comasqw
d1e4501b6f
Merge branch 'master' into MagicWands
2024-12-12 00:59:47 +04:00
Ed
c42b77d0c9
Merge pull request #658 from crystallpunk-14/ed-11-12-2024-upstream
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Upstream sync
2024-12-11 21:18:17 +03:00
Ed
cd736e4fd4
Merge remote-tracking branch 'upstream/stable' into ed-11-12-2024-upstream
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# Conflicts:
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Shared/Lock/LockSystem.cs
# Resources/Maps/oasis.yml
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/Prototypes/audio.yml
2024-12-11 14:49:02 +03:00
Ed
576bbe91d0
Roofs ( #657 )
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* simple roo system
* tweaks
* roof sprite update
* transparent roof
* wooden roof sprite
* remove weather: false from all tiles
* stone roof + roofs crafting
* final shtrix, maps update
* fuck
* fix checks
* reagent auto vaporize tweaks
* Update base.yml
2024-12-11 14:44:16 +03:00
Ed
e4b60b31c0
Ed 10 12 2024 aah ( #656 )
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* fix ghost zlevel moving
* stairways autorotation
* ladders sprite update
* slow space swimming
* fix wrong wood spawn
* deadly ocean
* Update zLevels.yml
2024-12-10 21:24:06 +03:00
Ed
99786342fb
Comoss sewers (zlevels added) ( #655 )
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* comoss zlevel sewers
* Update biome_template_caves.yml
* Update GhostSystem.cs
* Update GhostSystem.cs
2024-12-10 00:43:30 +03:00
Ed
22b0f46890
Roundleave ship clean up ( #653 )
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* cryo shuttle rework
* Update entities.ftl
2024-12-09 20:39:56 +03:00
Ed
bec8d7a7d4
Ghost z-levels move actions + mapping z-levels combine command ( #654 )
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* some setup
* fast ghost zlevels-moving
* zlevel combine command for mapping
2024-12-09 20:39:46 +03:00
comasqw
fc90485838
Merge branch 'master' into MagicWands
2024-12-09 21:35:22 +04:00
comasqw
cd618efc31
update crystals modalrPart structure
2024-12-09 20:59:59 +04:00
Ed
0662299120
Aftertest tweaks ( #647 )
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* fix #641
* fix #639
* add copper, bloodflowers and wild sage into comoss island
* remove additional alchemist and blacksmithes roles
* more roundstart resources for alchemist and blacksmith
* disable footprints system
* cryo shuttle mechanic
* update cargo ship
* veryy magical
* tips update
* fix #635
* green cloak
* Update T0_cure_poison.yml
2024-12-08 00:52:35 +03:00
Ed
52a0f44aa1
Bank progression mechanic ( #633 )
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* bank progression mechanic
* loc fix
* minor random fixes
* minor tweaks
* lighthouse
* Vladimirs Alerts!
* offset alerts
* lighthouse
2024-12-07 00:39:05 +03:00
0tito
de19418126
Add Sprite changes to Logic Gates to show the input/output state ( #33277 )
2024-12-06 16:35:48 +01:00
Ed
02cbeee6dc
Demiplane fixes ( #632 )
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* limit demiplace wshwooshing by interaction range, fix global gibbing
* Update base.yml
* fix #521
2024-12-06 17:16:38 +03:00
Ed
7d410d6094
Fix debris chunks loot spawning ( #33747 )
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Update DungeonJob.PostGenBiome.cs
2024-12-06 11:15:23 +01:00
ScarKy0
274c3ab0b9
Derelict Borg Revival ( #33433 )
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* Derelictn'tn't Borg!
* Clean *sparkles*
* Removed "S: Awaiting Changes"
2024-12-06 00:22:38 -06:00
IProduceWidgets
3e0b93d071
fix a station event weighting bug ( #33584 )
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* fractional weights dont work in StationEvents
* force-int
* sure why not, we can keep floats I guess.
