peace_ballade.yml 2025-06-02 11:32:01 +03:00
Kit
c35052b9fa STOP POSTING ABOUT THE THING ALL MY FRIENDS ON TIK TOK SENT ME "THE THING" (#1353) 2025-06-02 10:21:51 +03:00
Red
f6dd89ea7a d (#1351) 2025-06-01 21:55:20 +03:00
Red
5c5a473ec0 More merchant content (#1349)
* energy crystals

* thaumaturgy trading
2025-06-01 19:21:41 +03:00
Ed
6fce9dcdaa Update trade_platform.yml 2025-06-01 16:14:08 +03:00
Ed
da45b9bba8 fixes 2025-06-01 15:56:38 +03:00
Red
a3ae67a762 Trade reputation rework + Merchants back + Mining contract (#1347)
* refactor unlocking

* fix contract debug crashing

* Update dev_map.yml

* bugfixes and content rebalance

* ore buy contract
2025-06-01 15:10:36 +03:00
Red
a99f2fcd50 Remove random reaction system (#1345)
* wow

* d
2025-06-01 15:01:32 +03:00
Alexsey Bezyuk
759e7c73d9 furnace radius (#1346) 2025-06-01 12:33:38 +03:00
Ed
bd783f9ec0 Update herbals.yml 2025-05-31 22:04:20 +03:00
Ed
1818f253ae chest fix 2025-05-31 18:07:14 +03:00
Red
10090292a1 Master fix (#1342)
* Update web.yml

* cocoon loot

* Update web.yml
2025-05-31 17:50:01 +03:00
Red
71527bb4eb Merge pull request #1341 from crystallpunk-14/ed-31-05-2025-web
Spider content update
2025-05-31 14:31:44 +03:00
Red
381e556a8d Upstream stable sync (#1326)
* Fix some paradox clone traits (#37467)

fix some paradox clone traits

* Automatic changelog update

* Animal Spawner Reorganization + Xeno Spawners (#36962)

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>

* make small animals don't leave organs on gibbing (#37080)

* Automatic changelog update

* Fix goliath tentacle exploit (#37168)

* New Salvage Wrecks (#36884)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Welding locker loot, migrate to EntityTable (#36977)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* No more one handing "snipers" (#33708)

* Automatic changelog update

* fix cl (#37477)

* Update submodule to 258.0.1 (#37480)

* Content changes for SetTiles change (#37229)

* Content changes for SetTiles change

* Retest with new engine changes

* Derp

* Update for new engine PR changes

* Update submodule to 259.0.0 (#37481)

* Revert "Fix goliath tentacle exploit (#37168)" (#37479)

* Revert "Fix goliath tentacle exploit (#37168)"

This reverts commit 6fbd0c9da1.

* wawawewa

* Predict sleeping action (#37414)

* Predict sleeping action

* reviews

* Automatic changelog update

* Soaked Smokes Volume Revert (#37482)

Reverted the volume of Dan's Soaked Smokes to their previous maximum.

* Automatic changelog update

* Fixed Two-Way Lever Sprites (#37390)

* New conveyor sprites - arrows!

* Revert "New conveyor sprites - arrows!"

This reverts commit 3b540be0d89d93af5028a9ae6533bbdf2954cb75.

* Reworked to only be the lever sprite update.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>

* Change plushie rotation on wide swing (#37484)

Changed swing rotation on shark, carp and snake plushies

* Fix prototypes and datadefs so they pass analyzer checks (again) (#37485)

Fix prototypes so they pass analyzer checks (again)

* Cleanup warnings in `SubFloorHideSystem` (#37488)

Cleanup warnings in SubFloorHideSystem

* Cleanup warnings in `ThrusterSystem` (#37489)

Cleanup warnings in ThrusterSystem

* Cleanup warnings in `PowerChargerVisualizerSystem` (#37491)

Cleanup warnings in PowerChargerVisualizerSystem

* Cleanup warnings in `MaterialStorageSystem` (#37492)

Cleanup warnings in MaterialStorageSystem

* Strip All Debug Verb (#37426)

* init

* yippee

* review

* permission check

* command

* loc

* review

* review

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Allow recycler to shred clothing (#31518)

* Allow recycler to shred clothing

* reduce

* change comments

* replace ClothMade with Recyclable

* Update Resources/Prototypes/Entities/Clothing/Head/hats.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* requested changes

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Omega Update (#37490)

* Automatic changelog update

* Cleanup warnings in `LatheSystem` (#37496)

Cleanup warnings in LatheSystem

* Shuttle speed bump (#37505)

* Shuttle speed bump

Will probably go to 80 when guns get bumped and we get CCD but just makes impacts more representative.

* cook

* Automatic changelog update

* Fix tile-events returns (#37502)

* Fix tile-events returns

Should really be continues.

* More

* More optimisations

* Predict pulling hands blocking (#37504)

Think I forgor to add this one when I split the 1 morbillion PRs out.

* Automatic changelog update

* Wall inheritance cleanup (#37436)

* Cleanup walls.yml

* quick check

* Fix tilewall cmd

* More Cleanup

* Arrnrtrayiage

* Remove double parenting

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>

* Not exclusive whitelist diet. Vox regain access to old food. (#37497)

* Creates a secondary digestible whitelist that is not exclusive. Additionally reworks the Vox stomach.

* Update FoodSystem.cs

Remnants of an old attempt. Cleaning it.

* Update vox.yml

Remnants of an old attempt. Cleaning up.

* Whitelist no longer, now the diet exclusion var is a bool.

* Clean-up

* Update Content.Server/Body/Components/StomachComponent.cs

Typo fixing

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Body/Components/StomachComponent.cs

Clarifications.

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Nutrition/EntitySystems/FoodSystem.cs

Typo fixing

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Resources/Prototypes/Body/Organs/vox.yml

Typo fixes

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Automatic changelog update

* Don't group damage in the HealthChange.cs guidebook text (#37507)

* Automatic changelog update

* Cleanup more `SpriteComponent` warnings (part 1) (#37508)

* Cleanup warnings in PuddleSystem

* Cleanup warnings in HandsSystem

* Cleanup warnings in EnsnareableSystem

* Cleanup warnings in ElectrocutionHUDVisualizerSystem
Also simplify some if statements

* Cleanup warnings in PlantHolderVisualizerSystem

* Cleanup warnings in AlertLevelDisplaySystem

* Cleanup warnings in TetherGunSystem

* Fix error in PlantHolderVisualizerSystem

* I hate var _

* Give VGRoid its name back (#37513)

* Automatic changelog update

* Allow protected grids to be repaired (#36989)

* Allow protected grids to be repaired

* Probably implement it

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Cleanup more `SpriteComponent` warnings (part 2) (#37522)

* Cleanup warnings in DamageMarkerSystem

* Cleanup warnings in CuffableSystem

* Cleanup warnings in DeployableTurretSystem

* Cleanup warnings in StorageContainerVisualsSystem

* Cleanup warnings in ItemMapperSystem

* Cleanup warnings in ItemCounterSystem

* Cleanup warnings in RandomSpriteSystem

* Cleanup warnings in PowerCellSystem

* Cleanup warnings in ParticleAcceleratorPartVisualizerSystem

* Cleanup warnings in PaperVisualizerSystem

* Cleanup warnings in PoweredLightVisualizerSystem

* Cleanup warnings in LightBulbSystem

* Cleanup warnings in EmergencyLightSystem

* Cleanup warnings in DoorSystem

* Cleanup warnings in ClockSystem

* Cleanup warnings in BuckleSystem

* Cleanup warnings in JukeboxSystem

* Cleanup more `SpriteComponent` warnings (part 2) (#37527)

* Cleanup warnings in MagazineVisualsSpriteTest

* Cleanup warnings in WiresVisualizerSystem

* Cleanup warnings in GunSystem.SpentAmmo

* Cleanup warnings in GunSystem

* Cleanup warnings in GunSystem.ChamberMagazine

* Cleanup warnings in MeleeWeaponSystem.Effects

* Cleanup warnings in ToggleableLightVisualsSystem

* Cleanup warnings in StatusIconOverlay

* Cleanup warnings in SpriteFadeSystem

* Cleanup warnings in PdaVisualizerSystem

* Cleanup warnings in EnvelopeSystem

* Cleanup warnings in MechSystem

* Cleanup warnings in MappingOverlay

* Cleanup warnings in LockVisualizerSystem

* Cleanup warnings in DragDropSystem

* Cleanup warnings in GhostSystem

* Cleanup warnings in TriggerSystem.Proximity

* Cleanup warnings in DragonSystem

* Cleanup warnings in PortableScrubberVisualsSystem

* File-scoped namespace for PortableScrubberVisualsSystem

* Cleanup warnings in `DisplacementMapSystem` (#37511)

* Cleanup warnings in DisplacementMapSystem

* docs update

* Suggested simplification

* Xenoborgs part 3 (#36867)

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* Convex update (#37533)

* Automatic changelog update

* The Hatening / Hide hair when hats are equipped (#36818)

* changed HideLayerClothing on some entities YAML

* Use HideLayerClothing with slots, layers does not work for some reason

* Hattened again

* Mooore ! I touched the clown mask, beware

* Fix typo from "Slide" to "Side"

* Build issue, test with commenting out error part

* Trying again...

* Trying for fix

* Automatic changelog update

* Buff metal foam grenades (#37476)

* Buff metal foam grenades

* oh and cant forget my main

* Yeah, no, trolling someone because they didn't powergame a crowbar shiftstart is bad

* Automatic changelog update

* Fix tethergun overlay (#37510)

* Fix tethergun overlay

* slice

* wah

* Update TetherGunOverlay.cs

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* HumanoidCharacterProfile and IdCardConsoleComponent constants moved to cvar. Sync id card length with character name length (#35407)

* commit

* mark TODOs

* compiles

* cleanup

* cleanup

* oops

* changed my mind

* requested changes

* genpop fix

* Automatic changelog update

* Remove Basic Hardsuit & Associated Files (#37315)

* Remove Basic Hardsuit

* retaliatory action

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* MindRemoveRole refactor (#34880)

* MindRemoveRole refactor

* role removal logstring rework

* zombiesystem fix

* Buff singularity rad collectors (#37475)

* Automatic changelog update

* TemperatureProtection now works directly on entities (#37544)

* init

* review

* review

* Network SolutionScanner (#37541)

* init

* doc

* Make SharpComponent work with Hands (#37543)

* init

* review

* Cleanup `TryAddDisplacement` warnings (#37545)

Cleanup TryAddDisplacement warnings

* DungeonData rework (#37172)

* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* review

* thanks fork

* fix

* shuttle impacts port (#37422)

* initial

* adjust densities and thruster hp

* Fix evil hack

* Last stuff

* review, cleanup

* admin RW

* minor cleanup

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Update submodule to 260.0.0 (#37546)

wawawewa

* Automatic changelog update

* Improve fax machine UI (#33825)

* fax upgraded

* improve resizable

* move Paper type settings & change margins

* change margins & Aling of text

* Rearrange Fax UI

Group paper-type with print-file.
Group refresh button with destination list.

Add some panels to differenciate functionality for faxing an inserted
sheet of paper and printing a local file to a new paper.

* Whitespace

* Remove unnecessary style definition

* Remove whitespace

---------

Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>

* Automatic changelog update

* Persist construction menu favorites server-side (#35867)

* Persist construction menu favorites to player profile

* Use `ProtoId`s for construction favorites

* Validate construction favorites updates from the client

* Actually await the async database call

* Automatic changelog update

* Properly add rainbow skirt to passenger loadout this time (#37501)

* Update Credits (#37556)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Cleanup more `SpriteComponent` warnings (part 4) (#37550)

* Cleanup warnings in ClickableSystem

* Cleanup warnings in FultonSystem

* Cleanup warning in HolidaySystem

* Cleanup warning in DoAfterOverlay

* Cleanup warning in EntityHealthBarOverlay

* Cleanup warning in SmokeVisualizerSystem

* Cleanup warning in VaporVisualizerSystem

* Cleanup warning in ColorFlashEffectSystem

* Cleanup warnings in StealthSystem

* Cleanup warnings in TrayScannerSystem

* Cleanup warnings in InventoryUIController

* Cleanup warnings in HideMechanismsCommand

* Cleanup warning in ShowMechanismsCommand

* Cleanup warnings in EntityPickupAnimationSystem

* Cleanup warnings in PointingSystem

* Cleanup warning in StickyVisualizerSystem

* Cleanup warnings in TabletopSystem

* Cleanup warnings in PillSystem

* Cleanup warnings in DiceSystem

* Cleanup warnings in ProjectileSystem

* tweak: Allow cutter machines to be linked to ore silos (#37554)

* Automatic changelog update

* Predict subdermal implants (#37538)

* AutomaticAtmosSystem uses MassDataChangedEvent, clarifies TileMassMultiplier (#37548)

* Initial commit, no tile changes, just mass

* Rename TileMassMultiplier to TileDensityMultiplier

* Fix prisoner closet UI not working (#37558)

Fix prisoner closet UI

* Telecoms Resprite (#35811)

* Medical and Science Servers

Resprited  medical and science servers

* Delete server-off-Recovered.png

* Telecoms and Camera Servers

* Add Copyright

* Fix Rsi

* Minor Stripe Displacement Fix

* Telecoms Sprites

* Telecoms Display Update

Partial Update of the Sprites, Copyright and some YML and JSON changes

* Fix Linter and YML and Finalize

* Remember Lost Router Child

Fix Linter Again (hopefully) and add sprite to entertainment and wireless camera routers

* Requested Review Changes and ect

Changed how the servers dictate how to display whether they have no keys or if they have a mix of keys.

* Re-Run Checks

* Handful of requested changes

* Fix?

* Revert Last

* old yeller

* pushforpr

* Remove Old Files

* Fix Json

* fix rsi for real...?

* Fix Camera Servers

Servers were still calling to telecoms instead of the server sprites

* New Telecom Darken Attempt #1

* Slight stripe change

* Random Whitespace fix

* Fix2boogaloo

* Automatic changelog update

* Amber Station: armory restock (#37432)

* Salvage Job Board (#37549)

* Salvage Job Board

* More development

* Small boy

* Computer yaml (partial)

* UI

* Rank unlock logic

* Job label printing

* appraisal tool integration

* Jobs

* add board to QM locker

* boom!

* command desc

* mild rewording

* ackh, mein pr ist brohken

* Automatic changelog update

* Make research clients grid-local (#36821)

* Limit RD servers to the station grid

* the sluth

* Automatic changelog update

* Improve TryAllReactionsTest (#35356)

* Update TryAllReactionsTest.cs

* mix categories

* Update TryAllReactionsTest.cs

* Jigger transfer amount (#35962)

* Automatic changelog update

* Atmos Air Grenades (#37531)

* Automatic changelog update

* De-loot salvage, add reward crates (#37561)

* Automatic changelog update

* Amber Station - Added Job Board (#37565)

* Automatic changelog update

* Add Blatantly Nuclear to Nuke Songs (#35927)

* Nukies are so back

* Catch this webedit

* Webedit 2: Epic Webedit Fail

* Automatic changelog update

* Add ImplicitRoofComponent (#36112)

* Add ImplicitRoofComponent

So shuttles get marked as rooved.

* Early-out

So the new render doesn't suck up perf unnecessarily.

* Automatic changelog update

* Rebuild ATS Anchor room and add indestructible spine. (#37560)

* Automatic changelog update

* Adds marker component to roof markers (#35453)

* Adds marker component to roof markers

So now you can show and hide them properly.

* a

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Bomb Deliveries (#37069)

* init

* BOMB!!!

* review

* partial review

* review

* Automatic changelog update

* Stelloxadone (#37131)

init

* Cryoxadone Tweaks (#37132)

fuck cryox

* Traumoxadone (#37236)

* fuck salicylic acid

* small tweak based on playtest

* meh

* locale

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Automatic changelog update

* Aloxadone Tweaks (#37239)

alox

* Automatic changelog update

* Make Nukie and Wizard Comms Console not announce who it was sent by (#37567)

* Make Nukie and Wizard Comms Console not announce who it was sent by.

* Add doc-comment to field

* Automatic changelog update

* A lone operative successfully nuking the station now actually ends the round. (#36498)

LoneOpsSpawn is now of an indefinite duration -- it lasts until either the LoneOp dies or the nuke detonates. This means a few things.

* Automatic changelog update

* Cleanup atmos air grenade code (#37568)

cleanup

* Fix item stuck check (#37570)

* Automatic changelog update

* Convex job board update (#37579)

* Automatic changelog update

* Fix research server test fail (#37562)

* add: water vapor hurts slimes (#32751)

* water vapor hurts slimes

* 3 looks good

* Update Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Cleanup more `SpriteComponent` warnings (part 5) (#37590)

* 1 warning in KudzuVisualizerSystem

* 2 warnings in ChameleonProjectorSystem

* 1 warning in MarkerSystem

* 2 warnings in ItemSystem

* 1 warning in GhostToggleSelfVisibility

* 1 warning in FoamVisualizerSystem

* 1 warning in ClickableTest

* 1 warning in ThrownItemVisualizerSystem

* 2 warnings in InfantSystem

* 1 warning in ChasmFallingVisualsSystem

* 1 warning in PotencyVisualsSystem

* 2 warnings in OrbitVisualsSystem

* 2 warnings in BeamSystem

* 1 warning in JitteringSystem

* 1 warning in CardboardBoxSystem

* 2 warnings in StationAiSystem

* 2 warnings in FirelockSystem

* 2 warnings in CargoSystem.Telepad

* 1 warning in StasisBedSystem

* 2 warnings in WeldableVisualizerSystem

* 2 warnings in DeliveryVisualizerSystem

* 1 warning in TimerTriggerVisualizerSystem

* 1 warning in StorageFillVisualizerSystem

* 2 warnings in RadiationCollectorSystem

* 2 warnings in BorgSwitchableTypeSystem

* 1 warning in TurnstileSystem

* 1 warning in SurveillanceCameraVisualsSystem

* 1 warning in BurnStateVisualizerSystem

* 2 warnings in CableVisualizerSystem

* 1 warning in JetpackSystem

* Black Scarf Icon Fix (#37589)

* forgot like a dumbass

* attributions

* Add keybind for swapping hands in the other direction (#37588)

add swap hands reverse

* Automatic changelog update

* Force Wall Tweaks (#37525)

* Reduces forcewall time to 10 seconds

* Increases force wall action delay to 15

* Adds Special Wall Layer

* Fixes indenting. Changes Mask and Layer to Special Wall Layer

* Update Resources/Prototypes/Entities/Structures/Walls/walls.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Make early salvage jobs easier (#37598)

* Box Station - Added Job board (#37602)

* Automatic changelog update

* remove ignition functional from welder component (#37586)

* a

* webedit

* EntityLootTable deleted (#37604)

* Make Holy water evaporate like normal water (#37611)

holy water evaporates

* Automatic changelog update

* Cleanup `SpriteComponent` warnings in map renderer (#37609)

* 3 warnings in EntityPainter

* 1 warning in MapPainter

* Pepper makes you cough (#36358)

* Automatic changelog update

* Elkridge - Salv job board and overhaul (#37600)

* Automatic changelog update

* Magazine Sprite Fix (#37615)

* first

* long mag + mk58 color

* loop salvage job board (#37618)

* Remove `ParallaxVV` property from `ParallaxComponent` (#37617)

Delete ParallaxVV

* Mirror Shield Contraband Fix (#37620)

easy change

* Cleanup 2 warnings in `ReagentDispenserSystem` (#37622)

* Cleanup 2 warnings in ReagentDispenserSystem

* Eh, let's be specific

* Add validation test for `ExplosionPrototype`s (#37621)

* Add validation test for ExplosionPrototype

* Remove runtime validation in prototype

* Researchable & Printable Hyper Capacity Cells (#37619)

* wowwww batterie

* americanized the spelling of "maximised" to "maximized"

* changed recipe to be more unique from microreactors

* addressing requested changes

* Automatic changelog update

* Updated Salvage Guidebook. (#37593)

Co-authored-by: RedBookcase <Usualmoves@gmail.com>

* Automatic changelog update

* Give kammerer tighter spread so it's not a complete downgrade to the enforcer (#37616)

* Automatic changelog update

* Cleanup more `SpriteComponent` warnings (part 6) (#37607)

* 1 warning in MechAssemblyVisualizerSystem

* 2 warnings in RecyclerVisualizerSystem

* 1 warning in ClusterGrenadeVisualizerSystem

* 2 warnings in BarSignSystem

* 4 warnings in AlertControl

* 1 warning in ToolSystem

* 2 warnings in PinpointerSystem

* 2 warnings in ClientSpriteMovementSystem

* 2 warnings in OptionsVisualizerSystem

* 1 warning in FlatpackSystem

* 1 warning in ZombieSystem

* 1 warning in StackSystem

* 1 warning in MiningOverlay

* 1 warning in FlippableClothingVisualizerSystem

* Guard clause for MechAssemblyVisualizerSystem

* Get SpriteSystem in AlertControl constructor

* Galosh Slowdown Fix (#37628)

Begone Galosh

* Automatic changelog update

* Submodule Update 260.1.0 (#37633)

* CompFactory updates (#37559)

* Fixed Missing or Misconfigured Locale Keys (#37595)

* Fixes and adds many localization keys from #34343
Open

* Fix comment, that is not how that works.

* Update Resources/Locale/en-US/components/screen-component.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fixes cmd-parse-failure-int -> cmd-parse-failure-integer in OptionsUIController.cs, removes cmd-parse-failure-int from options-menu.ftl

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* add reduced motion drug overlay (#37584)

* reduced motion flash effect

* reduced motion drug overlay

* Revert "reduced motion flash effect"

This reverts commit e350b2899d0acc78c9833b5bc23a9680e03b2736.

* Automatic changelog update

* Bombsuit Description Fix (#37631)

simple as that

* New fun meteors (#37327)

* New fun meteors

* Forgot about newline

* Fix

* Wow, a new test

* Okay

* Fix

* Fix 2

* I hope this is correct enough

* Attribution

* Attribution 2

* Automatic changelog update

* Slime storage QoL (#37592)

* Automatic changelog update

* Cleanup warning CS0414 (#37648)

* Fland Update (Salvage Job Computer) (#37653)

* Bagel Update (Salvage Job Computer) (#37652)

* Automatic changelog update

* Marathon Update (#37654)

* Automatic changelog update

* Omega Update (Salvage Job Computer) (#37655)

* Automatic changelog update

* Packed Update (Salvage Job Computer) (#37656)

* Automatic changelog update

* Epinephrine Antihistamine effect, Histamines not radioactive (#37460)

* Added Epinephrine antihistamine effect when at least 45u. Removed Histamines causing Radiation damage.

* Indentation fixed

* had coffee, able to see how to fix indentation now.

* Automatic changelog update

* Fix Misplaced Mapping CL Entries (#37670)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Adding fungal soil (#36245)

Co-authored-by: aliser <20380250+murolem@users.noreply.github.com>

* Box Station - Added GenPop (Sec redesigned) (#37663)

* Automatic changelog update

* Automatic changelog update

* Optimise storage a quadrillion times (#37638)

* Optimise storage a quadrillion times

* How sweaty can we get

* Add fast angle checks

* Fix chunk indices

* Optimise the refresh method

Helps on client a lot as the clientside is suboptimal atm.

* Better name

* wawawewa

* Add single-angle path

* Okay FINE rider

* Automatic changelog update

* fix soil locale (#37674)

* fix soil locale

* xdd

* Reach Update (#37669)

* Automatic changelog update

* Limit shuttle collision damage (#37578)

* outlaw the usage of spacecraft as weapons of mass destruction

* adjust slowdown

* Automatic changelog update

* Use velocity along normal for shuttle impacts (#37667)

* Use velocity along normal for shuttle impacts

Scrapes shouldn't have the same level of destruction as full-on ramming anymore. Also detecting scrapes should be a lot easier for future stuff.

* Update Content.Server/Shuttles/Systems/ShuttleSystem.Impact.cs

* Update submodule to 260.2.0 (#37684)

* Automatic changelog update

* inhands for Syndicate Things (and thief beacon) (#37682)

* initial

* splitting this b

* thief bacon 1 handed

* why is test fail

* dont fail please

* "requires"

* evil tests

* Remove static logger calls in `LateJoinGui` (#37688)

* Cleanup 2 static logger calls in LateJoinGui

* That's not how that works

* Ore + entitytable fixes (#37675)

* Ore + entitytable fixes

Iterate every dungeon not just last.

* Big shot

* Fixes

* make some stuff require two hands (#37683)

* get splitted

* thievy 1 handed

* scarko changes

* Automatic changelog update

* Fix glass external airlocks using the standard airlock emergency access lights. (#37666)

Update emergency_unlit.png

* Change Arachnid Layering (#36357)

* 1 commit ops

* untouching this before anyone has to tell me

* Add microwave-nukedisk interaction (#36114)

* Add microwave-nukedisk interaction

* popup

* Fix UninitializedSaveTest

* Automatic changelog update

* Screaming for cyborgs (#32329)

* Automatic changelog update

* Tweak "Help a fellow traitor" objective to allow yellowtexting (#37679)

init

* Automatic changelog update

* Evac Shuttle Wode update (#37223)

* Cleanup warnings in `NodeVisualizationOverlay` (#37707)

Cleanup 2 warnings in NodeVisualizationOverlay

* Cleanup warnings in `AtmosPipeAppearanceSystem` (#37706)

* Cleanup 2 warnings in AtmosPipeAppearanceSystem

* Let's use the Entity<T> version

* todo comment

* Optimize parallax VRAM usage (#37180)

* Disable parallax texture preloading

Many parallax layers are specific to a single map and will likely never be loaded for the duration of the game. Save VRAM by not loading them always.

Requires engine master

* Put generated parallax identifier in texture name

Makes it show up properly in debugging tools

* Don't load generated parallaxes multiple times

Many parallax prototypes re-use the same generated parallax configs. These generated parallaxes were being loaded multiple times at once, which was a massive waste of VRAM.

We now move these into a separate cache for deduplication. I had to write a lot of logic to handle loading cancellation and ref counting. Yay.

Also fixes some spaghetti with the previous parallax loading system: cancellation didn't work properly, give proper names to generated texture names, etc.

This saves like 100+ MB of VRAM.

* Automatic changelog update

* Cleanup warning in `GridInRange` (#37699)

Cleanup warning in GridInRange

* Significantly improve Tesla generator power stability (#37626)

* Significantly improve Tesla generator power stability

* Second round of balancing

* Automatic changelog update

* Update `SharedBiomeSystem` methods to use `Entity<T>` (#37698)

* Fix warning in TryGetBiomeTile

* Overload TryGetBiomeTile

* Overload more methods, fix internal warnings

* Update TryGetEntity uses

* Update TryGetTile uses

* Cleanup TryGetDecals use

* Formatting

* Two more warnings while we're here

* Add disposal signalers (#37535)

* Add disposal signalers

* Sprite changes

* Some requested changes

* Requested changes + change spelling to be with two l's to be consistent with the remote signaller

* Automatic changelog update

* Tweak "Escape" objective to allow yellowtexting (#37680)

init

* Automatic changelog update

* Rat King Chat Indicator (#37184)

* Rat King Chat Indicator

* BUFFRATWHEN

* Added it to the crown wawa

* Ignore this

* Whats the limit for stuff I can put here?

* Fix da merge conflicts for real this time

* WE DID ITgit add -A

* Errant Requested Changes

* Add gold and silver material crates, balance cargo mat crate prices (#37713)

* Automatic changelog update

* Fix storage (#37714)

The one path I forgot to get the relative index.

* comment out slotblocker yaml (#37827)

* comment out slotblocker yaml

* let me fix this real quick xD

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* hotfix the hotfix, slot blocker changelog (#37845)

remove changelog for slot blockers due to being reverted

* HOTFIX Cryochem revert (#37844)

* Revert "Traumoxadone (#37236)"

This reverts commit 55ec2632a8.

* Revert "Cryoxadone Tweaks (#37132)"

This reverts commit 406bfa3308.

* Revert "Stelloxadone (#37131)"

This reverts commit f415ad51c3.

* whitespace test fail evasive maneuver

* changelog 1984

* Fix storage fastpath logical oversight (#37852)

* entityloottable conflicts fix

* dungenore wawa

* cs fix, demiplane fix

* Update check-trailing-whitespace.yml

* global whitelist fix

* return vanilla vgroid gen

* Update onion.yml

* try fix new lines

* fix reagent guidebook

* Update GuideReagentReaction.xaml.cs

* Update GuideReagentReaction.xaml.cs

* Update GuideReagentReaction.xaml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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2025-05-31 00:25:16 +03:00
Ed
0dd379dec3 Merge branch 'master' into ed-27-05-2025-upstream-sync 2025-05-30 23:24:23 +03:00
Ed
42fd0fe070 Update GuideReagentReaction.xaml 2025-05-30 23:14:33 +03:00
Ed
4a0c76ba76 Update GuideReagentReaction.xaml.cs 2025-05-30 23:14:22 +03:00
Ed
d5b15f6816 Update GuideReagentReaction.xaml.cs 2025-05-30 21:05:19 +03:00
Nim
b28c5605b9 zombie speed (#1337) 2025-05-30 18:22:39 +03:00
Ed
a0956a399a fix reagent guidebook 2025-05-30 15:43:23 +03:00
Red
7d658de8a1 Merge branch 'master' into ed-27-05-2025-upstream-sync 2025-05-30 14:54:06 +03:00
Ed
df9c7e4439 try fix new lines 2025-05-30 14:52:00 +03:00
Ed
66022d1312 Update onion.yml 2025-05-30 14:39:47 +03:00
Ed
d8e4698191 return vanilla vgroid gen 2025-05-30 14:38:35 +03:00
Ed
44149a6db8 global whitelist fix 2025-05-30 14:04:04 +03:00
Ed
7c852cdc8c Update check-trailing-whitespace.yml 2025-05-30 13:36:52 +03:00
Ed
f78b1e07c5 cs fix, demiplane fix 2025-05-30 13:28:08 +03:00
SenorJaba
3972d047c7 Guard bell resprite change (#1335) 2025-05-30 09:49:21 +03:00
Kit
2c5655ee69 Update Blood healing and blood absorpsion (#1331) 2025-05-30 01:59:48 +03:00
Ed
5e6d1d0b3a dungenore wawa 2025-05-29 22:14:14 +03:00
Ed
8006578845 fix #1311 2025-05-29 00:57:12 +03:00
Red
7642f49b00 Merge branch 'master' into ed-27-05-2025-upstream-sync 2025-05-29 00:50:36 +03:00
Ed
9b6ceb8d18 caves fix 2025-05-29 00:45:41 +03:00
Fr0goo
3d964cbf04 Goblin Speech noise (#1304)
* Goblin Speech noise

added some goblin speech noises using various already existing goblin sounds. just cropped and stuff

* Fixed capitalization

* Apply suggestions from code review

Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>

---------

Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
2025-05-29 00:24:21 +03:00
Red
cde388f5dd Another Merchant gameplay attempt (#1308)
* setup UI

* setup debug data

* graph control setup

* reputation trade component

* unlocking logic

* smoe real reputation costing

* remove sponsors part, add trading specific UI nodes

* port to default pricing system

* buy cooldown

* fuck off trading cabinets

* real good cooldown UI

* Cool unlock sound

* reputation earning

* cool purchare sound

* coin & sprite work

* delete old guidebooks

* cool purcharing VFX

* better ui

* victoria gardens

* Update migration.yml

* Update migration.yml

* cooldown removed

* contracts

* Update migration.yml

* remove CP14Material

* materials appraise

* food appraise

* auto economy pricing system

* alchemy reagents appraise

* coins resprite

* alchemy appraise 2

* modular weapon appraise

* selling platform

* Update PricingSystem.cs

* Update CP14TradingPlatformSystem.cs

* merchants returns + map update

* Update CP14StationEconomySystem.Price.cs
2025-05-29 00:22:47 +03:00
Lucson1337
0551caf98f Eye patch/глазная повязка (#1329) 2025-05-29 00:22:20 +03:00
Aisu9
995429d041 Small healing magic rebalance. (#1323)
* Healing small rebalance

* Healing spell small rebalance 2

* Healing Spell Rebalance 3

* Update cure_wounds.yml

* Update cure_poison.yml

* Update cure_wounds.yml

* Update cure_poison.yml

* Update cure_heat.yml

* Update cure_wounds.yml
2025-05-29 00:21:31 +03:00
Ignaz "Ian" Kraft
33bb537f81 make heat and freeze work on reagents (#1314)
* make heat and freeze work on reagents

* has to run before AdjustTemperature

* implement suggested changes

* almost missed this edge case

* 0k is the limit

* cleanup
2025-05-28 00:24:01 +03:00
Nim
2607eaeddd Polymorph return (#1327)
* polymorph return

* AliveTarget
2025-05-28 00:08:58 +03:00
Ed
2af8553f03 Update ConstructionMenuPresenter.cs 2025-05-27 23:15:14 +03:00
Red
8dfca40435 Update Dev.toml 2025-05-27 21:52:07 +03:00
Red
cc2a76f967 Update Dev.toml 2025-05-27 21:37:06 +03:00
Ed
f509f0e152 entityloottable conflicts fix 2025-05-27 12:42:46 +03:00
Ed
d5fbdbdec0 Merge remote-tracking branch 'upstream/stable' into ed-27-05-2025-upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Guidebook/Controls/GuideReagentReaction.xaml.cs
#	Content.IntegrationTests/Tests/Chemistry/TryAllReactionsTest.cs
#	Content.Server/Procedural/DungeonJob/DungeonJob.OreDunGen.cs
#	Resources/Prototypes/Entities/Effects/chemistry_effects.yml
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
#	Resources/Prototypes/GameRules/meteorswarms.yml
#	Resources/Prototypes/Procedural/dungeon_configs.yml
2025-05-27 12:21:14 +03:00
abdpocoyo
67f8135a96 Update loadout.ftl (#1325) 2025-05-27 11:38:30 +03:00
Kit
89dd70d7cd Iceshard nerf (#1324) 2025-05-27 11:38:03 +03:00
Sefaia
f77a2c55c3 Added Guidebook entry for Locks, Keys and Lockpicking (#1307)
* Added Guidebook entry for Locks, Keys and Lockpicking

* Created a Mechanics Catagory for the Guidebook and allocated the two entries to it.

* Reorganized Lock and Lockpicking along adding TODO on mechanics

* Oops! Correcting a mistake at Lockpicking 101. Thank you @Woolpix18!

* Added a small fun fact about Lockpicks.

* Added Guidebook entries for Russian (IN NEED OF TRANSLATION) and simplified the guidebook entries for ease of reading.

* Update mechanics.yml

* Update mechanics.yml

---------

Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
2025-05-27 11:32:13 +03:00
github-actions[bot]
b665b371f6 @abdpocoyo has signed the CLA in crystallpunk-14/crystall-punk-14#1325 2025-05-27 00:49:45 +00:00
github-actions[bot]
bfc23f2ff6 @KittyCat432 has signed the CLA in crystallpunk-14/crystall-punk-14#1324 2025-05-27 00:43:17 +00:00
github-actions[bot]
f7bb8aec75 @Aisu9 has signed the CLA in crystallpunk-14/crystall-punk-14#1321 2025-05-26 23:57:30 +00:00
Nemanja
854c506a75 Fix storage fastpath logical oversight (#37852) 2025-05-26 21:26:28 +02:00
Errant
02fe5b4ac5 HOTFIX Cryochem revert (#37844)
* Revert "Traumoxadone (#37236)"

This reverts commit 55ec2632a8.

* Revert "Cryoxadone Tweaks (#37132)"

This reverts commit 406bfa3308.

* Revert "Stelloxadone (#37131)"

This reverts commit f415ad51c3.

* whitespace test fail evasive maneuver

* changelog 1984
2025-05-26 16:49:34 +02:00
github-actions[bot]
53f52c090e @Peck3 has signed the CLA in crystallpunk-14/crystall-punk-14#1318 2025-05-26 14:19:40 +00:00
Errant
6bdcadfde3 hotfix the hotfix, slot blocker changelog (#37845)
remove changelog for slot blockers due to being reverted
2025-05-26 15:29:34 +02:00
paige404
100603ece6 Sentient items no longer count as party members (#1317) 2025-05-26 13:29:33 +03:00
Nim
a1323c7b29 Tavernkeeper's Sandwich (#1280)
* burger

* Sandwich

* Separator

* CP14Sandwich
2025-05-26 12:53:07 +03:00
Nim
91cebc07c4 Merge pull request #1278 from Nimfar11/books
Books sprite
2025-05-26 12:52:58 +03:00
Red
a2161bf473 Stable upstream sync (#1266)
* Add some salvage ruins (#36814)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Amber Station - Added Genpop (#36997)

* Automatic changelog update

* MapManager warning cleanup on tests (#36940)

lets see if this works.

* Clear MIDI masters properly to avoid replay freezes (#36809)

While trying to play a replay I noticed that the replay would freeze
when seeking in some cases. After some debugging, I discovered that two
MIDI renderers had each other as master, which caused an infinite loop
processing MIDI events.

I'm not entirely sure of the sequence of events that leads to this
during replay playback, but I did notice that MIDI render masters are
never set to null. This is in the best case just a memory leak, in the
worst case probably the source of the bug, so... I fixed that.

* make scrubber widenet in panic mode (#37013)

* Automatic changelog update

* Shoulder-length hairstyles resprite (#37000)

* sprite

* final

* final (final fr)

* Automatic changelog update

* Fix mail cutting thinking your arms are infinite length (#37019)

* init

* hand

* Automatic changelog update

* Xenoborgs part 2 (#36844)

* add lawsets for the xenoborgs and mothership core

* add xenoborg names

* add xenoborg radio

* add xenoborg device frequency

* add xenoborg access

* add xenoborg contraband

* Update Resources/Locale/en-US/station-laws/laws.ftl

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* add xenoborg access to the universal Id card and universal access config

* remove 6th law of xenoborg and mothership lawset (got jointed into the 5th law)

* added xenoborg and mothership law boards

* add more names

* add Xenoborg faction

* moved all lawboards into a separate yml file

* removed custom xenoborg contraband severity

* add Xenoborg and Mothership components

* add xenoborg laser guns

* add self recharging fire extinguisher

* add mothership pinpointer

* add material bag

* add infinite jetpack

* add a only blue energy dagger

* add xenoborg jammer

* add refueling welding tool

* add nocturine hypo

* add nuclear small power cell

* add cloaking device

* add xenoborg door remote

* add custom sprites for xenoborg modules

* add custom sprites for xenoborg module actions

* removed Xenoborg Comp until is actually needed

* add xenoborg module tags

* spelling

* add xenoborg module bases

* organazied xenoborg modules sprites better

* add generic xenoborg modules

* add heavy xenoborg modules

* add engi xenoborg modules

* small fix to meta file in actions_borg.rsi

* renamed mothership comp to XenoborgMothership

* fixed the base for the xenoborg engi modules

* add scout xenoborg modules

* add stealth xenoborg modules

* localization for names and descriptions of the xenoborg modules

* fixed issues related to the XenoborgMothership component

* revert localization (it wasn't working for some reason)

* fixes

* fixed issue with container slot in the cloaking device

* Update description of small capacity nuclear power cell

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Fix indentation in material bag

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Spelling

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* fix parameter order in some prototypes

* rename proto id InfiniteJetpack to JetpackXenoborg

* localize pinpointer targets

* Revert "localize pinpointer targets"

doesn't work

* added lines in the end of files (and in the middle of one)

* reorder paramenter in some entities

* fixed some descriptions

* minor fixes

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Disown atmos and botany (#37017)

* Disown atmos and botany

* Update .github/CODEOWNERS

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix t-ray scanner exception spam (#37018)

* Automatic changelog update

* Remove Contact Slowdown when Weightless or in the Air (#33299)

* removed contact slowdowns from entities that are weightless or in the air

* fixed kudzu not applying contact slowdown to airbone entities

* revert kudzu fix

* reimplemented kudzu fix with bool datafield

* update variable serialization format

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* empty commit

* cleaned up and added documentation

* cached airborne check

* rerun tests

* minor review

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>

* Automatic changelog update

* Theatre access to Service Request Computer (#37003)

* Automatic changelog update

* BatteryWeaponPowerCell tweaks (#33500)

* BatteryWeaponPowerCell tweaks

* add update ammo ev & shuttle guns tweaks

* MilonPL requested changes

* revert changes in OnPowerCellChanged

* Add events to get charge info & change current charge

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Buffing slugs and replacing beanbags from the Bulldog bundle (#33517)

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Rebalance magnet debris, update worldgen (#37025)

* Automatic changelog update

* Display obvious plant mutations in examine text (#32650)

* Effect mutations now display on examine

* ChangeSpecies shouldn't stay on the list after running. Name cleanup

* EmoGarbage Review - convert description to LocId and add minor logic fix

* fix the dastardly yaml

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Automatic changelog update

* SSD sleep take 2 (#34039)

* ssd sleep part 2

* forgot this

* apply review

* yeah

* add onmapinit

* cache cvar values

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Automatic changelog update

* More Mail Sprites (#37023)

* Commit

* Sprite update

* Last push for real for real

* Final Commit for real for real for real

* oasis genpop (#37031)

* Automatic changelog update

* re-buffs proto kinetic accelerator (#37012)

* new ruins

* genpop

* nvm

* abc

* fuckin

* turnstyle

* ruins

* stamp

* abc

* bruh

* efg

* pka fixed

* range tweak

* Automatic changelog update

* Chem master more unit transfer buttons (#36995)

* Changes chem master unit transfers to be the same as the chem dispenser

* adds chem master transfer buttons for 15u, 20u, and 30u

* Automatic changelog update

* Add borders to the asteroid sand (#35397)

* tiles

* Fix

* borderless

* Astrosand

* Add tile

* Fix

* Push horn  (#36009)

* Empty commit

* epic super duper cool fr push horn draft

* whoops turns out theres a system that does that thingi already x.x

* bunch of like fixis and generalization

* general progress

* most stuffies done

* last thingi hopefully

* small fixies, mostly preventing bypassing the delay by spamming

* rename to fit better

* rename for real i forgor to add

* weird fixie but last commit didn workie

* oki shold be fine now

* lastish cleanup

* fixies

* missed a space

* removed unnecessary component check

* getting the typos out of the way first

* moved the component to shared

* rest of fixies

* Automatic changelog update

* Fix solution visualization after drawing with a whitelist (#36657)

* Fix clientsided alerts being overwritten by server (#37033)

Initial commit

* Automatic changelog update

* Added Space Carp Tooth Arrows and Sharkminnow Spears, buffs sharkminnow teeth. (#31257)

* carp arrow, sharkminnow tooth spear

* review

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Automatic changelog update

* Add inhand sprites for mini jetpack (#37041)

* Inhand sprites for mini jetpack

* Attribution

* Show other speso colours, add larger denominations (Frontier#1496) (#37030)

* Automatic changelog update

* Added warning when attempting to run RUN_THIS on a zip repo download (Attempt 2) (#36922)

* Added warning when attempting to run RUN_THIS on a zip repo download

* Fix it actually

* Update git_helper.py

* Add toolbox sound effects (#37048)

* Automatic changelog update

* Mail visual update (#37049)

* Automatic changelog update

* Un-copypaste wallmount substation prototype to give them a UI (#37047)

*sigh*

* Automatic changelog update

* Centcomm carapace, moved armour from vests.yml to armor.yml (#35301)

* centcomm carapace, loadout for CC official, move armoured vests from vests.yml to armor.yml

* revert rename from previous commit; command carapace returned to captain's carapace

* meta.json 4 space

* restored deleted comments for some armours and original description for slim armour

* Add recently added elite web vest

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Fix NPCs stalling when too many exist (#37056)

Fix NPC stalling when too many exist

* Automatic changelog update

* feex oasis portal (#37058)

* fix so that the meat patty uses the meat patty sprite on custom burgers (#37064)

* Fix examine prediction (#36999)

If our current ID is different to the received one we should just discard it even if it's for the same entity.

Note that this doesn't quite fix my prediction issue as client and server are using slightly different timings for the event.

* add StationTrackerComponent (#36803)

* maybe I am cooking

* logmissing

* copy paste oops

* add some stuff

* review

* fix

* rerun tests

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Minor ReflectionSystem refactor (#37039)

* ReflectComponentLogicFix

Added bool InRightPlace and updated relevant system

* Using SlotFlags

* edits

* refactor

* add missing relay

---------

Co-authored-by: BIGZi0348 <svalker0348@gmail.com>

* Automatic changelog update

* Update submodule to 255.1.0 (#37071)

* new salv ruins (#36947)

* add new salv ruin: telesci (#36653)

* Automatic changelog update

* Fix turnstile collision with firelocks (#37074)

* Automatic changelog update

* Skeletons leave glove fiber evidence (#37077)

Fix skeleton forensics

* Automatic changelog update

* Fix action ent prediction (#37076)

Buttons don't get created in the predicted methods only on state handler.

* Automatic changelog update

* Make universal access config better (#37079)

* add a universal ID card to the universal access config

* make the admin access config have infinite range

* now checks for the BypassInteractionRange Tag instead

* Add suggested fix to the AccessOverrider system

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* remove other stuff I added

* another suggested change to avoid weird behaviour where you can use it from a distance

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Fix listcontainer constantly disposing children (#37089)

* Fixes battery weapons changing firemode on wield (#37085)

Credit to Happyrobot33 for the implementation

Co-authored-by: Matthew Herber <32679887+happyrobot33@users.noreply.github.com>

* Automatic changelog update

* cleanup snipers.yml (#37094)

* cleanup revolvers.yml (#37095)

* Localizable craftmenu (#32339)

* Now the name of the target craft items is taken directly from the prototypes

* Deleting unnecessary fields

* Deleting unnecessary fields

* Added suffix field

* Added override via localization keys

* My favorite ItemList and TextureRect have been replaced with ListContainer and EntityPrototypeView

* Fix suffix

* Fix construction ghosts... maybe

* Remove suffix from UI

* Suffixes have been removed from prototypes

* Added a description for the secret door

* Fix search..?

* The Icon field of ConstructionPrototype has been removed

* StackPrototypes used in the construction menu have been localized

* TagConstructionGraphStep used in the construction menu have been localized

* The search bar has been localized

* Fix localization and prototypes

* Recipes are now only loaded when the crafting window is opened.

* Fix crooked merge grid of the crafting menu.

* Localization update

* Fix cyborg graph

* Revert "Recipes are now only loaded when the crafting window is opened."

This reverts commit 97749483542c2d6272bda16edf49612c69a0761a.

* Fix loc

* fix merge

* Fix upstream

* Some of the logic has been moved to Shared

* fix

* Small adjustments

* Very small change

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Vox now can eat trash other other inedible things (#35681)

* EAT TRASH EXHALE AMMONIA

Update to files

* Forgot to port this file

* 1D4 Guidance

* Summary (required)

Suggested changes and fixes

* Cries in conflicts

* Why do we exist? To suffer?

* 1 citation for being stupid

* THE ANTIDOTE, THE ANTIDOTE FOR THE POISON

* I was inverted sir

* vox organs cleanup

* vox reagents

* guidebook

* weh

---------

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>

* Automatic changelog update

* Fix food slicing showing utensil popup (#37105)

Fix knife slicing showing utensil popup

* Select current target in mailing unit UI, prevent UI jumping (#37098)

* Atmos air (6500 kPa) marker (#37061)

* air GM atmosphere

* atmos fix air miner

* Automatic changelog update

* Updates the Pirate Captain Hardsuit Helmet light sprites. (#37027)

* Add noir glasses (#36923)

hardboiled

* Automatic changelog update

* Overhauled stamina slowdown behavior (#36336)

* Automatic changelog update

* Fix vending machine manager wire error (#37100)

Skip updating amounts for removed entries

* fix asteroid tiles (#37103)

aw

* Pointing arrow smite no longer lasts forever (#37102)

fix: pointing arrow smite no longer lasts forever

* Automatic changelog update

* Wizard Helmet in the Magic Vend (#37084)

Whats the limit for stuff you can put in a commit message lol

* Automatic changelog update

* fix logic gate draw depth (#37053)

fix logic gate layering

* Species are now picked at random in the developer environment! (#37057)

* Various changes to random species in dev

* This should be split

* Mob Movement Major Refactor (#36847)

* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Fix conveyor power mispredict

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Init Commit

* windows yelling at me to update commit

* working commit, need prediciton and more dehardcoding

* Project 0 warnings

* Working Commit (Near Final)

* ryder got confused commit

* I love Merge Conflicts :)

* Working commit, no prediction

* Forgot the yaml changes

* Comments and typos

* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default

* Fixed an incorrect divisor

* bit of cleanup

* Prediciton fixed, and puddles now affect all entities

* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS

* Really big I forgor moment

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Fix all test fails

* code cleanup

* Webedit whitespace

* Code cleaup

* whitespace webedit

* whitespace webedit

* whitespace webedit

* whitespace removal

* Comments and cleanup

* Re-Added 20 warnings as per Ork's request

* Cleanups

* Spacing fix

* bugfixes and cleanup

* Small bugfix

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Refactor mob movement

Trying to cleanup relay ordering / tryupdaterelative being cooked, purge ToParent, and fix all the eye rotation shenanigans.

* Building

* Re-implement jetpacks

* Reorganise weightless movement

* More work

* Fix camera

* reh

* Revert bagel

* Revert this

* Revert held move buttons

* Puddles work but are unpredicted and unoptimized

* Fixes

* Puddle code...

* Actually dirty the slipComp for real

* Sliding component done plus an extra suggestion from ArtisticRoomba

* Atomized Commit

* Added Friction field to Reagent Prototype per design discussion

* Cleaned up Working Commit

* a

* Delete stinkers

* Fix this code smell

* Reviewed

* Funky re-save

* Our conveyance

* Better conveyor sleeping

* Remove this

* Revert "Better conveyor sleeping"

This reverts commit f5281f64bbae95b7b9feb56295c5cf931f9fb2e1.

* Revert that

Way too janky

* Also this

* a

* Working Commit - Still a lot to do

* Acceleration refactor

* Minor jetpack cleanup

* frictionnomovement no longer nullable

* Shared Mover Feels 99% done

* OffGrid/Weightless/Throwing Friction saved

* Fix merge conflicts

* Fix a debug assert

* Final Commit for today

* Some fixes

* Actually use those CCVars Properly

* Need to fix throwing

* Second to last Commit for real

* Jetpack bug fixed

* Jetpack bug fixed

* Test fail patch

* Small patch

* Skates Component cleanup + Bring Accel back to 5 (oops)

* Fix test fail oops

* yaml cleanup make dragons not fat

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Automatic changelog update

* Predicted internals (#33800)

* Predicted gas pumps

I wanted to try out atmos and first thing I found.

* a

* Atmos device prediction

- Canisters
- Tanks
- Internals

AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer.

* Remove details range

* Gas tank prediction

* Even more sweeping changes

* Alerts

* rehg

* Popup fix

* Fix merge conflicts

* Fix

* Review

* Automatic changelog update

* Add condition support to entity tables (#36819)

* Fix AI movement (#37114)

Don't relay blocking anymore.

* Automatic changelog update

* New Salvage Ruin - Atmos Interchange (#37115)

* Automatic changelog update

* Fix station beacon not updating (#37121)

* Automatic changelog update

* Fix for vox dropping all bodyparts when gibbed (#37111)

vox parts cleanup

* Automatic changelog update

* Movement Rewrite Hotfix (#37122)

* One line bugfix

* also divide friction by 5

* Undo that

* Clarify that PA crate order includes boards (#37109)

init

* Automatic changelog update

* noRot on 2-way lever (#37125)

* Traumoxadone (#37126)

* init

* salicylic acid

* Automatic changelog update

* fix clone appearance (#37130)

* New Weapon: Knuckle Dusters (#33470)

* New Weapon: Knuckle Dusters

* Tag YAML Error Fix

* Crafting Graph Node Error

(Thank you slarticodefast)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Crafting Node Error Part 2 Electric Boogaloo

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Contraban & QM Dusters Nerf

* Stun Knuckledusters (Unfinished)

* Typo

* Fix test fails

* The dastardly maintainer balance webedit

* Fix contraband parenting

* Fix construction failure

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Automatic changelog update

* Renders reagent grinders over lights (#31218)

* Adds a new layer to DrawDepth.cs for use with objects similar to the reagent grinder and properly summarises its uses

* applies new layer in DrawDepth.cs to reagent_grinder.yml

* Fix merge conflict

* oops

* fix atmos grid markers (#37142)

* fix atmos grid markers

* 1984 CL

* randomize names for mindshielded eventhumanoids (#37143)

* Automatic changelog update

* make node scanner don't show interface if scanned entity not a artefact (#37146)

* a

* a

* Revert "a"

This reverts commit 2b9ba4ea67a9395d30b7ab37c8065f627f1a961a.

* Fix some maintenance doors not using wires configuration + cleanup + minor changes (#36735)

* Kill useless maints doors + general fixes

* Migrate the common maints airlock

* Fix parenting

* Service Theatre

* migrate out the other removed airlock

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Automatic changelog update

* Fix throwing prediction (#37086)

* Fix throwing prediction

- Disposals is still janky but I think that's disposals in general not being predicted and the disposals throw not being predicted and short-lived.
- Would need to check RMC.
- Couldn't repro the underlying issues however thrown items don't slip anymore so (and we also don't predict their land / stopping anymore so).

* primary constructor

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Explosions warnings cleanup (#36167)

* Explosions warnings cleanup

* Revert unnecessary change

* Cleaner Entity instantiation

* Remove conflicting changes with #36098

* ClothingOuterEVASuitSyndicate (#36738)

* ClothingOuterEVASuitSyndicate

* Update migration.yml

* Resolve merge conflict in migration.yml

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Sentry turrets - Part 5: Reuseable UI components (#35149)

* Initial commit

* Updated how monotone buttons are styled

* Removed unnecessary textures

* Updated attributions

* Addressing reviewer comments

* Adjusted monotone checkbox styling

* Revert "Resprited the Chief Engineer's mantle/manica" (#37060)

Revert "Resprited the Chief Engineer's mantle/manica (#36697)"

This reverts commit d0c2a64436.

* Fix skeletons spawning in folded body bags (#37151)

* Fix skeleton spawning

* Add comments

* Fix the comments

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Replace uplink thieving gloves with chameleon thieving gloves (#36369)

* replace thieving gloves with chameleon thieving gloves

* increase TC cost by one

* add a TODO comment

* Automatic changelog update

* Omega Update (Genpop) (#37157)

* Automatic changelog update

* Add more ruins (#37161)

* Update Credits (#37163)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Salvage Threat: Gibtonite (#37160)

* Automatic changelog update

* Revert "add material composition to some salv treasure" (#37149)

* Revert "add material composition to some salv treasure (#31970)"

This reverts commit 125258ea48.

* Remove ring materials as well

* Automatic changelog update

* Don't despawn off-grid salv mob corpses (#37169)

* Automatic changelog update

* Bagel Station - Removed Gamer Loot (#37171)

* Automatic changelog update

* Update GDPR erase script to latest DB schema (#37162)

* Remove update from DeviceLinkSystem (#37152)

The tick updates were purely used to decrease the invoke counter once per tick. Now instead we just calculate the effective counter value with some trivial math on the tick number. This completely removes the need for an update function.

The relative tick is not stored to map files. If we really need this, we can add a TickOffsetSerializer (similar to TimeOffsetSerializer), but I doubt it matters.

* Refactor magic speak system to be a component added to actions (#36328)

* Allow shelves to be placed rotated when built by hand (#37186)

fix: shelves can be placed rotated when built by hand

* Automatic changelog update

* Fix for Whoopie Cushions (Fixes #32028) (#36984)

* Fixes whoopie cushions so they no longer launch you into oblivion when stacked in a large pile.

* Update Resources/Prototypes/Entities/Objects/Fun/toys.yml

* streamlined the components for the prototype

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Salv Ruins Again (#37193)

* Fix `ComponentTogglerSystem` deletion error (#37198)

Don't try to toggle if target is terminating or deleted

* Fland Update (Genpop) (#37207)

* Automatic changelog update

* Convex genpop update (#37216)

* Automatic changelog update

* Ghost friction fix (#37124)

* commit

* fix for real

* More filters for station records (#37213)

* Automatic changelog update

* Removing redundant trash tags on medipens (#37215)

removes redundant tag components

* StaminaSystem to SharedStaminaSystem (#37199)

* Init Commit

* Partial class

* Hands system slipped through

* AI Law Board File Clean Up (#37195)

* Allow Pacifists to Use Bola (#37188)

* Automatic changelog update

* Fix dough rolling (#37183)

* Automatic changelog update

* Fix effects of hosted anomaly when transform is parented (#37179)

* hosted anomaly effects now are at the correct location when the host is in a container or buckled

* oops, not keeping the uid and transform together

* use world positions to get the position of the anomaly -- my previous method was reinventing the wheel.

* Automatic changelog update

* Split out the CloneComponents into its own method (#37155)

* Split out the CloneComponents into its own method

* CR - Move some extra info in

- add TryComp for status effects

- Move some remcomps around

- Make Special event raising components to handle special
components that reference entities that have ownership

* CR - Extra recommendation on the prototype

thanks slarti

* Solve the yaml linter problem

* CR - Typos, grammar and some extra Status effect

* cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix brains, borgs etc not counting as marooned (#37148)

* init

* comments

* comment

* no more debug

* Add collapse button to lobby right panel (#37140)

* Add collapse button to lobby right panel

* Half sized buttons

* Automatic changelog update

* Port fancy speech bubbles (#29349)

* Automatic changelog update

* Water bottle dispenser fix & Bottle Yaml Organizing (#37108)

* A New Parent/Category For The Soda & Tonic Water Bottle

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* New Parent For water bottle & Cleanup

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* More Cleanup

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Details

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Organizing For Additions

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Streamlining waterbottle to be compatible with DrinkBottleVisualsAll Parent

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Replacing/Renaming Parents

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* New Tonic/Soda Water Bottle Sprites

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Misc Fixes

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* New Parent for Small Glass Bottles & Organizing

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Organizing & uSize Parity.

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* File Parity

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Merged Categories & Misc Fixes

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Removed Silly

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Parent Name Parity & Cleanup

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Large Glass Bottles Category & Cleanup

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

---------

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Automatic changelog update

* Ichor double-metabolize fix + Very minor cleanup (#37107)

Not a yaml vacation apparently

* Darken reptilian eye sockets to reduce the effect of mixels (#37082)

Initial commit

* Fixed holy water metabolism rate (#37106)

* Fixed holy water metabolizing at 1u instead of .5u a second

* Update Resources/Prototypes/Reagents/medicine.yml

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Make departmental orders consoles print slips (#36944)

* Make departmental orders consoles print slips

* feed back cycle

* Automatic changelog update

* Fix borg soap (#36961)

* Create SoapBorg and replace SoapNT with SoapBorg in BorgModuleCustodial

* Reparent SoapBorg

No longer a container so the soap reagent cannot be extracted from the soap, no longer a food, no longer slippery since it can't be removed from the borg to be placed on the ground

* Move SoapBorg to end of soap.yml

* correct comp order

* fix failing tests

* Automatic changelog update

* Cryotube draw-depth (#37240)

* removes changing draw depth when occupied

* changes collision to square

* small texture changes
fixes slight perspective size when comparing side columns to the direct column facing the camera
removes the baked in pipe exit (the yml's sprite adds it anyway)

* Fire damage system fixes (#37241)

Fire fixes

* Automatic changelog update

* Make animals drop giblets into container or floor when they inserted into container (#37228)

* a

* Revert "a"

This reverts commit 2b9ba4ea67a9395d30b7ab37c8065f627f1a961a.

* auausasuasuausuuAUSTRALIA!!!!!!aausuasusdasda

* 77+33!=100

* Moth displacement maps (#37231)

moth displacement maps

* Automatic changelog update

* Four-way pipe junction, swapping junction construction fix (#37092)

* pipe x-junction assets, yml, construction

* remove duplicate asset

* attribution

* x junction instead of junctioncross for utilities.yml

* Automatic changelog update

* Raises max chest markings for all species (except Reptilian) to 2 (#37065)

* Update arachnid.yml

* Update diona.yml

* Update human.yml

* Update moth.yml

* Update slime.yml

* Update vox.yml

* Automatic changelog update

* make throw insert container code more clear (#36873)

make throw insert container more clear

* fix pka admin log (#37255)

* Genpop closet cargo orders (#37237)

* Genpop closet cargo orders

* change icon to locker base

* Automatic changelog update

* Make container draw disableble for mob-affecting Hyposprays (#30683)

* Seperate container draw from affects mobs

* Spaces

* More spaces

* Fix toggle

* Use better ands

* Reorder checks for Performance™️

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Fix chairs deleting players (#37261)

Unbuckle entities when a strap is about to be deleted

* Add 3 new Exomorph posters (#37260)

Initial commit

* Automatic changelog update

* AI context menu fix (#37224)

* AI context menu fix

* Revert "AI context menu fix"

This reverts commit 86a0476fcb0aa952c0dcadb1bc4246532abd62b7.

* Better implementation

* Retry

* Automatic changelog update

* Cleanup warnings: CS0414 (#36950)

* Clean up

* Use #pragma

* Cleanup warnings: CS8321, CS0105, CS0168 (#36949)

* Clean up

* CS0168

* Cargo request and bounty console deny sound cooldown (#37234)

* Cargo bounty console deny sound cooldown

* ordering computer cooldown

* Update Content.Shared/Cargo/Components/CargoBountyConsoleComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Cargo/Components/CargoBountyConsoleComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Server/Cargo/Systems/CargoSystem.Bounty.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* AutoGenerateComponentPause

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Move random species selection earlier in player spawning logic (#37258)

* Select random species earlier in spawning logic

* ternary operator

* Move it even earlier to fix more bugs

* For DamagedSiliconAccent use Destructible threshold for default "DamageAtMaxThreshold" (#37252)

* set DamageAtMaxCorruption as nullable with null default and use destructible trigger threshold for this if null.

* fix documentation

* these really don't need to be passed by reference

* Small InventorySystem.Equip Unequip Reason bugfix (#37265)

Fix small bug

* Amber Station - Security and AI Sat Overhaul (#37262)

* Automatic changelog update

* Fix debug asserts in WoolySystem and UdderSystem (#35314)

* Implement Rules amendment (#37200)

* Implement Rules amendment

* Update Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR9MassSabotage.xml

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update RuleR9MassSabotage.xml

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Fix borg chassis gibbing not dropping items (#37276)

BeingGibbedEvent and TryEjectPowerCell

* Automatic changelog update

* Revert "Traumoxadone (#37126)"

This reverts commit efc8d8600d.

* Add ratelimit retry to discord changelog bot and continue publish changelog error. (#37051)

* Add ratelimit retry to discord changelog bot and continue publish changelog error.

oops we missed some changelogs cause of this... this should prevent anything funny

* Update actions_changelogs_since_last_run.py

* fuck the cl

* Tweaks to the push horn so its less of a shitter tool (#37281)

* Empty commit

* tweaks to the push horn

* forgor to change the delay

* keeping the speed the same for now

* Automatic changelog update

* [HOTFIX] Ensure that mobs wake up when zombified (#37346)

zombie sleep fix

* Update CP14SharedMagicSystem.cs

* Update LockSystem.cs

* remove desc name icon from recipes

* Update ContentLocalizationManager.cs

* Update walls.yml

* part of fixes

* gf

* f

* Update asteroid.yml

* s

---------

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2025-05-26 12:45:00 +03:00
Ed
d44579df78 s 2025-05-26 12:30:16 +03:00
Ed
d34ece9eed Update asteroid.yml 2025-05-26 12:10:01 +03:00
Errant
99236def28 comment out slotblocker yaml (#37827)
* comment out slotblocker yaml

* let me fix this real quick xD

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-26 00:05:47 +02:00
Deserty0
8e796053d4 fix (#1309) 2025-05-25 12:40:56 +03:00
Ignaz "Ian" Kraft
9ca6963d46 fix crash on core destruction (#1310) 2025-05-24 20:21:05 +03:00
github-actions[bot]
60e84789ce @Ian321 has signed the CLA in crystallpunk-14/crystall-punk-14#1310 2025-05-24 16:27:33 +00:00
github-actions[bot]
cb78372d3b @Sefaia has signed the CLA in crystallpunk-14/crystall-punk-14#1307 2025-05-24 06:11:51 +00:00
github-actions[bot]
151d485f5e @Fr0goo has signed the CLA in crystallpunk-14/crystall-punk-14#1304 2025-05-23 19:34:51 +00:00
Ed
924897e27d f 2025-05-23 15:08:17 +03:00
Ed
262a8a30c9 gf 2025-05-23 14:58:41 +03:00
Ed
8e7f68c062 part of fixes 2025-05-23 14:57:20 +03:00
Ed
3a9e6dc409 Update walls.yml 2025-05-23 13:52:18 +03:00
Ed
3abb4d6051 Update ContentLocalizationManager.cs 2025-05-23 13:44:02 +03:00
Red
40246e9b13 Merge branch 'master' into ed-12-05-2025-upstream 2025-05-23 12:58:11 +03:00
Cuir
14074a2ff3 Window improvements (#1292)
* Added stone brick and marble brick windows to the crafting menu proper.
Sanitized capitalization of construction graph ids and nodes (but not entities).
Sanitized stone and marble structure descriptions.

* Windows that are built with frames now leave those frames behind when you smash them instead of disintegrating entirely.

* Syntax error because entity id

* wooden windows

* Added a base window frame as well as a wooden window frame and its broken variant.
Frames can be vaulted through, and the broken glass variant will deal slash damage and a short stun upon entering.
Wooden windows now deconstruct and shatter into both types of frames, which can also be deconstructed.
Fixed an issue with window collisions when connected across tiles.
Gave wooden windows their own prototype file and construction graph.

* stonevrick windows

* Added functionality to stone window frame types.
Fixed an issue where shattered windows weren't triggering unless they were flammable.

* some parenting work

* fix fixtures

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2025-05-23 12:03:36 +03:00
Nim
51277446ef Правка перевода RU (#1302)
* traslet fix

* fix
2025-05-23 11:03:59 +03:00
Sukilove
aadcaabf0e Rotated Keyfile (#1299)
* Rotated the inventory sprite Keyfile by 45 degrees

* Update CP14RoundEndSystem.CBT.cs

* Rotated another 45 degrees
2025-05-22 23:26:34 +03:00
metalgearsloth
d924e11c3a Fix storage (#37714)
The one path I forgot to get the relative index.
2025-05-22 10:11:36 -04:00
Red
0ce4771f3d Update CP14RoundEndSystem.CBT.cs 2025-05-22 14:53:46 +03:00
PJBot
6c6f33e47e Automatic changelog update 2025-05-22 08:43:28 +00:00
Nemanja
19c88963b4 Add gold and silver material crates, balance cargo mat crate prices (#37713) 2025-05-22 01:42:20 -07:00
YoungThug
b95bcbffed Rat King Chat Indicator (#37184)
* Rat King Chat Indicator

* BUFFRATWHEN

* Added it to the crown wawa

* Ignore this

* Whats the limit for stuff I can put here?

* Fix da merge conflicts for real this time

* WE DID ITgit add -A

* Errant Requested Changes
2025-05-22 01:47:04 -04:00
PJBot
ecff1f8810 Automatic changelog update 2025-05-22 03:26:14 +00:00
ScarKy0
0cb9e803e5 Tweak "Escape" objective to allow yellowtexting (#37680)
init
2025-05-21 20:25:07 -07:00
PJBot
aac32a771a Automatic changelog update 2025-05-22 02:20:04 +00:00
Wolfkey-SomeoneElseTookMyUsername
e72e25aba1 Add disposal signalers (#37535)
* Add disposal signalers

* Sprite changes

* Some requested changes

* Requested changes + change spelling to be with two l's to be consistent with the remote signaller
2025-05-21 22:18:57 -04:00
Tayrtahn
5a93099509 Update SharedBiomeSystem methods to use Entity<T> (#37698)
* Fix warning in TryGetBiomeTile

* Overload TryGetBiomeTile

* Overload more methods, fix internal warnings

* Update TryGetEntity uses

* Update TryGetTile uses

* Cleanup TryGetDecals use

* Formatting

* Two more warnings while we're here
2025-05-21 22:10:52 -04:00
PJBot
db0fb6118f Automatic changelog update 2025-05-22 01:40:55 +00:00
ArtisticRoomba
7d7858d41c Significantly improve Tesla generator power stability (#37626)
* Significantly improve Tesla generator power stability

* Second round of balancing
2025-05-21 21:39:48 -04:00
Tayrtahn
11f291d1a2 Cleanup warning in GridInRange (#37699)
Cleanup warning in GridInRange
2025-05-21 21:28:42 -04:00
PJBot
5af5305d97 Automatic changelog update 2025-05-22 01:23:15 +00:00
Pieter-Jan Briers
1d5a06612a Optimize parallax VRAM usage (#37180)
* Disable parallax texture preloading

Many parallax layers are specific to a single map and will likely never be loaded for the duration of the game. Save VRAM by not loading them always.

Requires engine master

* Put generated parallax identifier in texture name

Makes it show up properly in debugging tools

* Don't load generated parallaxes multiple times

Many parallax prototypes re-use the same generated parallax configs. These generated parallaxes were being loaded multiple times at once, which was a massive waste of VRAM.

We now move these into a separate cache for deduplication. I had to write a lot of logic to handle loading cancellation and ref counting. Yay.

Also fixes some spaghetti with the previous parallax loading system: cancellation didn't work properly, give proper names to generated texture names, etc.

