comasqw
fff4287ad5
ревёрт "demiplane modifiers", всё же нужно делать биом
2024-12-12 01:07:35 +04:00
comasqw
d1e4501b6f
Merge branch 'master' into MagicWands
2024-12-12 00:59:47 +04:00
comasqw
fc4f51f0dd
demiplane modifiers
2024-12-12 00:58:55 +04:00
comasqw
06cb93fb1d
recipes for workbench
2024-12-11 16:34:09 +04:00
Ed
cd736e4fd4
Merge remote-tracking branch 'upstream/stable' into ed-11-12-2024-upstream
...
# Conflicts:
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Shared/Lock/LockSystem.cs
# Resources/Maps/oasis.yml
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/Prototypes/audio.yml
2024-12-11 14:49:02 +03:00
comasqw
e7e4e61972
magic artifacts
2024-12-10 01:57:41 +04:00
Ed
22b0f46890
Roundleave ship clean up ( #653 )
...
* cryo shuttle rework
* Update entities.ftl
2024-12-09 20:39:56 +03:00
comasqw
fc90485838
Merge branch 'master' into MagicWands
2024-12-09 21:35:22 +04:00
Ed
dc5333ee18
localization update
2024-12-08 01:19:57 +03:00
Ed
0662299120
Aftertest tweaks ( #647 )
...
* fix #641
* fix #639
* add copper, bloodflowers and wild sage into comoss island
* remove additional alchemist and blacksmithes roles
* more roundstart resources for alchemist and blacksmith
* disable footprints system
* cryo shuttle mechanic
* update cargo ship
* veryy magical
* tips update
* fix #635
* green cloak
* Update T0_cure_poison.yml
2024-12-08 00:52:35 +03:00
Ed
15017b7c4f
personal key loadout
2024-12-07 14:49:02 +03:00
Ed
52a0f44aa1
Bank progression mechanic ( #633 )
...
* bank progression mechanic
* loc fix
* minor random fixes
* minor tweaks
* lighthouse
* Vladimirs Alerts!
* offset alerts
* lighthouse
2024-12-07 00:39:05 +03:00
MilenVolf
b66fd98514
Localize ai dataset names ( #33608 )
...
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-12-06 16:38:00 +01:00
ScarKy0
274c3ab0b9
Derelict Borg Revival ( #33433 )
...
* Derelictn'tn't Borg!
* Clean *sparkles*
* Removed "S: Awaiting Changes"
2024-12-06 00:22:38 -06:00
Winkarst
52a886947f
Add a maintenance panel to bar signs ( #33467 )
...
* Add a maintenance panel to bar signs
* Update Resources/Locale/en-US/wires/wire-names.ftl
* AI interactions
---------
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co >
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-12-05 23:27:52 -06:00
Velcroboy
207c849e2d
Adds Station Anchor Beacon ( #33711 )
...
Co-authored-by: Velcroboy <velcroboy333@hotmail.com >
2024-12-05 22:56:34 -06:00
Ed
64df860b50
Salary for the guards ( #631 )
...
* public API
* salary init
* salary finish
* Update entities.ftl
* Update salary.yml
2024-12-06 00:59:37 +03:00
Ed
094fbc445f
localization sync
2024-12-05 14:43:43 +03:00
Ed
304e1a268a
Balance pack ( #628 )
...
* map fixes, move crystalls from houses into startgear
* fix lock types
* fix item throwing, reduce lock powers, add lockpick into anvil
* new store positions
* restruct swords
* nerf skeleton, bone halberd
2024-12-05 00:29:14 +03:00
comasqw
a4395f2066
Merge branch 'master' into MagicWands
2024-12-05 00:46:27 +04:00
keronshb
82528dce37
Adds Store on Collide and Wand of the Locker ( #33710 )
...
* Adds wand of locker and locker projectile
* Adds IsOpen method to check if storage is open
* Adds store on collide
* Adds Store On Collide to Wizard Locker
* Adds Lock API
* Adds locking support
* Adds resist override and custom visual layers
* Fixes decursed states, adds comment for a future visualizer
* adds locker wand visuals and descriptions
* shrinks locker radius, moves TODO for throw support
* Adds whitelist and moves storage and lock logic into their own methods
* Adds support to disable store on collide after the first open. Fixes prediction issues with disabling.