2024-12-05 22:52:02 -06:00
Ed
64df860b50
Salary for the guards ( #631 )
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* public API
* salary init
* salary finish
* Update entities.ftl
* Update salary.yml
2024-12-06 00:59:37 +03:00
Winkarst
ce672acf91
Fix meteor's ArithmeticException ( #33556 )
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Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co >
2024-12-05 13:20:27 +01:00
Ed
319cd18ee8
demiplane closing - adventurers tp out and gib ( #629 )
2024-12-05 12:35:38 +03:00
Leon Friedrich
6f51aa4b15
More device configurator serialization fixes ( #33664 )
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More device configurator invalid entity serialization fixes
2024-12-05 09:36:49 +01:00
comasqw
a4395f2066
Merge branch 'master' into MagicWands
2024-12-05 00:46:27 +04:00
comasqw
685a9616ab
много чего
2024-12-05 00:41:23 +04:00
Partmedia
cf202e805d
Fix sinks and toilets not draining ( #33691 )
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* Fix AutoDrain
Per the system comments, AutoDrain is designed to automatically move
puddles into the drain (like a floor drain). Drains without AutoDrain
are still supposed to gradually empty the buffer, but not remove puddles
(like sinks and toilets).
However, a logic error in the original implementation causes drains with
AutoDrain set to false to simply not work. Hence sinks never emptied.
* Update documentation
2024-12-04 03:42:16 +01:00
Ed
f6630e1ec9
Key distribution system ( #625 )
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* data restruct
* yay
* Update arenas.yml
* fixes
* auto labeling
* shuffle
2024-12-03 12:34:07 +03:00
comasqw
86168288a3
Merge branch 'master' into MagicWands
2024-12-02 12:34:39 +04:00
comasqw
81dd06ac2c
init
2024-12-02 12:31:07 +04:00
Ed
7e6e4709c4
Ed 01 12 2024 rapier ( #623 )
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* Rapier blade
* file restruct
* golden garde
* iron sharp garde
* copper garde
2024-12-02 00:08:23 +03:00
Ed
c6ac192dfb
Gold & Copper modular parts 1 ( #621 )
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* gold & copper daggers
* copper and gold short grip
* gold & copper grips
* golden pickaxe
* copper pickaxe
* Update anvil.yml
2024-12-01 20:11:59 +03:00
MilenVolf
5fdf03c216
Replace obsolete GetTilesIntersecting methods ( #32455 )
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* Remove usage of obsolete GetTilesIntersecting round 1
* Oop wrong uids
* Remove usage of obsolete GetLocalTilesIntersecting round 2
* Remove usage of obsolete GetLocalTilesIntersecting final round
* weh
* Fix using `SharedMapSystem` in `StencilOverlay`
2024-12-01 12:56:47 +11:00
Token
061b1b8adb
Fix makeghostroleraffle command where 4 arguments ( #31836 )
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Fix makeghostroleraffle command with 4 arguments
2024-11-30 21:11:44 +01:00
Ed
bb43b37fd8
Bugfixes ( #619 )
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* clean up
* Update empire_orders.yml
2024-11-30 14:16:48 +03:00
Gansu
9236e9e5b9
Fix for arrivals deleting nuke ( #33659 )
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Adds FTLSmashImmune to nuke prototype to stop it from arrival smashing
Adds a comment in FasterThanLight to indicate where the FTLSmashImmuneComponent is checked
Co-authored-by: aa5g21 <aa5g21@soton.ac.uk >
2024-11-30 13:48:04 +11:00
Ed
373d3a892b
New Comoss island map ( #618 )
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* Create island_new.yml
* first map state
2024-11-30 01:08:44 +03:00
DrSmugleaf
3ad227a904
Add admin log for ghost warping ( #33636 )
2024-11-29 10:46:24 +01:00
Ed
109edeb4b5
Modular weapon crafting WIP ( #611 )
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* data initalizing
* modular assembling
* grips and blades sprites
* first prototypes
* jewerly decoration
* disassemble modular weapon
* grip start stats
* blade modifiers
* inhand sprites generation
* resprites inhand, add sickle, add attempt modify size
* auto inhand sprite parsing
* icon default parsing
* spear blade
* mace ball
* sword blade
* sharedization + autonetwork hotswipe
* wielding sprite support!