This saves like 100+ MB of VRAM.
2025-05-22 11:22:08 +10:00
Tayrtahn
6f89c2c455 Cleanup warnings in AtmosPipeAppearanceSystem (#37706)
* Cleanup 2 warnings in AtmosPipeAppearanceSystem

* Let's use the Entity<T> version

* todo comment
2025-05-21 21:06:06 -04:00
github-actions[bot]
7b7e2d0d22 @Soupkilove has signed the CLA in crystallpunk-14/crystall-punk-14#1299 2025-05-22 00:41:21 +00:00
Tayrtahn
73031ee5a0 Cleanup warnings in NodeVisualizationOverlay (#37707)
Cleanup 2 warnings in NodeVisualizationOverlay
2025-05-22 02:23:12 +02:00
K-Dynamic
0c7cfb528d Evac Shuttle Wode update (#37223) 2025-05-21 16:26:57 -07:00
PJBot
5490acd23b Automatic changelog update 2025-05-21 20:46:41 +00:00
ScarKy0
572b20464c Tweak "Help a fellow traitor" objective to allow yellowtexting (#37679)
init
2025-05-21 16:45:34 -04:00
PJBot
acccf66259 Automatic changelog update 2025-05-21 19:51:03 +00:00
AsnDen
d7a17739c6 Screaming for cyborgs (#32329) 2025-05-21 12:49:56 -07:00
Ed
0f4decfa9b Update CP14RoundEndSystem.CBT.cs 2025-05-21 21:28:11 +03:00
Ed
ff68b9606f Update Dev.toml 2025-05-21 21:16:19 +03:00
PJBot
566eabb757 Automatic changelog update 2025-05-21 18:08:05 +00:00
Leon Friedrich
38d7949777 Add microwave-nukedisk interaction (#36114)
* Add microwave-nukedisk interaction

* popup

* Fix UninitializedSaveTest
2025-05-21 11:06:58 -07:00
Red
2d0d79ca41 Daily English CBT (#1286)
* Update CP14RoundEndSystem.CBT.cs

* Update CP14RoundEndSystem.CBT.cs

* Update CP14RoundEndSystem.CBT.cs
2025-05-21 21:06:44 +03:00
HTML/Crystal
3385c45d80 Change Arachnid Layering (#36357)
* 1 commit ops

* untouching this before anyone has to tell me
2025-05-21 10:40:55 -07:00
Kyle Tyo
674724b3f2 Fix glass external airlocks using the standard airlock emergency access lights. (#37666)
Update emergency_unlit.png
2025-05-21 19:14:24 +02:00
PJBot
43aefd235c Automatic changelog update 2025-05-21 17:12:42 +00:00
mubururu_
4d0a0ac5c5 make some stuff require two hands (#37683)
* get splitted

* thievy 1 handed

* scarko changes
2025-05-21 19:11:34 +02:00
metalgearsloth
298f821bec Ore + entitytable fixes (#37675)
* Ore + entitytable fixes

Iterate every dungeon not just last.

* Big shot

* Fixes
2025-05-21 12:43:17 -04:00
Red
352707f1d7 Remove Guildmaster & Merchant roles (#1296)
* b

* Update round_end.yml

* Update round_end.yml
2025-05-21 19:33:00 +03:00
Tayrtahn
ecf9e855f6 Remove static logger calls in LateJoinGui (#37688)
* Cleanup 2 static logger calls in LateJoinGui

* That's not how that works
2025-05-21 12:23:35 -04:00
mubururu_
588bc52f26 inhands for Syndicate Things (and thief beacon) (#37682)
* initial

* splitting this b

* thief bacon 1 handed

* why is test fail

* dont fail please

* "requires"

* evil tests
2025-05-21 11:39:29 -04:00
PJBot
83f1131f19 Automatic changelog update 2025-05-21 13:33:56 +00:00
metalgearsloth
6ddd849ca9 Update submodule to 260.2.0 (#37684) 2025-05-21 23:32:56 +10:00
metalgearsloth
e00c622d22 Use velocity along normal for shuttle impacts (#37667)
* Use velocity along normal for shuttle impacts

Scrapes shouldn't have the same level of destruction as full-on ramming anymore. Also detecting scrapes should be a lot easier for future stuff.

* Update Content.Server/Shuttles/Systems/ShuttleSystem.Impact.cs
2025-05-21 23:32:46 +10:00
PJBot
d8ba7ee625 Automatic changelog update 2025-05-21 10:38:43 +00:00
Errant
1b7651184c Limit shuttle collision damage (#37578)
* outlaw the usage of spacecraft as weapons of mass destruction

* adjust slowdown
2025-05-21 20:37:36 +10:00
Red
068b2c5576 Update README.md 2025-05-21 12:56:43 +03:00
Alexsey Bezyuk
a73f8e3113 Seed sack and craft (#1287)
* seed_sack

* full seed sack

* seed sack sprite

* name and description
2025-05-21 12:41:22 +03:00
Deserty0
beeea40dc7 Lochelper update (#1262)
* comments

* Update localization_helper.py

* okay

* oops

* dsd

* adad

* as

* finally

* Revert "finally"

This reverts commit 50c6059676.

* Reapply "finally"

* fix

* fix
2025-05-21 11:51:03 +03:00
Nim
afa522cc7c Перевод на RU (#1285)
* translate

* fix

* rev

* slime

* fix local
2025-05-21 11:50:42 +03:00
PJBot
2c1ba4951f Automatic changelog update 2025-05-21 07:52:29 +00:00
Spanky
524aa8bf0d Reach Update (#37669) 2025-05-21 00:51:20 -07:00
github-actions[bot]
b0d6bb3c0f @Cu1r has signed the CLA in crystallpunk-14/crystall-punk-14#1292 2025-05-21 07:18:04 +00:00
ArtisticRoomba
3d5534199e fix soil locale (#37674)
* fix soil locale

* xdd
2025-05-20 23:36:06 -07:00
PJBot
d3d10f98fb Automatic changelog update 2025-05-21 06:17:34 +00:00
metalgearsloth
a393033c64 Optimise storage a quadrillion times (#37638)
* Optimise storage a quadrillion times

* How sweaty can we get

* Add fast angle checks

* Fix chunk indices

* Optimise the refresh method

Helps on client a lot as the clientside is suboptimal atm.

* Better name

* wawawewa

* Add single-angle path

* Okay FINE rider
2025-05-21 02:16:26 -04:00
PJBot
e100324815 Automatic changelog update 2025-05-21 05:02:07 +00:00
PJBot
1d5a82f51c Automatic changelog update 2025-05-21 05:01:00 +00:00
Southbridge
5a3c59fd7f Box Station - Added GenPop (Sec redesigned) (#37663) 2025-05-20 22:00:51 -07:00
Minty642
ebcbdf3077 Adding fungal soil (#36245)
Co-authored-by: aliser <20380250+murolem@users.noreply.github.com>
2025-05-20 21:59:51 -07:00
Spanky
4dda8b43f2 Fix Misplaced Mapping CL Entries (#37670)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-05-20 21:41:39 -07:00
PJBot
ee3ba71104 Automatic changelog update 2025-05-21 01:14:00 +00:00
FrostRibbon
e114b9d9a0 Epinephrine Antihistamine effect, Histamines not radioactive (#37460)
* Added Epinephrine antihistamine effect when at least 45u. Removed Histamines causing Radiation damage.

* Indentation fixed

* had coffee, able to see how to fix indentation now.
2025-05-20 18:12:53 -07:00
PJBot
4cd8e33a92 Automatic changelog update 2025-05-21 00:13:23 +00:00
Spanky
ecfbeb9834 Packed Update (Salvage Job Computer) (#37656) 2025-05-20 17:12:15 -07:00
PJBot
741909b5a1 Automatic changelog update 2025-05-20 23:37:06 +00:00
Spanky
e134c57165 Omega Update (Salvage Job Computer) (#37655) 2025-05-20 16:35:59 -07:00
PJBot
538790017f Automatic changelog update 2025-05-20 23:30:54 +00:00
Spanky
dc6188000c Marathon Update (#37654) 2025-05-20 16:29:45 -07:00
PJBot
7bfe9f705b Automatic changelog update 2025-05-20 23:29:06 +00:00
Spanky
a261f93550 Bagel Update (Salvage Job Computer) (#37652) 2025-05-20 16:27:57 -07:00
Spanky
11276b9a7b Fland Update (Salvage Job Computer) (#37653) 2025-05-20 16:27:31 -07:00
Ed
9e26d985a5 Update roles.yml 2025-05-21 00:33:20 +03:00
Ed
58edb8783b test with joinqueue 2025-05-21 00:31:04 +03:00
Red
1d093c3919 Critical bugfixes (#1291)
* fix modifier duplication

* fix scrap melting
2025-05-21 00:30:16 +03:00
Tayrtahn
6f46698410 Cleanup warning CS0414 (#37648) 2025-05-20 23:14:10 +02:00
TheKittehJesus
726a078b95 added hideCaution to BaseSmokingPipe (#1290) 2025-05-21 00:02:44 +03:00
Red
7b7a837cf8 City Gate fix + Comoss update (#1289)
* city gate fix

* Update comoss.yml

* fix

* Update migration.yml
2025-05-20 22:36:43 +03:00
TheKittehJesus
2fc1384780 Proofreading changes [EN] (#1288)
* First batch of text fixes

* Tweaks

* that the tavern

---------

Co-authored-by: TheKittehJesus <29379890+SamGithubAccount@users.noreply.github.com>
2025-05-20 22:22:43 +03:00
github-actions[bot]
a92e07fc20 @TheKittehJesus has signed the CLA in crystallpunk-14/crystall-punk-14#1288 2025-05-20 18:35:33 +00:00
PJBot
c406fa2d1e Automatic changelog update 2025-05-20 16:56:27 +00:00
Kittygyat
f5df6a59b7 Slime storage QoL (#37592) 2025-05-20 18:55:20 +02:00
PJBot
857c12fcc7 Automatic changelog update 2025-05-20 13:05:35 +00:00
B_Kirill
f07b2aa6c3 New fun meteors (#37327)
* New fun meteors

* Forgot about newline

* Fix

* Wow, a new test

* Okay

* Fix

* Fix 2

* I hope this is correct enough

* Attribution

* Attribution 2
2025-05-20 23:04:27 +10:00
SeamLesss
0766857112 Bombsuit Description Fix (#37631)
simple as that
2025-05-20 08:58:08 -04:00
PJBot
4ec07d3768 Automatic changelog update 2025-05-20 12:37:18 +00:00
slarticodefast
9b1a6dd57b add reduced motion drug overlay (#37584)
* reduced motion flash effect

* reduced motion drug overlay

* Revert "reduced motion flash effect"

This reverts commit e350b2899d0acc78c9833b5bc23a9680e03b2736.
2025-05-20 08:36:08 -04:00
TrixxedHeart
b682da9d9c Fixed Missing or Misconfigured Locale Keys (#37595)
* Fixes and adds many localization keys from #34343
Open

* Fix comment, that is not how that works.

* Update Resources/Locale/en-US/components/screen-component.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fixes cmd-parse-failure-int -> cmd-parse-failure-integer in OptionsUIController.cs, removes cmd-parse-failure-int from options-menu.ftl

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-20 13:07:52 +02:00
metalgearsloth
0d4f9640b5 CompFactory updates (#37559) 2025-05-20 01:08:55 -04:00
keronshb
bc0139f961 Submodule Update 260.1.0 (#37633) 2025-05-20 00:49:23 -04:00
PJBot
6158ee31f9 Automatic changelog update 2025-05-20 02:48:11 +00:00
Princess Cheeseballs
203befb16c Galosh Slowdown Fix (#37628)
Begone Galosh
2025-05-19 22:47:03 -04:00
Tayrtahn
c5ac160ea8 Cleanup more SpriteComponent warnings (part 6) (#37607)
* 1 warning in MechAssemblyVisualizerSystem

* 2 warnings in RecyclerVisualizerSystem

* 1 warning in ClusterGrenadeVisualizerSystem

* 2 warnings in BarSignSystem

* 4 warnings in AlertControl

* 1 warning in ToolSystem

* 2 warnings in PinpointerSystem

* 2 warnings in ClientSpriteMovementSystem

* 2 warnings in OptionsVisualizerSystem

* 1 warning in FlatpackSystem

* 1 warning in ZombieSystem

* 1 warning in StackSystem

* 1 warning in MiningOverlay

* 1 warning in FlippableClothingVisualizerSystem

* Guard clause for MechAssemblyVisualizerSystem

* Get SpriteSystem in AlertControl constructor
2025-05-20 01:52:03 +02:00
PJBot
c6f518de18 Automatic changelog update 2025-05-19 22:46:25 +00:00
SpeltIncorrectyl
97e6127cf0 Give kammerer tighter spread so it's not a complete downgrade to the enforcer (#37616) 2025-05-19 15:45:18 -07:00
PJBot
a932cc358f Automatic changelog update 2025-05-19 22:40:30 +00:00
RedBookcase
63eea297f3 Updated Salvage Guidebook. (#37593)
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-05-19 15:39:23 -07:00
PJBot
f7a587c82a Automatic changelog update 2025-05-19 22:36:16 +00:00
Entvari
72501bac10 Researchable & Printable Hyper Capacity Cells (#37619)
* wowwww batterie

* americanized the spelling of "maximised" to "maximized"

* changed recipe to be more unique from microreactors

* addressing requested changes
2025-05-19 18:35:08 -04:00
Tayrtahn
6e4e2d0b69 Add validation test for ExplosionPrototypes (#37621)
* Add validation test for ExplosionPrototype

* Remove runtime validation in prototype
2025-05-19 18:22:47 -04:00
Tayrtahn
004e084b5a Cleanup 2 warnings in ReagentDispenserSystem (#37622)
* Cleanup 2 warnings in ReagentDispenserSystem

* Eh, let's be specific
2025-05-19 18:18:10 -04:00
SeamLesss
9664ebc446 Mirror Shield Contraband Fix (#37620)
easy change
2025-05-19 18:04:22 -04:00
Tayrtahn
80e7711966 Remove ParallaxVV property from ParallaxComponent (#37617)
Delete ParallaxVV
2025-05-19 17:36:30 -04:00
TytosB
c3e6beed85 loop salvage job board (#37618) 2025-05-19 14:30:03 -07:00
SeamLesss
926248e235 Magazine Sprite Fix (#37615)
* first

* long mag + mk58 color
2025-05-19 16:29:47 -04:00
PJBot
7d186093f4 Automatic changelog update 2025-05-19 18:56:49 +00:00
Deerstop
5ad15acb19 Elkridge - Salv job board and overhaul (#37600) 2025-05-19 11:55:41 -07:00
Ed
ab619ad840 Merge branch 'master' of https://github.com/crystallpunk-14/crystall-punk-14 2025-05-19 21:45:33 +03:00
PJBot
8a7682bef6 Automatic changelog update 2025-05-19 18:24:45 +00:00
āda
41a129e749 Pepper makes you cough (#36358) 2025-05-19 11:23:38 -07:00
Tayrtahn
69354f59c8 Cleanup SpriteComponent warnings in map renderer (#37609)
* 3 warnings in EntityPainter

* 1 warning in MapPainter
2025-05-19 12:52:04 -04:00
PJBot
9ed6ce581e Automatic changelog update 2025-05-19 16:15:47 +00:00
Samuka-C
0d3e6986c8 Make Holy water evaporate like normal water (#37611)
holy water evaporates
2025-05-19 12:14:40 -04:00
Red
f4caea3c6c Garbage delete (#1284)
* fuck this

* and this

* aaand this

* content fix

* Update base.yml

* Update physical.yml

* kill bob
2025-05-19 14:53:00 +03:00
Red
b07fadf5b0 EntityLootTable deleted (#37604) 2025-05-19 19:53:29 +10:00
kosticia
791ce3a5cd remove ignition functional from welder component (#37586)
* a

* webedit
2025-05-19 11:49:59 +02:00
Alexsey Bezyuk
bd2f2e14d9 Wheat gather increase (#1283)
* wheat increase

* requirment bread count decrease

* Revert "wheat increase"

This reverts commit 9a7ecedcdc.

* Time decrease
2025-05-19 12:32:00 +03:00
Alexsey Bezyuk
f250f2b986 Gathering Seeds (#1282) 2025-05-19 12:13:29 +03:00
PJBot
b383e7c74c Automatic changelog update 2025-05-19 08:18:00 +00:00
Southbridge
8c786e8a6c Box Station - Added Job board (#37602) 2025-05-19 01:16:47 -07:00
Alexsey Bezyuk
3472feefea Increase WorkbenchRadius (#1281) 2025-05-19 10:38:19 +03:00
github-actions[bot]
3a89698faa @PhantornRU has signed the CLA in crystallpunk-14/crystall-punk-14#1281 2025-05-19 07:31:20 +00:00
Nemanja
0b70c10b54 Make early salvage jobs easier (#37598) 2025-05-18 23:15:22 -07:00
PJBot
79b4c939d2 Automatic changelog update 2025-05-19 01:31:52 +00:00
keronshb
054d35a4f8 Force Wall Tweaks (#37525)
* Reduces forcewall time to 10 seconds

* Increases force wall action delay to 15

* Adds Special Wall Layer

* Fixes indenting. Changes Mask and Layer to Special Wall Layer

* Update Resources/Prototypes/Entities/Structures/Walls/walls.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-19 03:30:46 +02:00
PJBot
7b93bf8fb5 Automatic changelog update 2025-05-19 01:18:42 +00:00
slarticodefast
f3c4ff8a2a Add keybind for swapping hands in the other direction (#37588)
add swap hands reverse
2025-05-18 21:17:35 -04:00
SeamLesss
f62f0fbae9 Black Scarf Icon Fix (#37589)
* forgot like a dumbass

* attributions
2025-05-18 21:16:23 -04:00
Tayrtahn
818d047449 Cleanup more SpriteComponent warnings (part 5) (#37590)
* 1 warning in KudzuVisualizerSystem

* 2 warnings in ChameleonProjectorSystem

* 1 warning in MarkerSystem

* 2 warnings in ItemSystem

* 1 warning in GhostToggleSelfVisibility

* 1 warning in FoamVisualizerSystem

* 1 warning in ClickableTest

* 1 warning in ThrownItemVisualizerSystem

* 2 warnings in InfantSystem

* 1 warning in ChasmFallingVisualsSystem

* 1 warning in PotencyVisualsSystem

* 2 warnings in OrbitVisualsSystem

* 2 warnings in BeamSystem

* 1 warning in JitteringSystem

* 1 warning in CardboardBoxSystem

* 2 warnings in StationAiSystem

* 2 warnings in FirelockSystem

* 2 warnings in CargoSystem.Telepad

* 1 warning in StasisBedSystem

* 2 warnings in WeldableVisualizerSystem

* 2 warnings in DeliveryVisualizerSystem

* 1 warning in TimerTriggerVisualizerSystem

* 1 warning in StorageFillVisualizerSystem

* 2 warnings in RadiationCollectorSystem

* 2 warnings in BorgSwitchableTypeSystem

* 1 warning in TurnstileSystem

* 1 warning in SurveillanceCameraVisualsSystem

* 1 warning in BurnStateVisualizerSystem

* 2 warnings in CableVisualizerSystem

* 1 warning in JetpackSystem
2025-05-19 03:09:47 +02:00
PJBot
1f9a600023 Automatic changelog update 2025-05-18 22:56:47 +00:00
qwerltaz
8fdac54c5a add: water vapor hurts slimes (#32751)
* water vapor hurts slimes

* 3 looks good

* Update Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-19 00:55:40 +02:00
Ed
72976a9f3a ро 2025-05-19 00:59:40 +03:00
Nemanja
964fa22b54 Fix research server test fail (#37562) 2025-05-18 13:04:19 -07:00
github-actions[bot]
c0ccb2d392 @DeLTaAlarm0 has signed the CLA in crystallpunk-14/crystall-punk-14#1275 2025-05-18 18:16:01 +00:00
PJBot
95924cafd5 Automatic changelog update 2025-05-18 17:44:52 +00:00
Spessmann
8d0855a153 Convex job board update (#37579) 2025-05-18 10:43:43 -07:00
PJBot
b0a837aecc Automatic changelog update 2025-05-18 14:39:38 +00:00
metalgearsloth
47adf1abd6 Fix item stuck check (#37570) 2025-05-18 16:38:31 +02:00
Ed
e70e64011f Update CP14BloodMoonCurseRule.cs 2025-05-18 16:59:39 +03:00
Ed
fd6965efe0 skimimimi 2025-05-18 15:36:28 +03:00
Ed
db222c01c2 Update Dev.toml 2025-05-18 15:35:03 +03:00
slarticodefast
643bdf547e Cleanup atmos air grenade code (#37568)
cleanup
2025-05-18 22:18:31 +10:00
PJBot
f7fdef6eca Automatic changelog update 2025-05-18 11:35:39 +00:00
Super
921c6dea30 A lone operative successfully nuking the station now actually ends the round. (#36498)
LoneOpsSpawn is now of an indefinite duration -- it lasts until either the LoneOp dies or the nuke detonates. This means a few things.
2025-05-18 21:34:33 +10:00
PJBot
93cc4dc90d Automatic changelog update 2025-05-18 09:19:25 +00:00
Simon
fc52165c9b Make Nukie and Wizard Comms Console not announce who it was sent by (#37567)
* Make Nukie and Wizard Comms Console not announce who it was sent by.

* Add doc-comment to field
2025-05-18 19:18:18 +10:00
PJBot
21fb7193d6 Automatic changelog update 2025-05-18 09:17:21 +00:00
ScarKy0
ff8b7cf220 Aloxadone Tweaks (#37239)
alox
2025-05-18 19:16:13 +10:00
PJBot
536cf2cde0 Automatic changelog update 2025-05-18 09:13:06 +00:00
ScarKy0
55ec2632a8 Traumoxadone (#37236)
* fuck salicylic acid

* small tweak based on playtest

* meh

* locale

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-05-18 19:11:59 +10:00
ScarKy0
406bfa3308 Cryoxadone Tweaks (#37132)
fuck cryox
2025-05-18 19:11:51 +10:00
ScarKy0
f415ad51c3 Stelloxadone (#37131)
init
2025-05-18 19:11:23 +10:00
PJBot
5259c58901 Automatic changelog update 2025-05-18 08:58:30 +00:00
ScarKy0
30537e13a4 Bomb Deliveries (#37069)
* init

* BOMB!!!

* review

* partial review

* review
2025-05-18 10:57:22 +02:00
Peptide90
5b7c00b374 Adds marker component to roof markers (#35453)
* Adds marker component to roof markers

So now you can show and hide them properly.

* a

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-05-18 18:14:31 +10:00
PJBot
9a57fc7895 Automatic changelog update 2025-05-18 08:13:53 +00:00
Minemoder5000
a01ba3b7b1 Rebuild ATS Anchor room and add indestructible spine. (#37560) 2025-05-18 01:12:46 -07:00
PJBot
a97994e5da Automatic changelog update 2025-05-18 07:48:42 +00:00
metalgearsloth
fc5c63ac09 Add ImplicitRoofComponent (#36112)
* Add ImplicitRoofComponent

So shuttles get marked as rooved.

* Early-out

So the new render doesn't suck up perf unnecessarily.
2025-05-18 17:47:35 +10:00
PJBot
4f4f9fc0d3 Automatic changelog update 2025-05-18 07:31:28 +00:00
Princess Cheeseballs
c26fb327d7 Add Blatantly Nuclear to Nuke Songs (#35927)
* Nukies are so back

* Catch this webedit

* Webedit 2: Epic Webedit Fail
2025-05-18 17:30:20 +10:00
PJBot
6423da85fa Automatic changelog update 2025-05-18 07:24:28 +00:00
Southbridge
f91d3a5788 Amber Station - Added Job Board (#37565) 2025-05-18 00:23:21 -07:00
PJBot
bf79757eff Automatic changelog update 2025-05-18 06:42:07 +00:00
Nemanja
4fdfa9386b De-loot salvage, add reward crates (#37561) 2025-05-17 23:40:59 -07:00
PJBot
3969bf740e Automatic changelog update 2025-05-18 04:33:58 +00:00
ArtisticRoomba
95cc36c41d Atmos Air Grenades (#37531) 2025-05-17 21:32:51 -07:00
PJBot
9c791b66c6 Automatic changelog update 2025-05-18 04:15:30 +00:00
Oleshe
4b357f236b Jigger transfer amount (#35962) 2025-05-17 21:14:23 -07:00
Ed
5590d73adc Improve TryAllReactionsTest (#35356)
* Update TryAllReactionsTest.cs

* mix categories

* Update TryAllReactionsTest.cs
2025-05-18 14:07:00 +10:00
PJBot
80c70255ac Automatic changelog update 2025-05-18 04:05:34 +00:00
Nemanja
4bced26086 Make research clients grid-local (#36821)
* Limit RD servers to the station grid

* the sluth
2025-05-18 14:04:27 +10:00
PJBot
ffc65ea474 Automatic changelog update 2025-05-18 04:03:59 +00:00
Nemanja
0d878751fa Salvage Job Board (#37549)
* Salvage Job Board

* More development

* Small boy

* Computer yaml (partial)

* UI

* Rank unlock logic

* Job label printing

* appraisal tool integration

* Jobs

* add board to QM locker

* boom!

* command desc

* mild rewording

* ackh, mein pr ist brohken
2025-05-18 14:02:52 +10:00
Nox
93305c21df Amber Station: armory restock (#37432) 2025-05-17 20:37:35 -07:00
PJBot
899ce0ded5 Automatic changelog update 2025-05-18 02:12:06 +00:00
Spangs04
9af1d69e30 Telecoms Resprite (#35811)
* Medical and Science Servers

Resprited  medical and science servers

* Delete server-off-Recovered.png

* Telecoms and Camera Servers

* Add Copyright

* Fix Rsi

* Minor Stripe Displacement Fix

* Telecoms Sprites

* Telecoms Display Update

Partial Update of the Sprites, Copyright and some YML and JSON changes

* Fix Linter and YML and Finalize

* Remember Lost Router Child

Fix Linter Again (hopefully) and add sprite to entertainment and wireless camera routers

* Requested Review Changes and ect

Changed how the servers dictate how to display whether they have no keys or if they have a mix of keys.

* Re-Run Checks

* Handful of requested changes

* Fix?

* Revert Last

* old yeller

* pushforpr

* Remove Old Files

* Fix Json

* fix rsi for real...?

* Fix Camera Servers

Servers were still calling to telecoms instead of the server sprites

* New Telecom Darken Attempt #1

* Slight stripe change

* Random Whitespace fix

* Fix2boogaloo
2025-05-17 22:10:56 -04:00
Nemanja
957371fefd Fix prisoner closet UI not working (#37558)
Fix prisoner closet UI
2025-05-18 12:00:45 +10:00
Krunklehorn
abec27737e AutomaticAtmosSystem uses MassDataChangedEvent, clarifies TileMassMultiplier (#37548)
* Initial commit, no tile changes, just mass

* Rename TileMassMultiplier to TileDensityMultiplier
2025-05-17 21:57:50 -04:00
metalgearsloth
c70e06b2d7 Predict subdermal implants (#37538) 2025-05-17 21:55:23 -04:00
PJBot
ac7da12f70 Automatic changelog update 2025-05-18 01:53:07 +00:00
Perry Fraser
ed7fb54526 tweak: Allow cutter machines to be linked to ore silos (#37554) 2025-05-17 21:51:57 -04:00
Tayrtahn
3dcfc3a99e Cleanup more SpriteComponent warnings (part 4) (#37550)
* Cleanup warnings in ClickableSystem

* Cleanup warnings in FultonSystem

* Cleanup warning in HolidaySystem

* Cleanup warning in DoAfterOverlay

* Cleanup warning in EntityHealthBarOverlay

* Cleanup warning in SmokeVisualizerSystem

* Cleanup warning in VaporVisualizerSystem

* Cleanup warning in ColorFlashEffectSystem

* Cleanup warnings in StealthSystem

* Cleanup warnings in TrayScannerSystem

* Cleanup warnings in InventoryUIController

* Cleanup warnings in HideMechanismsCommand

* Cleanup warning in ShowMechanismsCommand

* Cleanup warnings in EntityPickupAnimationSystem

* Cleanup warnings in PointingSystem

* Cleanup warning in StickyVisualizerSystem

* Cleanup warnings in TabletopSystem

* Cleanup warnings in PillSystem

* Cleanup warnings in DiceSystem

* Cleanup warnings in ProjectileSystem
2025-05-18 03:48:11 +02:00
github-actions[bot]
f098a8e6d5 Update Credits (#37556)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-05-17 20:36:23 -04:00
paige404
65250e6f39 Properly add rainbow skirt to passenger loadout this time (#37501) 2025-05-17 18:30:00 -04:00
Ed
1cd20edecf Workshop resprite pack (#1279)
* Jaraten resprite pack

* stamina TTomattT

* shrooms jaraten

* cloak fix

* passport resprite
2025-05-18 01:24:07 +03:00
Ed
0274826e32 Species free innate skill (#1277)
* innate free job skills

* returns species magic buff + unlock all skill

* Update tiefling.yml

* fix
2025-05-18 00:37:04 +03:00
PJBot
694dc4bf9f Automatic changelog update 2025-05-17 17:38:26 +00:00
YotaXP
e404e45ffc Persist construction menu favorites server-side (#35867)
* Persist construction menu favorites to player profile

* Use `ProtoId`s for construction favorites

* Validate construction favorites updates from the client

* Actually await the async database call
2025-05-17 13:37:19 -04:00
PJBot
1141dcb868 Automatic changelog update 2025-05-17 17:21:18 +00:00
eoineoineoin
e42f63583b Improve fax machine UI (#33825)
* fax upgraded

* improve resizable

* move Paper type settings & change margins

* change margins & Aling of text

* Rearrange Fax UI

Group paper-type with print-file.
Group refresh button with destination list.

Add some panels to differenciate functionality for faxing an inserted
sheet of paper and printing a local file to a new paper.

* Whitespace

* Remove unnecessary style definition

* Remove whitespace

---------

Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>
2025-05-17 13:20:11 -04:00
PJBot
6b788287e7 Automatic changelog update 2025-05-17 17:12:15 +00:00
metalgearsloth
2e582f4164 Update submodule to 260.0.0 (#37546)
wawawewa
2025-05-18 03:11:15 +10:00
Ilya246
356dabb9c9 shuttle impacts port (#37422)
* initial

* adjust densities and thruster hp

* Fix evil hack

* Last stuff

* review, cleanup

* admin RW

* minor cleanup

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-05-18 03:11:08 +10:00
metalgearsloth
4afccdd5db DungeonData rework (#37172)
* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* review

* thanks fork

* fix
2025-05-18 03:10:30 +10:00
Tayrtahn
d72939ba4b Cleanup TryAddDisplacement warnings (#37545)
Cleanup TryAddDisplacement warnings
2025-05-17 11:28:39 -04:00
ScarKy0
28e3c3d8a7 Make SharpComponent work with Hands (#37543)
* init

* review
2025-05-17 17:27:20 +02:00
ScarKy0
9acead4236 Network SolutionScanner (#37541)
* init

* doc
2025-05-17 17:00:32 +02:00
ScarKy0
af0e0598e8 TemperatureProtection now works directly on entities (#37544)
* init

* review

* review
2025-05-17 16:38:49 +02:00
Ed
5cd70ae1e9 fix achemist 2025-05-17 16:57:15 +03:00
Ed
5629a916a0 Update Dev.toml 2025-05-17 16:52:53 +03:00
Ed
23c9e11019 Blood moon part 2 (#1272)
* som tweaks

* fixing all

* bloodlust spell

* atatat
2025-05-17 14:12:49 +03:00
PJBot
6a2ca74648 Automatic changelog update 2025-05-17 07:46:51 +00:00
ArtisticRoomba
d33d3bf99e Buff singularity rad collectors (#37475) 2025-05-17 00:45:44 -07:00
Errant
bf76ba28e2 MindRemoveRole refactor (#34880)
* MindRemoveRole refactor

* role removal logstring rework

* zombiesystem fix
2025-05-17 16:24:32 +10:00
Nemanja
5424433604 Remove Basic Hardsuit & Associated Files (#37315)
* Remove Basic Hardsuit

* retaliatory action

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-05-17 16:15:29 +10:00
PJBot
71b5c22f0b Automatic changelog update 2025-05-17 05:28:46 +00:00
āda
de24413bd5 HumanoidCharacterProfile and IdCardConsoleComponent constants moved to cvar. Sync id card length with character name length (#35407)
* commit

* mark TODOs

* compiles

* cleanup

* cleanup

* oops

* changed my mind

* requested changes

* genpop fix
2025-05-17 15:27:39 +10:00
PJBot
0fed68d240 Automatic changelog update 2025-05-17 05:23:46 +00:00
Nemanja
90eb3ee4fc Fix tethergun overlay (#37510)
* Fix tethergun overlay

* slice

* wah

* Update TetherGunOverlay.cs

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-05-17 15:22:40 +10:00
PJBot
4551363781 Automatic changelog update 2025-05-17 05:22:31 +00:00
ArtisticRoomba
14f574e17d Buff metal foam grenades (#37476)
* Buff metal foam grenades

* oh and cant forget my main

* Yeah, no, trolling someone because they didn't powergame a crowbar shiftstart is bad
2025-05-17 15:21:24 +10:00
PJBot
e959c787f0 Automatic changelog update 2025-05-17 05:06:50 +00:00
Banedon
a39d3334d6 The Hatening / Hide hair when hats are equipped (#36818)
* changed HideLayerClothing on some entities YAML

* Use HideLayerClothing with slots, layers does not work for some reason

* Hattened again

* Mooore ! I touched the clown mask, beware

* Fix typo from "Slide" to "Side"

* Build issue, test with commenting out error part

* Trying again...

* Trying for fix
2025-05-17 01:05:43 -04:00
PJBot
c49a28889f Automatic changelog update 2025-05-17 04:50:11 +00:00
Spessmann
8269ba66b0 Convex update (#37533) 2025-05-16 21:49:02 -07:00
Samuka-C
722620c1cf Xenoborgs part 3 (#36867)
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
2025-05-16 20:59:48 -07:00
Tayrtahn
d166a261ba Cleanup warnings in DisplacementMapSystem (#37511)
* Cleanup warnings in DisplacementMapSystem

* docs update

* Suggested simplification
2025-05-17 13:34:35 +10:00
Tayrtahn
bd22361a6a Cleanup more SpriteComponent warnings (part 2) (#37527)
* Cleanup warnings in MagazineVisualsSpriteTest

* Cleanup warnings in WiresVisualizerSystem

* Cleanup warnings in GunSystem.SpentAmmo

* Cleanup warnings in GunSystem

* Cleanup warnings in GunSystem.ChamberMagazine

* Cleanup warnings in MeleeWeaponSystem.Effects

* Cleanup warnings in ToggleableLightVisualsSystem

* Cleanup warnings in StatusIconOverlay

* Cleanup warnings in SpriteFadeSystem

* Cleanup warnings in PdaVisualizerSystem

* Cleanup warnings in EnvelopeSystem

* Cleanup warnings in MechSystem

* Cleanup warnings in MappingOverlay

* Cleanup warnings in LockVisualizerSystem

* Cleanup warnings in DragDropSystem

* Cleanup warnings in GhostSystem

* Cleanup warnings in TriggerSystem.Proximity

* Cleanup warnings in DragonSystem

* Cleanup warnings in PortableScrubberVisualsSystem

* File-scoped namespace for PortableScrubberVisualsSystem
2025-05-17 13:29:03 +10:00
Tayrtahn
33f111c090 Cleanup more SpriteComponent warnings (part 2) (#37522)
* Cleanup warnings in DamageMarkerSystem

* Cleanup warnings in CuffableSystem

* Cleanup warnings in DeployableTurretSystem

* Cleanup warnings in StorageContainerVisualsSystem

* Cleanup warnings in ItemMapperSystem

* Cleanup warnings in ItemCounterSystem

* Cleanup warnings in RandomSpriteSystem

* Cleanup warnings in PowerCellSystem

* Cleanup warnings in ParticleAcceleratorPartVisualizerSystem

* Cleanup warnings in PaperVisualizerSystem

* Cleanup warnings in PoweredLightVisualizerSystem

* Cleanup warnings in LightBulbSystem

* Cleanup warnings in EmergencyLightSystem

* Cleanup warnings in DoorSystem

* Cleanup warnings in ClockSystem

* Cleanup warnings in BuckleSystem

* Cleanup warnings in JukeboxSystem
2025-05-17 13:02:36 +10:00
PJBot
b75fdd22de Automatic changelog update 2025-05-17 01:55:35 +00:00
Nemanja
6f809d1ad6 Allow protected grids to be repaired (#36989)
* Allow protected grids to be repaired

* Probably implement it

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-05-17 11:54:27 +10:00
PJBot
2f4a364876 Automatic changelog update 2025-05-17 01:28:19 +00:00
Nemanja
c188fd07f2 Give VGRoid its name back (#37513) 2025-05-17 11:27:11 +10:00
Tayrtahn
5267725aff Cleanup more SpriteComponent warnings (part 1) (#37508)
* Cleanup warnings in PuddleSystem

* Cleanup warnings in HandsSystem

* Cleanup warnings in EnsnareableSystem

* Cleanup warnings in ElectrocutionHUDVisualizerSystem
Also simplify some if statements

* Cleanup warnings in PlantHolderVisualizerSystem

* Cleanup warnings in AlertLevelDisplaySystem

* Cleanup warnings in TetherGunSystem

* Fix error in PlantHolderVisualizerSystem

* I hate var _
2025-05-16 17:42:05 -04:00
PJBot
53e317ba61 Automatic changelog update 2025-05-16 21:20:12 +00:00
Nemanja
644308b26e Don't group damage in the HealthChange.cs guidebook text (#37507) 2025-05-16 23:19:02 +02:00
PJBot
2e615ddfd4 Automatic changelog update 2025-05-16 19:06:56 +00:00
Qerd
2de0a5fc82 Not exclusive whitelist diet. Vox regain access to old food. (#37497)
* Creates a secondary digestible whitelist that is not exclusive. Additionally reworks the Vox stomach.

* Update FoodSystem.cs

Remnants of an old attempt. Cleaning it.

* Update vox.yml

Remnants of an old attempt. Cleaning up.

* Whitelist no longer, now the diet exclusion var is a bool.

* Clean-up

* Update Content.Server/Body/Components/StomachComponent.cs

Typo fixing

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Body/Components/StomachComponent.cs

Clarifications.

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Nutrition/EntitySystems/FoodSystem.cs

Typo fixing

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Resources/Prototypes/Body/Organs/vox.yml

Typo fixes

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-05-16 12:05:49 -07:00
Velcroboy
d5ef9b7345 Wall inheritance cleanup (#37436)
* Cleanup walls.yml

* quick check

* Fix tilewall cmd

* More Cleanup

* Arrnrtrayiage

* Remove double parenting

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-05-16 09:17:21 -04:00
PJBot
4b575c6729 Automatic changelog update 2025-05-16 12:45:53 +00:00
metalgearsloth
f192ba1c8f Predict pulling hands blocking (#37504)
Think I forgor to add this one when I split the 1 morbillion PRs out.
2025-05-16 08:44:46 -04:00
Viator-MV
74707a98c3 emiplane ghostrole fix (#1271)
* fine

* fix

* Update Content.Server/_CP14/DemiplaneTraveling/CP14StationDemiplaneMapSystem.cs

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Update Resources/Prototypes/_CP14/Procedural/Demiplane/Modifiers/GhostRoleDanger/misc.yml

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Update Resources/Prototypes/_CP14/Procedural/Demiplane/Modifiers/GhostRoleDanger/misc.yml

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Update Resources/Prototypes/_CP14/Procedural/Demiplane/Modifiers/GhostRoleDanger/misc.yml

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-05-16 15:26:02 +03:00
metalgearsloth
fca7337bcf Fix tile-events returns (#37502)
* Fix tile-events returns

Should really be continues.

* More

* More optimisations
2025-05-16 14:22:20 +02:00
PJBot
1b79b97d2c Automatic changelog update 2025-05-16 12:05:36 +00:00
metalgearsloth
5d104d408c Shuttle speed bump (#37505)
* Shuttle speed bump

Will probably go to 80 when guns get bumped and we get CCD but just makes impacts more representative.

* cook
2025-05-16 14:04:29 +02:00
Tayrtahn
031fc463eb Cleanup warnings in LatheSystem (#37496)
Cleanup warnings in LatheSystem
2025-05-16 13:04:55 +02:00
PJBot
823c8344f3 Automatic changelog update 2025-05-16 02:11:16 +00:00
Spanky
631bb6a4ed Omega Update (#37490) 2025-05-15 19:10:07 -07:00
PJBot
4d565dc063 Automatic changelog update 2025-05-15 23:45:57 +00:00
lzk
19f9f84a13 Allow recycler to shred clothing (#31518)
* Allow recycler to shred clothing

* reduce

* change comments

* replace ClothMade with Recyclable

* Update Resources/Prototypes/Entities/Clothing/Head/hats.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* requested changes

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-15 19:44:48 -04:00
Ed
132d1db37b search of life spell (#1273) 2025-05-16 00:58:48 +03:00
PJBot
9b6697e252 Automatic changelog update 2025-05-15 20:58:08 +00:00
ScarKy0
5fa56babb0 Strip All Debug Verb (#37426)
* init

* yippee

* review

* permission check

* command

* loc

* review

* review

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-15 22:56:58 +02:00
Tayrtahn
a3418d56d9 Cleanup warnings in MaterialStorageSystem (#37492)
Cleanup warnings in MaterialStorageSystem
2025-05-15 16:35:19 -04:00
Tayrtahn
5aea940bbc Cleanup warnings in PowerChargerVisualizerSystem (#37491)
Cleanup warnings in PowerChargerVisualizerSystem
2025-05-15 16:14:41 -04:00
Tayrtahn
98c393474a Cleanup warnings in ThrusterSystem (#37489)
Cleanup warnings in ThrusterSystem
2025-05-15 22:06:30 +02:00
Tayrtahn
ff4644c6c9 Cleanup warnings in SubFloorHideSystem (#37488)
Cleanup warnings in SubFloorHideSystem
2025-05-15 22:04:43 +02:00
Tayrtahn
b9337693d3 Fix prototypes and datadefs so they pass analyzer checks (again) (#37485)
Fix prototypes so they pass analyzer checks (again)
2025-05-15 20:30:50 +02:00
Jessey van Hoeijen
625115d78a Change plushie rotation on wide swing (#37484)
Changed swing rotation on shark, carp and snake plushies
2025-05-15 08:56:28 -07:00
RedBookcase
04341e40b9 Fixed Two-Way Lever Sprites (#37390)
* New conveyor sprites - arrows!

* Revert "New conveyor sprites - arrows!"

This reverts commit 3b540be0d89d93af5028a9ae6533bbdf2954cb75.

* Reworked to only be the lever sprite update.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-05-15 11:42:17 -04:00
PJBot
724e5be2e2 Automatic changelog update 2025-05-15 14:48:38 +00:00
Chartman
7b46749e0e Soaked Smokes Volume Revert (#37482)
Reverted the volume of Dan's Soaked Smokes to their previous maximum.
2025-05-15 10:47:30 -04:00
Ed
e0a4f5592f Blood moon (#1270)
* some setup

* fix dayccle events, add basic gamerules

* carcat guidebook update

* pfpf

* wawa

* fnish
2025-05-15 17:32:26 +03:00
PJBot
5874afe7c7 Automatic changelog update 2025-05-15 12:53:33 +00:00
metalgearsloth
c042669eae Predict sleeping action (#37414)
* Predict sleeping action

* reviews
2025-05-15 22:52:24 +10:00
metalgearsloth
7ec37451d0 Revert "Fix goliath tentacle exploit (#37168)" (#37479)
* Revert "Fix goliath tentacle exploit (#37168)"

This reverts commit 6fbd0c9da1.

* wawawewa
2025-05-15 12:54:20 +02:00
metalgearsloth
24ab2193d6 Update submodule to 259.0.0 (#37481) 2025-05-15 20:44:17 +10:00
Tayrtahn
4dc1c4c3d6 Content changes for SetTiles change (#37229)
* Content changes for SetTiles change

* Retest with new engine changes

* Derp

* Update for new engine PR changes
2025-05-15 20:26:47 +10:00
metalgearsloth
715165f9cc Update submodule to 258.0.1 (#37480) 2025-05-15 20:02:27 +10:00
ArtisticRoomba
b076f790bc fix cl (#37477) 2025-05-15 10:15:46 +02:00
PJBot
7435420211 Automatic changelog update 2025-05-15 04:13:31 +00:00
Blitz
b7000dfbbb No more one handing "snipers" (#33708) 2025-05-14 21:12:23 -07:00
PJBot
63a2efd3e7 Automatic changelog update 2025-05-15 03:57:01 +00:00
K-Dynamic
512922f634 Welding locker loot, migrate to EntityTable (#36977)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-05-14 20:55:54 -07:00
Tezzaide
47ff7f2e45 New Salvage Wrecks (#36884)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-05-14 20:55:24 -07:00
Nemanja
6fbd0c9da1 Fix goliath tentacle exploit (#37168) 2025-05-14 20:55:04 -07:00
PJBot
900234d3aa Automatic changelog update 2025-05-15 03:46:57 +00:00
kosticia
5db92c4ed0 make small animals don't leave organs on gibbing (#37080) 2025-05-14 20:45:49 -07:00
Southbridge
7e624d1418 Animal Spawner Reorganization + Xeno Spawners (#36962)
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
2025-05-14 20:25:08 -07:00
PJBot
8ed81c80fc Automatic changelog update 2025-05-15 01:46:55 +00:00
slarticodefast
1aeb1ed295 Fix some paradox clone traits (#37467)
fix some paradox clone traits
2025-05-14 18:45:47 -07:00
Nemanja
91e441ada1 Infer NumberSelector type in EntityTables (#36568)
* Infer number selector types from context

* forgor
2025-05-15 11:21:54 +10:00
Flareguy
338665a3ca Add hivebots (#37275)
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-05-14 18:09:23 -07:00
SlamBamActionman
cba88dc2dc Add support for rotatable tiles in map renderer (#37342)
* Initial commit

* Fixyfixfix
2025-05-14 20:12:14 -04:00
Velcroboy
8fab6556e2 Changes suffix for always powered handhelds for clarity (#37395)
* Changes suffix for always powered handhelds for clarity

* null->full

* Aha

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-05-14 19:55:52 -04:00
SolStar
e442af720b Changing sex now properly updates sounds. (#37405)
Load sounds based on new sex in event.
2025-05-14 19:54:34 -04:00
slarticodefast
7121b464f2 Merge stable into master (#37465) 2025-05-15 01:54:06 +02:00
metalgearsloth
494861dc3d HOTFIX: Fix camera auto-orienting (#37437)
* Fix camera auto-orienting

* Optimise
2025-05-15 01:42:39 +02:00
Kyle Tyo
e8b139e9a2 MapManager warning cleanup client edition (#36766)
* Update ExplosionOverlaySystem.cs

* noting here that this may be reverted.

Not sure why transform sys is attached like this.

* Noting that this may be reverted.

* rapid fire spit spit spit spit spit

* last one on the client.

* Update SpawnExplosionWindow.xaml.cs

* Update ParallaxOverlay.cs

* wweeeeebbbbbbbbbbbbbbbbbbbbbbbbb edit

* requested changes.

* Update Content.Client/Shuttles/UI/ShuttleMapControl.xaml.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Shuttles/UI/ShuttleMapControl.xaml.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/ParallaxSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/ParallaxSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/ParallaxOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/BiomeDebugOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Overlays/StencilOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/BiomeDebugOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileOverlay.cs

* Update Content.Client/Administration/UI/SpawnExplosion/SpawnExplosionWindow.xaml.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-15 01:38:51 +02:00
Kyle Tyo
c84d4753b9 MapManager warning cleanup shared edition (#36795)
* cleanup and reworking

* one of these days I'll merge a conflict without breaking shit.

* Update Content.Shared/Shuttles/Systems/SharedShuttleSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Tabletop/SharedTabletopSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* I'm gonna send this but... I'll be honest, I dunno what it does.

* fix coordinates

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-15 01:24:44 +02:00
PJBot
bb442d1234 Automatic changelog update 2025-05-14 22:06:52 +00:00
Archee
dcd5bb16d5 Bikehorn Retextures (#37413)
* Bananium Horn .rsi

* Bike Horn .rsi

* Cluwne Horn .rsi

* Gold Bike Horn .rsi

* Push Horn .rsi

* Bike horn (Instrument) .rsi

* better inhand sprite for pushhorn

* Revert "Push Horn .rsi"

This reverts commit 243b3662c6bd23abad331658eb2c75b5c9183d1d.

* rsi meta attributions

* slight tweak to the golden honkers colour and energy

* adds back castShadows false

* position corrections for inhand and belt for bananium

* inhand corrections for bikehorn inhands and belt

* inhand corrections for cluwnehorn

* inhand corrections for goldbikehorn

* inhand corrections for bike_horn (instrument)

* adds 'far-side held' sprites, bikehorn

* adds 'far-side held' sprites, bikehorn(instrument)

* bikehorn belt, i made the horn cone a shade too dark whoops

* adds 'far-side held' sprites, goldbikehorn

* adds 'far-side held' sprites, cluwnehorn

* adds 'far-side held' sprites, bananiumhorn

* cluwnehorn belt, same change as bikehorn belt earlier
2025-05-14 18:05:45 -04:00
Tayrtahn
101854f00a Cleanup warnings in AtmosAlarmableVisualsSystem (#37459)
Cleanup warnings in AtmosAlarmableVisualsSystem
2025-05-15 00:02:51 +02:00
Tayrtahn
9e000fa5cd Cleanup warnings in RgbLightControllerSystem (#37458)
Cleanup warnings in RgbLightControllerSystem
2025-05-15 00:01:54 +02:00
Ed
26e4088cdd Silva Photosynthes returns + Carcat guidebook page (#1269)
* f

* restore silva feature

* carcat guidebook

* day cycle
2025-05-15 00:37:42 +03:00
PJBot
fa953947f6 Automatic changelog update 2025-05-14 21:08:03 +00:00
IProduceWidgets
a021c02b25 More wizard names (#36437)
* Wizard names

* readd any dropped names.

* haha funny number

* update dataset counts!
2025-05-14 23:06:56 +02:00
PJBot
07feb341d9 Automatic changelog update 2025-05-14 20:40:54 +00:00
qwerltaz
b374d2468a air alarm panic wire snipping forces panic mode (#36439)
* air alarm panic wire snipping forces panic mode

* document

* ForcedMode is datafield

* switch to bool flag

* lock button when panic wire cut

* prevent manually individually changing scrubbers from siphon when panic wire is cut

* failure alert when wire snipped

* is Control

* remove double horizontalExpand

* Update Content.Server/Atmos/Monitor/Systems/AirAlarmSystem.cs

* Update Content.Server/Atmos/Monitor/Systems/AirAlarmSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-14 22:39:47 +02:00
Tayrtahn
7eb44e15d1 Cleanup warnings in BorgSystem (#37456)
Cleanup warnings in BorgSystem
2025-05-14 16:23:13 -04:00
Tayrtahn
fe4d276370 Cleanup warnings in EmitterSystem (#37455)
Cleanup warnings in EmitterSystem
2025-05-14 22:19:34 +02:00
Tayrtahn
1d04194767 Cleanup warnings in VendingMachineSystem (#37454)
Cleanup warnings in VendingMachineSystem
2025-05-14 22:18:36 +02:00
PJBot
fa3afa4ce0 Automatic changelog update 2025-05-14 19:51:04 +00:00
LaCumbiaDelCoronavirus
d6e998272f Change balancing of atmos gas tank bombs (#36780)
* i will put functionality in salt later

* la

* to 10
2025-05-14 21:49:57 +02:00
Ed
e361125549 Update blacksmith.yml 2025-05-14 22:34:49 +03:00
PJBot
6919d5d46b Automatic changelog update 2025-05-14 19:34:44 +00:00
MisterImp
9868932cfe New food recipe: Draco (dragon taco) (#37212)
* Added draco (dragon taco)

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/taco.yml

* fix whitespace

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-14 21:33:37 +02:00
PJBot
d9a016f5a6 Automatic changelog update 2025-05-14 18:07:44 +00:00
metalgearsloth
c09aa6039c Predict gas valves (#33836)
* Predict gas valves

* wawawewa

* Fix imports before I get yelled at

* soff
2025-05-14 20:06:37 +02:00
PJBot
9a6dbb27cd Automatic changelog update 2025-05-14 18:04:12 +00:00
LevitatingTree
fb3bad6fb8 Tweak ND pin names and descriptions (#37416)
* Edit item names and descriptions

* Description tweak

---------

Co-authored-by: LevitatingTree <None>
2025-05-14 20:03:04 +02:00
Tayrtahn
7692d96f57 Cleanup warnings in AtmosPipeAppearanceSystem (#37449)
* Cleanup warnings in AtmosPipeAppearanceSystem

* Another enum
2025-05-14 19:59:35 +02:00
PJBot
b8bf22b4b5 Automatic changelog update 2025-05-14 17:48:19 +00:00
ToastEnjoyer
89ea0ac253 Replaced high value target contraband on ID board and comms boards to command restricted. (#37452)
Update computer.yml
2025-05-14 19:47:10 +02:00
Tayrtahn
ba2a3543d9 Cleanup warnings in ClientInnerBodySystem (#37450)
* Cleanup warnings in ClientInnerBodySystem

* Apply suggested simplification
2025-05-14 19:31:03 +02:00
Tayrtahn
022bc5c0a0 Cleanup warnings in HumanoidAppearanceSystem (#37381)
* Cleanup warnings in HumanoidAppearanceSystem

* entity -> entity.Owner

* Revert LayerMapReserve logic

* Try again without requires
2025-05-14 19:30:20 +02:00
Tayrtahn
6b299046d3 Cleanup warnings in KillSignSystem (#37451)
Cleanup warnings in KillSignSystem
2025-05-14 18:13:35 +02:00
Ed
14d0c1f6ea Update skimitar.yml 2025-05-14 19:12:43 +03:00
Tayrtahn
9c2a84daa5 Cleanup warnings in ConstructionSystem (#37447)
Cleanup warnings in ConstructionSystem
2025-05-14 17:27:11 +02:00
metalgearsloth
dbbdf04633 Update submodule to 258.0.0 (#37446) 2025-05-15 01:25:39 +10:00
Ed
8c47af421f balance pass 2025-05-14 18:22:05 +03:00
metalgearsloth
e5349e276f Fix typingindicator doing a naughty (#37438)
How this wasn't caught before but raisepredictiveevent should never get raised when re-running states.
2025-05-14 10:18:10 -04:00
Viator-MV
80d668361c Mana trance (#1216)
* That's it, Ed.

* skill

* CleanDisposed.

* now heal

* remake

* bruh rechek

* slowing

* Update metamagic.yml

* some ingame test and balance

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-05-14 14:56:27 +03:00
Ed
c2c66e77c1 Shrimp progression (#1268)
* Ore modifier category

* roundstart adventurer weapon equip

* forgot about guard

* Update adventure.yml
2025-05-14 14:22:33 +03:00
creamybag
edecdc3701 PackOmsoyk (#1267) 2025-05-14 13:53:56 +03:00
Ed
5293f1a0d2 remove desc name icon from recipes 2025-05-14 13:09:42 +03:00
Ed
be495f274c Skill progression system (#1263)
* delete skill trees

* Revert "delete skill trees"

This reverts commit 9d7fae73c4.

* learning refactor

* UI tweaks

* sword mastery skill

* telegraphy

* rapier mastery

* research table ui

* finish studing

* polish UI researching

* pyrokinetic

* more skill tree working

* heat adapt

* alchemist and metamagic update

* skill multiple effects support + metamagic bugg manapool

* impossible 😢

* skimitar gaming

* skimidi

* blacksmithing branch

* remove research restrictions

* remove species magic buff

* fix loc

* Update thaumaturgy.yml

* pip

* Delete skill_tree.yml
2025-05-14 12:43:43 +03:00
Ed
34131cd70e Update LockSystem.cs 2025-05-14 12:35:08 +03:00
Ed
1551f2fb6d Update CP14SharedMagicSystem.cs 2025-05-14 12:29:18 +03:00
PJBot
0c6025ca40 Automatic changelog update 2025-05-14 05:57:57 +00:00
Qerd
d958a4d891 Prediction of Acquistion Slip error message (#37442)
* Fix to repeated error messages writing on slip

* Changing from Predicted to Client.
2025-05-13 22:56:50 -07:00
PJBot
747050f380 Automatic changelog update 2025-05-14 05:17:24 +00:00
Hitlinemoss
3681de257b Removed the emergency crowbar from the chef's closet (#37403)
* removed emergency crowbar from chef's closet

* removed emergency crowbar and spray bottle from chef's closet

* removed emergency crowbar from chef's closet
2025-05-13 22:16:17 -07:00
PJBot
1d4c134416 Automatic changelog update 2025-05-14 04:43:14 +00:00
Qerd
08a6260c0e Acquisition Slips fitting in folders and clipboards (#37439)
* Acquisition Slips in folders and clipboards

* Adding Paper tag to slips

* No more repeated error messages on write attempt on slips

* Update PaperSystem.cs

Didn't mean to change this in this pr.
2025-05-13 21:42:07 -07:00
Tayrtahn
a9e0d8725e Cleanup warnings in DamageStateVisualizerSystem (#37435)
Cleanup warnings in DamageStateVisualizerSystem
2025-05-14 03:58:03 +02:00
Tayrtahn
d957cdb144 Cleanup warnings in AirlockSystem (#37434)
Cleanup warnings in AirlockSystem
2025-05-14 03:57:01 +02:00
Tayrtahn
5ba1b2af86 Cleanup warnings in CryoPodSystem (#37433)
Cleanup warnings in CryoPodSystem
2025-05-14 03:55:42 +02:00
Tayrtahn
dc92acd720 Cleanup warnings in ClientFoodSequenceSystem (#37431)
Cleanup warnings in ClientFoodSequenceSystem
2025-05-14 00:24:27 +02:00
Tayrtahn
be6078557a Cleanup warnings in RevenantSystem (#37430)
Cleanup warnings in RevenantSystem
2025-05-14 00:22:25 +02:00
Tayrtahn
f81d0fa502 Cleanup warnings in AnomalySystem (#37429)
Cleanup warnings in AnomalySystem
2025-05-14 00:19:57 +02:00
Tayrtahn
75cbbbb5b7 Cleanup warnings in TypingIndicatorVisualizerSystem (#37427)
Cleanup warnings in TypingIndicatorVisualizerSystem
2025-05-14 00:19:05 +02:00
Tayrtahn
7ee0db0508 Cleanup warnings in HolopadSystem (#37421)
* Cleanup warnings in HolopadSystem

* Fix reversed order of CopySprite parameters
2025-05-13 16:21:00 -04:00
Archee
b7056ea851 Red Candle state fix (#37423)
fixed
2025-05-13 21:19:39 +02:00
PJBot
ed3f97f6b1 Automatic changelog update 2025-05-13 17:16:38 +00:00
AsnDen
37853de4d2 Ability to pull for supplybot (#32468)
* Alerts for silicons and ability to pull for supplybot

* Removed alerts
2025-05-13 19:15:30 +02:00
slarticodefast
d52a464caa Merge shuttle hotfix back into master (#37420) 2025-05-13 18:26:30 +02:00
Sparlight
26c5d77f07 Add smart corgi prototype (#36664)
* Add smart corgi prototype

* 1984 - exploded dog names

* Tag fixes

* exploded anomalyhost tag

* Demolish the mysterious corgi flesh-pocket

* Review changes:  yml convention tweaks and reparenting of Corgi and Smart Corgi to new abstract base

* new week, new review, new me
2025-05-13 18:10:10 +02:00
Tayrtahn
d1553bd474 Cleanup warnings in RandomArtifactSpriteSystem (#37418)
Cleanup warnings in RandomArtifactSpriteSystem
2025-05-13 12:08:45 -04:00
Tayrtahn
05c71507c5 Cleanup warnings in FireVisualizerSystem (#37417)
Cleanup warnings in FireVisualizerSystem
2025-05-13 17:58:53 +02:00
Tayrtahn
6218ab70a8 Cleanup warnings in ExpendableLightSystem (#37415)
Cleanup warnings in ExpendableLightSystem
2025-05-13 11:41:18 -04:00
Princess Cheeseballs
61adee05f6 [HOTFIX] Movement Rewrite Hotfix Shuttles now respect their friction values (#37154)
* Shuttles now use their proper friction values

* Documentation

* Shuttles now use their proper friction values

* Documentation

* What the instrumentsystem doin

* what the instrumentsystem doing 2
2025-05-13 22:14:18 +10:00
PJBot
326eeab34a Automatic changelog update 2025-05-13 11:50:50 +00:00
metalgearsloth
df2257cd92 Predict gasthermomachines (#33837)
* Predict gasthermomachines

* despawn

* smellby
2025-05-13 21:49:43 +10:00
ArtisticRoomba
24141aa1e9 Add myself to mapping codeowners (#37409)
i've decided to step onto mr. bones' wild ride
2025-05-13 11:43:16 +02:00
PJBot
82489fe9a1 Automatic changelog update 2025-05-13 09:17:24 +00:00
Nemanja
866f1fb47b Adjust walking sounds (#36941) 2025-05-13 02:16:16 -07:00
PJBot
062647cb37 Automatic changelog update 2025-05-13 08:51:51 +00:00
chromiumboy
7ac67ebf8c Station AI customizations (#34501)
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-05-13 01:50:43 -07:00
PJBot
0eeb46cf9e Automatic changelog update 2025-05-13 07:44:40 +00:00
K-Dynamic
fa74dcd4ec Recoloured several service job and ID icons (#36580) 2025-05-13 00:43:31 -07:00
Ko4ergaPunk
72a9b0398a [Maps] Dev rework (#34708)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-05-12 23:30:05 -07:00
Dinner
0a1fd4f398 Fix grammar in latejoin announcement message (#37398) 2025-05-12 17:13:27 -07:00
Tayrtahn
ca6a625ca2 Cleanup warnings in SmesSystem (#37399)
* Cleanup warnings in SmesSystem

* Access modifier for SmesVisualLayers
2025-05-12 20:12:57 -04:00
PJBot
6a8e9f9e33 Automatic changelog update 2025-05-12 23:57:08 +00:00
Perry Fraser
1bbb017c96 Allow linking uniform printers to silos (#37393)
tweak: Make uniform printers silo clients
2025-05-12 19:56:01 -04:00
Tayrtahn
9c017b7848 Cleanup warnings in ApcVisualizerSystem (#37396) 2025-05-12 16:53:11 -07:00
PJBot
b9c500ff59 Automatic changelog update 2025-05-12 23:43:58 +00:00
Nemanja
ec66c70295 New Salvage Mob: Basilisk (#37135)
* Basilisk

* Less health

* Unique projectile

* Selfmerge incoming

* Update Resources/Textures/Mobs/Aliens/Asteroid/basilisk.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-12 19:42:51 -04:00
mubururu_
a9d50da0ba push horn resprite (#37392)
* inishal

* centering
2025-05-12 19:32:07 -04:00
PJBot
cf948dff54 Automatic changelog update 2025-05-12 23:28:33 +00:00
Hanz
b589c75c2a Dans soaked smokes redux (#36979)
* Meat and Potatoes

* Whoops

Whoops

* entityTables my beloathed

reworked the cig fill for Dan's soaked smokes to use an entity table. There was just, a useless bit of code calling for a cig that didn't exist the in mixed cig parent for dan's and it was what was fucking it up and making it SO HARD for me to get it to work. Thanks Dan.

* ehhh, its good for the diff I guess

* Augh

* Why mappers why

* Welp

* migration.yml is pretty cool

Also like there is no reason for nasty and medical, they probably originally were made as a workaround.
2025-05-13 01:27:26 +02:00
Velcroboy
ccd5b153ba Swap forward/reverse for default lever links (#37394)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-05-12 19:24:20 -04:00
Tayrtahn
0b73b6d198 Cleanup warnings in DisposalUnitSystem (#37389)
Cleanup warnings in DisposalUnitSystem
2025-05-13 00:02:17 +02:00
Tayrtahn
cad4ce6d3f Cleanup warnings in GravitySystem (#37388)
Cleanup warnings in GravitySystem
2025-05-12 17:46:23 -04:00
slarticodefast
79b55d7549 Merge stable into master (#37387) 2025-05-12 23:40:55 +02:00
ScarKy0
45253ca79e [Hotfix] Fix anomalies breaking your legs (#37366)
* Update SharedAnomalySystem.cs

* oops
2025-05-12 23:27:46 +02:00
PJBot
0dbf66a4ec Automatic changelog update 2025-05-12 21:25:06 +00:00
Perry Fraser
e8c8cae31e fix: don't retroactively drain disabled batteries (#37364)
* fix: don't retroactively drain disabled batteries

If something that used PowerCellDraw temporarily disabled said draw,
once it became re-enabled the system would play catch-up trying to
drain the battery for all the time since the component was disabled.

* fixup! fix: don't retroactively drain disabled batteries
2025-05-12 23:24:00 +02:00
Tayrtahn
cec13166a8 Cleanup warnings in GunSystem.MagazineVisuals (#37373)
Cleanup warnings in GunSystem.MagazineVisuals
2025-05-12 23:17:19 +02:00
Tayrtahn
848d176651 Cleanup warnings in EntityStorageVisualizerSystem (#37385)
Cleanup warnings in EntityStorageVisualizerSystem
2025-05-12 23:16:26 +02:00
Tayrtahn
a8255196f4 Cleanup warnings in ClientClothingSystem (#37384)
Cleanup warnings in ClientClothingSystem
2025-05-12 23:13:56 +02:00
slarticodefast
be35f6e9ce Add trailing whitespace check workflow (#37367)
* whitespace check

* fix formatting

* fix indentation

* eof new line

* add EOF new line check

* revert accidental deletion

* rename
2025-05-12 23:08:00 +02:00
PJBot
a69536cb47 Automatic changelog update 2025-05-12 20:53:23 +00:00
Prole
60334a897b Bleeding Text Tweak & Color Alerts (#37376)
Color Coding & bleeding-text change

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
2025-05-12 22:52:17 +02:00
Tayrtahn
411ea3827a Cleanup warnings in SolutionContainerVisualsSystem (#37377)
Cleanup warnings in SolutionContainerVisualsSystem
2025-05-12 22:25:28 +02:00
Tayrtahn
a464c5dd99 Cleanup warnings in TippyUIController (#37378)
Cleanup warnings in TippyUIController
2025-05-12 22:21:52 +02:00
Errant
95d73a4019 ssd sleep time setting for dev (#37380) 2025-05-12 22:17:28 +02:00
Tayrtahn
9331b2875d Cleanup warnings in TextScreenSystem (#37382)
Cleanup warnings in TextScreenSystem
2025-05-12 22:08:29 +02:00
PJBot
1e1707af68 Automatic changelog update 2025-05-12 17:53:11 +00:00
Gentleman-Bird
3e9af2ef4c Add utensil box, add muffin tins to Kitchen Dinnerware Crate (#36948)
* Adds muffin tins to dinnerware crate

* removed forks and spoons

* Added utensile box, added utensile box to dinnerware crate
2025-05-12 10:52:04 -07:00
PJBot
6b3c3edb73 Automatic changelog update 2025-05-12 17:36:49 +00:00
Winkarst
08d9d46b46 New Feature: Slot blockers (#35172)
* First commit

* More comments

* Update

* Update

* For Beloved Maintainers

* Beck T, my beloved

* Update

* Old stuff

* Update EquipAttemptEvents.cs

* Update UnequipAttemptEvent.cs

---------

Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
2025-05-12 10:35:42 -07:00
Tayrtahn
410d8087c6 Cleanup warnings in DamageVisualsSystem (#37372) 2025-05-12 12:48:13 -04:00
PJBot
66c01abbaa Automatic changelog update 2025-05-12 16:29:23 +00:00
Radezolid
6bb47515cb Bugfix - restore the cable module to the lathe (#37361)
Restored the cable module
2025-05-12 12:28:16 -04:00
PJBot
9a1eb05036 Automatic changelog update 2025-05-12 16:23:32 +00:00
ScarKy0
4ac4d3e080 Yellowtexting (#37360)
* init

* else if tree

* f

* color

* review
2025-05-12 12:22:25 -04:00
PJBot
8f3dd28c5a Automatic changelog update 2025-05-12 12:38:21 +00:00
kosticia
5e38a0cdca Cotton baguette for moths (#36953)
* SAVE MILLIONS MOTHS FOREVER🗣🗣🗣🗣🗣🗣🗣

* now i forgot about it???
2025-05-12 14:37:12 +02:00
Ed
59e6435fe2 Merge remote-tracking branch 'upstream/stable' into ed-12-05-2025-upstream
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Construction/UI/ConstructionMenuPresenter.cs
#	Content.Shared/Construction/Prototypes/ConstructionPrototype.cs
#	Content.Shared/Damage/Systems/SharedStaminaSystem.cs
#	Content.Shared/Lock/LockSystem.cs
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
#	Resources/Prototypes/Entities/Objects/Specific/chemistry.yml
#	Resources/Prototypes/Procedural/vgroid.yml
2025-05-12 14:25:42 +03:00
PJBot
dda3305ae6 Automatic changelog update 2025-05-12 10:56:20 +00:00
Nemanja
954dbcbd2d Add chem barrels to salvage (#37204)
* Add chem barrels to salvage

* Resprite and attribution before someone gets on my ass

* redo rad barrel too
2025-05-12 12:55:11 +02:00
Flareguy
9b6e00d209 EVA suit re-resprite (#37299)
* eva suit resprite

* meta.json fixes

* update softsuits template

* my furniture
2025-05-12 00:01:48 -04:00
Winkarst
63b04c4769 Cleanup: Make separate event for the equip/unequip target (#37333)
* Cleanup

* Update
2025-05-11 23:14:32 -04:00
PJBot
92d0ea3128 Automatic changelog update 2025-05-12 00:15:23 +00:00
JrInventor05
0386bd332d Make the Syringe gun a science research (#37251)
* LauncherSyringe

* fix

* fixfortest

* Update technologies.ftl

* Change

* Change
2025-05-12 02:14:13 +02:00
Errant
f6fcca49f6 Stable merge for hotfix (#37356) 2025-05-11 19:39:11 +02:00
Errant
c261cc21a0 [HOTFIX] Ensure that mobs wake up when zombified (#37346)
zombie sleep fix
2025-05-11 18:49:22 +02:00
Winkarst
4b555ca64e Fix: Play sound when equiping clothing by using it in hand (#37351)
Fix
2025-05-11 10:37:09 -04:00
Winkarst
078814ce41 Refactor: ProximityDetectionSystem (#35133)
* Refactor: ProximityDetectionSystem

* Update

* Update

* Update

* Yikes

* Update

* Dirty

* Update

* Update

* Lil cleanup

* Update

* Update
2025-05-12 00:33:35 +10:00
PJBot
cd1ebecab0 Automatic changelog update 2025-05-11 14:07:16 +00:00
Vlad
d9542ae700 Map renderer rework (#37306)
* Update TilePainter.cs

* Add support for custom offsets, grid files, and markers

* Dynamic file category handling
2025-05-12 00:06:09 +10:00
Ed
9e409a1eaf Update Dev.toml 2025-05-11 17:05:32 +03:00
Nim
abd69892c5 Myconide (#1265) 2025-05-11 17:04:52 +03:00
SlamBamActionman
ca39645b69 Fix allowRotationMirror not appearing for the YAML linter (#37343)
Initial commit
2025-05-11 09:40:59 -04:00
Tayrtahn
722137ddb7 Cleanup warnings in IconSmoothSystem (#37337)
Cleanup warnings in IconSmoothSystem
2025-05-11 09:40:38 -04:00
Łukasz Lindert
8bed0f4b62 Booze and soda dispenser activate ui fix (#37347)
booze and soda
2025-05-11 15:39:52 +02:00
Leon Friedrich
2fcf14bf52 Increase benchmark BuildTimeout (#37029)
* Increase benchmark BuildTimeout

* Add RaiseEvent benchmark

* a

* More benchmarks

* It just gets optimised away

* IComponent event

* cleanup bench
2025-05-11 21:59:29 +10:00
Leon Friedrich
e1db9bd66f Update engine to v257.0.2 (#37348) 2025-05-11 21:55:59 +10:00
Leon Friedrich
1b63320824 Update engine to v257.0.1 (#37339) 2025-05-11 12:01:33 +10:00
PJBot
796a9867d5 Automatic changelog update 2025-05-11 00:50:34 +00:00
Deerstop
8f01cc6884 Elkridge - Botany Update (#37206) 2025-05-10 17:49:26 -07:00
github-actions[bot]
605a917139 Update Credits (#37338)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-05-10 20:38:03 -04:00
PJBot
89d7fb09fd Automatic changelog update 2025-05-11 00:10:34 +00:00
Futuristic-OK
48d134cc7d New hairs2 (#36613)
* Update human-hair.ftl

1

* Update human_hair.yml

* longwithbangs.png

* Update meta.json

* fix png

* Update meta.json

* Update Resources/Locale/en-US/accessories/human-hair.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-10 20:09:27 -04:00
PJBot
abe466b40a Automatic changelog update 2025-05-10 23:36:34 +00:00
JCGWE30
29147edabd Dragon Direction Briefing Fixed (#37181)
* All Fixed Up

* Remove Log Manager

* Updated Conventions

* Typo Fix
2025-05-10 19:35:27 -04:00
YoungThug
d758e9eaa1 New ID interface sprites. (#37322)
* LR > TCD

* Orks Requested Changes
2025-05-10 18:56:36 -04:00
PJBot
1129f37d66 Automatic changelog update 2025-05-10 21:42:47 +00:00
Nemanja
dfc8934782 Fix observer pointlights being broken (#37335) 2025-05-10 23:41:40 +02:00
Nim
3164cb5b94 Fixing issues (#1258)
* fix

* gib frog

* zombie

* not damage
2025-05-10 21:45:11 +03:00
PJBot
34f8be84b6 Automatic changelog update 2025-05-10 18:22:11 +00:00
ssdaniel24
9881528692 Station news Discord webhook (#36807)
* Add news article Discord webhook

* Send all station articles on round end

* Changed event subscrice to RoundEndMessageEvent

* Review remarks fix

* Added new cvar discord.news_webhook_embed_color

Default color taken from news manager console sprite.