* Adds wand of locker to the grimoire
* Adds wizard access prototype
* Adds Wizard to universal access
* Moves Lock on collide to on collide method
* Comments
* Changes layer order
* Fixes prediction issues when locking.
* Adds Wiz access to universal ID
2024-12-04 17:49:54 +01:00
A.Ne.
e6a6900719
Prototypes for Guard ( #616 )
...
* Prototypes for Guard
* imperial laws
* merge
* yml clean up
* flags + change in imperial laws
* map update
* guard clothing resprite
* cool guard helmet
* guards grip and halberd
* fill cabinets, add guard commander stamp
* key and keyring fix
* Update arenas.yml
* Update migration.yml
* tapestry fix
* guidebook spacing
* Update meta.json
* add bold tags
* Update flags_wallmount.yml
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-12-04 18:11:33 +03:00
Ed
f6630e1ec9
Key distribution system ( #625 )
...
* data restruct
* yay
* Update arenas.yml
* fixes
* auto labeling
* shuffle
2024-12-03 12:34:07 +03:00
JIPDawg
638a1dc489
Fixed ghost role rules for some syndicate familiars ( #32457 )
...
* fix ghost role rules for some syndicate familiars
* change from monkey rules to Team Antag rules.
* Resolve reviews + Fix rules for LoneOp and Xenos
* ghostrole rules
---------
Co-authored-by: JIPDawg <JIPDawg93@gmail.com >
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com >
2024-12-02 20:43:59 +01:00
comasqw
86168288a3
Merge branch 'master' into MagicWands
2024-12-02 12:34:39 +04:00
comasqw
81dd06ac2c
init
2024-12-02 12:31:07 +04:00
Ed
7e6e4709c4
Ed 01 12 2024 rapier ( #623 )
...
* Rapier blade
* file restruct
* golden garde
* iron sharp garde
* copper garde
2024-12-02 00:08:23 +03:00
IProduceWidgets
bf312f2306
Update Snowasis ( #33364 )
...
* Update Snowasis
* Appease test gods
* Woops had the leftward animation backwards. Fixed.
* add santa suits and envelopes to chapel
* It looks worse unscaled but whatever.
* fix ghost role
* examines
2024-11-30 23:30:01 -07:00
Ed
bb43b37fd8
Bugfixes ( #619 )
...
* clean up
* Update empire_orders.yml
2024-11-30 14:16:48 +03:00
VideoKompany
54a9dce68d
add locale to Shuttle Console Map tab ( #33651 )
...
fixed
2024-11-30 13:54:37 +11:00
Alice "Arimah" Heurlin
360f6982f4
Display GPS coordinates on their own line ( #33625 )
2024-11-29 11:14:14 +03:00
Alpha-Two
93bdd813c4
Fix gender, maybe ( #33631 )
...
Co-authored-by: Alpha-Two <alpha2.5232@gmail.com >
2024-11-29 08:54:46 +01:00
Ed
109edeb4b5
Modular weapon crafting WIP ( #611 )
...
* data initalizing
* modular assembling
* grips and blades sprites
* first prototypes
* jewerly decoration
* disassemble modular weapon
* grip start stats
* blade modifiers
* inhand sprites generation
* resprites inhand, add sickle, add attempt modify size
* auto inhand sprite parsing
* icon default parsing
* spear blade
* mace ball
* sword blade
* sharedization + autonetwork hotswipe
* wielding sprite support!
* iron long grip
* wielded sickle, fix ERROR sprite if state not added
* Update grips.yml
* wielded spear + ruby rework
* wielding damage bonus modifier
* modular size fix
* fix storedOffset rotation
* parts offset
* fix inheriting modifiers
* some bugfix and balance tweaks
* DPS Meter
* fix dividing by zero
* rebalance
* replace baseknife to modular knife. Delete ice knife spell
* sickle and mace modular replace
* modular spear & sword replacement. add wielded icons
* Update CP14DPSMeterSystem.cs
* back to serverization
* grip disassemble drop again
* clothing sprite generation code
* back slot long grips and mace
* remove jewerly slot, add more clothing states
* finish clothing states
* shovel modular
* YEEEEE
* anvil modular craft
* bugfixes
* more integration check fixes
2024-11-29 01:31:42 +03:00
slarticodefast
470c869ce2
Greytide Virus station event ( #33547 )
...