* iron long grip
* wielded sickle, fix ERROR sprite if state not added
* Update grips.yml
* wielded spear + ruby rework
* wielding damage bonus modifier
* modular size fix
* fix storedOffset rotation
* parts offset
* fix inheriting modifiers
* some bugfix and balance tweaks
* DPS Meter
* fix dividing by zero
* rebalance
* replace baseknife to modular knife. Delete ice knife spell
* sickle and mace modular replace
* modular spear & sword replacement. add wielded icons
* Update CP14DPSMeterSystem.cs
* back to serverization
* grip disassemble drop again
* clothing sprite generation code
* back slot long grips and mace
* remove jewerly slot, add more clothing states
* finish clothing states
* shovel modular
* YEEEEE
* anvil modular craft
* bugfixes
* more integration check fixes
2024-11-29 01:31:42 +03:00
beck-thompson
a790955b76
Light verb is now predicted ( #33622 )
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Fix
2024-11-29 00:41:01 +11:00
slarticodefast
470c869ce2
Greytide Virus station event ( #33547 )
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* proof of concept
* full implementation
* I commited a crime
* t
* min players increase
2024-11-27 00:50:20 +11:00
Niels Huylebroeck
49724a9b9d
Turn off PointLights on VendingMachines when broken or off. ( #33513 )
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The light itself should already turn off due to `LitOnPowered`
component, but the broken state of a VendingMachine did not.
Fixes #33382
2024-11-25 13:35:14 +01:00
Schrödinger
f53e3ec3c1
[BUGFIX] "Ghost" in the lobby lets you see the whole chat ( #33529 )
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* fix bug, in ghost command lobby
* fix
* Fix build
2024-11-25 10:20:31 +03:00
deltanedas
e436a50c36
fix exped caves generation ( #32890 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-24 09:49:31 +01:00
MilenVolf
aa80a88cc4
Allow shuttles on planets to make FTL jump ( #33507 )
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This check conflicts with an attempt to FTL from the planet before expedition ends
2024-11-24 11:11:47 +03:00
goet
855547a2d4
Ensure wires can always be cut ( #32447 )
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ensure wires are always cut
2024-11-23 12:41:37 +01:00
Ed
ae01ebda0e
Merge pull request #595 from crystallpunk-14/ed-20-11-2024-upstream-sync
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Upstream sync
2024-11-23 13:44:10 +03:00
metalgearsloth
5409815be9
Allow AI and observers to see electrified doors ( #33466 )
2024-11-23 17:37:14 +11:00
Ed
fff97fa819
adapt
2024-11-23 03:12:45 +03:00
IProduceWidgets
a28adf4ae4
baby proof the terminal ( #33281 )
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* baby proof the terminal
* Make a couple exceptions for items that you might take with you.
* alwayspoweredlights
* Uncuttable cables since cablecomp is a snowflake construction system
* chairs and vendors
* rerun heisentests
* rerun tests again
2024-11-22 23:50:41 +01:00
Ed
677e5194d6
Merge remote-tracking branch 'upstream/master' into ed-20-11-2024-upstream-sync
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# Conflicts:
# Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
# Content.Server/Traits/TraitSystem.cs
# Content.Shared/CCVar/CCVars.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Resources/Maps/box.yml
# Resources/Maps/core.yml
2024-11-23 01:48:24 +03:00
slarticodefast
5a9a2d463b
Merge branch 'master' into powerhud
2024-11-22 19:38:55 +01:00
c4llv07e
646d41d3a7
Add telegram to the server info-links ( #33459 )
2024-11-22 16:38:41 +01:00