* Using EntityQueryEnumerator instead of GetStationInMap with TryComp

* Extra review remarks fixing

* Sorted imports

* Added article publication time in embed

* Removed markup from article content

* Added sorting for articles iteration

* Discord hook embed color cvar is string now

* Added comment about limits

* Added new cvar for posting articles during round

* Shitty discord rate limit handling

* Fixing copypaste accident

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* Null initialization of webhook id

* SendArticleToDiscordWebhook is non-void now

---------

Co-authored-by: Morb0 <14136326+Morb0@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
2025-05-10 11:21:02 -07:00
PJBot
5c3b613507 Automatic changelog update 2025-05-10 15:13:24 +00:00
Ethan_k
0512de555d Increase paper max char limit to 10,000 (#37270)
HOP MAINS REJOICE
2025-05-10 17:12:17 +02:00
Winkarst
51205454f3 Fix: Add ability to execute using crusher weapons (#37330)
* Fix

* Oops

* Skill issue
2025-05-10 09:47:57 -04:00
PJBot
a921d97d4e Automatic changelog update 2025-05-10 12:52:35 +00:00
Nemanja
38f6e6e849 Add EvenHealthChange effect (#37129)
* Add EvenHealthChange effect

* cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-10 14:51:28 +02:00
metalgearsloth
0a10651414 Update submodule to 257.0.0 (#37329) 2025-05-10 22:18:23 +10:00
Leon Friedrich
f0a7123208 Fix MagazineVisualsSpritesExist for engine PR (#36761) 2025-05-10 21:40:27 +10:00
Ed
a243d2f8cd Update Dev.toml 2025-05-10 14:11:32 +03:00
paige404
ebaa57133f Slime Crown (#1257)
* Add slime crown, an admin-spawn artifact hat that makes all slimes friendly with the wearer.

* Add slime crown sprites
2025-05-10 14:11:09 +03:00
Viator-MV
44f1c03e34 Spells extension (#1202)
* fire

* trance_compression_distoration

* scroll loot

* fix

* myeh

* again mb?

* compression fix

* crystal fix

* disorion debuff

* delete all it

* final?

* nah

* not mine

* fix

* fix

* mmmm

* mana trance rebalance

* relocate trance

* fix

* blyat

* no compression

* delete all

* fix

* Update modifier_sets.yml

* Update heat.yml

* Update heat.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-05-10 13:28:33 +03:00
PJBot
603eb284d5 Automatic changelog update 2025-05-10 09:59:10 +00:00
PotentiallyTom
29860c03ea Modified the T2/T3 laser recipies to (hopefully) see more than just xray cannons (#37308)
the numbers mason
2025-05-10 11:58:03 +02:00
Nim
6e86a54a88 meat cooked (#1261) 2025-05-10 12:21:55 +03:00
PJBot
357c96148c Automatic changelog update 2025-05-10 05:07:26 +00:00
Princess Cheeseballs
62c380fc53 Better Godmode (#37020)
* Commit

* Oversights oops

* breaking changes

* unbreaking changes

* Compatibility with AfterFullyEaten

* Fixed

* Update Content.Server/Kitchen/EntitySystems/ReagentGrinderSystem.cs

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-05-10 01:06:19 -04:00
pathetic meowmeow
4407eab96b Fix reagent dispenser test (#37324) 2025-05-10 00:46:48 -04:00
Princess Cheeseballs
5dbd40c9dd Mob pull spin fix (#37256)
Angular Friction applied to Kinematic Controllers
2025-05-10 14:18:33 +10:00
PJBot
6d65039f3c Automatic changelog update 2025-05-10 03:56:42 +00:00
B_Kirill
2f7ca220e7 Fix meteors deceleration (#37320)
* Fix meteors deceleration

* Again

* Just do it
2025-05-09 23:55:35 -04:00
metalgearsloth
280a78119b Update submodule to 256.0.0 (#37321) 2025-05-10 13:53:09 +10:00
PJBot
9f3ab3545b Automatic changelog update 2025-05-10 03:50:12 +00:00
pathetic meowmeow
5a0e0524ca Make reagent dispensers gridinv-based instead of pseudo-listinv (#34205)
This simplifies the code and makes the experience of examining contents
easier without the reagent dispenser UI, as well as adding the possibility
for dispensers to have items of heterogeneous sizes in them, which would
allow configuring reagent dispensers to accept smaller containers such
as beakers or vials in order to allow for more types of smaller quantities
of reagents, or other flexibilities brought by using a standard storage
component.
2025-05-09 23:49:05 -04:00
Nemanja
942b2b4dcb Change atmos plaques to yaml (#37318)
* Change atmos plaques to yaml

* remove locale strings
2025-05-10 02:24:07 +02:00
deltanedas
bb7742e21e move SignalState to shared (#37303)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-05-09 20:05:19 -04:00
Winkarst
b13975cad2 Fix: Make gas canisters eject inserted tank/jetpack on break (#37314)
Fix
2025-05-09 20:01:44 -04:00
Samuka-C
fbe05977d5 Fix the component toggler (#37309)
* Make the ComponentToggle remember what entity it gave components to

* fix the null problem by just ignoring the null problem

* Add documentation to the new datafield + removing the "= null" that is not necessary

* small fixes and cleaning the code

* whitespace my beloved

* wait, I dont need those lines, why did I add them?
2025-05-09 20:00:58 +02:00
Tayrtahn
b769ab0f7e Add test that mob damage thresholds have alerts (#37307)
* Add test that mob damage thresholds have alerts

* Docs

* Add BorgDead state to MobSiliconBase
2025-05-09 13:07:17 -04:00
PJBot
6517710356 Automatic changelog update 2025-05-09 15:53:38 +00:00
Gamewar360
d0dc8faed0 [Cargo]New Bounty: Salvage (#34926)
* uoy

* Fix vague tag names, issues with bounty text

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-09 11:52:30 -04:00
Winkarst
239c71d7b8 Fix: Make `IdBindComponent change ID card on MapInitEvent` (#37300)
Fix
2025-05-09 11:46:10 -04:00
PJBot
9bdc150602 Automatic changelog update 2025-05-09 15:42:53 +00:00
Vladislav Suchkov
554f6f3d68 Fixed Silo not accepting diamonds (#37305)
init
2025-05-09 11:41:44 -04:00
PJBot
653aaece34 Automatic changelog update 2025-05-09 12:44:44 +00:00
Errant
68d0a41bb4 fix unremovable items used in construction (#37292) 2025-05-09 15:43:38 +03:00
Militore
aa2e080e31 Guard bell (#1242)
* add Guard Bell

* revert vanila changes, add same functionality

* revert more vanila changes, replace .ogg, fix locale and locale usage

* Update GuardBell.yml

* Update base.yml

* add attributions.yml for alerts

* try changing to proper license

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-05-09 15:07:05 +03:00
paige404
9610b23d55 Rainbow Jumpskirt (#37291)
* Add a rainbow jumpskirt. <3

* minor spelling mistake dot gif

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-05-09 07:48:08 -04:00
PJBot
b0b0a8238b Automatic changelog update 2025-05-09 11:33:36 +00:00
robinthedragon
beefabc588 add basic operative bundle (#37290)
* add nukie bundle

* Update Resources/Prototypes/Catalog/uplink_catalog.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-09 13:32:29 +02:00
PJBot
aafc166a36 Automatic changelog update 2025-05-09 03:36:56 +00:00
Nyxilath
f2c7b39e13 readded trashbags to Autolathe recipes (#37296) 2025-05-08 20:35:49 -07:00
PJBot
52031f3495 Automatic changelog update 2025-05-09 00:07:33 +00:00
Ciarán Walsh
2a201837c7 Link to reagent ingredients on the same Guidebook page (#36700)
* Add in-page links for guidebook reagent recipes

* Add links to microwave recipes

* This function is too specific to be in Control extensions

* Better naming

* Wrap RichTextLabel instead of subclassing

* "Activate" is ambiguous
2025-05-09 10:06:26 +10:00
Nemanja
7bec148634 Validate Cargo Markets (#37271)
* Validate cargo markets

* readonly market ID
2025-05-08 21:53:19 +02:00
PJBot
4660f9938f Automatic changelog update 2025-05-08 17:39:38 +00:00
MureixloI
a05e876879 changing sprite of mime satchel (#37280) 2025-05-08 13:38:31 -04:00
Vasilis The Pikachu
d19a421671 Merge remote-tracking branch 'upstream/master' into staging 2025-05-08 19:37:20 +02:00
Vasilis The Pikachu
c91bd05239 Merge remote-tracking branch 'upstream/staging' into staging 2025-05-08 19:37:14 +02:00
Myra
8d4b3c0fdc Revert "Traumoxadone" (#37284) 2025-05-08 19:08:27 +02:00
PJBot
047ef64661 Automatic changelog update 2025-05-08 16:51:06 +00:00
Thinbug
0c6be8bb0d Tweaks to the push horn so its less of a shitter tool (#37281)
* Empty commit

* tweaks to the push horn

* forgor to change the delay

* keeping the speed the same for now
2025-05-08 18:49:58 +02:00
ScarKy0
746134edd3 fuck the cl 2025-05-08 18:32:58 +02:00
slarticodefast
307d0b1c8b merge stable into master (#37286) 2025-05-08 18:32:53 +02:00
Myra
d515a1dbf6 Add ratelimit retry to discord changelog bot and continue publish changelog error. (#37051)
* Add ratelimit retry to discord changelog bot and continue publish changelog error.

oops we missed some changelogs cause of this... this should prevent anything funny

* Update actions_changelogs_since_last_run.py
2025-05-08 18:30:50 +02:00
ScarKy0
9e582157ac Revert "Traumoxadone (#37126)"
This reverts commit efc8d8600d.
2025-05-08 18:13:33 +02:00
PJBot
e94a50b4cc Automatic changelog update 2025-05-08 14:29:22 +00:00
Krunklehorn
1ee9b25927 Fix borg chassis gibbing not dropping items (#37276)
BeingGibbedEvent and TryEjectPowerCell
2025-05-08 10:28:11 -04:00
slarticodefast
0973218054 merge stable into master (#37277) 2025-05-08 11:00:20 +02:00
nikthechampiongr
ef3deedecb Implement Rules amendment (#37200)
* Implement Rules amendment

* Update Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR9MassSabotage.xml

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update RuleR9MassSabotage.xml

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-05-08 10:59:21 +02:00
github-actions[bot]
d9c2bd8e09 @paige404 has signed the CLA in crystallpunk-14/crystall-punk-14#1257 2025-05-08 08:40:48 +00:00
Tayrtahn
4aa635620c Fix debug asserts in WoolySystem and UdderSystem (#35314) 2025-05-08 09:55:41 +02:00
PJBot
4a521c56cf Automatic changelog update 2025-05-08 01:40:18 +00:00
Southbridge
129204b54e Amber Station - Security and AI Sat Overhaul (#37262) 2025-05-07 18:39:09 -07:00
Cojoke
fdf860d64f Small InventorySystem.Equip Unequip Reason bugfix (#37265)
Fix small bug
2025-05-07 20:47:03 -04:00
Quantum-cross
6bb3b83bf1 For DamagedSiliconAccent use Destructible threshold for default "DamageAtMaxThreshold" (#37252)
* set DamageAtMaxCorruption as nullable with null default and use destructible trigger threshold for this if null.

* fix documentation

* these really don't need to be passed by reference
2025-05-07 20:44:36 -04:00
Tayrtahn
d80934b156 Move random species selection earlier in player spawning logic (#37258)
* Select random species earlier in spawning logic

* ternary operator

* Move it even earlier to fix more bugs
2025-05-07 20:38:56 -04:00
themias
14adb1ff01 Cargo request and bounty console deny sound cooldown (#37234)
* Cargo bounty console deny sound cooldown

* ordering computer cooldown

* Update Content.Shared/Cargo/Components/CargoBountyConsoleComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Cargo/Components/CargoBountyConsoleComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Server/Cargo/Systems/CargoSystem.Bounty.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* AutoGenerateComponentPause

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-07 20:34:44 -04:00
B_Kirill
b3c4c7c32b Cleanup warnings: CS8321, CS0105, CS0168 (#36949)
* Clean up

* CS0168
2025-05-07 20:01:02 -04:00
B_Kirill
c196538aaf Cleanup warnings: CS0414 (#36950)
* Clean up

* Use #pragma
2025-05-07 20:00:12 -04:00
PJBot
057cc2304a Automatic changelog update 2025-05-07 23:49:46 +00:00
B_Kirill
9ff5850667 AI context menu fix (#37224)
* AI context menu fix

* Revert "AI context menu fix"

This reverts commit 86a0476fcb0aa952c0dcadb1bc4246532abd62b7.

* Better implementation

* Retry
2025-05-07 19:48:39 -04:00
PJBot
d28289c3c4 Automatic changelog update 2025-05-07 23:27:55 +00:00
SlamBamActionman
90c3ba8f36 Add 3 new Exomorph posters (#37260)
Initial commit
2025-05-07 19:26:48 -04:00
Tayrtahn
ef79373904 Fix chairs deleting players (#37261)
Unbuckle entities when a strap is about to be deleted
2025-05-07 19:25:17 -04:00
Verm
47258651a3 Make container draw disableble for mob-affecting Hyposprays (#30683)
* Seperate container draw from affects mobs

* Spaces

* More spaces

* Fix toggle

* Use better ands

* Reorder checks for Performance™️

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-05-07 16:43:47 -04:00
PJBot
df10d75cf7 Automatic changelog update 2025-05-07 20:29:35 +00:00
themias
8edc8c7596 Genpop closet cargo orders (#37237)
* Genpop closet cargo orders

* change icon to locker base
2025-05-07 22:28:28 +02:00
deltanedas
50bad5ad60 fix pka admin log (#37255) 2025-05-07 10:56:20 -07:00
lzk
4420d67f92 make throw insert container code more clear (#36873)
make throw insert container more clear
2025-05-07 15:08:28 +02:00
PJBot
132dadeca8 Automatic changelog update 2025-05-07 12:46:00 +00:00
Zalycon
31ce616c25 Raises max chest markings for all species (except Reptilian) to 2 (#37065)
* Update arachnid.yml

* Update diona.yml

* Update human.yml

* Update moth.yml

* Update slime.yml

* Update vox.yml
2025-05-07 14:44:53 +02:00
PJBot
86c851ba5d Automatic changelog update 2025-05-07 11:39:06 +00:00
K-Dynamic
ae6f96fa87 Four-way pipe junction, swapping junction construction fix (#37092)
* pipe x-junction assets, yml, construction

* remove duplicate asset

* attribution

* x junction instead of junctioncross for utilities.yml
2025-05-07 13:37:59 +02:00
PJBot
e5ab034aa7 Automatic changelog update 2025-05-07 10:07:49 +00:00
Flareguy
cdcc57e467 Moth displacement maps (#37231)
moth displacement maps
2025-05-07 13:06:42 +03:00
kosticia
665fecf677 Make animals drop giblets into container or floor when they inserted into container (#37228)
* a

* Revert "a"

This reverts commit 2b9ba4ea67a9395d30b7ab37c8065f627f1a961a.

* auausasuasuausuuAUSTRALIA!!!!!!aausuasusdasda

* 77+33!=100
2025-05-06 22:14:08 -04:00
PJBot
45c2617e30 Automatic changelog update 2025-05-07 02:04:14 +00:00
UpAndLeaves
8cf6ca78cf Fire damage system fixes (#37241)
Fire fixes
2025-05-06 22:03:05 -04:00
Archee
012eeb3158 Cryotube draw-depth (#37240)
* removes changing draw depth when occupied

* changes collision to square

* small texture changes
fixes slight perspective size when comparing side columns to the direct column facing the camera
removes the baked in pipe exit (the yml's sprite adds it anyway)
2025-05-06 22:01:09 -04:00
PJBot
a1dacfc62b Automatic changelog update 2025-05-06 19:11:17 +00:00
Ghagliiarghii
bcdb17597a Fix borg soap (#36961)
* Create SoapBorg and replace SoapNT with SoapBorg in BorgModuleCustodial

* Reparent SoapBorg

No longer a container so the soap reagent cannot be extracted from the soap, no longer a food, no longer slippery since it can't be removed from the borg to be placed on the ground

* Move SoapBorg to end of soap.yml

* correct comp order

* fix failing tests
2025-05-06 15:10:10 -04:00
PJBot
dce9c649e8 Automatic changelog update 2025-05-06 19:05:26 +00:00
pathetic meowmeow
cfba56c2b4 Make departmental orders consoles print slips (#36944)
* Make departmental orders consoles print slips

* feed back cycle
2025-05-06 15:04:18 -04:00
PJBot
f73f6d4467 Automatic changelog update 2025-05-06 18:32:30 +00:00
OnyxTheBrave
e527adea92 Fixed holy water metabolism rate (#37106)
* Fixed holy water metabolizing at 1u instead of .5u a second

* Update Resources/Prototypes/Reagents/medicine.yml

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-05-06 14:31:23 -04:00
Krunklehorn
522c6975f1 Darken reptilian eye sockets to reduce the effect of mixels (#37082)
Initial commit
2025-05-06 14:30:25 -04:00
Princess Cheeseballs
64f7fe10cc Ichor double-metabolize fix + Very minor cleanup (#37107)
Not a yaml vacation apparently
2025-05-06 14:16:13 -04:00
PJBot
1ee4c1fe72 Automatic changelog update 2025-05-06 18:14:41 +00:00
Prole
6cdc436f5f Water bottle dispenser fix & Bottle Yaml Organizing (#37108)
* A New Parent/Category For The Soda & Tonic Water Bottle

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* New Parent For water bottle & Cleanup

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* More Cleanup

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Details

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Organizing For Additions

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Streamlining waterbottle to be compatible with DrinkBottleVisualsAll Parent

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Replacing/Renaming Parents

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* New Tonic/Soda Water Bottle Sprites

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Misc Fixes

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* New Parent for Small Glass Bottles & Organizing

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Organizing & uSize Parity.

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* File Parity

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Merged Categories & Misc Fixes

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Removed Silly

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Parent Name Parity & Cleanup

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Large Glass Bottles Category & Cleanup

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

---------

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
2025-05-06 14:13:33 -04:00
PJBot
62984fc309 Automatic changelog update 2025-05-06 17:50:49 +00:00
lzk
740ce0e8ad Port fancy speech bubbles (#29349) 2025-05-06 20:49:42 +03:00
Ed
448cd605c4 bye frigid 2025-05-06 20:36:08 +03:00
PJBot
a6f2172d05 Automatic changelog update 2025-05-06 17:26:05 +00:00
B_Kirill
c156c5c465 Add collapse button to lobby right panel (#37140)
* Add collapse button to lobby right panel

* Half sized buttons
2025-05-06 13:24:58 -04:00
ScarKy0
9b5ddb87f5 Fix brains, borgs etc not counting as marooned (#37148)
* init

* comments

* comment

* no more debug
2025-05-06 13:24:26 -04:00
poklj
ac24be2fb7 Split out the CloneComponents into its own method (#37155)
* Split out the CloneComponents into its own method

* CR - Move some extra info in

- add TryComp for status effects

- Move some remcomps around

- Make Special event raising components to handle special
components that reference entities that have ownership

* CR - Extra recommendation on the prototype

thanks slarti

* Solve the yaml linter problem

* CR - Typos, grammar and some extra Status effect

* cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-06 13:22:32 -04:00
PJBot
cbc49975c6 Automatic changelog update 2025-05-06 17:02:44 +00:00
Quantum-cross
3f3be47ae4 Fix effects of hosted anomaly when transform is parented (#37179)
* hosted anomaly effects now are at the correct location when the host is in a container or buckled

* oops, not keeping the uid and transform together

* use world positions to get the position of the anomaly -- my previous method was reinventing the wheel.
2025-05-06 13:01:37 -04:00
PJBot
4ce09bd2da Automatic changelog update 2025-05-06 16:58:12 +00:00
themias
ff03e7f066 Fix dough rolling (#37183) 2025-05-06 12:57:05 -04:00
PJBot
c5e8020bf0 Automatic changelog update 2025-05-06 16:56:07 +00:00
Cojoke
02c2de3ec5 Allow Pacifists to Use Bola (#37188) 2025-05-06 12:55:00 -04:00
YoungThug
c0935e5b59 AI Law Board File Clean Up (#37195) 2025-05-06 12:51:32 -04:00
Princess Cheeseballs
9c165cb5a0 StaminaSystem to SharedStaminaSystem (#37199)
* Init Commit

* Partial class

* Hands system slipped through
2025-05-06 12:39:05 -04:00
archee1
ef881fe655 Removing redundant trash tags on medipens (#37215)
removes redundant tag components
2025-05-06 12:24:52 -04:00
PJBot
ca1a8fa457 Automatic changelog update 2025-05-06 16:22:23 +00:00
B_Kirill
2fbc951230 More filters for station records (#37213) 2025-05-06 12:21:16 -04:00
Princess Cheeseballs
cf86e0de1d Ghost friction fix (#37124)
* commit

* fix for real
2025-05-06 23:49:43 +10:00
PJBot
5bfdfc9fca Automatic changelog update 2025-05-06 06:57:43 +00:00
Spessmann
a4b50db5e1 Convex genpop update (#37216) 2025-05-05 23:56:34 -07:00
Nim
d8e360367e Well and new bed, aristocratic cloak (#1228)
* well and bed

* aristocratic cloak

* fix

* GuardCommander

* fix2

* nop merchant

* bed resp

* fix well visual

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2025-05-06 09:47:46 +03:00
Nim
89c737f37d Перевод на RU (#1231)
* translated

* end

* review desert

* review 2

* fix
2025-05-06 09:46:46 +03:00
Nim
6dca95de7b Ребаланс выпадения руды (#1244)
* ore

* revert
2025-05-06 09:46:04 +03:00
Viator-MV
95471fcb51 yeah.... (#1255) 2025-05-06 09:45:27 +03:00
Ed
0fc9e28637 Demiplane maps aftertest tweaks (#1256)
* admin info panel in demiplane map

* fix core chasm destruction

* dimensit resource, more resources in demiplanes

* more fixes
2025-05-06 08:29:09 +03:00
PJBot
5b9a91c115 Automatic changelog update 2025-05-06 01:30:30 +00:00
Spanky
962c5c0822 Fland Update (Genpop) (#37207) 2025-05-05 18:29:17 -07:00
Tayrtahn
532ef05140 Fix ComponentTogglerSystem deletion error (#37198)
Don't try to toggle if target is terminating or deleted
2025-05-05 18:35:15 -04:00
Ed
aeedff5caa Demiplane exploration map (#1251)
* dehardcode nodeTreeControl part 1

* finish

* demiplane map system setup

* link map entity with station data!

* random demiplane map generation

* redesign demiplane map node tree

* center

* map generate v2

* location generation

* modifier generation

* missing location icons

* ui polish

* data refactor

* fix line color

* ejectabling

* split demiplane component into two

* blocker attempt

* revoking

* fix frontier calculation

* dimensit

* demiplane core room spawning

* demiplane cool destruction

* Update round_end.yml

* progression works now!

* Update CP14NodeTree.cs

* Update CP14NodeTree.cs

* documentation pass

* fix abusing, some balance pass

* demiplane naming fix

* см

* location names

* delete old keys

* Update buy.yml

* Update migration.yml

* fix guidebook

* Update misc.yml

* Update misc.yml
2025-05-05 15:19:44 +03:00
Deerstop
90fd66c3d4 Salv Ruins Again (#37193) 2025-05-04 23:33:18 -07:00
PJBot
b90d7c9012 Automatic changelog update 2025-05-04 23:02:33 +00:00
brainfood1183
d7f5dac0b8 Fix for Whoopie Cushions (Fixes #32028) (#36984)
* Fixes whoopie cushions so they no longer launch you into oblivion when stacked in a large pile.

* Update Resources/Prototypes/Entities/Objects/Fun/toys.yml

* streamlined the components for the prototype

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-05-05 01:01:27 +02:00
PJBot
325b0619b6 Automatic changelog update 2025-05-04 22:43:28 +00:00
Perry Fraser
61d524a983 Allow shelves to be placed rotated when built by hand (#37186)
fix: shelves can be placed rotated when built by hand
2025-05-05 00:42:21 +02:00
4g10w
63a2248201 Medieval Screwdriver (#1253)
* Medieval Screwdriver
Prototye & Texture

Added: screwdriver.rsi
- in hand textures
- main texture (with major help from omsoyk, tysm!)
- meta file
As opposed to vanilla SS14 screwdriver, this one only has one main texture.

Changed: screwdriver.yml prototype
- added all components from vanilla SS14 screwdriver (can be found in tools.yml prototype),
except for RandomSprite component that gives random color
- changed parent attribute from Screwdriver to BaseItem since we're making brand new screwdriver
- all components from initial prototype remained

* removed unused components

* Screwdriver recipe

Removed:
- Screwdriver recipe from anvil (iron bar)
Added:
- Screwdriver recipe to workbench (wooden grip + iron bolt)

To fit more with updated screwdriver visuals, recipe is updated too.
2025-05-04 22:29:34 +03:00
J
7b352643d5 Refactor magic speak system to be a component added to actions (#36328) 2025-05-04 13:34:19 -04:00
Pieter-Jan Briers
81cbb31425 Remove update from DeviceLinkSystem (#37152)
The tick updates were purely used to decrease the invoke counter once per tick. Now instead we just calculate the effective counter value with some trivial math on the tick number. This completely removes the need for an update function.

The relative tick is not stored to map files. If we really need this, we can add a TickOffsetSerializer (similar to TimeOffsetSerializer), but I doubt it matters.
2025-05-04 12:14:23 -04:00
Pieter-Jan Briers
e6040d1b25 Update GDPR erase script to latest DB schema (#37162) 2025-05-05 00:11:28 +10:00
Ed
5dc41e4189 Update Dev.toml 2025-05-04 17:01:51 +03:00
PJBot
20da7fcd25 Automatic changelog update 2025-05-04 07:21:41 +00:00
Southbridge
6926fa1ad3 Bagel Station - Removed Gamer Loot (#37171) 2025-05-04 00:20:33 -07:00
PJBot
ccfcb0cf7a Automatic changelog update 2025-05-04 05:48:20 +00:00
Nemanja
c4dd912106 Don't despawn off-grid salv mob corpses (#37169) 2025-05-03 22:47:11 -07:00
PJBot
eac0585bf4 Automatic changelog update 2025-05-04 02:40:25 +00:00
Nemanja
f1a17f360d Revert "add material composition to some salv treasure" (#37149)
* Revert "add material composition to some salv treasure (#31970)"

This reverts commit 125258ea48.

* Remove ring materials as well
2025-05-04 04:39:19 +02:00
PJBot
0de4ec912f Automatic changelog update 2025-05-04 00:39:54 +00:00
Nemanja
9afa15ab41 Salvage Threat: Gibtonite (#37160) 2025-05-03 17:38:47 -07:00
github-actions[bot]
fbd409a54b Update Credits (#37163)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-05-03 20:37:39 -04:00
Spessmann
f9825e1f96 Add more ruins (#37161) 2025-05-03 16:44:53 -07:00
PJBot
e5abf61474 Automatic changelog update 2025-05-03 21:20:15 +00:00
Spanky
6d6ae95914 Omega Update (Genpop) (#37157) 2025-05-03 14:19:07 -07:00
PJBot
ea67654733 Automatic changelog update 2025-05-03 19:29:54 +00:00
Minemoder5000
42a5b03743 Replace uplink thieving gloves with chameleon thieving gloves (#36369)
* replace thieving gloves with chameleon thieving gloves

* increase TC cost by one

* add a TODO comment
2025-05-03 15:28:47 -04:00
PJBot
ef86e6681e Automatic changelog update 2025-05-03 19:20:39 +00:00
youtissoum
07460f9eda Fix skeletons spawning in folded body bags (#37151)
* Fix skeleton spawning

* Add comments

* Fix the comments

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-03 21:19:32 +02:00
Nemanja
0c8c757a42 Revert "Resprited the Chief Engineer's mantle/manica" (#37060)
Revert "Resprited the Chief Engineer's mantle/manica (#36697)"

This reverts commit d0c2a64436.
2025-05-03 14:28:59 -04:00
chromiumboy
f213753e2b Sentry turrets - Part 5: Reuseable UI components (#35149)
* Initial commit

* Updated how monotone buttons are styled

* Removed unnecessary textures

* Updated attributions

* Addressing reviewer comments

* Adjusted monotone checkbox styling
2025-05-03 12:19:08 -05:00
Ghagliiarghii
885eb7bc35 ClothingOuterEVASuitSyndicate (#36738)
* ClothingOuterEVASuitSyndicate

* Update migration.yml

* Resolve merge conflict in migration.yml

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-05-03 12:06:35 -04:00
J
82ce890fc9 Explosions warnings cleanup (#36167)
* Explosions warnings cleanup

* Revert unnecessary change

* Cleaner Entity instantiation

* Remove conflicting changes with #36098
2025-05-03 18:05:29 +02:00
metalgearsloth
60e3d8e507 Fix throwing prediction (#37086)
* Fix throwing prediction

- Disposals is still janky but I think that's disposals in general not being predicted and the disposals throw not being predicted and short-lived.
- Would need to check RMC.
- Couldn't repro the underlying issues however thrown items don't slip anymore so (and we also don't predict their land / stopping anymore so).

* primary constructor

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-03 17:17:30 +02:00
PJBot
3ee5ed3cc6 Automatic changelog update 2025-05-03 15:09:03 +00:00
Radezolid
aaa4c75341 Fix some maintenance doors not using wires configuration + cleanup + minor changes (#36735)
* Kill useless maints doors + general fixes

* Migrate the common maints airlock

* Fix parenting

* Service Theatre

* migrate out the other removed airlock

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-03 11:07:57 -04:00
kosticia
f3bc40eaa7 make node scanner don't show interface if scanned entity not a artefact (#37146)
* a

* a

* Revert "a"

This reverts commit 2b9ba4ea67a9395d30b7ab37c8065f627f1a961a.
2025-05-03 10:29:52 -04:00
Viator-MV
3bbf692da5 Ultraskeletom Revmech Update (#1145)
* help me

* reinforced swords

* skill tree

* fix

* T2 fix

* components

* fix 2

* fix

* halberd fix

* other variant

* recheck it please

* fix

* deskill

* deslikk++

* skel physical buffs

* bad fix

* fix

* extended life time

* fix

* fix

* fix

* heal from death

* sword fix

* fix

* try to fix

* valid crashout?

idk

* It's not my fault.

* fix

* fix

* fix

* review fix

* forgot

* fix

* ашч

* meh

* reequipment

* wrong agony

* fix

* gripfix

* fix

* looking for result

* coment remove

* some fixes

* ok

* aaaaaaaaaaaaaaaaa

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-05-03 16:51:25 +03:00
Ed
0b994d2e1f en 2025-05-03 16:37:09 +03:00
PJBot
dc2a7483c7 Automatic changelog update 2025-05-03 12:11:51 +00:00
Errant
79187cecb9 randomize names for mindshielded eventhumanoids (#37143) 2025-05-03 08:10:43 -04:00
ArtisticRoomba
ee201c6eb7 fix atmos grid markers (#37142)
* fix atmos grid markers

* 1984 CL
2025-05-03 09:11:31 +02:00
3nderall
213a9ef36d Renders reagent grinders over lights (#31218)
* Adds a new layer to DrawDepth.cs for use with objects similar to the reagent grinder and properly summarises its uses

* applies new layer in DrawDepth.cs to reagent_grinder.yml

* Fix merge conflict

* oops
2025-05-03 14:27:20 +10:00
PJBot
0d0eeb2afa Automatic changelog update 2025-05-03 04:19:17 +00:00
Unkn0wn_Gh0st
11096ad9bf New Weapon: Knuckle Dusters (#33470)
* New Weapon: Knuckle Dusters

* Tag YAML Error Fix

* Crafting Graph Node Error

(Thank you slarticodefast)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Crafting Node Error Part 2 Electric Boogaloo

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Contraban & QM Dusters Nerf

* Stun Knuckledusters (Unfinished)

* Typo

* Fix test fails

* The dastardly maintainer balance webedit

* Fix contraband parenting

* Fix construction failure

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-03 00:18:08 -04:00
slarticodefast
5d26a38a1d fix clone appearance (#37130) 2025-05-02 21:26:12 -04:00
PJBot
4ba8945c5b Automatic changelog update 2025-05-02 22:57:54 +00:00
ScarKy0
efc8d8600d Traumoxadone (#37126)
* init

* salicylic acid
2025-05-03 00:56:47 +02:00
github-actions[bot]
ec1a938097 @4g10w has signed the CLA in crystallpunk-14/crystall-punk-14#1253 2025-05-02 22:22:30 +00:00
Prole
c153f84e42 noRot on 2-way lever (#37125) 2025-05-02 13:07:20 -07:00
PJBot
85d6b728ee Automatic changelog update 2025-05-02 18:32:56 +00:00
Vladislav Suchkov
b4ad372ca7 Clarify that PA crate order includes boards (#37109)
init
2025-05-02 14:31:49 -04:00
Princess Cheeseballs
b6c8119646 Movement Rewrite Hotfix (#37122)
* One line bugfix

* also divide friction by 5

* Undo that
2025-05-02 20:31:10 +02:00
PJBot
c27c0e7ff8 Automatic changelog update 2025-05-02 17:13:30 +00:00
Errant
2b2bfbfebd Fix for vox dropping all bodyparts when gibbed (#37111)
vox parts cleanup
2025-05-02 13:12:23 -04:00
PJBot
e7cb80da11 Automatic changelog update 2025-05-02 16:15:23 +00:00
themias
7fd66820b9 Fix station beacon not updating (#37121) 2025-05-02 12:14:16 -04:00
PJBot
2b748694bf Automatic changelog update 2025-05-02 15:46:53 +00:00
Southbridge
d35c755685 New Salvage Ruin - Atmos Interchange (#37115) 2025-05-02 08:45:46 -07:00
PJBot
ecd7ba8bb5 Automatic changelog update 2025-05-02 10:08:19 +00:00
metalgearsloth
51bff89b23 Fix AI movement (#37114)
Don't relay blocking anymore.
2025-05-02 12:07:12 +02:00
Nemanja
26ebf06b81 Add condition support to entity tables (#36819) 2025-05-02 11:37:14 +03:00
PJBot
25108234ea Automatic changelog update 2025-05-02 08:23:36 +00:00
metalgearsloth
bd69fc612a Predicted internals (#33800)
* Predicted gas pumps

I wanted to try out atmos and first thing I found.

* a

* Atmos device prediction

- Canisters
- Tanks
- Internals

AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer.

* Remove details range

* Gas tank prediction

* Even more sweeping changes

* Alerts

* rehg

* Popup fix

* Fix merge conflicts

* Fix

* Review
2025-05-02 18:22:29 +10:00
PJBot
d404422b5c Automatic changelog update 2025-05-02 08:19:16 +00:00
Princess Cheeseballs
36030ef154 Mob Movement Major Refactor (#36847)
* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Fix conveyor power mispredict

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Init Commit

* windows yelling at me to update commit

* working commit, need prediciton and more dehardcoding

* Project 0 warnings

* Working Commit (Near Final)

* ryder got confused commit

* I love Merge Conflicts :)

* Working commit, no prediction

* Forgot the yaml changes

* Comments and typos

* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default

* Fixed an incorrect divisor

* bit of cleanup

* Prediciton fixed, and puddles now affect all entities

* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS

* Really big I forgor moment

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Fix all test fails

* code cleanup

* Webedit whitespace

* Code cleaup

* whitespace webedit

* whitespace webedit

* whitespace webedit

* whitespace removal

* Comments and cleanup

* Re-Added 20 warnings as per Ork's request

* Cleanups

* Spacing fix

* bugfixes and cleanup

* Small bugfix

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Refactor mob movement

Trying to cleanup relay ordering / tryupdaterelative being cooked, purge ToParent, and fix all the eye rotation shenanigans.

* Building

* Re-implement jetpacks

* Reorganise weightless movement

* More work

* Fix camera

* reh

* Revert bagel

* Revert this

* Revert held move buttons

* Puddles work but are unpredicted and unoptimized

* Fixes

* Puddle code...

* Actually dirty the slipComp for real

* Sliding component done plus an extra suggestion from ArtisticRoomba

* Atomized Commit

* Added Friction field to Reagent Prototype per design discussion

* Cleaned up Working Commit

* a

* Delete stinkers

* Fix this code smell

* Reviewed

* Funky re-save

* Our conveyance

* Better conveyor sleeping

* Remove this

* Revert "Better conveyor sleeping"

This reverts commit f5281f64bbae95b7b9feb56295c5cf931f9fb2e1.

* Revert that

Way too janky

* Also this

* a

* Working Commit - Still a lot to do

* Acceleration refactor

* Minor jetpack cleanup

* frictionnomovement no longer nullable

* Shared Mover Feels 99% done

* OffGrid/Weightless/Throwing Friction saved

* Fix merge conflicts

* Fix a debug assert

* Final Commit for today

* Some fixes

* Actually use those CCVars Properly

* Need to fix throwing

* Second to last Commit for real

* Jetpack bug fixed

* Jetpack bug fixed

* Test fail patch

* Small patch

* Skates Component cleanup + Bring Accel back to 5 (oops)

* Fix test fail oops

* yaml cleanup make dragons not fat

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-05-02 18:18:08 +10:00
beck-thompson
1fbc845126 Species are now picked at random in the developer environment! (#37057)
* Various changes to random species in dev

* This should be split
2025-05-02 14:09:23 +10:00
Nemanja
bb547eb03b fix logic gate draw depth (#37053)
fix logic gate layering
2025-05-02 04:12:02 +02:00
PJBot
c37f06c1a9 Automatic changelog update 2025-05-02 01:58:01 +00:00
YoungThug
cfa80bc710 Wizard Helmet in the Magic Vend (#37084)
Whats the limit for stuff you can put in a commit message lol
2025-05-02 03:56:54 +02:00
PJBot
706ebcd258 Automatic changelog update 2025-05-02 01:08:24 +00:00
Perry Fraser
64141b974b Pointing arrow smite no longer lasts forever (#37102)
fix: pointing arrow smite no longer lasts forever
2025-05-02 03:07:15 +02:00
kosticia
b465ddfee2 fix asteroid tiles (#37103)
aw
2025-05-02 03:04:41 +02:00
Tayrtahn
2ff9c8dfb9 Fix vending machine manager wire error (#37100)
Skip updating amounts for removed entries
2025-05-02 02:21:59 +02:00
PJBot
bc8919c4cf Automatic changelog update 2025-05-01 23:02:24 +00:00
nikitosych
72d2d8ab0f Overhauled stamina slowdown behavior (#36336) 2025-05-01 19:01:17 -04:00
PJBot
52062dcfad Automatic changelog update 2025-05-01 22:08:54 +00:00
slarticodefast
42dce359e5 Add noir glasses (#36923)
hardboiled
2025-05-01 18:07:47 -04:00
Tiniest Shark
35f7abafe5 Updates the Pirate Captain Hardsuit Helmet light sprites. (#37027) 2025-05-01 18:07:11 -04:00
PJBot
65c0e899cd Automatic changelog update 2025-05-01 22:04:54 +00:00
K-Dynamic
ea64d4d106 Atmos air (6500 kPa) marker (#37061)
* air GM atmosphere

* atmos fix air miner
2025-05-01 18:03:47 -04:00
eoineoineoin
9a7b68de55 Select current target in mailing unit UI, prevent UI jumping (#37098) 2025-05-01 17:57:43 -04:00
themias
2699c3f41e Fix food slicing showing utensil popup (#37105)
Fix knife slicing showing utensil popup
2025-05-01 17:56:47 -04:00
PJBot
57138f7bd2 Automatic changelog update 2025-05-01 18:17:59 +00:00
MissKay1994
d21906c025 Vox now can eat trash other other inedible things (#35681)
* EAT TRASH EXHALE AMMONIA

Update to files

* Forgot to port this file

* 1D4 Guidance

* Summary (required)

Suggested changes and fixes

* Cries in conflicts

* Why do we exist? To suffer?

* 1 citation for being stupid

* THE ANTIDOTE, THE ANTIDOTE FOR THE POISON

* I was inverted sir

* vox organs cleanup

* vox reagents

* guidebook

* weh

---------

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
2025-05-01 20:16:51 +02:00
Ertanic
81507b9d52 Localizable craftmenu (#32339)
* Now the name of the target craft items is taken directly from the prototypes

* Deleting unnecessary fields

* Deleting unnecessary fields

* Added suffix field

* Added override via localization keys

* My favorite ItemList and TextureRect have been replaced with ListContainer and EntityPrototypeView

* Fix suffix

* Fix construction ghosts... maybe

* Remove suffix from UI

* Suffixes have been removed from prototypes

* Added a description for the secret door

* Fix search..?

* The Icon field of ConstructionPrototype has been removed

* StackPrototypes used in the construction menu have been localized

* TagConstructionGraphStep used in the construction menu have been localized

* The search bar has been localized

* Fix localization and prototypes

* Recipes are now only loaded when the crafting window is opened.

* Fix crooked merge grid of the crafting menu.

* Localization update

* Fix cyborg graph

* Revert "Recipes are now only loaded when the crafting window is opened."

This reverts commit 97749483542c2d6272bda16edf49612c69a0761a.

* Fix loc

* fix merge

* Fix upstream

* Some of the logic has been moved to Shared

* fix

* Small adjustments

* Very small change

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-01 10:21:16 -04:00
lzk
8d01f90ad2 cleanup revolvers.yml (#37095) 2025-05-01 13:49:24 +02:00
lzk
181bf4073d cleanup snipers.yml (#37094) 2025-05-01 13:26:59 +02:00
PJBot
cf96f58880 Automatic changelog update 2025-05-01 05:36:20 +00:00
imatsoup
d0b1a15309 Fixes battery weapons changing firemode on wield (#37085)
Credit to Happyrobot33 for the implementation

Co-authored-by: Matthew Herber <32679887+happyrobot33@users.noreply.github.com>
2025-04-30 22:35:13 -07:00
Nemanja
55ef51a84b Fix listcontainer constantly disposing children (#37089) 2025-05-01 15:32:37 +10:00
PJBot
c1ebbb0789 Automatic changelog update 2025-05-01 05:22:04 +00:00
Samuka-C
d925b6f7d2 Make universal access config better (#37079)
* add a universal ID card to the universal access config

* make the admin access config have infinite range

* now checks for the BypassInteractionRange Tag instead

* Add suggested fix to the AccessOverrider system

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* remove other stuff I added

* another suggested change to avoid weird behaviour where you can use it from a distance

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-01 01:20:56 -04:00
PJBot
b8e65d56b1 Automatic changelog update 2025-05-01 00:12:44 +00:00
metalgearsloth
f9aecda933 Fix action ent prediction (#37076)
Buttons don't get created in the predicted methods only on state handler.
2025-05-01 10:11:35 +10:00
PJBot
309521f60d Automatic changelog update 2025-04-30 19:57:35 +00:00
themias
ef10e4eb1c Skeletons leave glove fiber evidence (#37077)
Fix skeleton forensics
2025-04-30 15:56:28 -04:00
Ed
e792440c19 Gob hairs (#1250)
* renorma

* gobhairs
2025-04-30 22:14:13 +03:00
Ed
df4f49b551 Merge pull request #1249 from crystallpunk-14/ed-30-04-2025-upstream-sync
Upstream sync
2025-04-30 21:17:50 +03:00
Ed
d09386c990 fix 2025-04-30 21:03:50 +03:00
Ed
518b439c0f integrate 2025-04-30 20:50:03 +03:00
Ed
ef6d973301 Merge remote-tracking branch 'upstream/stable' into ed-30-04-2025-upstream-sync
# Conflicts:
#	Content.Client/Parallax/ParallaxControl.cs
#	Content.Client/UserInterface/Systems/Storage/Controls/ItemGridPiece.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs
#	Content.Server/Labels/Label/LabelSystem.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Fluids/Components/EvaporationComponent.cs
#	Content.Shared/Labels/EntitySystems/SharedLabelSystem.cs
#	README.md
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Maps/Pools/deathmatch.yml
#	Resources/Prototypes/Maps/arenas.yml
2025-04-30 20:31:50 +03:00
Ed
0c8735f6df some hotfixes 2 2025-04-30 19:44:38 +03:00
Ed
818c7f5aa6 some hotgix 2025-04-30 18:57:13 +03:00
PJBot
103225f554 Automatic changelog update 2025-04-30 15:52:30 +00:00
themias
8cd20af6bd Fix turnstile collision with firelocks (#37074) 2025-04-30 11:51:23 -04:00
Ed
7f9e11be39 tornado blyat 2025-04-30 18:06:55 +03:00
Ed
9908710dae Update sewing_table.yml 2025-04-30 18:03:55 +03:00
PJBot
179e16db8b Automatic changelog update 2025-04-30 14:50:43 +00:00
LaCumbiaDelCoronavirus
c96a5ad990 add new salv ruin: telesci (#36653) 2025-04-30 07:49:36 -07:00
TytosB
a0e0072bd1 new salv ruins (#36947) 2025-04-30 07:40:45 -07:00
Ed
2358bc46d6 Torches + Cotton (#1246)
* torches add, wallmount crystals deletion

* cotton

* Update buy.yml

* craftis

* delete elemental quartz

* energy crystal resprite and rewamp

* fix

* Update misc.yml

* а

* delete rituals

* riat

* Update migration.yml

* Delete CP14ClientRitualSystem.cs

* Update statues.yml

* fix

* Update wallmount_lamp.yml

* fix
2025-04-30 17:28:38 +03:00
Tornado Tech
ad2fc18356 Dimensional (#1140)
* add: Temporamancy tree with new shadow swap spell

* feat: Increased tempo loadout to 2

* feat: Remove most popups from swap spell

* fix: Swap with no mob entities

* feat: Add CanCast to spell effect

* fix: Handeling cancaled event & swap state

* feat: Add UseCustomCastConditions

* feat: Add swap to magic shadow staff

* feat: Add tempo essence & magic type

* feat: Add Tempo type to all dimension spells

* fix: Magic shadow staff tempo manacost modify

* fix: Spell type local

* feat: Add touhou lore

* fix: Review

* feat: Add target dead block component

* feat: Remove checking access

* feat: Add RequireCanInteract

* feat: Remove essence

* fix: Review

* fuck

* fuck part 2

* Update Content.Shared/_CP14/MagicSpell/CP14SharedMagicSystem.DelayedActions.cs

* Update dimension.png

* minor nitpick

* fix

---------

Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2025-04-30 17:25:10 +03:00
metalgearsloth
4325247311 Update submodule to 255.1.0 (#37071) 2025-05-01 00:20:59 +10:00
PJBot
20465d4ca9 Automatic changelog update 2025-04-30 14:12:01 +00:00
slarticodefast
b068b5bb89 Minor ReflectionSystem refactor (#37039)
* ReflectComponentLogicFix

Added bool InRightPlace and updated relevant system

* Using SlotFlags

* edits

* refactor

* add missing relay

---------

Co-authored-by: BIGZi0348 <svalker0348@gmail.com>
2025-05-01 00:10:54 +10:00
Milon
a8ff999b08 add StationTrackerComponent (#36803)
* maybe I am cooking

* logmissing

* copy paste oops

* add some stuff

* review

* fix

* rerun tests

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-01 00:07:25 +10:00
metalgearsloth
feffbea9f9 Fix examine prediction (#36999)
If our current ID is different to the received one we should just discard it even if it's for the same entity.

Note that this doesn't quite fix my prediction issue as client and server are using slightly different timings for the event.
2025-04-30 17:49:36 +10:00
Gentleman-Bird
2ff8a45b58 fix so that the meat patty uses the meat patty sprite on custom burgers (#37064) 2025-04-30 00:13:20 -07:00
IProduceWidgets
ebb1f92027 feex oasis portal (#37058) 2025-04-29 19:55:45 -07:00
PJBot
1b5547fbb9 Automatic changelog update 2025-04-30 00:52:48 +00:00
Nemanja
e3c3f4898f Fix NPCs stalling when too many exist (#37056)
Fix NPC stalling when too many exist
2025-04-30 10:51:41 +10:00
slarticodefast
97d4e80685 merge stable into master (#37055) 2025-04-30 02:42:06 +02:00
PJBot
0ee4babc55 Automatic changelog update 2025-04-30 00:41:34 +00:00
K-Dynamic
f399126c66 Centcomm carapace, moved armour from vests.yml to armor.yml (#35301)
* centcomm carapace, loadout for CC official, move armoured vests from vests.yml to armor.yml

* revert rename from previous commit; command carapace returned to captain's carapace

* meta.json 4 space

* restored deleted comments for some armours and original description for slim armour

* Add recently added elite web vest

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-29 20:40:27 -04:00
PJBot
504dd63200 Automatic changelog update 2025-04-30 00:35:27 +00:00
Pieter-Jan Briers
10796df6bc Un-copypaste wallmount substation prototype to give them a UI (#37047)
*sigh*
2025-04-29 20:34:20 -04:00
slarticodefast
0e586e3fae Hotfix: Fix item toggling crashing the client for slimes (#37054)
fix item toggling crashing the server for slimes
2025-04-30 02:19:07 +02:00
PJBot
aaf3db8f9d Automatic changelog update 2025-04-29 22:56:54 +00:00
ScarKy0
a00b7b753c Mail visual update (#37049) 2025-04-29 15:55:47 -07:00
PJBot
f69a856da0 Automatic changelog update 2025-04-29 22:18:39 +00:00
themias
f59b878ce5 Add toolbox sound effects (#37048) 2025-04-29 15:17:32 -07:00
Myra
c96af2808f Added warning when attempting to run RUN_THIS on a zip repo download (Attempt 2) (#36922)
* Added warning when attempting to run RUN_THIS on a zip repo download

* Fix it actually

* Update git_helper.py
2025-04-29 23:51:21 +02:00
PJBot
3f17e7171b Automatic changelog update 2025-04-29 21:45:57 +00:00
Whatstone
afc55d6573 Show other speso colours, add larger denominations (Frontier#1496) (#37030) 2025-04-29 14:44:47 -07:00
Myra
87d097bb5d Stable merge (#37050) 2025-04-29 21:54:43 +01:00
Princess Cheeseballs
84178dd534 Puddle code hotfix 2 (#37046) 2025-04-29 21:10:00 +01:00
ActiveMammmoth
a8ff930763 Staff of Animation Fixes & Recharging (#37021) 2025-04-29 20:40:49 +01:00
SlamBamActionman
e366230458 Add inhand sprites for mini jetpack (#37041)
* Inhand sprites for mini jetpack

* Attribution
2025-04-29 19:43:09 +02:00
Milon
b9b854e179 ringer bugfixes (#36936)
AAAAAAAAAA
2025-04-29 19:08:23 +02:00
PJBot
0c4713da7f Automatic changelog update 2025-04-29 16:37:59 +00:00
Boaz1111
3f1ba3b6e7 Added Space Carp Tooth Arrows and Sharkminnow Spears, buffs sharkminnow teeth. (#31257)
* carp arrow, sharkminnow tooth spear

* review

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-29 12:36:53 -04:00
Ed
b4ea0f69f5 Update tiefling.yml (#1245) 2025-04-29 18:11:36 +03:00
Ed
8cc50ea3a4 Update tiefling.yml 2025-04-29 17:20:25 +03:00
Ed
c3b6938388 unicorns 2025-04-29 17:14:05 +03:00
PJBot
3ce8e62157 Automatic changelog update 2025-04-29 13:33:25 +00:00
SlamBamActionman
aa29712a65 Fix clientsided alerts being overwritten by server (#37033)
Initial commit
2025-04-29 09:32:18 -04:00
pathetic meowmeow
74a8bb9509 Fix solution visualization after drawing with a whitelist (#36657) 2025-04-29 09:18:07 -04:00
PJBot
5ef74728c9 Automatic changelog update 2025-04-29 13:09:05 +00:00
Thinbug
ce080276db Push horn (#36009)
* Empty commit

* epic super duper cool fr push horn draft

* whoops turns out theres a system that does that thingi already x.x

* bunch of like fixis and generalization

* general progress

* most stuffies done

* last thingi hopefully

* small fixies, mostly preventing bypassing the delay by spamming

* rename to fit better

* rename for real i forgor to add

* weird fixie but last commit didn workie

* oki shold be fine now

* lastish cleanup

* fixies

* missed a space

* removed unnecessary component check

* getting the typos out of the way first

* moved the component to shared

* rest of fixies
2025-04-29 09:07:57 -04:00
kosticia
9e9726f81b Add borders to the asteroid sand (#35397)
* tiles

* Fix

* borderless

* Astrosand

* Add tile

* Fix
2025-04-29 08:58:39 -04:00
PJBot
db008825e6 Automatic changelog update 2025-04-29 10:26:03 +00:00
abadaba695
8245474fdc Chem master more unit transfer buttons (#36995)
* Changes chem master unit transfers to be the same as the chem dispenser

* adds chem master transfer buttons for 15u, 20u, and 30u
2025-04-29 12:24:56 +02:00
Ed
612ffb90cb Update ores.yml 2025-04-29 13:10:43 +03:00
PJBot
ad63aef2b2 Automatic changelog update 2025-04-29 10:02:04 +00:00
TytosB
53c3153645 re-buffs proto kinetic accelerator (#37012)
* new ruins

* genpop

* nvm

* abc

* fuckin

* turnstyle

* ruins

* stamp

* abc

* bruh

* efg

* pka fixed

* range tweak
2025-04-29 12:00:55 +02:00
PJBot
5afd520773 Automatic changelog update 2025-04-29 09:05:14 +00:00
IProduceWidgets
23d835b4b6 oasis genpop (#37031) 2025-04-29 02:04:07 -07:00
Princess Cheeseballs
aeed6b3954 More Mail Sprites (#37023)
* Commit

* Sprite update

* Last push for real for real

* Final Commit for real for real for real
2025-04-29 01:27:14 -04:00
PJBot
31e0fedb61 Automatic changelog update 2025-04-29 05:25:40 +00:00
lzk
207d513666 SSD sleep take 2 (#34039)
* ssd sleep part 2

* forgot this

* apply review

* yeah

* add onmapinit

* cache cvar values

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-29 01:24:33 -04:00
PJBot
e21944d083 Automatic changelog update 2025-04-29 04:46:17 +00:00
drakewill-CRL
294a5a1b69 Display obvious plant mutations in examine text (#32650)
* Effect mutations now display on examine

* ChangeSpecies shouldn't stay on the list after running. Name cleanup

* EmoGarbage Review - convert description to LocId and add minor logic fix

* fix the dastardly yaml

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-29 00:45:10 -04:00
PJBot
9a3e70ca13 Automatic changelog update 2025-04-29 03:38:45 +00:00
Nemanja
f75811b4cb Rebalance magnet debris, update worldgen (#37025) 2025-04-28 20:37:39 -07:00
PJBot
ef49416540 Automatic changelog update 2025-04-29 03:14:08 +00:00
Stomf
a94d4a0991 Buffing slugs and replacing beanbags from the Bulldog bundle (#33517)
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-28 20:13:01 -07:00
Kirus59
8c38aa3742 BatteryWeaponPowerCell tweaks (#33500)
* BatteryWeaponPowerCell tweaks

* add update ammo ev & shuttle guns tweaks

* MilonPL requested changes

* revert changes in OnPowerCellChanged

* Add events to get charge info & change current charge

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-28 21:12:25 -04:00
PJBot
a8054c37b1 Automatic changelog update 2025-04-29 00:27:29 +00:00
themias
b33f1db432 Theatre access to Service Request Computer (#37003) 2025-04-29 02:26:23 +02:00
PJBot
9154fbf7fe Automatic changelog update 2025-04-29 00:25:19 +00:00
Victor Shen
4671382419 Remove Contact Slowdown when Weightless or in the Air (#33299)
* removed contact slowdowns from entities that are weightless or in the air

* fixed kudzu not applying contact slowdown to airbone entities

* revert kudzu fix

* reimplemented kudzu fix with bool datafield

* update variable serialization format

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* empty commit

* cleaned up and added documentation

* cached airborne check

* rerun tests

* minor review

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-28 20:24:12 -04:00
PJBot
f7a8a1779e Automatic changelog update 2025-04-28 23:44:46 +00:00
themias
bd08c71189 Fix t-ray scanner exception spam (#37018) 2025-04-28 19:43:39 -04:00
Partmedia
956652e111 Disown atmos and botany (#37017)
* Disown atmos and botany

* Update .github/CODEOWNERS

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-29 00:21:53 +02:00
Samuka-C
02b5592d69 Xenoborgs part 2 (#36844)
* add lawsets for the xenoborgs and mothership core

* add xenoborg names

* add xenoborg radio

* add xenoborg device frequency

* add xenoborg access

* add xenoborg contraband

* Update Resources/Locale/en-US/station-laws/laws.ftl

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* add xenoborg access to the universal Id card and universal access config

* remove 6th law of xenoborg and mothership lawset (got jointed into the 5th law)

* added xenoborg and mothership law boards

* add more names

* add Xenoborg faction

* moved all lawboards into a separate yml file

* removed custom xenoborg contraband severity

* add Xenoborg and Mothership components

* add xenoborg laser guns

* add self recharging fire extinguisher

* add mothership pinpointer

* add material bag

* add infinite jetpack

* add a only blue energy dagger

* add xenoborg jammer

* add refueling welding tool

* add nocturine hypo

* add nuclear small power cell

* add cloaking device

* add xenoborg door remote

* add custom sprites for xenoborg modules

* add custom sprites for xenoborg module actions

* removed Xenoborg Comp until is actually needed

* add xenoborg module tags

* spelling

* add xenoborg module bases

* organazied xenoborg modules sprites better

* add generic xenoborg modules

* add heavy xenoborg modules

* add engi xenoborg modules

* small fix to meta file in actions_borg.rsi

* renamed mothership comp to XenoborgMothership

* fixed the base for the xenoborg engi modules

* add scout xenoborg modules

* add stealth xenoborg modules

* localization for names and descriptions of the xenoborg modules

* fixed issues related to the XenoborgMothership component

* revert localization (it wasn't working for some reason)

* fixes

* fixed issue with container slot in the cloaking device

* Update description of small capacity nuclear power cell

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Fix indentation in material bag

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Spelling

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* fix parameter order in some prototypes

* rename proto id InfiniteJetpack to JetpackXenoborg

* localize pinpointer targets

* Revert "localize pinpointer targets"

doesn't work

* added lines in the end of files (and in the middle of one)

* reorder paramenter in some entities

* fixed some descriptions

* minor fixes

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-28 18:10:35 -04:00
PJBot
46b030df45 Automatic changelog update 2025-04-28 21:17:21 +00:00
ScarKy0
9d8cc64d48 Fix mail cutting thinking your arms are infinite length (#37019)
* init

* hand
2025-04-28 17:16:14 -04:00
PJBot
75a90152a7 Automatic changelog update 2025-04-28 21:01:17 +00:00
KingFroozy
3d0485fe5b Shoulder-length hairstyles resprite (#37000)
* sprite

* final

* final (final fr)
2025-04-28 17:00:10 -04:00
PJBot
b3ea8ee031 Automatic changelog update 2025-04-28 19:23:15 +00:00
lzk
4171c4e6d5 make scrubber widenet in panic mode (#37013) 2025-04-28 21:22:05 +02:00
slarticodefast
c6bdce3b0c merge staging into master (#37009) 2025-04-28 20:14:39 +02:00
Pieter-Jan Briers
b629cbac3e Clear MIDI masters properly to avoid replay freezes (#36809)
While trying to play a replay I noticed that the replay would freeze
when seeking in some cases. After some debugging, I discovered that two
MIDI renderers had each other as master, which caused an infinite loop
processing MIDI events.

I'm not entirely sure of the sequence of events that leads to this
during replay playback, but I did notice that MIDI render masters are
never set to null. This is in the best case just a memory leak, in the
worst case probably the source of the bug, so... I fixed that.
2025-04-28 19:51:41 +02:00
keronshb
0a394d4af5 Wizard Teleport Scroll (Teleport Location ECS) (#36424) 2025-04-28 19:42:24 +02:00
Myra
f6bae21184 Cherrypick #36955 into staging (#37002) 2025-04-28 19:40:56 +02:00
Nemanja
d4e40ae44b Revert "Add new color turtlenecks in WinterDrobe" (#36983)
Revert "Add new color turtlenecks in WinterDrobe (#32920)"

This reverts commit 34cc49c175.
2025-04-28 19:38:43 +02:00
github-actions[bot]
391230cd4b @Militore has signed the CLA in crystallpunk-14/crystall-punk-14#1242 2025-04-28 15:27:14 +00:00
metalgearsloth
fe3fe95dfa Fix autorecharge 2025-04-28 15:53:40 +02:00
Kyle Tyo
88eda89faa MapManager warning cleanup on tests (#36940)
lets see if this works.
2025-04-28 12:52:25 +02:00
ScarKy0
14ddd8b4cd Merge hotfix into master (#37001) 2025-04-28 11:47:56 +02:00
Nemanja
4509821f0e [HOTFIX] Revert "Updated air scrubber and air vent sprites." (#36992)
Revert "Updated air scrubber and air vent sprites. (#34223)"

This reverts commit 3957bbb97d.
2025-04-28 11:45:19 +02:00
ScarKy0
14cca7990a [HOTFIX] Fix maroon objective, change the text (#36990)
* test

* text

* capital C

* guh
2025-04-28 11:31:42 +02:00
PJBot
973ad71f5c Automatic changelog update 2025-04-28 06:57:46 +00:00
Southbridge
2e8291cecb Amber Station - Added Genpop (#36997) 2025-04-27 23:56:39 -07:00
IProduceWidgets
0043bde402 Add some salvage ruins (#36814)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-27 22:33:40 -07:00
PJBot
ff69325652 Automatic changelog update 2025-04-28 02:41:28 +00:00
KingFroozy
a42fb658fd Mime suit resprite (#36702) 2025-04-27 19:40:21 -07:00
Leon Friedrich
fba07c69a9 Update staging to engine v255.0.0 (#36916)
Updatee engine to v255.0.0
2025-04-28 12:11:48 +10:00
PJBot
03894048e9 Automatic changelog update 2025-04-28 01:01:56 +00:00
lzk
875ccb94c6 nuke shelves' whitelists (#36986) 2025-04-27 18:00:46 -07:00
Bokser815
f6b3ba79d3 Temporarily Making Cargo Buy and Sell Pallets Indestructible (#34195)
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-27 17:59:54 -07:00
PJBot
106bee52b0 Automatic changelog update 2025-04-27 23:05:47 +00:00
ScarKy0
13a1853168 Fragile Deliveries (#36980)
* epic

* tweaks
2025-04-28 01:04:39 +02:00
PJBot
fac4bcd9b2 Automatic changelog update 2025-04-27 20:16:23 +00:00
ArtisticRoomba
85f0760b1b Add a mapping changelog to upstream (#34848) 2025-04-27 13:15:17 -07:00
PJBot
536106a666 Automatic changelog update 2025-04-27 15:12:19 +00:00
Fildrance
4690e62575 Feature/auto sync node scanner (#36635)
* feat: node scanner now auto-updates artifact details if in range

* refactor: minor cleanup

* refactor: optimization for update and query of range checking

* refactor: fix xml-doc

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-27 11:11:13 -04:00
PJBot
b17e558046 Automatic changelog update 2025-04-27 14:48:24 +00:00
metalgearsloth
f29b38c44b Use RMC mob collision values (#36851)
Use RMC movement values

General feedback was it's too slow to push through people but this still prevents stacking so.
2025-04-28 00:47:18 +10:00
Ed
991d2fbf74 Update Dev.toml 2025-04-27 17:01:16 +03:00
PJBot
0da897947f Automatic changelog update 2025-04-27 11:09:42 +00:00
Pieter-Jan Briers
ffe130b38d Battery (SMES/substation) interface (#36386)
* Add ENERGYWATTHOURS() loc function

Takes in joules (energy), displays as watt-hours.

* Add simple OnOffButton control

* Re-add Inset style class

This was sloppily removed at some point?? Whatever, I need it.

* Add helper functions for setting title/guidebook IDs on FancyWindow

Reagent dispenser uses these, more in the next commits.

* Add BuiPredictionState helper

This enables me to implement coarse prediction manually in the battery UI.

Basically it's a local buffer of predicted inputs that can easily be replayed against future BUI states from the server.

* Add input coalescing infrastructure

I ran into the following problem: Robust's Slider control absolutely *spams* input events, to such a degree that it actually causes issues for the networking layer if directly passed through. For something like a slider, we just need to send the most recent value.

There is no good way for us to handle this in the control itself, as it *really* needs to happen in PreEngine. For simplicity reasons (for BUIs) I came to the conclusion it's best if it's there, as it's *before* any new states from the server can be applied. We can't just do this in Update() or something on the control as the timing just doesn't line up.

I made a content system, BuiPreTickUpdateSystem, that runs in the ModRunLevel.PreEngine phase to achieve this. It runs a method on a new IBuiPreTickUpdate interface on all open BUIs. They can then implement their own coalescing logic.

In the simplest case, this coalescing logic can just be "save the last value, and if we have any new value since the last update, send an input event." This is what the new InputCoalescer<T> type is for.

Adding new coalescing logic should be possible in the future, of course. It's all just small helpers.

* Battery interface

This adds a proper interface to batteries (SMES/substation). Players can turn IO on and off, and they can change charge and discharge rate. There's also a ton of numbers and stuff. It looks great.

This actually enables charge and discharge rates to be changed for these devices. The settings for both have been set between 5kW and 150kW.

* Oops, forgot to remove these style class defs.
2025-04-27 21:08:34 +10:00
KingFroozy
791f7af5d4 Paramedic suits adjustments (#36707)
* Changes

* meta
2025-04-27 12:27:01 +02:00
Viator-MV
39c6544dc9 visionCorrector (#1230) 2025-04-27 13:24:52 +03:00
Deserty0
8089be4596 Loc fix (#1229)
* fun

* Revert "fun"

This reverts commit 419b4e9e8f.

* fix
2025-04-27 13:11:23 +03:00
PJBot
f512c7bf91 Automatic changelog update 2025-04-27 09:15:01 +00:00
ScarKy0
2a5cf10aa6 Priority Deliveries (#36968) 2025-04-27 02:13:52 -07:00
Nemanja
497f43ec65 Remove legacy cargo shuttle code/prototypes (#36967) 2025-04-27 12:06:45 +10:00
github-actions[bot]
71e58834ff Update Credits (#36966)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-04-26 20:34:39 -04:00
PJBot
2f2685cb2c Automatic changelog update 2025-04-26 23:46:17 +00:00
UpAndLeaves
9fc6de35df New Science Biosuit Locker Sprite (#36929)
* first commit, slightly broken

* fixed meta json

* reverse accidental cmo inclusion
2025-04-26 19:45:10 -04:00
PJBot
34e67f71ba Automatic changelog update 2025-04-26 23:37:08 +00:00
Tiniest Shark
bb9c6dbe9d Ammo Mag + Speedloader Inhand Sprites (#34235)
* Added inhand visuals to (most) ammo magazines and speedloaders

* whoops mixed up a single inhand on the rifle mag

* Didn't realize rubber ammo got removed.

* added attributions

* adjusted inhand visuals to account for magazine types

* missed one :eye:👁️

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-26 19:36:01 -04:00
PJBot
021bd04b65 Automatic changelog update 2025-04-26 23:25:32 +00:00
Centronias
90582f27ee Adds Parcel Wrap (#34471)
* Parcel Wrap

* fix TG sprite licenses
update attribution on modified `unwrapped` sprite to better conform to CC's guidance

* ContainerContainer test failure fix

* Just easy changes for now.

* Imagine building your code before pushing it for review

* The rest of the PR comments

* PR comments

* more comments + cargo orderability

* whitespace: deduplicated.