* proof of concept
* full implementation
* I commited a crime
* t
* min players increase
2024-11-27 00:50:20 +11:00
Schrödinger
f53e3ec3c1
[BUGFIX] "Ghost" in the lobby lets you see the whole chat ( #33529 )
...
* fix bug, in ghost command lobby
* fix
* Fix build
2024-11-25 10:20:31 +03:00
Ed
8057fad4d3
Skeleton demiplane antag ( #609 )
...
* skeletons! ack
* nerf skeletons
2024-11-24 22:08:05 +03:00
A.Ne.
406f22de3f
closed door interact popup, resolve #564 ( #600 )
...
* closed door interact popup, resolve #564
* tweak
* uh
* removed old comment
* Update attributions.yml
* fix
* Update CP14SharedDoorInteractionPopupSystem.cs
* fixes
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-24 15:54:42 +03:00
Ed
897a9cf683
localization sync ( #597 )
...
* localization sync
* init
* Update entities.ftl
* внезапный респрайт лома
2024-11-24 14:33:02 +03:00
Ed
42127c4682
Guards roles and clothings ( #608 )
...
* white-blue chainmails for guard
* steal cloaks from mercenaryes to guards
* loadouts
* guard cloak resprite
* job spawners
* skills
* Update migration.yml
* Update crates.yml
* remove recipes
* Update jobs.yml
* Update migration.yml
2024-11-24 13:39:53 +03:00
MilenVolf
aa80a88cc4
Allow shuttles on planets to make FTL jump ( #33507 )
...
This check conflicts with an attempt to FTL from the planet before expedition ends
2024-11-24 11:11:47 +03:00
Ed
fff97fa819
adapt
2024-11-23 03:12:45 +03:00
Ed
677e5194d6
Merge remote-tracking branch 'upstream/master' into ed-20-11-2024-upstream-sync
...
# Conflicts:
# Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
# Content.Server/Traits/TraitSystem.cs
# Content.Shared/CCVar/CCVars.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Resources/Maps/box.yml
# Resources/Maps/core.yml
2024-11-23 01:48:24 +03:00
c4llv07e
646d41d3a7
Add telegram to the server info-links ( #33459 )
2024-11-22 16:38:41 +01:00
chromiumboy
403528cbf3
Gas pipe sensors ( #33128 )
...
* Initial commit
* Monitored pipe node is now referenced by name
* Review changes
* Simplified construction
* Tweaked deconstruction to match other binary atmos devices
* Helper function removal
* Updated attribution
2024-11-21 21:46:10 -06:00
Ed
8ad951183c
Merge branch 'master' into ed-20-11-2024-upstream-sync
2024-11-21 22:50:28 +03:00
Ed
96fc06a443
Fire update ( #602 )
...
* fire spread fixes and optimization
* fix liquid drops nefty and suffix
* some sharedization
* melee fire extinguish
* clean up fireSpread system
* caution popup
* cuffable zombies
* fix zombie AI
* lighter
* torch integration attempt
* fix torch igniting
* yml tweaks
* bonus flammable damage
2024-11-21 22:01:14 +03:00
ThatGuyUSA
0f0b141f21
Syndicate item fix ups ( #33435 )
...
tweaks and fixes
2024-11-21 14:22:57 +01:00
A.Ne.
4fcfab972d
demiplane crates fix #589 ( #599 )
...
* demiplane crates fix #589
* change component to MapGridComponent
* simplification
* Update CP14DemiplanSystem.Generation.cs
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-11-20 23:37:44 +03:00
metalgearsloth
a9be561ea7
Merge branch 'master' into ion-storm-refactor
2024-11-20 18:22:08 +11:00
metalgearsloth
a818c2a134
Temporarily make singularity a bit harder to loose as non-antag ( #33358 )
2024-11-20 16:55:58 +11:00