* use limitedcharges
replace mostly-duped client/server with if(onserver)

* cabinet perspective sprites

* web edit detected

fite me

* @ps3moira 's new sprites for me :)

* add a touch of attribution

* EmoGarbage Review

* Merge with master

* Merge with master

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-26 19:24:25 -04:00
PJBot
fd24e4bc5b Automatic changelog update 2025-04-26 21:50:07 +00:00
UpAndLeaves
dafb99258e CMO Hardsuit: Zombification Resistance tweak (#36957)
initial commit
2025-04-26 14:49:00 -07:00
Nox
2378b9ad68 Descriptions for .30 Rifle (#36958)
Initial commit
2025-04-26 14:48:40 -07:00
PJBot
d26fbbb6e7 Automatic changelog update 2025-04-26 21:47:00 +00:00
pathetic meowmeow
b7d020570f Truncate lathe announcement lists (#36945) 2025-04-26 17:45:53 -04:00
PJBot
f74b1c35bb Automatic changelog update 2025-04-26 21:43:34 +00:00
ScarKy0
f0472b2173 Delivery random multipliers (#36918)
* init

* review

* init

* teehee
2025-04-26 17:42:27 -04:00
Kyle Tyo
8f35bc76c2 Resolve a warning in SharedAnomalySystem and quell some linter whining. (#36939)
* resolve a warning and deal with some linter whining.

* Update Content.Shared/Anomaly/SharedAnomalySystem.cs

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-26 17:40:44 -04:00
PJBot
b1a846a6e9 Automatic changelog update 2025-04-26 21:07:41 +00:00
qrwas
6d935ced3a Only sec glasses can show contraband: second attempt (#36412)
* Add base code for cheking contraband in hud

* Fix missing using in InventorySystem.Relay

* Fix errors and update HUD yml

* Add show contraband with component on entity

* fix component description

* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update "if" for check if ent hasComp in contrabandSystem

* Remove << InventorySystem.Relay.cs

* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/CCVar/CCVars.Game.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix partial class ShowContrabandSystem

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Inventory/InventorySystem.Relay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Some update ShowContrabandSystem

* Try with record struct

* back again ti default class with EntityEventArgs

* Remove EntityEventArgs

* Finally use record struct

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-26 17:06:34 -04:00
PJBot
76676014a6 Automatic changelog update 2025-04-26 20:57:25 +00:00
beck-thompson
65ff527f13 Fix inflatable barriers finishing instantly if canceled! (#36937)
Fix
2025-04-26 16:56:18 -04:00
metalgearsloth
d2caa5eae0 Fix autorecharge (#36955) 2025-04-26 16:54:06 -04:00
PJBot
0fbed2c95a Automatic changelog update 2025-04-26 20:46:15 +00:00
RedBookcase
b0dedb9770 Changed the storage sizes of different swords. (#36564)
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-04-26 13:45:08 -07:00
TakoDragon
2bd8455ff7 The Atmos A Airlock (#36376)
* airlocks

* Update meta.json

Added my modification in the meta
2025-04-26 21:26:23 +02:00
Ed
e7e55cdb5e fix viator 2025-04-26 18:09:44 +03:00
Ed
a1153843a2 Storage durability rebalance + Fuck nails (#1225)
* fix storage

* bye nails

* Update target.yml

* f

* Update migration.yml

* Update migration.yml
2025-04-26 17:20:52 +03:00
Ed
cff9dc6fcf Wendigo renamed to Lurker (#1213)
* Добавлены изменения для создания пулл реквеста

* Update Step.yml

* rename!

* fix

* interrupting toggleable spells
2025-04-26 16:38:54 +03:00
PJBot
0503287230 Automatic changelog update 2025-04-26 13:37:58 +00:00
SyaoranFox
7a256bac84 Changed soundGunshot for Pulse Pistol and Pulse Carbine from laser_cannon to laser3 (#36952) 2025-04-26 15:36:50 +02:00
ArZarLordOfMango
07132cdbd8 [Fix]Roof (#1147)
* roof

* why you dont work...

* fix and locale

* weh check

* Update no-roof-in-tile.ftl

* Update no-roof-in-tile.ftl

* Update roofs.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2025-04-26 15:23:11 +03:00
Ed
7941be4490 dungeon walls resprite, fix TOSTRING problem from C4viwlle 2025-04-26 13:29:23 +03:00
Ed
1ee7b9b76c fixes 2025-04-26 13:07:04 +03:00
Viator-MV
834fad0533 fixes (#1223) 2025-04-26 12:21:01 +03:00
Pieter-Jan Briers
e7be57d85f Clear MIDI masters properly to avoid replay freezes (#36809)
While trying to play a replay I noticed that the replay would freeze
when seeking in some cases. After some debugging, I discovered that two
MIDI renderers had each other as master, which caused an infinite loop
processing MIDI events.

I'm not entirely sure of the sequence of events that leads to this
during replay playback, but I did notice that MIDI render masters are
never set to null. This is in the best case just a memory leak, in the
worst case probably the source of the bug, so... I fixed that.
2025-04-26 16:42:16 +10:00
TytosB
f4322c5bb7 loop turnstyle fix hopefully (#36946) 2025-04-25 22:08:23 -07:00
PJBot
3a3a8b038a Automatic changelog update 2025-04-26 03:24:00 +00:00
OnyxTheBrave
5f2fb8dc82 Sheet-meister 2000 Cloth recipe (#32676)
* Sheet-meister 2000 can now make rolls of cloth

* Small Cleanup

* resolve conflicts

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-26 05:22:51 +02:00
TGRCDev
79ae7e7abe Fixed stinger grenade lag spikes (#36641)
* Fixed stinger lag spikes

* Simplify nullable checks

* More cleanup of projectile grenades

* Remove null default from ShootProjectile
2025-04-26 04:12:18 +02:00
PJBot
bd51fd76d7 Automatic changelog update 2025-04-26 01:55:29 +00:00
Booblesnoot42
0638147aa9 hide light-switches from build menu (#34664) 2025-04-26 03:54:23 +02:00
Wolfkey-SomeoneElseTookMyUsername
0dd9ffe8bf Add Cotton Burgers (#36405)
* Adds cotton burgers

* Rephrased copyright

* Added an extra comment

* Adds CottonBurger to tags.yml, Not sure if i am supposed to do this or not.

* Reordered Cotton bun YAML, and fixed overwritten tags

* Merge issue fix?

* Add experiment plushie and remove rubber chicken from cotton burgers

* Minor comment change

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-04-25 18:54:14 -07:00
kaiserbirch
8812237108 Land mine armament (#33883)
* Land Mine is now armable, it will not explode unless armed.

* Land Mine is now armable, it will not explode unless armed.

* Explicitly have Armed as false

* SharedLandMineSystem.cs adds the "Arm"-verb in "Content.Shared" with the Arming logic being implemented in "Content.Server"

* Land Mines now blink only when armed.

* Added prediction components, moved logic to SharedLandMineSystem.cs and inherit it in client content.

* Accessing the datafield directly instead of using methods

* Mines are now armed by default with a unarmed prototype

* Land mine now shows if it is armed when examined and in range.

* Landmine is unarmed by default with an armed variant for mapping purposes.

* Removed properties that were already defined by inheritance.

* Access the bool directly from the component

* Add booleans to change if the Arm-verb is showed and if examining the mine shows the status.

* Added status message for unarmed mine, removed using PushGroup since only one string is displayed.

* Added properties to the explosive floor sign to ensure that it is armed, not showing neither status nor arm-verb.

* The prototypes work now as before with added unarmed versions. Sprite is now only one toggable layer.

* Make the craftable land mine unarmed.

* Refactored the arming mechanic into own component and system.

* Reverted the explosive wet floor sign to previous prototype and added the Armable component and ItemToggle to the landmines.

* Moved the examination strings from land-mines.ftl to armable.ftl.

* Removed unused property.

* Formatting and fixing imports

* Added prefixes to the ftl naming. Moved LocId from system to component

* Added documentation. Moved check for armable to HandleStepTriggerAttempt.
Moved the LocId to component.

* Removed the TryArming method. Added documentation.

* Removed unnecessary TryComp

* Simplified the logic for the trigger attempt

* HasComp instead of TryComp on logic

* EmoGarbage Review

---------

Co-authored-by: Franz - Josef Björck <kaiserbirch@proton.me>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-25 16:53:50 -04:00
Ed
8fbcaf496a some bugfixes 2025-04-25 23:17:06 +03:00
Kyle Tyo
b2f1f7c5ad Remove a redundant trycomp from TileAnomalySystem (#36924)
* remove a redundant check

* revert this space.
2025-04-25 15:32:23 -04:00
PJBot
5fa59ea213 Automatic changelog update 2025-04-25 18:19:31 +00:00
Nemanja
f900d9f8b2 PKA Modkits + Rebalance (#31247) 2025-04-25 11:18:23 -07:00
TytosB
9430a0f835 loop genpop (#36912)
* new ruins

* genpop

* nvm

* abc

* fuckin
2025-04-25 08:38:39 -07:00
PJBot
70ae0bbc28 Automatic changelog update 2025-04-25 15:34:21 +00:00
Kiri1674
a6905f2101 Make 10u of "Atomic Bomb" drink instead of 11u (#36921)
changed atomic bomb recipe
2025-04-25 08:33:14 -07:00
creamybag
72d8767a6d recoloring (#1221) 2025-04-25 18:27:07 +03:00
PJBot
e68d0243d9 Automatic changelog update 2025-04-25 15:08:57 +00:00
Radezolid
86a20dfdea Fix donuts tags breaking the bounty (#36903) 2025-04-25 08:07:50 -07:00
Deerstop
6bde7fdaa2 Elkridge - Genpop (#36914) 2025-04-25 08:05:25 -07:00
Spessmann
22bd884c19 Fix random maints room deleting whatever was already there (#36605) 2025-04-25 08:04:18 -07:00
Tornado Tech
67912d2c44 fix: mistakes in legal.md (#1220) 2025-04-25 14:51:55 +03:00
Ed
23e276b886 Update caves.yml 2025-04-25 14:22:05 +03:00
Ed
5484557c6d demiplane minor rebalance 2025-04-25 14:19:33 +03:00
Ed
a8b1b0ed37 sphere of light redesign 2025-04-25 14:11:36 +03:00
Ed
62cdf9e1c5 Bugfixes + QoL (#1218)
* fix keyring

* fix #1209

* fix #1116

* fix water, test reenable ambient loop

* recipe categories in workbecnhes

* Update CP14StoreWindow.xaml

* refactor: review

* Update CP14WorkbenchWindow.xaml.cs

* Update SharedCP14MagicEnergySystem.cs

* categorizize all recipes + some UI fix

* Update round_end.yml

---------

Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com>
2025-04-25 13:39:20 +03:00
PJBot
f2036aae3a Automatic changelog update 2025-04-25 10:31:46 +00:00
chromiumboy
65f50b55b6 Fix for ghosts being unable to follow the AI when it uses a holopad (#36355)
* Initial commit

* Added to-do
2025-04-25 12:30:39 +02:00
lzk
25f016e806 fix changelog (#36915) 2025-04-25 01:51:05 -07:00
PJBot
c21ef2108a Automatic changelog update 2025-04-25 07:22:06 +00:00
chromiumboy
ed5c7aa942 Releasing an under-pressure lockout is now a verb (#36910)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-25 00:21:00 -07:00
kosticia
010435fdb3 [FIX] Rubber now uneatable (#34543) 2025-04-25 00:20:09 -07:00
PJBot
a1468e7fbb Automatic changelog update 2025-04-25 06:04:10 +00:00
Alzore
dae811746a Inaprovaline metabolizes slower for better use as a stabilizing medicine (#32293) 2025-04-24 23:03:03 -07:00
PJBot
374ebfb621 Automatic changelog update 2025-04-25 05:55:56 +00:00
lzk
2eeef256e5 cleanup instruments yml (#32262)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-24 22:54:49 -07:00
PJBot
2570473c67 Automatic changelog update 2025-04-25 04:53:27 +00:00
ScarKy0
4c7ad1e2f9 Lower interdyne herbals TC cost (#36841) 2025-04-24 21:52:20 -07:00
PJBot
e53f8b8ed6 Automatic changelog update 2025-04-25 04:50:41 +00:00
Kresny
3594f47c8d Controls page guidebook rework 2025 Q1 (#36363)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-24 21:49:35 -07:00
PJBot
84053234a6 Automatic changelog update 2025-04-25 04:06:36 +00:00
Alzore
c8a02fd4cd Nerf mining hardsuit's effectiveness against bullets and bombs. (#31450) 2025-04-24 21:05:29 -07:00
PJBot
6cd8d1fba9 Automatic changelog update 2025-04-25 04:03:10 +00:00
Victor Shen
dab9bd69c6 Add Bloodstream to Goliaths (#33305) 2025-04-24 21:02:03 -07:00
PJBot
ba9ce72e62 Automatic changelog update 2025-04-25 03:54:22 +00:00
Smith
5bef44b296 Reptilians Can Eat Orange Creamsicles (#36890) 2025-04-24 20:53:13 -07:00
Spessmann
a22106f083 Convex genpop update (#36908) 2025-04-24 20:49:06 -07:00
PJBot
ee5a38d3e8 Automatic changelog update 2025-04-25 02:30:25 +00:00
Nox
a92ad620b2 Cyborg Rebalance (#34186)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-24 19:29:16 -07:00
PJBot
5af9ab4e99 Automatic changelog update 2025-04-24 23:46:02 +00:00
SlamBamActionman
735bbf93a9 Change some posters to be rules-compliant (#32734)
* Initial commit

* Minor edit

* it's very hard to fit "disorder"

* Revert No ERP poster, fix spawner

* Attribution

* Update text

* Missed poster spawner

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-24 19:44:54 -04:00
PJBot
42c344a5da Automatic changelog update 2025-04-24 23:43:35 +00:00
Preston Smith
f22160aa48 Correct IdentityBlocker to include specific outer clothing (#33085)
* Make IdentityBlocker include outerclothing

* Modify Correct Bit

* Fix mask/eye cobo
2025-04-24 19:42:27 -04:00
themias
bce195b53e Fix disposal unit flush animation (#30677)
* Fix disposal unit flush animation

* Revert "Fix disposal unit flush animation"

This reverts commit a596ecfd5f5368f87ef52cfb27884a8e000185c6.

* control by setting layer visibility rather than overwriting

* restore changes
2025-04-24 18:59:39 -04:00
ScarKy0
56ee29ab41 Turnstiles lower volume + access reader (#36900)
fixes
2025-04-25 00:14:47 +02:00
Nemanja
abb9e373bd Fix storage ui hovering over the hotbar (#36770) 2025-04-25 00:10:43 +02:00
slarticodefast
2b1161c8a6 Revert "Added warning when attempting to run RUN_THIS on a zip repo download" (#36899)
Revert "Added warning when attempting to run RUN_THIS on a zip repo download …"

This reverts commit d4c3ff3de4.
2025-04-24 23:44:28 +02:00
PJBot
407f0d5433 Automatic changelog update 2025-04-24 21:19:33 +00:00
Nemanja
f9b3d59a53 Fix QSI bringing people into paused maps (#36834) 2025-04-24 14:18:26 -07:00
slarticodefast
b3b6d47310 Disable shadows for observer pointlight (#36897)
no shadows
2025-04-24 22:42:21 +02:00
Myra
d4c3ff3de4 Added warning when attempting to run RUN_THIS on a zip repo download (#36896) 2025-04-24 22:39:33 +02:00
PJBot
31b5365ae0 Automatic changelog update 2025-04-24 19:48:53 +00:00
ScarKy0
a16504fa42 Tearable Deliveries V2 (#36815)
* Add new fields to DeliveryComponent for #36636

* Setting the baseSpesoPenalty for currently available deliveries

* Small fixes

* Basic delivery penalization

* Penalty and reward multiplier calculation in place

Also fixes an issue in SharedCargoSystem when opening a delivery in dev server due to trying to allocate cargo twice.

* Calling penalty no longer happens on opening

* Extract multiplier getting

* Removing unused include

* Changing method description. \n\n Not actually sure what I meant by the first one

* Localising default delivery messages

* Unused include removal

* init or smth

* minor tweaks

* I KEEP MERGE CONFLICTING MYSELF

* comments

* no icon

* slight increase

* slarti changes

* forgot

* stuffs

* yippee

* Locn't

* doc

* partial review

* message

* review

* pain

* stuff

---------

Co-authored-by: Lmorgan89 <billsmith116@gmail.com>
2025-04-24 21:47:46 +02:00
Southbridge
6a567cbcb8 Amber Station - Silo (#36764) 2025-04-24 11:24:07 -07:00
PJBot
435affce7e Automatic changelog update 2025-04-24 17:43:03 +00:00
Southbridge
3f588a1bb1 New Spawners, Modified Spawners, new Service/Theatre Airlock, and new Colorful Light Crate (#36750)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-24 10:41:55 -07:00
ScarKy0
9fd5ed6d05 Meta Silo n Dept Economy (#36885) 2025-04-24 10:28:50 -07:00
Nemanja
68881ac030 Fix small misc. turnstile issues (#36893)
* Fix small misc. turnstile issues

* more missing things

* quieter
2025-04-24 19:02:12 +02:00
J
1f722bcc44 Delivery system now has the possibility of penalisation (#36660)
* Add new fields to DeliveryComponent for #36636

* Setting the baseSpesoPenalty for currently available deliveries

* Small fixes

* Basic delivery penalization

* Penalty and reward multiplier calculation in place

Also fixes an issue in SharedCargoSystem when opening a delivery in dev server due to trying to allocate cargo twice.

* Calling penalty no longer happens on opening

* Extract multiplier getting

* Removing unused include

* Changing method description. \n\n Not actually sure what I meant by the first one

* Localising default delivery messages

* Unused include removal

* minor tweaks

* slarti changes

* forgot

* stuffs

* yippee

* Locn't

* doc

* Apply suggestions from code review

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-24 18:05:32 +02:00
PJBot
5371dbe9a7 Automatic changelog update 2025-04-24 14:33:18 +00:00
Nemanja
dc9844edd1 Genpop Closets & IDs (#36392)
* Genpop IDs and Lockers

* placeholder generation, no ui yet.

* UI

* Fix time offset

* fix meta.jsons

* big speller

* Scarkyo review

* Add turnstile prototypes

* make IDs recyclable

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-04-24 16:32:11 +02:00
Ed
4bb614981f Keys & Locks crafting (#1207)
* keeye

* random locks for demiplanes

* blank keys, material keys

* craft blank keys

* key file

* fix skill tree UIScaling

* fix audio and sounds and prediction

* delete crowbar, merge its into pickaxe

* QoL key shaping

* lock introdusing

* QoL progress lockpicking

* examinable lock

* lock insert

* mithril lockkpick

* Update wall_dirt.yml
2025-04-24 17:10:52 +03:00
PJBot
896f73c59d Automatic changelog update 2025-04-24 11:40:47 +00:00
Nemanja
712954f1c4 Turnstiles (#36313)
* construction rotation fix

* Turnstiles

* renaming

* review-slarticodefast-1

* mild attempts to fix (sorry sloth)

* move some more shit

* Remove engine dependency

* grid agnostic

* remove debug string

* fix json

* Update Content.Shared/Movement/Pulling/Systems/PullingSystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Content.Shared/Movement/Pulling/Systems/PullingSystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* remove pass delay for mispredict reasons.

* most minor of changes

* Give directional indicator on examine

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-24 13:39:40 +02:00
Leon Friedrich
0deb35000f Remove beaker from the MaterialArbitrageTest whitelist (#36876) 2025-04-24 11:58:30 +02:00
PJBot
aed40f8e47 Automatic changelog update 2025-04-24 03:46:34 +00:00
SG6732
b0edf7106f Meat Patty (#34896)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-23 20:45:27 -07:00
PJBot
cb53647748 Automatic changelog update 2025-04-24 03:25:44 +00:00
Smith
8478125fe8 Cotton Grilled Cheese Sandwich (#36135)
* Working entity.

* New sprite by MadeOfHeartAndStone

* Removed deadspace, changed attribution in meta.json

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-24 05:24:37 +02:00
Milon
1d14d6b468 fix NoCargoOrderArbitrage fail (#36878)
whoopsie
2025-04-24 05:09:59 +02:00
PJBot
408a70f68c Automatic changelog update 2025-04-24 03:02:36 +00:00
RedBookcase
9a646634d4 Removed syndicate surgery duffel, added advanced circular saw to Medical Doctor uplink. (#35915)
* Removed syndicate surgery duffel, added advanced circular saw to Medical Doctor uplink.

* Update Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-04-24 05:01:29 +02:00
beck-thompson
186cef25ca Put items inside cakes! (#31015)
* First commit

* I'm silly

* Please be it

* Some more fixes

* Cleanup

* fine!

* removed = false

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-24 05:00:50 +02:00
PJBot
7fded8c8c5 Automatic changelog update 2025-04-24 02:59:00 +00:00
Coolsurf6
b7a0bce4a4 Updated Syndicate and Ammo Contraband (#35102)
Co-authored-by: RedBookcase <crazykid1590@gmail.com>
2025-04-23 19:57:53 -07:00
Samuka-C
6ef03b082f Xenoborgs part 1 (#36830)
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-23 19:38:10 -07:00
PJBot
fc50922187 Automatic changelog update 2025-04-24 02:29:41 +00:00
Princess Cheeseballs
dca704c52c Moths can eat pills (#35609) 2025-04-23 19:28:34 -07:00
PotRoastPiggy
82269075bd Adds shorts/pants to ClothesMate vending machine (#35361)
* Clothesmate shorts

* matches price of vend to the new contents
2025-04-24 04:12:48 +02:00
PJBot
bb5ea2ff81 Automatic changelog update 2025-04-24 01:22:43 +00:00
No Elka
a8f05f5547 Make toy sword less obvious (#34199)
* YAML fuckery

* Remove toy_sword.rsi

Not a webedit btw
2025-04-24 03:21:35 +02:00
PJBot
fa622eac50 Automatic changelog update 2025-04-23 23:56:45 +00:00
Southbridge
a7b2b0bf0f New Salvage Ruin - Hydro Outpost (#36826) 2025-04-23 16:56:31 -07:00
ArchRBX
8045373197 pAI Software Catalog (#36857)
* initial commit

* add the shop and make it work

* add existing pai actions to the software shop

* added power monitor app

* killed the power and crew monitor software, too powercreepy

* fix test failures

* fix more test failures

* fix merge conflicts

* code changes to conform with review

* fix unintentional submodule update

* submodule update

* remove unused currency prototype ref

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>
2025-04-23 16:55:35 -07:00
Tayrtahn
3313c648fe Fix warnings in ServerDbManager (#36871)
Fix warnings in ServerDbManager
2025-04-24 01:48:27 +02:00
Tayrtahn
acee0e53f7 Cleanup warnings in SpawnSalvageMissionJob (#36866)
* DoMapInitialize and SetMapPaused

* GridTileToLocal

* Formatting

* Remove unused variables

* Update Content.Server/Salvage/SpawnSalvageMissionJob.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-24 01:33:30 +02:00
Tayrtahn
44106d5570 Move guardian sounds to component (#36870) 2025-04-24 01:29:49 +02:00
Tayrtahn
b3d761921f Cleanup warnings in WorldgenConfigSystem (#36864)
Fix warnings in WorldgenConfigSystem
2025-04-24 00:39:17 +02:00
Tayrtahn
02814e1e8d Cleanup warnings in PolymorphSystem.Map (#36869)
Fix warnings in PolymorphSystem.Map
2025-04-24 00:25:13 +02:00
Tayrtahn
411b563b1f Cleanup warnings in CableSystem.Placer (#36868)
* Fix warnings in CableSystem.Placer

* Formatting
2025-04-23 18:14:50 -04:00
Tayrtahn
43d9365abf Cleanup warnings in SharedCryostorageSystem (#36863)
Fix warnings in SharedCryostorageSystem
2025-04-24 00:05:10 +02:00
Tayrtahn
5ede1f7b4e Cleanup warning in EmptyAllContainersBehaviour (#36860)
Fix warning in EmptyAllContainersBehaviour
2025-04-23 20:33:18 +02:00
Tayrtahn
6d88dd910d Modernize GhostComponent & Ghost API (#36858)
* Move CanReturnToBody to system

* Move CanGhostInteract to system

* Cleanup redundant datafields and viewvariables

* Document datafields

* Document component

* Add SetTimeOfDeath Entity<T> overload, obsolete old version

* Document public methods

* Cleanup obsoleted method calls
2025-04-23 20:28:10 +02:00
Tayrtahn
a7b9694d10 Cleanup warnings in NinjaSuitSystem (#36861)
Fix warnings in NinjaSuitSystem
2025-04-23 20:24:21 +02:00
Tayrtahn
88d8458b5d Remove redundant fields from MovementSpeedModifierComponent (#36859)
Delete _baseWalkSpeedVV and _baseSprintSpeedVV
2025-04-23 19:54:49 +02:00
lzk
09c1189571 cleanup + add names to some entities (#36856) 2025-04-23 18:11:19 +02:00
PJBot
9418d29a59 Automatic changelog update 2025-04-23 11:09:09 +00:00
Saphire Lattice
49ff1b5e51 Remove steel sheet hull fixing (#33443)
* Remove steel sheet hull fixing

It's unintuitive that it's wasteful, there's not really any systems to NOT make it wasteful, and it's a UX trap. No this is not "noob trap", no. It's an UX issue because if hundreds of people do it over and over again without noticing anything wrong, well, something fails to properly note that there's an issue with what they are doing. Aka user experience issue. Aka not a problem with the user but the design.

Also could be a shitty doafter action that makes you wonder if something's wrong

* Why was this testing using steel of all things
2025-04-23 21:08:02 +10:00
T-Stalker
bad79973f2 Add 1 dragon name (#36846)
* this is a commit you cannot skip

* why do you have to add a count why
2025-04-23 20:11:34 +10:00
Tayrtahn
a48e975ea3 Fix warning CS9107 (#36845) 2025-04-23 11:42:08 +02:00
Tayrtahn
e529bc6196 Improve LocalizedDataset test to check for low Count (#36848)
* Improve LocalizedDataset test to check for low Count

* Fix missing entries for FigurinesFootsoldier
2025-04-23 11:29:13 +02:00
Winkarst
3ac8bc71f1 Cleanup: Move folders out of bureaucracy.rsi and paper.yml (#35108)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-22 23:31:42 -07:00
PJBot
c387bdb136 Automatic changelog update 2025-04-23 05:38:16 +00:00
Smith
82bc2a728c Four new food crates for the ATS (#33286)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-22 22:37:09 -07:00
kosticia
2076e8b02d Moth-pockets (#34517)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-22 22:36:54 -07:00
lzk
638ee7aa2c elemental.yml & asteroid.yml cleanup (#36448) 2025-04-22 21:42:08 -07:00
PJBot
bfe18059f1 Automatic changelog update 2025-04-23 01:59:49 +00:00
Vladislav Suchkov
00af8f96f6 Fix construction orientation being ignored for some objects (#36488)
* fixes

* removed empty "SnapToGrid"s and parent "completed"s
2025-04-22 21:58:42 -04:00
Princess Cheeseballs
db922024be Give Admins "Tails" (#36842)
One line yaml change
2025-04-22 21:25:12 -04:00
PJBot
0256fb5a4f Automatic changelog update 2025-04-22 23:54:48 +00:00
poklj
7e63b397cf Nerf Firelock electronic prices (#33469)
* Nerf Firelock electronic prices

- make firelock electronics price half of the input cost to make one
(27) rounded up

* Why does firelock make glass?

- remove the Physical composition of glass from
FirelockElectronics as the input does not contain glass
and the output cannot contain half a steel and plastic

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-22 19:53:42 -04:00
Tayrtahn
441083e906 Fix warning CS0414 instances (#36832)
Fix warning cs0414 instances
2025-04-23 01:36:49 +02:00
IProduceWidgets
4fa808ace5 Simulate command in minutes for real (#36808)
* 60
2025-04-22 18:20:45 -04:00
catlord
14b5496c33 Update MinorAntagonists.xml (#36836) 2025-04-23 00:04:20 +02:00
Tayrtahn
37f2c29559 Fix warning CS8524 instances (#36837) 2025-04-22 23:48:30 +02:00
Hanz
6cc53e3e1c Ashtray staticPack fix (#36835)
Ashes to Ashes

God I love staticPacks
2025-04-22 13:34:29 -07:00
PJBot
45938f2fae Automatic changelog update 2025-04-22 19:47:45 +00:00
Southbridge
1e794a30d0 Cherry Pick Round-start Solar Variation (#36825)
* Roundstart Variation for Solar Panels (#86)

* Added roundstart variation for solar panels

* Removed HV cable spawner since i don't want to bother with mapping them

* Solar Panel Variation Pass Fix (#96)

Added a second variation pass for regular solar assemblies, since otherwise they would spawn both it and the broken variety

* Reorganized everything to no longer be in the _Moffstation subdirectory

* Removed a forgotten tag for Moffstation

* Removed the moffstation namespace settings

* Update Content.Server/GameTicking/Rules/VariationPass/Components/SolarPanelReplaceVariationPassComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/GameTicking/Rules/VariationPass/Components/ReplacementMarkers/SolarPanelReplacementMarkerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-04-22 15:46:38 -04:00
Hanz
bd1f2af691 Ashtray Resprite and Fix (#31643)
* The meat and potatoes

Yup

* Stupid recycler

bruh

* guh

guh
2025-04-22 15:34:39 -04:00
Ed
a2ed3154bb Update natural.yml 2025-04-22 22:05:24 +03:00
Zachary Yona
063bbfa77c Ashen hud item status slot fix (#31411)
* new patchMargin variable added, horizontals fixed

* All sides now work, system is fully integarated

---------

Co-authored-by: Zachary Yona <magicalusf@gmail.com>
2025-04-22 14:40:58 -04:00
PJBot
7ae7def1fb Automatic changelog update 2025-04-22 18:39:42 +00:00
Ilya246
2f8809c74c downprice many cargo orders (#32375)
* atmos repricing

* emitter crate

* materials

* lasers

* revert gun prices
2025-04-22 14:38:32 -04:00
PJBot
3aa5eb5a21 Automatic changelog update 2025-04-22 18:36:50 +00:00
Golden Can
106a31410f Command uniform (#32103)
* Added generic command jumpskirt, jumpsuit and cap, and made them available in the HoP's clothing printer.

* fixed generic command jumpskirt and jumpsuit.

* Updated generic command jumpskirt/-suit textures, added generic command beret.

* Fixed game-breaking bug in previous commit relating to the command beret.

* altered generic command soft cap/baseball cap sprites.

* Update Resources/Prototypes/Entities/Clothing/Head/hats.yml

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* review

* whoopsie

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-22 14:35:43 -04:00
PJBot
9f49404e70 Automatic changelog update 2025-04-22 18:16:20 +00:00
Tayrtahn
b8a894bfd1 Banana cream pie loc improvements (#36829)
* CAPITALIZE(THE($owner))

* Rename "thrower" to "thrown"; use THE($thrown)

* "the banana cream pie" -> "a banana cream pie"

* Simplify filter
2025-04-22 20:15:39 +02:00
godisdeadLOL
ebf9f4a38e Fingerprint taking improvements (#31864)
* now using event to check access to fingerprint

* Opps actually commiting the changes

---------

Co-authored-by: YourUsername <you@example.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-04-22 14:15:12 -04:00
PJBot
44c8004cfe Automatic changelog update 2025-04-22 12:36:01 +00:00
pathetic meowmeow
907f4b39cd Make funding allocation computer more configurable (#36790)
* Make funding allocation computer more configurable

* admin logging

* unused

* ccvar enabled

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-04-22 08:34:53 -04:00
Tornado Tech
037c760096 fix: codeowners (#1208) 2025-04-22 15:22:16 +03:00
Nim
b70af8848c Modular helmet (#1206)
* modular helmet

* fix

* del Bascinet
2025-04-22 14:12:41 +03:00
Ed
0996413d72 Structure Durability rebalance - Part 1 (#1205)
* walls rebalance pass

* windows and fence fix

* doors rebalance

* doors tweaks

* door construction rebalance

* Update WallWood.yml

* Update WallDirt.yml

* stone wall sfx

* ore rebalance

* Я не удержался и снес половину репы

* fix rsi

* Update windows.yml

* stonebrick constructions

* Update stonebrick.yml

* Update migration.yml

* Delete cargo_shuttle.yml

* Delete wall_marble.yml

* fix

* Update wooden.yml
2025-04-22 13:22:28 +03:00
PJBot
1197d9b038 Automatic changelog update 2025-04-22 06:34:06 +00:00
mubururu_
1e3f73a0e0 dragons can now pry doors (#36811) 2025-04-21 23:32:59 -07:00
PJBot
b64b24ef7f Automatic changelog update 2025-04-22 05:52:27 +00:00
K-Dynamic
43451f82c5 Metal foam grenade rework, small tweaks to grenade timers (#34579) 2025-04-21 22:51:21 -07:00
Spessmann
939a732236 Added more salvage ruins (#36822) 2025-04-21 22:30:20 -07:00
PJBot
2e3371f8ff Automatic changelog update 2025-04-22 03:24:03 +00:00
Michael
1707037964 Tweak Security protection values (#30212)
* Tweak Hardsuits

* HoS/Ward Coats change

* Whoopsie wrong number

god why am i doing this its 1:33 AM and i made a silly mistake...

* Adress Review

Revert Warden hardsuit slowdown to 30% again
Decreased Security hardsuit heat protection down to 20%
2025-04-21 23:22:56 -04:00
Nemanja
fa6c97bf50 Fix vox hair (#36816)
* Fix vox hair

* remove CL
2025-04-21 21:24:37 -04:00
PJBot
38aee7fcfa Automatic changelog update 2025-04-22 01:04:43 +00:00
Ghagliiarghii
5b18f99b8d Fix Animal Versions of Captain Uniform (#36804)
* scienceevasuit

* update money uniforms

* update meta.json files and hamster hats

* revert scienceevasuit

* revert accidental prisoner eva change
2025-04-21 21:03:36 -04:00
Nemanja
907aecb0ae Fix identity grammar (#36817)
Fix identity
2025-04-22 02:26:29 +02:00
PJBot
3e4c28c038 Automatic changelog update 2025-04-21 22:50:49 +00:00
lzk
00cd08231a Fix bots parenting, emotes (#29949)
* Bots overhaul

* fix

* change speech sound to pai

* purge a lot

* i forgor :trollface:

* adjust

* that aswell
2025-04-21 18:49:43 -04:00
PJBot
f2817f39bb Automatic changelog update 2025-04-21 22:40:35 +00:00
ShadowCommander
1bfa303f36 Firelock temperature and pressure warning lights (#28339)
* Add temperature and pressure lights to firelocks

* Replace sprites with new pressure and temperature light versions

* Remove obsolete deny and locked sprites

* Add SpriteSync for warning light animation synchronization

* Teal lights

* Partial animation implementation

* fixup! Teal lights

* Temperature lights

* Adjusted firelock light heights and added final warning light sprites

* Fix colors

* Testing colors

* Update light sprites

* updated sprites

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-21 18:39:28 -04:00
Tayrtahn
17813825da Remove non-functional ninja exemption from SpawnAndDeleteEntityCountTest (#36813)
Remove non-functional ninja exemption from SpawnAndDeleteEntityCountTest
2025-04-21 23:46:07 +02:00
PJBot
1a8d4c9717 Automatic changelog update 2025-04-21 20:16:26 +00:00
lzk
9e39f99a92 Fix some locale strings and make some code for them looks better (#32003)
* Fix a lot locale strings

add functions using
fix identity for meat spike and creaming

* comma

* fixes for fixes

* yeah

* fuck
2025-04-21 22:15:20 +02:00
J
ded94ebc3d Various sharedsystem spring cleaning (#36200)
* Various shared system warnings cleanup

* More shared system warnings cleanup

* Rearranging changes

* Using correct transform for unbuckle

* Small changes

* Revert buckle change

* Update Content.Shared/Ghost/SharedGhostSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-21 20:40:31 +02:00
Verm
dd308c6d2d Makes EventRole Ids properly set ID names. (#28958)
* Add id binding system

* Change so it activates when added too

* Add to eventhumanoid

* Add PDA binding, try to fix some things

* Still not fixed, PDA is working right

* Move to server, add on mind instead

* Implement suggestions

* Fix things

* Finish review stuff

* Messed up cluwne

* Remove after only changing id too

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-21 14:25:22 -04:00
PJBot
e8ee73dd33 Automatic changelog update 2025-04-21 17:55:57 +00:00
ScarKy0
13e546a0a6 Station AI Name Identifier (#36801)
init
2025-04-21 19:54:51 +02:00
PJBot
44133075e4 Automatic changelog update 2025-04-21 17:47:40 +00:00
T
cc80f8d782 Added a semi-functional genderfluid pin. (#35854)
* Added a semi-function GenderfluidPin

* Update pins.yml

fix bug

* Fix meta.json under the newly merged "fix as you go" policy

* Update pin description

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-21 13:46:33 -04:00
PJBot
6f27a9ec74 Automatic changelog update 2025-04-21 17:25:35 +00:00
Ed
68f1bc408f Update Dev.toml 2025-04-21 20:24:48 +03:00
K-Dynamic
b3725ef855 Increase thief to player ratio (#36531)
* reduce max number of traitors, increase thief to player ratio

* revert traitor max back to 8
2025-04-21 19:24:28 +02:00
PJBot
22dcd52bf3 Automatic changelog update 2025-04-21 17:17:31 +00:00
Hrosts
ae8b5c6097 Add rehydratable mop bucket cube, refactor the rehydratable yml (#34586)
* Refactor rehydratable items

* Finish main refactor

* Add mop bucket cube

* Move cube sprite and item size to RehydratableAnimalCube

* Fix sprite attribution

* Make it follow the conventions

* Refactor wrapped cube, leave MonkeyCube tag only on the cube and the Syndie Sponge

* Fix DehydratedSpaceCarp inheritance overwriting needed components

* no need for this comment

* remove whitespace

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* indentation

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Restore lost description

* reorder stuff

* line

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-21 13:16:25 -04:00
lzk
15f862a807 fix some datasets (#36806) 2025-04-21 18:59:11 +02:00
PJBot
60c87d1198 Automatic changelog update 2025-04-21 15:51:14 +00:00
Łukasz Lindert
04ea0b5e5a Solution drag and drop now checks if container is closed and drainable (#34683)
drainable fix
2025-04-21 17:50:07 +02:00
PJBot
dfd0745db0 Automatic changelog update 2025-04-21 15:39:29 +00:00
āda
4acb92791a hotplate, kitcken grille bugfixes (#34776)
* commit

* cleanup
2025-04-21 17:38:23 +02:00
TytosB
92a9740081 new salv ruins (#36798) 2025-04-21 07:25:26 -07:00
PJBot
14b9973f1b Automatic changelog update 2025-04-21 12:08:40 +00:00
Phooooooooooooooooooooooooooooooosphate
a83402f382 Add the medical HUDs to medical's loadouts (except chem) (#32847)
Added the medical HUD and eyepatch to the medical (CMO, doctor, paramed and intern) loadout to let them choose between. Also gives the option for the regular glasses.
2025-04-21 14:07:33 +02:00
PJBot
9fd70dd6d4 Automatic changelog update 2025-04-21 10:33:21 +00:00
ScarKy0
467fe23795 Further Allocation Tweaks (#36800)
* init

* fix lockboxes
2025-04-21 12:32:14 +02:00
Thomas
df5e6a2b5c Add RGA/RSI to Credits (#36704)
* Add RGA and RSI to Credits

* Move to thread + add directory field
2025-04-21 12:24:44 +02:00
PJBot
b83cb209fe Automatic changelog update 2025-04-21 09:33:27 +00:00
ScarKy0
2fdfb4b14a Reworked Mail Spawning (#36774)
* init

* stuff
2025-04-21 11:32:18 +02:00
Deserty0
850111f469 Entity 0 fix (#1204)
* fix

* Update scattering_grenades.yml

* Update EntityTest.cs
2025-04-21 12:20:26 +03:00
Nim
5bbf0df340 Bell (#1185)
* bell

* soundCollection

* sound

* bell sound

* bell short

* surrendering
2025-04-21 11:46:58 +03:00
Leon Friedrich
e1c70882ef Fix NRE in GasTileOverlaySystem (#36793) 2025-04-21 15:06:54 +10:00
Spessmann
d792908e56 Add more ruins (#36785) 2025-04-20 19:16:52 -07:00
IProduceWidgets
98511d1b21 Binomial Number Selector for EntityTables (#36783)
* binomial dist

* lol initialize the int tho idiot

* xml docs my forgotten

* ditto
2025-04-21 02:57:20 +02:00
Tayrtahn
d4dfbcc853 Cleanup warnings in SharedPortalSystem (#36747)
* Cleanup warnings in SharedPortalSystem

* Formatting while we're here

* Replace uses of !Any() with Count == 0

* AnyEntitiesIntersecting
2025-04-21 02:32:34 +02:00
PJBot
915f8cca8c Automatic changelog update 2025-04-20 22:28:56 +00:00
āda
f52445ec4e Reorder electronics recipe file, add filter categories (#35713)
* electronics split

* split base recipe and category

* all but machines

* machine shuffle

* reorder

* delete unused recipes

* rename cargo to supply

* git weirdness

* git weirdness 2
2025-04-20 18:27:49 -04:00
dffdff2423
592530593d Remove MK ULTRA ai name (#35726)
* Remove bad AI names

* Fine, I won't try to sneak this in here.
2025-04-20 17:42:49 -04:00
PJBot
40afc6f58a Automatic changelog update 2025-04-20 21:39:36 +00:00
Entvari
dee1db4113 Wizard Headset (#35732)
* wizardcomms

* wizheadset

* Addressed requested changes and axed wizard channel due to redundancy.

* oops overlooked this, dont tell anyone

* another mistake fixed

* removed wiz encryption key due to redundancy

* accidentally left some punctuation in a now unrelated meta.json
2025-04-20 17:38:30 -04:00
PJBot
9ab3bd6792 Automatic changelog update 2025-04-20 21:35:26 +00:00
Jackson Langley
256b6b88fb Require traitors to maroon their objective no matter what (#35825)
* jesus

* okay.

* OOPS

* ok

* ok

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* ok

* Update Resources/Prototypes/Objectives/paradoxClone.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Objectives/base_objectives.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* m

* ok

* ok

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-20 17:34:19 -04:00
PJBot
1ba2dfa10e Automatic changelog update 2025-04-20 21:28:42 +00:00
uhbg
94b46a9edc The Bartender can now make Eggnog (#34065)
* Preliminary eggnog changes (egg in shaker crashes?)

* Fixed eggnog reagent name and description

* added - to flavor

* deleted a space

* Added eggnog glass sprite

* changed fill levels to match rsi

* Added two more fill levels to eggnog

* Removed fizziness, changed physical description, and fixed rsi

---------

Co-authored-by: uhbg <29674581+uhbg@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-20 17:27:35 -04:00
Princess Cheeseballs
251cfbd8be Puddle Code Slipping Cleanup (#35845)
* Init Commit

* windows yelling at me to update commit

* working commit, need prediciton and more dehardcoding

* Project 0 warnings

* Working Commit (Near Final)

* ryder got confused commit

* I love Merge Conflicts :)

* Working commit, no prediction

* Forgot the yaml changes

* Comments and typos

* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default

* Fixed an incorrect divisor

* bit of cleanup

* Prediciton fixed, and puddles now affect all entities

* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS

* Really big I forgor moment

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Fix all test fails

* code cleanup

* Webedit whitespace

* Code cleaup

* whitespace webedit

* whitespace webedit

* whitespace webedit

* whitespace removal

* Comments and cleanup

* Re-Added 20 warnings as per Ork's request

* Cleanups

* Spacing fix

* bugfixes and cleanup

* Small bugfix

* Actually dirty the slipComp for real

* Added Friction field to Reagent Prototype per design discussion

* Sliding system is kill
2025-04-20 17:27:12 -04:00
PJBot
c2857c5247 Automatic changelog update 2025-04-20 21:18:18 +00:00
Banedon
aeb53a302b Santa hat with a foldable beard (#36510)
* Added foldable component to santa hat

* Modified sprites, modified YAML. YAML is cursed

* Changed santa hat description to mention the beard fold

* Removed HideLayerClothing since it doesnt work

* Changed the prefix from "beard" to "nobeard" to match with the fold/unfold verb

* Credits for sprite changes

---------

Co-authored-by: Lanedon <matth.galvez@gmail>
2025-04-20 17:17:12 -04:00
PJBot
3f2b161277 Automatic changelog update 2025-04-20 21:16:40 +00:00
UBlueberry
1220b8c4c7 Adds beanies to the WinterDrobe! (#32946)
* sprites

* messing with the ymls

* new sprites

* that's a lotta yaml

* make the sprites gooder

* color adjustment

* to the winterdrobe with you

* layering fix
2025-04-20 17:15:34 -04:00
PJBot
1fadb31f47 Automatic changelog update 2025-04-20 21:10:07 +00:00
Booblesnoot42
b7dfd60517 Resprite main altars (#35685)
* resprite main altars

* updated meta.json
2025-04-20 17:09:00 -04:00
PJBot
5fa93d6974 Automatic changelog update 2025-04-20 21:02:56 +00:00
Ed
f6a29e24a2 Markings overhaul (#35938)
* markings displacement setup

* ok i got it!

* fix map updating

* remove trackingLayers

* markings clean up and modernizize

* marking disabling displacements

* markings restriction

* dehihienize

* dehihiniezize 2

* aa

* nice
2025-04-20 17:01:50 -04:00
PJBot
f3a33fefc2 Automatic changelog update 2025-04-20 20:56:49 +00:00
RedBookcase
aea474d4a9 Pirate Gear Tweaks. (#35986)
* Tweaked pirate gear to be in-line with similar items.

* Added attribution for flashlight sprites, made hardsuits Major Contraband

* Added empty versions of the pirate revolver and flintlock.

* Test fail fix hopefully?

* Test fail fix hopefully V2.0

* Test fail fix hopefully V3.0

* Test fail fix hopefully V4.0

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-04-20 16:55:42 -04:00
Prole
58fb282023 The Beverage Jug Can Now Look Open (#36070)
* GenJug-Changes

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Guh

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Support For the Rest

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* New Sprites

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Newest Sprites

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

---------

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
2025-04-20 16:36:22 -04:00
lzk
63350853f0 change MV cable outline (#36751)
* change MV cable outline

* zamn
2025-04-20 16:30:37 -04:00
YoungThug
d8ea0a39fe Wizard Figure Voiceline Fix #36771 (#36779)
DA WIZARDgit add -A
2025-04-20 16:30:04 -04:00
Tayrtahn
bd40cb9fa5 Restore LimitedChargesComponent.MaxCharges default value to 3 (#36778) 2025-04-20 12:20:57 -07:00
PJBot
314ced1bf9 Automatic changelog update 2025-04-20 19:09:47 +00:00
Tayrtahn
ca33d6bb70 Add marker components for admin shenanigans (#36776) 2025-04-20 21:08:41 +02:00
Tayrtahn
1bad0980ee Use non-generic TryComp in StationSpawningSystem (#36769)
Use non-generic TryComp in StationSpawningSystem
2025-04-21 01:00:33 +10:00
Ed
74cafc7584 Merge branch 'master' of https://github.com/crystallpunk-14/crystall-punk-14 2025-04-20 17:38:51 +03:00
Ed
3affdaf167 Update Dev.toml 2025-04-20 17:38:32 +03:00
Ed
cd0fcb8b47 Global Fence update (#1186)
* small wooden fence new

* birch and stonebrick fences

* big wooden fence

* birch big

* iron fence

* iron fence gate

* fence iron window

* fix

* fix
2025-04-20 17:37:56 +03:00
PJBot
ae41b6547e Automatic changelog update 2025-04-20 14:09:09 +00:00
K-Dynamic
d11a10d5ea Nonlethal throwables crate (#35808) 2025-04-20 07:08:02 -07:00
PJBot
17cdb4393f Automatic changelog update 2025-04-20 14:07:21 +00:00
Hyper B
cd6130ce22 Fire protection for ERT engineering hardsuit (#34949) 2025-04-20 07:06:14 -07:00
Kyle Tyo
a711912cba Unused dependency cleanup. (#36760)
* take 2! fight!!!

* final touches

* reeeeeee
2025-04-20 15:56:39 +02:00
PJBot
0d0ac82484 Automatic changelog update 2025-04-20 13:56:30 +00:00
ScarKy0
2d94045995 Decrease amount of mail, increase profits (#36767)
init
2025-04-20 15:55:23 +02:00
Ed
25fd73fec9 Update DiscordAuthManager.cs 2025-04-20 16:41:55 +03:00
Kyle Tyo
f77f000b93 Replace GetEntitiesInTile with EntityLookupSystem equivalent (#36756)
* commit GET!!

* minor cleanup
2025-04-20 22:57:53 +10:00
PJBot
d35c9ac17c Automatic changelog update 2025-04-20 12:20:18 +00:00
Hyper B
09f3d7f5eb Departmental shelves whitelist expansion (Attempt №3) (#34292)
* Expand-Shelves-Whitelist

Made departmental shelves hold a wider variety of items.

* Accidentally included "Packet" twice
2025-04-20 14:19:11 +02:00
PJBot
006f1aea3b Automatic changelog update 2025-04-20 12:04:52 +00:00
TakoDragon
056b25d01a Salvage Airlock (#36375)
* Salvage

* atmos a

* more muted colours

* Mapping Related to AI

* Fixed small naming inconsistency

* Revert "Fixed small naming inconsistency"

This reverts commit 985e1fd46a09e521c11dc345f470228e7907fbb9.

* Revert "Mapping Related to AI"

This reverts commit 5d5ae4feb819396c5c2a7413399ab5ce34f8683b.

* Revert "atmos a"

This reverts commit 529831e2584df27fa102ee1c970948fa3b6bab56.

* indent

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-20 14:03:46 +02:00
Pgriha
097aff5e58 Heterochromia for Moth (#36061)
* 1

* Fix local

* formatting

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-20 14:03:37 +02:00
PJBot
2bd3f6ce20 Automatic changelog update 2025-04-20 12:02:14 +00:00
Alice4267
a8b954fb0c Fix glass duplication with beakers (#34441)
Update chemistry.yml

Fixing glass dupe.
2025-04-20 14:01:08 +02:00
PJBot
c063f98f22 Automatic changelog update 2025-04-20 11:54:49 +00:00
PJBot
3f8e3f70b0 Automatic changelog update 2025-04-20 11:53:43 +00:00
RedBookcase
05d79667bb Makes more items recyclable. (#35800)
* Makes more items recyclable.

* Added newlines

* Fixed material issues which were NOT MY FAULT

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-04-20 13:53:37 +02:00
PJBot
6622dcafb5 Automatic changelog update 2025-04-20 11:52:37 +00:00
Pgriha
8be4abc3fc Fix head markings under some helmets (#36074)
* 1

* 2
2025-04-20 13:52:31 +02:00
Nox
f4e7601dc9 Descriptions for .35 auto (#36085)
* Initial commit.

* added SMG descriptions

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Updated descriptions to incorporate Roomba's feedback.

* Slightly changed Viper description

* Minor formatting change

* Updated Atreides description

* Fixed a minor convention mistake in magazines

* Slightly changed the Viper's description to not reveal its manufacturer.

* Updated Drozd description.

* Rerun test

* Updated descriptions in accordance with Roomba's suggestions!

* Updated Viper description!

* Shit I forgot to remove the cartridge length, did it now!

* More smart changes by Roomba

* Tests gaslighting me

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Updated WT550 description

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-20 13:51:27 +02:00
Nox
9d4c97701d Fix some SMG magazines fitting 35 rounds (#34782)
All SMG magazines are now 30 round, rather than half being 35 round.
2025-04-20 13:33:31 +02:00
PJBot
d46c54bde0 Automatic changelog update 2025-04-20 09:33:09 +00:00
Helm
edc57cab16 Fix soup (#34633)
Co-authored-by: Helm4142 <Helm4142@users.noreply.github.com>
2025-04-20 11:32:02 +02:00
Spessmann
1c3bdd5ba5 Small ruin fixes (#36763) 2025-04-20 01:54:01 -07:00
PJBot
79a76e418c Automatic changelog update 2025-04-20 07:01:40 +00:00
Cass
39bf2469ad Plurality pin addition (now not on master branch) (#36744) 2025-04-20 00:00:33 -07:00
PJBot
0768f1f33f Automatic changelog update 2025-04-20 06:02:34 +00:00
ArtisticRoomba
8d8398e60d kill filing cabinet heisentests (#36757) 2025-04-20 02:01:28 -04:00
PJBot
99364dc4de Automatic changelog update 2025-04-20 05:59:48 +00:00
chromiumboy
6bebde9959 Bugfix to sync emergency broadcast cooldowns on holopad UIs (#34115)
* Initial commit

* Bug fix

* Included check for gaining power

* Addressed reviews
2025-04-20 15:58:41 +10:00
PJBot
d5252d9808 Automatic changelog update 2025-04-20 05:58:08 +00:00
Alzore
d7c244293c Aquatic tail and back fin markings for lizards (#33219)
* shark tail and back fin for lizards

* credit me
2025-04-20 15:57:01 +10:00
TytosB
394c0c5414 loop lairlock lattice fix (#36758)
* sinful

* funeralofdeadbutterflies

* butterfly

* lattice fix
2025-04-19 23:51:13 -06:00
TytosB
5ad02a0844 New salv ruin- butterfly funeral (#36755) 2025-04-19 22:22:04 -07:00
TytosB
739917641d Salvage ruins- the deadly sins (#36754) 2025-04-19 21:32:19 -07:00
Spessmann
1aa397bcd6 Add More Ruins (#36752) 2025-04-19 21:27:20 -07:00
Tayrtahn
31cf0505c9 Convert NameIdentifier to use NameModifierSystem (#36736)
Convert NameIdentifier to use NameModifierSystem
2025-04-20 14:16:59 +10:00
Kyle Tyo
2c54ec10c6 replace obsolete IsGrid calls with HasComp<MapGridComponent> (#36729)
* replace obsolete IsGrid calls with HasComp<MapGridComponent>

* remove IMapManager dependency

* well would you look at that

* just look at it
2025-04-20 14:14:58 +10:00
Emisse
a6d2b1f0b8 Terrarium ruin (#36739) 2025-04-19 21:03:34 -06:00
PJBot
89d0eb140e Automatic changelog update 2025-04-20 02:42:30 +00:00
ArtisticRoomba
44925b9be7 Fix spray nozzle not cleaning reagents properly (#35950)
* init, god help us all

* further refining

* final round of bugfixes

* whoopsies

* To file scoped namespace

* first review

* oopsie

* oopsie woopsie

* pie is on my face

* persistence

* datafieldn't

* make PreviousTileRef nullable

* change component to file scoped namespace

* Minor tweaks:

- We clamp the reaction amount to a minimum value because when working with percentages and dividing, we approach numbers like 0.01 and never actually properly delete the entity (because we check for zero). This allows us to react with a minimum amount and cleans things up nicely.
- Minor clarification to comments.
- Rebalancing of the spray nozzle projectile.

* the scug lies!!!!

* undo file scoped namespace in system

* kid named warning

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-04-19 22:41:24 -04:00
shibe
a90c16b8d1 Add one word to the dragon summon announcement (#36749)
terror!!!!
2025-04-20 12:26:10 +10:00
Nemanja
07e21c6516 Fix artifact spawns parenting to players (#36745) 2025-04-20 11:00:49 +10:00
Nemanja
f04f19a7aa Fix ore silo clients showing up when out of range (#36741) 2025-04-20 11:00:23 +10:00
github-actions[bot]
5b3a72e9b5 Update Credits (#36748)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-04-19 20:41:15 -04:00
PJBot
642e3a6042 Automatic changelog update 2025-04-20 00:18:47 +00:00
SeamLesss
511467f94a Scarf Resprite (#35446)
* guh???

* Merge branch 'master' of https://github.com/SeamLesss/space-station-14

* all of em

* better scarfs
2025-04-19 20:17:38 -04:00
TytosB
10ca6cb179 fixgridatmos 2025-04-19 16:19:08 -05:00
Velcroboy
a327a59cb2 Smuggler follow up (#36456)
* Fix Overfilling satchels

* Add notes

* Clearer

* remove line :/

* Reduce by 1 cigars/booze

* fix typo

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-04-19 23:07:49 +02:00
TytosB
e561836a03 terrarium 2025-04-19 15:42:59 -05:00
PJBot
aed81bf82e Automatic changelog update 2025-04-19 20:35:01 +00:00
ScarKy0
20841d402f Give salvage borgs a tool module. (#33336)
Init
2025-04-19 16:33:54 -04:00
PJBot
74f68fa634 Automatic changelog update 2025-04-19 20:33:24 +00:00
MilenVolf
6f475741b2 [#30096 Fix] Dumping a RefillableSolution into a DumpableSolution now requires CanComplexInteract (#33350)
* dumping containers now require having at least one hand

* Cleanup

* Better

* Apply suggested changes

* Cleanup

---------

Co-authored-by: Luiz Costa <luiz@mavromati.com>
2025-04-19 16:32:17 -04:00
PJBot
cb5a0fbbb3 Automatic changelog update 2025-04-19 20:21:41 +00:00
c4llv07e
52323a8972 Better PowerCharge menu wrapping (retry) (#34036)
* fixed

* Move wattage to the power button

---------

Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>
2025-04-19 16:20:32 -04:00
Emisse
83db0689d6 Plasma ore silos and department eco (#36715) 2025-04-19 12:56:46 -06:00
Emisse
c9c94bb407 Elkridge - Silo (#36716) 2025-04-19 12:56:21 -06:00
Emisse
54242c6982 Fland Silo (#36724) 2025-04-19 12:56:11 -06:00
Emisse
313e48f911 Packed Silo (#36722) 2025-04-19 12:31:39 -06:00
Emisse
e93bfff6b0 Omega Silo (#36718) 2025-04-19 12:31:28 -06:00
Emisse
492ff9dbd7 Oasis Silo (#36720) 2025-04-19 12:31:12 -06:00
Emisse
85c6ef0fef Convex Silo (#36734) 2025-04-19 12:21:39 -06:00
Emisse
a94404b06b Loop Silo (#36733) 2025-04-19 12:21:28 -06:00
Emisse
30174276e5 Marathon Silo (#36732) 2025-04-19 12:21:15 -06:00
Emisse
03cabf91f6 Box Silo (#36723) 2025-04-19 12:21:01 -06:00
Emisse
8028c304ba Bagel Silo (#36721) 2025-04-19 12:19:05 -06:00
ScarKy0
66b65314d0 Fix silo rotation (#36737)
Update silo.yml
2025-04-19 14:00:31 -04:00
ScarKy0
e168f2007b init 2025-04-19 19:28:25 +02:00
ScarKy0
de8deaf6ad init 2025-04-19 19:18:22 +02:00
ScarKy0
efafd4f98d init 2025-04-19 19:11:17 +02:00
slarticodefast
51e2607a12 cleanup RingerSystem (#36731)
cleanup ringersystem
2025-04-19 19:11:08 +02:00
PJBot
f3429615a6 Automatic changelog update 2025-04-19 17:08:30 +00:00
Fildrance
b36169c58f fixing spessman getting teleported inside artifact (#36719)
* fixing spessman getting teleported inside artifact

* refactor: move XAEPortal comp to server

* refactor: replace Spawn and coord logic with with TrySpawnNextTo

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-19 13:07:23 -04:00
Kyle Tyo
8dc2cb8874 Minor dependency and variable cleanup. (#36730)
removal of misc unused or extra dependency definitions.
2025-04-19 18:11:34 +02:00
PJBot
1daac6d86b Automatic changelog update 2025-04-19 15:32:44 +00:00
Minemoder5000
5097ae5e6f Rebalance and reduce playtime requirements for most roles. (#36666) 2025-04-19 11:31:38 -04:00
PJBot
d866d61b56 Automatic changelog update 2025-04-19 14:42:41 +00:00
Ps3Moira
d984259db6 Removed Interior Shuttle Walls (#34261)
* Removed Interior Shuttle Walls

* Update migration.yml

* Update walls.yml

* Update girder.yml

* Fix Migration

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-19 10:41:35 -04:00
pathetic meowmeow
8e24308714 Make two inventories not dance around as much when opening/closing them (#35041)
* Make two inventories not dance around as much when opening/closing them

* Use .Any
2025-04-19 10:40:49 -04:00
PJBot
c813891342 Automatic changelog update 2025-04-19 14:38:51 +00:00
metalgearsloth
39aefa0441 Fix detailed examine mispredicts (#33814)
So:
- Shared examine like armour, adds the button incorrectly and mispredicts it.
- Server-only like damage, doesn't add it (correct) and no mispredict.

We'll just prune any verbs if the server sends them in unless the verb is client-only and it should fix it unless there's client-side code not flagging it as clientexclusive.
2025-04-19 10:37:45 -04:00
PJBot
63eb99d57c Automatic changelog update 2025-04-19 14:30:43 +00:00
claustro305
2201eae899 Removed collision from wall mounted lights and security cameras (#35908)
* Removed collision from wall mounted lights and security cameras

* Updated because I'm dumb and didn't realise the collision groups were case sensitive
2025-04-19 16:29:36 +02:00
Winkarst
8982956a6b Cleanup: Superbonk cleanup (#35104)
* SuperBonk cleanup

* Update

* Comment changes

* Update

* Changes

* EnsureComp
2025-04-19 10:26:56 -04:00
PJBot
3075d55506 Automatic changelog update 2025-04-19 14:26:15 +00:00
GrownSamoyedDog
36999e5a06 Gave Bartender Pineapple Juice Cartons (#34769)
pineapple juice core pina colada maxxed
2025-04-19 10:25:09 -04:00
Ed
f787bb5ea4 Ice bow artifact (#1200)
* pvs

* fix tradepost

* ice bow artifact
2025-04-19 17:24:57 +03:00
creamybag
000a064140 Modular Palette (#1199) 2025-04-19 17:22:58 +03:00
PJBot
de7a34a18c Automatic changelog update 2025-04-19 14:13:01 +00:00
ArtisticRoomba
d9e9afed1e DetGadget hat fixes (#35658)
* """Refactors""" extraction code, fixes bug with labeled items

* second line of fixes

* Enhance label handling and add label retrieval method (its more preformant I swear)

* Cleanup

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-04-19 16:11:55 +02:00
Southbridge
aa5d344a57 ERT Janitor Weapon - Hydra (#34416)
* checkpointing work

* Got this fully working and all sprites done

* Exchanged my sprites with the ones made by AugustSun

* Changed the name to Hydra Launcher, and adjusted it to function like a revolver instead.

* Modified the hydra to be a revolver

* fixed container issue

* Swapped in even newer sprites

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-19 16:03:05 +02:00
Milon
6138fcdce9 Predict and cleanup RingerComponent (#35907)
* clean up most stuff

* move to shared

* works

* shuffle shit around

* oops! access

* fixes

* todo: everything

* SUFFERING

* curse you
2025-04-19 15:55:05 +02:00
PJBot
e214eb7a28 Automatic changelog update 2025-04-19 13:44:12 +00:00
Benjamin Velliquette
bd79d09939 Fix Long Produce Time After De-aging A Plant with cryoxadone. (#34668)
Update LastProduce when deaging plant from cryoxadone
2025-04-19 09:43:05 -04:00
Ed
b8ee816b4b Update CP14EdSystem.cs 2025-04-19 16:40:37 +03:00
Zokkie
35fc2013e3 Flippo Engraved Lighter is now in detective locker (#35165)
Makes the Flipp Engraved Lighter from the detective less obscure to find.
2025-04-19 15:28:30 +02:00
PJBot
f815825d1e Automatic changelog update 2025-04-19 13:11:49 +00:00
Boaz1111
b435d0f2e6 Reduces handheld security radios range for picking people's messages up. (#34878)
weh
2025-04-19 15:10:43 +02:00
Ed
026a17be57 Raids (#1198)
* simpliest undead raid

* map fix

* Comoss big update

* fix raids

* Update demiplane_rifts.yml

* fix

* Update mobs.yml
2025-04-19 15:47:06 +03:00
Kyle Tyo
e9b49b00ef Fix a minor warning in BatterySystem.cs (#36726)
change timing from protected to private, rename, and adjust references.
2025-04-19 14:37:10 +02:00
Leon Friedrich
49da5c540b Try fix RestartTest (#36725) 2025-04-19 22:17:03 +10:00
ScarKy0
5c1cee58ba init 2025-04-19 13:30:30 +02:00
ScarKy0
92106c52b6 init 2025-04-19 13:21:07 +02:00
ScarKy0
25a73ce3eb init 2025-04-19 13:13:05 +02:00
ScarKy0
9bdba76f67 init 2025-04-19 12:48:50 +02:00
ScarKy0
d48948aae9 init 2025-04-19 12:17:09 +02:00
ScarKy0
61c3f944f0 init 2025-04-19 12:07:50 +02:00
Ed
c1e5ee6f82 Update Dev.toml 2025-04-19 11:57:14 +03:00
Ed
7802a61b4c fix lang problem 2025-04-19 11:56:38 +03:00
Deerstop
b09c3f1e56 added silo, moved service request console 2025-04-19 18:54:29 +10:00
jbox1
919425911e Ore silos and department eco 2025-04-19 18:51:53 +10:00
PJBot
c45f291425 Automatic changelog update 2025-04-19 08:50:09 +00:00
metalgearsloth
bffd951867 Fix charges (#36714)
We have the absolute value so use that.
2025-04-19 18:49:02 +10:00
Ed
a87364541e Update Dev.toml 2025-04-19 11:47:32 +03:00
metalgearsloth
9bdd7307fd Predicted multihanded component (#36712)
* Predicted multihanded component

* Refview

* reh
2025-04-19 18:05:20 +10:00
metalgearsloth
64cd180556 Update submodule to 254.1.0 (#36711)
* Update submodule to 254.1.0

* API update
2025-04-19 17:29:32 +10:00
PJBot
694190f2a4 Automatic changelog update 2025-04-19 06:52:19 +00:00
metalgearsloth
4682149e74 Predict virtual hands and co (#36617)
These are the easy ones anything else gets slightly spicier.
2025-04-19 16:51:12 +10:00
metalgearsloth
63dfd21b14 Predict dumping (#32394)
* Predict dumping

- This got soaped really fucking hard.
- Dumping is predicted, this required disposals to be predicte.d
- Disposals required mailing (because it's tightly coupled), and a smidge of other content systems.
- I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict.

* Fix a bunch of stuff

* nasty merge

* Some reviews

* Some more reviews while I stash

* Fix merge

* Fix merge

* Half of review

* Review

* re(h)f

* lizards

* feexes

* feex
2025-04-19 16:20:40 +10:00
PJBot
f1f431e720 Automatic changelog update 2025-04-19 05:15:57 +00:00
Ko4ergaPunk
34cc49c175 Add new color turtlenecks in WinterDrobe (#32920) 2025-04-18 22:14:50 -07:00
PJBot
5fad0e0745 Automatic changelog update 2025-04-19 05:13:17 +00:00
SharkSnake98
9599f582f3 New Drinks (#36287)
Co-authored-by: RedBookcase <crazykid1590@gmail.com>
Co-authored-by: SharkSnake98 <sharksnake87@gmail.com>
2025-04-18 22:12:10 -07:00
metalgearsloth
be8fa724a7 Fix import (#36706) 2025-04-19 12:31:21 +10:00
SlamBamActionman
b6e101b96f Prevent certain foldable items from being unfolded on structures (#36687)
initial commit
2025-04-19 12:17:13 +10:00
PJBot
4d25907ba4 Automatic changelog update 2025-04-19 01:49:48 +00:00
metalgearsloth
72372dc77d Predict gas volume pumps (#33835)
* Predict gas volume pumps

* Also this one

* Review
2025-04-19 11:48:41 +10:00
PJBot
84fe396480 Automatic changelog update 2025-04-19 01:39:28 +00:00
metalgearsloth
8ab0e59db6 Refactor disarms (#36546)
* Refactor disarms

- Move client stuff to shared
- Cleanup a bunch of stuff
- Ref events
- Fix the swing sound mispredict (I noticed it on target dummies).

* Revert this change

* minor review

* Rebiew

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-19 11:38:22 +10:00
PJBot
1dbc40f051 Automatic changelog update 2025-04-19 01:25:04 +00:00
Coolsurf6
369eef146f Fixed Attachbodypart Console Command (#34577)
* remade command for attachbodypart

* fixed up WriteError
2025-04-19 11:23:58 +10:00
PJBot
b034a1053f Automatic changelog update 2025-04-19 01:03:47 +00:00
SlamBamActionman
a44baec417 Fix forensics not being applied to held items (#30609)
* Initial commit

* Fix merge changes

* sloth comment: bitmask

* fix MIA parameter

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-18 21:02:41 -04:00
PJBot
00c4833c9a Automatic changelog update 2025-04-19 00:58:23 +00:00
Booblesnoot42
9317bbf653 Fix Airlock Crushing Animation (#34523)
fixed issue
2025-04-18 20:57:17 -04:00
PJBot
46b13897ab Automatic changelog update 2025-04-19 00:39:40 +00:00
IProduceWidgets
d69738a9f4 Fix two zombie bugs (#34472)
* fix two zombie bugs

* add comment
2025-04-18 20:38:33 -04:00
Preston Smith
cfda91e0f0 Correct mobster suffix (#33240)
Correct mob grammar
2025-04-18 20:33:14 -04:00
PJBot
f23851a30d Automatic changelog update 2025-04-19 00:27:30 +00:00
August Sun
d0c2a64436 Resprited the Chief Engineer's mantle/manica (#36697)
* Swapped sprites, updated JSON and name/description of item

* Change RSI meta.json spacing

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-19 02:26:23 +02:00
PJBot
7b78feb308 Automatic changelog update 2025-04-19 00:25:36 +00:00
ScarKy0
d569c3b73c Make artifact module actually useful. (#33338)
Init
2025-04-18 20:25:29 -04:00
Alpaccalypse
07c1a6fd45 Change 'Irish slammer' to 'Grenade Penguin' (#34181)
* Changed irish slammer to grenade penguin.

* changed DrinkGlass suffix to grenade penguin

* Fixed typo

* Added penguin squawk to reaction

* Added comment as ID differs from localisation

* Minor, post merge fix
2025-04-18 20:24:26 -04:00
Aaron
56feab4e0b Add PreventFTLComponent and changed FTL check (#34077)
* Add PreventFTLComponent and changed FTL check

* Remove component body.

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-18 20:14:44 -04:00
Jajsha
a6741e42c1 Un-Hardcode water evaporation & mopping behavior (#33399)
* Un-harcode slipperiness

* Make it actually work

* Prettyfy

* Cleanup GetEvaporatingReagents

* Fix mopping with space lube + wrong solutions in absorbance

* Remove LINQ and rename parameters

* Change evaporation speed to fixedpoint2

* Add evaporating speed functionality

* Remove unused imports

* Swap around reagent evaporation speed and puddle evaporation speed.

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-18 20:11:28 -04:00
PJBot
181bb27797 Automatic changelog update 2025-04-19 00:05:50 +00:00
OneZerooo0
37f16c3abd Modular Grenades now fit in security belts/carriers (#34169)
* Added PayloadCase component to secbelt whitelist

* Replaced PayloadCase type whitelist with a tag

* fucking hell

* Add HandGrenade tag to all grenades
Grenades are so unbelievably cooked right now. I've counted about 4 separate baseitems that they inherit from whenever they feel like it. Why? They're all the same.

---------

Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-18 17:04:44 -07:00
PJBot
297a9a8762 Automatic changelog update 2025-04-18 23:44:24 +00:00
Nemanja
f8ff7aee92 Local Material Silo (#36492)
* Material Silo

* fix board, fix copyright

* a bit of review.... for the vibe....

* a tiny bit of review

* 4 spaced

* sloths no good very tiny nitpick

* fix ui flickers

* oops

* slightly lower range

* Sloth Review

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-04-19 09:43:17 +10:00
PJBot
667bda28df Automatic changelog update 2025-04-18 23:36:05 +00:00
ScarKy0
3957bbb97d Updated air scrubber and air vent sprites. (#34223)
* vents

* slower animation

* formatting fix

* scrubber
2025-04-18 19:34:59 -04:00
PJBot
4547da9660 Automatic changelog update 2025-04-18 23:27:51 +00:00
Skye
5a1dd9de42 Fix Speedloader Partial Reload (#32396) 2025-04-18 19:26:44 -04:00
PJBot
280a21733e Automatic changelog update 2025-04-18 23:20:11 +00:00
YoungThug
44b8b3e5ce New Speech Indicators for species that don't have any. (#36126)
* DionaAndGingerbread

* DionaSpeechTweaks

* FixGingerbread

* IfYourReadingThisYouMatter
2025-04-19 09:19:04 +10:00
PJBot
646baebea9 Automatic changelog update 2025-04-18 22:53:16 +00:00
lzk
b96fa3dcfa Fix space wind layer removal (#33888)
* Fix space wind layer removal

* apply review

* Update MovedByPressureComponent.cs

* remove this
2025-04-19 00:52:09 +02:00
PJBot
fbf7dd9fba Automatic changelog update 2025-04-18 22:46:29 +00:00
Ilya246
615584e7e4 extend hotbar hotkeys to 20 keys via shift (#33872)
shift+ keys in hotbar
2025-04-18 18:45:20 -04:00
Milon
3fc9bcbbbe remove Session from MindComponent (#34753)
* yummy

* fix tests
2025-04-19 00:23:01 +02:00
Nemanja
ba6d8f5376 Cargo Funds Exception (#36694) 2025-04-19 08:21:01 +10:00
deltanedas
14d9a35116 ciggie sounds (#32426)
* add sounds

* change _active to BurningComponent

* play sound when lighting and snuffing a cigar

* network it

* mono

* attribution

* doc

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-04-19 00:01:52 +02:00
Minemoder5000
dd35318a87 Fix slime hand gradient not showing on the opposite side of the body (#36543)
fix gradient color not showing on other side of body
2025-04-18 17:41:30 -04:00
Tayrtahn
69f8fe393f Remove redundant admin flag check in AdminVerbSystem.Tools (#36122)
* Remove redundant admin flag check

* Formatting
2025-04-18 22:06:27 +02:00
PJBot
9a05bf138d Automatic changelog update 2025-04-18 19:58:03 +00:00
Nox
5285eac443 Agent -> Corpsman (#34627) 2025-04-18 12:56:57 -07:00
PJBot
862a704ab0 Automatic changelog update 2025-04-18 19:53:18 +00:00
āda
dbf1363195 Increase base amount of egg in egg-plant (#36693) 2025-04-18 12:52:12 -07:00
Ed
b437be5cf8 Random bullfix go! (#1197)
* some fixes for AI pathfinding

* cobblestone tile

* stonebrick update

* fix #1194

* fix #1193

* Update stonebricks_square_carved.png
2025-04-18 22:47:17 +03:00
PJBot
4c7ad68866 Automatic changelog update 2025-04-18 17:39:03 +00:00
IProduceWidgets
f833c5675a Update filing cabinet inventories (#36185)
* Entity tables, more folders, 1984 whitelist.

* add easter eggs

* oops typo

* undent

* adjust ranges

* absolute instead of relative prob

* woops forgot to 1984 a selector
2025-04-18 19:37:56 +02:00
PJBot
e796b83341 Automatic changelog update 2025-04-18 17:13:44 +00:00
Centronias
98f9149883 Add inhand sprites for the drink shaker (#36382)
* Add inhand sprites for the drink shaker

* Update Resources/Textures/Objects/Consumable/Drinks/shaker.rsi/meta.json

oop that's not actually their discord name

* Co-Authored-By: Failed <158702813+failed5@users.noreply.github.com>
2025-04-18 10:12:37 -07:00
YoungThug
370a3a7fa3 Grammar Consistency In All Instances of 'S (#36422)
* Bacchusdlajsnwajdoks

* FSP CHANGE
2025-04-18 10:05:11 -07:00
PJBot
5d3ea9d1b5 Automatic changelog update 2025-04-18 16:43:57 +00:00
K-Dynamic
4585a17744 Remove egg-plant from MegaSeed Servitor (#36579)
remove eggy
2025-04-18 09:42:50 -07:00
Tayrtahn
c155740ac5 Cleanup warnings in SimpleRadialMenu (#36690) 2025-04-18 18:28:24 +02:00
PJBot
45fdf5cf4d Automatic changelog update 2025-04-18 16:11:19 +00:00
IProduceWidgets
73f3016758 sec holobarrier charge increase (#34473)
more charges
2025-04-18 18:10:12 +02:00
Viator-MV
a57f613d91 all in 1 (#1192) 2025-04-18 18:00:21 +03:00
J
a89af44f56 Weapons warnings cleanup (#36164)
* Weapons warnings cleanup

* Changes to audio on Reflection stuff
2025-04-19 00:28:40 +10:00
PJBot
d068075c81 Automatic changelog update 2025-04-18 14:13:32 +00:00
Minemoder5000
bfba10b96e Disable point light on rainbow weed (#36479)
* botanists can no longer destroy the lighting engine

* unshaded

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-19 00:12:26 +10:00
ScarKy0
3f9895cb38 Slightly tweak base funding allocations. (#36688)
init
2025-04-18 23:37:58 +10:00
metalgearsloth
e838667d87 Predict blocking examine + fix blocking breaking persistence (#36619)
* Predict blocking examine

No idea why this was blocked.

* Fix blocking

* remove nullcheck that made no sense

* predict popups

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-18 14:57:23 +02:00
PJBot
f2232e2ffb Automatic changelog update 2025-04-18 12:27:55 +00:00
slarticodefast
a9720f2149 Fix powered lights electrocuting you despite having insulated gloves V2 (#36686)
fix light insulation
2025-04-18 22:26:47 +10:00
PJBot
f017b7dbaf Automatic changelog update 2025-04-18 12:25:45 +00:00
Errant
80ec149955 setgamepreset command rework (take two) (#30812)
* gameticker.gamepreset namespace

* setgamepreset now has a finite duration

* comments, cleanup
2025-04-18 22:24:39 +10:00
PJBot
c30728a1f1 Automatic changelog update 2025-04-18 12:10:56 +00:00
Tayrtahn
14cdb0adf7 Improve messages for pointing at items in inventories (#36252)
* Show different messages for pointing at items in someone's inventory

* Improve search for inventory (requires engine PR)

* Add comments explaining each GetString

* Better loc ids

* Add comment about using innermost inventory

* Swap conditions for named variables

* Remove POSS-NOUN uses

* Add missing THE
2025-04-18 08:09:49 -04:00
Gagarinten-Noverdo
e1326c00b1 sharpness reduce on throw hit (#1164)
* sharpness reduce on throw hit

* kill me please, submod update

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-04-18 13:51:15 +03:00
metalgearsloth
259ac00c29 Update submodule to 254.0.0 (#36681) 2025-04-18 19:30:50 +10:00
Leon Friedrich
e4f3d19094 Make MappingDataNode use string keys (#36111)
* MappingDataNode string keys

* a

* poke
2025-04-18 19:28:22 +10:00
metalgearsloth
644cce2b9f Revert "Fix auto-updates of RobustToolbox on Windows" (#36671)
Revert "Fix auto-updates of RobustToolbox on Windows (#33323)"

This reverts commit b1c1cb96b5.
2025-04-18 10:45:56 +02:00
osjarw
cca5a88be4 Make HTN constantly replanning optional (#33023)
Make constant replanning optional
And apply it to our most expensive NPCs
2025-04-18 18:16:26 +10:00
PJBot
90359e407c Automatic changelog update 2025-04-18 07:45:35 +00:00
IProduceWidgets
42cb3ccb5b StationEvent Toolshed Command fixes. (#32200)
* toolshed makes me want to take a long walk off a short pier.

* fuck it everything is in seconds.

* catch rounding error

* reviews

* lsprobtheoretical to mins

* Git please.

* Git Please.

* GIT PLEASE.

* unchange file

* take2

* empty line?

* new new lines?

* idk 1000 commits I guess

* spacius maximus
2025-04-18 17:44:29 +10:00
PJBot
8d1cd9a3aa Automatic changelog update 2025-04-18 07:44:06 +00:00
metalgearsloth
812e9c24b2 Revert this cl (#36675)
I forgor the procedure but if doesn't work i'm gonna be mad.
2025-04-18 17:43:12 +10:00
Ciarán Walsh
ab1bcfe391 Implement client-side theming for OutputPanel scroll-down button. (#35913)
* Implement client-side theming for OutputPanel scroll-down button.

* Use OutputPanel constant for button class name

* Remove unused string

* Enable scroll button for ChatBox

* Update RobustToolbox

* Update to merged RT version
2025-04-18 17:42:59 +10:00
PJBot
f7d925d972 Automatic changelog update 2025-04-18 04:51:22 +00:00
Fildrance
7d81d63aa0 fix: return deconstruct to the top level option of radial menu (#36486)
feat: now RCD can have recepies that are placed on the top level of radial menu - 'Main' category name is reserved for this

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-17 23:50:15 -05:00
Tayrtahn
e00e2ba407 Add PopupPredictedCursor and fix doubled popups on vending machines (#36655)
* Add PopupCursorPredicted method

* Fix doubled popups on vending machine restock failures

* Rename to match existing pattern
2025-04-18 14:01:46 +10:00
Tayrtahn
725522c183 Partial cleanup of ExplosionSystem (#36098)
* Cleanup warnings in ExplosionSystem.TileFill

* Formatting in ExplosionSystem.TileFill

* Cleanup warning in ExplosionSystem

* Formatting for ExplosionSystem

* Switch from MapChangedEvent to MapRemovedEvent

* Fix 1 warning in ExplosionSystem.Processing

* Fix 1 warning in ExplosionSystem.Visuals

* Fix 1 warning in ExplosionSystem.GridMap

* Fix 2 warnings in ExplosionSystem.Airtight

* Clear _grids
2025-04-18 13:55:09 +10:00
PJBot
0da27d3371 Automatic changelog update 2025-04-18 03:53:11 +00:00
āda
44435a42ef Reorganize security lathe recipes, add category filters (#35594)
* split

* touchup

* touchup

* double check

* minor rename
2025-04-18 13:52:04 +10:00
Andrew Montagne
f404ea039d Adds Test & Integration Test commands to the Visual Studio Code configuration (#32705)
Adds the test commands to the vscode configuration.
2025-04-18 13:49:36 +10:00
Spessmann
3676bf3617 Removed the periodic table from the poster spawner (#36402)
removed the periodic table from the legit/any poster spawner
2025-04-17 23:47:43 -04:00
J
fa24960445 Storage warnings cleanup (#36196)
* Storage warnings cleanup

* Setting audio params on component
2025-04-18 13:47:17 +10:00
metalgearsloth
7d2ef2bd47 Action charges refactor (#33993)
* Action charges refactor

- Fixes the slight godmoding of baseactioncomponent.
- Gets back 1ms of server time.

* chorg

* Remove FrameUpdate

* Fixes

* More fixes

* Combine

* Fixes

* Updates

* weh

* Last fixes

* weh

* Fix naughty

* YAML fixes

* This one too

* Merge conflicts

* This thing

* Review

* Fix this as well

* Icon fix

* weh

* Review

* Review

* seamless

* Review
2025-04-18 13:45:48 +10:00
PJBot
424f153142 Automatic changelog update 2025-04-18 03:42:33 +00:00
slarticodefast
e1a1150257 Allow fire extinguishers and sprays to push grids you are standing on (#31754)
* allow fire extinguishers and sprays to push grids

* add cvar and reduce pushback

* EmoGarbage Review - Resolve Conflicts

* Ensure grid parenting

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-18 13:41:27 +10:00
PJBot
638187c253 Automatic changelog update 2025-04-18 02:39:40 +00:00
T-Stalker
4d457db9e9 Add Experiment plushie (#36663)
* Plushie

* Add to fills and fix license

* minor spelling issue
2025-04-18 12:38:34 +10:00
PJBot
2a3171a59d Automatic changelog update 2025-04-18 02:33:09 +00:00
lzk
8ff7767c85 Allow clown mime and borg customize names (#35170)
* Allow clown mime and borg customize name

* how

* uh

* 3

* good commit
2025-04-18 12:32:03 +10:00
Nemanja
c3e43a78f3 Fix another storedSprite bug (#36662) 2025-04-18 12:15:31 +10:00
AL-S?
a70f513c0f Update README.md (#33528)
* Update README.md

* New edits, new links

* I returned everything to a more standard appearance.

You can say now it's just updating links(=

* Last minor change

* Update README.md

Removed the "---"

---------

Co-authored-by: Vasilis <vasilis@pikachu.systems>
2025-04-18 12:14:23 +10:00
PJBot
5e96f16f43 Automatic changelog update 2025-04-18 02:12:37 +00:00
metalgearsloth
e1a21728e7 Storage fixes (#36533)
* Storage fixes

- Add size event.
- Fix reclaim not running always.

* Block the toggles

* Standardise and popup explaining

* Disable item toggles in bags

* Fix verb popping up even if we can't activate

* Conflicts

* Validate

* Stop drags if source closes

* Really fixes

* Real fix

* Revert this
2025-04-18 12:11:31 +10:00
Ethan_k
5e10bd91e3 Remove clone of dragon faction (#36667)
PLEASE WORK
2025-04-18 12:08:39 +10:00
Nemanja
57bbf76ec6 Fix inability to engage with economic Cargonia (#36668)
Fix inability to engage with cargo supremacy
2025-04-18 12:06:29 +10:00
PJBot
1af3c599c5 Automatic changelog update 2025-04-18 02:00:48 +00:00
mjarduk
fb912b3d5c Added the ability to refuel torches (and other expendable lights) (#36209)
* Added expendable light source refueling. Also fixed it to use the name modifier system so attributes like glue show up.

* Removed a duplicate line of code.

* Replaced TryGetComponent with TryComp, changed a variable name to be a little more clear.

* Removed the removed field "spentDesc" in flares and glowsticks

* Fixed to comply with slarticodefast's review. Name modifiers don't work yet (fixing that tmr)

* Fixed the localization!!!! :DDDD
2025-04-17 21:59:41 -04:00
gus
2c60d6b27f RCD Refactor (#34781)
* fixed prediction (hopefully), removed caching of prototype, sealed the class, removed any and count

* erroneus using statement

* removed unused timing, removed obsolete method of getting gridUid

* nuked mapgriddata

* code cleanup

* cleanup

* this has to be a string without me rewriting more code than i want to in this moment

* kill

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-04-17 21:34:38 -04:00
PJBot
944aa57907 Automatic changelog update 2025-04-18 01:24:08 +00:00
Killerqu00
e0308d0913 Contraband examine changes (again) (#36032)
* g

* no one caught it in review, damn
2025-04-18 11:23:02 +10:00
PJBot
4f24b25cf9 Automatic changelog update 2025-04-18 01:16:33 +00:00
archee1
40a999d6db Allowing Cats to walk (#36542)
* Adds the ability for Syndicats to walk

* Moved walking speed modifier to the base MobCat from MobCatSyndy

* Fixes Cak's flipped sprinting/walking speeds
2025-04-18 11:15:25 +10:00
PJBot
8f729b01ef Automatic changelog update 2025-04-17 21:06:23 +00:00
mubururu_
8f68d7c7a2 random names for space dragons (#36656)
* raoooaoaouurrr

* forgot to save before initial

* title changes

* new format who dis

* forgot i made 30
2025-04-17 23:05:14 +02:00
Ed
39ca6175e6 Simple sponsorship system (#1189)
* simple sponsorship system

* priority Join

* OOC Sponsor Color

* Update CP14SponsorRolePrototype.cs

* loadout sponsorship

* bruh

* refactor to interfaces

* Update CP14ClientSponsorManager.cs

* finish loadout option

* role pass
2025-04-17 19:55:25 +03:00
PJBot
fe140a1e6a Automatic changelog update 2025-04-17 14:06:34 +00:00
Alexandre Courtin
6c1b350c12 Banjo can now be worn on your back. (#34057)
* Banjo can now be worn on your back

* Added banjo backpack sprite

* Reduced banjo backpack sprite size

* Added my username to copyright

* 2nd try banjo backpack sprite

* 3rd banjo backpack sprite

* EmoGarbage Review - Adjust Strap Color

---------

Co-authored-by: Hoodie <hoodie>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-17 16:05:27 +02:00
PJBot
d1abf36111 Automatic changelog update 2025-04-17 13:44:51 +00:00
Jacktastic09
e16365d1bf Add Solid Headband (#36650)
* Added The Solid Headband, avaliable from hacked clothesmates

* Added The Solid Headband, avaliable from hacked clothesmates
2025-04-17 09:43:44 -04:00
Nim
1a0136c21f a variety of fixes (#1191) 2025-04-17 16:12:04 +03:00
osjarw
700cb02d5e Fix HTN task ordering bug (#32909)
* first, bad ordering

* fix

* Revert "first, bad ordering", recording artifacts

This reverts commit 22307675d79b417371775a0558c39781f59423d6.
2025-04-17 22:42:31 +10:00
PJBot
7be3811413 Automatic changelog update 2025-04-17 12:34:38 +00:00
Centronias
f72604bf92 Make tank harness smaller in inventories and craftable at lathes (#35590)
* Make tank harness smaller in inventories and craftable at lathes

* pr comment
2025-04-17 22:33:31 +10:00
eoineoineoin
05ae563e29 Fix exception when telepad system plays beam animations (#33010)
Fix exception when order sent to telepad

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-17 21:52:38 +10:00
Nikolai Korolev
b1c1cb96b5 Fix auto-updates of RobustToolbox on Windows (#33323)
* Fix auto-updates of RobustToolbox on Windows

* Also fix hooks

* Upgrade version of hooks in git_helper script
2025-04-17 21:45:35 +10:00
Tayrtahn
db40bce58f SpawnAndDeleteEntityCountTest improvements (#34069)
* Minor improvements to SpawnAndDeleteEntityCountTest Assert messages

* * Now lists added/removed entities on test failure.
* Wrapped entity loop in MultipleAsync so all failing ents are reported.
* Removed Multiple wrappers on client/server pairs, as they made result formatting ugly.

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-04-17 21:43:28 +10:00
metalgearsloth
9b7af5dfcf Fix hunger + thirst mispredicts (#36549)
* Fix hunger + thirst mispredicts

* Review
2025-04-17 21:43:16 +10:00
slarticodefast
a85370cc81 minor MindShieldSystem cleanup (#35905)
clean up MindShieldSystem
2025-04-17 21:38:53 +10:00
Velken
d8281c7d2d New component: change alert level on trigger (#36581)
* adds component that lets change alert level on trigger

* oops, put stuff on wrong folder

* missclick, forgor a file

* slarti finds ways to improve code

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-17 21:35:27 +10:00
PJBot
a46ab100ff Automatic changelog update 2025-04-17 11:25:54 +00:00
Errant
9b1a7dea1d Geiger counters can now be heard by everyone nearby (#30463)
* haha geiger counter go brrrrrrr

* move hardcoded values to datafields

* syntax cleanup
2025-04-17 21:24:47 +10:00
Leon Friedrich
f46bb301fb Fix lathe arbitrage test (#34449)
* Fix lathe arbitrage test

* Add refinables

* nullable

* nullable2

* Fix merge

* Ignore failures
2025-04-17 21:07:51 +10:00
lzk
9b3f37f5af Improve solar panels descriptions a little (#34925)
* improve solar panels descriptions a little

* Apply suggestions from code review

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>

---------

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
2025-04-17 20:42:39 +10:00
Ben Bryant
73e3e90198 Skip unnecessary MaterialStorageControl updates (#32662)
Remove unnecessary dictionary copying
2025-04-17 20:41:15 +10:00
lzk
0ad56dfddd Fix simple hostile (#32898) 2025-04-17 20:39:45 +10:00
PJBot
34ac758bf9 Automatic changelog update 2025-04-17 10:39:07 +00:00
Callmore
c979370d57 Make borgs require prying to open instead of screwing (#32796)
make borgs require prying to open instead of screwing...
2025-04-17 20:38:00 +10:00
PJBot
ab477606ab Automatic changelog update 2025-04-17 10:37:30 +00:00
beck-thompson
28b4fd9763 Fix trash bag visuals (#32386)
* First commit

* Dont even look what I did at first I'm silly

* more negative diff!!
2025-04-17 20:36:23 +10:00
Morb
4692d3ae48 Remove test maps from MapRender (#32649)
Remove test map prototypes from render list
2025-04-17 20:34:41 +10:00
eoineoineoin
2fc8cdff00 Fix UI issues with Camera Monitor (#31809)
* Fix jumpy camera monitor UI

Basically copy-pasted same solution from #30292

* Remove duplicate code; use shared ItemList method to sync items
2025-04-17 20:15:35 +10:00
PJBot
6c05477ca3 Automatic changelog update 2025-04-17 10:13:21 +00:00
Leon Friedrich
779fdefa7e Fix explosion visuals (#36644) 2025-04-17 20:12:13 +10:00
Tayrtahn
64327326fd Make AllComponentsOneToOneDeleteTest skip components with Required fields (#30582) 2025-04-17 20:10:23 +10:00
PJBot
26db5cbe3a Automatic changelog update 2025-04-17 10:09:17 +00:00
Kyle Tyo
7d64599d2d Action buttons are now usable in the action window. (#35642)
* Update ActionUIController.cs

* renamed some inconsistent arguments.

* removed a redundant check.

* revert some variable renames to reduce the diff.
2025-04-17 20:08:09 +10:00
TytosB
68a1e5156a loop minor pipe fix (#36646)
pipe
2025-04-16 22:48:48 -07:00
PJBot
b1a3c62b25 Automatic changelog update 2025-04-17 03:15:23 +00:00
Nemanja
cc7df12996 Fix artifact point extraction going into negatives (#36642) 2025-04-16 23:14:17 -04:00
Callmore
eed374ffee Fix assert when trying to get TEG circuit component (#33071)
* Fix crash that was happening while testing nukeops

* Update Content.Server/Power/Generation/Teg/TegSystem.cs

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Fix incorrect review

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-16 21:36:20 -04:00
beck-thompson
b41ee53dbd Cleanup various admin buttons (#36312)
cleanup
2025-04-17 03:02:41 +02:00
Ed
5a69877fe7 storedOffset bugfix (#33606)
* Update ItemGridPiece.cs

* Update SharedItemSystem.cs

* Update ItemGridPiece.cs

* EmoGarbage Review

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-16 20:42:22 -04:00
PJBot
54e7b762e3 Automatic changelog update 2025-04-16 23:52:07 +00:00
ScarKy0
bfe739e0af Hydroponic trays can now be bought (#36630) 2025-04-16 16:51:00 -07:00
PJBot
8f45639661 Automatic changelog update 2025-04-16 23:37:03 +00:00
SpaceRox1244
6ef5f8e2f1 Adds handheld artifact container to cargo orders (#33327)
* Adds handheld artifact container

* Adds inhands and missing details

* Reduces use delay on unlocking and opening hand arti container

* Adds handheld arti container to cargo orders

* Fixes build error i think

* Removes extra whitespace

* Adds static price to handheld arti container
2025-04-16 19:35:57 -04:00
PJBot
4c43e8263e Automatic changelog update 2025-04-16 23:15:34 +00:00
Mercer Bray
31185fbff3 Added Junkeys (#34121)
* Added Junkeys

Monkeys can now tote the syndicate Juggernaut suit! With a nifty little sprite.

Update meta.json

Update Equipped-HELMET-monkey.png

Delete Equipped-HELMET-monkey.png

Create equipped-HELMET-monkey.png

* Update meta.json

Credit attributed.

* Update meta.json

Credited edit.
2025-04-16 19:14:28 -04:00
PJBot
a0672a2ad7 Automatic changelog update 2025-04-16 23:00:43 +00:00
Errant
a23b5fb502 add subtype to admin notice (#36640) 2025-04-17 00:59:36 +02:00
PJBot
d318cc2663 Automatic changelog update 2025-04-16 22:16:44 +00:00
SeamLesss
557e5b3a10 Standardize In-hand Sprites for Gloves (#35997)
* guh???

* Merge branch 'master' of https://github.com/SeamLesss/space-station-14

* glove inhands

* wrong side

* attribution hell

* slight tweaks

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-04-17 00:15:37 +02:00
mubururu_
2b845c70c7 space adder sprite cleanup (#36584) 2025-04-16 15:14:48 -07:00
Tayrtahn
f4f9f7ea7b Cleanup warnings in ScreenshotHook (#36637) 2025-04-16 23:51:38 +02:00
Tayrtahn
aec8e7f8d9 Add self message variants for starting/finishing vending machine restocking (#36633)
* Add self message variants for starting/finishing restock

* Identity
2025-04-16 23:33:02 +02:00
PJBot
705cbe1541 Automatic changelog update 2025-04-16 21:15:24 +00:00
Ciarán Walsh
a16097fa33 Fix duplicate suit signals (#35918)
* Include the suit owner’s UID in suit sensor status updates.

* Show a single monitoring entry per crew member

* Rewrite sensor collection using a dictionary
2025-04-16 23:14:05 +02:00
github-actions[bot]
11f68df6f5 @Abiergo has signed the CLA in crystallpunk-14/crystall-punk-14#1196 2025-04-16 20:27:55 +00:00
PJBot
a28a12140e Automatic changelog update 2025-04-16 20:27:32 +00:00
Linkbro
0d70d6bfdf New Sprites for cables (#34955)
* initial textures

* Makes it have layers because Milon wanted it

* Makes it have layers because Milon wanted it

* in do NOT understand github

* tested, works

* Update Content.Client/Power/Visualizers/CableVisualizerComponent.cs

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

* Update Content.Client/Power/Visualizers/CableVisualizerComponent.cs

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

* remove extra newline

* EmoGarbage Review - Adjust MV cables to use orange stripes

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-16 16:26:25 -04:00
Emisse
89526cfa01 Box but I finally fix the armory power (#36632) 2025-04-16 14:11:41 -06:00
Nox38
aec0edfd64 Miscounted by one 2025-04-16 12:50:27 -07:00
Nox38
4e60387bd1 Fixed armory power! 2025-04-16 12:49:01 -07:00
metalgearsloth
468d1424ec Vending machine popup prediction (#36622)
Title.
2025-04-16 15:39:14 -04:00
PJBot
0cbd7549b2 Automatic changelog update 2025-04-16 19:30:33 +00:00
pathetic meowmeow
5d38ae56de Add chatty lathes (#34959) 2025-04-16 21:29:25 +02:00
PJBot
be5bbd4dc3 Automatic changelog update 2025-04-16 19:21:45 +00:00
ScarKy0
56412d4b4e Basic Resources Crate (#36419)
* init

* 1660

* I never webedit

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-04-16 15:20:36 -04:00
Tayrtahn
a0d5d85019 Cleanup warnings in GunSystem (#36629)
* Cleanup warnings in GunSystem

* Remove _transform and use shared's TransformSystem instead

* Missed one
2025-04-16 21:01:54 +02:00
PJBot
c0aa3189c7 Automatic changelog update 2025-04-16 18:22:52 +00:00
UpAndLeaves
1c7e6592e9 Zombification resistance rework (#36485)
* initial commit

* Commit cuz beck said so 👍

* Implement balance changes, and revert some stuff

* fix yaml test real

* Added full stop, ensured display of infection chance, buffed biosuit speed

* Maint reviews, I commit

* Review completed, winter coats nerfed, CMO bio suit removed for future PR

* Final-final commit-REAL (2)-COPY
2025-04-16 14:21:45 -04:00
PJBot
c183231834 Automatic changelog update 2025-04-16 17:59:41 +00:00
ArtisticRoomba
a94f64d942 New Arsenal T3: Temperature Gun Revitalization (#35447)
* tempgun real

* fixin shit

* Warios Couch

* fix tests. i hope

* add to lathes

* tests begone

* RIP svalinn

* maintainer for the project btw

---------

Co-authored-by: Flareguy <woaj9999@outlook.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
2025-04-16 13:58:35 -04:00
PJBot
5dc012374e Automatic changelog update 2025-04-16 17:05:54 +00:00
Errant
fb388d2265 Role subtypes (#35359) 2025-04-16 19:04:48 +02:00
PJBot
7aa0c7562e Automatic changelog update 2025-04-16 14:13:37 +00:00
SlamBamActionman
cbf0f6fdd0 Remove fixture MachineLayer from pet carriers (#36627)
Initial commit
2025-04-16 16:12:30 +02:00
Nim
63993e221f skeleton ModifierSet (#1190) 2025-04-16 15:46:11 +03:00
PJBot
c9964a61b2 Automatic changelog update 2025-04-16 12:24:47 +00:00
metalgearsloth
a436032963 Fix tippy speech time (#36616) 2025-04-16 08:23:40 -04:00
PJBot
de33ed7f02 Automatic changelog update 2025-04-16 11:55:49 +00:00
SlamBamActionman
0da8984431 Fix certain foldable items not being possible to store in crates/lockers (#36625)
Remove OnStoreThisAttempt
2025-04-16 13:54:42 +02:00
J
b1c08582d5 Various system spring cleaning (#36206)
* Various systems warnings cleanup

* Last changes before submitting PR

* Add guard for transform component, fix failing test

* Small corrections

* Audio params to specifiers datafields

* Using audio params on components and configs
2025-04-16 13:08:22 +02:00
J
2a80540b70 Construction spring cleaning (#36163)
* Construction warnings cleanup

* More construction warnings cleanup

* Fix failing ITests - Remove unnecessary casts and dodgy anchroing implementation.

* Checking anchor status before setting

* Reusing shared system call

* inlining anchor setting
2025-04-16 13:02:41 +02:00
metalgearsloth
0a750fd6db Blindness networking (#36623)
* Blindness networking

Nothing actually sets this.

* Update Content.Shared/Traits/Assorted/PermanentBlindnessComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-16 12:27:25 +02:00
metalgearsloth
7e3f3a7ca3 Combat mode prediction thing (#36620)
Was written before predicted popups prolly
2025-04-16 12:27:10 +02:00
PJBot
14cc8f7a50 Automatic changelog update 2025-04-16 10:13:30 +00:00
RedBookcase
ca1e5e0942 Blueprint tweaks. (#36609)
* Blueprint tweaks.

* Inhand fixes.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-04-16 12:12:22 +02:00
Emisse
9cbcdabcfa Meta: Fix unintended wizard robes in dorm room (#36248) 2025-04-16 01:25:57 -06:00
Emisse
76fd2d0648 Elkridge - i forgot the funding allocation console (#36574) 2025-04-16 01:25:26 -06:00
PJBot
59327bdc61 Automatic changelog update 2025-04-16 02:27:26 +00:00
Samuka-C
cb7bb7623a Add bluespace flash effect (#36607) 2025-04-16 12:26:19 +10:00
PJBot
a77ecd0c36 Automatic changelog update 2025-04-16 01:34:46 +00:00
Flareguy
92b0f62500 New Experimental Science T3: Desynchronizer (#35752)
* desynchronizer real

* yaml stuff from slarti branch

* C# stuff

* oops

* review

* improve

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-16 11:33:39 +10:00
PJBot
68cfd1c798 Automatic changelog update 2025-04-15 22:51:05 +00:00
Nemanja
83c2fdb619 Restore Artifexium Effect (#36595)
* Restore Artifexium

* popup

* small tweaks
2025-04-16 00:49:58 +02:00
IProduceWidgets
a3b68f7181 Oasis update, request comps etc. (#36582) 2025-04-15 15:48:44 -07:00
PJBot
fe6f2235a2 Automatic changelog update 2025-04-15 22:39:33 +00:00
Nemanja
bbc0a09493 XenoArch Rebalancing (#36604)
* Miscellaneous XenoArch Rebalancing

* Miscellaneous XenoArch Rebalancing

* 1 durability anomaly node

* better version
2025-04-16 00:38:26 +02:00
PJBot
3ded6b537a Automatic changelog update 2025-04-15 22:26:05 +00:00
Nemanja
22468b4d40 Sentient Artifacts Can Self-Activate Again (#36598)
Sentient Artifacts
2025-04-16 08:24:58 +10:00
Fildrance
98d951008a fix: mode scanner footer now is not jumping up and down on scanning artifact (#36599)
fix: scanner footer now is not jumping up and down on scanning artifact

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-16 00:05:36 +02:00
PJBot
ecbbc41bcc Automatic changelog update 2025-04-15 21:40:26 +00:00
Minemoder5000
28e3660e37 Remove elite and juggernaut hardsuits from traitor uplink, add elite webvest (#36225) 2025-04-15 14:39:18 -07:00
Ed
b40cbfb5d7 Automatic Open tests (#1142)
* auto eng obt

* Update CP14RoundEndSystem.CBT.cs

* Update CP14EdSystem.cs

* cbt cbt!

* Update CP14RoundEndSystem.CBT.cs
2025-04-15 23:09:49 +03:00
Ed
c61a76fa69 Merge pull request #1004 from crystallpunk-14/ed-11-03-2025-discord-auth
Discord Auth expanse
2025-04-15 22:50:08 +03:00
Tayrtahn
e0870d0cd2 Cleanup: ExtensionCableSystem (#36052)
* Use Entity<T> and avoid Owner

* Use SharedMapSystem
2025-04-15 21:01:40 +02:00
PJBot
968fd94bce Automatic changelog update 2025-04-15 18:28:40 +00:00
Crazydave91920
10e37f7e50 Contraband Fix - ZooKeeper - Double barrel shotgun (#36583)
* Contraband Fix

* Update base_contraband.yml

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-04-15 20:27:29 +02:00
ScarKy0
cfbc54d154 Box Dept Economy (#36587)
init
2025-04-15 10:06:32 -07:00
ScarKy0
c6c502d45d Fland Dept Economy (#36589)
init
2025-04-15 10:05:20 -07:00
ScarKy0
c0adeee9e2 Marathon Dept Economy (#36592)
init
2025-04-15 10:03:59 -07:00
Kirby
16617f0ec6 AgriChem kit "handing" typo fix (#36588)
Handing typo fix
2025-04-15 13:55:29 +02:00
ScarKy0
1d7ad04905 Omega Dept Economy (#36559)
init
2025-04-14 22:14:26 -07:00
ScarKy0
7f75645959 Bagel Dept Economy (#36556)
* init

* lockboxes
2025-04-14 22:13:41 -07:00
TheProNoob678
f611b6ea5e Inhand sprites for figurines (#36017)
* figurine sprite update

* Updated meta.json to credit inhand sprites

* Update meta.json to credit inhand sprites

* Updated meta.json because crlf check

* potentially fixing CRLF issues in meta.json + consistent spacing

* Fix CRLF, maybe?

* properly credited myself for all my amazing work in the community

* Reformat meta.json as per the newly merged "fix as you go" procedure.

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-14 21:15:49 -07:00
Spessmann
542ac16a14 Convex update (#36575)
conbex updoot
2025-04-14 21:15:18 -07:00
Nemanja
bf84924067 Fix shadow anomalies dropping stacks of artifact fragments (#36578) 2025-04-14 20:44:09 -07:00
PJBot
518e091e61 Automatic changelog update 2025-04-15 03:39:38 +00:00
Nemanja
07b7d839cb Fix skeletons not becoming skulls on gib (#36571) 2025-04-14 20:38:31 -07:00
TytosB
f73d721aa5 loop station dept request pcs (#36566)
* request pcs

* forgor lockboxes

* allocation pc
2025-04-14 18:47:02 -07:00
Deerstop
b0f2e4dc26 changed theatre doors back to theatre access, moved some wallmounts in engi locker 2025-04-15 11:05:28 +10:00
PJBot
3f35b0d296 Automatic changelog update 2025-04-15 00:36:00 +00:00
Fildrance
d38042a0c0 3mo xeno archeology (first phase) (#33370)
* DAG Adjacency Matrix & Tests

* Fix sandbox type errors

* First pass on procgen

* Procgen adjustments

* Networking

* Cruft and god and beauty and analysis console

* convert to data types that dont make me want to kill myself

* starting work on console UI

* drawing nodes n shit

* damn that ui FUCKS

* XAT

* Add a bunch of basic triggers

* Fix trigger gen

* Add node info into the analysis console UI

* Add node unlocking

* more trigger cuz thats pretty cool

* final triggers + incorporate gnostic faith

* some ui changes, mostly

* Fix orphaned procgen segments

* its not random dipshit

* yeah... this one will make pjb happy....

* we call it a day for the UI

* imagine... shared power code...

* extraction WIP but we gotta sidequest momentarily

* oh hey would you look at that its the actual functionality

* distrotrased

* Small departure for randomness.

* ok yep yep indeed that is an effect very cool.

* thanos snap oldcode

* fuck it we ball

* feat: node scanner now displays triggered nodes. Removed unused old artifact systems and related code (most of it). xml-doc and minor fixups.

* refactor: most of preparations, cleanup and groundwork. also segment-related tests

* feature: all basic effects returning

* feat: finished effects lits, created weight lists for struct and handheld artifacts, fixed throw trigger and music ApplyComponent artifact effects not working

* feat: prevent non-first-time-predicted calls in shared artifact effect systems

* fix: remove gun effect from artifact effects - as it interferes with 'activate artefact' action

* fix: foam reagent selection, neat ApplyComponents art effect scenarios, handheld art is RadiationReceiver again

* fix: moved spawn/ pry&throw effect systems back to server part of code - entity duplication bugs were not quite fun

* refactor: fix protos

* refactor: fix linter

* fix: fix old artifact component names in yml

* fix: no more throwing error on artifact spawn with empty XAEFoamComponent.Reagents

* fix: removed old component usage in maps

* fix: remove more deleted components from map

* fix: ContainerContainer is now part of initial artifact entity, it won't be affecting UninitializedSaveTest

* refactor: fix tests, add loc description to toolshed commands

* Changed node scanner to tell the whole story about current artifact state

* refactor: remove excessive get of EntityCoordinates in XAE systems, removed Value access in NodeScannerDisplay

* fix: turned off TriggerInteraction, removed XAESpawn usage and system, EmpSystem now can use EntityCoordinates,

* fix: moved SharedXenoArtifactSystem.CancelUnlockingOnGraphStructureChange into RebuildXenoArtifactMetaData to lessen code coupling

* fix: XenoArtifactEffectJunkSpawn moved invalid rolls declaration

* refactor: set default value for XenoArtifactComponent.EffectsTable for tests

* fix: now explosions XAE can be activated for effect

* refactor: added some usedelay so artifactuse would'nt be spammed

* refactor: artifact-related hints improvements

* fix: artifact no longer spawns fauna into itself

* refactor: xml-doc and minor refactoring

* refactor: xml-doc for Xeno Artifact systems, renaming of questionable XAT systems

* map for playtest, TODO REVERT THIS

* fix: magboots trigger art from a mile

* refactor: bind artifact animation to unlocking state

* feat: radiation dmg now have reference to source (and artifacts won't irradiate themselves)

* fix: random artifact node durability now is rolled for max and not current value

* refactor: gas effects are more rare, hand-held artifact effects are filtered properly now, rad dmg trigger now requires only 20 dmg for activation

* feat: animations and sound effects for artifact force-use and failed finish of unlocking phase

* use only 1 file with art use animation

* refactor: minor artifact dmg triggers tuning

* feat: now nodes that CAN be unlocked are displayed with specific color in console.

* feat: now unlocking stage time is dynamic and it depends on amount of triggers player activated correctly. Failed one stops incrementing

* feat: now non-active unlocked nodes return more points if durability was not wasted

* feat: now puddle/foam effects change description of node

* fix: fix test failure

* refactor: renamed phasing effect, fixed failing test for elkridge

* minor balance changes

* refactor: split rare materials into separate effects

* feat: unlocked nodes without successor wont listen to unlocks, node unlock is not activating node

* fix: removed OnIrradiatedEvent duplicate c-tor

* revert changes of reach for playtest

* revert last row empty line removal on reach.yml

* fix: fix PVS bug, born from attempt to relay event to art nodes that were not synced yet to the client

* fix: fix elkridge for tests (again)

* refactor: xml-doc, more stuff predicted, allocation optimization in XAE/XAT systems

* refactor: naming

* refactor: extract variable refactor for XAEApplyComponentsSystem.OnActivated insides

* fix: duplicate xeno artifact unlocking sound fixed

* feat: CreatePuddle xeno artifact effect now can have min and max borders for chamicals to be drafted, minor XAECreatePuddleSystem refactor

* feat: networking for shared XAE components + xml-doc leftovers

* refactor: more xml-doc, fix XAEApplyComponentsComponent.Components not being serializable but trying to be

* refactor: xml-docs and XAEThrowThingsAroundSystem now uses circle and not box for prying tiles

* refactor: xml-docs, minor refactors

* revert XenoArtifactCommand.ArtifactPrototype being PrototId

* refactor: simplify the way ExtractionResearchLabel works

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-15 10:34:53 +10:00
Deerstop
264017a25e adds funding allocation console cos i forgot 2025-04-15 09:44:13 +10:00
PJBot
e9d13ea565 Automatic changelog update 2025-04-14 23:28:53 +00:00
Will-Oliver-Br
1a95418e94 Now you can see if there's a beaker in the chemmaster (#36472)
* fix

* fix

* Update Resources/Prototypes/Entities/Structures/Machines/chem_master.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-14 16:27:46 -07:00
Nemanja
ed3e4c7d4e Fix station income instantly accumulating roundstart (#36572)
Fix station money accumulating roundstart
2025-04-15 01:00:34 +02:00
Token
ace3682de3 Item HeldPrefix and Clothing EquippedPrefix toggler (#33054)
* Item and clothes prefix toggler
Handles Item.HeldPrefix and ClothingComponent.EquippedPrefix respectively

* stunbaton and magboots sprites activations to Toggler yml

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-14 15:50:21 -07:00
Ed
61edcf69df Update Dev.toml 2025-04-15 01:45:15 +03:00
MilenVolf
fc12739df0 Fix the ability to kill clumsy mobs by force climbing (#33844)
* Make clumsy work only when dragged by owner entity & Check for reclaimer comp

* Revert "Make clumsy work only when dragged by owner entity & Check for reclaimer comp"

This reverts commit 7ff984bbc2e53f7070580a4cc4b1b43f8f0461d0.

* Remove check that passes if somebody forces us to climb
2025-04-15 00:04:56 +02:00
Ed
40daccc703 Upstream sync (#1187)
* Mob movement rewrite (#35931)

* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Fix conveyor power mispredict

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Revert bagel

* Revert this

* a

* Reviewed

* Funky re-save

* Fix velocity

* Table fix

* Review

* a

* Automatic changelog update

* Unhardcode role type names and colors within localization text (#36096)

* localize role type names within localization text

* also unhardcode colors

* comment

* typo

* Fix gas pressure pump prediction (#35865)

* ACTUALLY predict gas pumps

* generic fake

* aaaaaaaaaaaaa

* Fix embedded projectile deletion not being tracked by container (#36123)

* Remove deleted projectiles from the container tracking them

* Gotta dirty the container

* Remove the container component when all embedded projectiles are gone

* Add test

* No clientside deletion of networked entities

* Move cleanup logic before deletion

* Make ContainerFillSystem print contents on failure (#36128)

* Make ContainerFill/EntityTableContainerFill print current contents when failing to spawn an entity

* List each entry on a new line; add fallback for empty

* convex update

* update emergency_courser

* update emergency_meta

* update man-o-war shuttle

* remove warden stamp mapped on meta

* me waiting

* update fland

* sure

* update box

* another one

* le heisentest au chocolat

* oops

* Death Nettle changes (#25253)

* Added ThornyComponent, ThornyImmuneComponent, and ThornySystem, as well as changed Botanists glove's to have the ThornyImmuneComponent, and for Death Nettle to have the ThornyComponent.

* Added heat damage to the player if they pickup nettle without gloves. Also displays a popup message .

* Revised OnHandPickUp method and reduced whitespace

* Touching death nettle without gloves now does damage split between heat and caustic, and does more damage.

* File-scoped namespace adherence

* Code revisions, and removal of old file.

* Removed thornyImmune key from botanist's gloves in gloves.yml for cleanup / yaml linter

* Adds new generic DamageOnPickup, still very WIP

* Starting on localization, removed _Notes.txt, adds immunity component

* Added OnPickupDamageImmune component to botanists gloves

* Removed botany specific components/system, moved to generic DamageOnPickup. Added code comments. Extra checks in component for whether to toss an item, damage an entity. Still WIP.

* changes to audio and popups

* Removes my system/component/ftl in favor of DamageOnInteract, tweaking values

* me stupid

* Death nettle will 'wilt' after 5 hits

* added interaction delay to stop spam clicking, added a 10% stun (paralyze) chance

* minor changes/cleanup

* more minor changes and cleanup

* Reduced maximum amatoxin within fly amanita spores.

* Readjusted to allow more than 5 amatoxin above 50 potency

* Remove Debug.Log statement from system

* Mark Death Nettle as major contraband.

* Automatic changelog update

* "I'm Weh-cellent" Cap (#28573)

* copy pasted fishcap.rsi

* added the sprites

* credited myself

* added it to the hats.yml list

* meh, make the spites look nicer

* hopefully this fixes that

* yeah that makes sense

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* that too

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* new courtroom, better signage, fixed uncleanable dirt, more

* Delete AccessReaderTest.TestTags (#36153)

* Sentry turrets - Part 4: The sentry turret and its primary systems (#35123)

* Initial commit

* Removed mention of StationAiTurretComponent (for now)

* Prep for moving out of draft

* Fixing merge conflict

* Re-added new net frequencies to AI turrets

* Removed turret control content

* Removed unintended change

* Final tweaks

* Fixed incorrect file name

* Improvement to fire mode handling

* Addressed review comments

* Updated how turret wire panel auto-closing is handled

* Ranged NPCs no longer waste shots on stunned targets

* Fixed bug in tracking broken state

* Addressed review comments

* Bug fix

* Removed unnecessary event call

* Automatic changelog update

* Shove down a person on uncuff if harm mode is on (#35193)

* stamdamage on uncuff while buckled

* pro tip

* 99 -> 100 stamdmg and don't count self-uncuffs

* review implementation

* tip update

* guidebook update

* merg

* Automatic changelog update

* Mapping warnings cleanup (#36168)

* Mapping warnings cleanup

* Redo

* Remove warnings from cargo system (#36159)

* Remove warnings from cargo system

* Guard statement early exit and cleaner object instantiation

* Whitespace

* Add AnimationPlayer as a component of telepads

* Fix some atmos warnings (#36157)

* Update Credits (#36172)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Draw depth bug fix for sentry turrets (#36175)

Initial commit

* Update oasis

* Better jetpack emitter (#36093)

* Better jetpack emitter

Still need particles this just tilts me whenever I see it.

* Update Resources/Prototypes/Entities/Objects/Tools/jetpacks.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Implement field-deltas for melee (#33977)

* Implement field-deltas for melee

* Review

* One day Im gonna snap and fix a bug

* Fix LoadGameMap running MapInit sometimes (#35241)

The map loadpath keeps it as not being mapinit but the grid one does not so this standardises them slightly.

* More responsive votekick system (reduce timer and successive timeout) (#36044)

* reduce votekick timer from 60 to 20 seconds

* votekick timeout from 120 to 30 seconds

* votekick timer duration from 20 seconds to 45, successive votekick timeout from 30 to 60 seconds

* Examine warnings cleanup (#36162)

* Examine warnings cleanup

* Revert unnecessary change

* SpriteSystem naming conventions

* Chemistry warnings cleanup (#36160)

* Chemistry warnings cleanup

* Fixing failed ITest

* Better entity instantiation

* Caching spritesystem and entity instantiation improvement

* Correcting naming conventions

* Rearranging dependency caching

* Movement systems warning cleanup (#36161)

* Movement systems warning cleanup

* Revert unnecessary change

* Reverting variable removal and changing entity query

* Reverting VV removals

* LocalEntity does in fact exist

* Anomaly warnings cleanup (#36188)

* use manual component state for BaseEmitSoundComponent (#35030)

* why

* cursed

* Gameticking warnings cleanup (#36193)

* Cleanup and small update to the stethoscope! (#36210)

* First commit

* Address most of the review!

* Automatic changelog update

* refactor: simple radial menu for easier creation (#34639)

* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

* feat: simple radial menu prototype for easier creation

* refactor: cleanup, restored emote filtering, button models now have class hierarchy

* refactor: remove usage of closure from 'outside code'

* refactor: remove non existing type from UiControlTest

* refactor: remove unused using

* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu

* refactor: whitespaces

* refactor: subscribe for dispose on existing radial menus

* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu

* fix: AI door menu now can be closed by verb if it gets unpowered

* refactor: simplify hiding border, extended xml-doc for simple radial menu settings

* refactor: remove linq

* fix: fix AI radial action serialization using invalid type

* refactor: fix duplicate ShowDeviceNotRespondingPopup for AI by properly checking if it can interact

* refactor: whitespaces, changed list to array in simple radial button preparing methods

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* delete PolymorphOnCollideComponent (#36227)

delete component

* Light warnings cleanup (#36195)

* Light warnings cleanup

* Using EntitySystem Proxy overrides

* New TryComp guards for light animations

* Reverting guards when not wanted

* Holoparasite injector fix (#36109)

* HoloParaTextFix

* PleaseSpeedMergeLmao

* ThankYouOrks

* Update Resources/Locale/en-US/guardian/guardian.ftl

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Guardian/GuardianSystem.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Guardian/GuardianSystem.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Localize and colorize grill temperature settings (#36236)

* Make it easier to localize grill heat level settings

* Change examine text color based on setting

* Trailing periods

* Use Fluent terms to reduce duplication

* Rework the way held items scatter when holder is knocked down (#36232)

* Redo drop held items math

* Don't assume the holder has a PhysicsComponent

* Assume infinite mass for held items with no PhysicsComponent

* Switch to EntityQuery for PhysicsComponent

* The micro-est of optimizations

* use NextAngle

* Might as well do that outside the loop

* Automatic changelog update

* Undetermined thieving satchel (#36201)

* yippee!

* no toolboxes allowed

* sprite, descriptions

* Automatic changelog update

* more maints, new AI, xenobiology, etc, ect

* Add prediction to electric grills (#36241)

* Prediction for EntityHeaterSystem

* Switch to Entity<T>

* meh

* Move popup inside ChangeSetting

* Fix grill visually turning on when changing setting while power is off

* Add note about my failed quest

* Why isn't this an IDE warning?

* Move comment above switch expression in SettingPower

* Automatic changelog update

* Move medical locker fills to entityTables (#36249)

* Added tables + moved things to EntityTableContainerFill

* YAML convention

* Rotation warnings cleanup (#36197)

* Rotation warnings cleanup

* Naming convention fix

* Adding component that we already have

* New food recipe: World Peazza (#35191)

* added world peazza

* fixed a comma in the pizza sprite json

* changed attribution comment on ArtisticRoomba's suggestion

* restored accidentally deleted line, thanks Tayrtahn

* Automatic changelog update

* Fix KeyNotFoundException that sometimes happens on server shutdown (#36221)

* Fix "other player points at you" message formatting (#36253)

Fix "other player points at you" message's Fluent functions

* Light replacer description typo fix (#36256)

Replacer description typo fix

* fix: re-add missing RCD deconstruct action #36243 (#36255)

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>

* Automatic changelog update

* add: Dragon rift color changes based on charge (#36216)

* use dragon rift sprite colours

* Entity<T>

* Automatic changelog update

* :3

This is so we can publish stable again

* Convert AgentIDCard message to use a Fluent selector (#36263)

Convert AgentIDCard message to use a selector

* NPC Warnings cleanup (#36189)

* NPC Warnings cleanup

* Reverting unnecessary changes

* Reverting unnecessary changes, missed

* Using entity GetGrid override instead

* Fix entities burning to ash not using identity, and bad formatting (#36268)

* Make burning to ash use identity

* CAPITALIZE(THE())

* Localize air alarm states (#36266)

* Fix a few loc bugs with magic mirror/scissors (#36269)

* Use identity for magic mirror popups

* THE()

* Use correct pronouns in blocked-by-hat message

* Add autocomplete to controlmob (#36234)

Expensive for what it is just really annoying in debug to not have it. Worst case I just make it debug only and we don't add it for release.

* Change the name and description of the templar helmet. (#36258)

Changed the name and description of the knight helmet.

Co-authored-by: Flesh <N/A>

* Diphenhydramine causes drowsiness (#36212)

* nap time in medbay

* suggested changes

* fake test fail

* Automatic changelog update

* Improve sprite fading behaviour (#35863)

* Click through faded sprites

* Count the mouse position for which sprites to fade

* Automatic changelog update

* Recipes for curtains and tables using carpets now respect stacks. (#33721)

* Carpet curtain/table recipes now respect stacks

* remove unused colour carpet tags

* Remove the tags outright

* Automatic changelog update

* Stop ghosts from being logged to Airlocks (#36261)

* stop ghosts from being logged

* thanks rider for the random import

* add new tag PreventAccessLogging

* once again removing random auto imports

* inverted if for code readability

* switch to ProtoId<> usage

* Automatic changelog update

* Fix loc issues with syringes (#36285)

Fix injector loc issues

* [Hotfix] Change ID card console admin log severity to Medium (#36283)

It's that simple

* Fix loc issues with suicide popup (#36284)

* Add PKA and PTK-800 shuttle gun recipes to sec techfab (#34566)

* add Magboots and PKA to sec lathe

* add kinetic shuttle gun to sec lathe

* use pack recipe

* remove magboot from prior commit

* Automatic changelog update

* Mob collisions (#34580)

* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Mob collisions

* impulses

* Collision smoothing

* Locked in

* 30tps working

* r

* fixes

* Best

* Fixes + CVars

* CVars in place

* Pushies

* Opt attempt 1

* Revert "Opt attempt 1"

This reverts commit 5ccd72dcbea09261a992aa1f7f05df169a1ce676.

* Fix mispredicts

* Ready-ish

* better

* Cleanup

* Fix conveyor power mispredict

* Forgetting to actually do deltas

* Fix buckle pushes

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Revert bagel

* Revert this

* Bad parity

* Working

* Fixes

* Woops

* Doc comments

* Pen cap cvar

* StandingState cleanup and sub

* Fix downed mobs

* fish

* client

* Disable pushing on tests

* More variables

* Movement mods

* Mass diff

* 1 more tweak

* Cvar

* Mob collision tweaks (#36296)

* Mob collision tweaks

- Remove the dot product default so moving also pops it.
- Cleanup the cvars so admins can adjust

* Gas canister revert

* fix implanting borgs and bots (#36218)

* fix implanting borgs

* fix

* Automatic changelog update

* Rotate Adv Mineral Scanner in Inventory (#36294)

* Automatic changelog update

* Fix ninjas not being able to hack criminal records (#36299)

Index reason placeholders prototype as a LocalizedDataset

* Automatic changelog update

* Remove embed mispredict (#36297)

* Remove embed mispredict

I don't know why this is here but it doesn't seem to cause issues and transforms should be fully predicted so if there are bugs I will deal with them as they come up.

* a

* IPIntel now rounds to 2 decimal points (#36298)

* IPIntel now rounds to 2 decimal points

* Nvm i understood what pjb wanted now

* Antagonist roles now require 1h playtime. (#36276)

* init

* whitespace

* Automatic changelog update

* Extracts magic strings from Tag calls (#36305)

* Extracts magic strings from Tag calls

When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen!

* Adds missing libraries

* Remove not yet implemented TagSystem changes

* Fix tag spelling error

Genuinely surprised there was only 1!

* Styling and proper type changes

* Styling

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Fix shutter construction ghost rotation (#36082)

* Fixed shutter construction frame not aligning with construction ghost

* removed metadata change that should be in a different PR

* Add 10u of plasma to SyndieJuice (#36280)

Gift for the agent

* Automatic changelog update

* maints insuls, more meteor shielding

* Typo fix in Syndicate agent locale resources (#36318)

* "discretely" corrected to "discreetly"

* how did it happen twice

* removed mapinit and mappaused components

* Remove "SHUTTLES" from the allergy list in ion_storm.yml (#36317)

with accordance pull 35751, removes the "SHUTTLES" as a possible allergy to prevent possible round stall

* Reduce storage implant to a 2x L shape/6 slots (#36272)

Change subdermal implant

* Automatic changelog update

* Add additional Biome Markers. (#36300)

* init

* slight value tweaks

* few more

* move DeviceLinking events to shared (#36307)

move events

* Displacement Map Visualizer update (#35952)

Update Displacement Map Visualizer.lua

* remove evil shitcode from randommetadata (#36324)

* remove evil

* fix non-localizeddataset uses

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Centcomm death rattle implant (#36113)

* behold!

* minor name change 👍

* Remove fields 👍

* Changes it to parent off DeathRattleImplant

* Adds implants round start and fixes hypothetical bug

* Update Resources/Prototypes/Entities/Mobs/Player/humanoid.yml

As per slarticodefast's suggestion

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Remove toxins from the chemical synthesis kit description (#36323)

Alter the description of the chemical synthesis kit to no longer include any false hopes of toxins

* Automatic changelog update

* Fix blocked UI interaction on unpowered devices (#36319)

init

* Automatic changelog update

* Update Credits (#36337)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Salvage melee weapon tweaks (#35914)

* Minor salvage melee tweaks.

* Minor salvage melee tweaks.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>

* Automatic changelog update

* Make Health Analyzer scan range nullable and adjust admin PDA (#36347)

* Modify .cs and admin pda

* enhance comment

* Automatic changelog update

* Allow Aghosts to load biomes. (#36325)

* init

* review

* Automatic changelog update

* Make `RandomMetadata` properly support localization (#36343)

* Make _outputSegments readonly

* Remove mystery character

* Use Fluent instead of string concatenation

* Adjust format

* Convert existing content

* Don't need these anymore

* Docs

* predict IgnitionSourceComponent (#36310)

* PREDICTION

* comment

* don't overwrite event args

* totally not a web edit

* intn't

* Make spam delivery headers easier to reuse (#36332)

Convert nanotrasen, syndicate, and alternate timeline nanotrasen headers into reusable terms

* Make FlammableTileReaction additive instead of multiplicative. (#36387)

Make FlammableTileReaction additive

* New security box fills, renamed and replaced sechud box icon (#35057)

* secglasses and sechud icons, new box fills

* sunglasses box

* fixes indentation

* Automatic changelog update

* Allow sound to play at the start of anomaly supercritical animation (#36260)

* Add datafield to AnomalyComponent to play a sound when an anomaly enters supercriticality

* use Entity<T> pattern

* use implicit default for nullable

* don't forget to resolve the AnomalyComponent...

* Add comment for StartSupercriticalEvent "ent" parameter

* use implicit casts from Entity<T> to EntityUid

* StartSupercriticalEvent requires AnomalyComponent to resolve

* Printable vials (#36380)

* add vial recipe

* adding vial to lathe recipes

* adjusted vial production cost

* Reduced glass cost for vials

* Automatic changelog update

* DocumentParsingManager: Ignore XML comments in guidebook pages (#35506)

* Parse XML comments

* Use var instead of typed for variable declaration

---------

Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>

* fix rmobjective command and add completion options (#36396)

fix rmobjective command

* Automatic changelog update

* Fix `lsobjectives` target player logic (#36398)

* Fix lsobjectives target player logic

* Logic 3.0

* Fix matchstick prediction issues (#31418)

* First commit

* Minor fixes please ymal error begone

* If this fixes it

* Last chance

* How

* Forgot

* First fixes

* Added correct component tags

* Minor cleanup

* Address review!

* Namespace change

* Fix yaml yelling

* Changes

* Update namespace

* Removed the unneeded files

* Add inhands for Holoprojectors, labelers, cone, brb sign, fartbag (#36036)

* Add inhands for Holoprojectors, labelers, cone, brb sign, whoopie cushion

* Update Resources/Textures/Objects/Devices/Holoprojectors/atmos.rsi/meta.json

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Replaced Sterile Swabs in NutriMax with a Swab Dispenser (#36399)

Replaced Sterile Swabs with Swab Dispenser in NutriMax

* Automatic changelog update

* convex fixes

* Mark the spider clan explosive as major contraband (#36421)

Even though it's an unsanctioned explosive device, it's currently
not considered contraband. This patch adds BaseMajorContraband to it.

* Automatic changelog update

* job counts for each map

* remove duplicate CE entry

* Predict inflatable barriers verb (#32420)

* First commit

* evil

* Made it not do weird things

* address review!

* Automatic changelog update

* Feature/shader radial menu (#35152)

* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

* feat: simple radial menu prototype for easier creation

* refactor: cleanup, restored emote filtering, button models now have class hierarchy

* refactor: remove usage of closure from 'outside code'

* refactor: remove non existing type from UiControlTest

* refactor: remove unused using

* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu

* refactor: whitespaces

* refactor: subscribe for dispose on existing radial menus

* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu

* fix: AI door menu now can be closed by verb if it gets unpowered

* overlay and its registration

* radial menu shader but it requires wierd offset

* remove unused file

* smol cleanup

* remove unused code

* neat internal subsctors in radial menu shaders

* refactor finalize visual style

* comments, simplify, extract variable and other minor refactors on radial-menu shader

* refactor: extract more data from radial menu with sector to radial container for shader drawing

* replaced DrawSeparators for RadialMenuTextureButtonWithSector with DrawBorder (no reason to make them separate), also now colors are properly applied

* refactor: simplify hiding border, extended xml-doc for simple radial menu settings

* refactor: remove duplication of radial menu shaders, use ValueList to collect ClearExistingChildrenRadialButtons buttons to remove

* refactor: remove linq

* fix: fix AI radial action serialization using invalid type

* refactor: fix duplicate ShowDeviceNotRespondingPopup for AI by properly checking if it can interact

* refactor: removed *if* blocks from shader, replaced with branchless logic

* refactor: whitespaces, changed list to array in simple radial button preparing methods

* fix: merge duplicated code

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Fixed the empty mass scanner still being a normal item, whoops. (#36340)

* Fixed the empty mass scanner still being a normal item, whoops.

* Fixed parenting duplication and issues with item state.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>

* remove mind roles from EntityWhitelist (#36089)

* remove mind roles from EntityWhitelist

* remove redundant dependency

* Automatic changelog update

* Various UI warnings cleanup (#36169)

* Various UI warnings cleanup

* Revert unnecessary change

* Redoing SpriteSystem as it's non-injectable

* Missed one

* Better entity instantiation

* General cleanup of warnings changes

* Wrong class name!

* Lower minimum size of absorbent item status (#35804)

80f2dc6dd3 fixed BoxContainer so that the actual specified MinimumSize gets used. This is a problem because for the absorbent item status it's way too high so it looks silly.

* Update submodule to 251.0.0 (#36435)

* Fix power cells/cages counting for laser weapon bounties (#36431)

fix cargo bounty bug

* Automatic changelog update

* Holopad fixtures bugfix (#36341)

Initial commit

* Automatic changelog update

* Add cooked dragon steak and cutlets (#36273)

* Add cooked dragon steak and cutlets

* If it's worse for you it's even more of a delicacy

* Attribution

* Automatic changelog update

* Disable mob pushing

Part of maint meeting

* Revert "Feature/shader radial menu" due to shader issue (#36470)

* Hotfix for water/fuel tank fixtures (#36527)

Sharing the same fixture layer as walls causes dragged water/fuel tanks to be blocked by things that they really shouldn't be, such as lights and holopads

Being PRed as a hotfix in order to fully finalize #36341

* [HOTFIX] Sprite fade review #36509 (#36552)

cherry-picked

* Clarify "purple text" characters in rules & readd Space Law non-restricted item seizure (#36414)

Initial commit

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
Co-authored-by: James <40279265+ViceEmargo@users.noreply.github.com>
Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com>
Co-authored-by: Deerstop <edainturner@gmail.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
Co-authored-by: J <billsmith116@gmail.com>
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Co-authored-by: Avery Dobbins <avery.dobbins@gmail.com>
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Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com>
Co-authored-by: Myra <vasilis@pikachu.systems>
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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
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Co-authored-by: Alex Parrill <alex.parrill@col32.net>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2025-04-15 01:00:51 +03:00
Brassica Prime
05ee55fa3e Edited the elite hardsuit description to be more accurate (#33900) 2025-04-14 14:46:07 -07:00
Ed
5420469d62 Merge remote-tracking branch 'upstream/stable' into ed-upstream-sync
# Conflicts:
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
2025-04-15 00:44:29 +03:00
PJBot
c753ec660c Automatic changelog update 2025-04-14 21:03:55 +00:00
ArtisticRoomba
6c2c5935ed fix RangeNumberSelector to actually be inclusive (#36155)
* fix RangeNumberSelector to actually be inclusive

* Convert all random number stuff to randomint and prune unused code

* another heisentest???

* another heisentest after a heisentest. im going to lose it.
2025-04-14 17:02:49 -04:00
PJBot
0de0ef6065 Automatic changelog update 2025-04-14 20:46:44 +00:00
SlamBamActionman
61fd345214 Increase chest rig explosive resistance (#35889)
Improve chest rig explosive resistance
2025-04-14 22:45:38 +02:00
PJBot
3301adf6e1 Automatic changelog update 2025-04-14 20:24:18 +00:00
SlamBamActionman
140963852a Remove deathrattle functionality from tracking implants (#35995)
De-rattle
2025-04-14 22:23:11 +02:00
metalgearsloth
3cc544705c Use approx NPC steering checks (#36110)
Much faster lookup and shouldn't affect final result.
2025-04-14 22:15:16 +02:00
J
22639a3cdf Ghost spring cleaning (#36194)
* Ghost warnings cleanup

* Undo incorrect changes

* Removing whitespace
2025-04-14 22:12:04 +02:00
PJBot
3be4322d1b Automatic changelog update 2025-04-14 19:11:17 +00:00
metalgearsloth
9d03081fda Predict DamagePopup (#36547)
* Predict DamagePopup

Pretty easy one.

* cleanup and localize

* oops

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-14 21:10:09 +02:00
ScarKy0
ec31847e9e Packed Dept Economy (#36560) 2025-04-14 12:06:16 -07:00
PJBot
04e5896345 Automatic changelog update 2025-04-14 18:58:56 +00:00
Southbridge
1947b47d92 Amber Station - Small Improvements (#36335) 2025-04-14 11:58:21 -07:00
Голубь
3dfaac808a Add the knock spell to the grimoire (#36562) 2025-04-14 14:57:47 -04:00
Emisse
d10a35df11 Elkridge - Department Request Consoles and Rebuilt AI Core (#36534) 2025-04-14 11:54:34 -06:00
Tayrtahn
110ed2736f Convert spam letters to a LocalizedDataset (#36393)
* Convert spam letters to a LocalizedDataset

* Error -> warning

* Comments

* Add migrations for old spam mail entities
2025-04-14 19:38:21 +02:00
Milon
e7dfb66def update editorconfig docstring indentation (#36511)
* Update .editorconfig

* webedit ops
2025-04-14 19:07:21 +02:00
PJBot
6350aef4f5 Automatic changelog update 2025-04-14 16:51:49 +00:00
SlamBamActionman
18bedfec0a Add implant names to implanters (#36555)
* Initial commit

* Add tips!
2025-04-14 18:50:42 +02:00
PJBot
4df6212b19 Automatic changelog update 2025-04-14 16:00:01 +00:00
SlamBamActionman
69f9d531f9 Add SolutionContainerVisuals to the hypospray (#30703)
* Hypovisuals

* Syndie hypo

* Include attribution
2025-04-14 08:58:55 -07:00
PJBot
b079af1192 Automatic changelog update 2025-04-14 15:57:20 +00:00
Ben
b01ca8e57e fix #31963: Stopped climbing movent while in containers (#32033)
* hack to resolve offset issues while in locker

* moved movment cancel from lerp to init

* Added DoAfter canceling for buckling and stowing

* changed container event & removed inventory check from climb initation

* resolved integration test fail

* style

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-14 17:56:14 +02:00
PJBot
c4b4063cb9 Automatic changelog update 2025-04-14 15:39:05 +00:00
eoineoineoin
7c4b34c1de Command to open chatbox in a new window (#33548)
* Command to open chatbox in a new window

* Add command for users with AdminChat permission

* Add command button to admin tools window
2025-04-14 17:37:58 +02:00
PJBot
a1439c5637 Automatic changelog update 2025-04-14 15:28:32 +00:00
BramvanZijp
cf14cb3eb5 The long overdue downfall of stun meta - Stamina resists on Nukie & ERT Suits. (#35580)
* Add stamina damage resistance

* Probably starting a civil war within the community.

* Tweak some values, my chart was outdated.

* Tone down the values

* Allow a way to bypass the resistances, which forks downstream can use.

* Apply suggestions from code review

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Comment out the changes to non-deathsquad suits.

* minor text fix e

* review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-14 17:27:26 +02:00
slarticodefast
8700d10f98 Stable merge (#36557) 2025-04-14 17:06:45 +02:00
PJBot
58df742a64 Automatic changelog update 2025-04-14 15:03:33 +00:00
Alfred Baumann
5e74afc72c Fix IDs without station records not being able to have nonstandard contents (#34921)
* fix ID console resetting to passenger

* review

* whoopsie! whitespace

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-14 17:02:27 +02:00
PJBot
3cc917f1a8 Automatic changelog update 2025-04-14 14:47:05 +00:00
slarticodefast
f1d938ceb6 fix inspect mind verb (#36558) 2025-04-14 16:45:57 +02:00
PJBot
69aa245428 Automatic changelog update 2025-04-14 14:35:27 +00:00
metalgearsloth
dfa5ccf625 Fix shuttle arrival visualizer (#35772)
* Fix shuttle arrival visualizer

It was at a fixed spot but if the target is rotating it wasn't handled.

* hew

* Fixes
2025-04-15 00:34:18 +10:00
Tornado Tech
52f31e4403 refactor: Magic system (#1138)
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-04-14 17:32:41 +03:00
creamybag
e7cd69e383 Carcat sprites fix (#1176)
* CarcatSpritesFix

* fix
2025-04-14 17:16:08 +03:00
SlamBamActionman
961d2cfdef Clarify "purple text" characters in rules & readd Space Law non-restricted item seizure (#36414)
Initial commit
2025-04-14 16:12:03 +02:00
SlamBamActionman
3b04d5a66c [HOTFIX] Sprite fade review #36509 (#36552)
cherry-picked
2025-04-14 16:00:03 +02:00
Nim
b7e4fbb74a Amulets are jewellery (#1126)
* amulets are jewellery

* transfer textures
2025-04-14 14:50:07 +03:00
Nim
85204144fb magic modifier (#1103) 2025-04-14 14:45:36 +03:00
metalgearsloth
595b1f5073 Fix autosave path (#36352)
Asserts on debug due to non-standard path.
2025-04-14 13:41:41 +03:00
creamybag
f2520fd468 beards 2.0 (#1182) 2025-04-14 13:18:38 +03:00
Deerstop
e7d20275d3 fixed some cameras, removed apc from xenobio 2025-04-14 19:49:02 +10:00
PJBot
dc8120b02b Automatic changelog update 2025-04-14 09:01:54 +00:00
Pieter-Jan Briers
843d79be5f Fire extinguishers can now extinguish items, including when held/worn (#36267)
* Fire extinguishers now put out candles

This did not actually require any changes to flammable or extinguishers directly, the only necessary changes were to make the collision actually work.

Vapor entities (also used for fire extinguishers) now have a collision layer, so they can hit items.

Added a new FlammableSetCollisionWake component to actually enable collision on candles while they are lit, because otherwise CollisionWake on entities gets in the way too.

* Extinguishing items is now relayed to held/worn items

This means held candles get extinguished too.

Involved moving the core logic of ExtinguishReaction into an event so that it can be relayed via the existing hand/inventory relay logic.

* Add helper functions for subscribing to relayed events.

Use these in FlammableSystem

* Make extinguishers work on cigarettes too

A bunch of renaming to make the rest of my code work with SmokableComponent

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-04-14 19:00:47 +10:00
PJBot
d0b4f4744c Automatic changelog update 2025-04-14 08:59:48 +00:00
K-Dynamic
25902b5dd0 Change colour tone of blue and green crayons (#36532)
* change crayon lightblue to blue

* recolour both green and blue to match crayons
2025-04-14 18:58:41 +10:00
PJBot
b7a630f06d Automatic changelog update 2025-04-14 06:35:26 +00:00
YoungThug
dc41bd33f3 Binocular Neck Slots! (#35759)
* binoculartweaks

* WhoNeedsArtApprovalQuestionMark

* Roomba Can You Merge Now?
2025-04-13 23:34:20 -07:00
PJBot
e54f8c43df Automatic changelog update 2025-04-14 05:38:58 +00:00
K-Dynamic
ae3918c268 Adds 10% slowdown to syndicate commander hardsuit (#35805)
commander hardsuit slowdown
2025-04-13 22:37:51 -07:00
Deerstop
9ce1cac393 added department request consoles, rebuilt AI core 2025-04-14 15:24:33 +10:00
chromiumboy
87b6eb55e5 Hotfix for water/fuel tank fixtures (#36527)
Sharing the same fixture layer as walls causes dragged water/fuel tanks to be blocked by things that they really shouldn't be, such as lights and holopads

Being PRed as a hotfix in order to fully finalize #36341
2025-04-13 22:02:29 -07:00
Leon Friedrich
4f8f2de561 Remove invalid error logging in HideLayerClothingSystem (#36529) 2025-04-14 14:56:37 +10:00
metalgearsloth
ed9958d838 Update submodule to 253.0.0 (#36528) 2025-04-14 14:27:20 +10:00
J
7e4045d274 Admin spring cleaning (#36190)
* Cleanup warnings in administration

* Job command cleanup

* Reverting already implemented changes
2025-04-14 14:06:36 +10:00
J
2024a29c60 Changes ParallaxGenerator to use FastNoiseLite (#36214)
Instead of the NoiseGenerator we use FastNoiseLite
If I'm correct, after this we'll be able to remove NoiseGenerator and FastNoise from the codebase entirely!
2025-04-14 14:03:49 +10:00
J
8fea9cc30b Entity effects warnings cleanup (#36166) 2025-04-14 13:58:53 +10:00
J
afb0d7efca Worldgen spring cleaning (#36199)
* Worldgen warnings cleanup

* DebrisFeaturePlacerSystem general cleanup
2025-04-14 13:36:54 +10:00
PJBot
5cd38188bb Automatic changelog update 2025-04-14 01:34:11 +00:00
TeenSarlacc
1be56fedf2 Added a crate of shark plushies to cargo (#36338)
* shark time

* cargo

* unfucked a typo maybe

* unfucked a fuckup

---------

Co-authored-by: TeenSarlacc <baddiepro123@gmail.com>
2025-04-14 03:33:04 +02:00
PJBot
fe2c40f105 Automatic changelog update 2025-04-14 01:23:00 +00:00
Unisol
021ad0f8e0 New deathmatch map: DM01 Entryway (#31533)
* added plastitanium walls and windows

* Added DM01 Entryway to pool of deathmatch arenas

* replaced non-occluding walls with occluding ones

* added more details and fluff to empty rooms and hallways; added floor drains around the map

* Fixed failing integration test

* fixed YML syntax error causing test failures. What kind of retard thought that using whitespace as structural syntax is a good idea?

* minor map changes

---------

Co-authored-by: Unisol <pavelyakushevich@gmail.com>
2025-04-13 18:21:53 -07:00
Myra
b7a05d7c76 Stable merge (#36520) 2025-04-14 00:24:24 +02:00
metalgearsloth
16c78aa8ee Sprite fade review (#36509)
* Sprite fade review

* Skip non-hard fixtures

Probably fine.
2025-04-14 01:22:05 +03:00
Pieter-Jan Briers
7bb35889ce Revert "Feature/shader radial menu" due to shader issue (#36470) 2025-04-13 23:55:27 +02:00
Ed
5df9a526f0 new horns 2025-04-13 23:27:24 +03:00
Myra
c9d71a4e45 Disable mob pushing (Stable -> Master) (#36519) 2025-04-13 22:07:18 +02:00
Myra
1741f40f8a Disable mob pushing
Part of maint meeting
2025-04-13 22:04:52 +02:00
Ed
4a98d86330 wastelands (#1181) 2025-04-13 22:43:47 +03:00
Errant
8e911d96f9 antag role placeholder loc text (#36514) 2025-04-13 20:15:21 +02:00
Ed
aef6eb155e back to ru cbt 2025-04-13 21:06:44 +03:00
Ed
78c61c3094 ssss 2025-04-13 21:02:25 +03:00
PJBot
3a6085a10a Automatic changelog update 2025-04-13 17:24:41 +00:00
K-Dynamic
232ade99a9 Remove flash payload from stinger grenades (#36394)
Remove flash payload from stinger
2025-04-13 19:23:35 +02:00
Ed
5646e419bc Update Fear.yml 2025-04-13 19:51:20 +03:00
PJBot
66f1316616 Automatic changelog update 2025-04-13 16:11:02 +00:00
Leon Friedrich
6af4a4d9b8 Fix user interface interaction validation (#36480) 2025-04-14 02:09:56 +10:00
deltanedas
b619d4fae1 add some error logging to exped generation (#32867)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-04-13 18:03:13 +02:00
PJBot
7da4804ffb Automatic changelog update 2025-04-13 15:52:42 +00:00
beck-thompson
05f9e6d28e ID card computer bug fixed (And made it more fun!) (#32308)
* First commit

* More feature yay

* comments

* good

* silly me

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-13 17:51:35 +02:00
PJBot
022a383a58 Automatic changelog update 2025-04-13 15:30:19 +00:00
ArchRBX
d2bfa2fdda Examining now shows Coords on Handheld GPS, Coord readout update frequency increased (#31814)
* initial commit

* fixed LoadSaveTicksSaveBagel failure

* fixes issues raised in beck's review, yay!

* remove redundant variable

* removed delay on coordinate update, removed system update loop

* changed delay from 0.2s to 0.5s as travelling at high speeds would make it kinda illegible

* 0.35s seems to be the sweet-spot

* fixes merge conflicts

* remove unused dependencies

* review

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-13 11:29:13 -04:00
PJBot
7d1ab10da4 Automatic changelog update 2025-04-13 15:23:01 +00:00
ScarKy0
cfbf620e3f Condensed gases can now be metabolized. (#31648)
* Condensed gasses can now be metabolized.

* Made condensed frezon weaker

* Liquid frezon nerf
2025-04-13 17:21:55 +02:00
Verm
8084f48328 Fix sometimes still not dropping pulls after crit/death (#31637) 2025-04-13 16:52:25 +02:00
PJBot
cebc73fe0c Automatic changelog update 2025-04-13 14:25:18 +00:00
K-Dynamic
701f480051 Neutralised anomaly infections drop inert cores (#36503)
adds inert core prototypes
2025-04-13 17:24:11 +03:00
PJBot
bb09920174 Automatic changelog update 2025-04-13 13:23:44 +00:00
Nemanja
12b75beeab Departmental Economy (#36445)
* Cargo Accounts, Request Consoles, and lock boxes

* Funding Allocation Computer

* final changes

* test fix

* remove dumb code

* ScarKy0 review

* first cour

* second cour

* Update machines.yml

* review

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-13 15:22:36 +02:00
Ed
5f78b72763 ParallaxControl UI Dehardcode (#36071)
* Parallax Control Improve

* Update MainMenuControl.xaml

* PJBControl.cs
2025-04-13 22:44:44 +10:00
Ed
6f665266c4 s (#1179) 2025-04-13 15:37:00 +03:00
Ed
ac541b63ef new round leave system (#1178)
* round leave

* maps update
2025-04-13 15:36:41 +03:00
Viator-MV
0f37c24df0 fix (#1177) 2025-04-13 14:48:33 +03:00
ruddygreat
f61bbebb7f Fixes hitscan weapons not respecting reflectTypes (#34203)
* removes otherwise unused events that broke reflectType

* that last one broke everything. this actually fixes it

* minor cleanup

* move some stuff around for optimisation

---------

Co-authored-by: Ruddygreat <ruddygreat1@gmail.com>
2025-04-13 21:42:03 +10:00
PJBot
555c0d3437 Automatic changelog update 2025-04-13 10:36:37 +00:00
KingFroozy
736a51962e Skirt of Life resprite + white shoes to paramedic loadout (#32227)
* skirt rises

* white shoes

* remove from loadout
2025-04-13 12:35:28 +02:00
Ed
e968c7a9b8 wendigo tweak 2025-04-13 12:34:03 +03:00
PJBot
0940f58cc3 Automatic changelog update 2025-04-13 06:30:12 +00:00
metalgearsloth
83aaa73f0e Fix docks clipping on shuttle nav (#36348)
* Fix docks clipping on shuttle nav

UI scale casualty.

* review
2025-04-13 16:29:05 +10:00
github-actions[bot]
f7ad043239 Update Credits (#36499)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-04-13 03:52:03 +02:00
Super
38daa81754 Changed misleading line in the Traitors guidebook (#36416)
fym sec can access it it's against the rules to use an uplink as command/sec
2025-04-13 02:25:16 +02:00
PJBot
15fdb01895 Automatic changelog update 2025-04-12 23:28:06 +00:00
Quantum-cross
4d41e720bb Fix for anomaly double explosion sound and sprite scaling flicker before removal (#36489)
* Fix anomaly supercrit explosion sound playing twice.

* Fix so that the supercritical anomaly doesn't scale back to normal visually before removal.
2025-04-13 01:27:00 +02:00
Ed
26d81b684b Weather refill (#1175)
* refillable by weather

* fix
2025-04-13 01:01:22 +03:00
UpAndLeaves
fa09c540a2 Dehardcode zombie damage values (#36494)
* Quick, send it!

* no spaces, no fun

* Noooo I have to adhere to good code standards
2025-04-12 13:43:31 -07:00
PJBot
ba6995fa82 Automatic changelog update 2025-04-12 20:01:54 +00:00
Errant
0c6e21dec2 PlayerPanel Follow button (#36466)
* Follow button

* remove event stuff
2025-04-12 22:00:46 +02:00
Ed
51b3492cea Update wendigo.yml 2025-04-12 22:01:14 +03:00
Ed
517bc5418b Wendigo demiplane antag (#1174)
* wendigo

* ritual3

* Update sky_lightning.yml
2025-04-12 17:32:53 +03:00
Tayrtahn
76e72893c9 Add warnings when TagSystem methods are called with string literals (#36281)
Apply ForbidLiteralAttribute to all appropriate TagSystem methods
2025-04-12 16:18:31 +02:00
PJBot
a6a29e2554 Automatic changelog update 2025-04-12 13:38:15 +00:00
slarticodefast
fca83f9924 add debug verb for inspecting mind entities (#36474)
* mind verb

* new line
2025-04-12 15:37:07 +02:00
Viator-MV
ee30ae1341 frigid coast (#1173)
* frigid coast

* fix

* Update snow.yml

* Update default.yml

* Update Frigid_Coast.yml

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-04-12 16:35:41 +03:00
PJBot
4e5a73a447 Automatic changelog update 2025-04-12 09:06:22 +00:00
Pieter-Jan Briers
453e85a899 Lobby duration is now 5 minutes on wizden (#36476)
The default value is 2 minutes 30 seconds, which was set many years ago. The game is different now, people need time to stretch their legs or get some water.

This was prompted by an internal discussion about unhealthy playing habits in the game.
2025-04-12 11:05:13 +02:00
Ed
3c27e0ed99 Revert "Another Try" (#1170)
* Revert "Another Try (#1167)"

This reverts commit 355fc410a3.

* Update EntityTest.cs

* Revert "Update EntityTest.cs"

This reverts commit 1f75981e59.
2025-04-12 12:03:18 +03:00
Ed
e64c8f3d4f Dead tree (#1172)
* farming rebalance

* Update base.yml

* Update CP14FarmingSystem.Resourse.cs

* dead tree

* Update scattering_grenades.yml
2025-04-12 11:43:45 +03:00
Emisse
0b48cbe5e4 Increase Bagel's secoff job slots to 6 (#36434) 2025-04-12 01:37:50 -06:00
Pieter-Jan Briers
e6e60dead4 Revert "Feature/shader radial menu" due to shader issue (#36470) 2025-04-11 23:30:52 +02:00
PJBot
86620dbe6c Automatic changelog update 2025-04-11 21:05:44 +00:00
Errant
4ecdc17bb8 PlayerPanel username copy fix (#36468)
weh
2025-04-11 23:04:37 +02:00
Ed
da5190ae60 Farming rebalance (#1171)
* farming rebalance

* Update base.yml

* Update CP14FarmingSystem.Resourse.cs
2025-04-11 23:45:03 +03:00
Tayrtahn
f7850a3c0b Fix ninja battery drain debug assertion (#36461)
Fix ninja battery drain using wrong uid
2025-04-11 19:42:54 +02:00
Silicon14
054a58d199 Fixed phalanxamines guidebook entry. (#36458)
* fixed phalanxamines guidebook entry

* Update Resources/Locale/en-US/reagents/meta/medicine.ftl

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-04-11 19:02:53 +02:00
Ed
355fc410a3 Another Try (#1167)
* tick

* Update simple.yml

* revert deep

* revert straw

* revert surko

* revert fix

* revert beards

* Revert "revert surko"

This reverts commit 9ea597414a.

* Revert "revert fix"

This reverts commit 910da9d6e6.

* Revert "revert beards"

This reverts commit a941a41788.

* Revert "revert deep"

This reverts commit 8dd25a4b96.

* Reapply "revert deep"

This reverts commit cbde613021.
2025-04-11 19:53:00 +03:00
metalgearsloth
6b96fb45a6 Update submodule to 252.0.0 (#36462) 2025-04-12 02:10:54 +10:00
Milon
3a6441932e Directional BoundUserInterfaceMessageAttempt content edition (#36320) 2025-04-12 01:33:32 +10:00
TakoDragon
dc37ab7c6d RD Windoor (#36377)
rd-windoor
2025-04-11 15:13:17 +02:00
lunarcomets
fd7413f51a predict borg selection (#36430)
do the thing
2025-04-11 14:17:11 +02:00
Damn Feds
edb5dd0b30 fixes removed annotations 2025-04-11 22:43:11 +12:00
Damn Feds
d66c59d38d Merge branch 'master' into bagel-sec-count 2025-04-11 22:41:46 +12:00
Nemanja
1540880eb2 Predict Labels (#36406)
* Predict Labels

* nitpicks
2025-04-10 22:19:48 -07:00
PJBot
b812045d64 Automatic changelog update 2025-04-11 04:59:40 +00:00
Nox
680544a53a Descriptions for .45 magnum (#36383)
* Initial commit: added descriptions to revolvers, N1984, speedloaders, cartridges, and ammo boxes.

* Updated descriptions in accordance with Slarti and Roomba's suggestions.

* Oops, did a misclick!

* Updated Mateba description slightly

* Slightly updated pirate revolver description

* Updated Mateba description

* Updated Mateba description again

* Fixed a last occurence of restricted in AP bullets
2025-04-10 21:58:33 -07:00
PJBot
3a27de3f7e Automatic changelog update 2025-04-11 02:16:33 +00:00
Nox
4006914e35 Descriptions for .25 caseless (#36385)
* Initial commit: added descriptions to ammo boxes, cartridges, and magazines, and modified the cobra pistol's description.

* Updated magazine descriptions slightly

* Updated descriptions according to Roomba's feedback

* Minor updates

* Minor fixes

* Minor touch-up

* I should stop making tiny changes.

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-11 04:15:26 +02:00
PJBot
6d2f5a6844 Automatic changelog update 2025-04-11 02:11:10 +00:00
Dinner
3f0ca9b786 Fix gas mixers and pneumatic valves being hidden by floor tiles (#36428)
fix gas mixers and pneumatics valves being hidden by floor tiles
2025-04-11 04:10:03 +02:00
PJBot
b2c05b807d Automatic changelog update 2025-04-11 02:07:53 +00:00
YoungThug
97e8c4d506 Wizard added in all at once! (#36408)
SpeedMergePlease
2025-04-10 19:06:47 -07:00
Tobias Berger
812d47bb2d Choose correct state when rendering entities (#36409) 2025-04-11 03:56:02 +02:00
lzk
262e7ae904 fix cargo products (#36447) 2025-04-11 03:15:20 +02:00
PJBot
1100807944 Automatic changelog update 2025-04-11 01:13:20 +00:00
Ethan_k
0977b74294 Zombies can no longer Suicide take 2 (#36453)
* I did it right

* Update Content.Server/Zombies/ZombieSystem.Transform.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-11 03:12:13 +02:00
PJBot
55bc0058f4 Automatic changelog update 2025-04-11 00:58:48 +00:00
RedBookcase
05785e7d45 Made the mosin major contraband, fixed uplink name. (#36446)
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-04-11 02:57:41 +02:00
PJBot
be6753a9c3 Automatic changelog update 2025-04-11 00:55:32 +00:00
Nemanja
2769de7b5d Add Aluminum Source (Cans) (#36449)
* aluminium cans

* shhhhh
2025-04-11 02:54:24 +02:00
Tiniest Shark
d50703d7a4 Hypospray Inhand Fix (#36452)
* fixed the cmo hypospray inhands

* whoops it was the gorlex one too
2025-04-11 02:53:31 +02:00
PJBot
3c5877edb6 Automatic changelog update 2025-04-10 22:23:24 +00:00
SlamBamActionman
5975853447 Decrease Syndicate raid suit size, add bundle backpack (#35890)
Decreased Syndicate raid suit size, add bundle backpack
2025-04-10 15:22:17 -07:00
Myra
a96fd7e08f New "PR made on master" message (#36441)
* New "PR made on master" message

* Update close-master-pr.yml

* Sponsored by languagetool

* Update close-master-pr.yml

* Update close-master-pr.yml
2025-04-10 13:10:26 -07:00
Silicon14
ddaa62c685 Change ambuzol plus guidebook entry to match recipe. (#36444)
change ambuzol plus guidebook entry to match recipe
2025-04-10 22:04:10 +02:00
Kirby
ee90926ccd Changes the name of the Detectives suitskirts from "... suit" to "... suitskirt" (#36436)
* Changes the name of the detectives skirts

* Whoops. Didn't mean to delete that
2025-04-10 12:34:48 -07:00
Ed
948d711336 Bunch of bugfixes (#1165)
* watcher fix

* fix #1162

* fix #1111

* make watcher move smoothly

* s

* Delete test_xeno.yml
2025-04-10 22:28:50 +03:00
Emisse
418b931ab8 Job count annotation for each map yml file (#36433) 2025-04-10 11:43:52 -06:00
PJBot
32e6203a9d Automatic changelog update 2025-04-10 16:00:25 +00:00
SlamBamActionman
7f6756135b Add cooked dragon steak and cutlets (#36273)
* Add cooked dragon steak and cutlets

* If it's worse for you it's even more of a delicacy

* Attribution
2025-04-10 08:59:18 -07:00
PJBot
08679be702 Automatic changelog update 2025-04-10 14:19:42 +00:00
chromiumboy
00ab7775d0 Holopad fixtures bugfix (#36341)
Initial commit
2025-04-10 16:18:36 +02:00
PJBot
4862f072c2 Automatic changelog update 2025-04-10 13:56:20 +00:00
ArtisticRoomba
c6581e655c Fix power cells/cages counting for laser weapon bounties (#36431)
fix cargo bounty bug
2025-04-10 15:55:13 +02:00
metalgearsloth
4b5b7a19a1 Update submodule to 251.0.0 (#36435) 2025-04-10 21:49:14 +10:00
Pieter-Jan Briers
25b620de23 Lower minimum size of absorbent item status (#35804)
80f2dc6dd3 fixed BoxContainer so that the actual specified MinimumSize gets used. This is a problem because for the absorbent item status it's way too high so it looks silly.
2025-04-10 20:48:13 +10:00
J
3c307f3b36 Various UI warnings cleanup (#36169)
* Various UI warnings cleanup

* Revert unnecessary change

* Redoing SpriteSystem as it's non-injectable

* Missed one

* Better entity instantiation

* General cleanup of warnings changes

* Wrong class name!
2025-04-10 20:47:05 +10:00
PJBot
48004bfad7 Automatic changelog update 2025-04-10 10:45:17 +00:00
slarticodefast
f6bfce38da remove mind roles from EntityWhitelist (#36089)
* remove mind roles from EntityWhitelist

* remove redundant dependency
2025-04-10 20:45:12 +10:00
RedBookcase
dc6ed30ec8 Fixed the empty mass scanner still being a normal item, whoops. (#36340)
* Fixed the empty mass scanner still being a normal item, whoops.

* Fixed parenting duplication and issues with item state.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-04-10 20:44:06 +10:00
Fildrance
56710697a9 Feature/shader radial menu (#35152)
* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

* feat: simple radial menu prototype for easier creation

* refactor: cleanup, restored emote filtering, button models now have class hierarchy

* refactor: remove usage of closure from 'outside code'

* refactor: remove non existing type from UiControlTest

* refactor: remove unused using

* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu

* refactor: whitespaces

* refactor: subscribe for dispose on existing radial menus

* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu

* fix: AI door menu now can be closed by verb if it gets unpowered

* overlay and its registration

* radial menu shader but it requires wierd offset

* remove unused file

* smol cleanup

* remove unused code

* neat internal subsctors in radial menu shaders

* refactor finalize visual style

* comments, simplify, extract variable and other minor refactors on radial-menu shader

* refactor: extract more data from radial menu with sector to radial container for shader drawing

* replaced DrawSeparators for RadialMenuTextureButtonWithSector with DrawBorder (no reason to make them separate), also now colors are properly applied

* refactor: simplify hiding border, extended xml-doc for simple radial menu settings

* refactor: remove duplication of radial menu shaders, use ValueList to collect ClearExistingChildrenRadialButtons buttons to remove

* refactor: remove linq

* fix: fix AI radial action serialization using invalid type

* refactor: fix duplicate ShowDeviceNotRespondingPopup for AI by properly checking if it can interact

* refactor: removed *if* blocks from shader, replaced with branchless logic

* refactor: whitespaces, changed list to array in simple radial button preparing methods

* fix: merge duplicated code

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2025-04-10 20:42:53 +10:00
PJBot
2172eaa492 Automatic changelog update 2025-04-10 10:40:21 +00:00
beck-thompson
149c42f385 Predict inflatable barriers verb (#32420)
* First commit

* evil

* Made it not do weird things

* address review!
2025-04-10 20:39:13 +10:00
Damn Feds
a8e347c606 increase sec count to 6 2025-04-10 22:17:38 +12:00
Damn Feds
e2296f6d58 remove duplicate CE entry 2025-04-10 22:06:10 +12:00
Damn Feds
829f8199e0 job counts for each map 2025-04-10 21:55:45 +12:00
github-actions[bot]
de5ec12791 @noverd has signed the CLA in crystallpunk-14/crystall-punk-14#1164 2025-04-10 08:40:55 +00:00
Ed
41b84f43eb Delete Factoria (#1156)
* bue

* Update PostMapInitTest.cs
2025-04-10 11:10:04 +03:00
PJBot
728603f714 Automatic changelog update 2025-04-09 22:34:06 +00:00
Alex Parrill
74ca51dac8 Mark the spider clan explosive as major contraband (#36421)
Even though it's an unsanctioned explosive device, it's currently
not considered contraband. This patch adds BaseMajorContraband to it.
2025-04-10 00:32:57 +02:00
Ed
0decd375e4 Birch tree (#1154)
* birch

* wooden birch log and planks

* birch tile crafting

* add birch to worldgen

* Update grasslands.yml

* wooden planks (any)

* universal wood crafting

* birch wall
2025-04-09 15:54:38 +03:00
Emisse
cc167b0c2f Convex update (#36401) 2025-04-08 17:51:41 -06:00
Spessmann
2d25c1266a convex fixes 2025-04-08 15:38:28 -07:00
PJBot
394affeb95 Automatic changelog update 2025-04-08 21:55:10 +00:00
TheBlueYowie
517aeb6486 Replaced Sterile Swabs in NutriMax with a Swab Dispenser (#36399)
Replaced Sterile Swabs with Swab Dispenser in NutriMax
2025-04-08 17:54:04 -04:00
PJBot
b4c460752f Automatic changelog update 2025-04-08 21:28:14 +00:00
Tiniest Shark
bfac77b53f Add inhands for Holoprojectors, labelers, cone, brb sign, fartbag (#36036)
* Add inhands for Holoprojectors, labelers, cone, brb sign, whoopie cushion

* Update Resources/Textures/Objects/Devices/Holoprojectors/atmos.rsi/meta.json

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-08 23:27:07 +02:00
beck-thompson
3135b2ab3e Fix matchstick prediction issues (#31418)
* First commit

* Minor fixes please ymal error begone

* If this fixes it

* Last chance

* How

* Forgot

* First fixes

* Added correct component tags

* Minor cleanup

* Address review!

* Namespace change

* Fix yaml yelling

* Changes

* Update namespace

* Removed the unneeded files
2025-04-08 23:00:57 +02:00
Tayrtahn
048dcd9eeb Fix lsobjectives target player logic (#36398)
* Fix lsobjectives target player logic

* Logic 3.0
2025-04-08 21:42:38 +02:00
PJBot
d9115f8bcc Automatic changelog update 2025-04-08 14:55:20 +00:00
slarticodefast
b276524468 fix rmobjective command and add completion options (#36396)
fix rmobjective command
2025-04-08 16:54:13 +02:00
Whatstone
e6ea77d21b DocumentParsingManager: Ignore XML comments in guidebook pages (#35506)
* Parse XML comments

* Use var instead of typed for variable declaration

---------

Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
2025-04-08 14:44:55 +02:00
PJBot
73863d3304 Automatic changelog update 2025-04-08 09:38:19 +00:00
Nyxilath
8d3b89ca9b Printable vials (#36380)
* add vial recipe

* adding vial to lathe recipes

* adjusted vial production cost

* Reduced glass cost for vials
2025-04-08 11:37:11 +02:00
Quantum-cross
716c0ef51f Allow sound to play at the start of anomaly supercritical animation (#36260)
* Add datafield to AnomalyComponent to play a sound when an anomaly enters supercriticality

* use Entity<T> pattern

* use implicit default for nullable

* don't forget to resolve the AnomalyComponent...

* Add comment for StartSupercriticalEvent "ent" parameter

* use implicit casts from Entity<T> to EntityUid

* StartSupercriticalEvent requires AnomalyComponent to resolve
2025-04-08 19:11:32 +10:00
PJBot
5cc8b01e64 Automatic changelog update 2025-04-08 08:24:22 +00:00
K-Dynamic
5b4e3b46a6 New security box fills, renamed and replaced sechud box icon (#35057)
* secglasses and sechud icons, new box fills

* sunglasses box

* fixes indentation
2025-04-08 10:23:12 +02:00
Radezolid
8da64c127a Make FlammableTileReaction additive instead of multiplicative. (#36387)
Make FlammableTileReaction additive
2025-04-08 09:44:52 +03:00
Tayrtahn
3e98f1699d Make spam delivery headers easier to reuse (#36332)
Convert nanotrasen, syndicate, and alternate timeline nanotrasen headers into reusable terms
2025-04-08 00:33:10 +02:00
slarticodefast
50bbb1c101 predict IgnitionSourceComponent (#36310)
* PREDICTION

* comment

* don't overwrite event args

* totally not a web edit

* intn't
2025-04-06 17:54:47 -07:00
Tayrtahn
8d8c1e4dae Make RandomMetadata properly support localization (#36343)
* Make _outputSegments readonly

* Remove mystery character

* Use Fluent instead of string concatenation

* Adjust format

* Convert existing content

* Don't need these anymore

* Docs
2025-04-06 11:12:39 -07:00
PJBot
e88371b23b Automatic changelog update 2025-04-06 12:11:24 +00:00
ScarKy0
9e299a1053 Allow Aghosts to load biomes. (#36325)
* init

* review
2025-04-06 14:10:17 +02:00
PJBot
92c9653801 Automatic changelog update 2025-04-06 08:32:13 +00:00
Minemoder5000
7c84ff1a93 Make Health Analyzer scan range nullable and adjust admin PDA (#36347)
* Modify .cs and admin pda

* enhance comment
2025-04-06 10:31:06 +02:00
PJBot
fe7814c94b Automatic changelog update 2025-04-06 06:49:26 +00:00
RedBookcase
b5616d22a9 Salvage melee weapon tweaks (#35914)
* Minor salvage melee tweaks.

* Minor salvage melee tweaks.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-04-05 23:48:18 -07:00
github-actions[bot]
87c7305c41 Update Credits (#36337)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-04-06 02:37:26 +02:00
PJBot
45c9e10d20 Automatic changelog update 2025-04-05 21:06:49 +00:00
ArtisticRoomba
9b86624d30 Fix blocked UI interaction on unpowered devices (#36319)
init
2025-04-05 23:05:42 +02:00
PJBot
7f96f82603 Automatic changelog update 2025-04-05 20:22:18 +00:00
Phil
f7b32d9226 Remove toxins from the chemical synthesis kit description (#36323)
Alter the description of the chemical synthesis kit to no longer include any false hopes of toxins
2025-04-05 22:21:10 +02:00
Emisse
0a8072db30 Elkridge - AI update and maints expansion + fixes (#36151) 2025-04-05 11:30:13 -06:00
UpAndLeaves
d083842f1f Centcomm death rattle implant (#36113)
* behold!

* minor name change 👍

* Remove fields 👍

* Changes it to parent off DeathRattleImplant

* Adds implants round start and fixes hypothetical bug

* Update Resources/Prototypes/Entities/Mobs/Player/humanoid.yml

As per slarticodefast's suggestion

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-05 09:21:10 -07:00
deltanedas
67a9809a5e remove evil shitcode from randommetadata (#36324)
* remove evil

* fix non-localizeddataset uses

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-04-05 17:56:22 +02:00
Ed
e6180da35c Displacement Map Visualizer update (#35952)
Update Displacement Map Visualizer.lua
2025-04-05 15:51:59 +03:00
slarticodefast
aa24066450 move DeviceLinking events to shared (#36307)
move events
2025-04-05 14:20:14 +02:00
ScarKy0
890d4339d1 Add additional Biome Markers. (#36300)
* init

* slight value tweaks

* few more
2025-04-05 14:03:19 +02:00
PJBot
371e28f22f Automatic changelog update 2025-04-05 09:40:07 +00:00
SlamBamActionman
cb03ea3d0b Reduce storage implant to a 2x L shape/6 slots (#36272)
Change subdermal implant
2025-04-05 11:38:58 +02:00
KamTheSythe
0a229f5abf Remove "SHUTTLES" from the allergy list in ion_storm.yml (#36317)
with accordance pull 35751, removes the "SHUTTLES" as a possible allergy to prevent possible round stall
2025-04-05 11:00:19 +02:00
Deerstop
ccb884f141 removed mapinit and mappaused components 2025-04-05 18:59:19 +11:00
Super
033712e34b Typo fix in Syndicate agent locale resources (#36318)
* "discretely" corrected to "discreetly"

* how did it happen twice
2025-04-05 09:36:00 +02:00
Emisse
ce988bfe7c Update Oasis (#36178) 2025-04-05 01:24:54 -06:00
Deerstop
c2fc62e3b3 maints insuls, more meteor shielding 2025-04-05 17:35:21 +11:00
Deerstop
aa6cfa40a6 Merge branch 'space-wizards:master' into elk-new 2025-04-05 16:37:06 +11:00
PJBot
a4ba5ff408 Automatic changelog update 2025-04-05 03:23:21 +00:00
āda
f66fd152cf Add 10u of plasma to SyndieJuice (#36280)
Gift for the agent
2025-04-04 20:22:12 -07:00
BWTCK
6ed0644fc0 Fix shutter construction ghost rotation (#36082)
* Fixed shutter construction frame not aligning with construction ghost

* removed metadata change that should be in a different PR
2025-04-04 20:00:47 -07:00
J
af9526197a Extracts magic strings from Tag calls (#36305)
* Extracts magic strings from Tag calls

When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen!

* Adds missing libraries

* Remove not yet implemented TagSystem changes

* Fix tag spelling error

Genuinely surprised there was only 1!

* Styling and proper type changes

* Styling

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-04-04 20:20:19 -04:00
PJBot
e58ab56e42 Automatic changelog update 2025-04-04 20:25:11 +00:00
ScarKy0
9993cf8227 Antagonist roles now require 1h playtime. (#36276)
* init

* whitespace
2025-04-04 22:24:04 +02:00
Myra
fe1664b46d IPIntel now rounds to 2 decimal points (#36298)
* IPIntel now rounds to 2 decimal points

* Nvm i understood what pjb wanted now
2025-04-04 20:42:13 +02:00
metalgearsloth
d844ec250e Remove embed mispredict (#36297)
* Remove embed mispredict

I don't know why this is here but it doesn't seem to cause issues and transforms should be fully predicted so if there are bugs I will deal with them as they come up.

* a
2025-04-04 19:49:21 +02:00
PJBot
be809b9f65 Automatic changelog update 2025-04-04 17:48:06 +00:00
Tayrtahn
6000855bb2 Fix ninjas not being able to hack criminal records (#36299)
Index reason placeholders prototype as a LocalizedDataset
2025-04-04 19:46:59 +02:00
PJBot
b72674e738 Automatic changelog update 2025-04-04 15:57:37 +00:00
TheBlueYowie
21bad6ade1 Rotate Adv Mineral Scanner in Inventory (#36294) 2025-04-04 08:56:30 -07:00
PJBot
ed4d709c9e Automatic changelog update 2025-04-04 15:37:35 +00:00
lzk
4e33a288d2 fix implanting borgs and bots (#36218)
* fix implanting borgs

* fix
2025-04-04 17:36:28 +02:00
metalgearsloth
b501026dcd Mob collision tweaks (#36296)
* Mob collision tweaks

- Remove the dot product default so moving also pops it.
- Cleanup the cvars so admins can adjust

* Gas canister revert
2025-04-04 17:14:04 +02:00
metalgearsloth
593804b517 Mob collisions (#34580)
* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Mob collisions

* impulses

* Collision smoothing

* Locked in

* 30tps working

* r

* fixes

* Best

* Fixes + CVars

* CVars in place

* Pushies

* Opt attempt 1

* Revert "Opt attempt 1"

This reverts commit 5ccd72dcbea09261a992aa1f7f05df169a1ce676.

* Fix mispredicts

* Ready-ish

* better

* Cleanup

* Fix conveyor power mispredict

* Forgetting to actually do deltas

* Fix buckle pushes

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Revert bagel

* Revert this

* Bad parity

* Working

* Fixes

* Woops

* Doc comments

* Pen cap cvar

* StandingState cleanup and sub

* Fix downed mobs

* fish

* client

* Disable pushing on tests

* More variables

* Movement mods

* Mass diff

* 1 more tweak

* Cvar
2025-04-05 00:33:52 +11:00
PJBot
ba2a89ecfc Automatic changelog update 2025-04-04 13:13:11 +00:00
K-Dynamic
dfbcfaf45d Add PKA and PTK-800 shuttle gun recipes to sec techfab (#34566)
* add Magboots and PKA to sec lathe

* add kinetic shuttle gun to sec lathe

* use pack recipe

* remove magboot from prior commit
2025-04-04 15:12:04 +02:00
Tayrtahn
d295aed791 Fix loc issues with suicide popup (#36284) 2025-04-04 11:41:21 +02:00
ScarKy0
14b9afff67 Stable merge (#36291) 2025-04-04 11:30:40 +02:00
SlamBamActionman
444ef029bc [Hotfix] Change ID card console admin log severity to Medium (#36283)
It's that simple
2025-04-04 11:18:02 +02:00
Tayrtahn
5a25ef08b1 Fix loc issues with syringes (#36285)
Fix injector loc issues
2025-04-03 18:28:26 -07:00
PJBot
5d8e0bf954 Automatic changelog update 2025-04-03 22:25:39 +00:00
Luna "YuNii" Henrich
db62336618 Stop ghosts from being logged to Airlocks (#36261)
* stop ghosts from being logged

* thanks rider for the random import

* add new tag PreventAccessLogging

* once again removing random auto imports

* inverted if for code readability

* switch to ProtoId<> usage
2025-04-04 00:24:30 +02:00
scrivoy
748e4719eb Merge branch 'master' into meta-remove-wizard-robes 2025-04-03 23:17:14 +02:00
PJBot
f2391cbcc9 Automatic changelog update 2025-04-03 14:46:11 +00:00
Whatstone
983cf150e0 Recipes for curtains and tables using carpets now respect stacks. (#33721)
* Carpet curtain/table recipes now respect stacks

* remove unused colour carpet tags

* Remove the tags outright
2025-04-03 17:45:04 +03:00
PJBot
c877941aba Automatic changelog update 2025-04-03 06:59:12 +00:00
pathetic meowmeow
e9b89a1c6b Improve sprite fading behaviour (#35863)
* Click through faded sprites

* Count the mouse position for which sprites to fade
2025-04-03 09:58:05 +03:00
scrivoy
5d62d60749 add two fake wizard hats 2025-04-03 08:35:22 +02:00
scrivoy
cea942db7f Merge branch 'master' into meta-remove-wizard-robes 2025-04-03 08:32:40 +02:00
PJBot
ce53629f1d Automatic changelog update 2025-04-03 06:31:00 +00:00
āda
4c73dcc2c8 Diphenhydramine causes drowsiness (#36212)
* nap time in medbay

* suggested changes

* fake test fail
2025-04-02 23:29:52 -07:00
Polter
b2f7196e26 Change the name and description of the templar helmet. (#36258)
Changed the name and description of the knight helmet.

Co-authored-by: Flesh <N/A>
2025-04-02 23:03:36 -07:00
metalgearsloth
8ad7c9c281 Add autocomplete to controlmob (#36234)
Expensive for what it is just really annoying in debug to not have it. Worst case I just make it debug only and we don't add it for release.
2025-04-03 05:32:14 +02:00
Tayrtahn
8007a4ebf7 Fix a few loc bugs with magic mirror/scissors (#36269)
* Use identity for magic mirror popups

* THE()

* Use correct pronouns in blocked-by-hat message
2025-04-03 05:30:30 +02:00
Tayrtahn
e4d7f164f6 Localize air alarm states (#36266) 2025-04-02 19:38:26 -07:00
Tayrtahn
bb864f2b56 Fix entities burning to ash not using identity, and bad formatting (#36268)
* Make burning to ash use identity

* CAPITALIZE(THE())
2025-04-03 04:02:09 +02:00
J
7e4cf87820 NPC Warnings cleanup (#36189)
* NPC Warnings cleanup

* Reverting unnecessary changes

* Reverting unnecessary changes, missed

* Using entity GetGrid override instead
2025-04-02 17:12:25 -07:00
Tayrtahn
7f781e7bda Convert AgentIDCard message to use a Fluent selector (#36263)
Convert AgentIDCard message to use a selector
2025-04-02 16:26:36 -07:00
Myra
5d37e77e57 [Stable merge] :3 (#36264) 2025-04-02 23:57:33 +02:00
Vasilis The Pikachu
933984fe6f :3
This is so we can publish stable again
2025-04-02 23:55:10 +02:00
PJBot
b72a9170b0 Automatic changelog update 2025-04-02 18:38:43 +00:00
qwerltaz
b204fd9b0e add: Dragon rift color changes based on charge (#36216)
* use dragon rift sprite colours

* Entity<T>
2025-04-02 14:37:34 -04:00
PJBot
e920558bb6 Automatic changelog update 2025-04-02 16:12:41 +00:00
Fildrance
3f8deb7aa4 fix: re-add missing RCD deconstruct action #36243 (#36255)
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-02 18:11:34 +02:00
Kirby
8548e062ed Light replacer description typo fix (#36256)
Replacer description typo fix
2025-04-02 12:42:05 +02:00
Deerstop
c78b8a806a Merge branch 'space-wizards:master' into elk-new 2025-04-02 17:12:10 +11:00
Tayrtahn
93df56ac16 Fix "other player points at you" message formatting (#36253)
Fix "other player points at you" message's Fluent functions
2025-04-01 22:40:49 -07:00
Tayrtahn
593a8fe869 Fix KeyNotFoundException that sometimes happens on server shutdown (#36221) 2025-04-01 23:11:15 -04:00
PJBot
3dba0d2159 Automatic changelog update 2025-04-01 23:28:01 +00:00
MisterImp
899d318f01 New food recipe: World Peazza (#35191)
* added world peazza

* fixed a comma in the pizza sprite json

* changed attribution comment on ArtisticRoomba's suggestion

* restored accidentally deleted line, thanks Tayrtahn
2025-04-01 16:26:53 -07:00
J
3192a7fde5 Rotation warnings cleanup (#36197)
* Rotation warnings cleanup

* Naming convention fix

* Adding component that we already have
2025-04-01 23:56:37 +02:00
Radezolid
4cf14211f9 Move medical locker fills to entityTables (#36249)
* Added tables + moved things to EntityTableContainerFill

* YAML convention
2025-04-01 23:55:43 +02:00
scrivoy
be50544252 remove wizard robes 2025-04-01 22:30:38 +02:00
PJBot
2cc93e23e2 Automatic changelog update 2025-04-01 16:44:28 +00:00
Tayrtahn
c8fe3651e5 Add prediction to electric grills (#36241)
* Prediction for EntityHeaterSystem

* Switch to Entity<T>

* meh

* Move popup inside ChangeSetting

* Fix grill visually turning on when changing setting while power is off

* Add note about my failed quest

* Why isn't this an IDE warning?

* Move comment above switch expression in SettingPower
2025-04-01 09:43:19 -07:00
Deerstop
212cafcf14 more maints, new AI, xenobiology, etc, ect 2025-04-01 23:29:02 +11:00
PJBot
3c24f21607 Automatic changelog update 2025-03-31 22:33:39 +00:00
ScarKy0
115313dded Undetermined thieving satchel (#36201)
* yippee!

* no toolboxes allowed

* sprite, descriptions
2025-03-31 15:32:31 -07:00
PJBot
2688a867df Automatic changelog update 2025-03-31 22:01:13 +00:00
Tayrtahn
d2ad6cdcaa Rework the way held items scatter when holder is knocked down (#36232)
* Redo drop held items math

* Don't assume the holder has a PhysicsComponent

* Assume infinite mass for held items with no PhysicsComponent

* Switch to EntityQuery for PhysicsComponent

* The micro-est of optimizations

* use NextAngle

* Might as well do that outside the loop
2025-03-31 15:00:04 -07:00
Tayrtahn
d6dad24db8 Localize and colorize grill temperature settings (#36236)
* Make it easier to localize grill heat level settings

* Change examine text color based on setting

* Trailing periods

* Use Fluent terms to reduce duplication
2025-03-31 14:56:06 -07:00
YoungThug
f01c6e9b37 Holoparasite injector fix (#36109)
* HoloParaTextFix

* PleaseSpeedMergeLmao

* ThankYouOrks

* Update Resources/Locale/en-US/guardian/guardian.ftl

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Guardian/GuardianSystem.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Guardian/GuardianSystem.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-03-31 17:18:21 -04:00
J
3c3cf1d867 Light warnings cleanup (#36195)
* Light warnings cleanup

* Using EntitySystem Proxy overrides

* New TryComp guards for light animations

* Reverting guards when not wanted
2025-03-31 20:25:00 +02:00
slarticodefast
b980c509f9 delete PolymorphOnCollideComponent (#36227)
delete component
2025-03-31 17:45:18 +02:00
Fildrance
19f3497b35 refactor: simple radial menu for easier creation (#34639)
* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

* feat: simple radial menu prototype for easier creation

* refactor: cleanup, restored emote filtering, button models now have class hierarchy

* refactor: remove usage of closure from 'outside code'

* refactor: remove non existing type from UiControlTest

* refactor: remove unused using

* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu

* refactor: whitespaces

* refactor: subscribe for dispose on existing radial menus

* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu

* fix: AI door menu now can be closed by verb if it gets unpowered

* refactor: simplify hiding border, extended xml-doc for simple radial menu settings

* refactor: remove linq

* fix: fix AI radial action serialization using invalid type

* refactor: fix duplicate ShowDeviceNotRespondingPopup for AI by properly checking if it can interact

* refactor: whitespaces, changed list to array in simple radial button preparing methods

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2025-03-31 12:57:47 +03:00
PJBot
86e4365438 Automatic changelog update 2025-03-31 02:28:17 +00:00
beck-thompson
fc0a6dfdb3 Cleanup and small update to the stethoscope! (#36210)
* First commit

* Address most of the review!
2025-03-30 22:27:08 -04:00
J
66e2b0ab64 Gameticking warnings cleanup (#36193) 2025-03-30 18:29:32 +02:00
Myra
3fbc50f787 Stable merge (#36192) 2025-03-30 17:44:14 +02:00
Milon
89e59b391d use manual component state for BaseEmitSoundComponent (#35030)
* why

* cursed
2025-03-31 00:41:11 +11:00
J
47f8aefc25 Anomaly warnings cleanup (#36188) 2025-03-30 15:16:46 +02:00
J
4f848e814f Movement systems warning cleanup (#36161)
* Movement systems warning cleanup

* Revert unnecessary change

* Reverting variable removal and changing entity query

* Reverting VV removals

* LocalEntity does in fact exist
2025-03-30 15:06:20 +02:00
J
504e70be2b Chemistry warnings cleanup (#36160)
* Chemistry warnings cleanup

* Fixing failed ITest

* Better entity instantiation

* Caching spritesystem and entity instantiation improvement

* Correcting naming conventions

* Rearranging dependency caching
2025-03-30 14:07:34 +02:00
J
0180a9db50 Examine warnings cleanup (#36162)
* Examine warnings cleanup

* Revert unnecessary change

* SpriteSystem naming conventions
2025-03-30 14:06:43 +02:00
K-Dynamic
1f1cf06978 More responsive votekick system (reduce timer and successive timeout) (#36044)
* reduce votekick timer from 60 to 20 seconds

* votekick timeout from 120 to 30 seconds

* votekick timer duration from 20 seconds to 45, successive votekick timeout from 30 to 60 seconds
2025-03-30 14:00:43 +02:00
metalgearsloth
085e28dd00 Fix LoadGameMap running MapInit sometimes (#35241)
The map loadpath keeps it as not being mapinit but the grid one does not so this standardises them slightly.
2025-03-30 09:06:24 +02:00
Avery Dobbins
918e7c33f8 One day Im gonna snap and fix a bug 2025-03-30 02:39:46 -04:00
metalgearsloth
0ff70fdb40 Implement field-deltas for melee (#33977)
* Implement field-deltas for melee

* Review
2025-03-30 16:02:45 +11:00
PJBot
b1f542a54c Automatic changelog update 2025-03-30 04:07:08 +00:00
metalgearsloth
ef11f96344 Better jetpack emitter (#36093)
* Better jetpack emitter

Still need particles this just tilts me whenever I see it.

* Update Resources/Prototypes/Entities/Objects/Tools/jetpacks.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-30 15:06:01 +11:00
Avery Dobbins
9d023c305f Update oasis 2025-03-29 23:59:11 -04:00
chromiumboy
d9b8c0a28f Draw depth bug fix for sentry turrets (#36175)
Initial commit
2025-03-30 14:58:05 +11:00
github-actions[bot]
0ea3792c56 Update Credits (#36172)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-03-30 03:29:30 +02:00
J
6a79c247e3 Fix some atmos warnings (#36157) 2025-03-29 18:12:14 -07:00
J
2f58fdf1e1 Remove warnings from cargo system (#36159)
* Remove warnings from cargo system

* Guard statement early exit and cleaner object instantiation

* Whitespace

* Add AnimationPlayer as a component of telepads
2025-03-30 03:11:04 +02:00
J
99e675c506 Mapping warnings cleanup (#36168)
* Mapping warnings cleanup

* Redo
2025-03-30 03:05:22 +02:00
PJBot
41f4d93a15 Automatic changelog update 2025-03-29 20:10:41 +00:00
Killerqu00
8d7b21988b Shove down a person on uncuff if harm mode is on (#35193)
* stamdamage on uncuff while buckled

* pro tip

* 99 -> 100 stamdmg and don't count self-uncuffs

* review implementation

* tip update

* guidebook update

* merg
2025-03-29 21:09:34 +01:00
PJBot
6102d3f0ed Automatic changelog update 2025-03-29 17:57:06 +00:00
chromiumboy
dfd3e36a0a Sentry turrets - Part 4: The sentry turret and its primary systems (#35123)
* Initial commit

* Removed mention of StationAiTurretComponent (for now)

* Prep for moving out of draft

* Fixing merge conflict

* Re-added new net frequencies to AI turrets

* Removed turret control content

* Removed unintended change

* Final tweaks

* Fixed incorrect file name

* Improvement to fire mode handling

* Addressed review comments

* Updated how turret wire panel auto-closing is handled

* Ranged NPCs no longer waste shots on stunned targets

* Fixed bug in tracking broken state

* Addressed review comments

* Bug fix

* Removed unnecessary event call
2025-03-29 12:55:58 -05:00
Tayrtahn
587afe7598 Delete AccessReaderTest.TestTags (#36153) 2025-03-29 15:45:37 +01:00
Deerstop
9e9fdc0b07 new courtroom, better signage, fixed uncleanable dirt, more 2025-03-30 00:28:06 +11:00
UBlueberry
489f91dafd "I'm Weh-cellent" Cap (#28573)
* copy pasted fishcap.rsi

* added the sprites

* credited myself

* added it to the hats.yml list

* meh, make the spites look nicer

* hopefully this fixes that

* yeah that makes sense

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* that too

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-03-29 12:59:43 +01:00
PJBot
73bae8408c Automatic changelog update 2025-03-29 09:36:27 +00:00
James
a8e99ff65c Death Nettle changes (#25253)
* Added ThornyComponent, ThornyImmuneComponent, and ThornySystem, as well as changed Botanists glove's to have the ThornyImmuneComponent, and for Death Nettle to have the ThornyComponent.

* Added heat damage to the player if they pickup nettle without gloves. Also displays a popup message .

* Revised OnHandPickUp method and reduced whitespace

* Touching death nettle without gloves now does damage split between heat and caustic, and does more damage.

* File-scoped namespace adherence

* Code revisions, and removal of old file.

* Removed thornyImmune key from botanist's gloves in gloves.yml for cleanup / yaml linter

* Adds new generic DamageOnPickup, still very WIP

* Starting on localization, removed _Notes.txt, adds immunity component

* Added OnPickupDamageImmune component to botanists gloves

* Removed botany specific components/system, moved to generic DamageOnPickup. Added code comments. Extra checks in component for whether to toss an item, damage an entity. Still WIP.

* changes to audio and popups

* Removes my system/component/ftl in favor of DamageOnInteract, tweaking values

* me stupid

* Death nettle will 'wilt' after 5 hits

* added interaction delay to stop spam clicking, added a 10% stun (paralyze) chance

* minor changes/cleanup

* more minor changes and cleanup

* Reduced maximum amatoxin within fly amanita spores.

* Readjusted to allow more than 5 amatoxin above 50 potency

* Remove Debug.Log statement from system

* Mark Death Nettle as major contraband.
2025-03-29 10:35:16 +01:00
Emisse
8f65144bb8 update box (#36144) 2025-03-29 01:20:13 -06:00
Emisse
d35259fe52 update fland (#36141) 2025-03-29 01:19:55 -06:00
Emisse
809dd07859 remove warden stamp mapped on meta (#36140) 2025-03-29 01:19:16 -06:00
Emisse
afdba66246 update man-o-war shuttle (#36139) 2025-03-29 01:18:33 -06:00
Emisse
2f7ec5c020 update emergency_meta (#36138) 2025-03-29 01:18:22 -06:00
Emisse
20a6027108 update emergency_courser (#36137) 2025-03-29 01:18:07 -06:00
Emisse
a036becc08 convex update (#36136) 2025-03-29 01:17:58 -06:00
ArtisticRoomba
9c110e1384 oops 2025-03-28 22:14:12 -07:00
ArtisticRoomba
903f502f23 le heisentest au chocolat 2025-03-28 22:02:26 -07:00
ArtisticRoomba
18e9859a73 another one 2025-03-28 22:00:42 -07:00
ArtisticRoomba
653aabe91a update box 2025-03-28 21:49:48 -07:00
ArtisticRoomba
feb3d599a7 sure 2025-03-28 21:11:27 -07:00
ArtisticRoomba
626832b11c update fland 2025-03-28 20:57:36 -07:00
ArtisticRoomba
1a4f6d43dd me waiting 2025-03-28 20:39:59 -07:00
ArtisticRoomba
8ab9ddf603 remove warden stamp mapped on meta 2025-03-28 20:28:09 -07:00
ArtisticRoomba
b9b48ec918 update man-o-war shuttle 2025-03-28 20:20:50 -07:00
ArtisticRoomba
16c426904e update emergency_meta 2025-03-28 20:10:37 -07:00
ArtisticRoomba
9617553f50 update emergency_courser 2025-03-28 20:04:09 -07:00
ArtisticRoomba
b5b30e4dbf convex update 2025-03-28 18:27:29 -07:00
Tayrtahn
99484ad744 Make ContainerFillSystem print contents on failure (#36128)
* Make ContainerFill/EntityTableContainerFill print current contents when failing to spawn an entity

* List each entry on a new line; add fallback for empty
2025-03-28 16:37:34 +01:00
Tayrtahn
b9517fcbe8 Fix embedded projectile deletion not being tracked by container (#36123)
* Remove deleted projectiles from the container tracking them

* Gotta dirty the container

* Remove the container component when all embedded projectiles are gone

* Add test

* No clientside deletion of networked entities

* Move cleanup logic before deletion
2025-03-28 11:43:13 +03:00
Milon
92a3fd99ca Fix gas pressure pump prediction (#35865)
* ACTUALLY predict gas pumps

* generic fake

* aaaaaaaaaaaaa
2025-03-28 10:42:16 +11:00
Errant
ea785da1b2 Unhardcode role type names and colors within localization text (#36096)
* localize role type names within localization text

* also unhardcode colors

* comment

* typo
2025-03-28 00:34:20 +01:00
PJBot
b38a341ac9 Automatic changelog update 2025-03-27 22:30:10 +00:00
metalgearsloth
948588399c Mob movement rewrite (#35931)
* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Fix conveyor power mispredict

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Revert bagel

* Revert this

* a

* Reviewed

* Funky re-save

* Fix velocity

* Table fix

* Review

* a
2025-03-28 09:29:02 +11:00
6578 changed files with 782358 additions and 440914 deletions

View File

@@ -127,6 +127,7 @@ csharp_indent_braces = false
#csharp_indent_case_contents_when_block = true
#csharp_indent_labels = one_less_than_current
csharp_indent_switch_labels = true
xmldoc_indent_text = zeroindent
# Space preferences
csharp_space_after_cast = false

49
.github/CODEOWNERS vendored
View File

@@ -1,45 +1,6 @@
# Last match in file takes precedence.
# TheShuEd
* @TheShuEd
# Sorting by path instead of by who added it one day :(
# this isn't how codeowners rules work pls read the first comment instead of trying to force a sorting order
/Resources/ConfigPresets/WizardsDen/ @nikthechampiongr @crazybrain23
/Content.*/Administration/ @DrSmugleaf @nikthechampiongr @crazybrain23
/Resources/ServerInfo/ @nikthechampiongr @crazybrain23
/Resources/ServerInfo/Guidebook/ServerRules/ @nikthechampiongr @crazybrain23
/Resources/Prototypes/Maps/** @Emisse
/Resources/Prototypes/Body/ @DrSmugleaf # suffering
/Resources/Prototypes/Entities/Mobs/Player/ @DrSmugleaf
/Resources/Prototypes/Entities/Mobs/Species/ @DrSmugleaf
/Resources/Prototypes/Guidebook/rules.yml @nikthechampiongr @crazybrain23
/Content.*/Body/ @DrSmugleaf
/Content.YAMLLinter @DrSmugleaf
/Content.Shared/Damage/ @DrSmugleaf
/Content.*/Anomaly/ @TheShuEd
/Resources/Prototypes/Entities/Structures/Specific/anomalies.yml @TheShuEd
/Content.*/Forensics/ @ficcialfaint
# SKREEEE
/Content.*.Database/ @PJB3005 @DrSmugleaf
/Content.Shared.Database/Log*.cs @PJB3005 @DrSmugleaf @nikthechampiongr @crazybrain23
/Pow3r/ @PJB3005
/Content.Server/Power/Pow3r/ @PJB3005
# notafet
/Content.*/Atmos/ @Partmedia
/Content.*/Botany/ @Partmedia
# Jezi
/Content.*/Medical @Jezithyr
/Content.*/Body @Jezithyr
# Sloth
/Content.*/Audio @metalgearsloth
/Content.*/Movement @metalgearsloth
/Content.*/NPC @metalgearsloth
/Content.*/Shuttles @metalgearsloth
/Content.*/Weapons @metalgearsloth
# TornadoTechnology
*.cs @Tornado-Technology
*.xaml @Tornado-Technology

View File

@@ -1,17 +1,23 @@
## About the PR
<!-- What did you change in this PR? -->
<!-- Что вы изменили в своем пулл реквесте? -->
## Why / Balance
<!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. -->
<!-- Зачем нужно это изменение? Прикрепите любые обсуждения или проблемы здесь. Опишите, как это повлияет на текущий баланс игры. -->
## Media
<!--
PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes.
Small fixes/refactors are exempt.
-->
**Changelog**
<!-- Add a Changelog entry to make players aware of new features or changes that could affect gameplay.
Make sure to read the guidelines and take this Changelog template out of the comment block in order for it to show up.
Changelog must have a :cl: symbol, so the bot recognizes the changes and adds them to the game's changelog. -->
<!--
Пулл реквесты, которые несут за собой игровые изменения (добавления одежды, предметов и так далее) требуют чтобы вы прикрепили скриншоты или видеоролики, демонстрирующие эти изменения.
Небольшие исправления не считаются.
:cl:
- add: Added fun!
- remove: Removed fun!
- tweak: Changed fun!
- fix: Fixed fun!
-->

View File

@@ -1,4 +1,4 @@
name: Publish
name: Edge Publish
concurrency:
group: publish
@@ -10,6 +10,15 @@ jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
submodules: recursive
- name: Install Python dependencies
run: sudo apt-get install -y python3-paramiko python3-lxml
- name: Send POST-request
uses: appleboy/ssh-action@master
with:
@@ -18,3 +27,10 @@ jobs:
password: ${{ secrets.BUILD_PASS }}
port: 22
script: sh update.sh &> /dev/null
- name: Publish changelog (Discord)
continue-on-error: true
run: Tools/actions_changelogs_since_last_run.py
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
DISCORD_WEBHOOK_URL: ${{ secrets.CHANGELOG_DISCORD_WEBHOOK }}

View File

@@ -0,0 +1,59 @@
name: Trailing Whitespace Check
on:
pull_request:
types: [ opened, reopened, synchronize, ready_for_review ]
jobs:
build:
name: Trailing Whitespace Check
if: github.event.pull_request.draft == false
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4.2.2
- name: Get changed text files
id: changed-files
uses: tj-actions/changed-files@v46.0.5
with:
files: |
**.cs
**.yml
**.swsl
**.json
**.py
- name: Check for trailing whitespace and EOF newline
env:
ALL_CHANGED_FILES: ${{ steps.changed-files.outputs.all_changed_files }}
run: |
has_trailing_whitespace=0
has_missing_eof_newline=0
for file in ${ALL_CHANGED_FILES}; do
# Ignore vanilla not CrystallEdge files
if [[ "$file" != *CP14* ]]; then
continue
fi
echo "Checking $file"
# Check for trailing whitespace
if grep -qP '[ \t]+$' "$file"; then
echo "::error file=$file::Trailing whitespace found"
has_trailing_whitespace=1
fi
# Check for missing EOF newline
if [ -f "$file" ] && [ -s "$file" ]; then
last_char=$(tail -c 1 "$file")
if [ "$last_char" != "" ] && [ "$last_char" != $'\n' ]; then
echo "::error file=$file::Missing newline at end of file"
has_missing_eof_newline=1
fi
fi
done
if [ "$has_trailing_whitespace" -eq 1 ] || [ "$has_missing_eof_newline" -eq 1 ]; then
echo "Issues found: trailing whitespace or missing EOF newline."
echo "We recommend using an IDE to prevent this from happening."
exit 1
fi

View File

@@ -12,7 +12,7 @@ jobs:
steps:
- uses: superbrothers/close-pull-request@v3
with:
comment: "Thank you for contributing to the Space Station 14 repository. Unfortunately, it looks like you submitted your pull request from the master branch. We suggest you follow [our git usage documentation](https://docs.spacestation14.com/en/general-development/setup/git-for-the-ss14-developer.html) \n\n You can move your current work from the master branch to another branch by doing `git branch <branch_name` and resetting the master branch."
comment: "Thank you for your contribution! It appears you created a PR from your master branch, this is [something you should avoid doing](https://jmeridth.com/posts/do-not-issue-pull-requests-from-your-master-branch/), and thus this PR has been automatically closed. \n \n We suggest you follow [our git usage documentation](https://docs.spacestation14.com/en/general-development/setup/git-for-the-ss14-developer.html). \n \n You can move your current work from the master branch to another branch by following [these commands](https://ohshitgit.com/#accidental-commit-master). And then you may recreate your PR using the new branch."
# If you prefer to just comment on the pr and not close it, uncomment the bellow and comment the above

View File

@@ -2,6 +2,7 @@
concurrency:
group: publish-testing
cancel-in-progress: true
on:
workflow_dispatch:

View File

@@ -2,6 +2,7 @@ name: Publish
concurrency:
group: publish
cancel-in-progress: true
on:
workflow_dispatch:
@@ -48,12 +49,14 @@ jobs:
GITHUB_REPOSITORY: ${{ vars.GITHUB_REPOSITORY }}
- name: Publish changelog (Discord)
continue-on-error: true
run: Tools/actions_changelogs_since_last_run.py
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
DISCORD_WEBHOOK_URL: ${{ secrets.CHANGELOG_DISCORD_WEBHOOK }}
- name: Publish changelog (RSS)
continue-on-error: true
run: Tools/actions_changelog_rss.py
env:
CHANGELOG_RSS_KEY: ${{ secrets.CHANGELOG_RSS_KEY }}

44
.vscode/tasks.json vendored
View File

@@ -32,6 +32,50 @@
"/consoleloggerparameters:'ForceNoAlign;NoSummary'"
],
"problemMatcher": "$msCompile"
},
{
"label": "test",
"command": "dotnet",
"type": "shell",
"args": [
"test",
"--no-build",
"--configuration",
"DebugOpt",
"Content.Tests/Content.Tests.csproj",
"--",
"NUnit.ConsoleOut=0"
],
"group": {
"kind": "test"
},
"presentation": {
"reveal": "silent"
},
"problemMatcher": "$msCompile"
},
{
"label": "integration-test",
"command": "dotnet",
"type": "shell",
"args": [
"test",
"--no-build",
"--configuration",
"DebugOpt",
"Content.IntegrationTests/Content.IntegrationTests.csproj",
"--",
"NUnit.ConsoleOut=0",
"NUnit.MapWarningTo=Failed.ConsoleOut=0",
"NUnit.MapWarningTo=Failed"
],
"group": {
"kind": "test"
},
"presentation": {
"reveal": "silent"
},
"problemMatcher": "$msCompile"
}
]
}

View File

@@ -5,6 +5,7 @@ import subprocess
import sys
import os
import shutil
import time
from pathlib import Path
from typing import List
@@ -104,7 +105,21 @@ def reset_solution():
with SOLUTION_PATH.open("w") as f:
f.write(content)
def check_for_zip_download():
# Check if .git exists,
cur_dir = os.path.dirname(os.path.dirname(os.path.realpath(__file__)))
if not os.path.isdir(os.path.join(cur_dir, ".git")):
print("It appears that you downloaded this repository directly from GitHub. (Using the .zip download option) \n"
"When downloading straight from GitHub, it leaves out important information that git needs to function. "
"Such as information to download the engine or even the ability to even be able to create contributions. \n"
"Please read and follow https://docs.spacestation14.com/en/general-development/setup/setting-up-a-development-environment.html \n"
"If you just want a Sandbox Server, you are following the wrong guide! You can download a premade server following the instructions here:"
"https://docs.spacestation14.com/en/general-development/setup/server-hosting-tutorial.html \n"
"Closing automatically in 30 seconds.")
time.sleep(30)
exit(1)
if __name__ == '__main__':
check_for_zip_download()
install_hooks()
update_submodules()

View File

@@ -29,7 +29,7 @@ namespace Content.Benchmarks;
[CategoriesColumn]
public class ComponentQueryBenchmark
{
public const string Map = "Maps/atlas.yml";
public const string Map = "Maps/saltern.yml";
private TestPair _pair = default!;
private IEntityManager _entMan = default!;

View File

@@ -1,15 +1,7 @@
using System;
using System.Linq;
using System.Threading.Tasks;
using BenchmarkDotNet.Running;
using Content.IntegrationTests;
using Content.Server.Maps;
#if DEBUG
using BenchmarkDotNet.Configs;
#else
using Robust.Benchmarks.Configs;
#endif
using Robust.Shared.Prototypes;
namespace Content.Benchmarks
{
@@ -22,11 +14,15 @@ namespace Content.Benchmarks
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("\nWARNING: YOU ARE RUNNING A DEBUG BUILD, USE A RELEASE BUILD FOR AN ACCURATE BENCHMARK");
Console.WriteLine("THE DEBUG BUILD IS ONLY GOOD FOR FIXING A CRASHING BENCHMARK\n");
BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args, new DebugInProcessConfig());
var baseConfig = new DebugInProcessConfig();
#else
var config = Environment.GetEnvironmentVariable("ROBUST_BENCHMARKS_ENABLE_SQL") != null ? DefaultSQLConfig.Instance : null;
BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args, config);
var baseConfig = Environment.GetEnvironmentVariable("ROBUST_BENCHMARKS_ENABLE_SQL") != null
? DefaultSQLConfig.Instance
: DefaultConfig.Instance;
#endif
var config = ManualConfig.Create(baseConfig);
config.BuildTimeout = TimeSpan.FromMinutes(5);
BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args, config);
}
}
}

View File

@@ -7,6 +7,7 @@ using Content.IntegrationTests;
using Content.IntegrationTests.Pair;
using Content.Server.Mind;
using Content.Server.Warps;
using Content.Shared.Warps;
using Robust.Shared;
using Robust.Shared.Analyzers;
using Robust.Shared.EntitySerialization;

View File

@@ -0,0 +1,126 @@
#nullable enable
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
using BenchmarkDotNet.Attributes;
using Content.IntegrationTests;
using Content.IntegrationTests.Pair;
using Robust.Shared;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Benchmarks;
[Virtual]
public class RaiseEventBenchmark
{
private TestPair _pair = default!;
private BenchSystem _sys = default!;
[GlobalSetup]
public void Setup()
{
ProgramShared.PathOffset = "../../../../";
PoolManager.Startup(typeof(BenchSystem).Assembly);
_pair = PoolManager.GetServerClient().GetAwaiter().GetResult();
var entMan = _pair.Server.EntMan;
_sys = entMan.System<BenchSystem>();
_pair.Server.WaitPost(() =>
{
var uid = entMan.Spawn();
_sys.Ent = new(uid, entMan.GetComponent<TransformComponent>(uid));
_sys.Ent2 = new(_sys.Ent.Owner, _sys.Ent.Comp);
})
.GetAwaiter()
.GetResult();
}
[GlobalCleanup]
public async Task Cleanup()
{
await _pair.DisposeAsync();
PoolManager.Shutdown();
}
[Benchmark(Baseline = true)]
public int RaiseEvent()
{
return _sys.RaiseEvent();
}
[Benchmark]
public int RaiseCompEvent()
{
return _sys.RaiseCompEvent();
}
[Benchmark]
public int RaiseICompEvent()
{
return _sys.RaiseICompEvent();
}
[Benchmark]
public int RaiseCSharpEvent()
{
return _sys.CSharpEvent();
}
public sealed class BenchSystem : EntitySystem
{
public Entity<TransformComponent> Ent;
public Entity<IComponent> Ent2;
public delegate void EntityEventHandler(EntityUid uid, TransformComponent comp, ref BenchEv ev);
public event EntityEventHandler? OnCSharpEvent;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TransformComponent, BenchEv>(OnEvent);
OnCSharpEvent += OnEvent;
}
public int RaiseEvent()
{
var ev = new BenchEv();
RaiseLocalEvent(Ent.Owner, ref ev);
return ev.N;
}
public int RaiseCompEvent()
{
var ev = new BenchEv();
EntityManager.EventBus.RaiseComponentEvent(Ent.Owner, Ent.Comp, ref ev);
return ev.N;
}
public int RaiseICompEvent()
{
// Raise with an IComponent instead of concrete type
var ev = new BenchEv();
EntityManager.EventBus.RaiseComponentEvent(Ent2.Owner, Ent2.Comp, ref ev);
return ev.N;
}
public int CSharpEvent()
{
var ev = new BenchEv();
OnCSharpEvent?.Invoke(Ent.Owner, Ent.Comp, ref ev);
return ev.N;
}
[MethodImpl(MethodImplOptions.NoInlining)]
private void OnEvent(EntityUid uid, TransformComponent component, ref BenchEv args)
{
args.N += uid.Id;
}
[ByRefEvent]
public struct BenchEv
{
public int N;
}
}
}

View File

@@ -1,8 +1,10 @@
using Content.Shared.Access;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.CCVar;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.CrewManifest;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
using static Content.Shared.Access.Components.IdCardConsoleComponent;
@@ -11,13 +13,21 @@ namespace Content.Client.Access.UI
public sealed class IdCardConsoleBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IConfigurationManager _cfgManager = default!;
private readonly SharedIdCardConsoleSystem _idCardConsoleSystem = default!;
private IdCardConsoleWindow? _window;
// CCVar.
private int _maxNameLength;
private int _maxIdJobLength;
public IdCardConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
_idCardConsoleSystem = EntMan.System<SharedIdCardConsoleSystem>();
_maxNameLength =_cfgManager.GetCVar(CCVars.MaxNameLength);
_maxIdJobLength = _cfgManager.GetCVar(CCVars.MaxIdJobLength);
}
protected override void Open()
@@ -66,11 +76,11 @@ namespace Content.Client.Access.UI
public void SubmitData(string newFullName, string newJobTitle, List<ProtoId<AccessLevelPrototype>> newAccessList, string newJobPrototype)
{
if (newFullName.Length > MaxFullNameLength)
newFullName = newFullName[..MaxFullNameLength];
if (newFullName.Length > _maxNameLength)
newFullName = newFullName[.._maxNameLength];
if (newJobTitle.Length > MaxJobTitleLength)
newJobTitle = newJobTitle[..MaxJobTitleLength];
if (newJobTitle.Length > _maxIdJobLength)
newJobTitle = newJobTitle[.._maxIdJobLength];
SendMessage(new WriteToTargetIdMessage(
newFullName,

View File

@@ -1,11 +1,13 @@
using System.Linq;
using Content.Shared.Access;
using Content.Shared.Access.Systems;
using Content.Shared.CCVar;
using Content.Shared.Roles;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
using static Content.Shared.Access.Components.IdCardConsoleComponent;
@@ -14,12 +16,17 @@ namespace Content.Client.Access.UI
[GenerateTypedNameReferences]
public sealed partial class IdCardConsoleWindow : DefaultWindow
{
[Dependency] private readonly IConfigurationManager _cfgManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ILogManager _logManager = default!;
private readonly ISawmill _logMill = default!;
private readonly IdCardConsoleBoundUserInterface _owner;
// CCVar.
private int _maxNameLength;
private int _maxIdJobLength;
private AccessLevelControl _accessButtons = new();
private readonly List<string> _jobPrototypeIds = new();
@@ -39,7 +46,11 @@ namespace Content.Client.Access.UI
_owner = owner;
_maxNameLength = _cfgManager.GetCVar(CCVars.MaxNameLength);
_maxIdJobLength = _cfgManager.GetCVar(CCVars.MaxIdJobLength);
FullNameLineEdit.OnTextEntered += _ => SubmitData();
FullNameLineEdit.IsValid = s => s.Length <= _maxNameLength;
FullNameLineEdit.OnTextChanged += _ =>
{
FullNameSaveButton.Disabled = FullNameSaveButton.Text == _lastFullName;
@@ -47,6 +58,7 @@ namespace Content.Client.Access.UI
FullNameSaveButton.OnPressed += _ => SubmitData();
JobTitleLineEdit.OnTextEntered += _ => SubmitData();
JobTitleLineEdit.IsValid = s => s.Length <= _maxIdJobLength;
JobTitleLineEdit.OnTextChanged += _ =>
{
JobTitleSaveButton.Disabled = JobTitleLineEdit.Text == _lastJobTitle;
@@ -174,7 +186,8 @@ namespace Content.Client.Access.UI
new List<ProtoId<AccessLevelPrototype>>());
var jobIndex = _jobPrototypeIds.IndexOf(state.TargetIdJobPrototype);
// If the job index is < 0 that means they don't have a job registered in the station records.
// If the job index is < 0 that means they don't have a job registered in the station records
// or the IdCardComponent's JobPrototype field.
// For example, a new ID from a box would have no job index.
if (jobIndex < 0)
{

View File

@@ -1,6 +1,7 @@
using System.IO;
using System.Linq;
using Content.Shared.Actions;
using Content.Shared.Charges.Systems;
using JetBrains.Annotations;
using Robust.Client.Player;
using Robust.Shared.ContentPack;
@@ -22,6 +23,7 @@ namespace Content.Client.Actions
{
public delegate void OnActionReplaced(EntityUid actionId);
[Dependency] private readonly SharedChargesSystem _sharedCharges = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IResourceManager _resources = default!;
[Dependency] private readonly ISerializationManager _serialization = default!;
@@ -51,29 +53,6 @@ namespace Content.Client.Actions
SubscribeLocalEvent<EntityWorldTargetActionComponent, ComponentHandleState>(OnEntityWorldTargetHandleState);
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
var worldActionQuery = EntityQueryEnumerator<WorldTargetActionComponent>();
while (worldActionQuery.MoveNext(out var uid, out var action))
{
UpdateAction(uid, action);
}
var instantActionQuery = EntityQueryEnumerator<InstantActionComponent>();
while (instantActionQuery.MoveNext(out var uid, out var action))
{
UpdateAction(uid, action);
}
var entityActionQuery = EntityQueryEnumerator<EntityTargetActionComponent>();
while (entityActionQuery.MoveNext(out var uid, out var action))
{
UpdateAction(uid, action);
}
}
private void OnInstantHandleState(EntityUid uid, InstantActionComponent component, ref ComponentHandleState args)
{
if (args.Current is not InstantActionComponentState state)
@@ -127,9 +106,6 @@ namespace Content.Client.Actions
component.Toggled = state.Toggled;
component.Cooldown = state.Cooldown;
component.UseDelay = state.UseDelay;
component.Charges = state.Charges;
component.MaxCharges = state.MaxCharges;
component.RenewCharges = state.RenewCharges;
component.Container = EnsureEntity<T>(state.Container, uid);
component.EntityIcon = EnsureEntity<T>(state.EntityIcon, uid);
component.CheckCanInteract = state.CheckCanInteract;
@@ -152,7 +128,8 @@ namespace Content.Client.Actions
if (!ResolveActionData(actionId, ref action))
return;
action.IconColor = action.Charges < 1 ? action.DisabledIconColor : action.OriginalIconColor;
// TODO: Decouple this.
action.IconColor = _sharedCharges.GetCurrentCharges(actionId.Value) == 0 ? action.DisabledIconColor : action.OriginalIconColor;
base.UpdateAction(actionId, action);
if (_playerManager.LocalEntity != action.AttachedEntity)
@@ -225,6 +202,7 @@ namespace Content.Client.Actions
return;
OnActionAdded?.Invoke(actionId);
ActionsUpdated?.Invoke();
}
protected override void ActionRemoved(EntityUid performer, EntityUid actionId, ActionsComponent comp, BaseActionComponent action)
@@ -233,6 +211,7 @@ namespace Content.Client.Actions
return;
OnActionRemoved?.Invoke(actionId);
ActionsUpdated?.Invoke();
}
public IEnumerable<(EntityUid Id, BaseActionComponent Comp)> GetClientActions()

View File

@@ -6,6 +6,7 @@ using Content.Shared.Administration;
using Content.Shared.CCVar;
using Content.Shared.Ghost;
using Content.Shared.Mind;
using Content.Shared.Roles;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
@@ -22,10 +23,11 @@ internal sealed class AdminNameOverlay : Overlay
private readonly IEyeManager _eyeManager;
private readonly EntityLookupSystem _entityLookup;
private readonly IUserInterfaceManager _userInterfaceManager;
private readonly SharedRoleSystem _roles;
private readonly Font _font;
private readonly Font _fontBold;
private bool _overlayClassic;
private bool _overlaySymbols;
private AdminOverlayAntagFormat _overlayFormat;
private AdminOverlayAntagSymbolStyle _overlaySymbolStyle;
private bool _overlayPlaytime;
private bool _overlayStartingJob;
private float _ghostFadeDistance;
@@ -33,9 +35,10 @@ internal sealed class AdminNameOverlay : Overlay
private int _overlayStackMax;
private float _overlayMergeDistance;
//TODO make this adjustable via GUI
//TODO make this adjustable via GUI?
private readonly ProtoId<RoleTypePrototype>[] _filter =
["SoloAntagonist", "TeamAntagonist", "SiliconAntagonist", "FreeAgent"];
private readonly string _antagLabelClassic = Loc.GetString("admin-overlay-antag-classic");
public AdminNameOverlay(
@@ -45,20 +48,22 @@ internal sealed class AdminNameOverlay : Overlay
IResourceCache resourceCache,
EntityLookupSystem entityLookup,
IUserInterfaceManager userInterfaceManager,
IConfigurationManager config)
IConfigurationManager config,
SharedRoleSystem roles)
{
_system = system;
_entityManager = entityManager;
_eyeManager = eyeManager;
_entityLookup = entityLookup;
_userInterfaceManager = userInterfaceManager;
_roles = roles;
ZIndex = 200;
// Setting these to a specific ttf would break the antag symbols
_font = resourceCache.NotoStack();
_fontBold = resourceCache.NotoStack(variation: "Bold");
config.OnValueChanged(CCVars.AdminOverlayClassic, (show) => { _overlayClassic = show; }, true);
config.OnValueChanged(CCVars.AdminOverlaySymbols, (show) => { _overlaySymbols = show; }, true);
config.OnValueChanged(CCVars.AdminOverlayAntagFormat, (show) => { _overlayFormat = UpdateOverlayFormat(show); }, true);
config.OnValueChanged(CCVars.AdminOverlaySymbolStyle, (show) => { _overlaySymbolStyle = UpdateOverlaySymbolStyle(show); }, true);
config.OnValueChanged(CCVars.AdminOverlayPlaytime, (show) => { _overlayPlaytime = show; }, true);
config.OnValueChanged(CCVars.AdminOverlayStartingJob, (show) => { _overlayStartingJob = show; }, true);
config.OnValueChanged(CCVars.AdminOverlayGhostHideDistance, (f) => { _ghostHideDistance = f; }, true);
@@ -67,6 +72,22 @@ internal sealed class AdminNameOverlay : Overlay
config.OnValueChanged(CCVars.AdminOverlayMergeDistance, (f) => { _overlayMergeDistance = f; }, true);
}
private AdminOverlayAntagFormat UpdateOverlayFormat(string formatString)
{
if (!Enum.TryParse<AdminOverlayAntagFormat>(formatString, out var format))
format = AdminOverlayAntagFormat.Binary;
return format;
}
private AdminOverlayAntagSymbolStyle UpdateOverlaySymbolStyle(string symbolString)
{
if (!Enum.TryParse<AdminOverlayAntagSymbolStyle>(symbolString, out var symbolStyle))
symbolStyle = AdminOverlayAntagSymbolStyle.Off;
return symbolStyle;
}
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
protected override void Draw(in OverlayDrawArgs args)
@@ -183,34 +204,56 @@ internal sealed class AdminNameOverlay : Overlay
currentOffset += lineoffset;
}
// Classic Antag Label
if (_overlayClassic && playerInfo.Antag)
// Determine antag symbol
string? symbol;
switch (_overlaySymbolStyle)
{
var symbol = _overlaySymbols ? Loc.GetString("player-tab-antag-prefix") : string.Empty;
var label = _overlaySymbols
? Loc.GetString("player-tab-character-name-antag-symbol",
("symbol", symbol),
("name", _antagLabelClassic))
: _antagLabelClassic;
color = Color.OrangeRed;
color.A = alpha;
args.ScreenHandle.DrawString(_fontBold, screenCoordinates + currentOffset, label, uiScale, color);
currentOffset += lineoffset;
case AdminOverlayAntagSymbolStyle.Specific:
symbol = playerInfo.RoleProto.Symbol;
break;
case AdminOverlayAntagSymbolStyle.Basic:
symbol = Loc.GetString("player-tab-antag-prefix");
break;
default:
case AdminOverlayAntagSymbolStyle.Off:
symbol = string.Empty;
break;
}
// Role Type
else if (!_overlayClassic && _filter.Contains(playerInfo.RoleProto))
// Determine antag/role type name
string? text;
switch (_overlayFormat)
{
var symbol = _overlaySymbols && playerInfo.Antag ? playerInfo.RoleProto.Symbol : string.Empty;
var role = Loc.GetString(playerInfo.RoleProto.Name).ToUpper();
var label = _overlaySymbols
? Loc.GetString("player-tab-character-name-antag-symbol", ("symbol", symbol), ("name", role))
: role;
color = playerInfo.RoleProto.Color;
color.A = alpha;
args.ScreenHandle.DrawString(_fontBold, screenCoordinates + currentOffset, label, uiScale, color);
currentOffset += lineoffset;
case AdminOverlayAntagFormat.Roletype:
color = playerInfo.RoleProto.Color;
symbol = _filter.Contains(playerInfo.RoleProto) ? symbol : string.Empty;
text = _filter.Contains(playerInfo.RoleProto)
? Loc.GetString(playerInfo.RoleProto.Name).ToUpper()
: string.Empty;
break;
case AdminOverlayAntagFormat.Subtype:
color = playerInfo.RoleProto.Color;
symbol = _filter.Contains(playerInfo.RoleProto) ? symbol : string.Empty;
text = _filter.Contains(playerInfo.RoleProto)
? _roles.GetRoleSubtypeLabel(playerInfo.RoleProto.Name, playerInfo.Subtype).ToUpper()
: string.Empty;
break;
default:
case AdminOverlayAntagFormat.Binary:
color = Color.OrangeRed;
symbol = playerInfo.Antag ? symbol : string.Empty;
text = playerInfo.Antag ? _antagLabelClassic : string.Empty;
break;
}
// Draw antag label
color.A = alpha;
var label = !string.IsNullOrEmpty(symbol)
? Loc.GetString("player-tab-character-name-antag-symbol", ("symbol", symbol), ("name", text))
: text;
args.ScreenHandle.DrawString(_fontBold, screenCoordinates + currentOffset, label, uiScale, color);
currentOffset += lineoffset;
//Save the coordinates and size of the text block, for stack merge check
drawnOverlays.Add((screenCoordinatesCenter, currentOffset));
}

View File

@@ -0,0 +1,15 @@
namespace Content.Client.Administration;
public enum AdminOverlayAntagFormat
{
Binary,
Roletype,
Subtype
}
public enum AdminOverlayAntagSymbolStyle
{
Off,
Basic,
Specific
}

View File

@@ -1,4 +1,5 @@
using Content.Client.Administration.Managers;
using Content.Shared.Roles;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
@@ -15,6 +16,7 @@ namespace Content.Client.Administration.Systems
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly SharedRoleSystem _roles = default!;
private AdminNameOverlay _adminNameOverlay = default!;
@@ -30,7 +32,8 @@ namespace Content.Client.Administration.Systems
_resourceCache,
_entityLookup,
_userInterfaceManager,
_configurationManager);
_configurationManager,
_roles);
_adminManager.AdminStatusUpdated += OnAdminStatusUpdated;
}
@@ -46,7 +49,8 @@ namespace Content.Client.Administration.Systems
public void AdminOverlayOn()
{
if (_overlayManager.HasOverlay<AdminNameOverlay>()) return;
if (_overlayManager.HasOverlay<AdminNameOverlay>())
return;
_overlayManager.AddOverlay(_adminNameOverlay);
OverlayEnabled?.Invoke();
}

View File

@@ -32,7 +32,7 @@ namespace Content.Client.Administration.Systems
var verb = new VvVerb()
{
Text = Loc.GetString("view-variables"),
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/vv.svg.192dpi.png")),
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/vv.svg.192dpi.png")),
Act = () => _clientConsoleHost.ExecuteCommand($"vv {GetNetEntity(args.Target)}"),
ClientExclusive = true // opening VV window is client-side. Don't ask server to run this verb.
};

View File

@@ -7,6 +7,8 @@ namespace Content.Client.Administration.Systems;
public sealed class KillSignSystem : EntitySystem
{
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
SubscribeLocalEvent<KillSignComponent, ComponentStartup>(KillSignAdded);
@@ -18,10 +20,10 @@ public sealed class KillSignSystem : EntitySystem
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
if (!sprite.LayerMapTryGet(KillSignKey.Key, out var layer))
if (!_sprite.LayerMapTryGet((uid, sprite), KillSignKey.Key, out var layer, false))
return;
sprite.RemoveLayer(layer);
_sprite.RemoveLayer((uid, sprite), layer);
}
private void KillSignAdded(EntityUid uid, KillSignComponent component, ComponentStartup args)
@@ -29,15 +31,15 @@ public sealed class KillSignSystem : EntitySystem
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
if (sprite.LayerMapTryGet(KillSignKey.Key, out var _))
if (_sprite.LayerMapTryGet((uid, sprite), KillSignKey.Key, out var _, false))
return;
var adj = sprite.Bounds.Height / 2 + ((1.0f/32) * 6.0f);
var adj = _sprite.GetLocalBounds((uid, sprite)).Height / 2 + ((1.0f / 32) * 6.0f);
var layer = sprite.AddLayer(new SpriteSpecifier.Rsi(new ResPath("Objects/Misc/killsign.rsi"), "sign"));
sprite.LayerMapSet(KillSignKey.Key, layer);
var layer = _sprite.AddLayer((uid, sprite), new SpriteSpecifier.Rsi(new ResPath("Objects/Misc/killsign.rsi"), "sign"));
_sprite.LayerMapSet((uid, sprite), KillSignKey.Key, layer);
sprite.LayerSetOffset(layer, new Vector2(0.0f, adj));
_sprite.LayerSetOffset((uid, sprite), layer, new Vector2(0.0f, adj));
sprite.LayerSetShader(layer, "unshaded");
}

View File

@@ -1,59 +0,0 @@
using System.Threading;
using Content.Client.Stylesheets;
using Robust.Client.UserInterface.Controls;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Client.Administration.UI;
public static class AdminUIHelpers
{
private static void ResetButton(Button button, ConfirmationData data)
{
data.Cancellation.Cancel();
button.ModulateSelfOverride = null;
button.Text = data.OriginalText;
}
public static bool RemoveConfirm(Button button, Dictionary<Button, ConfirmationData> confirmations)
{
if (confirmations.Remove(button, out var data))
{
ResetButton(button, data);
return true;
}
return false;
}
public static void RemoveAllConfirms(Dictionary<Button, ConfirmationData> confirmations)
{
foreach (var (button, confirmation) in confirmations)
{
ResetButton(button, confirmation);
}
confirmations.Clear();
}
public static bool TryConfirm(Button button, Dictionary<Button, ConfirmationData> confirmations)
{
if (RemoveConfirm(button, confirmations))
return true;
var data = new ConfirmationData(new CancellationTokenSource(), button.Text);
confirmations[button] = data;
Timer.Spawn(TimeSpan.FromSeconds(5), () =>
{
confirmations.Remove(button);
button.ModulateSelfOverride = null;
button.Text = data.OriginalText;
}, data.Cancellation.Token);
button.ModulateSelfOverride = StyleNano.ButtonColorCautionDefault;
button.Text = Loc.GetString("admin-player-actions-confirm");
return false;
}
}
public readonly record struct ConfirmationData(CancellationTokenSource Cancellation, string? OriginalText);

View File

@@ -1,6 +1,7 @@
<Control
xmlns="https://spacestation14.io"
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls">
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls">
<PanelContainer StyleClasses="BackgroundDark">
<SplitContainer Orientation="Vertical" ResizeMode="NotResizable">
<SplitContainer Orientation="Horizontal" VerticalExpand="True">
@@ -18,9 +19,9 @@
<Control HorizontalExpand="True" />
<Button Visible="False" Name="Bans" Text="{Loc 'admin-player-actions-bans'}" StyleClasses="OpenRight" />
<Button Visible="False" Name="Notes" Text="{Loc 'admin-player-actions-notes'}" StyleClasses="OpenBoth" />
<Button Visible="False" Name="Kick" Text="{Loc 'admin-player-actions-kick'}" StyleClasses="OpenBoth" />
<controls:ConfirmButton Visible="False" Name="Kick" Text="{Loc 'admin-player-actions-kick'}" ConfirmationText="{Loc 'admin-player-actions-confirm'}" StyleClasses="OpenBoth" />
<Button Visible="False" Name="Ban" Text="{Loc 'admin-player-actions-ban'}" StyleClasses="OpenBoth" />
<Button Visible="False" Name="Respawn" Text="{Loc 'admin-player-actions-respawn'}" StyleClasses="OpenBoth" />
<controls:ConfirmButton Visible="False" Name="Respawn" Text="{Loc 'admin-player-actions-respawn'}" ConfirmationText="{Loc 'admin-player-actions-confirm'}" StyleClasses="OpenBoth" />
<Button Visible="False" Name="Follow" Text="{Loc 'admin-player-actions-follow'}" StyleClasses="OpenLeft" />
</BoxContainer>
</SplitContainer>

View File

@@ -29,7 +29,6 @@ namespace Content.Client.Administration.UI.Bwoink
public AdminAHelpUIHandler AHelpHelper = default!;
private PlayerInfo? _currentPlayer;
private readonly Dictionary<Button, ConfirmationData> _confirmations = new();
public BwoinkControl()
{
@@ -178,11 +177,6 @@ namespace Content.Client.Administration.UI.Bwoink
Kick.OnPressed += _ =>
{
if (!AdminUIHelpers.TryConfirm(Kick, _confirmations))
{
return;
}
// TODO: Reason field
if (_currentPlayer is not null)
_console.ExecuteCommand($"kick \"{_currentPlayer.Username}\"");
@@ -196,11 +190,6 @@ namespace Content.Client.Administration.UI.Bwoink
Respawn.OnPressed += _ =>
{
if (!AdminUIHelpers.TryConfirm(Respawn, _confirmations))
{
return;
}
if (_currentPlayer is not null)
_console.ExecuteCommand($"respawn \"{_currentPlayer.Username}\"");
};

View File

@@ -1,5 +1,6 @@
<Popup xmlns="https://spacestation14.io"
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client">
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls">
<PanelContainer>
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BorderThickness="2" BorderColor="#18181B" BackgroundColor="#25252a"/>
@@ -19,7 +20,7 @@
<BoxContainer Orientation="Horizontal">
<Button Name="EditButton" Text="{Loc admin-notes-edit}"/>
<Control HorizontalExpand="True"/>
<Button Name="DeleteButton" Text="{Loc admin-notes-delete}" HorizontalAlignment="Right"/>
<controls:ConfirmButton Name="DeleteButton" Text="{Loc admin-notes-delete}" ConfirmationText="{Loc 'admin-player-actions-confirm'}" HorizontalAlignment="Right"/>
</BoxContainer>
</BoxContainer>
</PanelContainer>

View File

@@ -19,12 +19,13 @@
<Label Name="SharedConnections"/>
<BoxContainer Align="Center">
<GridContainer Rows="5">
<GridContainer Rows="6">
<Button Name="NotesButton" Text="{Loc player-panel-show-notes}" SetWidth="136" Disabled="True"/>
<Button Name="AhelpButton" Text="{Loc player-panel-help}" Disabled="True"/>
<Button Name="FreezeButton" Text = "{Loc player-panel-freeze}" Disabled="True"/>
<controls:ConfirmButton Name="KickButton" Text="{Loc player-panel-kick}" Disabled="True"/>
<controls:ConfirmButton Name="DeleteButton" Text="{Loc player-panel-delete}" Disabled="True"/>
<Button Name="FollowButton" Text="{Loc player-panel-follow}"/>
<Button Name="ShowBansButton" Text="{Loc player-panel-show-bans}" SetWidth="136" Disabled="True"/>
<Button Name="LogsButton" Text="{Loc player-panel-logs}" Disabled="True"/>
<Button Name="FreezeAndMuteToggleButton" Text="{Loc player-panel-freeze-and-mute}" Disabled="True"/>

View File

@@ -2,7 +2,6 @@ using Content.Client.Administration.Managers;
using Content.Client.UserInterface.Controls;
using Content.Shared.Administration;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Network;
using Robust.Shared.Utility;
@@ -21,6 +20,7 @@ public sealed partial class PlayerPanel : FancyWindow
public event Action<string?>? OnKick;
public event Action<NetUserId?>? OnOpenBanPanel;
public event Action<NetUserId?, bool>? OnWhitelistToggle;
public event Action? OnFollow;
public event Action? OnFreezeAndMuteToggle;
public event Action? OnFreeze;
public event Action? OnLogs;
@@ -36,7 +36,7 @@ public sealed partial class PlayerPanel : FancyWindow
RobustXamlLoader.Load(this);
_adminManager = adminManager;
UsernameCopyButton.OnPressed += _ => OnUsernameCopy?.Invoke(PlayerName.Text ?? "");
UsernameCopyButton.OnPressed += _ => OnUsernameCopy?.Invoke(TargetUsername ?? "");
BanButton.OnPressed += _ => OnOpenBanPanel?.Invoke(TargetPlayer);
KickButton.OnPressed += _ => OnKick?.Invoke(TargetUsername);
NotesButton.OnPressed += _ => OnOpenNotes?.Invoke(TargetPlayer);
@@ -47,6 +47,7 @@ public sealed partial class PlayerPanel : FancyWindow
OnWhitelistToggle?.Invoke(TargetPlayer, _isWhitelisted);
SetWhitelisted(!_isWhitelisted);
};
FollowButton.OnPressed += _ => OnFollow?.Invoke();
FreezeButton.OnPressed += _ => OnFreeze?.Invoke();
FreezeAndMuteToggleButton.OnPressed += _ => OnFreezeAndMuteToggle?.Invoke();
LogsButton.OnPressed += _ => OnLogs?.Invoke();

View File

@@ -38,6 +38,7 @@ public sealed class PlayerPanelEui : BaseEui
PlayerPanel.OnLogs += () => SendMessage(new PlayerPanelLogsMessage());
PlayerPanel.OnRejuvenate += () => SendMessage(new PlayerPanelRejuvenationMessage());
PlayerPanel.OnDelete+= () => SendMessage(new PlayerPanelDeleteMessage());
PlayerPanel.OnFollow += () => SendMessage(new PlayerPanelFollowMessage());
PlayerPanel.OnClose += () => SendMessage(new CloseEuiMessage());
}

View File

@@ -19,10 +19,10 @@ namespace Content.Client.Administration.UI.SpawnExplosion;
public sealed partial class SpawnExplosionWindow : DefaultWindow
{
[Dependency] private readonly IClientConsoleHost _conHost = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityManager _entMan = default!;
private readonly SharedMapSystem _mapSystem;
private readonly SharedTransformSystem _transform = default!;
private readonly SpawnExplosionEui _eui;
@@ -38,6 +38,7 @@ public sealed partial class SpawnExplosionWindow : DefaultWindow
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_mapSystem = _entMan.System<SharedMapSystem>();
_transform = _entMan.System<TransformSystem>();
_eui = eui;
@@ -87,7 +88,7 @@ public sealed partial class SpawnExplosionWindow : DefaultWindow
{
_mapData.Clear();
MapOptions.Clear();
foreach (var map in _mapManager.GetAllMapIds())
foreach (var map in _mapSystem.GetAllMapIds())
{
_mapData.Add(map);
MapOptions.AddItem(map.ToString());

View File

@@ -16,6 +16,7 @@
<cc:UICommandButton Command="callshuttle" Text="{Loc admin-player-actions-window-shuttle}" WindowType="{x:Type at:AdminShuttleWindow}"/>
<cc:CommandButton Command="adminlogs" Text="{Loc admin-player-actions-window-admin-logs}"/>
<cc:CommandButton Command="faxui" Text="{Loc admin-player-actions-window-admin-fax}"/>
<cc:CommandButton Command="achatwindow" Text="{Loc admin-player-actions-window-admin-chat}"/>
</GridContainer>
</BoxContainer>
</Control>

View File

@@ -1,6 +1,7 @@
<DefaultWindow
xmlns="https://spacestation14.io"
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
Title="{Loc admin-player-actions-window-title}" MinSize="425 272">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal">
@@ -10,9 +11,9 @@
</BoxContainer>
<cc:PlayerListControl Name="PlayerList" VerticalExpand="True" />
<BoxContainer Orientation="Horizontal">
<Button Name="SubmitKickButton" Text="{Loc admin-player-actions-kick}" Disabled="True"/>
<controls:ConfirmButton Name="SubmitKickButton" Text="{Loc admin-player-actions-kick}" ConfirmationText="{Loc 'admin-player-actions-confirm'}" Disabled="True"/>
<Button Name="SubmitAHelpButton" Text="{Loc admin-player-actions-ahelp}" Disabled="True"/>
<Button Name="SubmitRespawnButton" Text="{Loc admin-player-actions-respawn}" Disabled="True"/>
<controls:ConfirmButton Name="SubmitRespawnButton" Text="{Loc admin-player-actions-respawn}" ConfirmationText="{Loc 'admin-player-actions-confirm'}" Disabled="True"/>
</BoxContainer>
</BoxContainer>
</DefaultWindow>

View File

@@ -14,7 +14,6 @@ namespace Content.Client.Administration.UI.Tabs.AdminTab
public sealed partial class PlayerActionsWindow : DefaultWindow
{
private PlayerInfo? _selectedPlayer;
private readonly Dictionary<Button, ConfirmationData> _confirmations = new();
public PlayerActionsWindow()
{
@@ -28,9 +27,6 @@ namespace Content.Client.Administration.UI.Tabs.AdminTab
private void OnListOnOnSelectionChanged(PlayerInfo? obj)
{
if (_selectedPlayer != obj)
AdminUIHelpers.RemoveAllConfirms(_confirmations);
_selectedPlayer = obj;
var disableButtons = _selectedPlayer == null;
SubmitKickButton.Disabled = disableButtons;
@@ -43,9 +39,6 @@ namespace Content.Client.Administration.UI.Tabs.AdminTab
if (_selectedPlayer == null)
return;
if (!AdminUIHelpers.TryConfirm(SubmitKickButton, _confirmations))
return;
IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand(
$"kick \"{_selectedPlayer.Username}\" \"{CommandParsing.Escape(ReasonLine.Text)}\"");
}
@@ -64,9 +57,6 @@ namespace Content.Client.Administration.UI.Tabs.AdminTab
if (_selectedPlayer == null)
return;
if (!AdminUIHelpers.TryConfirm(SubmitRespawnButton, _confirmations))
return;
IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand(
$"respawn \"{_selectedPlayer.Username}\"");
}

View File

@@ -14,6 +14,9 @@ namespace Content.Client.Administration.UI.Tabs.AdminbusTab
[UsedImplicitly]
public sealed partial class LoadBlueprintsWindow : DefaultWindow
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
public LoadBlueprintsWindow()
{
RobustXamlLoader.Load(this);
@@ -21,9 +24,9 @@ namespace Content.Client.Administration.UI.Tabs.AdminbusTab
protected override void EnteredTree()
{
var mapManager = IoCManager.Resolve<IMapManager>();
var mapSystem = _entityManager.System<SharedMapSystem>();
foreach (var mapId in mapManager.GetAllMapIds())
foreach (var mapId in mapSystem.GetAllMapIds())
{
MapOptions.AddItem(mapId.ToString(), (int) mapId);
}
@@ -39,21 +42,19 @@ namespace Content.Client.Administration.UI.Tabs.AdminbusTab
private void Reset()
{
var entManager = IoCManager.Resolve<IEntityManager>();
var xformSystem = entManager.System<SharedTransformSystem>();
var playerManager = IoCManager.Resolve<IPlayerManager>();
var player = playerManager.LocalEntity;
var xformSystem = _entityManager.System<SharedTransformSystem>();
var player = _playerManager.LocalEntity;
var currentMap = MapId.Nullspace;
var position = Vector2.Zero;
var rotation = Angle.Zero;
if (entManager.TryGetComponent<TransformComponent>(player, out var xform))
if (_entityManager.TryGetComponent<TransformComponent>(player, out var xform))
{
currentMap = xform.MapID;
position = xformSystem.GetWorldPosition(xform);
if (entManager.TryGetComponent<TransformComponent>(xform.GridUid, out var gridXform))
if (_entityManager.TryGetComponent<TransformComponent>(xform.GridUid, out var gridXform))
{
rotation = xformSystem.GetWorldRotation(gridXform);
}

View File

@@ -13,7 +13,6 @@ public sealed partial class ObjectsTabEntry : PanelContainer
public Action<NetEntity>? OnTeleport;
public Action<NetEntity>? OnDelete;
private readonly Dictionary<Button, ConfirmationData> _confirmations = new();
public ObjectsTabEntry(IClientAdminManager manager, string name, NetEntity nent, StyleBox styleBox)
{
@@ -28,13 +27,6 @@ public sealed partial class ObjectsTabEntry : PanelContainer
DeleteButton.Disabled = !manager.CanCommand("delete");
TeleportButton.OnPressed += _ => OnTeleport?.Invoke(nent);
DeleteButton.OnPressed += _ =>
{
if (!AdminUIHelpers.TryConfirm(DeleteButton, _confirmations))
{
return;
}
OnDelete?.Invoke(nent);
};
DeleteButton.OnPressed += _ => OnDelete?.Invoke(nent);
}
}

View File

@@ -32,6 +32,10 @@ public sealed partial class PlayerTab : Control
private bool _ascending = true;
private bool _showDisconnected;
private AdminPlayerTabColorOption _playerTabColorSetting;
private AdminPlayerTabRoleTypeOption _playerTabRoleSetting;
private AdminPlayerTabSymbolOption _playerTabSymbolSetting;
public event Action<GUIBoundKeyEventArgs, ListData>? OnEntryKeyBindDown;
public PlayerTab()
@@ -44,9 +48,10 @@ public sealed partial class PlayerTab : Control
_adminSystem.OverlayEnabled += OverlayEnabled;
_adminSystem.OverlayDisabled += OverlayDisabled;
_config.OnValueChanged(CCVars.AdminPlayerlistSeparateSymbols, PlayerListSettingsChanged);
_config.OnValueChanged(CCVars.AdminPlayerlistHighlightedCharacterColor, PlayerListSettingsChanged);
_config.OnValueChanged(CCVars.AdminPlayerlistRoleTypeColor, PlayerListSettingsChanged);
_config.OnValueChanged(CCVars.AdminPlayerTabRoleSetting, RoleSettingChanged, true);
_config.OnValueChanged(CCVars.AdminPlayerTabColorSetting, ColorSettingChanged, true);
_config.OnValueChanged(CCVars.AdminPlayerTabSymbolSetting, SymbolSettingChanged, true);
OverlayButton.OnPressed += OverlayButtonPressed;
ShowDisconnectedButton.OnPressed += ShowDisconnectedPressed;
@@ -113,8 +118,27 @@ public sealed partial class PlayerTab : Control
#region ListContainer
private void PlayerListSettingsChanged(bool _)
private void RoleSettingChanged(string s)
{
if (!Enum.TryParse<AdminPlayerTabRoleTypeOption>(s, out var format))
format = AdminPlayerTabRoleTypeOption.Subtype;
_playerTabRoleSetting = format;
RefreshPlayerList(_adminSystem.PlayerList);
}
private void ColorSettingChanged(string s)
{
if (!Enum.TryParse<AdminPlayerTabColorOption>(s, out var format))
format = AdminPlayerTabColorOption.Both;
_playerTabColorSetting = format;
RefreshPlayerList(_adminSystem.PlayerList);
}
private void SymbolSettingChanged(string s)
{
if (!Enum.TryParse<AdminPlayerTabSymbolOption>(s, out var format))
format = AdminPlayerTabSymbolOption.Specific;
_playerTabSymbolSetting = format;
RefreshPlayerList(_adminSystem.PlayerList);
}
@@ -140,7 +164,12 @@ public sealed partial class PlayerTab : Control
if (data is not PlayerListData { Info: var player})
return;
var entry = new PlayerTabEntry(player, new StyleBoxFlat(button.Index % 2 == 0 ? _altColor : _defaultColor));
var entry = new PlayerTabEntry(
player,
new StyleBoxFlat(button.Index % 2 == 0 ? _altColor : _defaultColor),
_playerTabColorSetting,
_playerTabRoleSetting,
_playerTabSymbolSetting);
button.AddChild(entry);
button.ToolTip = $"{player.Username}, {player.CharacterName}, {player.IdentityName}, {player.StartingJob}";
}

View File

@@ -1,42 +1,99 @@
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Content.Shared.Roles;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Configuration;
namespace Content.Client.Administration.UI.Tabs.PlayerTab;
[GenerateTypedNameReferences]
public sealed partial class PlayerTabEntry : PanelContainer
{
public NetEntity? PlayerEntity;
[Dependency] private readonly IEntityManager _entMan = default!;
public PlayerTabEntry(PlayerInfo player, StyleBoxFlat styleBoxFlat)
public PlayerTabEntry(
PlayerInfo player,
StyleBoxFlat styleBoxFlat,
AdminPlayerTabColorOption colorOption,
AdminPlayerTabRoleTypeOption roleSetting,
AdminPlayerTabSymbolOption symbolSetting)
{
IoCManager.InjectDependencies(this);
RobustXamlLoader.Load(this);
var config = IoCManager.Resolve<IConfigurationManager>();
var roles = _entMan.System<SharedRoleSystem>();
UsernameLabel.Text = player.Username;
if (!player.Connected)
UsernameLabel.StyleClasses.Add("Disabled");
JobLabel.Text = player.StartingJob;
var separateAntagSymbols = config.GetCVar(CCVars.AdminPlayerlistSeparateSymbols);
var genericAntagSymbol = player.Antag ? Loc.GetString("player-tab-antag-prefix") : string.Empty;
var roleSymbol = player.Antag ? player.RoleProto.Symbol : string.Empty;
var symbol = separateAntagSymbols ? roleSymbol : genericAntagSymbol;
var colorAntags = false;
var colorRoles = false;
switch (colorOption)
{
case AdminPlayerTabColorOption.Off:
break;
case AdminPlayerTabColorOption.Character:
colorAntags = true;
break;
case AdminPlayerTabColorOption.Roletype:
colorRoles = true;
break;
default:
case AdminPlayerTabColorOption.Both:
colorAntags = true;
colorRoles = true;
break;
}
var symbol = string.Empty;
switch (symbolSetting)
{
case AdminPlayerTabSymbolOption.Off:
break;
case AdminPlayerTabSymbolOption.Basic:
symbol = player.Antag ? Loc.GetString("player-tab-antag-prefix") : string.Empty;
break;
default:
case AdminPlayerTabSymbolOption.Specific:
symbol = player.Antag ? player.RoleProto.Symbol : string.Empty;
break;
}
CharacterLabel.Text = Loc.GetString("player-tab-character-name-antag-symbol", ("symbol", symbol), ("name", player.CharacterName));
if (player.Antag && config.GetCVar(CCVars.AdminPlayerlistHighlightedCharacterColor))
if (player.Antag && colorAntags)
CharacterLabel.FontColorOverride = player.RoleProto.Color;
if (player.IdentityName != player.CharacterName)
CharacterLabel.Text += $" [{player.IdentityName}]";
RoleTypeLabel.Text = Loc.GetString(player.RoleProto.Name);
if (config.GetCVar(CCVars.AdminPlayerlistRoleTypeColor))
var roletype = RoleTypeLabel.Text = Loc.GetString(player.RoleProto.Name);
var subtype = roles.GetRoleSubtypeLabel(player.RoleProto.Name, player.Subtype);
switch (roleSetting)
{
case AdminPlayerTabRoleTypeOption.RoleTypeSubtype:
RoleTypeLabel.Text = roletype != subtype
? roletype + " - " +subtype
: roletype;
break;
case AdminPlayerTabRoleTypeOption.SubtypeRoleType:
RoleTypeLabel.Text = roletype != subtype
? subtype + " - " + roletype
: roletype;
break;
case AdminPlayerTabRoleTypeOption.RoleType:
RoleTypeLabel.Text = roletype;
break;
default:
case AdminPlayerTabRoleTypeOption.Subtype:
RoleTypeLabel.Text = subtype;
break;
}
if (colorRoles)
RoleTypeLabel.FontColorOverride = player.RoleProto.Color;
BackgroundColorPanel.PanelOverride = styleBoxFlat;
OverallPlaytimeLabel.Text = player.PlaytimeString;
PlayerEntity = player.NetEntity;
}
}

View File

@@ -0,0 +1,24 @@
namespace Content.Client.Administration.UI.Tabs.PlayerTab;
public enum AdminPlayerTabColorOption
{
Off,
Character,
Roletype,
Both
}
public enum AdminPlayerTabRoleTypeOption
{
RoleType,
Subtype,
RoleTypeSubtype,
SubtypeRoleType
}
public enum AdminPlayerTabSymbolOption
{
Off,
Basic,
Specific
}

View File

@@ -8,6 +8,8 @@ namespace Content.Client.AlertLevel;
public sealed class AlertLevelDisplaySystem : EntitySystem
{
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
@@ -21,26 +23,26 @@ public sealed class AlertLevelDisplaySystem : EntitySystem
{
return;
}
var layer = args.Sprite.LayerMapReserveBlank(AlertLevelDisplay.Layer);
var layer = _sprite.LayerMapReserve((uid, args.Sprite), AlertLevelDisplay.Layer);
if (args.AppearanceData.TryGetValue(AlertLevelDisplay.Powered, out var poweredObject))
{
args.Sprite.LayerSetVisible(layer, poweredObject is true);
_sprite.LayerSetVisible((uid, args.Sprite), layer, poweredObject is true);
}
if (!args.AppearanceData.TryGetValue(AlertLevelDisplay.CurrentLevel, out var level))
{
args.Sprite.LayerSetState(layer, alertLevelDisplay.AlertVisuals.Values.First());
_sprite.LayerSetRsiState((uid, args.Sprite), layer, alertLevelDisplay.AlertVisuals.Values.First());
return;
}
if (alertLevelDisplay.AlertVisuals.TryGetValue((string) level, out var visual))
if (alertLevelDisplay.AlertVisuals.TryGetValue((string)level, out var visual))
{
args.Sprite.LayerSetState(layer, visual);
_sprite.LayerSetRsiState((uid, args.Sprite), layer, visual);
}
else
{
args.Sprite.LayerSetState(layer, alertLevelDisplay.AlertVisuals.Values.First());
_sprite.LayerSetRsiState((uid, args.Sprite), layer, alertLevelDisplay.AlertVisuals.Values.First());
}
}
}

View File

@@ -2,6 +2,7 @@ using System.Linq;
using Content.Shared.Alert;
using JetBrains.Annotations;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Shared.GameStates;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
@@ -15,6 +16,7 @@ public sealed class ClientAlertsSystem : AlertsSystem
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IUserInterfaceManager _ui = default!;
public event EventHandler? ClearAlerts;
public event EventHandler<IReadOnlyDictionary<AlertKey, AlertState>>? SyncAlerts;
@@ -27,6 +29,12 @@ public sealed class ClientAlertsSystem : AlertsSystem
SubscribeLocalEvent<AlertsComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<AlertsComponent, ComponentHandleState>(OnHandleState);
}
protected override void HandledAlert()
{
_ui.ClickSound();
}
protected override void LoadPrototypes()
{
base.LoadPrototypes();
@@ -52,8 +60,24 @@ public sealed class ClientAlertsSystem : AlertsSystem
if (args.Current is not AlertComponentState cast)
return;
// Save all client-sided alerts to later put back in
var clientAlerts = new Dictionary<AlertKey, AlertState>();
foreach (var alert in alerts.Comp.Alerts)
{
if (alert.Key.AlertType != null && TryGet(alert.Key.AlertType.Value, out var alertProto))
{
if (alertProto.ClientHandled)
clientAlerts[alert.Key] = alert.Value;
}
}
alerts.Comp.Alerts = new(cast.Alerts);
foreach (var alert in clientAlerts)
{
alerts.Comp.Alerts[alert.Key] = alert.Value;
}
UpdateHud(alerts);
}

View File

@@ -15,6 +15,7 @@ public sealed class EntityPickupAnimationSystem : EntitySystem
{
[Dependency] private readonly AnimationPlayerSystem _animations = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
[Dependency] private readonly TransformSystem _transform = default!;
public override void Initialize()
@@ -56,8 +57,8 @@ public sealed class EntityPickupAnimationSystem : EntitySystem
}
var sprite = Comp<SpriteComponent>(animatableClone);
sprite.CopyFrom(sprite0);
sprite.Visible = true;
_sprite.CopySprite((uid, sprite0), (animatableClone, sprite));
_sprite.SetVisible((animatableClone, sprite), true);
var animations = Comp<AnimationPlayerComponent>(animatableClone);

View File

@@ -11,6 +11,7 @@ public sealed class AnomalySystem : SharedAnomalySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly FloatingVisualizerSystem _floating = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
/// <inheritdoc/>
public override void Initialize()
@@ -49,12 +50,12 @@ public sealed class AnomalySystem : SharedAnomalySystem
if (HasComp<AnomalySupercriticalComponent>(uid))
pulsing = true;
if (!sprite.LayerMapTryGet(AnomalyVisualLayers.Base, out var layer) ||
!sprite.LayerMapTryGet(AnomalyVisualLayers.Animated, out var animatedLayer))
if (!_sprite.LayerMapTryGet((uid, sprite), AnomalyVisualLayers.Base, out var layer, false) ||
!_sprite.LayerMapTryGet((uid, sprite), AnomalyVisualLayers.Animated, out var animatedLayer, false))
return;
sprite.LayerSetVisible(layer, !pulsing);
sprite.LayerSetVisible(animatedLayer, pulsing);
_sprite.LayerSetVisible((uid, sprite), layer, !pulsing);
_sprite.LayerSetVisible((uid, sprite), animatedLayer, pulsing);
}
public override void Update(float frameTime)
@@ -63,16 +64,16 @@ public sealed class AnomalySystem : SharedAnomalySystem
var query = EntityQueryEnumerator<AnomalySupercriticalComponent, SpriteComponent>();
while (query.MoveNext(out var super, out var sprite))
while (query.MoveNext(out var uid, out var super, out var sprite))
{
var completion = 1f - (float) ((super.EndTime - _timing.CurTime) / super.SupercriticalDuration);
var completion = 1f - (float)((super.EndTime - _timing.CurTime) / super.SupercriticalDuration);
var scale = completion * (super.MaxScaleAmount - 1f) + 1f;
sprite.Scale = new Vector2(scale, scale);
_sprite.SetScale((uid, sprite), new Vector2(scale, scale));
var transparency = (byte) (65 * (1f - completion) + 190);
var transparency = (byte)(65 * (1f - completion) + 190);
if (transparency < sprite.Color.AByte)
{
sprite.Color = sprite.Color.WithAlpha(transparency);
_sprite.SetColor((uid, sprite), sprite.Color.WithAlpha(transparency));
}
}
}
@@ -82,7 +83,7 @@ public sealed class AnomalySystem : SharedAnomalySystem
if (!TryComp<SpriteComponent>(ent, out var sprite))
return;
sprite.Scale = Vector2.One;
sprite.Color = sprite.Color.WithAlpha(1f);
_sprite.SetScale((ent.Owner, sprite), Vector2.One);
_sprite.SetColor((ent.Owner, sprite), sprite.Color.WithAlpha(1f));
}
}

View File

@@ -7,6 +7,8 @@ namespace Content.Client.Anomaly.Effects;
public sealed class ClientInnerBodyAnomalySystem : SharedInnerBodyAnomalySystem
{
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
SubscribeLocalEvent<InnerBodyAnomalyComponent, AfterAutoHandleStateEvent>(OnAfterHandleState);
@@ -21,21 +23,20 @@ public sealed class ClientInnerBodyAnomalySystem : SharedInnerBodyAnomalySystem
if (ent.Comp.FallbackSprite is null)
return;
if (!sprite.LayerMapTryGet(ent.Comp.LayerMap, out var index))
index = sprite.LayerMapReserveBlank(ent.Comp.LayerMap);
var index = _sprite.LayerMapReserve((ent.Owner, sprite), ent.Comp.LayerMap);
if (TryComp<BodyComponent>(ent, out var body) &&
body.Prototype is not null &&
ent.Comp.SpeciesSprites.TryGetValue(body.Prototype.Value, out var speciesSprite))
{
sprite.LayerSetSprite(index, speciesSprite);
_sprite.LayerSetSprite((ent.Owner, sprite), index, speciesSprite);
}
else
{
sprite.LayerSetSprite(index, ent.Comp.FallbackSprite);
_sprite.LayerSetSprite((ent.Owner, sprite), index, ent.Comp.FallbackSprite);
}
sprite.LayerSetVisible(index, true);
_sprite.LayerSetVisible((ent.Owner, sprite), index, true);
sprite.LayerSetShader(index, "unshaded");
}
@@ -44,7 +45,7 @@ public sealed class ClientInnerBodyAnomalySystem : SharedInnerBodyAnomalySystem
if (!TryComp<SpriteComponent>(ent, out var sprite))
return;
var index = sprite.LayerMapGet(ent.Comp.LayerMap);
sprite.LayerSetVisible(index, false);
var index = _sprite.LayerMapGet((ent.Owner, sprite), ent.Comp.LayerMap);
_sprite.LayerSetVisible((ent.Owner, sprite), index, false);
}
}

View File

@@ -11,6 +11,7 @@ namespace Content.Client.Atmos.EntitySystems;
public sealed class AtmosPipeAppearanceSystem : EntitySystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
@@ -25,21 +26,22 @@ public sealed class AtmosPipeAppearanceSystem : EntitySystem
if (!TryComp(uid, out SpriteComponent? sprite))
return;
foreach (PipeConnectionLayer layerKey in Enum.GetValues(typeof(PipeConnectionLayer)))
foreach (var layerKey in Enum.GetValues<PipeConnectionLayer>())
{
sprite.LayerMapReserveBlank(layerKey);
var layer = sprite.LayerMapGet(layerKey);
sprite.LayerSetRSI(layer, component.Sprite.RsiPath);
sprite.LayerSetState(layer, component.Sprite.RsiState);
sprite.LayerSetDirOffset(layer, ToOffset(layerKey));
var layer = _sprite.LayerMapReserve((uid, sprite), layerKey);
_sprite.LayerSetRsi((uid, sprite), layer, component.Sprite.RsiPath);
_sprite.LayerSetRsiState((uid, sprite), layer, component.Sprite.RsiState);
_sprite.LayerSetDirOffset((uid, sprite), layer, ToOffset(layerKey));
}
}
private void HideAllPipeConnection(SpriteComponent sprite)
private void HideAllPipeConnection(Entity<SpriteComponent> entity)
{
foreach (PipeConnectionLayer layerKey in Enum.GetValues(typeof(PipeConnectionLayer)))
var sprite = entity.Comp;
foreach (var layerKey in Enum.GetValues<PipeConnectionLayer>())
{
if (!sprite.LayerMapTryGet(layerKey, out var key))
if (!_sprite.LayerMapTryGet(entity.AsNullable(), layerKey, out var key, false))
continue;
var layer = sprite[key];
@@ -61,7 +63,7 @@ public sealed class AtmosPipeAppearanceSystem : EntitySystem
if (!_appearance.TryGetData<PipeDirection>(uid, PipeVisuals.VisualState, out var worldConnectedDirections, args.Component))
{
HideAllPipeConnection(args.Sprite);
HideAllPipeConnection((uid, args.Sprite));
return;
}
@@ -71,13 +73,13 @@ public sealed class AtmosPipeAppearanceSystem : EntitySystem
// transform connected directions to local-coordinates
var connectedDirections = worldConnectedDirections.RotatePipeDirection(-Transform(uid).LocalRotation);
foreach (PipeConnectionLayer layerKey in Enum.GetValues(typeof(PipeConnectionLayer)))
foreach (var layerKey in Enum.GetValues<PipeConnectionLayer>())
{
if (!args.Sprite.LayerMapTryGet(layerKey, out var key))
if (!_sprite.LayerMapTryGet((uid, args.Sprite), layerKey, out var key, false))
continue;
var layer = args.Sprite[key];
var dir = (PipeDirection) layerKey;
var dir = (PipeDirection)layerKey;
var visible = connectedDirections.HasDirection(dir);
layer.Visible &= visible;

View File

@@ -2,6 +2,7 @@ using Content.Client.Atmos.Components;
using Content.Shared.Atmos;
using Robust.Client.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Utility;
namespace Content.Client.Atmos.EntitySystems;
@@ -10,6 +11,7 @@ namespace Content.Client.Atmos.EntitySystems;
/// </summary>
public sealed class FireVisualizerSystem : VisualizerSystem<FireVisualsComponent>
{
[Dependency] private readonly SpriteSystem _sprite = default!;
[Dependency] private readonly PointLightSystem _lights = default!;
public override void Initialize()
@@ -31,9 +33,9 @@ public sealed class FireVisualizerSystem : VisualizerSystem<FireVisualsComponent
// Need LayerMapTryGet because Init fails if there's no existing sprite / appearancecomp
// which means in some setups (most frequently no AppearanceComp) the layer never exists.
if (TryComp<SpriteComponent>(uid, out var sprite) &&
sprite.LayerMapTryGet(FireVisualLayers.Fire, out var layer))
_sprite.LayerMapTryGet((uid, sprite), FireVisualLayers.Fire, out var layer, false))
{
sprite.RemoveLayer(layer);
_sprite.RemoveLayer((uid, sprite), layer);
}
}
@@ -42,11 +44,11 @@ public sealed class FireVisualizerSystem : VisualizerSystem<FireVisualsComponent
if (!TryComp<SpriteComponent>(uid, out var sprite) || !TryComp(uid, out AppearanceComponent? appearance))
return;
sprite.LayerMapReserveBlank(FireVisualLayers.Fire);
sprite.LayerSetVisible(FireVisualLayers.Fire, false);
_sprite.LayerMapReserve((uid, sprite), FireVisualLayers.Fire);
_sprite.LayerSetVisible((uid, sprite), FireVisualLayers.Fire, false);
sprite.LayerSetShader(FireVisualLayers.Fire, "unshaded");
if (component.Sprite != null)
sprite.LayerSetRSI(FireVisualLayers.Fire, component.Sprite);
_sprite.LayerSetRsi((uid, sprite), FireVisualLayers.Fire, new ResPath(component.Sprite));
UpdateAppearance(uid, component, sprite, appearance);
}
@@ -59,12 +61,12 @@ public sealed class FireVisualizerSystem : VisualizerSystem<FireVisualsComponent
private void UpdateAppearance(EntityUid uid, FireVisualsComponent component, SpriteComponent sprite, AppearanceComponent appearance)
{
if (!sprite.LayerMapTryGet(FireVisualLayers.Fire, out var index))
if (!_sprite.LayerMapTryGet((uid, sprite), FireVisualLayers.Fire, out var index, false))
return;
AppearanceSystem.TryGetData<bool>(uid, FireVisuals.OnFire, out var onFire, appearance);
AppearanceSystem.TryGetData<float>(uid, FireVisuals.FireStacks, out var fireStacks, appearance);
sprite.LayerSetVisible(index, onFire);
_sprite.LayerSetVisible((uid, sprite), index, onFire);
if (!onFire)
{
@@ -78,9 +80,9 @@ public sealed class FireVisualizerSystem : VisualizerSystem<FireVisualsComponent
}
if (fireStacks > component.FireStackAlternateState && !string.IsNullOrEmpty(component.AlternateState))
sprite.LayerSetState(index, component.AlternateState);
_sprite.LayerSetRsiState((uid, sprite), index, component.AlternateState);
else
sprite.LayerSetState(index, component.NormalState);
_sprite.LayerSetRsiState((uid, sprite), index, component.NormalState);
component.LightEntity ??= Spawn(null, new EntityCoordinates(uid, default));
var light = EnsureComp<PointLightComponent>(component.LightEntity.Value);

View File

@@ -1,4 +1,3 @@
using Content.Client.Atmos.UI;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.EntitySystems;
using Content.Shared.Atmos.Piping.Binary.Components;
@@ -15,7 +14,12 @@ public sealed class GasPressurePumpSystem : SharedGasPressurePumpSystem
private void OnPumpUpdate(Entity<GasPressurePumpComponent> ent, ref AfterAutoHandleStateEvent args)
{
if (UserInterfaceSystem.TryGetOpenUi<GasPressurePumpBoundUserInterface>(ent.Owner, GasPressurePumpUiKey.Key, out var bui))
UpdateUi(ent);
}
protected override void UpdateUi(Entity<GasPressurePumpComponent> ent)
{
if (UserInterfaceSystem.TryGetOpenUi(ent.Owner, GasPressurePumpUiKey.Key, out var bui))
{
bui.Update();
}

View File

@@ -0,0 +1,29 @@
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.EntitySystems;
namespace Content.Client.Atmos.EntitySystems;
public sealed class GasTankSystem : SharedGasTankSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasTankComponent, AfterAutoHandleStateEvent>(OnGasTankState);
}
private void OnGasTankState(Entity<GasTankComponent> ent, ref AfterAutoHandleStateEvent args)
{
if (UI.TryGetOpenUi(ent.Owner, SharedGasTankUiKey.Key, out var bui))
{
bui.Update<GasTankBoundUserInterfaceState>();
}
}
public override void UpdateUserInterface(Entity<GasTankComponent> ent)
{
if (UI.TryGetOpenUi(ent.Owner, SharedGasTankUiKey.Key, out var bui))
{
bui.Update<GasTankBoundUserInterfaceState>();
}
}
}

View File

@@ -7,9 +7,11 @@ namespace Content.Client.Atmos.Monitor;
public sealed class AtmosAlarmableVisualsSystem : VisualizerSystem<AtmosAlarmableVisualsComponent>
{
[Dependency] private readonly SpriteSystem _sprite = default!;
protected override void OnAppearanceChange(EntityUid uid, AtmosAlarmableVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null || !args.Sprite.LayerMapTryGet(component.LayerMap, out var layer))
if (args.Sprite == null || !_sprite.LayerMapTryGet((uid, args.Sprite), component.LayerMap, out var layer, false))
return;
if (!args.AppearanceData.TryGetValue(PowerDeviceVisuals.Powered, out var poweredObject) ||
@@ -22,8 +24,8 @@ public sealed class AtmosAlarmableVisualsSystem : VisualizerSystem<AtmosAlarmabl
{
foreach (var visLayer in component.HideOnDepowered)
{
if (args.Sprite.LayerMapTryGet(visLayer, out var powerVisibilityLayer))
args.Sprite.LayerSetVisible(powerVisibilityLayer, powered);
if (_sprite.LayerMapTryGet((uid, args.Sprite), visLayer, out var powerVisibilityLayer, false))
_sprite.LayerSetVisible((uid, args.Sprite), powerVisibilityLayer, powered);
}
}
@@ -31,8 +33,8 @@ public sealed class AtmosAlarmableVisualsSystem : VisualizerSystem<AtmosAlarmabl
{
foreach (var (setLayer, powerState) in component.SetOnDepowered)
{
if (args.Sprite.LayerMapTryGet(setLayer, out var setStateLayer))
args.Sprite.LayerSetState(setStateLayer, new RSI.StateId(powerState));
if (_sprite.LayerMapTryGet((uid, args.Sprite), setLayer, out var setStateLayer, false))
_sprite.LayerSetRsiState((uid, args.Sprite), setStateLayer, new RSI.StateId(powerState));
}
}
@@ -41,7 +43,7 @@ public sealed class AtmosAlarmableVisualsSystem : VisualizerSystem<AtmosAlarmabl
&& powered
&& component.AlarmStates.TryGetValue(alarmType, out var state))
{
args.Sprite.LayerSetState(layer, new RSI.StateId(state));
_sprite.LayerSetRsiState((uid, args.Sprite), layer, new RSI.StateId(state));
}
}
}

View File

@@ -74,7 +74,13 @@
<!-- Mode buttons -->
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc 'air-alarm-ui-window-mode-label'}" Margin="0 0 2 0" />
<OptionButton Name="CModeButton" HorizontalExpand="True" />
<Control HorizontalExpand="True">
<OptionButton Name="CModeButton" />
<ui:StripeBack Name="CModeSelectLocked">
<RichTextLabel Text="{Loc 'air-alarm-ui-window-mode-select-locked-label'}"
HorizontalAlignment="Center" />
</ui:StripeBack>
</Control>
<CheckBox Name="AutoModeCheckBox" Text="{Loc 'air-alarm-ui-window-auto-mode-label'}" />
</BoxContainer>
</BoxContainer>

View File

@@ -103,13 +103,15 @@ public sealed partial class AirAlarmWindow : FancyWindow
_temperature.SetMarkup(Loc.GetString("air-alarm-ui-window-temperature", ("tempC", $"{TemperatureHelpers.KelvinToCelsius(state.TemperatureAverage):0.#}"), ("temperature", $"{state.TemperatureAverage:0.##}")));
_alarmState.SetMarkup(Loc.GetString("air-alarm-ui-window-alarm-state",
("color", ColorForAlarm(state.AlarmType)),
("state", $"{state.AlarmType}")));
("state", state.AlarmType)));
UpdateModeSelector(state.Mode);
UpdateAutoMode(state.AutoMode);
foreach (var (addr, dev) in state.DeviceData)
{
UpdateDeviceData(addr, dev);
}
_modes.Visible = !state.PanicWireCut;
CModeSelectLocked.Visible = state.PanicWireCut;
}
public void UpdateModeSelector(AirAlarmMode mode)

View File

@@ -71,6 +71,7 @@ public sealed partial class ScrubberControl : BoxContainer
_data.PumpDirection = (ScrubberPumpDirection) args.Id;
ScrubberDataChanged?.Invoke(_address, _data);
};
_pumpDirection.Disabled = data.AirAlarmPanicWireCut;
_copySettings.OnPressed += _ =>
{
@@ -109,6 +110,7 @@ public sealed partial class ScrubberControl : BoxContainer
_data.PumpDirection = data.PumpDirection;
_pumpDirection.Select((int) _data.PumpDirection);
_pumpDirection.Disabled = data.AirAlarmPanicWireCut;
_data.VolumeRate = data.VolumeRate;
_volumeRate.Value = _data.VolumeRate;

View File

@@ -27,11 +27,11 @@ public sealed partial class SensorInfo : BoxContainer
_address = address;
SensorAddress.Title = $"{address} : {data.AlarmState}";
SensorAddress.Title = Loc.GetString("air-alarm-ui-window-listing-title", ("address", _address), ("state", data.AlarmState));
AlarmStateLabel.SetMarkup(Loc.GetString("air-alarm-ui-window-alarm-state-indicator",
("color", AirAlarmWindow.ColorForAlarm(data.AlarmState)),
("state", $"{data.AlarmState}")));
("state", data.AlarmState)));
PressureLabel.SetMarkup(Loc.GetString("air-alarm-ui-window-pressure-indicator",
("color", AirAlarmWindow.ColorForThreshold(data.Pressure, data.PressureThreshold)),
("pressure", $"{data.Pressure:0.##}")));
@@ -90,11 +90,11 @@ public sealed partial class SensorInfo : BoxContainer
public void ChangeData(AtmosSensorData data)
{
SensorAddress.Title = $"{_address} : {data.AlarmState}";
SensorAddress.Title = Loc.GetString("air-alarm-ui-window-listing-title", ("address", _address), ("state", data.AlarmState));
AlarmStateLabel.SetMarkup(Loc.GetString("air-alarm-ui-window-alarm-state-indicator",
("color", AirAlarmWindow.ColorForAlarm(data.AlarmState)),
("state", $"{data.AlarmState}")));
("state", data.AlarmState)));
PressureLabel.SetMarkup(Loc.GetString("air-alarm-ui-window-pressure-indicator",
("color", AirAlarmWindow.ColorForThreshold(data.Pressure, data.PressureThreshold)),

View File

@@ -21,6 +21,7 @@ namespace Content.Client.Atmos.Overlays
{
private readonly IEntityManager _entManager;
private readonly IMapManager _mapManager;
private readonly SharedMapSystem _mapSystem;
private readonly SharedTransformSystem _xformSys;
public override OverlaySpace Space => OverlaySpace.WorldSpaceEntities | OverlaySpace.WorldSpaceBelowWorld;
@@ -51,6 +52,7 @@ namespace Content.Client.Atmos.Overlays
{
_entManager = entManager;
_mapManager = IoCManager.Resolve<IMapManager>();
_mapSystem = entManager.System<SharedMapSystem>();
_xformSys = xformSys;
_shader = protoMan.Index<ShaderPrototype>("unshaded").Instance();
ZIndex = GasOverlayZIndex;
@@ -163,7 +165,7 @@ namespace Content.Client.Atmos.Overlays
xformQuery,
_xformSys);
var mapUid = _mapManager.GetMapEntityId(args.MapId);
var mapUid = _mapSystem.GetMapOrInvalid(args.MapId);
if (_entManager.TryGetComponent<MapAtmosphereComponent>(mapUid, out var atmos))
DrawMapOverlay(drawHandle, args, mapUid, atmos);

View File

@@ -0,0 +1,8 @@
using Content.Shared.Atmos.Piping.Binary.Systems;
namespace Content.Client.Atmos.Piping.Binary.Systems;
public sealed class GasValveSystem : SharedGasValveSystem
{
}

View File

@@ -0,0 +1,29 @@
using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.Atmos.Piping.Binary.Systems;
using Robust.Client.GameObjects;
namespace Content.Client.Atmos.Piping.Binary.Systems;
public sealed class GasVolumePumpSystem : SharedGasVolumePumpSystem
{
[Dependency] private readonly UserInterfaceSystem _ui = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasVolumePumpComponent, AfterAutoHandleStateEvent>(OnPumpState);
}
protected override void UpdateUi(Entity<GasVolumePumpComponent> entity)
{
if (_ui.TryGetOpenUi(entity.Owner, GasVolumePumpUiKey.Key, out var bui))
{
bui.Update();
}
}
private void OnPumpState(Entity<GasVolumePumpComponent> ent, ref AfterAutoHandleStateEvent args)
{
UpdateUi(ent);
}
}

View File

@@ -0,0 +1,32 @@
using Content.Client.Atmos.UI;
using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.Atmos.Piping.Unary.Systems;
using Content.Shared.NodeContainer;
namespace Content.Client.Atmos.Piping.Unary.Systems;
public sealed class GasCanisterSystem : SharedGasCanisterSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasCanisterComponent, AfterAutoHandleStateEvent>(OnGasState);
}
private void OnGasState(Entity<GasCanisterComponent> ent, ref AfterAutoHandleStateEvent args)
{
if (UI.TryGetOpenUi<GasCanisterBoundUserInterface>(ent.Owner, GasCanisterUiKey.Key, out var bui))
{
bui.Update<GasCanisterBoundUserInterfaceState>();
}
}
protected override void DirtyUI(EntityUid uid, GasCanisterComponent? component = null, NodeContainerComponent? nodes = null)
{
if (UI.TryGetOpenUi<GasCanisterBoundUserInterface>(uid, GasCanisterUiKey.Key, out var bui))
{
bui.Update<GasCanisterBoundUserInterfaceState>();
}
}
}

View File

@@ -0,0 +1,29 @@
using Content.Client.Atmos.UI;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.Atmos.Piping.Unary.Systems;
namespace Content.Client.Atmos.Piping.Unary.Systems;
public sealed class GasThermoMachineSystem : SharedGasThermoMachineSystem
{
[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasThermoMachineComponent, AfterAutoHandleStateEvent>(OnGasAfterState);
}
private void OnGasAfterState(Entity<GasThermoMachineComponent> ent, ref AfterAutoHandleStateEvent args)
{
DirtyUI(ent.Owner, ent.Comp);
}
protected override void DirtyUI(EntityUid uid, GasThermoMachineComponent? thermoMachine, UserInterfaceComponent? ui = null)
{
if (_ui.TryGetOpenUi<GasThermomachineBoundUserInterface>(uid, ThermomachineUiKey.Key, out var bui))
{
bui.Update();
}
}
}

View File

@@ -1,4 +1,7 @@
using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.IdentityManagement;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
@@ -32,22 +35,22 @@ namespace Content.Client.Atmos.UI
private void OnTankEjectPressed()
{
SendMessage(new GasCanisterHoldingTankEjectMessage());
SendPredictedMessage(new GasCanisterHoldingTankEjectMessage());
}
private void OnReleasePressureSet(float value)
{
SendMessage(new GasCanisterChangeReleasePressureMessage(value));
SendPredictedMessage(new GasCanisterChangeReleasePressureMessage(value));
}
private void OnReleaseValveOpenPressed()
{
SendMessage(new GasCanisterChangeReleaseValveMessage(true));
SendPredictedMessage(new GasCanisterChangeReleaseValveMessage(true));
}
private void OnReleaseValveClosePressed()
{
SendMessage(new GasCanisterChangeReleaseValveMessage(false));
SendPredictedMessage(new GasCanisterChangeReleaseValveMessage(false));
}
/// <summary>
@@ -57,17 +60,21 @@ namespace Content.Client.Atmos.UI
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (_window == null || state is not GasCanisterBoundUserInterfaceState cast)
if (_window == null || state is not GasCanisterBoundUserInterfaceState cast || !EntMan.TryGetComponent(Owner, out GasCanisterComponent? component))
return;
_window.SetCanisterLabel(cast.CanisterLabel);
var canisterLabel = Identity.Name(Owner, EntMan);
var tankLabel = component.GasTankSlot.Item != null ? Identity.Name(component.GasTankSlot.Item.Value, EntMan) : null;
_window.SetCanisterLabel(canisterLabel);
_window.SetCanisterPressure(cast.CanisterPressure);
_window.SetPortStatus(cast.PortStatus);
_window.SetTankLabel(cast.TankLabel);
_window.SetTankLabel(tankLabel);
_window.SetTankPressure(cast.TankPressure);
_window.SetReleasePressureRange(cast.ReleasePressureMin, cast.ReleasePressureMax);
_window.SetReleasePressure(cast.ReleasePressure);
_window.SetReleaseValve(cast.ReleaseValve);
_window.SetReleasePressureRange(component.MinReleasePressure, component.MaxReleasePressure);
_window.SetReleasePressure(component.ReleasePressure);
_window.SetReleaseValve(component.ReleaseValve);
}
protected override void Dispose(bool disposing)

View File

@@ -1,8 +1,7 @@
using Content.Shared.Atmos;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Localizations;
using JetBrains.Annotations;
using Robust.Client.UserInterface;
@@ -12,18 +11,11 @@ namespace Content.Client.Atmos.UI;
/// Initializes a <see cref="GasPressurePumpWindow"/> and updates it when new server messages are received.
/// </summary>
[UsedImplicitly]
public sealed class GasPressurePumpBoundUserInterface : BoundUserInterface
public sealed class GasPressurePumpBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
{
[ViewVariables]
private const float MaxPressure = Atmospherics.MaxOutputPressure;
[ViewVariables]
private GasPressurePumpWindow? _window;
public GasPressurePumpBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
@@ -35,7 +27,7 @@ public sealed class GasPressurePumpBoundUserInterface : BoundUserInterface
Update();
}
public void Update()
public override void Update()
{
if (_window == null)
return;
@@ -52,7 +44,9 @@ public sealed class GasPressurePumpBoundUserInterface : BoundUserInterface
private void OnToggleStatusButtonPressed()
{
if (_window is null) return;
if (_window is null)
return;
SendPredictedMessage(new GasPressurePumpToggleStatusMessage(_window.PumpStatus));
}

View File

@@ -1,7 +1,6 @@
using Content.Client.UserInterface.Controls;
using Content.Shared.Atmos;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.Atmos.UI

View File

@@ -1,5 +1,8 @@
using Content.Shared.Atmos;
using Content.Client.Power.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.Atmos.Piping.Unary.Systems;
using Content.Shared.Power.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
@@ -36,6 +39,8 @@ namespace Content.Client.Atmos.UI
_window.ToggleStatusButton.OnPressed += _ => OnToggleStatusButtonPressed();
_window.TemperatureSpinbox.OnValueChanged += _ => OnTemperatureChanged(_window.TemperatureSpinbox.Value);
_window.Entity = Owner;
Update();
}
private void OnToggleStatusButtonPressed()
@@ -43,7 +48,7 @@ namespace Content.Client.Atmos.UI
if (_window is null) return;
_window.SetActive(!_window.Active);
SendMessage(new GasThermomachineToggleMessage());
SendPredictedMessage(new GasThermomachineToggleMessage());
}
private void OnTemperatureChanged(float value)
@@ -60,25 +65,32 @@ namespace Content.Client.Atmos.UI
return;
}
SendMessage(new GasThermomachineChangeTemperatureMessage(actual));
SendPredictedMessage(new GasThermomachineChangeTemperatureMessage(actual));
}
/// <summary>
/// Update the UI state based on server-sent info
/// </summary>
/// <param name="state"></param>
protected override void UpdateState(BoundUserInterfaceState state)
public override void Update()
{
base.UpdateState(state);
if (_window == null || state is not GasThermomachineBoundUserInterfaceState cast)
if (_window == null || !EntMan.TryGetComponent(Owner, out GasThermoMachineComponent? thermo))
return;
_minTemp = cast.MinTemperature;
_maxTemp = cast.MaxTemperature;
_isHeater = cast.IsHeater;
var system = EntMan.System<SharedGasThermoMachineSystem>();
_minTemp = thermo.MinTemperature;
_maxTemp = thermo.MaxTemperature;
_isHeater = system.IsHeater(thermo);
_window.SetTemperature(thermo.TargetTemperature);
var receiverSys = EntMan.System<PowerReceiverSystem>();
SharedApcPowerReceiverComponent? receiver = null;
receiverSys.ResolveApc(Owner, ref receiver);
// Also set in frameupdates.
if (receiver != null)
{
_window.SetActive(!receiver.PowerDisabled);
}
_window.SetTemperature(cast.Temperature);
_window.SetActive(cast.Enabled);
_window.Title = _isHeater switch
{
false => Loc.GetString("comp-gas-thermomachine-ui-title-freezer"),

View File

@@ -1,5 +1,6 @@
<DefaultWindow xmlns="https://spacestation14.io"
<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
MinSize="300 120" Title="{Loc comp-gas-thermomachine-ui-title-freezer}">
<BoxContainer Name="VboxContainer" Orientation="Vertical" Margin="5 5 5 5" SeparationOverride="10">
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
@@ -11,4 +12,4 @@
<Label Text="{Loc comp-gas-thermomachine-ui-temperature}"/>
</BoxContainer>
</BoxContainer>
</DefaultWindow>
</controls:FancyWindow>

View File

@@ -1,19 +1,26 @@
using Content.Client.Power.Components;
using Content.Client.UserInterface.Controls;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Timing;
namespace Content.Client.Atmos.UI;
[GenerateTypedNameReferences]
public sealed partial class GasThermomachineWindow : DefaultWindow
public sealed partial class GasThermomachineWindow : FancyWindow
{
[Dependency] private readonly IEntityManager _entManager = default!;
public bool Active = true;
public FloatSpinBox TemperatureSpinbox;
public EntityUid Entity;
public GasThermomachineWindow()
{
IoCManager.InjectDependencies(this);
RobustXamlLoader.Load(this);
SpinboxHBox.AddChild(
@@ -27,12 +34,10 @@ public sealed partial class GasThermomachineWindow : DefaultWindow
if (active)
{
ToggleStatusButton.Text = Loc.GetString("comp-gas-thermomachine-ui-status-enabled");
ToggleStatusButton.Pressed = true;
}
else
{
ToggleStatusButton.Text = Loc.GetString("comp-gas-thermomachine-ui-status-disabled");
ToggleStatusButton.Pressed = false;
}
}
@@ -40,4 +45,14 @@ public sealed partial class GasThermomachineWindow : DefaultWindow
{
TemperatureSpinbox.Value = temperature;
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (_entManager.TryGetComponent(Entity, out ApcPowerReceiverComponent? receiver))
{
SetActive(!receiver.PowerDisabled);
}
}
}

View File

@@ -1,8 +1,7 @@
using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Localizations;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.Atmos.UI
@@ -14,7 +13,7 @@ namespace Content.Client.Atmos.UI
public sealed class GasVolumePumpBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private const float MaxTransferRate = Atmospherics.MaxTransferRate;
private float _maxTransferRate;
[ViewVariables]
private GasVolumePumpWindow? _window;
@@ -29,38 +28,41 @@ namespace Content.Client.Atmos.UI
_window = this.CreateWindow<GasVolumePumpWindow>();
if (EntMan.TryGetComponent(Owner, out GasVolumePumpComponent? pump))
{
_maxTransferRate = pump.MaxTransferRate;
}
_window.ToggleStatusButtonPressed += OnToggleStatusButtonPressed;
_window.PumpTransferRateChanged += OnPumpTransferRatePressed;
Update();
}
private void OnToggleStatusButtonPressed()
{
if (_window is null) return;
SendMessage(new GasVolumePumpToggleStatusMessage(_window.PumpStatus));
SendPredictedMessage(new GasVolumePumpToggleStatusMessage(_window.PumpStatus));
}
private void OnPumpTransferRatePressed(string value)
{
var rate = UserInputParser.TryFloat(value, out var parsed) ? parsed : 0f;
if (rate > MaxTransferRate)
rate = MaxTransferRate;
rate = Math.Clamp(rate, 0f, _maxTransferRate);
SendMessage(new GasVolumePumpChangeTransferRateMessage(rate));
SendPredictedMessage(new GasVolumePumpChangeTransferRateMessage(rate));
}
/// <summary>
/// Update the UI state based on server-sent info
/// </summary>
/// <param name="state"></param>
protected override void UpdateState(BoundUserInterfaceState state)
public override void Update()
{
base.UpdateState(state);
if (_window == null || state is not GasVolumePumpBoundUserInterfaceState cast)
base.Update();
if (_window is null || !EntMan.TryGetComponent(Owner, out GasVolumePumpComponent? pump))
return;
_window.Title = cast.PumpLabel;
_window.SetPumpStatus(cast.Enabled);
_window.SetTransferRate(cast.TransferRate);
_window.Title = Identity.Name(Owner, EntMan);
_window.SetPumpStatus(pump.Enabled);
_window.SetTransferRate(pump.TransferRate);
}
}
}

View File

@@ -1,5 +1,6 @@
<DefaultWindow xmlns="https://spacestation14.io"
<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
MinSize="200 120" Title="Volume Pump">
<BoxContainer Orientation="Vertical" Margin="5 5 5 5" SeparationOverride="10">
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
@@ -19,4 +20,4 @@
<Button Name="SetTransferRateButton" Text="{Loc comp-gas-pump-ui-pump-set-rate}" HorizontalAlignment="Right" Disabled="True"/>
</BoxContainer>
</BoxContainer>
</DefaultWindow>
</controls:FancyWindow>

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Globalization;
using Content.Client.Atmos.EntitySystems;
using Content.Client.UserInterface.Controls;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Prototypes;
using Robust.Client.AutoGenerated;
@@ -16,7 +17,7 @@ namespace Content.Client.Atmos.UI
/// Client-side UI used to control a gas volume pump.
/// </summary>
[GenerateTypedNameReferences]
public sealed partial class GasVolumePumpWindow : DefaultWindow
public sealed partial class GasVolumePumpWindow : FancyWindow
{
public bool PumpStatus = true;

View File

@@ -2,35 +2,37 @@ using Robust.Client.GameObjects;
using Content.Shared.Atmos.Visuals;
using Content.Client.Power;
namespace Content.Client.Atmos.Visualizers
namespace Content.Client.Atmos.Visualizers;
/// <summary>
/// Controls client-side visuals for portable scrubbers.
/// </summary>
public sealed class PortableScrubberSystem : VisualizerSystem<PortableScrubberVisualsComponent>
{
/// <summary>
/// Controls client-side visuals for portable scrubbers.
/// </summary>
public sealed class PortableScrubberSystem : VisualizerSystem<PortableScrubberVisualsComponent>
[Dependency] private readonly SpriteSystem _sprite = default!;
protected override void OnAppearanceChange(EntityUid uid, PortableScrubberVisualsComponent component, ref AppearanceChangeEvent args)
{
protected override void OnAppearanceChange(EntityUid uid, PortableScrubberVisualsComponent component, ref AppearanceChangeEvent args)
if (args.Sprite == null)
return;
if (AppearanceSystem.TryGetData<bool>(uid, PortableScrubberVisuals.IsFull, out var isFull, args.Component)
&& AppearanceSystem.TryGetData<bool>(uid, PortableScrubberVisuals.IsRunning, out var isRunning, args.Component))
{
if (args.Sprite == null)
return;
var runningState = isRunning ? component.RunningState : component.IdleState;
_sprite.LayerSetRsiState((uid, args.Sprite), PortableScrubberVisualLayers.IsRunning, runningState);
if (AppearanceSystem.TryGetData<bool>(uid, PortableScrubberVisuals.IsFull, out var isFull, args.Component)
&& AppearanceSystem.TryGetData<bool>(uid, PortableScrubberVisuals.IsRunning, out var isRunning, args.Component))
{
var runningState = isRunning ? component.RunningState : component.IdleState;
args.Sprite.LayerSetState(PortableScrubberVisualLayers.IsRunning, runningState);
var fullState = isFull ? component.FullState : component.ReadyState;
_sprite.LayerSetRsiState((uid, args.Sprite), PowerDeviceVisualLayers.Powered, fullState);
}
var fullState = isFull ? component.FullState : component.ReadyState;
args.Sprite.LayerSetState(PowerDeviceVisualLayers.Powered, fullState);
}
if (AppearanceSystem.TryGetData<bool>(uid, PortableScrubberVisuals.IsDraining, out var isDraining, args.Component))
{
args.Sprite.LayerSetVisible(PortableScrubberVisualLayers.IsDraining, isDraining);
}
if (AppearanceSystem.TryGetData<bool>(uid, PortableScrubberVisuals.IsDraining, out var isDraining, args.Component))
{
_sprite.LayerSetVisible((uid, args.Sprite), PortableScrubberVisualLayers.IsDraining, isDraining);
}
}
}
public enum PortableScrubberVisualLayers : byte
{
IsRunning,

View File

@@ -43,14 +43,11 @@ public sealed partial class ContentAudioSystem
private void CP14UpdateAmbientLoops()
{
return; //DISABLED UNTIL CLIENT ERROR SPAM FIXED
if (_timing.CurTime <= _nextUpdateTime)
return;
_nextUpdateTime = _timing.CurTime + _updateFrequency;
if (_state.CurrentState is not GameplayState)
return;

View File

@@ -12,6 +12,7 @@ public sealed class JukeboxSystem : SharedJukeboxSystem
[Dependency] private readonly AnimationPlayerSystem _animationPlayer = default!;
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
@@ -64,7 +65,7 @@ public sealed class JukeboxSystem : SharedJukeboxSystem
visualState = JukeboxVisualState.On;
}
UpdateAppearance(uid, visualState, component, sprite);
UpdateAppearance((uid, sprite), visualState, component);
}
private void OnAppearanceChange(EntityUid uid, JukeboxComponent component, ref AppearanceChangeEvent args)
@@ -78,25 +79,25 @@ public sealed class JukeboxSystem : SharedJukeboxSystem
visualState = JukeboxVisualState.On;
}
UpdateAppearance(uid, visualState, component, args.Sprite);
UpdateAppearance((uid, args.Sprite), visualState, component);
}
private void UpdateAppearance(EntityUid uid, JukeboxVisualState visualState, JukeboxComponent component, SpriteComponent sprite)
private void UpdateAppearance(Entity<SpriteComponent> entity, JukeboxVisualState visualState, JukeboxComponent component)
{
SetLayerState(JukeboxVisualLayers.Base, component.OffState, sprite);
SetLayerState(JukeboxVisualLayers.Base, component.OffState, entity);
switch (visualState)
{
case JukeboxVisualState.On:
SetLayerState(JukeboxVisualLayers.Base, component.OnState, sprite);
SetLayerState(JukeboxVisualLayers.Base, component.OnState, entity);
break;
case JukeboxVisualState.Off:
SetLayerState(JukeboxVisualLayers.Base, component.OffState, sprite);
SetLayerState(JukeboxVisualLayers.Base, component.OffState, entity);
break;
case JukeboxVisualState.Select:
PlayAnimation(uid, JukeboxVisualLayers.Base, component.SelectState, 1.0f, sprite);
PlayAnimation(entity.Owner, JukeboxVisualLayers.Base, component.SelectState, 1.0f, entity);
break;
}
}
@@ -109,7 +110,7 @@ public sealed class JukeboxSystem : SharedJukeboxSystem
if (!_animationPlayer.HasRunningAnimation(uid, state))
{
var animation = GetAnimation(layer, state, animationTime);
sprite.LayerSetVisible(layer, true);
_sprite.LayerSetVisible((uid, sprite), layer, true);
_animationPlayer.Play(uid, animation, state);
}
}
@@ -133,13 +134,13 @@ public sealed class JukeboxSystem : SharedJukeboxSystem
};
}
private void SetLayerState(JukeboxVisualLayers layer, string? state, SpriteComponent sprite)
private void SetLayerState(JukeboxVisualLayers layer, string? state, Entity<SpriteComponent> sprite)
{
if (string.IsNullOrEmpty(state))
return;
sprite.LayerSetVisible(layer, true);
sprite.LayerSetAutoAnimated(layer, true);
sprite.LayerSetState(layer, state);
_sprite.LayerSetVisible(sprite.AsNullable(), layer, true);
_sprite.LayerSetAutoAnimated(sprite.AsNullable(), layer, true);
_sprite.LayerSetRsiState(sprite.AsNullable(), layer, state);
}
}

View File

@@ -41,12 +41,12 @@ public sealed class BarSignSystem : VisualizerSystem<BarSignComponent>
&& sign.Current != null
&& _prototypeManager.TryIndex(sign.Current, out var proto))
{
sprite.LayerSetSprite(0, proto.Icon);
SpriteSystem.LayerSetSprite((id, sprite), 0, proto.Icon);
sprite.LayerSetShader(0, "unshaded");
}
else
{
sprite.LayerSetState(0, "empty");
SpriteSystem.LayerSetRsiState((id, sprite), 0, "empty");
sprite.LayerSetShader(0, null, null);
}
}

View File

@@ -7,6 +7,8 @@ namespace Content.Client.Beam;
public sealed class BeamSystem : SharedBeamSystem
{
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
@@ -21,11 +23,11 @@ public sealed class BeamSystem : SharedBeamSystem
if (TryComp<SpriteComponent>(beam, out var sprites))
{
sprites.Rotation = args.UserAngle;
_sprite.SetRotation((beam, sprites), args.UserAngle);
if (args.BodyState != null)
{
sprites.LayerSetState(0, args.BodyState);
_sprite.LayerSetRsiState((beam, sprites), 0, args.BodyState);
sprites.LayerSetShader(0, args.Shader);
}
}

View File

@@ -0,0 +1,8 @@
using Content.Shared.Bed;
namespace Content.Client.Bed;
public sealed class BedSystem : SharedBedSystem
{
}

View File

@@ -10,7 +10,7 @@ public sealed class StasisBedSystem : VisualizerSystem<StasisBedVisualsComponent
if (args.Sprite != null
&& AppearanceSystem.TryGetData<bool>(uid, StasisBedVisuals.IsOn, out var isOn, args.Component))
{
args.Sprite.LayerSetVisible(StasisBedVisualLayers.IsOn, isOn);
SpriteSystem.LayerSetVisible((uid, args.Sprite), StasisBedVisualLayers.IsOn, isOn);
}
}
}

View File

@@ -0,0 +1,24 @@
using Content.Shared.Atmos.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Systems;
namespace Content.Client.Body.Systems;
public sealed class InternalsSystem : SharedInternalsSystem
{
[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<InternalsComponent, AfterAutoHandleStateEvent>(OnInternalsAfterState);
}
private void OnInternalsAfterState(Entity<InternalsComponent> ent, ref AfterAutoHandleStateEvent args)
{
if (ent.Comp.GasTankEntity != null && _ui.TryGetOpenUi(ent.Comp.GasTankEntity.Value, SharedGasTankUiKey.Key, out var bui))
{
bui.Update();
}
}
}

View File

@@ -1,11 +1,14 @@
using Content.Client.Botany.Components;
using Content.Shared.Botany;
using Robust.Client.GameObjects;
using Robust.Shared.Utility;
namespace Content.Client.Botany;
public sealed class PlantHolderVisualizerSystem : VisualizerSystem<PlantHolderVisualsComponent>
{
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
@@ -17,8 +20,8 @@ public sealed class PlantHolderVisualizerSystem : VisualizerSystem<PlantHolderVi
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
sprite.LayerMapReserveBlank(PlantHolderLayers.Plant);
sprite.LayerSetVisible(PlantHolderLayers.Plant, false);
_sprite.LayerMapReserve((uid, sprite), PlantHolderLayers.Plant);
_sprite.LayerSetVisible((uid, sprite), PlantHolderLayers.Plant, false);
}
protected override void OnAppearanceChange(EntityUid uid, PlantHolderVisualsComponent component, ref AppearanceChangeEvent args)
@@ -31,12 +34,12 @@ public sealed class PlantHolderVisualizerSystem : VisualizerSystem<PlantHolderVi
{
var valid = !string.IsNullOrWhiteSpace(state);
args.Sprite.LayerSetVisible(PlantHolderLayers.Plant, valid);
_sprite.LayerSetVisible((uid, args.Sprite), PlantHolderLayers.Plant, valid);
if (valid)
{
args.Sprite.LayerSetRSI(PlantHolderLayers.Plant, rsi);
args.Sprite.LayerSetState(PlantHolderLayers.Plant, state);
_sprite.LayerSetRsi((uid, args.Sprite), PlantHolderLayers.Plant, new ResPath(rsi));
_sprite.LayerSetRsiState((uid, args.Sprite), PlantHolderLayers.Plant, state);
}
}
}

View File

@@ -15,7 +15,7 @@ public sealed class PotencyVisualsSystem : VisualizerSystem<PotencyVisualsCompon
if (AppearanceSystem.TryGetData<float>(uid, ProduceVisuals.Potency, out var potency, args.Component))
{
var scale = MathHelper.Lerp(component.MinimumScale, component.MaximumScale, potency / 100);
args.Sprite.Scale = new Vector2(scale, scale);
SpriteSystem.SetScale((uid, args.Sprite), new Vector2(scale, scale));
}
}
}

View File

@@ -1,6 +1,7 @@
using Content.Client.Rotation;
using Content.Shared.Buckle;
using Content.Shared.Buckle.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.Rotation;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
@@ -12,6 +13,7 @@ internal sealed class BuckleSystem : SharedBuckleSystem
[Dependency] private readonly RotationVisualizerSystem _rotationVisualizerSystem = default!;
[Dependency] private readonly IEyeManager _eye = default!;
[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
@@ -21,6 +23,15 @@ internal sealed class BuckleSystem : SharedBuckleSystem
SubscribeLocalEvent<StrapComponent, MoveEvent>(OnStrapMoveEvent);
SubscribeLocalEvent<BuckleComponent, BuckledEvent>(OnBuckledEvent);
SubscribeLocalEvent<BuckleComponent, UnbuckledEvent>(OnUnbuckledEvent);
SubscribeLocalEvent<BuckleComponent, AttemptMobCollideEvent>(OnMobCollide);
}
private void OnMobCollide(Entity<BuckleComponent> ent, ref AttemptMobCollideEvent args)
{
if (ent.Comp.Buckled)
{
args.Cancelled = true;
}
}
private void OnStrapMoveEvent(EntityUid uid, StrapComponent component, ref MoveEvent args)
@@ -59,11 +70,11 @@ internal sealed class BuckleSystem : SharedBuckleSystem
{
// This will only assign if empty, it won't get overwritten by new depth on multiple calls, which do happen easily
buckle.OriginalDrawDepth ??= buckledSprite.DrawDepth;
buckledSprite.DrawDepth = strapSprite.DrawDepth - 1;
_sprite.SetDrawDepth((buckledEntity, buckledSprite), strapSprite.DrawDepth - 1);
}
else if (buckle.OriginalDrawDepth.HasValue)
{
buckledSprite.DrawDepth = buckle.OriginalDrawDepth.Value;
_sprite.SetDrawDepth((buckledEntity, buckledSprite), buckle.OriginalDrawDepth.Value);
buckle.OriginalDrawDepth = null;
}
}
@@ -87,7 +98,7 @@ internal sealed class BuckleSystem : SharedBuckleSystem
return;
ent.Comp.OriginalDrawDepth ??= buckledSprite.DrawDepth;
buckledSprite.DrawDepth = strapSprite.DrawDepth - 1;
_sprite.SetDrawDepth((ent.Owner, buckledSprite), strapSprite.DrawDepth - 1);
}
/// <summary>
@@ -101,7 +112,7 @@ internal sealed class BuckleSystem : SharedBuckleSystem
if (!ent.Comp.OriginalDrawDepth.HasValue)
return;
buckledSprite.DrawDepth = ent.Comp.OriginalDrawDepth.Value;
_sprite.SetDrawDepth((ent.Owner, buckledSprite), ent.Comp.OriginalDrawDepth.Value);
ent.Comp.OriginalDrawDepth = null;
}

View File

@@ -13,6 +13,7 @@ public sealed class CardboardBoxSystem : SharedCardboardBoxSystem
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly ExamineSystemShared _examine = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
private EntityQuery<BodyComponent> _bodyQuery;
@@ -74,7 +75,7 @@ public sealed class CardboardBoxSystem : SharedCardboardBoxSystem
if (!xformQuery.TryGetComponent(ent, out var entTransform) || !TryComp<SpriteComponent>(ent, out var sprite))
continue;
sprite.Offset = new Vector2(0, 1);
_sprite.SetOffset((ent, sprite), new Vector2(0, 1));
_transform.SetParent(ent, entTransform, mob);
}

View File

@@ -1,6 +1,7 @@
using Content.Shared.Cargo;
using Content.Client.Cargo.UI;
using Content.Shared.Cargo.BUI;
using Content.Shared.Cargo.Components;
using Content.Shared.Cargo.Events;
using Content.Shared.Cargo.Prototypes;
using Content.Shared.IdentityManagement;
@@ -14,6 +15,8 @@ namespace Content.Client.Cargo.BUI
{
public sealed class CargoOrderConsoleBoundUserInterface : BoundUserInterface
{
private readonly SharedCargoSystem _cargoSystem;
[ViewVariables]
private CargoConsoleMenu? _menu;
@@ -43,6 +46,7 @@ namespace Content.Client.Cargo.BUI
public CargoOrderConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
_cargoSystem = EntMan.System<SharedCargoSystem>();
}
protected override void Open()
@@ -57,7 +61,7 @@ namespace Content.Client.Cargo.BUI
string orderRequester;
if (EntMan.TryGetComponent<MetaDataComponent>(localPlayer, out var metadata))
if (EntMan.EntityExists(localPlayer))
orderRequester = Identity.Name(localPlayer.Value, EntMan);
else
orderRequester = string.Empty;
@@ -96,41 +100,59 @@ namespace Content.Client.Cargo.BUI
}
};
_menu.OnAccountAction += (account, amount) =>
{
SendMessage(new CargoConsoleWithdrawFundsMessage(account, amount));
};
_menu.OnToggleUnboundedLimit += _ =>
{
SendMessage(new CargoConsoleToggleLimitMessage());
};
_menu.OpenCentered();
}
private void Populate(List<CargoOrderData> orders)
{
if (_menu == null) return;
if (_menu == null)
return;
_menu.PopulateProducts();
_menu.PopulateCategories();
_menu.PopulateOrders(orders);
_menu.PopulateAccountActions();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not CargoConsoleInterfaceState cState)
if (state is not CargoConsoleInterfaceState cState || !EntMan.TryGetComponent<CargoOrderConsoleComponent>(Owner, out var orderConsole))
return;
var station = EntMan.GetEntity(cState.Station);
OrderCapacity = cState.Capacity;
OrderCount = cState.Count;
BankBalance = cState.Balance;
BankBalance = _cargoSystem.GetBalanceFromAccount(station, orderConsole.Account);
AccountName = cState.Name;
if (_menu == null)
return;
_menu.ProductCatalogue = cState.Products;
_menu?.UpdateStation(station);
Populate(cState.Orders);
_menu?.UpdateCargoCapacity(OrderCount, OrderCapacity);
_menu?.UpdateBankData(AccountName, BankBalance);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
if (!disposing)
return;
_menu?.Dispose();
_orderMenu?.Dispose();
@@ -170,8 +192,6 @@ namespace Content.Client.Cargo.BUI
return;
SendMessage(new CargoConsoleApproveOrderMessage(row.Order.OrderId));
// Most of the UI isn't predicted anyway so.
// _menu?.UpdateCargoCapacity(OrderCount + row.Order.Amount, OrderCapacity);
}
}
}

View File

@@ -0,0 +1,35 @@
using Content.Client.Cargo.UI;
using Content.Shared.Cargo.Components;
using JetBrains.Annotations;
using Robust.Client.UserInterface;
namespace Content.Client.Cargo.BUI;
[UsedImplicitly]
public sealed class FundingAllocationConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
{
[ViewVariables]
private FundingAllocationMenu? _menu;
protected override void Open()
{
base.Open();
_menu = this.CreateWindow<FundingAllocationMenu>();
_menu.OnSavePressed += (dicts, primary, lockbox) =>
{
SendMessage(new SetFundingAllocationBuiMessage(dicts, primary, lockbox));
};
}
protected override void UpdateState(BoundUserInterfaceState message)
{
base.UpdateState(message);
if (message is not FundingAllocationConsoleBuiState state)
return;
_menu?.Update(state);
}
}

View File

@@ -10,6 +10,7 @@ namespace Content.Client.Cargo.Systems;
public sealed partial class CargoSystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
private static readonly Animation CargoTelepadBeamAnimation = new()
{
@@ -67,30 +68,31 @@ public sealed partial class CargoSystem
if (!Resolve(uid, ref sprite))
return;
if (!TryComp<AnimationPlayerComponent>(uid, out var player))
return;
_appearance.TryGetData<CargoTelepadState?>(uid, CargoTelepadVisuals.State, out var state);
AnimationPlayerComponent? player = null;
switch (state)
{
case CargoTelepadState.Teleporting:
if (_player.HasRunningAnimation(uid, TelepadBeamKey))
return;
_player.Stop(uid, player, TelepadIdleKey);
_player.Play(uid, player, CargoTelepadBeamAnimation, TelepadBeamKey);
_player.Stop((uid, player), TelepadIdleKey);
if (!_player.HasRunningAnimation(uid, TelepadBeamKey))
_player.Play((uid, player), CargoTelepadBeamAnimation, TelepadBeamKey);
break;
case CargoTelepadState.Unpowered:
sprite.LayerSetVisible(CargoTelepadLayers.Beam, false);
_sprite.LayerSetVisible((uid, sprite), CargoTelepadLayers.Beam, false);
_player.Stop(uid, player, TelepadBeamKey);
_player.Stop(uid, player, TelepadIdleKey);
break;
default:
sprite.LayerSetVisible(CargoTelepadLayers.Beam, true);
_sprite.LayerSetVisible((uid, sprite), CargoTelepadLayers.Beam, true);
if (_player.HasRunningAnimation(uid, player, TelepadIdleKey) ||
_player.HasRunningAnimation(uid, player, TelepadBeamKey))
return;
_player.Play(uid, player, CargoTelepadIdleAnimation, TelepadIdleKey);
_player.Play((uid, player), CargoTelepadIdleAnimation, TelepadIdleKey);
break;
}
}

View File

@@ -3,66 +3,84 @@
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
SetSize="600 600"
MinSize="600 600">
<BoxContainer Orientation="Vertical" Margin="5 0 5 0">
<BoxContainer Orientation="Vertical" Margin="15 5 15 10">
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc 'cargo-console-menu-account-name-label'}"
StyleClasses="LabelKeyText" />
<Label Name="AccountNameLabel"
<RichTextLabel Name="AccountNameLabel"
Text="{Loc 'cargo-console-menu-account-name-none-text'}" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc 'cargo-console-menu-points-label'}"
StyleClasses="LabelKeyText" />
<Label Name="PointsLabel"
<RichTextLabel Name="PointsLabel"
Text="$0" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc 'cargo-console-menu-order-capacity-label'}"
StyleClasses="LabelKeyText" />
<Label Name="ShuttleCapacityLabel"
Text="0/20" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<OptionButton Name="Categories"
Prefix="{Loc 'cargo-console-menu-categories-label'}"
HorizontalExpand="True" />
<LineEdit Name="SearchBar"
PlaceHolder="{Loc 'cargo-console-menu-search-bar-placeholder'}"
HorizontalExpand="True" />
</BoxContainer>
<ScrollContainer HorizontalExpand="True"
VerticalExpand="True"
SizeFlagsStretchRatio="6">
<BoxContainer Name="Products"
Orientation="Vertical"
HorizontalExpand="True"
VerticalExpand="True">
<!-- Products get added here by code -->
</BoxContainer>
</ScrollContainer>
<PanelContainer VerticalExpand="True"
SizeFlagsStretchRatio="6">
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BackgroundColor="#000000" />
</PanelContainer.PanelOverride>
<ScrollContainer VerticalExpand="True">
<BoxContainer Orientation="Vertical">
<Label Text="{Loc 'cargo-console-menu-requests-label'}" />
<BoxContainer Name="Requests"
Orientation="Vertical"
VerticalExpand="True">
<!-- Requests are added here by code -->
</BoxContainer>
<Label Text="{Loc 'cargo-console-menu-orders-label'}" />
<BoxContainer Name="Orders"
Orientation="Vertical"
StyleClasses="transparentItemList"
VerticalExpand="True">
<!-- Orders are added here by code -->
</BoxContainer>
<Control MinHeight="10"/>
<TabContainer Name="TabContainer" VerticalExpand="True">
<BoxContainer Orientation="Vertical" VerticalExpand="True">
<BoxContainer Orientation="Horizontal">
<OptionButton Name="Categories"
Prefix="{Loc 'cargo-console-menu-categories-label'}"
HorizontalExpand="True" />
<LineEdit Name="SearchBar"
PlaceHolder="{Loc 'cargo-console-menu-search-bar-placeholder'}"
HorizontalExpand="True" />
</BoxContainer>
</ScrollContainer>
</PanelContainer>
<TextureButton VerticalExpand="True" />
<Control MinHeight="5"/>
<ScrollContainer HorizontalExpand="True"
VerticalExpand="True"
SizeFlagsStretchRatio="2">
<BoxContainer Name="Products"
Orientation="Vertical"
HorizontalExpand="True"
VerticalExpand="True">
<!-- Products get added here by code -->
</BoxContainer>
</ScrollContainer>
<Control MinHeight="5" Name="OrdersSpacer"/>
<PanelContainer VerticalExpand="True"
SizeFlagsStretchRatio="1"
Name="Orders">
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BackgroundColor="#000000" />
</PanelContainer.PanelOverride>
<ScrollContainer VerticalExpand="True">
<BoxContainer Orientation="Vertical" Margin="5">
<Label Text="{Loc 'cargo-console-menu-requests-label'}" />
<BoxContainer Name="Requests"
Orientation="Vertical"
VerticalExpand="True">
<!-- Requests are added here by code -->
</BoxContainer>
</BoxContainer>
</ScrollContainer>
</PanelContainer>
</BoxContainer>
<!-- Funds tab -->
<BoxContainer Orientation="Vertical" Margin="15">
<BoxContainer Orientation="Horizontal">
<RichTextLabel Name="TransferLimitLabel" Margin="0 0 15 0"/>
<RichTextLabel Name="UnlimitedNotifier" Text="{Loc 'cargo-console-menu-account-action-transfer-limit-unlimited-notifier'}"/>
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<RichTextLabel Text="{Loc 'cargo-console-menu-account-action-select'}" Margin="0 0 10 0"/>
<OptionButton Name="ActionOptions"/>
</BoxContainer>
<Control MinHeight="5"/>
<BoxContainer Orientation="Horizontal">
<RichTextLabel Name="AmountText" Text="{ Loc 'cargo-console-menu-account-action-amount'}"/>
<SpinBox Name="TransferSpinBox" MinWidth="100" Value="10"/>
</BoxContainer>
<Control MinHeight="15"/>
<BoxContainer HorizontalAlignment="Center">
<Button Name="AccountActionButton" Text="{ Loc 'cargo-console-menu-account-action-button'}" MinHeight="45" MinWidth="120"/>
</BoxContainer>
<Control VerticalExpand="True"/>
<BoxContainer VerticalAlignment="Bottom" HorizontalAlignment="Center">
<Button Name="AccountLimitToggleButton" Text="{ Loc 'cargo-console-menu-toggle-account-lock-button'}" MinHeight="45" MinWidth="120"/>
</BoxContainer>
</BoxContainer>
</TabContainer>
</BoxContainer>
</controls:FancyWindow>

View File

@@ -1,4 +1,5 @@
using System.Linq;
using Content.Client.Cargo.Systems;
using Content.Client.UserInterface.Controls;
using Content.Shared.Cargo;
using Content.Shared.Cargo.Components;
@@ -8,6 +9,7 @@ using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using static Robust.Client.UserInterface.Controls.BaseButton;
namespace Content.Client.Cargo.UI
@@ -15,30 +17,85 @@ namespace Content.Client.Cargo.UI
[GenerateTypedNameReferences]
public sealed partial class CargoConsoleMenu : FancyWindow
{
private IEntityManager _entityManager;
private IPrototypeManager _protoManager;
private SpriteSystem _spriteSystem;
[Dependency] private readonly IGameTiming _timing = default!;
private readonly IEntityManager _entityManager;
private readonly IPrototypeManager _protoManager;
private readonly CargoSystem _cargoSystem;
private readonly SpriteSystem _spriteSystem;
private EntityUid _owner;
private EntityUid? _station;
private readonly EntityQuery<CargoOrderConsoleComponent> _orderConsoleQuery;
private readonly EntityQuery<StationBankAccountComponent> _bankQuery;
public event Action<ButtonEventArgs>? OnItemSelected;
public event Action<ButtonEventArgs>? OnOrderApproved;
public event Action<ButtonEventArgs>? OnOrderCanceled;
public event Action<ProtoId<CargoAccountPrototype>?, int>? OnAccountAction;
public event Action<ButtonEventArgs>? OnToggleUnboundedLimit;
private readonly List<string> _categoryStrings = new();
private string? _category;
public List<ProtoId<CargoProductPrototype>> ProductCatalogue = new();
public CargoConsoleMenu(EntityUid owner, IEntityManager entMan, IPrototypeManager protoManager, SpriteSystem spriteSystem)
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_entityManager = entMan;
_protoManager = protoManager;
_cargoSystem = entMan.System<CargoSystem>();
_spriteSystem = spriteSystem;
_owner = owner;
Title = Loc.GetString("cargo-console-menu-title");
_orderConsoleQuery = _entityManager.GetEntityQuery<CargoOrderConsoleComponent>();
_bankQuery = _entityManager.GetEntityQuery<StationBankAccountComponent>();
Title = entMan.GetComponent<MetaDataComponent>(owner).EntityName;
SearchBar.OnTextChanged += OnSearchBarTextChanged;
Categories.OnItemSelected += OnCategoryItemSelected;
if (entMan.TryGetComponent<CargoOrderConsoleComponent>(owner, out var orderConsole))
{
var accountProto = _protoManager.Index(orderConsole.Account);
AccountNameLabel.Text = Loc.GetString("cargo-console-menu-account-name-format",
("color", accountProto.Color),
("name", Loc.GetString(accountProto.Name)),
("code", Loc.GetString(accountProto.Code)));
}
TabContainer.SetTabTitle(0, Loc.GetString("cargo-console-menu-tab-title-orders"));
TabContainer.SetTabTitle(1, Loc.GetString("cargo-console-menu-tab-title-funds"));
ActionOptions.OnItemSelected += idx =>
{
ActionOptions.SelectId(idx.Id);
};
TransferSpinBox.IsValid = val =>
{
if (!_entityManager.TryGetComponent<CargoOrderConsoleComponent>(owner, out var console) ||
!_entityManager.TryGetComponent<StationBankAccountComponent>(_station, out var bank))
return true;
return val >= 0 && val <= (int) (console.TransferLimit * bank.Accounts[console.Account]);
};
AccountActionButton.OnPressed += _ =>
{
var account = (ProtoId<CargoAccountPrototype>?) ActionOptions.SelectedMetadata;
OnAccountAction?.Invoke(account, TransferSpinBox.Value);
};
AccountLimitToggleButton.OnPressed += a =>
{
OnToggleUnboundedLimit?.Invoke(a);
};
}
private void OnCategoryItemSelected(OptionButton.ItemSelectedEventArgs args)
@@ -58,14 +115,16 @@ namespace Content.Client.Cargo.UI
Categories.SelectId(id);
}
public IEnumerable<CargoProductPrototype> ProductPrototypes
private IEnumerable<CargoProductPrototype> ProductPrototypes
{
get
{
var allowedGroups = _entityManager.GetComponentOrNull<CargoOrderConsoleComponent>(_owner)?.AllowedGroups;
foreach (var cargoPrototype in _protoManager.EnumeratePrototypes<CargoProductPrototype>())
foreach (var cargoPrototypeId in ProductCatalogue)
{
var cargoPrototype = _protoManager.Index(cargoPrototypeId);
if (!allowedGroups?.Contains(cargoPrototype.Group) ?? false)
continue;
@@ -144,13 +203,16 @@ namespace Content.Client.Cargo.UI
/// </summary>
public void PopulateOrders(IEnumerable<CargoOrderData> orders)
{
Orders.DisposeAllChildren();
Requests.DisposeAllChildren();
foreach (var order in orders)
{
if (order.Approved)
continue;
var product = _protoManager.Index<EntityPrototype>(order.ProductId);
var productName = product.Name;
var account = _protoManager.Index(order.Account);
var row = new CargoOrderRow
{
@@ -162,37 +224,74 @@ namespace Content.Client.Cargo.UI
"cargo-console-menu-populate-orders-cargo-order-row-product-name-text",
("productName", productName),
("orderAmount", order.OrderQuantity),
("orderRequester", order.Requester))
("orderRequester", order.Requester),
("accountColor", account.Color),
("account", Loc.GetString(account.Code)))
},
Description = {Text = Loc.GetString("cargo-console-menu-order-reason-description",
("reason", order.Reason))}
Description =
{
Text = Loc.GetString("cargo-console-menu-order-reason-description",
("reason", order.Reason))
}
};
row.Cancel.OnPressed += (args) => { OnOrderCanceled?.Invoke(args); };
if (order.Approved)
{
row.Approve.Visible = false;
row.Cancel.Visible = false;
Orders.AddChild(row);
}
else
{
// TODO: Disable based on access.
row.Approve.OnPressed += (args) => { OnOrderApproved?.Invoke(args); };
Requests.AddChild(row);
}
// TODO: Disable based on access.
row.Approve.OnPressed += (args) => { OnOrderApproved?.Invoke(args); };
Requests.AddChild(row);
}
}
public void UpdateCargoCapacity(int count, int capacity)
public void PopulateAccountActions()
{
// TODO: Rename + Loc.
ShuttleCapacityLabel.Text = $"{count}/{capacity}";
if (!_entityManager.TryGetComponent<StationBankAccountComponent>(_station, out var bank) ||
!_entityManager.TryGetComponent<CargoOrderConsoleComponent>(_owner, out var console))
return;
var i = 0;
ActionOptions.Clear();
ActionOptions.AddItem(Loc.GetString("cargo-console-menu-account-action-option-withdraw"), i);
i++;
foreach (var account in bank.Accounts.Keys)
{
if (account == console.Account)
continue;
var accountProto = _protoManager.Index(account);
ActionOptions.AddItem(Loc.GetString("cargo-console-menu-account-action-option-transfer",
("code", Loc.GetString(accountProto.Code))),
i);
ActionOptions.SetItemMetadata(i, account);
i++;
}
}
public void UpdateBankData(string name, int points)
public void UpdateStation(EntityUid station)
{
AccountNameLabel.Text = name;
PointsLabel.Text = Loc.GetString("cargo-console-menu-points-amount", ("amount", points.ToString()));
_station = station;
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (!_bankQuery.TryComp(_station, out var bankAccount) ||
!_orderConsoleQuery.TryComp(_owner, out var orderConsole))
{
return;
}
var balance = _cargoSystem.GetBalanceFromAccount((_station.Value, bankAccount), orderConsole.Account);
PointsLabel.Text = Loc.GetString("cargo-console-menu-points-amount", ("amount", balance));
TransferLimitLabel.Text = Loc.GetString("cargo-console-menu-account-action-transfer-limit",
("limit", (int) (balance * orderConsole.TransferLimit)));
UnlimitedNotifier.Visible = orderConsole.TransferUnbounded;
AccountActionButton.Disabled = TransferSpinBox.Value <= 0 ||
TransferSpinBox.Value > bankAccount.Accounts[orderConsole.Account] * orderConsole.TransferLimit ||
_timing.CurTime < orderConsole.NextAccountActionTime;
OrdersSpacer.Visible = !orderConsole.SlipPrinter;
Orders.Visible = !orderConsole.SlipPrinter;
}
}
}

View File

@@ -1,19 +1,20 @@
<PanelContainer xmlns="https://spacestation14.io"
HorizontalExpand="True">
HorizontalExpand="True"
Margin="0 1">
<BoxContainer Orientation="Horizontal"
HorizontalExpand="True">
<TextureRect Name="Icon"
Access="Public"
MinSize="32 32"
RectClipContent="True" />
<Control MinWidth="5"/>
<BoxContainer Orientation="Vertical"
HorizontalExpand="True"
VerticalExpand="True">
<Label Name="ProductName"
<RichTextLabel Name="ProductName"
Access="Public"
HorizontalExpand="True"
StyleClasses="LabelSubText"
ClipText="True" />
StyleClasses="LabelSubText" />
<Label Name="Description"
Access="Public"
HorizontalExpand="True"
@@ -23,10 +24,10 @@
<Button Name="Approve"
Access="Public"
Text="{Loc 'cargo-console-menu-cargo-order-row-approve-button'}"
StyleClasses="LabelSubText" />
StyleClasses="OpenRight" />
<Button Name="Cancel"
Access="Public"
Text="{Loc 'cargo-console-menu-cargo-order-row-cancel-button'}"
StyleClasses="LabelSubText" />
StyleClasses="OpenLeft" />
</BoxContainer>
</PanelContainer>

View File

@@ -4,7 +4,8 @@
ToolTip=""
Access="Public"
HorizontalExpand="True"
VerticalExpand="True" />
VerticalExpand="True"
StyleClasses="OpenBoth"/>
<BoxContainer Orientation="Horizontal"
HorizontalExpand="True">
<TextureRect Name="Icon"
@@ -18,7 +19,8 @@
<Label Name="PointCost"
Access="Public"
MinSize="52 32"
Align="Right" />
Align="Right"
Margin="0 0 5 0"/>
</PanelContainer>
</BoxContainer>
</PanelContainer>

View File

@@ -36,6 +36,7 @@ namespace Content.Client.Cargo.UI
{
var product = protoManager.Index<EntityPrototype>(order.ProductId);
var productName = product.Name;
var account = protoManager.Index(order.Account);
var row = new CargoOrderRow
{
@@ -47,7 +48,9 @@ namespace Content.Client.Cargo.UI
"cargo-console-menu-populate-orders-cargo-order-row-product-name-text",
("productName", productName),
("orderAmount", order.OrderQuantity - order.NumDispatched),
("orderRequester", order.Requester))
("orderRequester", order.Requester),
("accountColor", account.Color),
("account", Loc.GetString(account.Code)))
},
Description = {Text = Loc.GetString("cargo-console-menu-order-reason-description",
("reason", order.Reason))}

View File

@@ -0,0 +1,32 @@
<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:graphics="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
Title="{Loc 'cargo-funding-alloc-console-menu-title'}">
<BoxContainer Orientation="Vertical"
VerticalExpand="True"
HorizontalExpand="True"
Margin="10 5 10 10">
<controls:TableContainer Columns="2" HorizontalExpand="True" VerticalExpand="True">
<RichTextLabel Name="PrimaryCutLabel" Text="{Loc 'cargo-funding-alloc-console-label-primary-cut'}"/>
<SpinBox Name="PrimaryCut"/>
<RichTextLabel Name="LockboxCutLabel" Text="{Loc 'cargo-funding-alloc-console-label-lockbox-cut'}"/>
<SpinBox Name="LockboxCut"/>
</controls:TableContainer>
<Label Name="HelpLabel" HorizontalAlignment="Center" StyleClasses="LabelSubText" Margin="0 10"/>
<PanelContainer VerticalExpand="True" HorizontalExpand="True" VerticalAlignment="Top" MaxHeight="250">
<PanelContainer.PanelOverride>
<graphics:StyleBoxFlat BackgroundColor="#1B1B1E"/>
</PanelContainer.PanelOverride>
<controls:TableContainer Name="EntriesContainer" Columns="4" HorizontalExpand="True" VerticalExpand="True" Margin="5 0">
<RichTextLabel Text="{Loc 'cargo-funding-alloc-console-label-account'}" HorizontalAlignment="Center"/>
<RichTextLabel Text="{Loc 'cargo-funding-alloc-console-label-code'}" HorizontalAlignment="Center"/>
<RichTextLabel Text="{Loc 'cargo-funding-alloc-console-label-balance'}" HorizontalAlignment="Center"/>
<RichTextLabel Text="{Loc 'cargo-funding-alloc-console-label-cut'}" HorizontalAlignment="Center"/>
</controls:TableContainer>
</PanelContainer>
<BoxContainer Orientation="Horizontal" HorizontalExpand="True" Margin="5 0">
<Button Name="SaveButton" Text="{Loc 'cargo-funding-alloc-console-button-save'}" Disabled="True"/>
<RichTextLabel Name="SaveAlertLabel" HorizontalExpand="True" HorizontalAlignment="Right" Visible="False"/>
</BoxContainer>
</BoxContainer>
</controls:FancyWindow>

View File

@@ -0,0 +1,229 @@
using System.Collections.Generic;
using System.Linq;
using Content.Client.Message;
using Content.Client.UserInterface.Controls;
using Content.Shared.Cargo.Components;
using Content.Shared.Cargo.Prototypes;
using Content.Shared.CCVar;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Client.Cargo.UI;
[GenerateTypedNameReferences]
public sealed partial class FundingAllocationMenu : FancyWindow
{
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private readonly EntityQuery<StationBankAccountComponent> _bankQuery;
public event Action<Dictionary<ProtoId<CargoAccountPrototype>, int>, double, double>? OnSavePressed;
private EntityUid? _station;
private bool _allowPrimaryAccountAllocation;
private bool _allowPrimaryCutAdjustment;
private bool _lockboxCutEnabled;
private double _primaryCut;
private double _lockboxCut;
private readonly HashSet<Control> _addedControls = new();
private readonly List<SpinBox> _spinBoxes = new();
private readonly Dictionary<ProtoId<CargoAccountPrototype>, RichTextLabel> _balanceLabels = new();
public FundingAllocationMenu()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_bankQuery = _entityManager.GetEntityQuery<StationBankAccountComponent>();
PrimaryCut.ValueChanged += args =>
{
_primaryCut = (double)args.Value / 100.0;
UpdateButtonDisabled();
};
LockboxCut.ValueChanged += args =>
{
_lockboxCut = 1.0 - (double)args.Value / 100.0;
UpdateButtonDisabled();
};
SaveButton.OnPressed += _ =>
{
if (!_entityManager.TryGetComponent<StationBankAccountComponent>(_station, out var bank))
return;
var accounts = EditableAccounts(bank).OrderBy(p => p.Key).Select(p => p.Key).ToList();
var dicts = new Dictionary<ProtoId<CargoAccountPrototype>, int>();
for (var i = 0; i< accounts.Count; i++)
{
dicts.Add(accounts[i], _spinBoxes[i].Value);
}
OnSavePressed?.Invoke(dicts, _primaryCut, _lockboxCut);
SaveButton.Disabled = true;
};
_cfg.OnValueChanged(CCVars.AllowPrimaryAccountAllocation, enabled => { _allowPrimaryAccountAllocation = enabled; }, true);
_cfg.OnValueChanged(CCVars.AllowPrimaryCutAdjustment, enabled => { _allowPrimaryCutAdjustment = enabled; }, true);
_cfg.OnValueChanged(CCVars.LockboxCutEnabled, enabled => { _lockboxCutEnabled = enabled; }, true);
BuildEntries();
}
private IEnumerable<KeyValuePair<ProtoId<CargoAccountPrototype>, int>> EditableAccounts(StationBankAccountComponent bank)
{
foreach (var kvp in bank.Accounts)
{
if (_allowPrimaryAccountAllocation || kvp.Key != bank.PrimaryAccount)
{
yield return kvp;
}
}
}
private void BuildEntries()
{
if (!_entityManager.TryGetComponent<StationBankAccountComponent>(_station, out var bank))
return;
if (_allowPrimaryCutAdjustment)
{
HelpLabel.Text = Loc.GetString("cargo-funding-alloc-console-label-help-adjustible");
}
else
{
HelpLabel.Text = Loc.GetString("cargo-funding-alloc-console-label-help-non-adjustible",
("percent", (int) (bank.PrimaryCut * 100)));
}
foreach (var ctrl in _addedControls)
{
ctrl.Orphan();
}
_addedControls.Clear();
_spinBoxes.Clear();
_balanceLabels.Clear();
_primaryCut = bank.PrimaryCut;
_lockboxCut = bank.LockboxCut;
LockboxCut.OverrideValue(100 - (int)(_lockboxCut * 100));
PrimaryCut.OverrideValue((int)(_primaryCut * 100));
LockboxCut.IsValid = val => val is >= 0 and <= 100;
PrimaryCut.IsValid = val => val is >= 0 and <= 100;
LockboxCut.Visible = _lockboxCutEnabled;
LockboxCutLabel.Visible = _lockboxCutEnabled;
PrimaryCut.Visible = _allowPrimaryCutAdjustment;
PrimaryCutLabel.Visible = _allowPrimaryCutAdjustment;
var accounts = EditableAccounts(bank).OrderBy(p => p.Key);
foreach (var (account, balance) in accounts)
{
var accountProto = _prototypeManager.Index(account);
var accountNameLabel = new RichTextLabel
{
Modulate = accountProto.Color,
Margin = new Thickness(0, 0, 10, 0)
};
accountNameLabel.SetMarkup($"[bold]{Loc.GetString(accountProto.Name)}[/bold]");
EntriesContainer.AddChild(accountNameLabel);
var codeLabel = new RichTextLabel
{
Text = $"[font=\"Monospace\"]{Loc.GetString(accountProto.Code)}[/font]",
HorizontalAlignment = HAlignment.Center,
Margin = new Thickness(5, 0),
};
EntriesContainer.AddChild(codeLabel);
var balanceLabel = new RichTextLabel
{
Text = Loc.GetString("cargo-console-menu-points-amount", ("amount", balance)),
HorizontalExpand = true,
HorizontalAlignment = HAlignment.Center,
Margin = new Thickness(5, 0),
};
EntriesContainer.AddChild(balanceLabel);
var box = new SpinBox
{
HorizontalAlignment = HAlignment.Center,
HorizontalExpand = true,
Value = (int) (bank.RevenueDistribution[account] * 100),
IsValid = val => val is >= 0 and <= 100,
};
box.ValueChanged += _ => UpdateButtonDisabled();
EntriesContainer.AddChild(box);
_spinBoxes.Add(box);
_balanceLabels.Add(account, balanceLabel);
_addedControls.Add(accountNameLabel);
_addedControls.Add(codeLabel);
_addedControls.Add(balanceLabel);
_addedControls.Add(box);
}
}
private void UpdateButtonDisabled()
{
if (!_entityManager.TryGetComponent<StationBankAccountComponent>(_station, out var bank))
return;
var sum = _spinBoxes.Sum(s => s.Value);
var incorrectSum = sum != 100;
var differs = false;
var accounts = EditableAccounts(bank).OrderBy(p => p.Key).Select(p => p.Key).ToList();
for (var i = 0; i < accounts.Count; i++)
{
var percent = _spinBoxes[i].Value;
if (percent != (int) Math.Round(bank.RevenueDistribution[accounts[i]] * 100))
{
differs = true;
break;
}
}
differs = differs || _primaryCut != bank.PrimaryCut || _lockboxCut != bank.LockboxCut;
SaveButton.Disabled = !differs || incorrectSum;
var diff = sum - 100;
SaveAlertLabel.Visible = incorrectSum;
SaveAlertLabel.SetMarkup(Loc.GetString("cargo-funding-alloc-console-label-save-fail",
("pos", Math.Sign(diff)),
("val", Math.Abs(diff))));
}
public void Update(FundingAllocationConsoleBuiState state)
{
_station = _entityManager.GetEntity(state.Station);
BuildEntries();
UpdateButtonDisabled();
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (!_bankQuery.TryComp(_station, out var bank))
return;
foreach (var (account, label) in _balanceLabels)
{
label.Text = Loc.GetString("cargo-console-menu-points-amount", ("amount", bank.Accounts[account]));
}
}
}

View File

@@ -90,10 +90,12 @@ public sealed partial class NanoTaskItemPopup : DefaultWindow
{
if (item is NanoTaskItem task)
{
var button = task.Priority switch {
var button = task.Priority switch
{
NanoTaskPriority.High => HighButton,
NanoTaskPriority.Medium => MediumButton,
NanoTaskPriority.Low => LowButton,
_ => throw new ArgumentException("Invalid priority"),
};
button.Pressed = true;
DescriptionInput.Text = task.Description;

View File

@@ -38,10 +38,12 @@ public sealed partial class NanoTaskUiFragment : BoxContainer
foreach (var task in tasks)
{
var container = task.Data.Priority switch {
var container = task.Data.Priority switch
{
NanoTaskPriority.High => HighContainer,
NanoTaskPriority.Medium => MediumContainer,
NanoTaskPriority.Low => LowContainer,
_ => throw new ArgumentException("Invalid priority"),
};
var control = new NanoTaskItemControl(task);
container.AddChild(control);

View File

@@ -8,8 +8,6 @@ using JetBrains.Annotations;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
namespace Content.Client.Changelog
@@ -19,7 +17,6 @@ namespace Content.Client.Changelog
{
[Dependency] private readonly ChangelogManager _changelog = default!;
[Dependency] private readonly IClientAdminManager _adminManager = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
public ChangelogWindow()
{

View File

@@ -0,0 +1,52 @@
using Content.Client.Actions;
using Content.Shared.Actions;
using Content.Shared.Charges.Components;
using Content.Shared.Charges.Systems;
namespace Content.Client.Charges;
public sealed class ChargesSystem : SharedChargesSystem
{
[Dependency] private readonly ActionsSystem _actions = default!;
private Dictionary<EntityUid, int> _lastCharges = new();
private Dictionary<EntityUid, int> _tempLastCharges = new();
public override void Update(float frameTime)
{
// Technically this should probably be in frameupdate but no one will ever notice a tick of delay on this.
base.Update(frameTime);
if (!_timing.IsFirstTimePredicted)
return;
// Update recharging actions. Server doesn't actually care about this and it's a waste of performance, actions are immediate.
var query = AllEntityQuery<AutoRechargeComponent, LimitedChargesComponent>();
while (query.MoveNext(out var uid, out var recharge, out var charges))
{
BaseActionComponent? actionComp = null;
if (!_actions.ResolveActionData(uid, ref actionComp, logError: false))
continue;
var current = GetCurrentCharges((uid, charges, recharge));
if (!_lastCharges.TryGetValue(uid, out var last) || current != last)
{
_actions.UpdateAction(uid, actionComp);
}
_tempLastCharges[uid] = current;
}
_lastCharges.Clear();
foreach (var (uid, value) in _tempLastCharges)
{
_lastCharges[uid] = value;
}
_tempLastCharges.Clear();
}
}

View File

@@ -1,5 +0,0 @@
using Content.Shared.Charges.Systems;
namespace Content.Client.Charges.Systems;
public sealed class ChargesSystem : SharedChargesSystem { }

View File

@@ -1,4 +1,4 @@
using Content.Shared.Chasm;
using Content.Shared.Chasm;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.Animations;
@@ -11,6 +11,7 @@ namespace Content.Client.Chasm;
public sealed class ChasmFallingVisualsSystem : EntitySystem
{
[Dependency] private readonly AnimationPlayerSystem _anim = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
private readonly string _chasmFallAnimationKey = "chasm_fall";
@@ -32,7 +33,9 @@ public sealed class ChasmFallingVisualsSystem : EntitySystem
component.OriginalScale = sprite.Scale;
var player = EnsureComp<AnimationPlayerComponent>(uid);
if (!TryComp<AnimationPlayerComponent>(uid, out var player))
return;
if (_anim.HasRunningAnimation(player, _chasmFallAnimationKey))
return;
@@ -44,11 +47,13 @@ public sealed class ChasmFallingVisualsSystem : EntitySystem
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
var player = EnsureComp<AnimationPlayerComponent>(uid);
if (_anim.HasRunningAnimation(player, _chasmFallAnimationKey))
_anim.Stop(player, _chasmFallAnimationKey);
_sprite.SetScale((uid, sprite), component.OriginalScale);
sprite.Scale = component.OriginalScale;
if (!TryComp<AnimationPlayerComponent>(uid, out var player))
return;
if (_anim.HasRunningAnimation(player, _chasmFallAnimationKey))
_anim.Stop((uid, player), _chasmFallAnimationKey);
}
private Animation GetFallingAnimation(ChasmFallingComponent component)

View File

@@ -16,6 +16,7 @@ public sealed class TypingIndicatorSystem : SharedTypingIndicatorSystem
private readonly TimeSpan _typingTimeout = TimeSpan.FromSeconds(2);
private TimeSpan _lastTextChange;
private bool _isClientTyping;
private bool _isClientChatFocused;
public override void Initialize()
{
@@ -31,7 +32,8 @@ public sealed class TypingIndicatorSystem : SharedTypingIndicatorSystem
return;
// client typed something - show typing indicator
ClientUpdateTyping(true);
_isClientTyping = true;
ClientUpdateTyping();
_lastTextChange = _time.CurTime;
}
@@ -42,36 +44,53 @@ public sealed class TypingIndicatorSystem : SharedTypingIndicatorSystem
return;
// client submitted text - hide typing indicator
ClientUpdateTyping(false);
_isClientTyping = false;
ClientUpdateTyping();
}
public void ClientChangedChatFocus(bool isFocused)
{
// don't update it if player don't want to show typing
if (!_cfg.GetCVar(CCVars.ChatShowTypingIndicator))
return;
// client submitted text - hide typing indicator
_isClientChatFocused = isFocused;
ClientUpdateTyping();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!_time.IsFirstTimePredicted)
return;
// check if client didn't changed chat text box for a long time
if (_isClientTyping)
{
var dif = _time.CurTime - _lastTextChange;
if (dif > _typingTimeout)
{
// client didn't typed anything for a long time - hide indicator
ClientUpdateTyping(false);
// client didn't typed anything for a long time - change indicator
_isClientTyping = false;
ClientUpdateTyping();
}
}
}
private void ClientUpdateTyping(bool isClientTyping)
private void ClientUpdateTyping()
{
if (_isClientTyping == isClientTyping)
return;
// check if player controls any entity.
// check if player controls any pawn
if (_playerManager.LocalEntity == null)
return;
_isClientTyping = isClientTyping;
RaisePredictiveEvent(new TypingChangedEvent(isClientTyping));
var state = TypingIndicatorState.None;
if (_isClientChatFocused)
state = _isClientTyping ? TypingIndicatorState.Typing : TypingIndicatorState.Idle;
// send a networked event to server
RaisePredictiveEvent(new TypingChangedEvent(state));
}
private void OnShowTypingChanged(bool showTyping)
@@ -79,7 +98,8 @@ public sealed class TypingIndicatorSystem : SharedTypingIndicatorSystem
// hide typing indicator immediately if player don't want to show it anymore
if (!showTyping)
{
ClientUpdateTyping(false);
_isClientTyping = false;
ClientUpdateTyping();
}
}
}

View File

@@ -1,6 +1,5 @@
using Content.Shared.Chat.TypingIndicator;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Prototypes;
using Content.Shared.Inventory;
@@ -10,7 +9,7 @@ public sealed class TypingIndicatorVisualizerSystem : VisualizerSystem<TypingInd
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
protected override void OnAppearanceChange(EntityUid uid, TypingIndicatorComponent component, ref AppearanceChangeEvent args)
{
@@ -35,15 +34,25 @@ public sealed class TypingIndicatorVisualizerSystem : VisualizerSystem<TypingInd
return;
}
AppearanceSystem.TryGetData<bool>(uid, TypingIndicatorVisuals.IsTyping, out var isTyping, args.Component);
var layerExists = args.Sprite.LayerMapTryGet(TypingIndicatorLayers.Base, out var layer);
var layerExists = _sprite.LayerMapTryGet((uid, args.Sprite), TypingIndicatorLayers.Base, out var layer, false);
if (!layerExists)
layer = args.Sprite.LayerMapReserveBlank(TypingIndicatorLayers.Base);
layer = _sprite.LayerMapReserve((uid, args.Sprite), TypingIndicatorLayers.Base);
args.Sprite.LayerSetRSI(layer, proto.SpritePath);
args.Sprite.LayerSetState(layer, proto.TypingState);
_sprite.LayerSetRsi((uid, args.Sprite), layer, proto.SpritePath);
_sprite.LayerSetRsiState((uid, args.Sprite), layer, proto.TypingState);
args.Sprite.LayerSetShader(layer, proto.Shader);
args.Sprite.LayerSetOffset(layer, proto.Offset);
args.Sprite.LayerSetVisible(layer, isTyping);
_sprite.LayerSetOffset((uid, args.Sprite), layer, proto.Offset);
AppearanceSystem.TryGetData<TypingIndicatorState>(uid, TypingIndicatorVisuals.State, out var state);
_sprite.LayerSetVisible((uid, args.Sprite), layer, state != TypingIndicatorState.None);
switch (state)
{
case TypingIndicatorState.Idle:
_sprite.LayerSetRsiState((uid, args.Sprite), layer, proto.IdleState);
break;
case TypingIndicatorState.Typing:
_sprite.LayerSetRsiState((uid, args.Sprite), layer, proto.TypingState);
break;
}
}
}

View File

@@ -1,31 +0,0 @@
<ui:RadialMenu xmlns="https://spacestation14.io"
xmlns:ui="clr-namespace:Content.Client.UserInterface.Controls"
BackButtonStyleClass="RadialMenuBackButton"
CloseButtonStyleClass="RadialMenuCloseButton"
VerticalExpand="True"
HorizontalExpand="True"
MinSize="450 450">
<!-- Main -->
<ui:RadialContainer Name="Main" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100" ReserveSpaceForHiddenChildren="False">
<ui:RadialMenuTextureButtonWithSector SetSize="64 64" ToolTip="{Loc 'emote-menu-category-general'}" TargetLayer="General" Visible="False">
<TextureRect VerticalAlignment="Center" HorizontalAlignment="Center" TextureScale="2 2" TexturePath="/Textures/Clothing/Head/Soft/mimesoft.rsi/icon.png"/>
</ui:RadialMenuTextureButtonWithSector>
<ui:RadialMenuTextureButtonWithSector SetSize="64 64" ToolTip="{Loc 'emote-menu-category-vocal'}" TargetLayer="Vocal" Visible="False">
<TextureRect VerticalAlignment="Center" HorizontalAlignment="Center" TextureScale="2 2" TexturePath="/Textures/Interface/Emotes/vocal.png"/>
</ui:RadialMenuTextureButtonWithSector>
<ui:RadialMenuTextureButtonWithSector SetSize="64 64" ToolTip="{Loc 'emote-menu-category-hands'}" TargetLayer="Hands" Visible="False">
<TextureRect VerticalAlignment="Center" HorizontalAlignment="Center" TextureScale="2 2" TexturePath="/Textures/Clothing/Hands/Gloves/latex.rsi/icon.png"/>
</ui:RadialMenuTextureButtonWithSector>
</ui:RadialContainer>
<!-- General -->
<ui:RadialContainer Name="General" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100"/>
<!-- Vocal -->
<ui:RadialContainer Name="Vocal" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100"/>
<!-- Hands -->
<ui:RadialContainer Name="Hands" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100"/>
</ui:RadialMenu>

View File

@@ -1,111 +0,0 @@
using System.Numerics;
using Content.Client.UserInterface.Controls;
using Content.Shared.Chat.Prototypes;
using Content.Shared.Speech;
using Content.Shared.Whitelist;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Client.Chat.UI;
[GenerateTypedNameReferences]
public sealed partial class EmotesMenu : RadialMenu
{
[Dependency] private readonly EntityManager _entManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ISharedPlayerManager _playerManager = default!;
public event Action<ProtoId<EmotePrototype>>? OnPlayEmote;
public EmotesMenu()
{
IoCManager.InjectDependencies(this);
RobustXamlLoader.Load(this);
var spriteSystem = _entManager.System<SpriteSystem>();
var whitelistSystem = _entManager.System<EntityWhitelistSystem>();
var main = FindControl<RadialContainer>("Main");
var emotes = _prototypeManager.EnumeratePrototypes<EmotePrototype>();
foreach (var emote in emotes)
{
var player = _playerManager.LocalSession?.AttachedEntity;
if (emote.Category == EmoteCategory.Invalid ||
emote.ChatTriggers.Count == 0 ||
!(player.HasValue && whitelistSystem.IsWhitelistPassOrNull(emote.Whitelist, player.Value)) ||
whitelistSystem.IsBlacklistPass(emote.Blacklist, player.Value))
continue;
if (!emote.Available &&
_entManager.TryGetComponent<SpeechComponent>(player.Value, out var speech) &&
!speech.AllowedEmotes.Contains(emote.ID))
continue;
var parent = FindControl<RadialContainer>(emote.Category.ToString());
var button = new EmoteMenuButton
{
SetSize = new Vector2(64f, 64f),
ToolTip = Loc.GetString(emote.Name),
ProtoId = emote.ID,
};
var tex = new TextureRect
{
VerticalAlignment = VAlignment.Center,
HorizontalAlignment = HAlignment.Center,
Texture = spriteSystem.Frame0(emote.Icon),
TextureScale = new Vector2(2f, 2f),
};
button.AddChild(tex);
parent.AddChild(button);
foreach (var child in main.Children)
{
if (child is not RadialMenuTextureButton castChild)
continue;
if (castChild.TargetLayer == emote.Category.ToString())
{
castChild.Visible = true;
break;
}
}
}
// Set up menu actions
foreach (var child in Children)
{
if (child is not RadialContainer container)
continue;
AddEmoteClickAction(container);
}
}
private void AddEmoteClickAction(RadialContainer container)
{
foreach (var child in container.Children)
{
if (child is not EmoteMenuButton castChild)
continue;
castChild.OnButtonUp += _ =>
{
OnPlayEmote?.Invoke(castChild.ProtoId);
Close();
};
}
}
}
public sealed class EmoteMenuButton : RadialMenuTextureButtonWithSector
{
public ProtoId<EmotePrototype> ProtoId { get; set; }
}

View File

@@ -125,7 +125,7 @@ namespace Content.Client.Chat.UI
_verticalOffsetAchieved = MathHelper.Lerp(_verticalOffsetAchieved, VerticalOffset, 10 * args.DeltaSeconds);
}
if (!_entityManager.TryGetComponent<TransformComponent>(_senderEntity, out var xform) || xform.MapID != _eyeManager.CurrentMap)
if (!_entityManager.TryGetComponent<TransformComponent>(_senderEntity, out var xform) || xform.MapID != _eyeManager.CurrentEye.Position.MapId)
{
Modulate = Color.White.WithAlpha(0);
return;

View File

@@ -5,6 +5,8 @@ namespace Content.Client.Chemistry.EntitySystems;
public sealed class PillSystem : EntitySystem
{
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
@@ -16,9 +18,9 @@ public sealed class PillSystem : EntitySystem
if (!TryComp(uid, out SpriteComponent? sprite))
return;
if (!sprite.TryGetLayer(0, out var layer))
if (!_sprite.TryGetLayer((uid, sprite), 0, out var layer, false))
return;
layer.SetState($"pill{component.PillType + 1}");
_sprite.LayerSetRsiState(layer, $"pill{component.PillType + 1}");
}
}

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